__ __ / | / | / / / (___| ___ (___| ___ ___ (___ ___ ___ ( | )|___)(_/_ | | )| | )| |___ | )|___ | / |__ / / | |__/ | | / |__ __/ |__/ | __ / / / / / ( ___ (___ ___ ___ ___ ___ (___ ( __ ___ ___ ___ ___ ___ (___ ___ ___ | | )| |___)| )|___)|___ | | )|___)| )|___)| )| )| | )| ) | | / |__ |__ | |__ __/ |__ |__/ |__ | / |__ | |__/||__ |__/ | Based on the text of Worlds Without Numbers written by Kevin Crawford. You can download Worlds Without Numbers here: https://www.drivethrurpg.com/product/348791/Worlds-Without-Number You can download free version here: https://www.drivethrurpg.com/product/348809/Worlds-Without-Number-Free-Edition ==================================================================================================== This generator produces a list of hexes with PoI in accordance with Hex Points of Interest from p. 245 of Worlds Without Numbers rule book. Currently, a hexagonal map of 200 by 150 hexes is being generated. This size is taken from Robert Conley's popular fantasy building guidebook. You can read these recommendations at the link: https://batintheattic.blogspot.com/2009/08/how-to-make-fantasy-sandbox.html. Also, the generator uses different dice to determine the likelihood of finding a point of interest in a particular hex. The farther a hex is from the center of the map, the less likely it is to have a point of interest. Hexes with PoI generated: 532 Hexes totally: 2135 ==================================================================================================== Hex 0105: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Museum of a lost nation Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Hostile Environment Wizards Lair ==================================================================================================== Hex 0106: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s fighting over a mate Tags: Arratu Land Magical Springs ==================================================================================================== Hex 0108: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: A plant or animal grows very well here Ruler: A traditional squire Significant Local: A youth who wants out Pressing problem: The lord’s reeve has been given unreasonable quotas Locals to interact: Clan patriarch who doesn’t want to use their own kin Can offer: Valuable local specialty product Tags: Mistreated Blighted Enemy Within ==================================================================================================== Hex 0109: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s magically warped somehow Tags: Twisted Fauna Blighted Tribe ==================================================================================================== Hex 0120: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Village Existence rationale: A bandit camp that went legitimate Ruler: A popularly-chosen chief Significant Local: A half-savage shepherd Pressing problem: The crops or herds are in very poor condition Locals to interact: Burly local militiaman who watches new faces here Can offer: Large amounts of produce or local products Tags: Trade Hub Warring Council ==================================================================================================== Hex 0124: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Collapsed Deep Refugee Camp ==================================================================================================== Hex 0128: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Business Relations With Their Market: Trusted, they’re a fixture of the local market Major Figure: Buyer Seeking Takeover Minor Figure: Expensive Courtesan The Source of their Power in the Court: They handle purchases for a critical customer Internal Conflict: Income is down but no one can agree on a plan External Conflicts: A noble wants to force his own pet business into place Tags: Regency Council Inadequate Tools ==================================================================================================== Hex 0130: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s attacking someone right now Tags: Motherlode Ruined Fortification ==================================================================================================== Hex 0132: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s magically warped somehow Tags: Criminal Meet Decayed Working ==================================================================================================== Hex 0144: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Sacred shrine for holy product Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Hidden Within Taboo Place ==================================================================================================== Hex 0145: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Decayed Working Toxic Ruins ==================================================================================================== Hex 0147: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Townhouse of minor gentry Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: Invincible Delusion Spatial Flux ==================================================================================================== Hex 0150: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Inscrutable Outsider art structure Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Useless Treasure Recruiting Drive ==================================================================================================== Hex 0151: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Business Relations With Their Market: Shabby, their goods cheap and minimal Major Figure: Business Owner Minor Figure: Street Informer The Source of their Power in the Court: They have ties to an important local faith Internal Conflict: A secret flaw has been discovered in the product External Conflicts: They’re trying to swallow a rival business Tags: False Prize Runaway Rule ==================================================================================================== Hex 0152: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Aristocratic Theme: Exoticism, following strange outside ways Major Figure: Lord’s Main Rival Minor Figure: Hired Assassin The Source of their Power in the Court: They have the support of an important local faith Internal Conflict: A court servant is blackmailing their employer External Conflicts: A rival has laid a legal claim on a court asset Tags: Hopeless Rival Rampant Corruption ==================================================================================================== Hex 0153: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s attacking someone right now Tags: Cryptic Art Refugee Camp ==================================================================================================== Hex 0155: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: There is heavy resource extraction nearby faith Ruler: Royal viceroy Significant Local: Head of a major temple Pressing problem: A major local industry is threatened by events Locals to interact: Desperate merchant trying to keep their business going Can offer: Connections with major nobility of the realm Tags: Unique Product Toxic Economy ==================================================================================================== Hex 0157: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Fortified frontier monastery Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Recruiting Drive False Front ==================================================================================================== Hex 0201: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Aristocratic Theme: Treachery, an air of suspicion and mistrust Major Figure: Ornamental Spouse Minor Figure: Butler or Eunuch The Source of their Power in the Court: They have blackmail on important members Internal Conflict: A court servant is blackmailing their employer External Conflicts: A traitor to the court is helping a rival group’s attacks Tags: False Prize Hopeless Rival ==================================================================================================== Hex 0202: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Prison for a sealed demonic force Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Cyclical Doom Automaton Servants ==================================================================================================== Hex 0203: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Blighted Tribe Lost City ==================================================================================================== Hex 0207: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s fighting over a mate Tags: Lost City Motherlode ==================================================================================================== Hex 0208: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Familial Relations With Their Neighbors: Feared, for past acts or present threats Major Figure: Young Fosterling Minor Figure: Family Guard The Source of their Power in the Court: They have many capable, loyal children Internal Conflict: A member’s bloodline is clouded by suspicion External Conflicts: The family’s source of influence is being subverted Tags: Excess Heirs Cadet Branches ==================================================================================================== Hex 0210: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Fortified waystation Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Social outcasts looking for a haven Tags: Hostile Environment Desperate Hunger ==================================================================================================== Hex 0211: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Mine or open pit for excavation Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Automaton Servants Limited Access ==================================================================================================== Hex 0220: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Criminal Theme: Loans, giving high rates and harsh collection Major Figure: Brutal Kneebreaker Minor Figure: Drunken Healer The Source of their Power in the Court: Their remarkable skills bring in a lot of money Internal Conflict: The leader’s suffering from increasing paranoia External Conflicts: A traitor is in league with an enemy group Tags: Runaway Rule New Opportunity ==================================================================================================== Hex 0229: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s fighting over a mate Tags: Outsider Enclave Ancient Guardians ==================================================================================================== Hex 0238: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Prison-monastery for heretics Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Things Below Living Dungeon ==================================================================================================== Hex 0239: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: It’s an unusually well-fortified safe place Ruler: Foreigner turned ruler Significant Local: Tribe’s most eligible youth Pressing problem: The tribe threatens to split under some feud or quarrel Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: Tribal membership and a place of respect Tags: Demihuman Populace Inhuman Cooperation ==================================================================================================== Hex 0240: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Taboo Territory Military Outpost ==================================================================================================== Hex 0241: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s magically warped somehow Tags: Remnant Road Uncanny Weather ==================================================================================================== Hex 0242: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Lost City Criminal Meet ==================================================================================================== Hex 0243: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Business Relations With Their Market: Patronized, favored by the local nobility Major Figure: Business Owner Minor Figure: Shop Clerk The Source of their Power in the Court: They fronted the initial investment money Internal Conflict: A major stakeholder is coming up with terrible ideas External Conflicts: A local religious group has become angry with them Tags: Lost Purpose Rampant Corruption ==================================================================================================== Hex 0247: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s attacking someone right now Tags: Cryptic Art Military Outpost ==================================================================================================== Hex 0249: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Psychic or tech communications site Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Royal Refuge Hidden Within ==================================================================================================== Hex 0250: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Hereditary lord Significant Local: Rich merchant Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: Native too infamous for other locals to deal with them Can offer: Rare occult components or magical products Tags: Ancient Infrastructure Enemy Within ==================================================================================================== Hex 0251: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Criminal Theme: Slaving, whether legitimate or by force Major Figure: Well-Placed Spy Minor Figure: Aspiring Member The Source of their Power in the Court: They’re personally terrifying and capable of murder Internal Conflict: Members are employing magic against rivals External Conflicts: A noble or ruler wants to use them for their own ends Tags: Restive Lessers False Prize ==================================================================================================== Hex 0255: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Pilgrimage Site Overgrown Tomb ==================================================================================================== Hex 0257: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: Their herds or prey have led them here Ruler: Council of the elders Significant Local: Tribal slave Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Curious young tribal interested in strangers Can offer: Tribal membership and a place of respect Tags: Guild Oligarchy Toxic Economy ==================================================================================================== Hex 0260: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Now-incomprehensible wreckage Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Hiveminded Natives Birthing Cyst ==================================================================================================== Hex 0308: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Remnant Road Zealot Colony ==================================================================================================== Hex 0310: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Isolated watchtower Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Taboo Place Monster Forge ==================================================================================================== Hex 0315: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Collapsed Deep Lost Battlefield ==================================================================================================== Hex 0323: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Council of oligarchs Significant Local: Feared local mage Pressing problem: A recent calamity has done major infrastructure damage Locals to interact: Demimonde navigator always watching for clients Can offer: Formal citizenship and the rights of a local Tags: Decaying Working Sinking City ==================================================================================================== Hex 0337: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Healing Terrain Refugee Camp ==================================================================================================== Hex 0338: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Massive tenement or slum tower Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Civil War Hidden Within ==================================================================================================== Hex 0339: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Ruined Fortification Refugee Camp ==================================================================================================== Hex 0343: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Bandit Lair Refugee Camp ==================================================================================================== Hex 0344: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It’s a trade nexus that has greatly prospered Ruler: Criminal group catspaw Significant Local: Feared local mage Pressing problem: A disguised monster is feeding on the city from within Locals to interact: Slumming young gentry with a taste for excitement Can offer: Business monopolies or tax rights in certain areas Tags: Widespread Prosperity Hidden Ruler ==================================================================================================== Hex 0350: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Magical Springs Working Wreckage ==================================================================================================== Hex 0352: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s magically warped somehow Tags: Monstrous Beast Motherlode ==================================================================================================== Hex 0357: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Isolated watchtower Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Social outcasts looking for a haven Tags: Taboo Place Friendly Foes ==================================================================================================== Hex 0361: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Farm for now-feral valuable beasts Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Feral Magic Distant Gate ==================================================================================================== Hex 0422: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: Here they can do the most damage to a foe Ruler: No ruler past clan heads Significant Local: Feared troublemaker Pressing problem: A patron power is using them as expendable fodder Locals to interact: Tribal sage who likes news of the outside world Can offer: Knowledge of a hidden place of wealth Tags: Rebel Stronghold Widespread Prosperity ==================================================================================================== Hex 0425: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s magically warped somehow Tags: Demihuman Community Twisted Fauna ==================================================================================================== Hex 0428: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Toxic Ruins Seductive Peril ==================================================================================================== Hex 0433: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Wizened elder Significant Local: Best hunter in the tribe Pressing problem: A rival group has taken over their hunting grounds Locals to interact: Eligible native looking for new blood in a mate Can offer: Loot won in battle against another group Tags: Miserable Penury Mistreated Blighted ==================================================================================================== Hex 0439: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Twisted Fauna Motherlode ==================================================================================================== Hex 0445: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Managed woodland gone feral Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Hidden Within Dungeon Heart ==================================================================================================== Hex 0448: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Business Relations With Their Market: Trusted, they’re a fixture of the local market Major Figure: Owner’s Heir Minor Figure: Street Informer The Source of their Power in the Court: They own rights to a critical part of the business Internal Conflict: A vital worker has quit in a fury over some offense External Conflicts: A holder of a vital secret has died or been kidnapped Tags: Daring Ambition Impure Blood ==================================================================================================== Hex 0449: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Outpost of refugees or recluses Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Raider Lair Secret Alliance ==================================================================================================== Hex 0455: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Magical production facility Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Living Dungeon Aspiring Conqueror ==================================================================================================== Hex 0456: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Isolated watchtower Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Monster Forge Royal Refuge ==================================================================================================== Hex 0506: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: City Existence rationale: The natives are somehow bound here Ruler: Military strongman Significant Local: Sinister crime boss Pressing problem: A rebel group denounces the city leader’s legitimacy Locals to interact: Wealthy merchant who wants unknown outside help Can offer: Formal citizenship and the rights of a local Tags: Dueling Lords Corrupt Laws ==================================================================================================== Hex 0508: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Village Existence rationale: A bandit camp that went legitimate Ruler: A popularly-chosen chief Significant Local: The worst local bully Pressing problem: A local bully and his friends are causing trouble Locals to interact: Shifty native who wants some clueless accomplices Can offer: Ownership of an abandoned farm or structure Tags: Lawless Class Brilliant Innovation ==================================================================================================== Hex 0517: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s fighting over a mate Tags: Refugee Camp Sculpted Terrain ==================================================================================================== Hex 0518: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Disused Mine Ancient Monument ==================================================================================================== Hex 0523: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: It controls a vital defensive point Ruler: Chief magistrate Significant Local: Rich merchant Pressing problem: A disguised monster is feeding on the city from within Locals to interact: Wealthy merchant who wants unknown outside help Can offer: Sophisticated and very valuable local products Tags: Fallen Prosperity Theocratic Authorities ==================================================================================================== Hex 0527: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Ancient Guardians Working Wreckage ==================================================================================================== Hex 0536: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Criminal Theme: Theft, whether burglary or banditry Major Figure: The Heir Apparent Minor Figure: Drunken Healer The Source of their Power in the Court: They have blackmail about the court’s leadership Internal Conflict: Someone’s stolen court property for their own use External Conflicts: A court faction is getting support from a hostile rival Tags: Impure Blood Regency Council ==================================================================================================== Hex 0537: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Secret operations base Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Lost Colony Hidden Within ==================================================================================================== Hex 0545: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Business Relations With Their Market: Apathetic, with customers losing interest Major Figure: Head Accountant Minor Figure: Business Guard The Source of their Power in the Court: They had the idea that made the business work Internal Conflict: Factions are quarreling over a new product External Conflicts: A local religious group has become angry with them Tags: New Opportunity Regency Council ==================================================================================================== Hex 0549: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Criminal Theme: Theft, whether burglary or banditry Major Figure: Ambitious Lieutenant Minor Figure: Disreputable Priest The Source of their Power in the Court: They have a profitable front business they run Internal Conflict: The leadership is being roiled by a challenge External Conflicts: A noble or ruler wants to use them for their own ends Tags: Ancestral Obligation Daring Ambition ==================================================================================================== Hex 0555: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: It’s built around an ancient Working Ruler: Hereditary lord Significant Local: Neighborhood patriarch Pressing problem: Raiders are scourging local trade routes Locals to interact: Foreigner looking for fellow strangers to help Can offer: Blessings from major clergy or high priests Tags: Raider Scourge Inherited Architecture ==================================================================================================== Hex 0558: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: A bandit camp that went legitimate Ruler: A reeve picked by a lord Significant Local: Important artisan Pressing problem: An ambiguous land dispute is getting bloody Locals to interact: Starry-eyed young local swooning for adventurers Can offer: Young locals willing to take service with the party Tags: Rigid Castes Upstart Faith ==================================================================================================== Hex 0559: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Fortified waystation Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Birthing Cyst Useless Treasure ==================================================================================================== Hex 0607: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s fighting over a mate Tags: Monstrous Beast Treacherous Terrain ==================================================================================================== Hex 0608: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Treacherous Terrain Perilous Path ==================================================================================================== Hex 0615: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Indoctrination camp or prison Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: Shifting Interior Ancient Archives ==================================================================================================== Hex 0642: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: City Existence rationale: It’s a shelter from dangerous environs Ruler: Criminal group catspaw Significant Local: City watch chief Pressing problem: A recent calamity has done major infrastructure damage Locals to interact: Guard chief suspicious of potential troublemakers Can offer: Rare occult components or magical products Tags: Guild Oligarchy Inhuman Cooperation ==================================================================================================== Hex 0644: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Tribe Existence rationale: It’s an unusually well-fortified safe place Ruler: Bestially savage tyrant Significant Local: Wise man or woman Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Low-status native trying to acquire outside support Can offer: Some young tribals willing to go with the party Tags: Xenophobic Locals Dueling Lords ==================================================================================================== Hex 0645: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s magically warped somehow Tags: Bandit Lair Toxic Ruins ==================================================================================================== Hex 0649: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Inscrutable Outsider art structure Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Decrepit Structure Things Below ==================================================================================================== Hex 0651: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Overgrown Tomb Remnant Road ==================================================================================================== Hex 0658: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Indoctrination camp or prison Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Distant Gate Dungeon Heart ==================================================================================================== Hex 0706: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Gentry-elected mayor Significant Local: Ethnic group elder Pressing problem: A private war threatens with another major city Locals to interact: Foreigner looking for fellow strangers to help Can offer: Rare occult components or magical products Tags: Inhuman Cooperation Miserable Penury ==================================================================================================== Hex 0707: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Religious Their Relations With the Larger Faith: Subverted, controlled by a secular power Major Figure: Holy Oracle Minor Figure: Loud Reformer The Source of their Power in the Court: Charismatic leadership and keen insight aid them Internal Conflict: Someone came up with a very seductive heresy External Conflicts: The god’s power seems feeble to people lately Tags: New Generation Runaway Rule ==================================================================================================== Hex 0714: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: It grew up around a lordly manor or estate Ruler: A temple representative Significant Local: A charismatic priest Pressing problem: The crops or herds are in very poor condition Locals to interact: An ambitious local who wants to get to the city Can offer: A magical service unique to a local tradition Tags: Dueling Lords Broken Spirits ==================================================================================================== Hex 0725: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: It controls a vital defensive point Ruler: Council of oligarchs Significant Local: City watch chief Pressing problem: Food supplies aren’t being received as they should Locals to interact: Curious urchin who trades in local news and events Can offer: Formal citizenship and the rights of a local Tags: Decadent Locals Inhuman Cooperation ==================================================================================================== Hex 0730: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Business Relations With Their Market: Resentful, they deal harshly and graspingly Major Figure: Spouse or Lover Minor Figure: Supply Vendor The Source of their Power in the Court: They fronted the initial investment money Internal Conflict: The deed to some vital property has been lost External Conflicts: They’ve insulted or offended the nobility somehow Tags: Recent Brutality Blandished Leadership ==================================================================================================== Hex 0743: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Fortified frontier monastery Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Things Below Spatial Flux ==================================================================================================== Hex 0747: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Working Wreckage Treacherous Terrain ==================================================================================================== Hex 0750: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Criminal Theme: Piracy, or helping pirates sell their goods Major Figure: Corrupt Magistrate Minor Figure: Criminal’s Relative The Source of their Power in the Court: Their charisma has gotten them a lot of supporters Internal Conflict: Someone’s knifed a fellow member again External Conflicts: A sorcerer has a grudge against the group Tags: Awkward Birth Hopeless Rival ==================================================================================================== Hex 0754: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Tribe Existence rationale: A charismatic leader bound them together Ruler: Outsider or alien lord Significant Local: Feared troublemaker Pressing problem: The leader is becoming weak or acting foolishly Locals to interact: Curious young tribal interested in strangers Can offer: Secret for accessing an otherwise sealed place Tags: Theocratic Authorities Criminal Bosses ==================================================================================================== Hex 0757: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Familial Relations With Their Neighbors: Envied, resented by jealous neighbors Major Figure: Reckless Innovator Minor Figure: House Servant The Source of their Power in the Court: They’re the heir to the chief bloodline of the clan Internal Conflict: One member is convinced another wants them dead External Conflicts: A diplomatic marriage has turned out very badly Tags: Overextended Grasp Decadent Court ==================================================================================================== Hex 0759: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Decayed Working Lost Battlefield ==================================================================================================== Hex 0761: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Religious Their Relations With the Larger Faith: Desultory, an apathetic jobsworth sentiment Major Figure: Gifted Healer Minor Figure: Temple Artisan The Source of their Power in the Court: Charismatic leadership and keen insight aid them Internal Conflict: The leader and their chief rival sabotage each other External Conflicts: A noble believer demands an impossible miracle Tags: Foreign Ties Afflictions Mark ==================================================================================================== Hex 0801: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s magically warped somehow Tags: Healing Terrain Nomad Camp ==================================================================================================== Hex 0818: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Ancient road through an obstacle Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Ancient Archives Flooded Halls ==================================================================================================== Hex 0829: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Huge ancient dam Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: A hapless garrison of local troops Tags: Dungeon Heart Friendly Foes ==================================================================================================== Hex 0830: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Outsider goods production site Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Surfacer Hideout Spatial Flux ==================================================================================================== Hex 0834: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: The hunting or resources are very good here Ruler: Outsider or alien lord Significant Local: Best hunter in the tribe Pressing problem: A sickness is raging through the tribe Locals to interact: Envoy of another group suspicious of other influences Can offer: Guidance and safe passage through their territory Tags: Monstrous Tribute Heavy Fortification ==================================================================================================== Hex 0841: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: Holy ground or a temple to a particular faith Ruler: A cruel and feared bullye Significant Local: A noble’s local reeve Pressing problem: Vital food stores have been lost or stolen Locals to interact: An ambitious local who wants to get to the city Can offer: Ownership of an abandoned farm or structure Tags: Pilgrimage Site Hidden Ruler ==================================================================================================== Hex 0846: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Farm for now-feral valuable beasts Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Experimental Lab Precious Resource ==================================================================================================== Hex 0849: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Criminal Theme: Blackmail, preying on the wealthy Major Figure: Well-Placed Spy Minor Figure: Disreputable Priest The Source of their Power in the Court: They’re independently wealthy and doing it for fun Internal Conflict: A recent catastrophe depleted the court’s wealth External Conflicts: They’re in a bad deal they don’t dare renege on Tags: Restive Lessers Awkward Birth ==================================================================================================== Hex 0850: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Ancient arcology or fragment of it Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Secret Alliance Hidden Within ==================================================================================================== Hex 0854: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Village Existence rationale: A safe base for salvage or ruin plundering Ruler: An organization’s envoy Significant Local: The worst local bully Pressing problem: A dangerous beast or foe is lurking near the place Locals to interact: Ex-city dweller eager for contact with the worldly Can offer: Heirloom magic item passed down to the leader Tags: Brilliant Innovation Population Boom ==================================================================================================== Hex 0857: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: Tradition requires they come here Ruler: Hereditary chieftain Significant Local: Tribe’s most eligible youth Pressing problem: A curse has been laid on them for some collective sin Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: Guidance and safe passage through their territory Tags: Decadent Locals Toxic Economy ==================================================================================================== Hex 0859: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Huge ancient dam Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Taboo Place Lingering Curse ==================================================================================================== Hex 0860: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Religious Their Relations With the Larger Faith: Carceral, a punishment-post for wrongdoers Major Figure: Holy Oracle Minor Figure: Slave of the Faith The Source of their Power in the Court: They secretly arrange criminal services for the court Internal Conflict: Members fight over who is to conduct a great ritual External Conflicts: The ruler is trying to suborn control over the court Tags: Runaway Rule False Prize ==================================================================================================== Hex 0861: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: A self-ruled home for demihuman residents Ruler: A temple representative Significant Local: The village harlot Pressing problem: The crops or herds are in very poor condition Locals to interact: Burly local militiaman who watches new faces here Can offer: A magical service unique to a local tradition Tags: Inhuman Cooperation Martial Tradition ==================================================================================================== Hex 0907: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Prison for a sealed demonic force Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Birthing Cyst Hostile Environment ==================================================================================================== Hex 0914: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: It’s a stronghold of a local subculture Ruler: Allied noble heads Significant Local: City watch chief Pressing problem: Criminals have corrupted the local law enforcement Locals to interact: Slumming young gentry with a taste for excitement Can offer: Rare occult components or magical products Tags: Rebel Stronghold Widespread Prosperity ==================================================================================================== Hex 0915: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Remnant Road Monstrous Beast ==================================================================================================== Hex 0925: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: It’s a place of great beauty or healthfulness Ruler: Ethnic group’s ruler Significant Local: City watch chief Pressing problem: A rebel group denounces the city leader’s legitimacy Locals to interact: Desperate merchant trying to keep their business going Can offer: Indulgences beyond the power a smaller place to grant Tags: Population Boom Criminal Bosses ==================================================================================================== Hex 0926: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Lost Battlefield Criminal Meet ==================================================================================================== Hex 0935: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Tribe Existence rationale: They’ve been paid or induced to be here Ruler: No ruler past clan heads Significant Local: Tribal slave Pressing problem: Some are seeking a redder, more powerful god to serve Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: Inherited relic or treasure they’ve kept Tags: Population Boom Upstart Faith ==================================================================================================== Hex 0936: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It’s a shelter from dangerous environs Ruler: Major clerical figure Significant Local: Feared local mage Pressing problem: Displeased locals are rioting for some reason Locals to interact: Noble who thinks adventurers will do anything for coin Can offer: Services of exceptionally skilled specialist professionals Tags: Toxic Economy Rigid Castes ==================================================================================================== Hex 0938: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Reality-stabilizing Working ruin Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Living Dungeon Useless Treasure ==================================================================================================== Hex 0940: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Foreigner turned ruler Significant Local: Best hunter in the tribe Pressing problem: A settled group is hunting them as mortal foes Locals to interact: Leader with a natural suspicion about outsiders Can offer: They’ll raid the party’s enemies for a share of the loot Tags: Guild Oligarchy Criminal Bosses ==================================================================================================== Hex 0944: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Hereditary lord Significant Local: Outcast group leader Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: City official looking for deniable agents Can offer: Blessings from major clergy or high priests Tags: Ancient Infrastructure Warring Council ==================================================================================================== Hex 0947: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Aristocratic Theme: Dissolution, falling apart from outside stress Major Figure: Lord/Lady Minor Figure: Heir’s Tutor The Source of their Power in the Court: They are the only legitimate heir to an important post Internal Conflict: A danger exists in or near the court’s own seat External Conflicts: The court somehow offended the nation’s ruler Tags: Shining Successor Threatened Violence ==================================================================================================== Hex 0949: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Toxic Ruins Collapsed Deep ==================================================================================================== Hex 0953: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Taboo Territory Remote Monastery ==================================================================================================== Hex 0954: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Collapsed Deep Uncanny Weather ==================================================================================================== Hex 0956: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Religious Their Relations With the Larger Faith: Affable, courteous and cooperative Major Figure: Gifted Healer Minor Figure: Temple Artisan The Source of their Power in the Court: They’ve noble or oligarchic relatives Internal Conflict: A zealot reformer is demanding impractical reforms External Conflicts: The god’s power seems feeble to people lately Tags: Fatal Extravagance Cultural Insignia ==================================================================================================== Hex 0959: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Ancient Guardians Historical Survival ==================================================================================================== Hex 0960: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Religious Their Relations With the Larger Faith: Occult, conducting theurgic magic studies Major Figure: Affiliated Noble Minor Figure: Temple Prostitute The Source of their Power in the Court: Their mastery of doctrine is unanswerable Internal Conflict: Members fight over who is to conduct a great ritual External Conflicts: A rival sect is moving on their unofficial territory Tags: Capricious Orders Lost Purpose ==================================================================================================== Hex 1002: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: A bandit camp that went legitimate Ruler: A dreaded sorcerer Significant Local: Venerable old farmer Pressing problem: A dangerous beast or foe is lurking near the place Locals to interact: Social outcast who can’t ask any local for help Can offer: A magical service unique to a local tradition Tags: Blood Feud Widespread Prosperity ==================================================================================================== Hex 1006: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: A plant or animal grows very well here Ruler: A cruel and feared bullye Significant Local: Criminal in rural hiding Pressing problem: The lord’s reeve has been given unreasonable quotas Locals to interact: Reeve who can’t reasonably call on natives for a job Can offer: Ownership of an abandoned farm or structure Tags: Pilgrimage Site Scars of War ==================================================================================================== Hex 1009: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Labyrinthine Tangle Beast Swarm ==================================================================================================== Hex 1011: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Refugee Camp Ruined Fortification ==================================================================================================== Hex 1015: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Religious Their Relations With the Larger Faith: Schismatic, despised as heretical Major Figure: Richest Lay Member Minor Figure: Cleric of Lax Morals The Source of their Power in the Court: They are thought to produce wondrous miracles Internal Conflict: A member is screwing up an important court duty External Conflicts: Rivals are blaming the court for some misfortune Tags: Devils Bargain Capricious Orders ==================================================================================================== Hex 1018: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Townhouse of minor gentry Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Secret Alliance Monster Forge ==================================================================================================== Hex 1029: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s fighting over a mate Tags: Cryptic Art Labyrinthine Tangle ==================================================================================================== Hex 1035: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Council of oligarchs Significant Local: Demihuman enclave head Pressing problem: Displeased locals are rioting for some reason Locals to interact: Newcomer peasant haplessly looking for assistance Can offer: Rare occult components or magical products Tags: Rigid Castes Brilliant Innovation ==================================================================================================== Hex 1038: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Twisted Fauna Military Outpost ==================================================================================================== Hex 1042: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: It’s built around an ancient Working Ruler: Occult power wielder Significant Local: Decadent noble Pressing problem: Displeased locals are rioting for some reason Locals to interact: Native too infamous for other locals to deal with them Can offer: Connections with major nobility of the realm Tags: Guild Oligarchy Hostile Terrain ==================================================================================================== Hex 1043: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Ancient Monument Toxic Ruins ==================================================================================================== Hex 1045: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: Holy ground or a temple to a particular faith Ruler: A cruel and feared bullye Significant Local: Venerable old farmer Pressing problem: Vital food stores have been lost or stolen Locals to interact: Social outcast who can’t ask any local for help Can offer: Favors from the lord who’s very fond of the village Tags: Rigid Castes Unique Product ==================================================================================================== Hex 1048: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Townhouse of minor gentry Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Monster Forge Lingering Curse ==================================================================================================== Hex 1051: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Farm for now-feral valuable beasts Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Dire Tombs Distant Gate ==================================================================================================== Hex 1055: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s attacking someone right now Tags: Healing Terrain Nomad Camp ==================================================================================================== Hex 1057: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Disused Mine Taboo Territory ==================================================================================================== Hex 1059: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Religious Their Relations With the Larger Faith: Zealous, full of fervent believers Major Figure: Gifted Healer Minor Figure: Corrupt Priest The Source of their Power in the Court: They have acknowledged magical skills Internal Conflict: Members fight over who is to conduct a great ritual External Conflicts: An outside cleric is trying to claim leadership Tags: Overextended Grasp Impure Blood ==================================================================================================== Hex 1061: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Business Relations With Their Market: Patronized, favored by the local nobility Major Figure: Wealthy Backer Minor Figure: Thieving Worker The Source of their Power in the Court: Their relatives make up a lot of the workers Internal Conflict: A secret flaw has been discovered in the product External Conflicts: A holder of a vital secret has died or been kidnapped Tags: Hopeless Rival Capricious Orders ==================================================================================================== Hex 1108: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Aristocratic Theme: Luxury, abundant in wealth and possessions Major Figure: Spare Heir Minor Figure: Heir’s Tutor The Source of their Power in the Court: They have a special relationship with the nation’s ruler Internal Conflict: Someone is facing financial ruin due to a mistake External Conflicts: A rival has laid a legal claim on a court asset Tags: Ruling Regalia Afflictions Mark ==================================================================================================== Hex 1109: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Business Relations With Their Market: Shabby, their goods cheap and minimal Major Figure: Rival’s Catspaw Minor Figure: Shop Clerk The Source of their Power in the Court: The business owes them a large monetary debt Internal Conflict: Factions are quarreling over a new product External Conflicts: Someone’s hooked them into a terribly bad deal Tags: Awkward Birth Shining Successor ==================================================================================================== Hex 1112: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Outpost of refugees or recluses Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Flooded Halls Friendly Foes ==================================================================================================== Hex 1124: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Magical Springs Outsider Enclave ==================================================================================================== Hex 1125: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Fortified frontier monastery Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Birthing Cyst Useless Treasure ==================================================================================================== Hex 1132: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Inexplicable sacred structure Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Monster Forge Automaton Servants ==================================================================================================== Hex 1133: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Military Outpost Ancient Monument ==================================================================================================== Hex 1135: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Motherlode Overgrown Tomb ==================================================================================================== Hex 1136: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Aristocratic Theme: Decadence, of excess and indulgence Major Figure: Jester or Pet Artist Minor Figure: Prying Servant The Source of their Power in the Court: They have innate magical powers or gifts Internal Conflict: Someone got involved with a criminal organization External Conflicts: Tenants or merchants have been upset by the court Tags: Awesome Legitimacy Awkward Birth ==================================================================================================== Hex 1140: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: It’s a place of great beauty or healthfulness Ruler: Criminal group catspaw Significant Local: Demihuman enclave head Pressing problem: A private war threatens with another major city Locals to interact: Guard chief suspicious of potential troublemakers Can offer: Indulgences beyond the power a smaller place to grant Tags: Blood Feud Theocratic Authorities ==================================================================================================== Hex 1147: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Cursed Land Ancient Guardians ==================================================================================================== Hex 1150: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: City Existence rationale: It’s a shelter from dangerous environs Ruler: Criminal group catspaw Significant Local: Head of a major temple Pressing problem: Food supplies aren’t being received as they should Locals to interact: Criminal with a mind to use naive newcomers Can offer: Rare occult components or magical products Tags: Ancient Infrastructure Heavy Fortification ==================================================================================================== Hex 1151: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Decayed Working Lost Battlefield ==================================================================================================== Hex 1154: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Toxic Ruins Beast Swarm ==================================================================================================== Hex 1158: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Pilgrimage Site Arratu Land ==================================================================================================== Hex 1209: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Aristocratic Theme: Tyranny, cruelly oppressing those under them Major Figure: Cadet Branch Lord Minor Figure: Pleasure Slave The Source of their Power in the Court: They are the only legitimate heir to an important post Internal Conflict: Someone wants to make a very poor marriage choice External Conflicts: A rival has laid a legal claim on a court asset Tags: Priestly Influence Inept Ruler ==================================================================================================== Hex 1215: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: Seers or shamans said it was ordained Ruler: Foreigner turned ruler Significant Local: Tribal slave Pressing problem: The tribe threatens to split under some feud or quarrel Locals to interact: Envoy of another group suspicious of other influences Can offer: Secret for accessing an otherwise sealed place Tags: Cursed Circumstances Monstrous Tribute ==================================================================================================== Hex 1216: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Religious Their Relations With the Larger Faith: Intellectual, given to sophisticated theology Major Figure: Dubious Theologian Minor Figure: Cleric of Lax Morals The Source of their Power in the Court: They secretly arrange criminal services for the court Internal Conflict: The clergy have taken up a costly and wicked habit External Conflicts: A rival sect is moving on their unofficial territory Tags: New Generation Daring Ambition ==================================================================================================== Hex 1218: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: It’s a shelter from dangerous environs Ruler: Royal viceroy Significant Local: Ethnic group elder Pressing problem: Raiders are scourging local trade routes Locals to interact: Noble who thinks adventurers will do anything for coin Can offer: Connections with major nobility of the realm Tags: New Industry Plagued City ==================================================================================================== Hex 1221: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Business Relations With Their Market: Trusted, they’re a fixture of the local market Major Figure: Innovative Worker Minor Figure: Noble Parasite The Source of their Power in the Court: They keep the local nobility from sucking it dry Internal Conflict: A vital worker has quit in a fury over some offense External Conflicts: A local religious group has become angry with them Tags: Priestly Influence Splendid Seat ==================================================================================================== Hex 1229: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s magically warped somehow Tags: Bandit Lair Remnant Road ==================================================================================================== Hex 1234: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: The natives are somehow bound here Ruler: Hereditary lord Significant Local: Head of a major temple Pressing problem: Food supplies aren’t being received as they should Locals to interact: Slumming young gentry with a taste for excitement Can offer: Connections with major nobility of the realm Tags: Inherited Architecture Upstart Faith ==================================================================================================== Hex 1241: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Gatehouse controlling a vital pass Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Raider Lair Invincible Delusion ==================================================================================================== Hex 1243: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Broken Infrastructure Criminal Meet ==================================================================================================== Hex 1247: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Outsider fane to an alien god Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: False Front Infectious Miasma ==================================================================================================== Hex 1249: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Secret operations base Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Lost Colony Invincible Delusion ==================================================================================================== Hex 1254: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Outpost of refugees or recluses Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Hospitable Natives Bitter Remnants ==================================================================================================== Hex 1256: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: Decayed remnant of an ancient city Ruler: A dreaded sorcerer Significant Local: Criminal in rural hiding Pressing problem: A local bully and his friends are causing trouble Locals to interact: Social outcast who can’t ask any local for help Can offer: Heirloom magic item passed down to the leader Tags: Criminal Bosses Pilgrimage Site ==================================================================================================== Hex 1257: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Secret operations base Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Freshly Looted Experimental Lab ==================================================================================================== Hex 1258: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Battlefield littered with fortifications Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Religious Zealots Ancient Archives ==================================================================================================== Hex 1260: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s attacking someone right now Tags: Lost City Cryptic Art ==================================================================================================== Hex 1261: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Business Relations With Their Market: Curious, they’ve come up with a new thing Major Figure: Noble Patron Minor Figure: Thieving Worker The Source of their Power in the Court: The business is built on property they own or control Internal Conflict: A major stakeholder is coming up with terrible ideas External Conflicts: A holder of a vital secret has died or been kidnapped Tags: Sublime Skill Afflictions Mark ==================================================================================================== Hex 1301: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Criminal Meet Cursed Land ==================================================================================================== Hex 1302: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Disused Mine Broken Infrastructure ==================================================================================================== Hex 1311: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Ethnic group’s ruler Significant Local: Decadent noble Pressing problem: Criminals have corrupted the local law enforcement Locals to interact: Slumming young gentry with a taste for excitement Can offer: Quiet dismissal of criminal charges or sinister pasts Tags: New Industry Theocratic Authorities ==================================================================================================== Hex 1330: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Outsider fane to an alien god Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Savage beasts of a dangerous kind Tags: Friendly Foes Royal Refuge ==================================================================================================== Hex 1333: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Nomad Camp Ruined Fortification ==================================================================================================== Hex 1336: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: Holy ground or a temple to a particular faith Ruler: A patriarch or matriarch Significant Local: Criminal in rural hiding Pressing problem: An upstart newcomer is disrupting the native hierarchy Locals to interact: An ambitious local who wants to get to the city Can offer: A map or secret leading to a Deep or plunder site Tags: Warring Council Magical Academy ==================================================================================================== Hex 1339: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Criminal Theme: Theft, whether burglary or banditry Major Figure: Outcast Sorcerer Minor Figure: Disreputable Priest The Source of their Power in the Court: Their charisma has gotten them a lot of supporters Internal Conflict: Two members are fighting over another’s affections External Conflicts: They’re in a bad deal they don’t dare renege on Tags: Cadet Branches Forbidden Romance ==================================================================================================== Hex 1342: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Military Outpost Lost City ==================================================================================================== Hex 1346: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Healing Terrain Criminal Meet ==================================================================================================== Hex 1348: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Fishery or salt extraction site Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Monster Forge Lethal Treasure ==================================================================================================== Hex 1356: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Religious Their Relations With the Larger Faith: Populist, focusing on the poor lay believers Major Figure: Stern Inquisitor Minor Figure: Slave of the Faith The Source of their Power in the Court: They have a particularly holy lineage or role Internal Conflict: Members fight over who is to conduct a great ritual External Conflicts: Rivals are blaming the court for some misfortune Tags: Recent Brutality Rival Power ==================================================================================================== Hex 1361: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Half-subterranean entrenchments Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Hospitable Natives Secret Alliance ==================================================================================================== Hex 1402: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: They’ve been trapped here by the situation Ruler: Council of the elders Significant Local: Wise man or woman Pressing problem: A rival group has taken over their hunting grounds Locals to interact: Near-outcast who wants a hand with some revenge Can offer: Guidance and safe passage through their territory Tags: Corrupt Laws Guild Oligarchy ==================================================================================================== Hex 1411: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Repurposed ancient manufactory Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Lost Colony Lethal Treasure ==================================================================================================== Hex 1419: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Migration Path Beast Swarm ==================================================================================================== Hex 1424: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Religious Their Relations With the Larger Faith: Schismatic, despised as heretical Major Figure: Guard Captain Minor Figure: Sick Petitioner The Source of their Power in the Court: They have a pious noble who backs them Internal Conflict: A zealot reformer is demanding impractical reforms External Conflicts: An outside cleric is trying to claim leadership Tags: Lost Purpose Rival Power ==================================================================================================== Hex 1434: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: The hunting or resources are very good here Ruler: Bestially savage tyrant Significant Local: Tribe’s most eligible youth Pressing problem: The tribe threatens to split under some feud or quarrel Locals to interact: Raid-taken slave looking for a way back home Can offer: Slaves they’ve taken in raids or tribal wars Tags: Magical Academy Cursed Circumstances ==================================================================================================== Hex 1438: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Military Outpost Migration Path ==================================================================================================== Hex 1439: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Business Relations With Their Market: Shabby, their goods cheap and minimal Major Figure: Head Accountant Minor Figure: Supply Vendor The Source of their Power in the Court: The business is built on property they own or control Internal Conflict: A family scion is botching their work terribly External Conflicts: A holder of a vital secret has died or been kidnapped Tags: Inadequate Tools Poisonous Cliques ==================================================================================================== Hex 1440: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: It grew up around a lordly manor or estate Ruler: A temple representative Significant Local: A charismatic priest Pressing problem: An upstart newcomer is disrupting the native hierarchy Locals to interact: Shifty native who wants some clueless accomplices Can offer: Ownership of an abandoned farm or structure Tags: Inhuman Cooperation Broken Spirits ==================================================================================================== Hex 1441: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: They’ve been trapped here by the situation Ruler: No ruler past clan heads Significant Local: Tribe’s most eligible youth Pressing problem: The leader is becoming weak or acting foolishly Locals to interact: Tribal sage who likes news of the outside world Can offer: Some young tribals willing to go with the party Tags: Inhuman Cooperation Demihuman Populace ==================================================================================================== Hex 1442: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Outsider goods production site Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Civil War Lost Colony ==================================================================================================== Hex 1443: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Aristocratic Theme: Resentment, bitter at their rivals’ crimes Major Figure: Ornamental Spouse Minor Figure: House Guard The Source of their Power in the Court: They provide intimate services to an important person Internal Conflict: A court servant is blackmailing their employer External Conflicts: The court somehow offended the nation’s ruler Tags: Impure Blood Cultural Insignia ==================================================================================================== Hex 1449: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: City Existence rationale: It’s a place of great beauty or healthfulness Ruler: Royal viceroy Significant Local: Head of a major temple Pressing problem: A major local industry is threatened by events Locals to interact: Guard chief suspicious of potential troublemakers