__ __ / | / | / / / (___| ___ (___| ___ ___ (___ ___ ___ ( | )|___)(_/_ | | )| | )| |___ | )|___ | / |__ / / | |__/ | | / |__ __/ |__/ | __ / / / / / ( ___ (___ ___ ___ ___ ___ (___ ( __ ___ ___ ___ ___ ___ (___ ___ ___ | | )| |___)| )|___)|___ | | )|___)| )|___)| )| )| | )| ) | | / |__ |__ | |__ __/ |__ |__/ |__ | / |__ | |__/||__ |__/ | Based on the text of Worlds Without Numbers written by Kevin Crawford. You can download Worlds Without Numbers here: https://www.drivethrurpg.com/product/348791/Worlds-Without-Number You can download free version here: https://www.drivethrurpg.com/product/348809/Worlds-Without-Number-Free-Edition ==================================================================================================== This generator produces a list of hexes with PoI in accordance with Hex Points of Interest from p. 245 of Worlds Without Numbers rule book. Currently, a hexagonal map of 200 by 150 hexes is being generated. This size is taken from Robert Conley's popular fantasy building guidebook. You can read these recommendations at the link: https://batintheattic.blogspot.com/2009/08/how-to-make-fantasy-sandbox.html. Also, the generator uses different dice to determine the likelihood of finding a point of interest in a particular hex. The farther a hex is from the center of the map, the less likely it is to have a point of interest. Hexes with PoI generated: 547 Hexes totally: 2135 ==================================================================================================== Hex 0114: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: It grew up around a lordly manor or estate Ruler: A pragmatic warlord Significant Local: A gifted young peasant Pressing problem: The crops or herds are in very poor condition Locals to interact: Burly local militiaman who watches new faces here Can offer: Valuable local specialty product Tags: Martial Tradition Decaying Working ==================================================================================================== Hex 0121: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Tribe Existence rationale: The leadership wants to find something here Ruler: Council of the elders Significant Local: Cunning tribal advisor Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Leader with a natural suspicion about outsiders Can offer: Plunder taken from a foreigner they’ve killed Tags: Magical Academy Xenophobic Locals ==================================================================================================== Hex 0122: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Migration Path Pilgrimage Site ==================================================================================================== Hex 0126: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Chokepoint Chokepoint ==================================================================================================== Hex 0131: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Blighted Tribe Taboo Territory ==================================================================================================== Hex 0132: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Business Relations With Their Market: Affinity, dealing with co-ethnics or believers Major Figure: Innovative Worker Minor Figure: Street Informer The Source of their Power in the Court: Their relatives make up a lot of the workers Internal Conflict: A customer is proving both critical and intolerable External Conflicts: They’ve signed a deal they suddenly can’t complete Tags: Iron Law False Prize ==================================================================================================== Hex 0142: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: They were driven here by a dire enemy Ruler: No ruler past clan heads Significant Local: Tribal slave Pressing problem: A patron power is using them as expendable fodder Locals to interact: Tribal trader who wants access to outside goods Can offer: Plunder taken from a foreigner they’ve killed Tags: Inherited Architecture Population Boom ==================================================================================================== Hex 0148: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Fortified waystation Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Lingering Curse Dungeon Heart ==================================================================================================== Hex 0149: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Sculpted Terrain Monstrous Beast ==================================================================================================== Hex 0151: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s fighting over a mate Tags: Seductive Peril Ancient Guardians ==================================================================================================== Hex 0155: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Compact fortified village Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Bitter Remnants Bitter Remnants ==================================================================================================== Hex 0157: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Religious Their Relations With the Larger Faith: Pioneering, a new missionary establishment Major Figure: High Priest Minor Figure: Slave of the Faith The Source of their Power in the Court: The upper hierarchy of the faith favors them Internal Conflict: A forbidden relationship has formed among clergy External Conflicts: An outside cleric is trying to claim leadership Tags: Inadequate Tools Recent Brutality ==================================================================================================== Hex 0158: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Huge ancient dam Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Aspiring Conqueror Religious Zealots ==================================================================================================== Hex 0159: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: Seers or shamans said it was ordained Ruler: Outsider or alien lord Significant Local: Seer or shaman Pressing problem: A sickness is raging through the tribe Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: Loot won in battle against another group Tags: Dueling Lords Upstart Faith ==================================================================================================== Hex 0206: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Familial Relations With Their Neighbors: Needed, for a particular trait or person Major Figure: Reckless Innovator Minor Figure: Blackmailer The Source of their Power in the Court: They hold the deed to some critical family property Internal Conflict: One member is convinced another wants them dead External Conflicts: There’s a running feud with another family Tags: Proxy Speaker Shining Successor ==================================================================================================== Hex 0222: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Business