__ __ / | / | / / / (___| ___ (___| ___ ___ (___ ___ ___ ( | )|___)(_/_ | | )| | )| |___ | )|___ | / |__ / / | |__/ | | / |__ __/ |__/ | __ / / / / / ( ___ (___ ___ ___ ___ ___ (___ ( __ ___ ___ ___ ___ ___ (___ ___ ___ | | )| |___)| )|___)|___ | | )|___)| )|___)| )| )| | )| ) | | / |__ |__ | |__ __/ |__ |__/ |__ | / |__ | |__/||__ |__/ | Based on the text of Worlds Without Numbers written by Kevin Crawford. You can download Worlds Without Numbers here: https://www.drivethrurpg.com/product/348791/Worlds-Without-Number You can download free version here: https://www.drivethrurpg.com/product/348809/Worlds-Without-Number-Free-Edition ==================================================================================================== This generator produces a list of hexes with PoI in accordance with Hex Points of Interest from p. 245 of Worlds Without Numbers rule book. Currently, a hexagonal map of 200 by 150 hexes is being generated. This size is taken from Robert Conley's popular fantasy building guidebook. You can read these recommendations at the link: https://batintheattic.blogspot.com/2009/08/how-to-make-fantasy-sandbox.html. Also, the generator uses different dice to determine the likelihood of finding a point of interest in a particular hex. The farther a hex is from the center of the map, the less likely it is to have a point of interest. Hexes with PoI generated: 538 Hexes totally: 2135 ==================================================================================================== Hex 0109: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Criminal Theme: Piracy, or helping pirates sell their goods Major Figure: Well-Placed Spy Minor Figure: Disreputable Priest The Source of their Power in the Court: They’ve special relations with the local rulers Internal Conflict: Someone’s knifed a fellow member again External Conflicts: The local law enforcement isn’t staying bought Tags: Awkward Birth Awesome Legitimacy ==================================================================================================== Hex 0111: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: A safe waypost on a trade route Ruler: A temple representative Significant Local: A gifted young peasant Pressing problem: A curse or magical woe is vexing the people Locals to interact: Ex-city dweller eager for contact with the worldly Can offer: Valuable local specialty product Tags: Population Boom Faded Remnant ==================================================================================================== Hex 0112: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Criminal Theme: Occult, offering forbidden magic to others Major Figure: Wicked Noble Patron Minor Figure: Oppressed Local The Source of their Power in the Court: They have a sinister magical gift or aptitude Internal Conflict: Someone’s picked up a very bad habit or addiction External Conflicts: A rival gang or group is moving on their territory Tags: Proxy Speaker Shining Successor ==================================================================================================== Hex 0125: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Outsider xenoforming engine Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Friendly Foes Hiveminded Natives ==================================================================================================== Hex 0132: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Tribe Existence rationale: It’s an unusually well-fortified safe place Ruler: No ruler past clan heads Significant Local: Trader with outsiders Pressing problem: A fearsome beast hunts them in the wilds Locals to interact: Leader with a natural suspicion about outsiders Can offer: Loot won in battle against another group Tags: Decaying Working Seat of Rule ==================================================================================================== Hex 0137: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Overgrown Tomb Uncanny Weather ==================================================================================================== Hex 0145: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Reality-stabilizing Working ruin Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: Friendly Foes Flooded Halls ==================================================================================================== Hex 0149: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Healing Terrain Abandoned Village ==================================================================================================== Hex 0150: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Taboo Territory Disused Mine ==================================================================================================== Hex 0154: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: A plant or animal grows very well here Ruler: A dreaded sorcerer Significant Local: Important artisan Pressing problem: Vital food stores have been lost or stolen Locals to interact: Starry-eyed young local swooning for adventurers Can offer: Favors from the lord who’s very fond of the village Tags: Incompetent Leaders Magical Academy ==================================================================================================== Hex 0155: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: Refuge for a despised minority or group Ruler: An organization’s envoy Significant Local: A youth who wants out Pressing problem: A curse or magical woe is vexing the people Locals to interact: Shifty native who wants some clueless accomplices Can offer: Heirloom magic item passed down to the leader Tags: Mistreated Blighted Corrupt Laws ==================================================================================================== Hex 0157: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Farm for now-feral valuable beasts Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Adventurers trying to make it a base Tags: Friendly Foes Limited Access ==================================================================================================== Hex 0161: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Village Existence rationale: Once a garrison outpost of a nation Ruler: The richest native there Significant Local: A gifted young peasant Pressing problem: A dangerous beast or foe is lurking near the place Locals to interact: Village priest in need of outside help Can offer: Favors from the lord who’s very fond of the village Tags: Rigid Castes Ancient Infrastructure ==================================================================================================== Hex 0205: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: Their herds or prey have led them here Ruler: Brutal but cunning chief Significant Local: Feared troublemaker Pressing problem: They killed someone who had very powerful allies Locals to interact: Near-outcast who wants a hand with some revenge Can offer: Knowledge of a hidden place of wealth Tags: Blood Feud Incompetent Leaders ==================================================================================================== Hex 0212: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Farm for now-feral valuable beasts Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: Aspiring Conqueror Monster Forge ==================================================================================================== Hex 0219: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Magical Springs Decayed Working ==================================================================================================== Hex 0239: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: It’s an unusually well-fortified safe place Ruler: Most charismatic native Significant Local: Adopted member Pressing problem: A settled group is hunting them as mortal foes Locals to interact: Leader with a natural suspicion about outsiders Can offer: Exotic and valuable tribal goods Tags: Warring Council Hidden Ruler ==================================================================================================== Hex 0243: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Working Wreckage Lost City ==================================================================================================== Hex 0244: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Secret operations base Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Distant Gate False Front ==================================================================================================== Hex 0250: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Monument complex to lost glories Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Experimental Lab Rigid Hierarchy ==================================================================================================== Hex 0251: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Aristocratic Theme: Ambition, of driving forward and upward Major Figure: Cadet Branch Lord Minor Figure: Hired Assassin The Source of their Power in the Court: The others fear violence or brutality from them Internal Conflict: Someone wants to make a very poor marriage choice External Conflicts: The local ruler has levied a harsh “gift” on the court Tags: Dark Secret Forbidden Romance ==================================================================================================== Hex 0253: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: Their herds or prey have led them here Ruler: No ruler past clan heads Significant Local: Tribe’s most eligible youth Pressing problem: Some are seeking a redder, more powerful god to serve Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: They’ll raid the party’s enemies for a share of the loot Tags: Warring Council Fallen Prosperity ==================================================================================================== Hex 0256: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Religious Their Relations With the Larger Faith: Subverted, controlled by a secular power Major Figure: Richest Lay Member Minor Figure: Temple Artisan The Source of their Power in the Court: They have a pious noble who backs them Internal Conflict: Someone came up with a very seductive heresy External Conflicts: A holy demagogue is preaching against the court Tags: Sublime Skill Rampant Corruption ==================================================================================================== Hex 0257: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Working Wreckage Bandit Lair ==================================================================================================== Hex 0260: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Familial Relations With Their Neighbors: Creditor, with many owing them payment Major Figure: Clan Duty Keeper Minor Figure: Family Priest The Source of their Power in the Court: They’re the heir to the chief bloodline of the clan Internal Conflict: The last leader recently died without a clear heir External Conflicts: The family’s rights are being trod on by the nobility Tags: Impure Blood Decadent Court ==================================================================================================== Hex 0313: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s magically warped somehow Tags: Hermitage Monstrous Beast ==================================================================================================== Hex 0315: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: A plant or animal grows very well here Ruler: The richest native there Significant Local: A charismatic priest Pressing problem: Noble quarrels have caused collateral damage Locals to interact: Gentry who wants no local gossip about their need Can offer: A magical service unique to a local tradition Tags: Heavy Fortification Inhuman Cooperation ==================================================================================================== Hex 0317: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: There is heavy resource extraction nearby faith Ruler: Criminal group catspaw Significant Local: Outcast group leader Pressing problem: The king or local ruler is making harsh demands Locals to interact: Desperate merchant trying to keep their business going Can offer: Large amounts of conventional coinage Tags: Cultural Center Foreign Enclave ==================================================================================================== Hex 0324: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: The leadership wants to find something here Ruler: Envoy of a patron power Significant Local: Wise man or woman Pressing problem: They’re impoverished and can’t reach new resources Locals to interact: Curious young tribal interested in strangers Can offer: Exotic and valuable tribal goods Tags: Xenophobic Locals Hidden Ruler ==================================================================================================== Hex 0325: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Ancient culture’s gathering site Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Monster Forge Desperate Hunger ==================================================================================================== Hex 0326: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: A safe waypost on a trade route Ruler: The richest native there Significant Local: A noble’s local reeve Pressing problem: A local bully and his friends are causing trouble Locals to interact: Ex-city dweller eager for contact with the worldly Can offer: A temple with potent healing magics available Tags: Demihuman Populace Raider Scourge ==================================================================================================== Hex 0329: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Familial Relations With Their Neighbors: Feared, for past acts or present threats Major Figure: Oldest Elder Minor Figure: Old Retainer The Source of their Power in the Court: Everyone in the family loves them very much Internal Conflict: One member is convinced another wants them dead External Conflicts: Their neighbors demand they fix a local problem Tags: Regency Council Rival Dreams ==================================================================================================== Hex 0334: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Remote Monastery Arratu Land ==================================================================================================== Hex 0336: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Psychic or tech communications site Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: False Front Shifting Interior ==================================================================================================== Hex 0337: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Lost City Treacherous Terrain ==================================================================================================== Hex 0341: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Repurposed ancient manufactory Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Lingering Curse Automaton Servants ==================================================================================================== Hex 0349: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Tribe Existence rationale: They’ve been trapped here by the situation Ruler: Envoy of a patron power Significant Local: Feared troublemaker Pressing problem: The tribe threatens to split under some feud or quarrel Locals to interact: Near-outcast who wants a hand with some revenge Can offer: Inherited relic or treasure they’ve kept Tags: Martial Tradition Hostile Terrain ==================================================================================================== Hex 0350: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: A charismatic leader bound them together Ruler: Most charismatic native Significant Local: Cunning tribal advisor Pressing problem: A curse has been laid on them for some collective sin Locals to interact: Curious young tribal interested in strangers Can offer: Inherited relic or treasure they’ve kept Tags: Faded Remnant Dueling Lords ==================================================================================================== Hex 0351: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Religious Their Relations With the Larger Faith: Populist, focusing on the poor lay believers Major Figure: Holy Oracle Minor Figure: Loud Reformer The Source of their Power in the Court: Their mastery of doctrine is unanswerable Internal Conflict: A member is screwing up an important court duty External Conflicts: Court property is being seized by a rival power Tags: Hopeless Rival Capricious Orders ==================================================================================================== Hex 0352: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Isolated Academy Decayed Working ==================================================================================================== Hex 0356: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Inscrutable Outsider art structure Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: Shifting Interior Lingering Curse ==================================================================================================== Hex 0409: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s fighting over a mate Tags: Motherlode Refugee Camp ==================================================================================================== Hex 0416: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Decayed Working Broken Infrastructure ==================================================================================================== Hex 0424: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: Here they can do the most damage to a foe Ruler: Foreigner turned ruler Significant Local: Feared troublemaker Pressing problem: A fearsome beast hunts them in the wilds Locals to interact: Raid-taken slave looking for a way back home Can offer: Slaves they’ve taken in raids or tribal wars Tags: Rigid Castes Xenophobic Locals ==================================================================================================== Hex 0427: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Tribe Existence rationale: Their herds or prey have led them here Ruler: Most charismatic native Significant Local: Tribe’s most eligible youth Pressing problem: The leader is becoming weak or acting foolishly Locals to interact: Youth determined to show how tribal ways are best Can offer: Loot won in battle against another group Tags: Guild Oligarchy Mistreated Blighted ==================================================================================================== Hex 0428: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Religious Their Relations With the Larger Faith: Venerable, old and greatly honored Major Figure: Stern Inquisitor Minor Figure: Temple Prostitute The Source of their Power in the Court: Local lay believers support them with money and help Internal Conflict: The greater faith declared a vital activity anathema External Conflicts: A noble adherent is demanding special concessions Tags: New Generation Hopeless Rival ==================================================================================================== Hex 0437: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Ancient Guardians Perilous Path ==================================================================================================== Hex 0442: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Grand fortress of major significance Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Adventurers trying to make it a base Tags: Desperate Hunger Wizards Lair ==================================================================================================== Hex 0446: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: Once a garrison outpost of a nation Ruler: The richest native there Significant Local: A half-savage shepherd Pressing problem: A curse or magical woe is vexing the people Locals to interact: Shifty native who wants some clueless accomplices Can offer: Heirloom magic item passed down to the leader Tags: Faded Remnant Plagued City ==================================================================================================== Hex 0450: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Fortified waystation Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Lingering Curse Religious Zealots ==================================================================================================== Hex 0456: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Weather-control Working ruin Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Recruiting Drive Magical Wonder ==================================================================================================== Hex 0459: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Battered front-line fortress Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Things Below Royal Refuge ==================================================================================================== Hex 0502: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Abandoned Village Toxic Ruins ==================================================================================================== Hex 0521: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Magical production facility Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Adventurers trying to make it a base Tags: Ancient Archives Invincible Delusion ==================================================================================================== Hex 0528: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: There is heavy resource extraction nearby faith Ruler: Council of oligarchs Significant Local: Local magistrate Pressing problem: Criminals have corrupted the local law enforcement Locals to interact: City official looking for deniable agents Can offer: Services of exceptionally skilled specialist professionals Tags: Upstart Faith Scars of War ==================================================================================================== Hex 0532: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Perilous Path Collapsed Deep ==================================================================================================== Hex 0536: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s magically warped somehow Tags: Working Wreckage Uncanny Weather ==================================================================================================== Hex 0546: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Working Wreckage Working Wreckage ==================================================================================================== Hex 0550: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s fighting over a mate Tags: Toxic Ruins Treacherous Terrain ==================================================================================================== Hex 0560: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Uncanny Weather Healing Terrain ==================================================================================================== Hex 0609: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: Tradition requires they come here Ruler: Brutal but cunning chief Significant Local: Feared troublemaker Pressing problem: A patron power is using them as expendable fodder Locals to interact: Youth determined to show how tribal ways are best Can offer: Plunder taken from a foreigner they’ve killed Tags: Lawless Class Secret Treachery ==================================================================================================== Hex 0611: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: Tradition requires they come here Ruler: Most charismatic native Significant Local: Tribal artisan Pressing problem: They’re impoverished and can’t reach new resources Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: Secret for accessing an otherwise sealed place Tags: Ancient Infrastructure Seat of Rule ==================================================================================================== Hex 0613: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: Decayed remnant of an ancient city Ruler: A hereditary headman Significant Local: A youth who wants out Pressing problem: Two families are in a long-running feud Locals to interact: Comparatively rich villager with a need Can offer: Large amounts of produce or local products Tags: Bad Neighbors Martial Tradition ==================================================================================================== Hex 0626: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Gentry-elected mayor Significant Local: Neighborhood patriarch Pressing problem: A rebel group denounces the city leader’s legitimacy Locals to interact: City official looking for deniable agents Can offer: Sophisticated and very valuable local products Tags: Secret Treachery Plagued City ==================================================================================================== Hex 0636: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Monument complex to lost glories Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: False Front Monster Forge ==================================================================================================== Hex 0643: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Museum of a lost nation Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Social outcasts looking for a haven Tags: Civil War Cyclical Doom ==================================================================================================== Hex 0645: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: They’ve been paid or induced to be here Ruler: Hereditary chieftain Significant Local: Feared troublemaker Pressing problem: A patron power is using them as expendable fodder Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: A magical elixir or substance they know how to make Tags: Criminal Bosses Heavy Fortification ==================================================================================================== Hex 0648: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Envoy of a patron power Significant Local: Feared troublemaker Pressing problem: A patron power is using them as expendable fodder Locals to interact: Near-outcast who wants a hand with some revenge Can offer: Secret for accessing an otherwise sealed place Tags: Plagued City Secret Treachery ==================================================================================================== Hex 0659: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Savage Hamlet Treacherous Terrain ==================================================================================================== Hex 0701: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s attacking someone right now Tags: Cursed Land Chokepoint ==================================================================================================== Hex 0704: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Massive ceremonial structure Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Dire Tombs Precious Resource ==================================================================================================== Hex 0716: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Mine or open pit for excavation Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Savage beasts of a dangerous kind Tags: Desperate Hunger Precious Resource ==================================================================================================== Hex 0735: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Sprawling slum of shanties and huts Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Social outcasts looking for a haven Tags: Distant Gate Lethal Treasure ==================================================================================================== Hex 0736: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Hidden bunker or strongpoint Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Flooded Halls Royal Refuge ==================================================================================================== Hex 0740: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Destroyed camp or extraction site Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Feral Magic Desperate Hunger ==================================================================================================== Hex 0742: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Military training camp Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Religious Zealots Sealed Evil ==================================================================================================== Hex 0743: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: A safe base for salvage or ruin plundering Ruler: The richest native there Significant Local: A gifted young peasant Pressing problem: A new religion is making trouble with the old Locals to interact: Shifty native who wants some clueless accomplices Can offer: A magical service unique to a local tradition Tags: Inherited Architecture Cultural Center ==================================================================================================== Hex 0744: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Royal viceroy Significant Local: Sinister crime boss Pressing problem: A recent calamity has done major infrastructure damage Locals to interact: Curious urchin who trades in local news and events Can offer: Rare occult components or magical products Tags: Bad Neighbors Plagued City ==================================================================================================== Hex 0748: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Chokepoint Cursed Land ==================================================================================================== Hex 0749: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Familial Relations With Their Neighbors: Loners, not disliked but not close to any Major Figure: Adopted Member Minor Figure: Acquainted Noble The Source of their Power in the Court: They have access to secret magical items or powers Internal Conflict: A member is selfishly trading on the clan’s reputation External Conflicts: The local ruler doesn’t like their influence and power Tags: Dark Secret Foreign Ties ==================================================================================================== Hex 0750: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Blighted Tribe Hermitage ==================================================================================================== Hex 0818: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Mine or open pit for excavation Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Useless Treasure Sealed Evil ==================================================================================================== Hex 0820: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s magically warped somehow Tags: Ancient Guardians Lost City ==================================================================================================== Hex 0822: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Cryptic Art Sculpted Terrain ==================================================================================================== Hex 0829: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Familial Relations With Their Neighbors: Needed, for a particular trait or person Major Figure: Adopted Member Minor Figure: Useful Tradesman The Source of their Power in the Court: They own great amounts of personal wealth Internal Conflict: The leader is betting big on a risky, unpopular scheme External Conflicts: The local ruler doesn’t like their influence and power Tags: Devils Bargain Forbidden Romance ==================================================================================================== Hex 0831: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It’s a stronghold of a local subculture Ruler: Major clerical figure Significant Local: Decadent noble Pressing problem: Raiders are scourging local trade routes Locals to interact: City official looking for deniable agents Can offer: Connections with major nobility of the realm Tags: Pilgrimage Site Widespread Prosperity ==================================================================================================== Hex 0835: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Ruined Fortification Beast Swarm ==================================================================================================== Hex 0836: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Working Wreckage Outsider Enclave ==================================================================================================== Hex 0841: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Familial Relations With Their Neighbors: Loners, not disliked but not close to any Major Figure: Black Sheep Minor Figure: Blackmailer The Source of their Power in the Court: They hold the deed to some critical family property Internal Conflict: A member’s bloodline is clouded by suspicion External Conflicts: The local ruler doesn’t like their influence and power Tags: New Generation Lost Purpose ==================================================================================================== Hex 0845: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Business Relations With Their Market: Resentful, they deal harshly and graspingly Major Figure: Noble Patron Minor Figure: Best Customer The Source of their Power in the Court: They handle purchases for a critical customer Internal Conflict: Someone lost a large sum of funds to theft or error External Conflicts: They’ve insulted or offended the nobility somehow Tags: Impure Blood Rival Dreams ==================================================================================================== Hex 0847: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Chokepoint Twisted Fauna ==================================================================================================== Hex 0849: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Criminal Meet Remote Monastery ==================================================================================================== Hex 0852: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Inhabited natural feature or cave Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Wizards Lair Hidden Within ==================================================================================================== Hex 0855: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Criminal Theme: Theft, whether burglary or banditry Major Figure: Outcast Sorcerer Minor Figure: Tired Harlot The Source of their Power in the Court: They’ve seduced the court’s leadership Internal Conflict: Someone’s knifed a fellow member again External Conflicts: A rival gang or group is moving on their territory Tags: Hidden Blight Excess Heirs ==================================================================================================== Hex 0857: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s fighting over a mate Tags: Demihuman Community Isolated Academy ==================================================================================================== Hex 0861: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Tribe Existence rationale: They were driven here by a dire enemy Ruler: Foreigner turned ruler Significant Local: Tribal artisan Pressing problem: A sickness is raging through the tribe Locals to interact: Raid-taken slave looking for a way back home Can offer: Some young tribals willing to go with the party Tags: Blood Feud Warring Council ==================================================================================================== Hex 0906: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: Once a garrison outpost of a nation Ruler: A popularly-chosen chief Significant Local: A noble’s local reeve Pressing problem: An upstart newcomer is disrupting the native hierarchy Locals to interact: Shifty native who wants some clueless accomplices Can offer: Heirloom magic item passed down to the leader Tags: Hostile Terrain Miserable Penury ==================================================================================================== Hex 0909: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Fishery or salt extraction site Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Sacrificial Bargain Fallen Sanctuary ==================================================================================================== Hex 0913: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Gentry-elected mayor Significant Local: Famous courtesan Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: Guard chief suspicious of potential troublemakers Can offer: Large amounts of conventional coinage Tags: Seat of Rule Sinking City ==================================================================================================== Hex 0918: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: Once a garrison outpost of a nation Ruler: A cruel and feared bullye Significant Local: A youth who wants out Pressing problem: Noble quarrels have caused collateral damage Locals to interact: Social outcast who can’t ask any local for help Can offer: Ownership of an abandoned farm or structure Tags: Decaying Working Hostile Terrain ==================================================================================================== Hex 0920: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Brutal but cunning chief Significant Local: Tribal slave Pressing problem: A curse has been laid on them for some collective sin Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: Inherited relic or treasure they’ve kept Tags: Neglectful Ruler Martial Tradition ==================================================================================================== Hex 0921: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Inexplicable sacred structure Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Adventurers trying to make it a base Tags: Monster Forge Flooded Halls ==================================================================================================== Hex 0930: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: It’s a stronghold of a local subculture Ruler: Merchant prince Significant Local: City watch chief Pressing problem: The rulers have gravely offended a local religion Locals to interact: Newcomer peasant haplessly looking for assistance Can offer: Absentee ownership of rural villages or manors Tags: Hidden Ruler Unique Product ==================================================================================================== Hex 0934: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Lost pilgrimage destination Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Raider Lair Monster Forge ==================================================================================================== Hex 0936: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Prison-monastery for heretics Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Lingering Curse Spatial Flux ==================================================================================================== Hex 0937: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Lost pilgrimage destination Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Hostile Environment Living Dungeon ==================================================================================================== Hex 0939: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Battered front-line fortress Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Flooded Halls Taboo Place ==================================================================================================== Hex 0940: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s fighting over a mate Tags: Taboo Territory Ancient Monument ==================================================================================================== Hex 0942: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s magically warped somehow Tags: Abandoned Village Broken Infrastructure ==================================================================================================== Hex 0944: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Business Relations With Their Market: Novel, they’re new to the market here Major Figure: Noble Patron Minor Figure: Shop Clerk The Source of their Power in the Court: They had the idea that made the business work Internal Conflict: A customer is proving both critical and intolerable External Conflicts: An enemy is sabotaging an important workshop Tags: Cultural Insignia Outside Debts ==================================================================================================== Hex 0950: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Disused Mine Twisted Fauna ==================================================================================================== Hex 0953: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Business Relations With Their Market: Novel, they’re new to the market here Major Figure: Innovative Worker Minor Figure: Best Customer The Source of their Power in the Court: They handle purchases for a critical customer Internal Conflict: Someone’s been cooking the books External Conflicts: A noble wants to force his own pet business into place Tags: Sudden Strength Ancestral Obligation ==================================================================================================== Hex 0959: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: Tradition requires they come here Ruler: Foreigner turned ruler Significant Local: Skilled scout Pressing problem: A patron power is using them as expendable fodder Locals to interact: Low-status native trying to acquire outside support Can offer: Exotic and valuable tribal goods Tags: Magical Academy Xenophobic Locals ==================================================================================================== Hex 1002: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Place of some holy trial or test Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Adventurers trying to make it a base Tags: False Front Surfacer Hideout ==================================================================================================== Hex 1008: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It controls a vital defensive point Ruler: Royal viceroy Significant Local: City watch chief Pressing problem: A private war threatens with another major city Locals to interact: City official looking for deniable agents Can offer: Formal citizenship and the rights of a local Tags: Sinking City Warring Council ==================================================================================================== Hex 1011: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Business Relations With Their Market: Shabby, their goods cheap and minimal Major Figure: Business Owner Minor Figure: Neighboring Businessman The Source of their Power in the Court: They had the idea that made the business work Internal Conflict: The deed to some vital property has been lost External Conflicts: They’re trying to swallow a rival business Tags: Inept Ruler Capricious Orders ==================================================================================================== Hex 1023: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Criminal Theme: Extortion, using brute force and threats Major Figure: Leader’s Concubine Minor Figure: Tired Harlot The Source of their Power in the Court: They’ve special relations with the local rulers Internal Conflict: Someone’s picked up a very bad habit or addiction External Conflicts: They’re meddling with an extremely dangerous target Tags: Iron Law Fatal Extravagance ==================================================================================================== Hex 1024: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Tribe Existence rationale: It’s an unusually well-fortified safe place Ruler: Most charismatic native Significant Local: Feared troublemaker Pressing problem: A rival group has taken over their hunting grounds Locals to interact: Near-outcast who wants a hand with some revenge Can offer: A magical elixir or substance they know how to make Tags: Corrupt Laws Dueling Lords ==================================================================================================== Hex 1025: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Chokepoint Blighted Tribe ==================================================================================================== Hex 1034: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: Refuge for a despised minority or group Ruler: A reeve picked by a lord Significant Local: The village harlot Pressing problem: A new religion is making trouble with the old Locals to interact: Burly local militiaman who watches new faces here Can offer: A map or secret leading to a Deep or plunder site Tags: Decaying Working Theocratic Authorities ==================================================================================================== Hex 1035: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Tribe Existence rationale: They’ve been trapped here by the situation Ruler: Foreigner turned ruler Significant Local: Tribal artisan Pressing problem: A fearsome beast hunts them in the wilds Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: Some young tribals willing to go with the party Tags: Faded Remnant Lawless Class ==================================================================================================== Hex 1036: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s magically warped somehow Tags: Collapsed Deep Historical Survival ==================================================================================================== Hex 1040: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Chief magistrate Significant Local: City watch chief Pressing problem: A rebel group denounces the city leader’s legitimacy Locals to interact: Wealthy merchant who wants unknown outside help Can offer: Sophisticated and very valuable local products Tags: Incompetent Leaders Trade Hub ==================================================================================================== Hex 1042: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Enormous musical structure Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Limited Access Lingering Curse ==================================================================================================== Hex 1045: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Shrine repurposed for a newer god Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Lingering Curse Experimental Lab ==================================================================================================== Hex 1047: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Religious Their Relations With the Larger Faith: Venerable, old and greatly honored Major Figure: Stern Inquisitor Minor Figure: Slave of the Faith The Source of their Power in the Court: They’re an expert at seduction and manipulation Internal Conflict: Poverty or need is forcing them to compromise piety External Conflicts: The ruler is trying to suborn control over the court Tags: Rival Dreams Outside Debts ==================================================================================================== Hex 1048: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Weather-control Working ruin Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: A wizard of dubious habits or goals Tags: Monster Forge Dungeon Heart ==================================================================================================== Hex 1049: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Healing Terrain Devil Grove ==================================================================================================== Hex 1056: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Tribe Existence rationale: Here they can do the most damage to a foe Ruler: Wizened elder Significant Local: Seer or shaman Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Envoy of another group suspicious of other influences Can offer: Guidance and safe passage through their territory Tags: Seat of Rule Faded Remnant ==================================================================================================== Hex 1059: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Managed woodland gone feral Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Friendly Foes Desperate Hunger ==================================================================================================== Hex 1060: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Farm for now-feral valuable beasts Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: A hapless garrison of local troops Tags: Ancient Archives Infectious Miasma ==================================================================================================== Hex 1105: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Familial Relations With Their Neighbors: Envied, resented by jealous neighbors Major Figure: Clan Duty Keeper Minor Figure: Moneylender The Source of their Power in the Court: Their capacity for violence is fearsome to others Internal Conflict: A cadet branch is fighting to seize control External Conflicts: Their vital interests are making trouble for neighbors Tags: Dark Secret Blandished Leadership ==================================================================================================== Hex 1112: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Bandit Lair Twisted Fauna ==================================================================================================== Hex 1120: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: Seers or shamans said it was ordained Ruler: Brutal but cunning chief Significant Local: Adopted member Pressing problem: A fearsome beast hunts them in the wilds Locals to interact: Tribal trader who wants access to outside goods Can offer: Slaves they’ve taken in raids or tribal wars Tags: Foreign Enclave Corrupt Laws ==================================================================================================== Hex 1124: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Familial Relations With Their Neighbors: Creditor, with many owing them payment Major Figure: Stern Traditionalist Minor Figure: Disowned Wastrel The Source of their Power in the Court: They hold the deed to some critical family property Internal Conflict: The new generation is ignoring old, painful duties External Conflicts: A member committed adultery with the wrong person Tags: Regency Council Ministerial Capture ==================================================================================================== Hex 1132: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Aristocratic Theme: Resentment, bitter at their rivals’ crimes Major Figure: Ornamental Spouse Minor Figure: Footman The Source of their Power in the Court: The others fear violence or brutality from them Internal Conflict: A court servant is blackmailing their employer External Conflicts: A reckless member has incurred a group’s anger Tags: Threatened Violence Sublime Skill ==================================================================================================== Hex 1134: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Criminal Theme: Smuggling, sneaking in untaxed goods Major Figure: Well-Placed Spy Minor Figure: Protected Merchant The Source of their Power in the Court: They have a sinister magical gift or aptitude Internal Conflict: Someone’s picked up a very bad habit or addiction External Conflicts: A sorcerer has a grudge against the group Tags: Shining Successor Poisonous Cliques ==================================================================================================== Hex 1135: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: A reeve picked by a lord Significant Local: A major landowner Pressing problem: Vital food stores have been lost or stolen Locals to interact: Social outcast who can’t ask any local for help Can offer: Valuable local specialty product Tags: Corrupt Laws Guild Oligarchy ==================================================================================================== Hex 1141: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Criminal Theme: Extortion, using brute force and threats Major Figure: Wicked Noble Patron Minor Figure: Oppressed Local The Source of their Power in the Court: Their charisma has gotten them a lot of supporters Internal Conflict: Two members are fighting over another’s affections External Conflicts: A local religion has a particular enmity with them Tags: Splendid Seat Cadet Branches ==================================================================================================== Hex 1142: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Religious Their Relations With the Larger Faith: Carceral, a punishment-post for wrongdoers Major Figure: Sacred Figurehead Minor Figure: Temple Prostitute The Source of their Power in the Court: Local lay believers support them with money and help Internal Conflict: The clergy have taken up a costly and wicked habit External Conflicts: A noble adherent is demanding special concessions Tags: New Generation Diplomatic Demands ==================================================================================================== Hex 1143: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Criminal Theme: Smuggling, sneaking in untaxed goods Major Figure: Wicked Noble Patron Minor Figure: Scabby Beggar The Source of their Power in the Court: They’ve seduced the court’s leadership Internal Conflict: A deed’s profits were unfairly split with the members External Conflicts: They’re meddling with an extremely dangerous target Tags: Threatened Violence Ruling Regalia ==================================================================================================== Hex 1145: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Military Outpost Precious Game ==================================================================================================== Hex 1146: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Outsider xenoforming engine Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Hidden Within Useless Treasure ==================================================================================================== Hex 1149: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Aristocratic Theme: Resentment, bitter at their rivals’ crimes Major Figure: Senior Relative Minor Figure: Amusing Performer The Source of their Power in the Court: They are the only legitimate heir to an important post Internal Conflict: A danger exists in or near the court’s own seat External Conflicts: A traitor to the court is helping a rival group’s attacks Tags: New Opportunity New Generation ==================================================================================================== Hex 1155: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Resort for nobles at ease Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Savage beasts of a dangerous kind Tags: Dungeon Heart False Front ==================================================================================================== Hex 1156: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Toxic Ruins Hermitage ==================================================================================================== Hex 1159: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Magical Springs Historical Survival ==================================================================================================== Hex 1160: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Managed woodland gone feral Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: A hapless garrison of local troops Tags: Decrepit Structure Wizards Lair ==================================================================================================== Hex 1206: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Magically-gifted chief Significant Local: Barely-tolerated wretch Pressing problem: Some are seeking a redder, more powerful god to serve Locals to interact: Youth determined to show how tribal ways are best Can offer: Slaves they’ve taken in raids or tribal wars Tags: Rigid Castes Broken Spirits ==================================================================================================== Hex 1215: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Abandoned Village Migration Path ==================================================================================================== Hex 1220: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: Once a garrison outpost of a nation Ruler: A popularly-chosen chief Significant Local: A half-savage shepherd Pressing problem: Vital food stores have been lost or stolen Locals to interact: Shifty native who wants some clueless accomplices Can offer: Contacts with rural bandits or criminal rings Tags: Xenophobic Locals Guild Oligarchy ==================================================================================================== Hex 1232: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: It’s built around an ancient Working Ruler: Gentry-elected mayor Significant Local: Head of a major temple Pressing problem: A major local industry is threatened by events Locals to interact: Foreigner looking for fellow strangers to help Can offer: Sophisticated and very valuable local products Tags: Dueling Lords Plagued City ==================================================================================================== Hex 1234: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Holy man or woman Significant Local: Cunning tribal advisor Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Near-outcast who wants a hand with some revenge Can offer: Plunder taken from a foreigner they’ve killed Tags: Secret Treachery Inhuman Cooperation ==================================================================================================== Hex 1236: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Religious Their Relations With the Larger Faith: Populist, focusing on the poor lay believers Major Figure: Gifted Healer Minor Figure: Fanatical Zealot The Source of their Power in the Court: They’re an expert at seduction and manipulation Internal Conflict: A forbidden relationship has formed among clergy External Conflicts: An outside cleric is trying to claim leadership Tags: Recent Brutality Waning Wealth ==================================================================================================== Hex 1238: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Now-incomprehensible wreckage Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Friendly Foes Feral Magic ==================================================================================================== Hex 1243: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Beast Swarm Bandit Lair ==================================================================================================== Hex 1248: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Business Relations With Their Market: Curious, they’ve come up with a new thing Major Figure: Buyer Seeking Takeover Minor Figure: Best Customer The Source of their Power in the Court: They have information on the owner’s criminal doings Internal Conflict: Someone’s been cooking the books External Conflicts: Someone’s tainting or ruining a critical resource input Tags: New Opportunity Inept Ruler ==================================================================================================== Hex 1253: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Bandit Lair Treacherous Terrain ==================================================================================================== Hex 1255: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Tribe Existence rationale: They’ve been trapped here by the situation Ruler: Brutal but cunning chief Significant Local: Best hunter in the tribe Pressing problem: A patron power is using them as expendable fodder Locals to interact: Low-status native trying to acquire outside support Can offer: Slaves they’ve taken in raids or tribal wars Tags: Heavy Fortification Mistreated Blighted ==================================================================================================== Hex 1258: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: Tradition requires they come here Ruler: Outsider or alien lord Significant Local: Feared troublemaker Pressing problem: A curse has been laid on them for some collective sin Locals to interact: Low-status native trying to acquire outside support Can offer: Knowledge of a hidden place of wealth Tags: Corrupt Laws Magical Academy ==================================================================================================== Hex 1260: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Blighted Tribe Lost City ==================================================================================================== Hex 1303: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Criminal Theme: Blackmail, preying on the wealthy Major Figure: Brutal Kneebreaker Minor Figure: Oppressed Local The Source of their Power in the Court: They’re independently wealthy and doing it for fun Internal Conflict: They’re overdoing the crime and drawing excess heat External Conflicts: They’ve drawn heat from a powerful noble Tags: Ministerial Capture New Opportunity ==================================================================================================== Hex 1306: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s attacking someone right now Tags: Outsider Enclave Magical Springs ==================================================================================================== Hex 1311: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Labyrinthine Tangle Historical Survival ==================================================================================================== Hex 1317: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: It’s built around an ancient Working Ruler: Royal viceroy Significant Local: Rich merchant Pressing problem: The king or local ruler is making harsh demands Locals to interact: Criminal with a mind to use naive newcomers Can offer: Rare occult components or magical products Tags: Enemy Within Toxic Economy ==================================================================================================== Hex 1320: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Aristocratic Theme: Paralysis, trapped in some internal crisis Major Figure: Jester or Pet Artist Minor Figure: Hired Assassin The Source of their Power in the Court: They are the only legitimate heir to an important post Internal Conflict: Someone is pursuing someone else’s spouse or fiance External Conflicts: A traitor to the court is helping a rival group’s attacks Tags: Ancestral Obligation Restive Lessers ==================================================================================================== Hex 1322: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Village Existence rationale: A safe base for salvage or ruin plundering Ruler: A popularly-chosen chief Significant Local: Important artisan Pressing problem: Noble quarrels have caused collateral damage Locals to interact: An ambitious local who wants to get to the city Can offer: An unusually large amount of saved coinage Tags: Pilgrimage Site Incompetent Leaders ==================================================================================================== Hex 1323: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s fighting over a mate Tags: Broken Infrastructure Labyrinthine Tangle ==================================================================================================== Hex 1334: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Ancient Monument Magical Springs ==================================================================================================== Hex 1339: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Familial Relations With Their Neighbors: Loners, not disliked but not close to any Major Figure: Reckless Innovator Minor Figure: Secret Lover The Source of their Power in the Court: They’re the heir to the chief bloodline of the clan Internal Conflict: A very important young talent has turned rebellious External Conflicts: A member committed adultery with the wrong person Tags: Iron Law Regency Council ==================================================================================================== Hex 1342: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Village Existence rationale: Holy ground or a temple to a particular faith Ruler: A pragmatic warlord Significant Local: A charismatic priest Pressing problem: A curse or magical woe is vexing the people Locals to interact: Burly local militiaman who watches new faces here Can offer: Large amounts of produce or local products Tags: Upstart Faith Toxic Economy ==================================================================================================== Hex 1343: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: Seers or shamans said it was ordained Ruler: Envoy of a patron power Significant Local: Seer or shaman Pressing problem: The leader is becoming weak or acting foolishly Locals to interact: Curious young tribal interested in strangers Can offer: Guidance and safe passage through their territory Tags: Mistreated Blighted Fallen Prosperity ==================================================================================================== Hex 1345: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s fighting over a mate Tags: Ancient Guardians Isolated Academy ==================================================================================================== Hex 1349: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Demihuman Community Chokepoint ==================================================================================================== Hex 1350: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Mine or open pit for excavation Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Living Dungeon Religious Zealots ==================================================================================================== Hex 1353: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Fortified waystation Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Taboo Place Monster Forge ==================================================================================================== Hex 1355: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Brutal but cunning chief Significant Local: Tribal slave Pressing problem: They’re impoverished and can’t reach new resources Locals to interact: Near-outcast who wants a hand with some revenge Can offer: Secret for accessing an otherwise sealed place Tags: Ancient Infrastructure Xenophobic Locals ==================================================================================================== Hex 1358: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Twisted Fauna Chokepoint ==================================================================================================== Hex 1359: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Treacherous Terrain Historical Survival ==================================================================================================== Hex 1360: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Inscrutable Outsider art structure Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Friendly Foes Rigid Hierarchy ==================================================================================================== Hex 1416: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: A pragmatic warlord Significant Local: The worst local bully Pressing problem: An upstart newcomer is disrupting the native hierarchy Locals to interact: Social outcast who can’t ask any local for help Can offer: Favors from the lord who’s very fond of the village Tags: Lawless Class Unique Product ==================================================================================================== Hex 1431: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: It’s a trade nexus that has greatly prospered Ruler: Criminal group catspaw Significant Local: Decadent noble Pressing problem: A recent calamity has done major infrastructure damage Locals to interact: Native too infamous for other locals to deal with them Can offer: Services of exceptionally skilled specialist professionals Tags: Martial Tradition Plagued City ==================================================================================================== Hex 1434: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Familial Relations With Their Neighbors: Scorned, derided for some deed or trait Major Figure: Ambitious Scion Minor Figure: Old Retainer The Source of their Power in the Court: They have many capable, loyal children Internal Conflict: A member is selfishly trading on the clan’s reputation External Conflicts: The family’s rights are being trod on by the nobility Tags: Shining Successor Decadent Court ==================================================================================================== Hex 1435: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Tribe Existence rationale: Here they can do the most damage to a foe Ruler: Magically-gifted chief Significant Local: Tribe’s most eligible youth Pressing problem: The tribe threatens to split under some feud or quarrel Locals to interact: Low-status native trying to acquire outside support Can offer: A magical elixir or substance they know how to make Tags: Criminal Bosses Guild Oligarchy ==================================================================================================== Hex 1438: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Beast Swarm Hermitage ==================================================================================================== Hex 1440: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: A hereditary headman Significant Local: The village harlot Pressing problem: An upstart newcomer is disrupting the native hierarchy Locals to interact: Village leader who wants expendable help Can offer: A magical service unique to a local tradition Tags: Decadent Locals Ancient Infrastructure ==================================================================================================== Hex 1442: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Business Relations With Their Market: Resentful, they deal harshly and graspingly Major Figure: Corrupt Lieutenant Minor Figure: Neighboring Businessman The Source of their Power in the Court: They keep the local nobility from sucking it dry Internal Conflict: A secret flaw has been discovered in the product External Conflicts: A local religious group has become angry with them Tags: Cadet Branches Blandished Leadership ==================================================================================================== Hex 1445: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: A self-ruled home for demihuman residents Ruler: A cruel and feared bullye Significant Local: The worst local bully Pressing problem: Vital food stores have been lost or stolen Locals to interact: An ambitious local who wants to get to the city Can offer: Large amounts of produce or local products Tags: Enemy Within Bad Neighbors ==================================================================================================== Hex 1449: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s attacking someone right now Tags: Nomad Camp Collapsed Deep ==================================================================================================== Hex 1454: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Beast Swarm Refugee Camp ==================================================================================================== Hex 1458: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Aristocratic Theme: Exoticism, following strange outside ways Major Figure: Lord/Lady Minor Figure: Heir’s Tutor The Source of their Power in the Court: They have a very effective spy ring in their service Internal Conflict: Someone is pursuing someone else’s spouse or fiance External Conflicts: A traitor to the court is helping a rival group’s attacks Tags: Foreign Ties Splendid Seat ==================================================================================================== Hex 1461: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: Holy ground or a temple to a particular faith Ruler: A patriarch or matriarch Significant Local: The worst local bully Pressing problem: A local bully and his friends are causing trouble Locals to interact: Village priest in need of outside help Can offer: Young locals willing to take service with the party Tags: Rebel Stronghold Fallen Prosperity ==================================================================================================== Hex 1503: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Criminal Theme: Fencing, selling hot goods untraceably Major Figure: Wicked Noble Patron Minor Figure: Would-be Client The Source of their Power in the Court: They’ve seduced the court’s leadership Internal Conflict: A recent catastrophe depleted the court’s wealth External Conflicts: Their territory has become very inhospitable to them Tags: Restive Lessers Fatal Extravagance ==================================================================================================== Hex 1506: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Twisted Fauna Remnant Road ==================================================================================================== Hex 1508: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Battlefield littered with fortifications Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Shifting Interior Distant Gate ==================================================================================================== Hex 1512: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s fighting over a mate Tags: Beast Swarm Blighted Tribe ==================================================================================================== Hex 1513: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Motherlode Abandoned Village ==================================================================================================== Hex 1515: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Criminal Theme: Theft, whether burglary or banditry Major Figure: Leader’s Concubine Minor Figure: Aspiring Member The Source of their Power in the Court: They’ve seduced the court’s leadership Internal Conflict: The leader’s suffering from increasing paranoia External Conflicts: A noble or ruler wants to use them for their own ends Tags: Decadent Court Outside Debts ==================================================================================================== Hex 1517: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Collapsed Deep Remnant Road ==================================================================================================== Hex 1520: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Familial Relations With Their Neighbors: Revered, held in dread and awe by most Major Figure: Ambitious Scion Minor Figure: Disowned Wastrel The Source of their Power in the Court: They have extensive contacts in other families