Can offer: Connections with major nobility of the realm Tags: Broken Spirits Mistreated Blighted ==================================================================================================== Hex 1458: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Farm for now-feral valuable beasts Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Outsider Domain Secret Alliance ==================================================================================================== Hex 1461: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Inhabited natural feature or cave Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Social outcasts looking for a haven Tags: Religious Zealots Fallen Sanctuary ==================================================================================================== Hex 1504: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Village Existence rationale: A bandit camp that went legitimate Ruler: A traditional squire Significant Local: A half-savage shepherd Pressing problem: Noble quarrels have caused collateral damage Locals to interact: Village leader who wants expendable help Can offer: An unusually large amount of saved coinage Tags: Bad Neighbors Monstrous Tribute ==================================================================================================== Hex 1509: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Devil Grove Decayed Working ==================================================================================================== Hex 1512: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Prison for a sealed demonic force Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Things Below Freshly Looted ==================================================================================================== Hex 1527: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Outsider Enclave Pilgrimage Site ==================================================================================================== Hex 1535: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Savage Hamlet Lost Battlefield ==================================================================================================== Hex 1536: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Resort for nobles at ease Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Living Dungeon Aspiring Conqueror ==================================================================================================== Hex 1537: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Business Relations With Their Market: Trusted, they’re a fixture of the local market Major Figure: Rival’s Catspaw Minor Figure: Expensive Courtesan The Source of their Power in the Court: They have vital connections with important suppliers Internal Conflict: The deed to some vital property has been lost External Conflicts: They’ve insulted or offended the nobility somehow Tags: Priestly Influence Daring Ambition ==================================================================================================== Hex 1539: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Museum of a lost nation Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Spatial Flux Lethal Treasure ==================================================================================================== Hex 1540: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: There is heavy resource extraction nearby faith Ruler: Ethnic group’s ruler Significant Local: City watch chief Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: Wealthy merchant who wants unknown outside help Can offer: Services of exceptionally skilled specialist professionals Tags: Heavy Fortification Mistreated Blighted ==================================================================================================== Hex 1541: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Familial Relations With Their Neighbors: Respected, honored for some quality Major Figure: Adopted Member Minor Figure: Family Guard The Source of their Power in the Court: They have access to secret magical items or powers Internal Conflict: Personal grudges have caused resentful factions External Conflicts: A rival family stole something very important from them Tags: Sublime Skill Foreign Ties ==================================================================================================== Hex 1543: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s fighting over a mate Tags: Devil Grove Ruined Fortification ==================================================================================================== Hex 1547: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Familial Relations With Their Neighbors: Needed, for a particular trait or person Major Figure: Disowned Rebel Minor Figure: Blackmailer The Source of their Power in the Court: They’re notoriously loyal and useful to the family Internal Conflict: A member’s bloodline is clouded by suspicion External Conflicts: Someone gravely insulted or offended another family Tags: Disputed Inheritance Priestly Influence ==================================================================================================== Hex 1549: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Lost City Toxic Ruins ==================================================================================================== Hex 1551: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s fighting over a mate Tags: Nomad Camp Savage Hamlet ==================================================================================================== Hex 1553: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: The leadership wants to find something here Ruler: Wizened elder Significant Local: Skilled scout Pressing problem: The leader is becoming weak or acting foolishly Locals to interact: Near-outcast who wants a hand with some revenge Can offer: Exotic and valuable tribal goods Tags: Bad Neighbors Secret Treachery ==================================================================================================== Hex 1555: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Rubble-wrought makeshift village Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Monster Forge Precious Resource ==================================================================================================== Hex 1603: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s magically warped somehow Tags: Twisted Fauna Ancient Monument ==================================================================================================== Hex 1606: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Business Relations With Their Market: Curious, they’ve come up with a new thing Major Figure: Business Owner Minor Figure: Shop Clerk The Source of their Power in the Court: They handle purchases for a critical customer Internal Conflict: Someone lost a large sum of funds to theft or error External Conflicts: They’re trying to swallow a rival business Tags: Outside Debts Hidden Blight ==================================================================================================== Hex 1607: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Tribe Existence rationale: The leadership wants to find something here Ruler: Foreigner turned ruler Significant Local: Tribal slave Pressing problem: A settled group is hunting them as mortal foes Locals to interact: Youth determined to show how tribal ways are best Can offer: Inherited relic or treasure they’ve kept Tags: Magical Academy Hidden Ruler ==================================================================================================== Hex 1616: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Historical Survival Labyrinthine Tangle ==================================================================================================== Hex 1625: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Psychic or tech communications site Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Distant Gate Dire Tombs ==================================================================================================== Hex 1626: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Familial Relations With Their Neighbors: Creditor, with many owing them payment Major Figure: Favored Child Minor Figure: Useful Tradesman The Source of their Power in the Court: They have access to secret magical items or powers Internal Conflict: A member’s bloodline is clouded by suspicion External Conflicts: A disowned rebel is trying to usurp control of assets Tags: Iron Law Magical Subversion ==================================================================================================== Hex 1640: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s magically warped somehow Tags: Ancient Guardians Ancient Guardians ==================================================================================================== Hex 1646: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Religious Their Relations With the Larger Faith: Carceral, a punishment-post for wrongdoers Major Figure: Temple Sorcerer Minor Figure: Temple Artisan The Source of their Power in the Court: They have a pious noble who backs them Internal Conflict: A member is screwing up an important court duty External Conflicts: An outside cleric is trying to claim leadership Tags: New Generation New Opportunity ==================================================================================================== Hex 1647: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s attacking someone right now Tags: Refugee Camp Criminal Meet ==================================================================================================== Hex 1650: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s magically warped somehow Tags: Isolated Academy Blighted Tribe ==================================================================================================== Hex 1655: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Zealot Colony Twisted Fauna ==================================================================================================== Hex 1658: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: A charismatic leader bound them together Ruler: Most charismatic native Significant Local: Barely-tolerated wretch Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Envoy of another group suspicious of other influences Can offer: Some young tribals willing to go with the party Tags: Plagued City Broken Spirits ==================================================================================================== Hex 1718: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Canal or aqueduct control center Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Distant Gate Dire Tombs ==================================================================================================== Hex 1726: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Familial Relations With Their Neighbors: Envied, resented by jealous neighbors Major Figure: Ambitious Scion Minor Figure: Acquainted Noble The Source of their Power in the Court: They’re an intimate of the local ruler Internal Conflict: The clan poured much wealth into a failed ambition External Conflicts: A rival family stole something very important from them Tags: Recent Brutality Disputed Inheritance ==================================================================================================== Hex 1736: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Holy archive or relic-fortress Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: A hapless garrison of local troops Tags: Lost Colony Hospitable Natives ==================================================================================================== Hex 1737: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Half-subterranean entrenchments Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Savage beasts of a dangerous kind Tags: Lingering Curse Distant Gate ==================================================================================================== Hex 1738: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: It’s a stronghold of a local subculture Ruler: Royal viceroy Significant Local: Neighborhood patriarch Pressing problem: A private war threatens with another major city Locals to interact: City official looking for deniable agents Can offer: Expensive urban property Tags: Corrupt Laws Incompetent Leaders ==================================================================================================== Hex 1742: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Labyrinthine Tangle Migration Path ==================================================================================================== Hex 1743: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Taboo site of dark magic Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Living Dungeon Sacrificial Bargain ==================================================================================================== Hex 1748: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: It’s a sacred city to an important faith Ruler: Merchant prince Significant Local: Sinister crime boss Pressing problem: Criminals have corrupted the local law enforcement Locals to interact: Curious urchin who trades in local news and events Can offer: Sophisticated and very valuable local products Tags: Unique Product Miserable Penury ==================================================================================================== Hex 1749: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s fighting over a mate Tags: Labyrinthine Tangle Toxic Ruins ==================================================================================================== Hex 1750: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Taboo site of dark magic Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: A hapless garrison of local troops Tags: Shifting Interior Magical Wonder ==================================================================================================== Hex 1751: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Precious Game Sculpted Terrain ==================================================================================================== Hex 1752: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: Holy ground or a temple to a particular faith Ruler: A hereditary headman Significant Local: A noble’s local reeve Pressing problem: An ambiguous land dispute is getting bloody Locals to interact: Reeve who can’t reasonably call on natives for a job Can offer: A secret treasure acquired generations ago Tags: Miserable Penury Plagued City ==================================================================================================== Hex 1755: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Collapsed Deep Pilgrimage Site ==================================================================================================== Hex 1758: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Illicit manufactory for illegal goods Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Surfacer Hideout Hospitable Natives ==================================================================================================== Hex 1759: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Religious Their Relations With the Larger Faith: Zealous, full of fervent believers Major Figure: Temple Treasurer Minor Figure: Slave of the Faith The Source of their Power in the Court: Their mastery of doctrine is unanswerable Internal Conflict: The greater faith declared a vital activity anathema External Conflicts: The ruler is trying to suborn control over the court Tags: Splendid Seat Daring Ambition ==================================================================================================== Hex 1808: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Criminal Meet Devil Grove ==================================================================================================== Hex 1821: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: It controls a vital defensive point Ruler: Military strongman Significant Local: City watch chief Pressing problem: Raiders are scourging local trade routes Locals to interact: Curious urchin who trades in local news and events Can offer: Large amounts of conventional coinage Tags: Miserable Penury Secret Treachery ==================================================================================================== Hex 1822: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Tribe Existence rationale: The hunting or resources are very good here Ruler: Foreigner turned ruler Significant Local: Skilled scout Pressing problem: They’re impoverished and can’t reach new resources Locals to interact: Tribal sage who likes news of the outside world Can offer: Knowledge of a hidden place of wealth Tags: Hidden Ruler Incompetent Leaders ==================================================================================================== Hex 1823: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Aristocratic Theme: Luxury, abundant in wealth and possessions Major Figure: Heir Apparent Minor Figure: Butler or Eunuch The Source of their Power in the Court: They have blackmail on important members Internal Conflict: A danger exists in or near the court’s own seat External Conflicts: A reckless member has incurred a group’s anger Tags: Hopeless Rival Excess Heirs ==================================================================================================== Hex 1825: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Village Existence rationale: A spot where refugees of a calamity settled Ruler: A reeve picked by a lord Significant Local: A gifted young peasant Pressing problem: A dangerous beast or foe is lurking near the place Locals to interact: Village priest in need of outside help Can offer: Contacts with rural bandits or criminal rings Tags: Sinking City Magical Academy ==================================================================================================== Hex 1834: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: There is heavy resource extraction nearby faith Ruler: Occult power wielder Significant Local: Demihuman enclave head Pressing problem: The king or local ruler is making harsh demands Locals to interact: Slumming young gentry with a taste for excitement Can offer: Blessings from major clergy or high priests Tags: Corrupt Laws Decaying Working ==================================================================================================== Hex 1839: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: There is heavy resource extraction nearby faith Ruler: Occult power wielder Significant Local: City watch chief Pressing problem: Food supplies aren’t being received as they should Locals to interact: Native too infamous for other locals to deal with them Can offer: Absentee ownership of rural villages or manors Tags: Guild Oligarchy Theocratic Authorities ==================================================================================================== Hex 1840: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Precious Game Blighted Tribe ==================================================================================================== Hex 1842: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It’s a shelter from dangerous environs Ruler: Gentry-elected mayor Significant Local: Decadent noble Pressing problem: Raiders are scourging local trade routes Locals to interact: Newcomer peasant haplessly looking for assistance Can offer: Services of exceptionally skilled specialist professionals Tags: Incompetent Leaders Sinking City ==================================================================================================== Hex 1843: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: A spot where refugees of a calamity settled Ruler: The richest native there Significant Local: A charismatic priest Pressing problem: The lord’s reeve has been given unreasonable quotas Locals to interact: Ex-city dweller eager for contact with the worldly Can offer: A map or secret leading to a Deep or plunder site Tags: Xenophobic Locals Hidden Ruler ==================================================================================================== Hex 1844: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: The natives are somehow bound here Ruler: Military strongman Significant Local: Rich merchant Pressing problem: A recent calamity has done major infrastructure damage Locals to interact: Criminal with a mind to use naive newcomers Can offer: Blessings from major clergy or high priests Tags: Magical Academy Scars of War ==================================================================================================== Hex 1846: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Criminal Theme: Extortion, using brute force and threats Major Figure: Wicked Noble Patron Minor Figure: Drunken Healer The Source of their Power in the Court: They’ve special relations with the local rulers Internal Conflict: A faction wants to enter a different sphere of crime External Conflicts: A noble or ruler wants to use them for their own ends Tags: Gate Keeper Priestly Influence ==================================================================================================== Hex 1847: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Gatehouse controlling a vital pass Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Fallen Sanctuary Dire Tombs ==================================================================================================== Hex 1848: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Tribe Existence rationale: A charismatic leader bound them together Ruler: Wizened elder Significant Local: Tribe’s most eligible youth Pressing problem: They killed someone who had very powerful allies Locals to interact: Tribal sage who likes news of the outside world Can offer: Some young tribals willing to go with the party Tags: Guild Oligarchy Martial Tradition ==================================================================================================== Hex 1849: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Savage Hamlet Outsider Enclave ==================================================================================================== Hex 1850: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Collapsed Deep Cryptic Art ==================================================================================================== Hex 1851: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: They’ve been trapped here by the situation Ruler: Hereditary chieftain Significant Local: Tribe’s most eligible youth Pressing problem: The leader is becoming weak or acting foolishly Locals to interact: Envoy of another group suspicious of other influences Can offer: A magical elixir or substance they know how to make Tags: Unique Product Brilliant Innovation ==================================================================================================== Hex 1860: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s fighting over a mate Tags: Twisted Fauna Disused Mine ==================================================================================================== Hex 1909: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s attacking someone right now Tags: Hermitage Criminal Meet ==================================================================================================== Hex 1927: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Tribe Existence rationale: Here they can do the most damage to a foe Ruler: Brutal but cunning chief Significant Local: Tribal artisan Pressing problem: A patron power is using them as expendable fodder Locals to interact: Leader with a natural suspicion about outsiders Can offer: Guidance and safe passage through their territory Tags: Rebel Stronghold Toxic Economy ==================================================================================================== Hex 1934: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Bestially savage tyrant Significant Local: Cunning tribal advisor Pressing problem: A curse has been laid on them for some collective sin Locals to interact: Envoy of another group suspicious of other influences Can offer: Knowledge of a hidden place of wealth Tags: Magical Academy Foreign Enclave ==================================================================================================== Hex 1938: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Business Relations With Their Market: Trusted, they’re a fixture of the local market Major Figure: Buyer Seeking Takeover Minor Figure: Thieving