Relations With Their Market: Angry, they’ve done something to infuriate Major Figure: Wealthy Backer Minor Figure: Temporary Worker The Source of their Power in the Court: They have vital connections with important suppliers Internal Conflict: Factions are quarreling over a new product External Conflicts: Their customers are furious over a recent product flaw Tags: Sublime Skill Rival Power ==================================================================================================== Hex 0223: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Aristocratic Theme: Nobility, a sense of obligation to their people Major Figure: Heir Apparent Minor Figure: Spy for a Rival The Source of their Power in the Court: They provide intimate services to an important person Internal Conflict: Someone is facing financial ruin due to a mistake External Conflicts: A traitor to the court is helping a rival group’s attacks Tags: Ministerial Capture Rival Dreams ==================================================================================================== Hex 0224: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Aristocratic Theme: Might, flexing its power in impressive ways Major Figure: Ruler’s Mistress Minor Figure: Spy for a Rival The Source of their Power in the Court: They control a large chunk of the court’s income sources Internal Conflict: Someone is pursuing someone else’s spouse or fiance External Conflicts: A rival court has recently gotten much stronger Tags: Ministerial Capture Waning Wealth ==================================================================================================== Hex 0225: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: A safe waypost on a trade route Ruler: A cruel and feared bullye Significant Local: A half-savage shepherd Pressing problem: A curse or magical woe is vexing the people Locals to interact: Burly local militiaman who watches new faces here Can offer: Heirloom magic item passed down to the leader Tags: Decaying Working Widespread Prosperity ==================================================================================================== Hex 0238: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Prison-monastery for heretics Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Automaton Servants Sealed Evil ==================================================================================================== Hex 0241: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Nomad Camp Ancient Guardians ==================================================================================================== Hex 0244: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Holy archive or relic-fortress Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Raider Lair Limited Access ==================================================================================================== Hex 0245: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Twisted Fauna Zealot Colony ==================================================================================================== Hex 0249: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Cursed Land Beast Swarm ==================================================================================================== Hex 0255: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: Tradition requires they come here Ruler: Outsider or alien lord Significant Local: Skilled scout Pressing problem: A curse has been laid on them for some collective sin Locals to interact: Near-outcast who wants a hand with some revenge Can offer: Tribal membership and a place of respect Tags: Upstart Faith Broken Spirits ==================================================================================================== Hex 0256: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Tribe Existence rationale: A charismatic leader bound them together Ruler: Hereditary chieftain Significant Local: Tribal slave Pressing problem: The leader is becoming weak or acting foolishly Locals to interact: Leader with a natural suspicion about outsiders Can offer: They’ll raid the party’s enemies for a share of the loot Tags: Criminal Bosses Rebel Stronghold ==================================================================================================== Hex 0261: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Place of some holy trial or test Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: Useless Treasure Dire Tombs ==================================================================================================== Hex 0319: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Aristocratic Theme: Nobility, a sense of obligation to their people Major Figure: Chief Steward Minor Figure: Heir’s Tutor The Source of their Power in the Court: They have access to sinister sorceries or magic items Internal Conflict: Someone is facing financial ruin due to a mistake External Conflicts: The court somehow offended the nation’s ruler Tags: Cultural Insignia Lost Purpose ==================================================================================================== Hex 0325: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Criminal Theme: Fencing, selling hot goods untraceably Major Figure: Seductive Tempter Minor Figure: Oppressed Local The Source of their Power in the Court: They have blackmail about the court’s leadership Internal Conflict: A faction wants to enter a different sphere of crime External Conflicts: A noble or ruler wants to use them for their own ends Tags: Rival Dreams Overextended Grasp ==================================================================================================== Hex 0326: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Familial Relations With Their Neighbors: Scorned, derided for some deed or trait Major Figure: Adopted Member Minor Figure: Disowned Wastrel The Source of their Power in the Court: They’re the heir to the chief bloodline of the clan Internal Conflict: Personal grudges have caused resentful factions External Conflicts: The local ruler doesn’t like their influence and power Tags: Inadequate Tools Hidden Blight ==================================================================================================== Hex 0334: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Tribe Existence rationale: Tradition requires they come here Ruler: Most charismatic native Significant Local: Feared troublemaker Pressing problem: A fearsome beast hunts them in the wilds Locals to interact: Tribal trader who wants access to outside goods Can offer: Secret for accessing an otherwise sealed place Tags: Neglectful Ruler Blood Feud ==================================================================================================== Hex 0335: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Tribe Existence rationale: The leadership wants to find something here Ruler: Bestially savage tyrant Significant Local: Tribal slave Pressing problem: A settled group is hunting them as mortal foes Locals to interact: Near-outcast who wants