Internal Conflict: The leader is betting big on a risky, unpopular scheme External Conflicts: A diplomatic marriage has turned out very badly Tags: Rampant Corruption Threatened Violence ==================================================================================================== Hex 1524: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Religious Their Relations With the Larger Faith: Sectarian, a stronghold of a particular faction Major Figure: Guard Captain Minor Figure: Corrupt Priest The Source of their Power in the Court: They have acknowledged magical skills Internal Conflict: The leader and their chief rival sabotage each other External Conflicts: A rival sect is moving on their unofficial territory Tags: Awkward Birth False Prize ==================================================================================================== Hex 1536: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s fighting over a mate Tags: Ruined Fortification Broken Infrastructure ==================================================================================================== Hex 1537: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: It’s a stronghold of a local subculture Ruler: Criminal group catspaw Significant Local: Rich merchant Pressing problem: A private war threatens with another major city Locals to interact: Criminal with a mind to use naive newcomers Can offer: Connections with major nobility of the realm Tags: Decaying Working Hidden Ruler ==================================================================================================== Hex 1541: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Massive ceremonial structure Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Cyclical Doom Desperate Hunger ==================================================================================================== Hex 1548: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: A plant or animal grows very well here Ruler: A pragmatic warlord Significant Local: A gifted young peasant Pressing problem: A dangerous beast or foe is lurking near the place Locals to interact: Clan patriarch who doesn’t want to use their own kin Can offer: A temple with potent healing magics available Tags: Demihuman Populace Sinking City ==================================================================================================== Hex 1550: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: It’s a trade nexus that has greatly prospered Ruler: Hereditary lord Significant Local: Head of a major temple Pressing problem: A rebel group denounces the city leader’s legitimacy Locals to interact: Foreigner looking for fellow strangers to help Can offer: Large amounts of conventional coinage Tags: Xenophobic Locals Sinking City ==================================================================================================== Hex 1554: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Familial Relations With Their Neighbors: Envied, resented by jealous neighbors Major Figure: Oldest Elder Minor Figure: Useful Tradesman The Source of their Power in the Court: They have many capable, loyal children Internal Conflict: An important member’s spouse is having an affair External Conflicts: A member committed adultery with the wrong person Tags: Ancestral Obligation Proxy Speaker ==================================================================================================== Hex 1556: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Farm for now-feral valuable beasts Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Aspiring Conqueror Outsider Domain ==================================================================================================== Hex 1558: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: Their herds or prey have led them here Ruler: Brutal but cunning chief Significant Local: Tribal slave Pressing problem: A patron power is using them as expendable fodder Locals to interact: Youth determined to show how tribal ways are best Can offer: Knowledge of a hidden place of wealth Tags: Enemy Within Plagued City ==================================================================================================== Hex 1560: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Rural grange with outbuildings Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Precious Resource Recruiting Drive ==================================================================================================== Hex 1602: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Business Relations With Their Market: Apathetic, with customers losing interest Major Figure: Noble Patron Minor Figure: Best Customer The Source of their Power in the Court: The business is built on property they own or control Internal Conflict: Someone lost a large sum of funds to theft or error External Conflicts: Someone’s tainting or ruining a critical resource input Tags: Waning Wealth False Prize ==================================================================================================== Hex 1603: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Toxic Ruins Outsider Enclave ==================================================================================================== Hex 1611: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Massive ceremonial structure Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Hospitable Natives Cyclical Doom ==================================================================================================== Hex 1616: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: No ruler past clan heads Significant Local: Seer or shaman Pressing problem: The tribe threatens to split under some feud or quarrel Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: They’ll raid the party’s enemies for a share of the loot Tags: Unique Product Pilgrimage Site ==================================================================================================== Hex 1622: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Huge ancient dam Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Failed Intrusion Flooded Halls ==================================================================================================== Hex 1623: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Disused Mine Nomad Camp ==================================================================================================== Hex 1626: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: It’s a stronghold of a local subculture Ruler: Military strongman Significant Local: Demihuman enclave head Pressing problem: A rebel group denounces the city leader’s legitimacy Locals to interact: Criminal with a mind to use naive newcomers Can offer: Blessings from major clergy or high priests Tags: Guild Oligarchy Martial Tradition ==================================================================================================== Hex 1639: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Subterranean transit tunnels Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Spatial Flux False Front ==================================================================================================== Hex 1641: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Ancient road through an obstacle Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Lingering Curse Surfacer Hideout ==================================================================================================== Hex 1645: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Nomad Camp Toxic Ruins ==================================================================================================== Hex 1649: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: A self-ruled home for demihuman residents Ruler: A pragmatic warlord Significant Local: Important artisan Pressing problem: An ambiguous land dispute is getting bloody Locals to interact: Village leader who wants expendable help Can offer: An unusually large amount of saved coinage Tags: Decadent Locals New Industry ==================================================================================================== Hex 1658: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Savage Hamlet Migration Path ==================================================================================================== Hex 1659: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Village Existence rationale: Refuge for a despised minority or group Ruler: A temple representative Significant Local: A noble’s local reeve Pressing problem: Vital food stores have been lost or stolen Locals to interact: Village priest in need of outside help Can offer: An unusually large amount of saved coinage Tags: Broken Spirits Decaying Working ==================================================================================================== Hex 1660: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Massive ceremonial structure Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: Dire Tombs Civil War ==================================================================================================== Hex 1715: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Tribe Existence rationale: It’s an unusually well-fortified safe place Ruler: Hereditary chieftain Significant Local: Wise man or woman Pressing problem: A sickness is raging through the tribe Locals to interact: Leader with a natural suspicion about outsiders Can offer: Inherited relic or treasure they’ve kept Tags: Inherited Architecture Monstrous Tribute ==================================================================================================== Hex 1724: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Religious Their Relations With the Larger Faith: Pioneering, a new missionary establishment Major Figure: Temple Treasurer Minor Figure: Sick Petitioner The Source of their Power in the Court: Their mastery of doctrine is unanswerable Internal Conflict: A forbidden relationship has formed among clergy External Conflicts: A holy demagogue is preaching against the court Tags: Decadent Court Lost Purpose ==================================================================================================== Hex 1730: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Abandoned school or study center Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Secret Alliance Decrepit Structure ==================================================================================================== Hex 1733: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Twisted Fauna Abandoned Village ==================================================================================================== Hex 1734: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Managed woodland gone feral Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: False Front Recruiting Drive ==================================================================================================== Hex 1735: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Aristocratic Theme: Nobility, a sense of obligation to their people Major Figure: Ruler’s Mistress Minor Figure: Heir’s Tutor The Source of their Power in the Court: They have a very effective spy ring in their service Internal Conflict: A rebel in the court is scheming against the crown External Conflicts: Hostile forces have attacked and ruined a court asset Tags: Blandished Leadership Cadet Branches ==================================================================================================== Hex 1736: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s magically warped somehow Tags: Ancient Guardians Lost Battlefield ==================================================================================================== Hex 1739: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: A plant or animal grows very well here Ruler: A council of elders Significant Local: Important artisan Pressing problem: Noble quarrels have caused collateral damage Locals to interact: Village leader who wants expendable help Can offer: A magical service unique to a local tradition Tags: Criminal Bosses Unique Product ==================================================================================================== Hex 1741: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Refugee Camp Cryptic Art ==================================================================================================== Hex 1742: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: A charismatic leader bound them together Ruler: Magically-gifted chief Significant Local: Tribe’s most eligible youth Pressing problem: They killed someone who had very powerful allies Locals to interact: Leader with a natural suspicion about outsiders Can offer: They’ll raid the party’s enemies for a share of the loot Tags: Decaying Working Pilgrimage Site ==================================================================================================== Hex 1745: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Aristocratic Theme: Ambition, of driving forward and upward Major Figure: Lord/Lady Minor Figure: Prying Servant The Source of their Power in the Court: They have a very effective spy ring in their service Internal Conflict: Two potential heirs to something are in bitter conflict External Conflicts: A royal advisor wants the court cut down to size Tags: Recent Brutality Gate Keeper ==================================================================================================== Hex 1746: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: Holy ground or a temple to a particular faith Ruler: A temple representative Significant Local: Important artisan Pressing problem: A socially marginal family is suspected of crimes Locals to interact: Burly local militiaman who watches new faces here Can offer: A temple with potent healing magics available Tags: Ancient Infrastructure Inherited Architecture ==================================================================================================== Hex 1747: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Tomb of some mighty ancient Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Limited Access Lethal Treasure ==================================================================================================== Hex 1748: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Fishery or salt extraction site Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Social outcasts looking for a haven Tags: Spatial Flux Decrepit Structure ==================================================================================================== Hex 1750: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Hidden shelter against calamity Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: Sealed Evil Dungeon Heart ==================================================================================================== Hex 1751: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Religious Their Relations With the Larger Faith: Carceral, a punishment-post for wrongdoers Major Figure: Temple Treasurer Minor Figure: Temple Guard The Source of their Power in the Court: They have a pious noble who backs them Internal Conflict: The leader and their chief rival sabotage each other External Conflicts: Court property is being seized by a rival power Tags: Waning Wealth Daring Ambition ==================================================================================================== Hex 1753: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Familial Relations With Their Neighbors: Needed, for a particular trait or person Major Figure: Oldest Elder Minor Figure: Tenant Farmer The Source of their Power in the Court: They’re an intimate of the local ruler Internal Conflict: One member is convinced another wants them dead External Conflicts: Ambitious newcomers are attacking their status subtly Tags: Ruling Regalia Excess Heirs ==================================================================================================== Hex 1807: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s fighting over a mate Tags: Beast Swarm Treacherous Terrain ==================================================================================================== Hex 1813: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Allied noble heads Significant Local: Famous courtesan Pressing problem: A disguised monster is feeding on the city from within Locals to interact: Criminal with a mind to use naive newcomers Can offer: Blessings from major clergy or high priests Tags: Hidden Ruler Blood Feud ==================================================================================================== Hex 1816: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Sacred shrine for holy product Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Adventurers trying to make it a base Tags: Taboo Place Invincible Delusion ==================================================================================================== Hex 1818: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Hidden shelter against calamity Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Dungeon Heart Royal Refuge ==================================================================================================== Hex 1819: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Religious Their Relations With the Larger Faith: Intellectual, given to sophisticated theology Major Figure: High Priest Minor Figure: Temple Guard The Source of their Power in the Court: They have a pious noble who backs them Internal Conflict: The leader and their chief rival sabotage each other External Conflicts: A noble adherent is demanding special concessions Tags: Excess Heirs Cultural Insignia ==================================================================================================== Hex 1828: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Familial Relations With Their Neighbors: Envied, resented by jealous neighbors Major Figure: Stern Traditionalist Minor Figure: Old Retainer The Source of their Power in the Court: They’re the heir to the chief bloodline of the clan Internal Conflict: A cadet branch is fighting to seize control External Conflicts: Their vital interests are making trouble for neighbors Tags: Magical Subversion Hopeless Rival ==================================================================================================== Hex 1831: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Business Relations With Their Market: Shabby, their goods cheap and minimal Major Figure: Innovative Worker Minor Figure: Best Customer The Source of their Power in the Court: They have vital connections with important suppliers Internal Conflict: Income is down but no one can agree on a plan External Conflicts: Their customers are furious over a recent product flaw Tags: Capricious Orders Ancestral Obligation ==================================================================================================== Hex 1832: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Hermitage Chokepoint ==================================================================================================== Hex 1833: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Magical production facility Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Failed Intrusion Limited Access ==================================================================================================== Hex 1835: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Familial Relations With Their Neighbors: Feared, for past acts or present threats Major Figure: Reckless Innovator Minor Figure: Moneylender The Source of their Power in the Court: They have many capable, loyal children Internal Conflict: A very important young talent has turned rebellious External Conflicts: A member committed adultery with the wrong person Tags: Ministerial Capture New Opportunity ==================================================================================================== Hex 1843: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Business Relations With Their Market: Affinity, dealing with co-ethnics or believers Major Figure: Chief Artisan Minor Figure: Best Customer The Source of their Power in the Court: They handle purchases for a critical customer Internal Conflict: A major stakeholder is coming up with terrible ideas External Conflicts: A holder of a vital secret has died or been kidnapped Tags: Lost Purpose New Opportunity ==================================================================================================== Hex 1845: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Village Existence rationale: A plant or animal grows very well here Ruler: A dreaded sorcerer Significant Local: The worst local bully Pressing problem: A dangerous beast or foe is lurking near the place Locals to interact: Reeve who can’t reasonably call on natives for a job Can offer: Valuable local specialty product Tags: Widespread Prosperity Cultural Center ==================================================================================================== Hex 1848: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: It’s a trade nexus that has greatly prospered Ruler: Hereditary lord Significant Local: Head of a major temple Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: Foreigner looking for fellow strangers to help Can offer: Services of exceptionally skilled specialist professionals Tags: Corrupt Laws Upstart Faith ==================================================================================================== Hex 1849: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Familial Relations With Their Neighbors: Scorned, derided for some deed or trait Major Figure: Oldest Elder Minor Figure: Secret Lover The Source of their Power in the Court: Their capacity for violence is fearsome to others Internal Conflict: A member’s bloodline is clouded by suspicion External Conflicts: A disowned rebel is trying to usurp control of assets Tags: Excess Heirs Cadet Branches ==================================================================================================== Hex 1851: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Hermitage Devil Grove ==================================================================================================== Hex 1852: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Business Relations With Their Market: Patronized, favored by the local nobility Major Figure: Chief Artisan Minor Figure: Temporary Worker The Source of their Power in the Court: They have ties to an important local faith Internal Conflict: Someone’s been cooking the books External Conflicts: Their customers are furious over a recent product flaw Tags: Cadet Branches Inept Ruler ==================================================================================================== Hex 1853: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Magical Springs Lost City ==================================================================================================== Hex 1854: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: Refuge for a despised minority or group Ruler: The richest native there Significant Local: Venerable old farmer Pressing problem: A local bully and his friends are causing trouble Locals to interact: Social outcast who can’t ask any local for help Can offer: Ownership of an abandoned farm or structure Tags: Enemy Within Seat of Rule ==================================================================================================== Hex 1855: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Business Relations With Their Market: Apathetic, with customers losing interest Major Figure: Corrupt Lieutenant Minor Figure: Temporary Worker The Source of their Power in the Court: The business is built on property they own or control Internal Conflict: A vital worker has quit in a fury over some offense External Conflicts: A local religious group has become angry with them Tags: Hopeless Rival Runaway Rule ==================================================================================================== Hex 1856: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s attacking someone right now Tags: Beast Swarm Savage Hamlet ==================================================================================================== Hex 1858: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Demihuman Community Lost City ==================================================================================================== Hex 1861: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Wizened elder Significant Local: Tribal artisan Pressing problem: A curse has been laid on them for some collective sin Locals to interact: Tribal trader who wants access to outside goods Can offer: Guidance and safe passage through their territory Tags: Rigid Castes Sinking City ==================================================================================================== Hex 1903: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Nomad Camp Treacherous Terrain ==================================================================================================== Hex 1912: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Perilous