Worker The Source of their Power in the Court: They handle purchases for a critical customer Internal Conflict: A critical resource for making the good is running out External Conflicts: An enemy is sabotaging an important workshop Tags: Recent Brutality Magical Subversion ==================================================================================================== Hex 1940: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Beast Swarm Disused Mine ==================================================================================================== Hex 1945: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Chief magistrate Significant Local: Sinister crime boss Pressing problem: Food supplies aren’t being received as they should Locals to interact: Demimonde navigator always watching for clients Can offer: Sophisticated and very valuable local products Tags: Foreign Enclave Pilgrimage Site ==================================================================================================== Hex 1951: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Broken Infrastructure Military Outpost ==================================================================================================== Hex 1955: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Religious Their Relations With the Larger Faith: Occult, conducting theurgic magic studies Major Figure: Richest Lay Member Minor Figure: Temple Guard The Source of their Power in the Court: They’ve the backing of secret but powerful heretics Internal Conflict: Omens of divine displeasure have manifested External Conflicts: An outside cleric is trying to claim leadership Tags: Afflictions Mark Excess Heirs ==================================================================================================== Hex 1958: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Gatehouse controlling a vital pass Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Failed Intrusion Royal Refuge ==================================================================================================== Hex 2012: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Abandoned Village Labyrinthine Tangle ==================================================================================================== Hex 2015: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Inexplicable ancient manufactory Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Social outcasts looking for a haven Tags: Dungeon Heart Outsider Domain ==================================================================================================== Hex 2017: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Remnant Road Magical Springs ==================================================================================================== Hex 2019: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: Holy ground or a temple to a particular faith Ruler: A hereditary headman Significant Local: A youth who wants out Pressing problem: A dangerous beast or foe is lurking near the place Locals to interact: An ambitious local who wants to get to the city Can offer: A temple with potent healing magics available Tags: Theocratic Authorities Mistreated Blighted ==================================================================================================== Hex 2024: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Monument complex to lost glories Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Taboo Place Friendly Foes ==================================================================================================== Hex 2029: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Business Relations With Their Market: Trusted, they’re a fixture of the local market Major Figure: Wealthy Backer Minor Figure: Shop Clerk The Source of their Power in the Court: They fronted the initial investment money Internal Conflict: A vital worker has quit in a fury over some offense External Conflicts: They’re trying to swallow a rival business Tags: Waning Wealth False Prize ==================================================================================================== Hex 2030: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Religious Their Relations With the Larger Faith: Affable, courteous and cooperative Major Figure: Dubious Theologian Minor Figure: Holy Goods Peddler The Source of their Power in the Court: They’ve the backing of secret but powerful heretics Internal Conflict: A member is screwing up an important court duty External Conflicts: The ruler wants the court to take on an unpopular role Tags: Hopeless Rival Blandished Leadership ==================================================================================================== Hex 2032: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Tribe Existence rationale: Seers or shamans said it was ordained Ruler: No ruler past clan heads Significant Local: Feared troublemaker Pressing problem: They’re impoverished and can’t reach new resources Locals to interact: Envoy of another group suspicious of other influences Can offer: Inherited relic or treasure they’ve kept Tags: Inherited Architecture Monstrous Tribute ==================================================================================================== Hex 2033: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Historical Survival Motherlode ==================================================================================================== Hex 2034: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Ancient arcology or fragment of it Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Cyclical Doom Birthing Cyst ==================================================================================================== Hex 2040: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Tribe Existence rationale: The leadership wants to find something here Ruler: Holy man or woman Significant Local: Best hunter in the tribe Pressing problem: They’re impoverished and can’t reach new resources Locals to interact: Near-outcast who wants a hand with some revenge Can offer: A magical elixir or substance they know how to make Tags: Brilliant Innovation Inherited Architecture ==================================================================================================== Hex 2041: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Religious Their Relations With the Larger Faith: Populist, focusing on the poor lay believers Major Figure: Guard Captain Minor Figure: Temple Artisan The Source of their Power in the Court: They’re an expert at seduction and manipulation Internal Conflict: The greater faith declared a vital activity anathema External Conflicts: An outside cleric is trying to claim leadership Tags: Runaway Rule Threatened Violence ==================================================================================================== Hex 2043: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Business Relations With Their Market: Novel, they’re new to the market here Major Figure: Business Owner Minor Figure: Angry Former Customer The Source of their Power in the Court: They own rights to a critical part of the business Internal Conflict: A customer is proving both critical and intolerable External Conflicts: A noble wants to force his own pet business into place Tags: Blandished Leadership Hidden Blight ==================================================================================================== Hex 2045: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Devil Grove Remote Monastery ==================================================================================================== Hex 2048: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s fighting over a mate Tags: Ancient Guardians Rampant Experiment ==================================================================================================== Hex 2050: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Tomb of some mighty ancient Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Hospitable Natives Distant Gate ==================================================================================================== Hex 2051: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Fortified waystation Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Lethal Treasure Automaton Servants ==================================================================================================== Hex 2056: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Tomb of some mighty ancient Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Lethal Treasure Lost Colony ==================================================================================================== Hex 2102: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Bandit Lair Working Wreckage ==================================================================================================== Hex 2116: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: The hunting or resources are very good here Ruler: Outsider or alien lord Significant Local: Trader with outsiders Pressing problem: A patron power is using them as expendable fodder Locals to interact: Low-status native trying to acquire outside support Can offer: Some young tribals willing to go with the party Tags: Heavy Fortification Cultural Center ==================================================================================================== Hex 2129: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Religious Their Relations With the Larger Faith: Affable, courteous and cooperative Major Figure: Richest Lay Member Minor Figure: Temple Prostitute The Source of their Power in the Court: They’ve noble or oligarchic relatives Internal Conflict: A vital ritual item or component has been lost External Conflicts: A noble believer demands an impossible miracle Tags: Iron Law Blandished Leadership ==================================================================================================== Hex 2132: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: It’s an unusually well-fortified safe place Ruler: Brutal but cunning chief Significant Local: Barely-tolerated wretch Pressing problem: They’re impoverished and can’t reach new resources Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: Slaves they’ve taken in raids or tribal wars Tags: Cultural Center Toxic Economy ==================================================================================================== Hex 2138: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Disused Mine Military Outpost ==================================================================================================== Hex 2140: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Tribe Existence rationale: Here they can do the most damage to a foe Ruler: Bestially savage tyrant Significant Local: Wise man or woman Pressing problem: The tribe threatens to split under some feud or quarrel Locals to interact: Tribal sage who likes news of the outside world Can offer: Knowledge of a hidden place of wealth Tags: Population Boom Neglectful Ruler ==================================================================================================== Hex 2147: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Abandoned school or study center Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Royal Refuge Taboo Place ==================================================================================================== Hex 2148: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Mazey urban residential block Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Infectious Miasma Freshly Looted ==================================================================================================== Hex 2150: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Sculpted Terrain Broken Infrastructure ==================================================================================================== Hex 2151: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Village Existence rationale: A safe waypost on a trade route Ruler: A patriarch or matriarch Significant Local: The worst local bully Pressing problem: A new religion is making trouble with the old Locals to interact: An ambitious local who wants to get to the city Can offer: Heirloom magic item passed down to the leader Tags: Mistreated Blighted Warring Council ==================================================================================================== Hex 2152: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Canal or aqueduct control center Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Friendly Foes Monster Forge ==================================================================================================== Hex 2155: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: Tradition requires they come here Ruler: Envoy of a patron power Significant Local: Cunning tribal advisor Pressing problem: They killed someone who had very powerful allies Locals to interact: Tribal sage who likes news of the outside world Can offer: Loot won in battle against another group Tags: Population Boom Martial Tradition ==================================================================================================== Hex 2156: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Aristocratic Theme: Luxury, abundant in wealth and possessions Major Figure: Court Mage/Priest Minor Figure: Amusing Performer The Source of their Power in the Court: They have the support of an important local faith Internal Conflict: A danger exists in or near the court’s own seat External Conflicts: Doing something vital will infuriate another power Tags: Threatened Violence Ministerial Capture ==================================================================================================== Hex 2159: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Twisted Fauna Isolated Academy ==================================================================================================== Hex 2161: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Criminal Theme: Slaving, whether legitimate or by force Major Figure: Dangerous Rival Minor Figure: Criminal’s Relative The Source of their Power in the Court: They have blackmail about the court’s leadership Internal Conflict: They’re overdoing the crime and drawing excess heat External Conflicts: A local religion has a particular enmity with them Tags: Inadequate Tools Gate Keeper ==================================================================================================== Hex 2208: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Migration Path Outsider Enclave ==================================================================================================== Hex 2212: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Nomad Camp Working Wreckage ==================================================================================================== Hex 2213: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Outsider goods production site Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: A wizard of dubious habits or goals Tags: Dungeon Heart Bitter Remnants ==================================================================================================== Hex 2217: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Religious Their Relations With the Larger Faith: Occult, conducting theurgic magic studies Major Figure: High Priest Minor Figure: Slave of the Faith The Source of their Power in the Court: They’ve noble or oligarchic relatives Internal Conflict: A forbidden relationship has formed among clergy External Conflicts: An outside cleric is trying to claim leadership Tags: Runaway Rule Ancestral Obligation ==================================================================================================== Hex 2225: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: A self-ruled home for demihuman residents Ruler: A temple representative Significant Local: Criminal in rural hiding Pressing problem: A local bully and his friends are causing trouble Locals to interact: Gentry who wants no local gossip about their need Can offer: A secret treasure acquired generations ago Tags: Cursed Circumstances Warring Council ==================================================================================================== Hex 2234: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Abandoned Village Uncanny Weather ==================================================================================================== Hex 2236: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Arratu Land Labyrinthine Tangle ==================================================================================================== Hex 2237: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: Tradition requires they come here Ruler: No ruler past clan heads Significant Local: Seer or shaman Pressing problem: A sickness is raging through the tribe Locals to interact: Envoy of another group suspicious of other influences Can offer: Slaves they’ve taken in raids or tribal wars Tags: Neglectful Ruler Pilgrimage Site ==================================================================================================== Hex 2240: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: It’s a stronghold of a local subculture Ruler: Occult power wielder Significant Local: Neighborhood patriarch Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: City official looking for deniable agents Can offer: Formal citizenship and the rights of a local Tags: Criminal Bosses Hostile Terrain ==================================================================================================== Hex 2245: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: Here they can do the most damage to a foe Ruler: Brutal but cunning chief Significant Local: Seer or shaman Pressing problem: A rival group has taken over their hunting grounds Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: Plunder taken from a foreigner they’ve killed Tags: Pilgrimage Site Incompetent Leaders ==================================================================================================== Hex 2246: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Familial Relations With Their Neighbors: Revered, held in dread and awe by most Major Figure: Reckless Innovator Minor Figure: Disowned Wastrel The Source of their Power in the Court: They own great amounts of personal wealth Internal Conflict: The new generation is ignoring old, painful duties External Conflicts: A rival family stole something very important from them Tags: Runaway Rule Shining Successor ==================================================================================================== Hex 2248: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s magically warped somehow Tags: Abandoned Village Motherlode ==================================================================================================== Hex 2249: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s attacking someone right now Tags: Disused Mine Rampant Experiment ==================================================================================================== Hex 2250: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Aristocratic Theme: Luxury, abundant in wealth and possessions Major Figure: Senior Relative Minor Figure: Footman The Source of their Power in the Court: They have the support of an important local faith Internal Conflict: A court servant is blackmailing their employer External Conflicts: The local ruler has levied a harsh “gift” on the court Tags: Impure Blood Dark Secret ==================================================================================================== Hex 2252: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Tribe Existence rationale: It’s an unusually well-fortified safe place Ruler: Magically-gifted chief Significant Local: Best hunter in the tribe Pressing problem: A settled group is hunting them as mortal foes Locals to interact: Youth determined to show how tribal ways are best Can offer: Guidance and safe passage through their territory Tags: Rigid Castes Fallen Prosperity ==================================================================================================== Hex 2255: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Treacherous Terrain Twisted Fauna ==================================================================================================== Hex 2258: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Bestially savage tyrant Significant Local: Barely-tolerated wretch Pressing problem: They killed someone who had very powerful allies Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: Exotic and valuable tribal goods Tags: Heavy Fortification Monstrous Tribute ==================================================================================================== Hex 2259: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Aristocratic Theme: Luxury, abundant in wealth and possessions Major Figure: Jester or Pet Artist Minor Figure: Spy for a Rival The Source of their Power in the Court: They have a very effective spy ring in their service Internal Conflict: A danger exists in or near the court’s own seat External Conflicts: A rival has laid a legal claim on a court asset Tags: Hopeless Rival Rival Dreams ==================================================================================================== Hex 2304: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Royal viceroy Significant Local: Rich merchant Pressing problem: A private war threatens with another major city Locals to interact: Slumming young gentry with a taste for excitement Can offer: Connections with major nobility of the realm Tags: Dueling Lords Xenophobic Locals ==================================================================================================== Hex 2312: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Remnant Road Abandoned Village ==================================================================================================== Hex 2316: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It’s a trade nexus that has greatly prospered Ruler: Merchant prince Significant Local: Feared local mage Pressing problem: Displeased locals are rioting for some reason Locals to interact: Demimonde navigator always watching for clients Can offer: Blessings from major clergy or high priests Tags: Heavy Fortification Ancient Infrastructure ==================================================================================================== Hex 2328: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: Here they can do the most damage to a foe Ruler: Holy man or woman Significant Local: Tribe’s most eligible youth Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: Some young tribals willing to go with the party Tags: Xenophobic Locals Sinking City ==================================================================================================== Hex 2331: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Massive tenement or slum tower Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Feral Magic Taboo Place ==================================================================================================== Hex 2334: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Toxic Ruins Blighted Tribe ==================================================================================================== Hex 2338: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Remnant Road Uncanny Weather ==================================================================================================== Hex 2346: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: A bandit camp that went legitimate Ruler: A temple representative Significant Local: Criminal in rural hiding Pressing problem: A dangerous beast or foe is lurking near the place Locals to interact: Reeve who can’t reasonably call on natives for a job Can offer: Valuable local specialty product Tags: Dueling Lords Magical Academy ==================================================================================================== Hex 2347: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s magically warped somehow Tags: Outsider Enclave Monstrous Beast ==================================================================================================== Hex 2349: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Allied noble heads Significant Local: Local magistrate Pressing problem: A rebel group denounces the city leader’s legitimacy Locals to interact: Newcomer peasant haplessly looking for assistance Can offer: Blessings from major clergy or high priests Tags: Warring