a hand with some revenge Can offer: Some young tribals willing to go with the party Tags: Widespread Prosperity Theocratic Authorities ==================================================================================================== Hex 0342: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Weather-control Working ruin Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Hiveminded Natives Fallen Sanctuary ==================================================================================================== Hex 0343: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Outsider xenoforming engine Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Lingering Curse Cyclical Doom ==================================================================================================== Hex 0347: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Savage Hamlet Isolated Academy ==================================================================================================== Hex 0349: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Tribe Existence rationale: The leadership wants to find something here Ruler: Brutal but cunning chief Significant Local: Trader with outsiders Pressing problem: A fearsome beast hunts them in the wilds Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: Inherited relic or treasure they’ve kept Tags: New Industry Foreign Enclave ==================================================================================================== Hex 0350: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: It grew up around a lordly manor or estate Ruler: A dreaded sorcerer Significant Local: Criminal in rural hiding Pressing problem: Vital food stores have been lost or stolen Locals to interact: Ex-city dweller eager for contact with the worldly Can offer: Favors from the lord who’s very fond of the village Tags: Inhuman Cooperation Inherited Architecture ==================================================================================================== Hex 0351: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Taboo Territory Migration Path ==================================================================================================== Hex 0353: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Aristocratic Theme: Ennui, of exhaustion and loss of meaning Major Figure: Court Mage/Priest Minor Figure: Lady in Waiting The Source of their Power in the Court: They are widely loved and admired by the members Internal Conflict: Someone is facing financial ruin due to a mistake External Conflicts: A traitor to the court is helping a rival group’s attacks Tags: Ancestral Obligation Diplomatic Demands ==================================================================================================== Hex 0361: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: It’s a shelter from dangerous environs Ruler: Royal viceroy Significant Local: Rich merchant Pressing problem: Food supplies aren’t being received as they should Locals to interact: Noble who thinks adventurers will do anything for coin Can offer: Large amounts of conventional coinage Tags: Guild Oligarchy Inherited Architecture ==================================================================================================== Hex 0407: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Rural grange with outbuildings Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Secret Alliance Lethal Treasure ==================================================================================================== Hex 0411: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Illicit manufactory for illegal goods Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: A wizard of dubious habits or goals Tags: Hidden Within Monster Forge ==================================================================================================== Hex 0421: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Criminal Theme: Murder, being proficient assassins Major Figure: Leader’s Concubine Minor Figure: Drunken Healer The Source of their Power in the Court: They have a sinister magical gift or aptitude Internal Conflict: An important member’s made a grave mistake External Conflicts: A noble or ruler wants to use them for their own ends Tags: Inept Ruler Ministerial Capture ==================================================================================================== Hex 0427: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Motherlode Outsider Enclave ==================================================================================================== Hex 0430: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Shrine repurposed for a newer god Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Adventurers trying to make it a base Tags: Birthing Cyst Secret Alliance ==================================================================================================== Hex 0439: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Healing Terrain Sculpted Terrain ==================================================================================================== Hex 0442: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Lost pilgrimage destination Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Limited Access Monster Forge ==================================================================================================== Hex 0443: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s fighting over a mate Tags: Motherlode Treacherous Terrain ==================================================================================================== Hex 0445: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: Seers or shamans said it was ordained Ruler: Envoy of a patron power Significant Local: Wise man or woman Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Curious young tribal interested in strangers Can offer: Tribal membership and a place of respect Tags: Dueling Lords Monstrous Tribute ==================================================================================================== Hex 0449: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Business Relations With Their Market: Novel, they’re new to the market here Major Figure: Owner’s Heir Minor Figure: Best Customer The Source of their Power in the Court: They handle purchases for a critical customer Internal Conflict: Someone’s been cooking the books External Conflicts: Someone’s hooked them into a terribly bad deal Tags: Inadequate Tools Awesome Legitimacy ==================================================================================================== Hex 0450: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: Tradition requires they come here Ruler: Brutal but cunning chief Significant Local: Feared troublemaker Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Leader with a natural suspicion about outsiders Can offer: Tribal membership and a place of respect Tags: Monstrous Tribute Demihuman Populace ==================================================================================================== Hex 