Path Taboo Territory ==================================================================================================== Hex 1921: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Village Existence rationale: A plant or animal grows very well here Ruler: A popularly-chosen chief Significant Local: A gifted young peasant Pressing problem: Two families are in a long-running feud Locals to interact: Burly local militiaman who watches new faces here Can offer: Favors from the lord who’s very fond of the village Tags: Inhuman Cooperation Theocratic Authorities ==================================================================================================== Hex 1922: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Healing Terrain Bandit Lair ==================================================================================================== Hex 1927: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s magically warped somehow Tags: Twisted Fauna Ruined Fortification ==================================================================================================== Hex 1928: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Criminal Theme: Occult, offering forbidden magic to others Major Figure: Corrupt Magistrate Minor Figure: Oppressed Local The Source of their Power in the Court: They’ve seduced the court’s leadership Internal Conflict: They’re overdoing the crime and drawing excess heat External Conflicts: A traitor is in league with an enemy group Tags: Hopeless Rival Diplomatic Demands ==================================================================================================== Hex 1936: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: They’ve been paid or induced to be here Ruler: No ruler past clan heads Significant Local: Feared troublemaker Pressing problem: A fearsome beast hunts them in the wilds Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: They’ll raid the party’s enemies for a share of the loot Tags: Blood Feud Sinking City ==================================================================================================== Hex 1939: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: A temple representative Significant Local: A major landowner Pressing problem: A new religion is making trouble with the old Locals to interact: Gentry who wants no local gossip about their need Can offer: Heirloom magic item passed down to the leader Tags: Trade Hub Unique Product ==================================================================================================== Hex 1947: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s fighting over a mate Tags: Refugee Camp Zealot Colony ==================================================================================================== Hex 1948: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s fighting over a mate Tags: Outsider Enclave Ruined Fortification ==================================================================================================== Hex 1950: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Village Existence rationale: A bandit camp that went legitimate Ruler: A reeve picked by a lord Significant Local: Venerable old farmer Pressing problem: A new religion is making trouble with the old Locals to interact: Village leader who wants expendable help Can offer: Ownership of an abandoned farm or structure Tags: Hostile Terrain Toxic Economy ==================================================================================================== Hex 1953: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Isolated Academy Motherlode ==================================================================================================== Hex 1954: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Overgrown Tomb Cryptic Art ==================================================================================================== Hex 1955: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It’s a shelter from dangerous environs Ruler: Major clerical figure Significant Local: Local magistrate Pressing problem: Food supplies aren’t being received as they should Locals to interact: Wealthy merchant who wants unknown outside help Can offer: Rare occult components or magical products Tags: Demihuman Populace Corrupt Laws ==================================================================================================== Hex 1956: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Psychic or tech communications site Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Social outcasts looking for a haven Tags: Desperate Hunger False Front ==================================================================================================== Hex 1960: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Working Wreckage Monstrous Beast ==================================================================================================== Hex 1961: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: The richest native there Significant Local: A charismatic priest Pressing problem: Two families are in a long-running feud Locals to interact: Ex-city dweller eager for contact with the worldly Can offer: An unusually large amount of saved coinage Tags: Blood Feud Cursed Circumstances ==================================================================================================== Hex 2001: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Hereditary lord Significant Local: Head of a major temple Pressing problem: Food supplies aren’t being received as they should Locals to interact: Foreigner looking for fellow strangers to help Can offer: Blessings from major clergy or high priests Tags: Cursed Circumstances Corrupt Laws ==================================================================================================== Hex 2007: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Working Wreckage Beast Swarm ==================================================================================================== Hex 2013: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Labyrinthine Tangle Seductive Peril ==================================================================================================== Hex 2024: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Disused Mine Bandit Lair ==================================================================================================== Hex 2034: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s magically warped somehow Tags: Arratu Land Demihuman Community ==================================================================================================== Hex 2041: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Business Relations With Their Market: Angry, they’ve done something to infuriate Major Figure: Noble Patron Minor Figure: Angry Former Customer The Source of their Power in the Court: The business owes them a large monetary debt Internal Conflict: A family scion is botching their work terribly External Conflicts: They’re trying to swallow a rival business Tags: Rival Power Runaway Rule ==================================================================================================== Hex 2054: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Cursed Land Historical Survival ==================================================================================================== Hex 2056: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: A spot where refugees of a calamity settled Ruler: A patriarch or matriarch Significant Local: A noble’s local reeve Pressing problem: A dangerous beast or foe is lurking near the place Locals to interact: Shifty native who wants some clueless accomplices Can offer: Large amounts of produce or local products Tags: Raider Scourge Magical Academy ==================================================================================================== Hex 2101: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Familial Relations With Their Neighbors: Isolated, distrusted or disliked by most Major Figure: Outsider Spouse Minor Figure: House Servant The Source of their Power in the Court: They hold the deed to some critical family property Internal Conflict: A very important young talent has turned rebellious External Conflicts: Ambitious newcomers are attacking their status subtly Tags: Inept Ruler Rival Power ==================================================================================================== Hex 2102: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s fighting over a mate Tags: Lost City Decayed Working ==================================================================================================== Hex 2104: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Familial Relations With Their Neighbors: Newcomers, relatively new to the area Major Figure: Clan Duty Keeper Minor Figure: Tenant Farmer The Source of their Power in the Court: Their capacity for violence is fearsome to others Internal Conflict: The new generation is ignoring old, painful duties External Conflicts: Ambitious newcomers are attacking their status subtly Tags: Daring Ambition Proxy Speaker ==================================================================================================== Hex 2108: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Hereditary lord Significant Local: Sinister crime boss Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: Criminal with a mind to use naive newcomers Can offer: Services of exceptionally skilled specialist professionals Tags: Heavy Fortification Upstart Faith ==================================================================================================== Hex 2110: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Subterranean transit tunnels Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Adventurers trying to make it a base Tags: Taboo Place Decrepit Structure ==================================================================================================== Hex 2113: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Familial Relations With Their Neighbors: Loved, widely adored by other families Major Figure: Ambitious Scion Minor Figure: Tenant Farmer The Source of their Power in the Court: They have extensive contacts in other families Internal Conflict: The leader is betting big on a risky, unpopular scheme External Conflicts: A disowned rebel is trying to usurp control of assets Tags: Blandished Leadership Proxy Speaker ==================================================================================================== Hex 2115: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: Here they can do the most damage to a foe Ruler: Outsider or alien lord Significant Local: Tribal slave Pressing problem: The tribe threatens to split under some feud or quarrel Locals to interact: Youth determined to show how tribal ways are best Can offer: They’ll raid the party’s enemies for a share of the loot Tags: Neglectful Ruler Incompetent Leaders ==================================================================================================== Hex 2126: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Pilgrimage Site Abandoned Village ==================================================================================================== Hex 2129: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s attacking someone right now Tags: Broken Infrastructure Disused Mine ==================================================================================================== Hex 2130: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s fighting over a mate Tags: Pilgrimage Site Nomad Camp ==================================================================================================== Hex 2132: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Religious Their Relations With the Larger Faith: Schismatic, despised as heretical Major Figure: Gifted Healer Minor Figure: Cleric of Lax Morals The Source of their Power in the Court: Charismatic leadership and keen insight aid them Internal Conflict: The greater faith declared a vital activity anathema External Conflicts: The god’s power seems feeble to people lately Tags: Inept Ruler Magical Subversion ==================================================================================================== Hex 2137: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Aristocratic Theme: Exoticism, following strange outside ways Major Figure: Lord/Lady Minor Figure: Hanger-On The Source of their Power in the Court: They are widely loved and admired by the members Internal Conflict: Someone got involved with a criminal organization External Conflicts: Hostile forces have attacked and ruined a court asset Tags: Hidden Blight Overextended Grasp ==================================================================================================== Hex 2138: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Village Existence rationale: A plant or animal grows very well here Ruler: A cruel and feared bullye Significant Local: A major landowner Pressing problem: An ambiguous land dispute is getting bloody Locals to interact: Shifty native who wants some clueless accomplices Can offer: An unusually large amount of saved coinage Tags: Dueling Lords Heavy Fortification ==================================================================================================== Hex 2144: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Bandit Lair Isolated Academy ==================================================================================================== Hex 2148: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Tribe Existence rationale: Tradition requires they come here Ruler: Foreigner turned ruler Significant Local: Tribal artisan Pressing problem: A fearsome beast hunts them in the wilds Locals to interact: Eligible native looking for new blood in a mate Can offer: Some young tribals willing to go with the party Tags: Dueling Lords Faded Remnant ==================================================================================================== Hex 2158: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Sculpted Terrain Disused Mine ==================================================================================================== Hex 2207: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: Their herds or prey have led them here Ruler: Envoy of a patron power Significant Local: Tribal slave Pressing problem: A patron power is using them as expendable fodder Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: Guidance and safe passage through their territory Tags: Magical Academy Fallen Prosperity ==================================================================================================== Hex 2209: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Village Existence rationale: A safe base for salvage or ruin plundering Ruler: A traditional squire Significant Local: The village harlot Pressing problem: An upstart newcomer is disrupting the native hierarchy Locals to interact: Comparatively rich villager with a need Can offer: A magical service unique to a local tradition Tags: Rebel Stronghold Decaying Working ==================================================================================================== Hex 2212: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Ancient road through an obstacle Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Shifting Interior Raider Lair ==================================================================================================== Hex 2228: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Hidden shelter against calamity Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Magical Wonder Flooded Halls ==================================================================================================== Hex 2232: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Blighted Tribe Cryptic Art ==================================================================================================== Hex 2233: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Tribe Existence rationale: The leadership wants to find something here Ruler: Wizened elder Significant Local: Tribal artisan Pressing problem: The tribe threatens to split under some feud or quarrel Locals to interact: Leader with a natural suspicion about outsiders Can offer: Inherited relic or treasure they’ve kept Tags: Blood Feud Population Boom ==================================================================================================== Hex 2235: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Business Relations With Their Market: Patronized, favored by the local nobility Major Figure: Business Partner Minor Figure: Street Informer The Source of their Power in the Court: Their relatives make up a lot of the workers Internal Conflict: A vital worker has quit in a fury over some offense External Conflicts: Their customers are furious over a recent product flaw Tags: Lost Purpose Sublime Skill ==================================================================================================== Hex 2236: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Monument complex to lost glories Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Aspiring Conqueror Dungeon Heart ==================================================================================================== Hex 2240: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Familial Relations With Their Neighbors: Feared, for past acts or present threats Major Figure: Outsider Spouse Minor Figure: Acquainted Noble The Source of their Power in the Court: They’re notoriously loyal and useful to the family Internal Conflict: The leader is betting big on a risky, unpopular scheme External Conflicts: A rival family stole something very important from them Tags: Dark Secret Excess Heirs ==================================================================================================== Hex 2244: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Fortified frontier monastery Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Experimental Lab Taboo Place ==================================================================================================== Hex 2248: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: A charismatic leader bound them together Ruler: Magically-gifted chief Significant Local: Tribal slave Pressing problem: A rival group has taken over their hunting grounds Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: Guidance and safe passage through their territory Tags: Decaying Working Pilgrimage Site ==================================================================================================== Hex 2249: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: It’s a shelter from dangerous environs Ruler: Major clerical figure Significant Local: Local magistrate Pressing problem: Food supplies aren’t being received as they should Locals to interact: Criminal with a mind to use naive newcomers Can offer: Connections with major nobility of the realm Tags: Blood Feud Bad Neighbors ==================================================================================================== Hex 2252: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s magically warped somehow Tags: Pilgrimage Site Collapsed Deep ==================================================================================================== Hex 2253: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: It’s a sacred city to an important faith Ruler: Gentry-elected mayor Significant Local: Feared local mage Pressing problem: A private war threatens with another major city Locals to interact: Guard chief suspicious of potential troublemakers Can offer: Rare occult components or magical products Tags: Dueling Lords Warring Council ==================================================================================================== Hex 2255: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Village Existence rationale: Once a garrison outpost of a nation Ruler: A traditional squire Significant Local: A youth who wants out Pressing problem: The crops or herds are in very poor condition Locals to interact: Social outcast who can’t ask any local for help Can offer: A map or secret leading to a Deep or plunder site Tags: Decadent Locals Xenophobic Locals ==================================================================================================== Hex 2256: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Abandoned Village Blighted Tribe ==================================================================================================== Hex 2257: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Business Relations With Their Market: Curious, they’ve come up with a new thing Major Figure: Wealthy Backer Minor Figure: Supply Vendor The Source of their Power in the Court: They’re the only one who can handle the workers well Internal Conflict: The deed to some vital property has been lost External Conflicts: Their customers are furious over a recent product flaw Tags: Ruling Regalia Devils Bargain ==================================================================================================== Hex 2259: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: They’ve been paid or induced to be here Ruler: Wizened elder Significant Local: Cunning tribal advisor Pressing problem: A rival group has taken over their hunting grounds Locals to interact: Raid-taken slave looking for a way back home Can offer: Slaves they’ve taken in raids or tribal wars Tags: Enemy Within Plagued City ==================================================================================================== Hex 2304: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Massive bridge or tunnel Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Hidden Within Religious Zealots ==================================================================================================== Hex 2316: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: A bandit camp that went legitimate Ruler: A patriarch or matriarch Significant Local: The worst local bully Pressing problem: A curse or magical woe is vexing the people Locals to interact: Shifty native who wants some clueless accomplices Can offer: A secret treasure acquired generations ago Tags: Upstart Faith Inhuman Cooperation ==================================================================================================== Hex 2319: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Tribe Existence rationale: A charismatic leader bound them together Ruler: Hereditary chieftain Significant Local: Best hunter in the tribe Pressing problem: A settled group is hunting them as mortal foes Locals to interact: Tribal trader who wants access to outside goods Can offer: Inherited relic or treasure they’ve kept Tags: Fallen Prosperity Criminal Bosses ==================================================================================================== Hex 2323: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Village Existence rationale: A spot where refugees of a calamity settled Ruler: A traditional squire Significant Local: The worst local bully Pressing problem: An ambiguous land dispute is getting bloody Locals to interact: Comparatively rich villager with a need Can offer: A secret treasure acquired generations ago Tags: Hostile Terrain Cultural Center ==================================================================================================== Hex 2326: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: City Existence rationale: The natives are somehow bound here Ruler: Gentry-elected mayor Significant Local: Feared local mage Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: Curious urchin who trades in local news and events Can offer: Formal citizenship and the rights of a local Tags: Theocratic Authorities Fallen Prosperity ==================================================================================================== Hex 2331: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Merchant prince Significant Local: Rich merchant Pressing problem: A rebel group denounces the city leader’s legitimacy Locals to interact: Guard chief suspicious of potential troublemakers Can offer: Quiet dismissal of criminal charges or sinister pasts Tags: Martial Tradition Population Boom ==================================================================================================== Hex 2333: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: There is heavy resource extraction nearby faith Ruler: Chief magistrate Significant Local: Sinister crime boss Pressing problem: A disguised monster is feeding on the city from within Locals to interact: Guard chief suspicious of potential troublemakers Can offer: Services of exceptionally skilled specialist professionals Tags: Brilliant Innovation Secret Treachery ==================================================================================================== Hex 2334: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Tribe Existence rationale: Here they can do the most damage to a foe Ruler: Brutal but cunning chief Significant Local: Cunning tribal advisor Pressing problem: A curse has been laid