Council Theocratic Authorities ==================================================================================================== Hex 2350: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s fighting over a mate Tags: Uncanny Weather Savage Hamlet ==================================================================================================== Hex 2356: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s magically warped somehow Tags: Chokepoint Cursed Land ==================================================================================================== Hex 2359: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: City Existence rationale: It’s an industrial or productive center Ruler: Hereditary lord Significant Local: Famous courtesan Pressing problem: Displeased locals are rioting for some reason Locals to interact: Criminal with a mind to use naive newcomers Can offer: Absentee ownership of rural villages or manors Tags: Inhuman Cooperation Theocratic Authorities ==================================================================================================== Hex 2360: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Nomad Camp Remote Monastery ==================================================================================================== Hex 2418: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Rubble-wrought makeshift village Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Social outcasts looking for a haven Tags: False Front Rigid Hierarchy ==================================================================================================== Hex 2426: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Aristocratic Theme: Tyranny, cruelly oppressing those under them Major Figure: Lord/Lady Minor Figure: House Guard The Source of their Power in the Court: Everyone acknowledges their skill and brilliance Internal Conflict: A court resource or asset has been badly damaged External Conflicts: A royal advisor wants the court cut down to size Tags: Cadet Branches Foreign Ties ==================================================================================================== Hex 2427: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Aristocratic Theme: Might, flexing its power in impressive ways Major Figure: Ornamental Spouse Minor Figure: Hired Assassin The Source of their Power in the Court: They provide intimate services to an important person Internal Conflict: A rebel in the court is scheming against the crown External Conflicts: A royal advisor wants the court cut down to size Tags: Disputed Inheritance Sudden Strength ==================================================================================================== Hex 2431: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Religious Their Relations With the Larger Faith: Schismatic, despised as heretical Major Figure: Guard Captain Minor Figure: Tenant Farmer The Source of their Power in the Court: They have a particularly holy lineage or role Internal Conflict: A forbidden relationship has formed among clergy External Conflicts: An outside cleric is trying to claim leadership Tags: Disputed Inheritance Rampant Corruption ==================================================================================================== Hex 2434: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Remnant Road Cryptic Art ==================================================================================================== Hex 2435: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Merchant prince Significant Local: Local magistrate Pressing problem: Displeased locals are rioting for some reason Locals to interact: City official looking for deniable agents Can offer: Indulgences beyond the power a smaller place to grant Tags: Fallen Prosperity Incompetent Leaders ==================================================================================================== Hex 2439: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Business Relations With Their Market: Trusted, they’re a fixture of the local market Major Figure: Wealthy Backer Minor Figure: Thieving Worker The Source of their Power in the Court: They keep the local nobility from sucking it dry Internal Conflict: A secret flaw has been discovered in the product External Conflicts: Someone’s tainting or ruining a critical resource input Tags: Decadent Court Hopeless Rival ==================================================================================================== Hex 2442: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Motherlode Refugee Camp ==================================================================================================== Hex 2446: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Hermitage Outsider Enclave ==================================================================================================== Hex 2449: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Savage Hamlet Bandit Lair ==================================================================================================== Hex 2452: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Perilous Path Ruined Fortification ==================================================================================================== Hex 2453: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Isolated watchtower Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Savage beasts of a dangerous kind Tags: Wizards Lair Recruiting Drive ==================================================================================================== Hex 2455: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Disused Mine Sculpted Terrain ==================================================================================================== Hex 2459: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Historical Survival Remnant Road ==================================================================================================== Hex 2504: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s fighting over a mate Tags: Taboo Territory Cryptic Art ==================================================================================================== Hex 2518: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Village Existence rationale: A bandit camp that went legitimate Ruler: A cruel and feared bullye Significant Local: A youth who wants out Pressing problem: A socially marginal family is suspected of crimes Locals to interact: Clan patriarch who doesn’t want to use their own kin Can offer: A temple with potent healing magics available Tags: Blood Feud Pilgrimage Site ==================================================================================================== Hex 2532: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Rural grange with outbuildings Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Decrepit Structure Religious Zealots ==================================================================================================== Hex 2534: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Fragment of megastructure temple Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Hospitable Natives Surfacer Hideout ==================================================================================================== Hex 2538: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Monument complex to lost glories Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Social outcasts looking for a haven Tags: Civil War Ancient Archives ==================================================================================================== Hex 2539: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: They’ve been trapped here by the situation Ruler: Council of the elders Significant Local: Barely-tolerated wretch Pressing problem: A rival group has taken over their hunting grounds Locals to interact: Tribal sage who likes news of the outside world Can offer: Some young tribals willing to go with the party Tags: Sinking City New Industry ==================================================================================================== Hex 2541: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: The natives are somehow bound here Ruler: Council of oligarchs Significant Local: Demihuman enclave head Pressing problem: The rulers have gravely offended a local religion Locals to interact: Native too infamous for other locals to deal with them Can offer: Formal citizenship and the rights of a local Tags: Monstrous Tribute Raider Scourge ==================================================================================================== Hex 2542: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: A pragmatic warlord Significant Local: The village harlot Pressing problem: An upstart newcomer is disrupting the native hierarchy Locals to interact: Burly local militiaman who watches new faces here Can offer: Favors from the lord who’s very fond of the village Tags: Criminal Bosses Hidden Ruler ==================================================================================================== Hex 2543: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: It’s a sacred city to an important faith Ruler: Allied noble heads Significant Local: Decadent noble Pressing problem: Raiders are scourging local trade routes Locals to interact: Wealthy merchant who wants unknown outside help Can offer: Blessings from major clergy or high priests Tags: Corrupt Laws Decaying Working ==================================================================================================== Hex 2545: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Familial Relations With Their Neighbors: Hated, barely endured by their neighbors Major Figure: Outsider Spouse Minor Figure: Useful Tradesman The Source of their Power in the Court: They own great amounts of personal wealth Internal Conflict: The last leader recently died without a clear heir External Conflicts: Ambitious newcomers are attacking their status subtly Tags: Foreign Ties Blandished Leadership ==================================================================================================== Hex 2548: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: It’s a stronghold of a local subculture Ruler: Council of oligarchs Significant Local: City watch chief Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: City official looking for deniable agents Can offer: Connections with major nobility of the realm Tags: Bad Neighbors Demihuman Populace ==================================================================================================== Hex 2549: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Devil Grove Cursed Land ==================================================================================================== Hex 2550: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Ancient Monument Disused Mine ==================================================================================================== Hex 2552: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Refugee Camp Demihuman Community ==================================================================================================== Hex 2555: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Familial Relations With Their Neighbors: Newcomers, relatively new to the area Major Figure: Adopted Member Minor Figure: Blackmailer The Source of their Power in the Court: Their capacity for violence is fearsome to others Internal Conflict: A cadet branch is fighting to seize control External Conflicts: A diplomatic marriage has turned out very badly Tags: Inept Ruler Ancestral Obligation ==================================================================================================== Hex 2560: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Aristocratic Theme: Might, flexing its power in impressive ways Major Figure: Jester or Pet Artist Minor Figure: House Guard The Source of their Power in the Court: They have a very effective spy ring in their service Internal Conflict: An elder is making unreasonable demands on others External Conflicts: A rival court has recently gotten much stronger Tags: Capricious Orders Afflictions Mark ==================================================================================================== Hex 2561: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Tribe Existence rationale: It’s an unusually well-fortified safe place Ruler: Council of the elders Significant Local: Wise man or woman Pressing problem: A patron power is using them as expendable fodder Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: Secret for accessing an otherwise sealed place Tags: Unique Product Unique Product ==================================================================================================== Hex 2606: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Ancient Monument Hermitage ==================================================================================================== Hex 2610: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Savage Hamlet Cryptic Art ==================================================================================================== Hex 2620: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Military Outpost Cursed Land ==================================================================================================== Hex 2626: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Devil Grove Chokepoint ==================================================================================================== Hex 2629: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Weather-control Working ruin Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Lingering Curse Useless Treasure ==================================================================================================== Hex 2631: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Criminal Meet Healing Terrain ==================================================================================================== Hex 2633: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: A self-ruled home for demihuman residents Ruler: A dreaded sorcerer Significant Local: A half-savage shepherd Pressing problem: The lord’s reeve has been given unreasonable quotas Locals to interact: Reeve who can’t reasonably call on natives for a job Can offer: Large amounts of produce or local products Tags: Corrupt Laws Trade Hub ==================================================================================================== Hex 2646: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Familial Relations With Their Neighbors: Loners, not disliked but not close to any Major Figure: Outsider Spouse Minor Figure: Tenant Farmer The Source of their Power in the Court: They’re best at the skill or profession the clan practices Internal Conflict: A member’s bloodline is clouded by suspicion External Conflicts: Ambitious newcomers are attacking their status subtly Tags: Disputed Inheritance Ancestral Obligation ==================================================================================================== Hex 2647: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s magically warped somehow Tags: Seductive Peril Pilgrimage Site ==================================================================================================== Hex 2648: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Aristocratic Theme: Resentment, bitter at their rivals’ crimes Major Figure: Spare Heir Minor Figure: Affiliated Merchant The Source of their Power in the Court: They have blackmail on important members Internal Conflict: Someone wants to make a very poor marriage choice External Conflicts: The local ruler has levied a harsh “gift” on the court Tags: Runaway Rule Lost Purpose ==================================================================================================== Hex 2650: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Aristocratic Theme: Decadence, of excess and indulgence Major Figure: Chief Steward Minor Figure: Hired Assassin The Source of their Power in the Court: They have innate magical powers or gifts Internal Conflict: Someone is skimming off income due others in the court External Conflicts: The court somehow offended the nation’s ruler Tags: Daring Ambition Cadet Branches ==================================================================================================== Hex 2652: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Criminal Theme: Fraud, con artists and business cheats Major Figure: Dangerous Rival Minor Figure: Disreputable Priest The Source of their Power in the Court: They’re diabolically cunning and persuasive Internal Conflict: A faction wants to enter a different sphere of crime External Conflicts: A rival gang or group is moving on their territory Tags: Impure Blood Disputed Inheritance ==================================================================================================== Hex 2653: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Battlefield littered with fortifications Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Hospitable Natives Lingering Curse ==================================================================================================== Hex 2657: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: Seers or shamans said it was ordained Ruler: Outsider or alien lord Significant Local: Feared troublemaker Pressing problem: A sickness is raging through the tribe Locals to interact: Near-outcast who wants a hand with some revenge Can offer: Exotic and valuable tribal goods Tags: Corrupt Laws Guild Oligarchy ==================================================================================================== Hex 2659: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: There is heavy resource extraction nearby faith Ruler: Ethnic group’s ruler Significant Local: Sinister crime boss Pressing problem: Criminals have corrupted the local law enforcement Locals to interact: Criminal with a mind to use naive newcomers Can offer: Indulgences beyond the power a smaller place to grant Tags: Decaying Working Incompetent Leaders ==================================================================================================== Hex 2708: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: Here they can do the most damage to a foe Ruler: Holy man or woman Significant Local: Feared troublemaker Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Near-outcast who wants a hand with some revenge Can offer: Knowledge of a hidden place of wealth Tags: Blood Feud Corrupt Laws ==================================================================================================== Hex 2715: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Refugee Camp Seductive Peril ==================================================================================================== Hex 2723: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: It controls a vital defensive point Ruler: Ethnic group’s ruler Significant Local: Outcast group leader Pressing problem: Criminals have corrupted the local law enforcement Locals to interact: Wealthy merchant who wants unknown outside help Can offer: Indulgences beyond the power a smaller place to grant Tags: Unique Product Rebel Stronghold ==================================================================================================== Hex 2726: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: They were driven here by a dire enemy Ruler: Most charismatic native Significant Local: Feared troublemaker Pressing problem: They killed someone who had very powerful allies Locals to interact: Curious young tribal interested in strangers Can offer: Plunder taken from a foreigner they’ve killed Tags: Monstrous Tribute Martial Tradition ==================================================================================================== Hex 2727: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Military cache or storehouse Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Secret Alliance Hospitable Natives ==================================================================================================== Hex 2728: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Healing Terrain Bandit Lair ==================================================================================================== Hex 2730: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Cryptic Art Criminal Meet ==================================================================================================== Hex 2733: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Business Relations With Their Market: Suspicious, they’re rumored to do vile things Major Figure: Rival’s Catspaw Minor Figure: Expensive Courtesan The Source of their Power in the Court: They handle purchases for a critical customer Internal Conflict: A secret flaw has been discovered in the product External Conflicts: Bandits or paid thieves have plundered something Tags: Awkward Birth Restive Lessers ==================================================================================================== Hex 2735: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Lost Battlefield Isolated Academy ==================================================================================================== Hex 2739: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Migration Path Toxic Ruins ==================================================================================================== Hex 2743: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Familial Relations With Their Neighbors: Loved, widely adored by other families Major Figure: Young Fosterling Minor Figure: Old Retainer The Source of their Power in the Court: They’re best at the skill or profession the clan practices Internal Conflict: The leader is betting big on a risky, unpopular scheme External Conflicts: The local ruler doesn’t like their influence and power Tags: Diplomatic Demands Ancestral Obligation ==================================================================================================== Hex 2746: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: It’s a trade nexus that has greatly prospered Ruler: Merchant prince Significant Local: Feared local mage Pressing problem: The rulers have gravely offended a local religion Locals to interact: Demimonde navigator always watching for clients Can offer: Indulgences beyond the power a smaller place to grant Tags: Population Boom Mistreated Blighted ==================================================================================================== Hex 2751: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Religious Their Relations With the Larger Faith: Zealous, full of fervent believers Major Figure: Richest Lay Member Minor Figure: Tenant Farmer The Source of their Power in the Court: They have a pious noble who backs them Internal Conflict: Omens of divine displeasure have manifested External Conflicts: Rivals are blaming the court for some misfortune Tags: Cultural Insignia Rampant Corruption ==================================================================================================== Hex 2753: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Religious Their Relations With the Larger Faith: Carceral, a punishment-post for wrongdoers Major Figure: Guard Captain Minor Figure: Corrupt Priest The Source of their Power in the Court: The upper hierarchy of the faith favors them Internal Conflict: Someone came up with a very seductive heresy External Conflicts: An outside cleric is trying to claim leadership Tags: Recent Brutality Inadequate Tools ==================================================================================================== Hex 2756: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Familial Relations With Their Neighbors: Scorned, derided for some deed or trait Major Figure: Outsider Spouse Minor Figure: Useful Tradesman The Source of their Power in the Court: They have considerable blackmail on their peers Internal Conflict: The leader is betting big on a risky, unpopular scheme External Conflicts: The family’s rights are being trod on by the nobility Tags: Hidden Blight Rival Power ==================================================================================================== Hex 2758: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: Tradition requires they come here Ruler: No ruler past clan heads Significant Local: Tribal slave Pressing problem: A settled group is hunting them as mortal foes Locals to interact: Raid-taken slave looking for a way back home Can offer: Guidance and safe passage through their territory Tags: Faded Remnant Brilliant