0451: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Perilous Path Refugee Camp ==================================================================================================== Hex 0452: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Hermitage Lost Battlefield ==================================================================================================== Hex 0455: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: It’s a stronghold of a local subculture Ruler: Council of oligarchs Significant Local: Ethnic group elder Pressing problem: The rulers have gravely offended a local religion Locals to interact: Wealthy merchant who wants unknown outside help Can offer: Blessings from major clergy or high priests Tags: Miserable Penury Hidden Ruler ==================================================================================================== Hex 0460: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: They’ve been paid or induced to be here Ruler: Brutal but cunning chief Significant Local: Wise man or woman Pressing problem: A patron power is using them as expendable fodder Locals to interact: Near-outcast who wants a hand with some revenge Can offer: Slaves they’ve taken in raids or tribal wars Tags: Neglectful Ruler Guild Oligarchy ==================================================================================================== Hex 0502: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Shrine repurposed for a newer god Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Hidden Within Lost Colony ==================================================================================================== Hex 0510: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Fragment of megastructure temple Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: Lethal Treasure Cyclical Doom ==================================================================================================== Hex 0512: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: A spot where refugees of a calamity settled Ruler: An organization’s envoy Significant Local: A half-savage shepherd Pressing problem: The lord’s reeve has been given unreasonable quotas Locals to interact: Comparatively rich villager with a need Can offer: Favors from the lord who’s very fond of the village Tags: Broken Spirits Cursed Circumstances ==================================================================================================== Hex 0513: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Remote Monastery Precious Game ==================================================================================================== Hex 0516: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: A plant or animal grows very well here Ruler: A council of elders Significant Local: A charismatic priest Pressing problem: A local bully and his friends are causing trouble Locals to interact: Comparatively rich villager with a need Can offer: Ownership of an abandoned farm or structure Tags: Unique Product New Industry ==================================================================================================== Hex 0523: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: It’s a place of great beauty or healthfulness Ruler: Ethnic group’s ruler Significant Local: Rich merchant Pressing problem: A rebel group denounces the city leader’s legitimacy Locals to interact: Foreigner looking for fellow strangers to help Can offer: Indulgences beyond the power a smaller place to grant Tags: Upstart Faith Inherited Architecture ==================================================================================================== Hex 0528: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: It’s a place of great beauty or healthfulness Ruler: Ethnic group’s ruler Significant Local: Feared local mage Pressing problem: A private war threatens with another major city Locals to interact: Native too infamous for other locals to deal with them Can offer: Blessings from major clergy or high priests Tags: Heavy Fortification Inherited Architecture ==================================================================================================== Hex 0529: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Council of oligarchs Significant Local: Outcast group leader Pressing problem: The rulers have gravely offended a local religion Locals to interact: Newcomer peasant haplessly looking for assistance Can offer: Absentee ownership of rural villages or manors Tags: Criminal Bosses Inhuman Cooperation ==================================================================================================== Hex 0539: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Tribe Existence rationale: Their herds or prey have led them here Ruler: Envoy of a patron power Significant Local: Trader with outsiders Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Near-outcast who wants a hand with some revenge Can offer: Loot won in battle against another group Tags: Inhuman Cooperation Martial Tradition ==================================================================================================== Hex 0545: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Ancient Monument Refugee Camp ==================================================================================================== Hex 0546: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s attacking someone right now Tags: Monstrous Beast Cursed Land ==================================================================================================== Hex 0547: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s fighting over a mate Tags: Motherlode Healing Terrain ==================================================================================================== Hex 0551: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Tribe Existence rationale: Seers or shamans said it was ordained Ruler: Council of the elders Significant Local: Tribe’s most eligible youth Pressing problem: The leader is becoming weak or acting foolishly Locals to interact: Near-outcast who wants a hand with some revenge Can offer: Loot won in battle against another group Tags: Rebel Stronghold Neglectful Ruler ==================================================================================================== Hex 0554: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Tribe Existence rationale: A charismatic leader bound them together Ruler: No ruler past clan heads Significant Local: Tribal artisan Pressing problem: They’re impoverished and can’t reach new resources Locals to interact: Tribal trader who wants access to outside goods Can offer: Exotic and valuable tribal goods Tags: Faded Remnant Foreign Enclave ==================================================================================================== Hex 0557: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: The hunting or resources are very good here Ruler: Brutal but cunning chief Significant Local: Skilled scout Pressing problem: The leader is becoming weak