on them for some collective sin Locals to interact: Youth determined to show how tribal ways are best Can offer: Tribal membership and a place of respect Tags: Guild Oligarchy Mistreated Blighted ==================================================================================================== Hex 2335: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Healing Terrain Abandoned Village ==================================================================================================== Hex 2340: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Tribe Existence rationale: The leadership wants to find something here Ruler: Magically-gifted chief Significant Local: Feared troublemaker Pressing problem: A patron power is using them as expendable fodder Locals to interact: Youth determined to show how tribal ways are best Can offer: Exotic and valuable tribal goods Tags: Enemy Within Theocratic Authorities ==================================================================================================== Hex 2344: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: Decayed remnant of an ancient city Ruler: The richest native there Significant Local: A gifted young peasant Pressing problem: A dangerous beast or foe is lurking near the place Locals to interact: Gentry who wants no local gossip about their need Can offer: A map or secret leading to a Deep or plunder site Tags: Criminal Bosses Demihuman Populace ==================================================================================================== Hex 2357: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s attacking someone right now Tags: Cursed Land Outsider Enclave ==================================================================================================== Hex 2405: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: Refuge for a despised minority or group Ruler: An organization’s envoy Significant Local: The worst local bully Pressing problem: A local bully and his friends are causing trouble Locals to interact: Burly local militiaman who watches new faces here Can offer: Contacts with rural bandits or criminal rings Tags: Plagued City Blood Feud ==================================================================================================== Hex 2406: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s attacking someone right now Tags: Blighted Tribe Ancient Monument ==================================================================================================== Hex 2409: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s fighting over a mate Tags: Pilgrimage Site Sculpted Terrain ==================================================================================================== Hex 2411: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Tribe Existence rationale: They’ve been paid or induced to be here Ruler: Most charismatic native Significant Local: Trader with outsiders Pressing problem: The leader is becoming weak or acting foolishly Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: Slaves they’ve taken in raids or tribal wars Tags: Bad Neighbors Broken Spirits ==================================================================================================== Hex 2412: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Perilous Path Toxic Ruins ==================================================================================================== Hex 2413: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s attacking someone right now Tags: Disused Mine Remote Monastery ==================================================================================================== Hex 2417: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: A plant or animal grows very well here Ruler: A pragmatic warlord Significant Local: The worst local bully Pressing problem: An ambiguous land dispute is getting bloody Locals to interact: Ex-city dweller eager for contact with the worldly Can offer: Young locals willing to take service with the party Tags: Sinking City Dueling Lords ==================================================================================================== Hex 2422: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Tribe Existence rationale: They’ve been trapped here by the situation Ruler: Bestially savage tyrant Significant Local: Tribe’s most eligible youth Pressing problem: A patron power is using them as expendable fodder Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: Secret for accessing an otherwise sealed place Tags: Foreign Enclave Unique Product ==================================================================================================== Hex 2427: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Most charismatic native Significant Local: Trader with outsiders Pressing problem: A patron power is using them as expendable fodder Locals to interact: Near-outcast who wants a hand with some revenge Can offer: Guidance and safe passage through their territory Tags: Sinking City Corrupt Laws ==================================================================================================== Hex 2429: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Religious Their Relations With the Larger Faith: Venerable, old and greatly honored Major Figure: Affiliated Noble Minor Figure: Cleric of Lax Morals The Source of their Power in the Court: They secretly arrange criminal services for the court Internal Conflict: A member demands a very costly ritual be performed External Conflicts: Court property is being seized by a rival power Tags: Daring Ambition Iron Law ==================================================================================================== Hex 2434: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s magically warped somehow Tags: Motherlode Devil Grove ==================================================================================================== Hex 2435: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Magical production facility Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Lingering Curse Hospitable Natives ==================================================================================================== Hex 2436: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: A safe base for salvage or ruin plundering Ruler: An organization’s envoy Significant Local: A charismatic priest Pressing problem: A socially marginal family is suspected of crimes Locals to interact: Reeve who can’t reasonably call on natives for a job Can offer: Young locals willing to take service with the party Tags: Scars of War Heavy Fortification ==================================================================================================== Hex 2443: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Village Existence rationale: A safe base for salvage or ruin plundering Ruler: A hereditary headman Significant Local: A noble’s local reeve Pressing problem: Vital food stores have been lost or stolen Locals to interact: Gentry who wants no local gossip about their need Can offer: A map or secret leading to a Deep or plunder site Tags: Sinking City Hidden Ruler ==================================================================================================== Hex 2445: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: Decayed remnant of an ancient city Ruler: A patriarch or matriarch Significant Local: Venerable old farmer Pressing problem: A dangerous beast or foe is lurking near the place Locals to interact: An ambitious local who wants to get to the city Can offer: A magical service unique to a local tradition Tags: Neglectful Ruler Enemy Within ==================================================================================================== Hex 2447: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s attacking someone right now Tags: Treacherous Terrain Collapsed Deep ==================================================================================================== Hex 2454: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: It’s built around an ancient Working Ruler: Gentry-elected mayor Significant Local: Famous courtesan Pressing problem: A recent calamity has done major infrastructure damage Locals to interact: Foreigner looking for fellow strangers to help Can offer: Quiet dismissal of criminal charges or sinister pasts Tags: Plagued City Pilgrimage Site ==================================================================================================== Hex 2456: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Hereditary lord Significant Local: Famous courtesan Pressing problem: Criminals have corrupted the local law enforcement Locals to interact: Native too infamous for other locals to deal with them Can offer: Connections with major nobility of the realm Tags: Miserable Penury Martial Tradition ==================================================================================================== Hex 2457: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Tribe Existence rationale: They’ve been paid or induced to be here Ruler: Most charismatic native Significant Local: Seer or shaman Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Low-status native trying to acquire outside support Can offer: They’ll raid the party’s enemies for a share of the loot Tags: Ancient Infrastructure Theocratic Authorities ==================================================================================================== Hex 2460: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Ancient road through an obstacle Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: A wizard of dubious habits or goals Tags: Hidden Within Useless Treasure ==================================================================================================== Hex 2461: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Familial Relations With Their Neighbors: Respected, honored for some quality Major Figure: Reckless Innovator Minor Figure: Moneylender The Source of their Power in the Court: They have extensive contacts in other families Internal Conflict: The new generation is ignoring old, painful duties External Conflicts: Ambitious newcomers are attacking their status subtly Tags: Hopeless Rival Sublime Skill ==================================================================================================== Hex 2510: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Criminal Theme: Smuggling, sneaking in untaxed goods Major Figure: Dangerous Rival Minor Figure: Tired Harlot The Source of their Power in the Court: They have blackmail about the court’s leadership Internal Conflict: Members are employing magic against rivals External Conflicts: A traitor is in league with an enemy group Tags: Inept Ruler Foreign Ties ==================================================================================================== Hex 2513: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: A bandit camp that went legitimate Ruler: A patriarch or matriarch Significant Local: Venerable old farmer Pressing problem: Noble quarrels have caused collateral damage Locals to interact: Gentry who wants no local gossip about their need Can offer: An unusually large amount of saved coinage Tags: Upstart Faith Broken Spirits ==================================================================================================== Hex 2514: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Tribe Existence rationale: They were driven here by a dire enemy Ruler: Magically-gifted chief Significant Local: Seer or shaman Pressing problem: The tribe threatens to split under some feud or quarrel Locals to interact: Near-outcast who wants a hand with some revenge Can offer: They’ll raid the party’s enemies for a share of the loot Tags: Brilliant Innovation Mistreated Blighted ==================================================================================================== Hex 2517: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: It’s a stronghold of a local subculture Ruler: Allied noble heads Significant Local: Sinister crime boss Pressing problem: Criminals have corrupted the local law enforcement Locals to interact: Foreigner looking for fellow strangers to help Can offer: Sophisticated and very valuable local products Tags: Sinking City Unique Product ==================================================================================================== Hex 2522: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Place of some holy trial or test Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Decrepit Structure False Front ==================================================================================================== Hex 2529: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Bandit Lair Rampant Experiment ==================================================================================================== Hex 2531: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Savage Hamlet Perilous Path ==================================================================================================== Hex 2532: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Prison-monastery for heretics Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Social outcasts looking for a haven Tags: Lethal Treasure Sealed Evil ==================================================================================================== Hex 2533: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Business Relations With Their Market: Admired, they’re well-loved by customers Major Figure: Owner’s Heir Minor Figure: Expensive Courtesan The Source of their Power in the Court: The business owes them a large monetary debt Internal Conflict: A major stakeholder is coming up with terrible ideas External Conflicts: They’ve insulted or offended the nobility somehow Tags: Diplomatic Demands Cultural Insignia ==================================================================================================== Hex 2535: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s magically warped somehow Tags: Working Wreckage Blighted Tribe ==================================================================================================== Hex 2536: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Rampant Experiment Twisted Fauna ==================================================================================================== Hex 2538: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Criminal Meet Decayed Working ==================================================================================================== Hex 2539: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: Decayed remnant of an ancient city Ruler: A traditional squire Significant Local: Important artisan Pressing problem: A socially marginal family is suspected of crimes Locals to interact: Burly local militiaman who watches new faces here Can offer: Favors from the lord who’s very fond of the village Tags: Bad Neighbors Widespread Prosperity ==================================================================================================== Hex 2540: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Demihuman Community Working Wreckage ==================================================================================================== Hex 2547: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Aristocratic Theme: Nobility, a sense of obligation to their people Major Figure: Cadet Branch Lord Minor Figure: Spy for a Rival The Source of their Power in the Court: They have a very effective spy ring in their service Internal Conflict: Two potential heirs to something are in bitter conflict External Conflicts: A rival has laid a legal claim on a court asset Tags: Iron Law Splendid Seat ==================================================================================================== Hex 2550: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Ruined Fortification Labyrinthine Tangle ==================================================================================================== Hex 2551: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: They’ve been paid or induced to be here Ruler: Foreigner turned ruler Significant Local: Best hunter in the tribe Pressing problem: A fearsome beast hunts them in the wilds Locals to interact: Envoy of another group suspicious of other influences Can offer: Slaves they’ve taken in raids or tribal wars Tags: Warring Council Faded Remnant ==================================================================================================== Hex 2553: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: Once a garrison outpost of a nation Ruler: A popularly-chosen chief Significant Local: A noble’s local reeve Pressing problem: An upstart newcomer is disrupting the native hierarchy Locals to interact: Reeve who can’t reasonably call on natives for a job Can offer: Valuable local specialty product Tags: Lawless Class Broken Spirits ==================================================================================================== Hex 2555: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Outsider fane to an alien god Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Ancient Archives Secret Alliance ==================================================================================================== Hex 2560: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Business Relations With Their Market: Admired, they’re well-loved by customers Major Figure: Head Accountant Minor Figure: Business Guard The Source of their Power in the Court: They handle purchases for a critical customer Internal Conflict: A family scion is botching their work terribly External Conflicts: They’ve insulted or offended the nobility somehow Tags: Afflictions Mark Impure Blood ==================================================================================================== Hex 2609: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: It’s a trade nexus that has greatly prospered Ruler: Military strongman Significant Local: Neighborhood patriarch Pressing problem: A private war threatens with another major city Locals to interact: Foreigner looking for fellow strangers to help Can offer: Large amounts of conventional coinage Tags: Hostile Terrain Raider Scourge ==================================================================================================== Hex 2620: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s magically warped somehow Tags: Ancient Monument Lost City ==================================================================================================== Hex 2625: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Business Relations With Their Market: Resentful, they deal harshly and graspingly Major Figure: Innovative Worker Minor Figure: Thieving Worker The Source of their Power in the Court: They keep the local nobility from sucking it dry Internal Conflict: Someone’s been cooking the books External Conflicts: An enemy is sabotaging an important workshop Tags: Sublime Skill Threatened Violence ==================================================================================================== Hex 2626: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Religious Their Relations With the Larger Faith: Occult, conducting theurgic magic studies Major Figure: Affiliated Noble Minor Figure: Loud Reformer The Source of their Power in the Court: Their mastery of doctrine is unanswerable Internal Conflict: A forbidden relationship has formed among clergy External Conflicts: Court property is being seized by a rival power Tags: Afflictions Mark Priestly Influence ==================================================================================================== Hex 2627: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Remote Monastery Disused Mine ==================================================================================================== Hex 2630: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Fortified frontier monastery Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Secret Alliance Freshly Looted ==================================================================================================== Hex 2634: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Hidden bunker or strongpoint Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Limited Access Lost Colony ==================================================================================================== Hex 2641: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: The leadership wants to find something here Ruler: Brutal but cunning chief Significant Local: Tribe’s most eligible youth Pressing problem: Some are seeking a redder, more powerful god to serve Locals to interact: Low-status native trying to acquire outside support Can offer: They’ll raid the party’s enemies for a share of the loot Tags: Population Boom Decadent Locals ==================================================================================================== Hex 2642: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Massive ceremonial structure Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: A wizard of dubious habits or goals Tags: Monster Forge Shifting Interior ==================================================================================================== Hex 2647: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It’s a trade nexus that has greatly prospered Ruler: Major clerical figure Significant Local: Decadent noble Pressing problem: The king or local ruler is making harsh demands Locals to interact: Native too infamous for other locals to deal with them Can offer: Rare occult components or magical products Tags: Decaying Working Criminal Bosses ==================================================================================================== Hex 2648: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Bandit Lair Historical Survival ==================================================================================================== Hex 2653: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: The hunting or resources are very good here Ruler: Brutal but cunning chief Significant Local: Seer or shaman Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Envoy of another group suspicious of other influences Can offer: Knowledge of a hidden place of wealth Tags: Widespread Prosperity Upstart Faith ==================================================================================================== Hex 2654: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Fragment of megastructure temple Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Monster Forge Distant Gate ==================================================================================================== Hex 2659: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Broken Infrastructure Toxic Ruins ==================================================================================================== Hex 2660: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s attacking someone right now Tags: Abandoned Village Savage Hamlet ==================================================================================================== Hex 2702: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s attacking someone right now Tags: Toxic Ruins Overgrown Tomb ==================================================================================================== Hex 2706: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Massive tenement or slum tower Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Magical Wonder Living Dungeon ==================================================================================================== Hex 2707: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: It’s an unusually well-fortified safe place Ruler: Hereditary chieftain Significant Local: Adopted member Pressing problem: Some are seeking a redder, more powerful god to serve Locals to interact: Raid-taken slave looking for a way back home Can offer: Some young tribals willing to go with the party Tags: Dueling Lords Hostile Terrain ==================================================================================================== Hex 2708: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Abandoned Village Historical Survival ==================================================================================================== Hex 2717: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Fortified waystation Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Social outcasts looking for a haven Tags: Precious Resource Dungeon Heart ==================================================================================================== Hex 2719: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: A council of elders Significant Local: Native hedge mage Pressing problem: A curse or magical woe is vexing the people Locals to interact: Starry-eyed young local swooning for adventurers Can offer: Ownership of an abandoned farm or structure Tags: Trade Hub Warring Council ==================================================================================================== Hex 2720: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Familial Relations With Their Neighbors: Envied, resented by