Innovation ==================================================================================================== Hex 2805: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Isolated watchtower Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Hostile Environment Distant Gate ==================================================================================================== Hex 2807: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Familial Relations With Their Neighbors: Creditor, with many owing them payment Major Figure: Oldest Elder Minor Figure: Secret Lover The Source of their Power in the Court: They have considerable blackmail on their peers Internal Conflict: A member is selfishly trading on the clan’s reputation External Conflicts: The family’s rights are being trod on by the nobility Tags: Splendid Seat Iron Law ==================================================================================================== Hex 2811: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s attacking someone right now Tags: Chokepoint Abandoned Village ==================================================================================================== Hex 2826: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Pilgrimage Site Outsider Enclave ==================================================================================================== Hex 2831: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: It’s an industrial or productive center Ruler: Merchant prince Significant Local: Feared local mage Pressing problem: Food supplies aren’t being received as they should Locals to interact: Newcomer peasant haplessly looking for assistance Can offer: Sophisticated and very valuable local products Tags: Criminal Bosses Heavy Fortification ==================================================================================================== Hex 2836: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: It’s a shelter from dangerous environs Ruler: Hereditary lord Significant Local: Feared local mage Pressing problem: A major local industry is threatened by events Locals to interact: Demimonde navigator always watching for clients Can offer: Sophisticated and very valuable local products Tags: Hidden Ruler Upstart Faith ==================================================================================================== Hex 2837: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Rampant Experiment Uncanny Weather ==================================================================================================== Hex 2839: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: The natives are somehow bound here Ruler: Chief magistrate Significant Local: Neighborhood patriarch Pressing problem: Displeased locals are rioting for some reason Locals to interact: Demimonde navigator always watching for clients Can offer: Quiet dismissal of criminal charges or sinister pasts Tags: Trade Hub Foreign Enclave ==================================================================================================== Hex 2841: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Aristocratic Theme: Treachery, an air of suspicion and mistrust Major Figure: Lord/Lady Minor Figure: Affiliated Merchant The Source of their Power in the Court: They control a large chunk of the court’s income sources Internal Conflict: An elder is making unreasonable demands on others External Conflicts: Doing something vital will infuriate another power Tags: Rampant Corruption Dark Secret ==================================================================================================== Hex 2842: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: Tradition requires they come here Ruler: Envoy of a patron power Significant Local: Wise man or woman Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Tribal trader who wants access to outside goods Can offer: Secret for accessing an otherwise sealed place Tags: Upstart Faith Decaying Working ==================================================================================================== Hex 2843: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: It’s an industrial or productive center Ruler: Allied noble heads Significant Local: Decadent noble Pressing problem: A recent calamity has done major infrastructure damage Locals to interact: Curious urchin who trades in local news and events Can offer: Services of exceptionally skilled specialist professionals Tags: Dueling Lords Pilgrimage Site ==================================================================================================== Hex 2844: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Sacred shrine for holy product Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Feral Magic Friendly Foes ==================================================================================================== Hex 2845: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Ancient arcology or fragment of it Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Bitter Remnants Sacrificial Bargain ==================================================================================================== Hex 2846: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: It’s built around an ancient Working Ruler: Major clerical figure Significant Local: Famous courtesan Pressing problem: A major local industry is threatened by events Locals to interact: Criminal with a mind to use naive newcomers Can offer: Formal citizenship and the rights of a local Tags: Demihuman Populace Criminal Bosses ==================================================================================================== Hex 2848: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Prison for a sealed demonic force Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Automaton Servants Failed Intrusion ==================================================================================================== Hex 2851: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Farm for now-feral valuable beasts Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Social outcasts looking for a haven Tags: Rigid Hierarchy Spatial Flux ==================================================================================================== Hex 2852: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Rubble-wrought makeshift village Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Feral Magic Monster Forge ==================================================================================================== Hex 2857: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Now-incomprehensible wreckage Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Savage beasts of a dangerous kind Tags: Dungeon Heart Decrepit Structure ==================================================================================================== Hex 2859: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Chokepoint Lost City ==================================================================================================== Hex 2905: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Familial Relations With Their Neighbors: Newcomers, relatively new to the area Major Figure: Patriarch/Matriarch Minor Figure: Blackmailer The Source of their Power in the Court: They own great amounts of personal wealth Internal Conflict: A member is selfishly trading on the clan’s reputation External Conflicts: There’s a running feud with another family Tags: New Opportunity Capricious Orders ==================================================================================================== Hex 2921: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Reality-stabilizing Working ruin Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Hiveminded Natives Lost Colony ==================================================================================================== Hex 2922: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Ancient power production center Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Living Dungeon Secret Alliance ==================================================================================================== Hex 2923: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Collapsed Deep Healing Terrain ==================================================================================================== Hex 2924: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Uncanny Weather Ancient Monument ==================================================================================================== Hex 2930: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Place of some holy trial or test Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Secret Alliance Hidden Within ==================================================================================================== Hex 2934: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Fishery or salt extraction site Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Taboo Place Royal Refuge ==================================================================================================== Hex 2935: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s magically warped somehow Tags: Beast Swarm Historical Survival ==================================================================================================== Hex 2936: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: City Existence rationale: The natives are somehow bound here Ruler: Ethnic group’s ruler Significant Local: Sinister crime boss Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: Curious urchin who trades in local news and events Can offer: Services of exceptionally skilled specialist professionals Tags: Faded Remnant Monstrous Tribute ==================================================================================================== Hex 2940: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s attacking someone right now Tags: Chokepoint Arratu Land ==================================================================================================== Hex 2941: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Farm for now-feral valuable beasts Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Sacrificial Bargain Desperate Hunger ==================================================================================================== Hex 2951: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Criminal Theme: Smuggling, sneaking in untaxed goods Major Figure: Seductive Tempter Minor Figure: Protected Merchant The Source of their Power in the Court: They’ve seduced the court’s leadership Internal Conflict: Someone’s knifed a fellow member again External Conflicts: A traitor is in league with an enemy group Tags: Priestly Influence Rival Power ==================================================================================================== Hex 2953: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Criminal Theme: Smuggling, sneaking in untaxed goods Major Figure: Incompetent Scion Minor Figure: Disreputable Priest The Source of their Power in the Court: Their charisma has gotten them a lot of supporters Internal Conflict: An important member’s made a grave mistake External Conflicts: A rival gang or group is moving on their territory Tags: Magical Subversion Ancestral Obligation ==================================================================================================== Hex 2955: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Village Existence rationale: A safe base for salvage or ruin plundering Ruler: A reeve picked by a lord Significant Local: The village harlot Pressing problem: Vital food stores have been lost or stolen Locals to interact: Clan patriarch who doesn’t want to use their own kin Can offer: An unusually large amount of saved coinage Tags: Martial Tradition Sinking City ==================================================================================================== Hex 2957: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: It’s a sacred city to an important faith Ruler: Gentry-elected mayor Significant Local: Outcast group leader Pressing problem: A private war threatens with another major city Locals to interact: Noble who thinks adventurers will do anything for coin Can offer: Expensive urban property Tags: Criminal Bosses Monstrous Tribute ==================================================================================================== Hex 3009: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Sprawling slum of shanties and huts Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Birthing Cyst Lethal Treasure ==================================================================================================== Hex 3018: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Business Relations With Their Market: Patronized, favored by the local nobility Major Figure: Owner’s Heir Minor Figure: Best Customer The Source of their Power in the Court: They have information on the owner’s criminal doings Internal Conflict: A secret flaw has been discovered in the product External Conflicts: A competitor is trying to force a sale of the business Tags: Priestly Influence Daring Ambition ==================================================================================================== Hex 3022: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Psychic or tech communications site Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Friendly Foes Outsider Domain ==================================================================================================== Hex 3023: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Repurposed ancient manufactory Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Fallen Sanctuary Secret Alliance ==================================================================================================== Hex 3024: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Aristocratic Theme: Resentment, bitter at their rivals’ crimes Major Figure: Senior Relative Minor Figure: Pleasure Slave The Source of their Power in the Court: They have blackmail on important members Internal Conflict: An elder is making unreasonable demands on others External Conflicts: A rival court has recently gotten much stronger Tags: Cultural Insignia Hopeless Rival ==================================================================================================== Hex 3025: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s magically warped somehow Tags: Working Wreckage Perilous Path ==================================================================================================== Hex 3038: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Business Relations With Their Market: Admired, they’re well-loved by customers Major Figure: Noble Patron Minor Figure: Business Guard The Source of their Power in the Court: They keep the local nobility from sucking it dry Internal Conflict: A customer is proving both critical and intolerable External Conflicts: A local religious group has become angry with them Tags: Hidden Blight Proxy Speaker ==================================================================================================== Hex 3040: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Huge ancient dam Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Failed Intrusion Recruiting Drive ==================================================================================================== Hex 3044: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Abandoned Village Lost Battlefield ==================================================================================================== Hex 3045: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s attacking someone right now Tags: Rampant Experiment Cursed Land ==================================================================================================== Hex 3047: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Massive tenement or slum tower Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Surfacer Hideout Outsider Domain ==================================================================================================== Hex 3053: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Criminal Theme: Blackmail, preying on the wealthy Major Figure: Dangerous Rival Minor Figure: Would-be Client The Source of their Power in the Court: Their charisma has gotten them a lot of supporters Internal Conflict: A deed’s profits were unfairly split with the members External Conflicts: They’ve drawn heat from a powerful noble Tags: Decadent Court Awkward Birth ==================================================================================================== Hex 3057: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Aristocratic Theme: Decadence, of excess and indulgence Major Figure: Spare Heir Minor Figure: Butler or Eunuch The Source of their Power in the Court: They have access to sinister sorceries or magic items Internal Conflict: A court resource or asset has been badly damaged External Conflicts: Hostile forces have attacked and ruined a court asset Tags: Shining Successor Capricious Orders ==================================================================================================== Hex 3061: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Inexplicable sacred structure Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Automaton Servants Failed Intrusion ==================================================================================================== Hex 3105: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Business Relations With Their Market: Affinity, dealing with co-ethnics or believers Major Figure: Spouse or Lover Minor Figure: Angry Former Customer The Source of their Power in the Court: They have information on the owner’s criminal doings Internal Conflict: A critical resource for making the good is running out External Conflicts: A noble wants to force his own pet business into place Tags: Disputed Inheritance Overextended Grasp ==================================================================================================== Hex 3110: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s fighting over a mate Tags: Migration Path Labyrinthine Tangle ==================================================================================================== Hex 3115: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Labyrinthine Tangle Cursed Land ==================================================================================================== Hex 3122: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Bandit Lair Twisted Fauna ==================================================================================================== Hex 3127: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: It’s built around an ancient Working Ruler: Criminal group catspaw Significant Local: Head of a major temple Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: Slumming young gentry with a taste for excitement Can offer: Rare occult components or magical products Tags: Fallen Prosperity Toxic Economy ==================================================================================================== Hex 3128: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Criminal Theme: Blackmail, preying on the wealthy Major Figure: Wicked Noble Patron Minor Figure: Shabby Local Fence The Source of their Power in the Court: They’ve seduced the court’s leadership Internal Conflict: A recent catastrophe depleted the court’s wealth External Conflicts: They acquired something that’s causing them dire woe Tags: Gate Keeper Ruling Regalia ==================================================================================================== Hex 3129: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Familial Relations With Their Neighbors: Loved, widely adored by other families Major Figure: Oldest Elder Minor Figure: Moneylender The Source of their Power in the Court: They own great amounts of personal wealth Internal Conflict: The new generation is ignoring old, painful duties External Conflicts: Their neighbors demand they fix a local problem Tags: Sudden Strength Rampant Corruption ==================================================================================================== Hex 3131: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Place of some holy trial or test Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Bitter Remnants Living Dungeon ==================================================================================================== Hex 3135: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: Their herds or prey have led them here Ruler: Brutal but cunning chief Significant Local: Wise man or woman Pressing problem: A patron power is using them as expendable fodder Locals to interact: Curious young tribal interested in strangers Can offer: Loot won in battle against another group Tags: Miserable Penury Demihuman Populace ==================================================================================================== Hex 3136: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s attacking someone right now Tags: Broken Infrastructure Pilgrimage Site ==================================================================================================== Hex 3138: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Foreigner turned ruler Significant Local: Cunning tribal advisor Pressing problem: A sickness is raging through the tribe Locals to interact: Curious young tribal interested in strangers Can offer: Inherited relic or treasure they’ve kept Tags: Trade Hub Fallen Prosperity ==================================================================================================== Hex 3139: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Familial Relations With Their Neighbors: Feared, for past acts or present threats Major Figure: Patriarch/Matriarch Minor Figure: Tenant Farmer The Source of their Power in the Court: They have considerable blackmail on their peers Internal Conflict: The last leader recently died without a clear heir External Conflicts: A diplomatic marriage has turned out very badly Tags: Awesome Legitimacy Dark Secret ==================================================================================================== Hex 3140: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s fighting over a mate Tags: Demihuman Community Broken Infrastructure ==================================================================================================== Hex 3149: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s magically warped somehow Tags: Criminal Meet Taboo Territory ==================================================================================================== Hex 3152: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Holy archive or relic-fortress Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: Freshly Looted Ancient Archives ==================================================================================================== Hex 3153: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Village Existence rationale: It grew up around a lordly manor or estate Ruler: A reeve picked by a lord Significant Local: A half-savage shepherd Pressing problem: The lord’s reeve has been given unreasonable quotas Locals to interact: Clan patriarch who doesn’t want to use their own kin Can offer: Valuable local specialty product Tags: Neglectful Ruler Inherited Architecture ==================================================================================================== Hex 3154: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: It’s a trade nexus that has greatly prospered Ruler: Criminal group catspaw Significant Local: Demihuman enclave head Pressing problem: The king or local ruler is making harsh demands Locals to interact: Desperate merchant trying to keep their business going Can offer: Large amounts of conventional coinage Tags: Secret Treachery Bad Neighbors ==================================================================================================== Hex 3156: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Repurposed ancient manufactory Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Living Dungeon Magical Wonder ==================================================================================================== Hex 3157: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Blighted Tribe Devil Grove ==================================================================================================== Hex 3158: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Business Relations With Their Market: Curious, they’ve come up with a new thing Major Figure: Innovative Worker Minor Figure: Angry Former Customer The Source of their Power in the Court: Their relatives make up a lot of the workers Internal Conflict: A vital worker has quit in a fury over some offense External Conflicts: A noble wants to force his own pet business into place Tags: Iron Law Gate Keeper ==================================================================================================== Hex 3160: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Business Relations With Their Market: Patronized, favored by the local nobility Major Figure: Innovative Worker Minor Figure: Thieving Worker The Source of their Power in the Court: The business owes them a large monetary debt Internal Conflict: Income is down but no one can agree on a plan External Conflicts: An enemy is sabotaging an important workshop Tags: Daring Ambition Awesome Legitimacy ==================================================================================================== Hex 3202: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Religious Their Relations With the Larger Faith: Affable, courteous and cooperative Major Figure: Charismatic Priest Minor Figure: Holy Goods Peddler The Source of their Power in the Court: They’re an expert at seduction and manipulation Internal Conflict: A vital ritual item or component has been lost External Conflicts: A noble believer demands an impossible miracle Tags: Decadent Court Ancestral Obligation ==================================================================================================== Hex 3203: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Battlefield littered with fortifications Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Adventurers trying to make it a base Tags: Dire Tombs Shifting Interior ==================================================================================================== Hex 3214: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Museum of a lost nation Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Birthing Cyst Surfacer Hideout ==================================================================================================== Hex 3219: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Blighted Tribe Lost City ==================================================================================================== Hex 3223: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Taboo Territory Cursed Land ==================================================================================================== Hex 3226: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Religious Their Relations With the Larger Faith: Subverted, controlled by a secular power Major Figure: Temple Sorcerer Minor Figure: Holy Goods Peddler The Source of their Power in the Court: They’ve the backing of secret but powerful heretics Internal Conflict: A member is screwing up an important court duty External Conflicts: The god’s power seems feeble to people lately Tags: Sublime Skill Gate Keeper ==================================================================================================== Hex 3227: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Beast Swarm Zealot Colony ==================================================================================================== Hex 3230: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Sculpted Terrain Toxic Ruins ==================================================================================================== Hex 3235: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Mazey urban residential block Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Lethal Treasure Birthing Cyst ==================================================================================================== Hex 3236: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Criminal Theme: Occult, offering forbidden magic to others Major Figure: Seductive Tempter Minor Figure: Oppressed Local The Source of their Power in the Court: They have blackmail about the court’s leadership Internal Conflict: Two members are fighting over another’s affections External Conflicts: A traitor is in league with an enemy group Tags: Waning Wealth Awesome Legitimacy ==================================================================================================== Hex 3238: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Secret operations base Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Spatial Flux Monster Forge ==================================================================================================== Hex 3241: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Village Existence rationale: It grew up around a lordly manor or estate Ruler: A temple representative Significant Local: A gifted young peasant Pressing problem: An ambiguous land dispute is getting bloody Locals to interact: Reeve who can’t reasonably call on natives for a job Can offer: A magical service unique to a local tradition Tags: Criminal Bosses Sinking City ==================================================================================================== Hex 3249: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Fortified waystation Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Automaton Servants Taboo Place ==================================================================================================== Hex 3250: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: Holy ground or a temple to a particular faith Ruler: A popularly-chosen chief Significant Local: Native hedge mage Pressing problem: A new religion is making trouble with the old Locals to interact: Social outcast who can’t ask any local for help Can offer: A map or secret leading to a Deep or plunder site Tags: Sinking City Mistreated Blighted ==================================================================================================== Hex 3256: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Business Relations With Their Market: Curious, they’ve come up with a new thing Major Figure: Chief Artisan Minor Figure: Gang Extortionist The Source of their Power in the Court: The business owes them a large monetary debt Internal Conflict: A family scion is botching their work terribly External Conflicts: A noble wants to force his own pet business into place Tags: Dark Secret Afflictions Mark ==================================================================================================== Hex 3259: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Blighted Tribe Treacherous Terrain ==================================================================================================== Hex 3310: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Religious Their Relations With the Larger Faith: Zealous, full of fervent believers Major Figure: Richest Lay Member Minor Figure: Holy Goods Peddler The Source of their Power in the Court: Charismatic leadership and keen insight aid them Internal Conflict: A member is screwing up an important court duty External Conflicts: Court property is being seized by a rival power Tags: Cultural Insignia Ministerial Capture ==================================================================================================== Hex 3316: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Outsider fane to an alien god Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Social outcasts looking for a haven Tags: Desperate Hunger Freshly Looted ==================================================================================================== Hex 3317: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Twisted Fauna Working Wreckage ==================================================================================================== Hex 3319: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Remnant Road Migration Path ==================================================================================================== Hex 3322: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Mazey urban residential block Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: Failed Intrusion Precious Resource ==================================================================================================== Hex 3324: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: Once a garrison outpost of a nation Ruler: A popularly-chosen chief Significant Local: Important artisan Pressing problem: The crops or herds are in very poor condition Locals to interact: Shifty native who wants some clueless accomplices Can offer: Valuable local specialty product Tags: Rigid Castes Toxic Economy ==================================================================================================== Hex 3328: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Lost Battlefield Seductive Peril ==================================================================================================== Hex 3331: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Business Relations With Their Market: Angry, they’ve done something to infuriate Major Figure: Noble Patron Minor Figure: Gang Extortionist The Source of their Power in the Court: They keep the local nobility from sucking it dry Internal Conflict: A family scion is botching their work terribly External Conflicts: Bandits or paid thieves have plundered something Tags: Hopeless Rival Ministerial Capture ==================================================================================================== Hex 3335: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Illicit manufactory for illegal goods Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Sacrificial Bargain Religious Zealots ==================================================================================================== Hex 3337: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s magically warped somehow Tags: Remnant Road Working Wreckage ==================================================================================================== Hex 3338: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: It controls a vital defensive point Ruler: Council of oligarchs Significant Local: Famous courtesan Pressing problem: A disguised monster is feeding on the city from within Locals to interact: Wealthy merchant who wants unknown outside help Can offer: Absentee ownership of rural villages or manors Tags: Warring Council Toxic Economy ==================================================================================================== Hex 3339: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: It’s a shelter from dangerous environs Ruler: Military strongman Significant Local: Decadent noble Pressing problem: Displeased locals are rioting for some reason Locals to interact: Guard chief suspicious of potential troublemakers Can offer: Quiet dismissal of criminal charges or sinister pasts Tags: Faded Remnant Raider Scourge ==================================================================================================== Hex 3343: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: The leadership wants to find something here Ruler: Outsider or alien lord Significant Local: Seer or shaman Pressing problem: A settled group is hunting them as mortal foes Locals to interact: Curious young tribal interested in strangers Can offer: Plunder taken from a foreigner they’ve killed Tags: Incompetent Leaders Faded Remnant ==================================================================================================== Hex 3347: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Familial Relations With Their Neighbors: Revered, held in dread and awe by most Major Figure: Young Fosterling Minor Figure: Secret Lover The Source of their Power in the Court: They own great amounts of personal wealth Internal Conflict: A member is selfishly trading on the clan’s reputation External Conflicts: There’s a running feud with another family Tags: Awesome Legitimacy Foreign Ties ==================================================================================================== Hex 3352: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Chokepoint Military Outpost ==================================================================================================== Hex 3354: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It’s an industrial or productive center Ruler: Occult power wielder Significant Local: Neighborhood patriarch Pressing problem: A recent calamity has done major infrastructure damage Locals to interact: Foreigner looking for fellow strangers to help Can offer: Indulgences beyond the power a smaller place to grant Tags: Criminal Bosses Warring Council ==================================================================================================== Hex 3355: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Weather-control Working ruin Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Hostile Environment Taboo Place ==================================================================================================== Hex 3403: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Envoy of a patron power Significant Local: Feared troublemaker Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Tribal sage who likes news of the outside world Can offer: A magical elixir or substance they know how to make Tags: Miserable Penury Toxic Economy ==================================================================================================== Hex 3408: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Motherlode Collapsed Deep ==================================================================================================== Hex 3414: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Library or ancient archive Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Distant Gate Experimental Lab ==================================================================================================== Hex 3415: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Criminal Theme: Occult, offering forbidden magic to others Major Figure: Incompetent Scion Minor Figure: Scabby Beggar The Source of their Power in the Court: They’ve special relations with the local rulers Internal Conflict: The leader’s suffering from increasing paranoia External Conflicts: They acquired something that’s causing them dire woe Tags: Forbidden Romance Cadet Branches ==================================================================================================== Hex 3417: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Outsider fane to an alien god Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Secret Alliance Lethal Treasure ==================================================================================================== Hex 3418: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Village Existence rationale: A safe waypost on a trade route Ruler: A council of elders Significant Local: The worst local bully Pressing problem: A curse or magical woe is vexing the people Locals to interact: An ambitious local who wants to get to the city Can offer: Valuable local specialty product Tags: Secret Treachery Neglectful Ruler ==================================================================================================== Hex 3424: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Aristocratic Theme: Paralysis, trapped in some internal crisis Major Figure: Spare Heir Minor Figure: Butler or Eunuch The Source of their Power in the Court: They control a large chunk of the court’s income sources Internal Conflict: Someone wants to make a very poor marriage choice External Conflicts: A rival court has recently gotten much stronger Tags: Decadent Court Regency Council ==================================================================================================== Hex 3426: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Familial Relations With Their Neighbors: Creditor, with many owing them payment Major Figure: Young Fosterling Minor Figure: Gossipy Neighbor The Source of their Power in the Court: They have many capable, loyal children Internal Conflict: The clan poured much wealth into a failed ambition External Conflicts: The local ruler doesn’t like their influence and power Tags: Magical Subversion Iron Law ==================================================================================================== Hex 3430: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: The natives are somehow bound here Ruler: Gentry-elected mayor Significant Local: Feared local mage Pressing problem: Food supplies aren’t being received as they should Locals to interact: Native too infamous for other locals to deal with them Can offer: Formal citizenship and the rights of a local Tags: Bad Neighbors Lawless Class ==================================================================================================== Hex 3440: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Huge ancient dam Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: Aspiring Conqueror Royal Refuge ==================================================================================================== Hex 3441: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Aristocratic Theme: Might, flexing its power in impressive ways Major Figure: Ruler’s Mistress Minor Figure: Hanger-On The Source of their Power in the Court: They have access to sinister sorceries or magic items Internal Conflict: Someone poisoned or cursed someone else in the court External Conflicts: The court somehow offended the nation’s ruler Tags: Awkward Birth Foreign Ties ==================================================================================================== Hex 3448: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Massive bridge or tunnel Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Shifting Interior Rigid Hierarchy ==================================================================================================== Hex 3458: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Psychic or tech communications site Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Savage beasts of a dangerous kind Tags: Magical Wonder Sealed Evil ==================================================================================================== Hex 3459: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s attacking someone right now Tags: Migration Path Disused Mine ==================================================================================================== Hex 3460: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Council of the elders Significant Local: Tribe’s most eligible youth Pressing problem: They’re impoverished and can’t reach new resources Locals to interact: Tribal sage who likes news of the outside world Can offer: A magical elixir or substance they know how to make Tags: Xenophobic Locals Decadent Locals ==================================================================================================== Hex 3506: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Fishery or salt extraction site Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Religious Zealots Invincible Delusion ==================================================================================================== Hex 3509: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: Tradition requires they come here Ruler: Brutal but cunning chief Significant Local: Wise man or woman Pressing problem: The leader is becoming weak or acting foolishly Locals to interact: Envoy of another group suspicious of other influences Can offer: They’ll raid the party’s enemies for a share of the loot Tags: Inhuman Cooperation Neglectful Ruler ==================================================================================================== Hex 3514: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Criminal Theme: Smuggling, sneaking in untaxed goods Major Figure: Well-Placed Spy Minor Figure: Would-be Client The Source of their Power in the Court: They’re independently wealthy and doing it for fun Internal Conflict: They’re overdoing the crime and drawing excess heat External Conflicts: They’ve drawn heat from a powerful noble Tags: Disputed Inheritance Afflictions Mark ==================================================================================================== Hex 3516: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Battered front-line fortress Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Spatial Flux Magical Wonder ==================================================================================================== Hex 3521: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Business Relations With Their Market: Suspicious, they’re rumored to do vile things Major Figure: Buyer Seeking Takeover Minor Figure: Street Informer The Source of their Power in the Court: They’re the only one who can handle the workers well Internal Conflict: Someone’s been cooking the books External Conflicts: Bandits or paid thieves have plundered something Tags: Awkward Birth Ruling Regalia ==================================================================================================== Hex 3522: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Criminal Meet Rampant Experiment ==================================================================================================== Hex 3523: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Resort for nobles at ease Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Hiveminded Natives Distant Gate ==================================================================================================== Hex 3536: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Aristocratic Theme: Dissolution, falling apart from outside stress Major Figure: Ornamental Spouse Minor Figure: Hired Assassin The Source of their Power in the Court: They are the only legitimate heir to an important post Internal Conflict: Someone wants to make a very poor marriage choice External Conflicts: Hostile forces have attacked and ruined a court asset Tags: Diplomatic Demands Forbidden Romance ==================================================================================================== Hex 3546: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: City Existence rationale: It controls a vital defensive point Ruler: Military strongman Significant Local: Sinister crime boss Pressing problem: Displeased locals are rioting for some reason Locals to interact: City official looking for deniable agents Can offer: Connections with major nobility of the realm Tags: Unique Product Hidden Ruler ==================================================================================================== Hex 3551: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: Their herds or prey have led them here Ruler: Envoy of a patron power Significant Local: Adopted member Pressing problem: A sickness is raging through the tribe Locals to interact: Raid-taken slave looking for a way back home Can offer: Guidance and safe passage through their territory Tags: Brilliant Innovation Scars of War ==================================================================================================== Hex 3552: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: They were driven here by a dire enemy Ruler: Most charismatic native Significant Local: Wise man or woman Pressing problem: A settled group is hunting them as mortal foes Locals to interact: Curious young tribal interested in strangers Can offer: Slaves they’ve taken in raids or tribal wars Tags: Demihuman Populace Bad Neighbors ==================================================================================================== Hex 3553: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Gatehouse controlling a vital pass Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Useless Treasure Hiveminded Natives ==================================================================================================== Hex 3557: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Monument complex to lost glories Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: A wizard of dubious habits or goals Tags: Flooded Halls Dungeon Heart ==================================================================================================== Hex 3560: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Merchant prince Significant Local: Rich merchant Pressing problem: A major local industry is threatened by events Locals to interact: City official looking for deniable agents Can offer: Sophisticated and very valuable local products Tags: Mistreated Blighted Unique Product ====================================================================================================