or acting foolishly Locals to interact: Leader with a natural suspicion about outsiders Can offer: Secret for accessing an otherwise sealed place Tags: Cultural Center Enemy Within ==================================================================================================== Hex 0603: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: It’s a shelter from dangerous environs Ruler: Royal viceroy Significant Local: Famous courtesan Pressing problem: A disguised monster is feeding on the city from within Locals to interact: Criminal with a mind to use naive newcomers Can offer: Large amounts of conventional coinage Tags: Population Boom Faded Remnant ==================================================================================================== Hex 0607: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Labyrinthine Tangle Collapsed Deep ==================================================================================================== Hex 0611: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: It’s a stronghold of a local subculture Ruler: Hereditary lord Significant Local: Famous courtesan Pressing problem: A disguised monster is feeding on the city from within Locals to interact: Foreigner looking for fellow strangers to help Can offer: Large amounts of conventional coinage Tags: Demihuman Populace Hidden Ruler ==================================================================================================== Hex 0612: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Fortified frontier monastery Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Distant Gate Monster Forge ==================================================================================================== Hex 0624: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Business Relations With Their Market: Patronized, favored by the local nobility Major Figure: Buyer Seeking Takeover Minor Figure: Expensive Courtesan The Source of their Power in the Court: They have information on the owner’s criminal doings Internal Conflict: A major stakeholder is coming up with terrible ideas External Conflicts: Bandits or paid thieves have plundered something Tags: Inadequate Tools Iron Law ==================================================================================================== Hex 0626: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Broken Infrastructure Military Outpost ==================================================================================================== Hex 0633: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Ancient Guardians Taboo Territory ==================================================================================================== Hex 0638: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s magically warped somehow Tags: Arratu Land Perilous Path ==================================================================================================== Hex 0641: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Tribe Existence rationale: Their herds or prey have led them here Ruler: Foreigner turned ruler Significant Local: Cunning tribal advisor Pressing problem: A rival group has taken over their hunting grounds Locals to interact: Youth determined to show how tribal ways are best Can offer: Plunder taken from a foreigner they’ve killed Tags: Warring Council Fallen Prosperity ==================================================================================================== Hex 0644: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Village Existence rationale: A bandit camp that went legitimate Ruler: An organization’s envoy Significant Local: A major landowner Pressing problem: The lord’s reeve has been given unreasonable quotas Locals to interact: Shifty native who wants some clueless accomplices Can offer: Contacts with rural bandits or criminal rings Tags: Criminal Bosses Criminal Bosses ==================================================================================================== Hex 0645: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Village Existence rationale: A self-ruled home for demihuman residents Ruler: A dreaded sorcerer Significant Local: Important artisan Pressing problem: Vital food stores have been lost or stolen Locals to interact: Burly local militiaman who watches new faces here Can offer: A map or secret leading to a Deep or plunder site Tags: Dueling Lords Unique Product ==================================================================================================== Hex 0653: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s attacking someone right now Tags: Hermitage Taboo Territory ==================================================================================================== Hex 0655: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Mine or open pit for excavation Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Lingering Curse Flooded Halls ==================================================================================================== Hex 0660: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Collapsed Deep Perilous Path ==================================================================================================== Hex 0705: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Ancient Monument Pilgrimage Site ==================================================================================================== Hex 0724: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Historical Survival Decayed Working ==================================================================================================== Hex 0742: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s attacking someone right now Tags: Zealot Colony Criminal Meet ==================================================================================================== Hex 0744: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s fighting over a mate Tags: Decayed Working Military Outpost ==================================================================================================== Hex 0746: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Uncanny Weather Refugee Camp ==================================================================================================== Hex 0747: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Mazey urban residential block Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: A hapless garrison of local troops Tags: Rigid Hierarchy Recruiting Drive ==================================================================================================== Hex 0752: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: Refuge for a despised minority or group Ruler: A dreaded sorcerer Significant Local: A half-savage shepherd Pressing problem: A dangerous beast or foe is lurking near the place Locals to interact: Social outcast who can’t ask any local for help Can offer: Large amounts of produce or local products Tags: Toxic Economy Foreign Enclave ==================================================================================================== Hex 