jealous neighbors Major Figure: Young Fosterling Minor Figure: Disowned Wastrel The Source of their Power in the Court: They’re the heir to the chief bloodline of the clan Internal Conflict: The last leader recently died without a clear heir External Conflicts: There’s a running feud with another family Tags: Afflictions Mark Gate Keeper ==================================================================================================== Hex 2727: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Holy archive or relic-fortress Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Lost Colony Feral Magic ==================================================================================================== Hex 2734: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Pilgrimage Site Ancient Monument ==================================================================================================== Hex 2737: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: It’s an industrial or productive center Ruler: Criminal group catspaw Significant Local: Famous courtesan Pressing problem: The rulers have gravely offended a local religion Locals to interact: City official looking for deniable agents Can offer: Quiet dismissal of criminal charges or sinister pasts Tags: Ancient Infrastructure Upstart Faith ==================================================================================================== Hex 2740: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Criminal Theme: Fencing, selling hot goods untraceably Major Figure: Dangerous Rival Minor Figure: Drunken Healer The Source of their Power in the Court: They’ve seduced the court’s leadership Internal Conflict: Someone’s picked up a very bad habit or addiction External Conflicts: A court faction is getting support from a hostile rival Tags: Inadequate Tools Foreign Ties ==================================================================================================== Hex 2745: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: They were driven here by a dire enemy Ruler: Holy man or woman Significant Local: Cunning tribal advisor Pressing problem: A fearsome beast hunts them in the wilds Locals to interact: Low-status native trying to acquire outside support Can offer: Inherited relic or treasure they’ve kept Tags: Decadent Locals Seat of Rule ==================================================================================================== Hex 2746: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s attacking someone right now Tags: Motherlode Ancient Guardians ==================================================================================================== Hex 2747: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Massive tenement or slum tower Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Savage beasts of a dangerous kind Tags: Aspiring Conqueror Dungeon Heart ==================================================================================================== Hex 2750: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: It controls a vital defensive point Ruler: Royal viceroy Significant Local: City watch chief Pressing problem: A major local industry is threatened by events Locals to interact: Native too infamous for other locals to deal with them Can offer: Indulgences beyond the power a smaller place to grant Tags: Fallen Prosperity Broken Spirits ==================================================================================================== Hex 2753: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: It grew up around a lordly manor or estate Ruler: A traditional squire Significant Local: A major landowner Pressing problem: Noble quarrels have caused collateral damage Locals to interact: Starry-eyed young local swooning for adventurers Can offer: Contacts with rural bandits or criminal rings Tags: Incompetent Leaders Foreign Enclave ==================================================================================================== Hex 2809: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Business Relations With Their Market: Novel, they’re new to the market here Major Figure: Wealthy Backer Minor Figure: Best Customer The Source of their Power in the Court: They fronted the initial investment money Internal Conflict: A major stakeholder is coming up with terrible ideas External Conflicts: Their customers are furious over a recent product flaw Tags: Sublime Skill Diplomatic Demands ==================================================================================================== Hex 2813: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Monstrous Beast Cryptic Art ==================================================================================================== Hex 2814: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Overgrown Tomb Refugee Camp ==================================================================================================== Hex 2823: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Blighted Tribe Chokepoint ==================================================================================================== Hex 2831: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s fighting over a mate Tags: Isolated Academy Beast Swarm ==================================================================================================== Hex 2833: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Criminal group catspaw Significant Local: Outcast group leader Pressing problem: Displeased locals are rioting for some reason Locals to interact: Wealthy merchant who wants unknown outside help Can offer: Absentee ownership of rural villages or manors Tags: Faded Remnant Warring Council ==================================================================================================== Hex 2834: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s magically warped somehow Tags: Historical Survival Ruined Fortification ==================================================================================================== Hex 2835: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Farm for now-feral valuable beasts Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Dire Tombs Decrepit Structure ==================================================================================================== Hex 2839: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s fighting over a mate Tags: Military Outpost Monstrous Beast ==================================================================================================== Hex 2842: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Religious Their Relations With the Larger Faith: Affable, courteous and cooperative Major Figure: Holy Oracle Minor Figure: Sick Petitioner The Source of their Power in the Court: Their mastery of doctrine is unanswerable Internal Conflict: The greater faith declared a vital activity anathema External Conflicts: The upper hierarchy is fighting over the court somehow Tags: Iron Law Ruling Regalia ==================================================================================================== Hex 2845: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Rampant Experiment Abandoned Village ==================================================================================================== Hex 2847: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: It’s an unusually well-fortified safe place Ruler: Wizened elder Significant Local: Tribal slave Pressing problem: They’re impoverished and can’t reach new resources Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: They’ll raid the party’s enemies for a share of the loot Tags: Cultural Center Blood Feud ==================================================================================================== Hex 2849: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Grand fortress of major significance Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Raider Lair Dungeon Heart ==================================================================================================== Hex 2852: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Half-subterranean entrenchments Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Bitter Remnants Civil War ==================================================================================================== Hex 2856: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Familial Relations With Their Neighbors: Newcomers, relatively new to the area Major Figure: Reckless Innovator Minor Figure: Gossipy Neighbor The Source of their Power in the Court: They’re the heir to the chief bloodline of the clan Internal Conflict: The leader is betting big on a risky, unpopular scheme External Conflicts: The local ruler doesn’t like their influence and power Tags: Foreign Ties Inept Ruler ==================================================================================================== Hex 2859: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Nomad Camp Rampant Experiment ==================================================================================================== Hex 2918: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Tomb of some mighty ancient Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: A hapless garrison of local troops Tags: Friendly Foes Limited Access ==================================================================================================== Hex 2919: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: City Existence rationale: It’s a shelter from dangerous environs Ruler: Criminal group catspaw Significant Local: Demihuman enclave head Pressing problem: Criminals have corrupted the local law enforcement Locals to interact: Native too infamous for other locals to deal with them Can offer: Indulgences beyond the power a smaller place to grant Tags: Inherited Architecture Lawless Class ==================================================================================================== Hex 2922: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Abandoned Village Beast Swarm ==================================================================================================== Hex 2923: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: Here they can do the most damage to a foe Ruler: Council of the elders Significant Local: Cunning tribal advisor Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Eligible native looking for new blood in a mate Can offer: Plunder taken from a foreigner they’ve killed Tags: Widespread Prosperity Blood Feud ==================================================================================================== Hex 2924: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Overgrown ancient plantation Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Hiveminded Natives Useless Treasure ==================================================================================================== Hex 2925: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Occult power wielder Significant Local: Famous courtesan Pressing problem: A disguised monster is feeding on the city from within Locals to interact: City official looking for deniable agents Can offer: Quiet dismissal of criminal charges or sinister pasts Tags: Secret Treachery Widespread Prosperity ==================================================================================================== Hex 2929: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Fortified waystation Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: A hapless garrison of local troops Tags: Fallen Sanctuary Invincible Delusion ==================================================================================================== Hex 2931: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Sculpted Terrain Hermitage ==================================================================================================== Hex 2932: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Fishery or salt extraction site Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Things Below Living Dungeon ==================================================================================================== Hex 2936: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Subterranean transit tunnels Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Birthing Cyst Sealed Evil ==================================================================================================== Hex 2941: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Criminal Meet Chokepoint ==================================================================================================== Hex 2943: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Sculpted Terrain Broken Infrastructure ==================================================================================================== Hex 2944: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Business Relations With Their Market: Admired, they’re well-loved by customers Major Figure: Business Partner Minor Figure: Temporary Worker The Source of their Power in the Court: They have vital connections with important suppliers Internal Conflict: A critical resource for making the good is running out External Conflicts: Their customers are furious over a recent product flaw Tags: Gate Keeper Rival Power ==================================================================================================== Hex 2947: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Subterranean transit tunnels Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Lethal Treasure Civil War ==================================================================================================== Hex 2949: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Business Relations With Their Market: Shabby, their goods cheap and minimal Major Figure: Wealthy Backer Minor Figure: Noble Parasite The Source of their Power in the Court: Their relatives make up a lot of the workers Internal Conflict: A customer is proving both critical and intolerable External Conflicts: Bandits or paid thieves have plundered something Tags: Capricious Orders Overextended Grasp ==================================================================================================== Hex 2951: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Decayed Working Magical Springs ==================================================================================================== Hex 2954: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Inscrutable Outsider art structure Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Savage beasts of a dangerous kind Tags: Feral Magic Automaton Servants ==================================================================================================== Hex 2958: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Religious Their Relations With the Larger Faith: Carceral, a punishment-post for wrongdoers Major Figure: Temple Treasurer Minor Figure: Tenant Farmer The Source of their Power in the Court: Local lay believers support them with money and help Internal Conflict: A member demands a very costly ritual be performed External Conflicts: A holy demagogue is preaching against the court Tags: Magical Subversion Capricious Orders ==================================================================================================== Hex 2959: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: The hunting or resources are very good here Ruler: Holy man or woman Significant Local: Adopted member Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Leader with a natural suspicion about outsiders Can offer: Inherited relic or treasure they’ve kept Tags: Mistreated Blighted Ancient Infrastructure ==================================================================================================== Hex 3003: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: A bandit camp that went legitimate Ruler: A reeve picked by a lord Significant Local: Criminal in rural hiding Pressing problem: A local bully and his friends are causing trouble Locals to interact: Reeve who can’t reasonably call on natives for a job Can offer: A map or secret leading to a Deep or plunder site Tags: Bad Neighbors Enemy Within ==================================================================================================== Hex 3014: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Migration Path Labyrinthine Tangle ==================================================================================================== Hex 3015: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Precious Game Decayed Working ==================================================================================================== Hex 3020: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s fighting over a mate Tags: Twisted Fauna Decayed Working ==================================================================================================== Hex 3022: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Criminal Theme: Fraud, con artists and business cheats Major Figure: Corrupt Magistrate Minor Figure: Bribed Guardsman The Source of their Power in the Court: They have a powerful or useful magical device Internal Conflict: A recent catastrophe depleted the court’s wealth External Conflicts: They acquired something that’s causing them dire woe Tags: Waning Wealth Proxy Speaker ==================================================================================================== Hex 3024: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: A hereditary headman Significant Local: The village harlot Pressing problem: A socially marginal family is suspected of crimes Locals to interact: Reeve who can’t reasonably call on natives for a job Can offer: Favors from the lord who’s very fond of the village Tags: Inhuman Cooperation Bad Neighbors ==================================================================================================== Hex 3027: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: There is heavy resource extraction nearby faith Ruler: Chief magistrate Significant Local: Local magistrate Pressing problem: Raiders are scourging local trade routes Locals to interact: City official looking for deniable agents Can offer: Services of exceptionally skilled specialist professionals Tags: Mistreated Blighted Lawless Class ==================================================================================================== Hex 3032: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Familial Relations With Their Neighbors: Feared, for past acts or present threats Major Figure: Stern Traditionalist Minor Figure: Family Priest The Source of their Power in the Court: They’re best at the skill or profession the clan practices Internal Conflict: One member is convinced another wants them dead External Conflicts: Someone gravely insulted or offended another family Tags: Disputed Inheritance Priestly Influence ==================================================================================================== Hex 3038: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s magically warped somehow Tags: Military Outpost Taboo Territory ==================================================================================================== Hex 3050: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Business Relations With Their Market: Shabby, their goods cheap and minimal Major Figure: Business Owner Minor Figure: Street Informer The Source of their Power in the Court: They handle purchases for a critical customer Internal Conflict: Income is down but no one can agree on a plan External Conflicts: They’ve signed a deal they suddenly can’t complete Tags: Lost Purpose Devils Bargain ==================================================================================================== Hex 3058: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: A council of elders Significant Local: Important artisan Pressing problem: The crops or herds are in very poor condition Locals to interact: Starry-eyed young local swooning for adventurers Can offer: Contacts with rural bandits or criminal rings Tags: Warring Council Martial Tradition ==================================================================================================== Hex 3101: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: It’s a stronghold of a local subculture Ruler: Chief magistrate Significant Local: Rich merchant Pressing problem: Raiders are scourging local trade routes Locals to interact: Demimonde navigator always watching for clients Can offer: Services of exceptionally skilled specialist professionals Tags: Cursed Circumstances Blood Feud ==================================================================================================== Hex 3109: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: They’ve been trapped here by the situation Ruler: Holy man or woman Significant Local: Barely-tolerated wretch Pressing problem: A sickness is raging through the tribe Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: Secret for accessing an otherwise sealed place Tags: Rebel Stronghold Foreign Enclave ==================================================================================================== Hex 3110: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: It’s built around an ancient Working Ruler: Allied noble heads Significant Local: Outcast group leader Pressing problem: A disguised monster is feeding on the city from within Locals to interact: Wealthy merchant who wants unknown outside help Can offer: Expensive urban property Tags: Trade Hub Faded Remnant ==================================================================================================== Hex 3120: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s magically warped somehow Tags: Monstrous Beast Beast Swarm ==================================================================================================== Hex 3125: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Tribe Existence rationale: Seers or shamans said it was ordained Ruler: Hereditary chieftain Significant Local: Tribal artisan Pressing problem: A curse has been laid on them for some collective sin Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: Some young tribals willing to go with the party Tags: Guild Oligarchy Rebel Stronghold ==================================================================================================== Hex 3126: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Magical Springs Military Outpost ==================================================================================================== Hex 3127: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Illicit manufactory for illegal goods Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Sealed Evil Civil War ==================================================================================================== Hex 3133: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Seductive Peril Blighted Tribe ==================================================================================================== Hex 3134: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Prison-monastery for heretics Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Monster Forge Limited Access ==================================================================================================== Hex 3137: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: Refuge for a despised minority or group Ruler: A traditional squire Significant Local: Native hedge mage Pressing problem: A new religion is making trouble with the old Locals to interact: An ambitious local who wants to get to the city Can offer: A temple with potent healing magics available Tags: Foreign Enclave Magical Academy ==================================================================================================== Hex 3139: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: They’ve been paid or induced to be here Ruler: Hereditary chieftain Significant Local: Seer or shaman Pressing problem: A settled group is hunting them as mortal foes Locals to interact: Eligible native looking for new blood in a mate Can offer: Guidance and safe passage through their territory Tags: Lawless Class Bad Neighbors ==================================================================================================== Hex 3140: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Taboo Territory Precious Game ==================================================================================================== Hex 3142: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s fighting over a mate Tags: Bandit Lair Labyrinthine Tangle ==================================================================================================== Hex 3145: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s magically warped somehow Tags: Military Outpost Collapsed Deep ==================================================================================================== Hex 3147: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s attacking someone right now Tags: Devil Grove Refugee Camp ==================================================================================================== Hex 3154: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: Decayed remnant of an ancient city Ruler: A patriarch or matriarch Significant Local: A noble’s local reeve Pressing problem: A new religion is making trouble with the old Locals to interact: Clan patriarch who doesn’t want to use their own kin Can offer: A secret treasure acquired generations ago Tags: Dueling Lords Cultural Center ==================================================================================================== Hex 3160: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Tribe Existence rationale: Tradition requires they come here Ruler: Wizened elder Significant Local: Trader with outsiders Pressing problem: A sickness is raging through the tribe Locals to interact: Low-status native trying to acquire outside support Can offer: Plunder taken from a foreigner they’ve killed Tags: Cultural Center Foreign Enclave ==================================================================================================== Hex 3161: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Labyrinthine Tangle Perilous Path ==================================================================================================== Hex 3206: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Motherlode Working Wreckage ==================================================================================================== Hex 3214: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Semi-ruined teleportation node Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Outsider Domain Desperate Hunger ==================================================================================================== Hex 3217: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Library or ancient archive Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Wizards Lair Aspiring Conqueror ==================================================================================================== Hex 3220: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Criminal Theme: Loans, giving high rates and harsh collection Major Figure: Ambitious Lieutenant Minor Figure: Oppressed Local The Source of their Power in the Court: They have a profitable front business they run Internal Conflict: They’re overdoing the crime and drawing excess heat External Conflicts: A local religion has a particular enmity with them Tags: Blandished Leadership Diplomatic Demands ==================================================================================================== Hex 3229: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Illicit manufactory for illegal goods Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Social outcasts looking for a haven Tags: Feral Magic Distant Gate ==================================================================================================== Hex 3235: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Taboo site of dark magic Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Infectious Miasma Automaton Servants ==================================================================================================== Hex 3237: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Familial Relations With Their Neighbors: Loners, not disliked but not close to any Major Figure: Adopted Member Minor Figure: House Servant The Source of their Power in the Court: They’re notoriously loyal and useful to the family Internal Conflict: The new generation is ignoring old, painful duties External Conflicts: A rival family stole something very important from them Tags: Overextended Grasp Gate Keeper ==================================================================================================== Hex 3238: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: The natives are somehow bound here Ruler: Merchant prince Significant Local: Feared local mage Pressing problem: The king or local ruler is making harsh demands Locals to interact: Noble who thinks adventurers will do anything for coin Can offer: Rare occult components or magical products Tags: Guild Oligarchy Rigid Castes ==================================================================================================== Hex 3242: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Abandoned school or study center Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Dire Tombs Failed Intrusion ==================================================================================================== Hex 3243: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Indoctrination camp or prison Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Recruiting Drive Automaton Servants ==================================================================================================== Hex 3244: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Arratu Land Sculpted Terrain ==================================================================================================== Hex 3246: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: A safe base for salvage or ruin plundering Ruler: An organization’s envoy Significant Local: Criminal in rural hiding Pressing problem: A dangerous beast or foe is lurking near the place Locals to interact: Village leader who wants expendable help Can offer: An unusually large amount of saved coinage Tags: Guild Oligarchy Magical Academy ==================================================================================================== Hex 3249: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: Once a garrison outpost of a nation Ruler: A popularly-chosen chief Significant Local: The worst local bully Pressing problem: Noble quarrels have caused collateral damage Locals to interact: Social outcast who can’t ask any local for help Can offer: Favors from the lord who’s very fond of the village Tags: Plagued City Fallen Prosperity ==================================================================================================== Hex 3250: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Hermitage Working Wreckage ==================================================================================================== Hex 3253: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Outpost of refugees or recluses Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Recruiting Drive Failed Intrusion ==================================================================================================== Hex 3255: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Battered front-line fortress Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Lethal Treasure Taboo Place ==================================================================================================== Hex 3259: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Disused Mine Historical Survival ==================================================================================================== Hex 3261: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Religious Their Relations With the Larger Faith: Sectarian, a stronghold of a particular faction Major Figure: Dubious Theologian Minor Figure: Slave of the Faith The Source of their Power in the Court: They’ve noble or oligarchic relatives Internal Conflict: A member is screwing up an important court duty External Conflicts: A holy demagogue is preaching against the court Tags: Decadent Court Ruling Regalia ==================================================================================================== Hex 3310: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Ancient road through an obstacle Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Rigid Hierarchy Hospitable Natives ==================================================================================================== Hex 3315: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Rubble-wrought makeshift village Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Adventurers trying to make it a base Tags: Wizards Lair Spatial Flux ==================================================================================================== Hex 3317: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Village Existence rationale: It grew up around a lordly manor or estate Ruler: A council of elders Significant Local: A charismatic priest Pressing problem: A new religion is making trouble with the old Locals to interact: Comparatively rich villager with a need Can offer: Young locals willing to take service with the party Tags: Blood Feud Seat of Rule ==================================================================================================== Hex 3319: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Tribe Existence rationale: It’s an unusually well-fortified safe place Ruler: Wizened elder Significant Local: Wise man or woman Pressing problem: A sickness is raging through the tribe Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: Some young tribals willing to go with the party Tags: Decadent Locals Mistreated Blighted ==================================================================================================== Hex 3320: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Historical Survival Monstrous Beast ==================================================================================================== Hex 3322: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s magically warped somehow Tags: Outsider Enclave Magical Springs ==================================================================================================== Hex 3325: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Criminal Theme: Smuggling, sneaking in untaxed goods Major Figure: The Heir Apparent Minor Figure: Bribed Guardsman The Source of their Power in the Court: They have a profitable front business they run Internal Conflict: Members are employing magic against rivals External Conflicts: A traitor is in league with an enemy group Tags: New Generation Capricious Orders ==================================================================================================== Hex 3326: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Village Existence rationale: A plant or animal grows very well here Ruler: A hereditary headman Significant Local: Venerable old farmer Pressing problem: A new religion is making trouble with the old Locals to interact: An ambitious local who wants to get to the city Can offer: An unusually large amount of saved coinage Tags: Widespread Prosperity Upstart Faith ==================================================================================================== Hex 3327: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Familial Relations With Their Neighbors: Needed, for a particular trait or person Major Figure: Ambitious Scion Minor Figure: Family Priest The Source of their Power in the Court: Everyone in the family loves them very much Internal Conflict: The clan poured much wealth into a failed ambition External Conflicts: The local ruler doesn’t like their influence and power Tags: Diplomatic Demands Inept Ruler ==================================================================================================== Hex 3334: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: A safe waypost on a trade route Ruler: A patriarch or matriarch Significant Local: Native hedge mage Pressing problem: A socially marginal family is suspected of crimes Locals to interact: An ambitious local who wants to get to the city Can offer: A secret treasure acquired generations ago Tags: Inherited Architecture Xenophobic Locals ==================================================================================================== Hex 3335: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s fighting over a mate Tags: Rampant Experiment Lost City ==================================================================================================== Hex 3342: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Blighted Tribe Treacherous Terrain ==================================================================================================== Hex 3343: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Abandoned school or study center Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Sealed Evil Dire Tombs ==================================================================================================== Hex 3346: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: It’s a sacred city to an important faith Ruler: Hereditary lord Significant Local: Famous courtesan Pressing problem: A recent calamity has done major infrastructure damage Locals to interact: Demimonde navigator always watching for clients Can offer: Business monopolies or tax rights in certain areas Tags: Xenophobic Locals Decadent Locals ==================================================================================================== Hex 3347: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Historical Survival Cursed Land ==================================================================================================== Hex 3351: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: Decayed remnant of an ancient city Ruler: A patriarch or matriarch Significant Local: Venerable old farmer Pressing problem: An ambiguous land dispute is getting bloody Locals to interact: An ambitious local who wants to get to the city Can offer: Young locals willing to take service with the party Tags: Enemy Within Rebel Stronghold ==================================================================================================== Hex 3355: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Monument complex to lost glories Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Magical Wonder Feral Magic ==================================================================================================== Hex 3357: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s attacking someone right now Tags: Historical Survival Collapsed Deep ==================================================================================================== Hex 3407: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Abandoned Village Beast Swarm ==================================================================================================== Hex 3408: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Aristocratic Theme: Resentment, bitter at their rivals’ crimes Major Figure: Poor Relation Minor Figure: Hanger-On The Source of their Power in the Court: They provide intimate services to an important person Internal Conflict: Two potential heirs to something are in bitter conflict External Conflicts: An important faith is angry with the court over something Tags: New Opportunity Iron Law ==================================================================================================== Hex 3410: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Working Wreckage Cursed Land ==================================================================================================== Hex 3411: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Aristocratic Theme: Exoticism, following strange outside ways Major Figure: Senior Relative Minor Figure: Footman The Source of their Power in the Court: They have innate magical powers or gifts Internal Conflict: Someone poisoned or cursed someone else in the court External Conflicts: Doing something vital will infuriate another power Tags: False Prize Sublime Skill ==================================================================================================== Hex 3416: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Tribe Existence rationale: The hunting or resources are very good here Ruler: Brutal but cunning chief Significant Local: Wise man or woman Pressing problem: A rival group has taken over their hunting grounds Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: Secret for accessing an otherwise sealed place Tags: Hostile Terrain New Industry ==================================================================================================== Hex 3417: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Tribe Existence rationale: Tradition requires they come here Ruler: Brutal but cunning chief Significant Local: Best hunter in the tribe Pressing problem: They’re impoverished and can’t reach new resources Locals to interact: Tribal sage who likes news of the outside world Can offer: Tribal membership and a place of respect Tags: Inhuman Cooperation Corrupt Laws ==================================================================================================== Hex 3420: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Business Relations With Their Market: Angry, they’ve done something to infuriate Major Figure: Business Owner Minor Figure: Angry Former Customer The Source of their Power in the Court: They have vital connections with important suppliers Internal Conflict: A family scion is botching their work terribly External Conflicts: A local religious group has become angry with them Tags: Fatal Extravagance New Generation ==================================================================================================== Hex 3423: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Preserved “heritage” village-resort Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Magical Wonder Recruiting Drive ==================================================================================================== Hex 3433: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: A hereditary headman Significant Local: A youth who wants out Pressing problem: The crops or herds are in very poor condition Locals to interact: Comparatively rich villager with a need Can offer: Large amounts of produce or local products Tags: Bad Neighbors Warring Council ==================================================================================================== Hex 3442: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Cryptic Art Arratu Land ==================================================================================================== Hex 3444: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: City Existence rationale: It’s built around an ancient Working Ruler: Hereditary lord Significant Local: Neighborhood patriarch Pressing problem: The rulers have gravely offended a local religion Locals to interact: Curious urchin who trades in local news and events Can offer: Business monopolies or tax rights in certain areas Tags: Scars of War Blood Feud ==================================================================================================== Hex 3445: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Inexplicable ancient manufactory Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Surfacer Hideout Desperate Hunger ==================================================================================================== Hex 3446: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Indoctrination camp or prison Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Aspiring Conqueror Fallen Sanctuary ==================================================================================================== Hex 3451: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Village Existence rationale: A self-ruled home for demihuman residents Ruler: A popularly-chosen chief Significant Local: Native hedge mage Pressing problem: An upstart newcomer is disrupting the native hierarchy Locals to interact: Village priest in need of outside help Can offer: An unusually large amount of saved coinage Tags: Cursed Circumstances Incompetent Leaders ==================================================================================================== Hex 3453: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Familial Relations With Their Neighbors: Revered, held in dread and awe by most Major Figure: Stern Traditionalist Minor Figure: Tenant Farmer The Source of their Power in the Court: They have many capable, loyal children Internal Conflict: A cadet branch is fighting to seize control External Conflicts: A diplomatic marriage has turned out very badly Tags: Recent Brutality Impure Blood ==================================================================================================== Hex 3454: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Isolated rural estate of nobility Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Savage beasts of a dangerous kind Tags: Hostile Environment Recruiting Drive ==================================================================================================== Hex 3457: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Monstrous Beast Collapsed Deep ==================================================================================================== Hex 3459: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: It’s a place of great beauty or healthfulness Ruler: Military strongman Significant Local: Decadent noble Pressing problem: Food supplies aren’t being received as they should Locals to interact: Desperate merchant trying to keep their business going Can offer: Connections with major nobility of the realm Tags: Trade Hub Seat of Rule ==================================================================================================== Hex 3460: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: Once a garrison outpost of a nation Ruler: A patriarch or matriarch Significant Local: Important artisan Pressing problem: Two families are in a long-running feud Locals to interact: Gentry who wants no local gossip about their need Can offer: A map or secret leading to a Deep or plunder site Tags: Inhuman Cooperation Toxic Economy ==================================================================================================== Hex 3514: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Massive tenement or slum tower Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: A wizard of dubious habits or goals Tags: Fallen Sanctuary Living Dungeon ==================================================================================================== Hex 3515: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Ancient Guardians Taboo Territory ==================================================================================================== Hex 3521: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s fighting over a mate Tags: Savage Hamlet Rampant Experiment ==================================================================================================== Hex 3523: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: There is heavy resource extraction nearby faith Ruler: Occult power wielder Significant Local: Rich merchant Pressing problem: The king or local ruler is making harsh demands Locals to interact: Native too infamous for other locals to deal with them Can offer: Expensive urban property Tags: Widespread Prosperity Fallen Prosperity ==================================================================================================== Hex 3528: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Blighted Tribe Rampant Experiment ==================================================================================================== Hex 3532: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Lost City Taboo Territory ==================================================================================================== Hex 3534: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s fighting over a mate Tags: Arratu Land Treacherous Terrain ==================================================================================================== Hex 3537: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Zealot Colony Arratu Land ==================================================================================================== Hex 3538: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Ancient road through an obstacle Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: A wizard of dubious habits or goals Tags: Outsider Domain Lingering Curse ==================================================================================================== Hex 3540: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Cursed Land Rampant Experiment ==================================================================================================== Hex 3542: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Rural grange with outbuildings Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Social outcasts looking for a haven Tags: Automaton Servants Magical Wonder ==================================================================================================== Hex 3546: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Hereditary chieftain Significant Local: Adopted member Pressing problem: Some are seeking a redder, more powerful god to serve Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: A magical elixir or substance they know how to make Tags: Monstrous Tribute Corrupt Laws ==================================================================================================== Hex 3550: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Monument complex to lost glories Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Bitter Remnants Sacrificial Bargain ====================================================================================================