0755: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: The natives are somehow bound here Ruler: Allied noble heads Significant Local: Local magistrate Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: Newcomer peasant haplessly looking for assistance Can offer: Formal citizenship and the rights of a local Tags: Plagued City Warring Council ==================================================================================================== Hex 0756: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Shrine repurposed for a newer god Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Useless Treasure Fallen Sanctuary ==================================================================================================== Hex 0757: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Treacherous Terrain Motherlode ==================================================================================================== Hex 0758: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: The natives are somehow bound here Ruler: Criminal group catspaw Significant Local: Feared local mage Pressing problem: Food supplies aren’t being received as they should Locals to interact: Guard chief suspicious of potential troublemakers Can offer: Sophisticated and very valuable local products Tags: Population Boom Plagued City ==================================================================================================== Hex 0759: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Remnant Road Hermitage ==================================================================================================== Hex 0804: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Criminal Theme: Extortion, using brute force and threats Major Figure: Outcast Sorcerer Minor Figure: Cooperative Innkeeper The Source of their Power in the Court: They’re personally terrifying and capable of murder Internal Conflict: Two members are fighting over another’s affections External Conflicts: A rival gang or group is moving on their territory Tags: Hopeless Rival Foreign Ties ==================================================================================================== Hex 0810: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Aristocratic Theme: Might, flexing its power in impressive ways Major Figure: Poor Relation Minor Figure: Heir’s Tutor The Source of their Power in the Court: They have blackmail on important members Internal Conflict: A court servant is blackmailing their employer External Conflicts: A royal advisor wants the court cut down to size Tags: Sublime Skill Disputed Inheritance ==================================================================================================== Hex 0827: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: It’s a shelter from dangerous environs Ruler: Occult power wielder Significant Local: Sinister crime boss Pressing problem: Food supplies aren’t being received as they should Locals to interact: Criminal with a mind to use naive newcomers Can offer: Expensive urban property Tags: Pilgrimage Site Lawless Class ==================================================================================================== Hex 0830: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: A temple representative Significant Local: A major landowner Pressing problem: The lord’s reeve has been given unreasonable quotas Locals to interact: Village priest in need of outside help Can offer: Young locals willing to take service with the party Tags: Rebel Stronghold Inhuman Cooperation ==================================================================================================== Hex 0831: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: It’s a place of great beauty or healthfulness Ruler: Chief magistrate Significant Local: Feared local mage Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: Wealthy merchant who wants unknown outside help Can offer: Services of exceptionally skilled specialist professionals Tags: Scars of War Toxic Economy ==================================================================================================== Hex 0842: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s magically warped somehow Tags: Cryptic Art Sculpted Terrain ==================================================================================================== Hex 0844: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Fishery or salt extraction site Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Adventurers trying to make it a base Tags: Raider Lair Rigid Hierarchy ==================================================================================================== Hex 0845: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Cryptic Art Magical Springs ==================================================================================================== Hex 0852: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Village Existence rationale: Decayed remnant of an ancient city Ruler: A pragmatic warlord Significant Local: The village harlot Pressing problem: A curse or magical woe is vexing the people Locals to interact: Gentry who wants no local gossip about their need Can offer: A secret treasure acquired generations ago Tags: Rebel Stronghold Miserable Penury ==================================================================================================== Hex 0855: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: They were driven here by a dire enemy Ruler: Foreigner turned ruler Significant Local: Seer or shaman Pressing problem: A rival group has taken over their hunting grounds Locals to interact: Youth determined to show how tribal ways are best Can offer: Secret for accessing an otherwise sealed place Tags: Monstrous Tribute Inhuman Cooperation ==================================================================================================== Hex 0856: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Abandoned school or study center Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Distant Gate Monster Forge ==================================================================================================== Hex 0857: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: There is heavy resource extraction nearby faith Ruler: Occult power wielder Significant Local: Decadent noble Pressing problem: The rulers have gravely offended a local religion Locals to interact: Criminal with a mind to use naive newcomers Can offer: Expensive urban property Tags: Cursed Circumstances Inherited Architecture ==================================================================================================== Hex 0860: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Uncanny Weather Sculpted Terrain ==================================================================================================== Hex 0920: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: They were driven here by a dire enemy Ruler: No ruler past clan heads Significant Local: Tribal artisan Pressing problem: A settled group is hunting them as mortal foes Locals to interact: Raid-taken slave looking for a way back home Can offer: Guidance and safe passage through their territory Tags: Rigid Castes Pilgrimage Site ==================================================================================================== Hex 0923: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s magically warped somehow Tags: Motherlode Magical Springs ==================================================================================================== Hex 0937: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s fighting over a mate Tags: Demihuman Community Refugee Camp ==================================================================================================== Hex 0938: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s attacking someone right now Tags: Uncanny Weather Seductive Peril ==================================================================================================== Hex 0949: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s fighting over a mate Tags: Remote Monastery Refugee Camp ==================================================================================================== Hex 0952: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Hidden shelter against calamity Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: A wizard of dubious habits or goals Tags: Desperate Hunger Aspiring Conqueror ==================================================================================================== Hex 0954: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: It’s a stronghold of a local subculture Ruler: Major clerical figure Significant Local: Famous courtesan Pressing problem: A major local industry is threatened by events Locals to interact: Noble who thinks adventurers will do anything for coin Can offer: Large amounts of conventional coinage Tags: Xenophobic Locals Miserable Penury ==================================================================================================== Hex 0955: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Library or ancient archive Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Friendly Foes Fallen Sanctuary ==================================================================================================== Hex 0959: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Familial Relations With Their Neighbors: Loners, not disliked but not close to any Major Figure: Favored Child Minor Figure: Family Priest The Source of their Power in the Court: They own great amounts of personal wealth Internal Conflict: Personal grudges have caused resentful factions External Conflicts: The family’s source of influence is being subverted Tags: Ministerial Capture Sudden Strength ==================================================================================================== Hex 0960: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Familial Relations With Their Neighbors: Hated, barely endured by their neighbors Major Figure: Favored Child Minor Figure: House Servant The Source of their Power in the Court: They’re best at the skill or profession the clan practices Internal Conflict: The clan leader is opposed to a popular plan or goal External Conflicts: A rival family stole something very important from them Tags: Decadent Court Gate Keeper ==================================================================================================== Hex 1006: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Nomad Camp Decayed Working ==================================================================================================== Hex 1011: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Magical production facility Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Secret Alliance Decrepit Structure ==================================================================================================== Hex 1017: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Village Existence rationale: A bandit camp that went legitimate Ruler: The richest native there Significant Local: A youth who wants out Pressing problem: Noble quarrels have caused collateral damage Locals to interact: Gentry who wants no local gossip about their need Can offer: A magical service unique to a local tradition Tags: Demihuman Populace Fallen Prosperity ==================================================================================================== Hex 1018: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: It’s a stronghold of a local subculture Ruler: Hereditary lord Significant Local: Feared local mage Pressing problem: Raiders are scourging local trade routes Locals to interact: City official looking for deniable agents Can offer: Indulgences beyond the power a smaller place to grant Tags: Theocratic Authorities Hidden Ruler ==================================================================================================== Hex 1023: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Resort for nobles at ease Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Savage beasts of a dangerous kind Tags: Infectious Miasma Invincible Delusion ==================================================================================================== Hex 1024: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Treacherous Terrain Outsider Enclave ==================================================================================================== Hex 1028: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s magically warped somehow Tags: Cursed Land Arratu Land ==================================================================================================== Hex 1034: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Bandit Lair Ruined Fortification ==================================================================================================== Hex 1044: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: A spot where refugees of a calamity settled Ruler: A dreaded sorcerer Significant Local: A major landowner Pressing problem: A new religion is making trouble with the old Locals to interact: Reeve who can’t reasonably call on natives for a job Can offer: Large amounts of produce or local products Tags: Scars of War Blood Feud ==================================================================================================== Hex 1046: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: It’s a trade nexus that has greatly prospered Ruler: Occult power wielder Significant Local: Feared local mage Pressing problem: A private war threatens with another major city Locals to interact: Native too infamous for other locals to deal with them Can offer: Quiet dismissal of criminal charges or sinister pasts Tags: Seat of Rule Corrupt Laws ==================================================================================================== Hex 1050: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Mine or open pit for excavation Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Wizards Lair Birthing Cyst ==================================================================================================== Hex 1052: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Overgrown Tomb Seductive Peril ==================================================================================================== Hex 1057: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: Holy ground or a temple to a particular faith Ruler: A popularly-chosen chief Significant Local: A noble’s local reeve Pressing problem: Two families are in a long-running feud Locals to interact: Reeve who can’t reasonably call on natives for a job Can offer: A map or secret leading to a Deep or plunder site Tags: Faded Remnant Lawless Class ==================================================================================================== Hex 1060: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Managed woodland gone feral Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: A hapless garrison of local troops Tags: Failed Intrusion Monster Forge ==================================================================================================== Hex 1061: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s attacking someone right now Tags: Treacherous Terrain Military Outpost ==================================================================================================== Hex 1108: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Familial Relations With Their Neighbors: Isolated, distrusted or disliked by most Major Figure: Ambitious Scion Minor Figure: Secret Lover The Source of their Power in the Court: They’re notoriously loyal and useful to the family Internal Conflict: The clan poured much wealth into a failed ambition External Conflicts: The local ruler doesn’t like their influence and power Tags: Iron Law Forbidden Romance ==================================================================================================== Hex 1137: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Prison for a sealed demonic force Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Hidden Within Hostile Environment ==================================================================================================== Hex 1143: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Seductive Peril Refugee Camp ==================================================================================================== Hex 1145: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: A spot where refugees of a calamity settled Ruler: A pragmatic warlord Significant Local: A gifted young peasant Pressing problem: A dangerous beast or foe is lurking near the place Locals to interact: Clan patriarch who doesn’t want to use their own kin Can offer: Young locals willing to take service with the party Tags: Secret Treachery Corrupt Laws ==================================================================================================== Hex 1146: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Aristocratic Theme: Luxury, abundant in wealth and possessions Major Figure: Poor Relation Minor Figure: Heir’s Tutor The Source of their Power in the Court: They have innate magical powers or gifts Internal Conflict: Someone wants to make a very poor marriage choice External Conflicts: An important faith is angry with the court over something Tags: Daring Ambition Foreign Ties ==================================================================================================== Hex 1148: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Broken Infrastructure Disused Mine ==================================================================================================== Hex 1150: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Village Existence rationale: A spot where refugees of a calamity settled Ruler: A temple representative Significant Local: A charismatic priest Pressing problem: Noble quarrels have caused collateral damage Locals to interact: Gentry who wants no local gossip about their need Can offer: A magical service unique to a local tradition Tags: Corrupt Laws Sinking City ==================================================================================================== Hex 1152: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Beast Swarm Monstrous Beast ==================================================================================================== Hex 1153: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: City Existence rationale: There is heavy resource extraction nearby faith Ruler: Merchant prince Significant Local: Sinister crime boss Pressing problem: A private war threatens with another major city Locals to interact: Newcomer peasant haplessly looking for assistance Can offer: Connections with major nobility of the realm Tags: Incompetent Leaders Cursed Circumstances ==================================================================================================== Hex 1154: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Ancient Guardians Healing Terrain ==================================================================================================== Hex 1158: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: Holy ground or a temple to a particular faith Ruler: A popularly-chosen chief Significant Local: The worst local bully Pressing problem: A local bully and his friends are causing trouble Locals to interact: Burly local militiaman who watches new faces here Can offer: An unusually large amount of saved coinage Tags: Population Boom Toxic Economy ==================================================================================================== Hex 1160: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Familial Relations With Their Neighbors: Needed, for a particular trait or person Major Figure: Adopted Member Minor Figure: Secret Lover The Source of their Power in the Court: They have considerable blackmail on their peers Internal Conflict: The leader is betting big on a risky, unpopular scheme External Conflicts: Ambitious newcomers are attacking their status subtly Tags: Proxy Speaker Rival Dreams ==================================================================================================== Hex 1161: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Rubble-wrought makeshift village Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Lingering Curse Things Below ==================================================================================================== Hex 1211: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Religious Their Relations With the Larger Faith: Affable, courteous and cooperative Major Figure: Guard Captain Minor Figure: Fanatical Zealot The Source of their Power in the Court: They’re an expert at seduction and manipulation Internal Conflict: The greater faith declared a vital activity anathema External Conflicts: A popular preacher is leading lay believers astray Tags: Lost Purpose Rival Dreams ==================================================================================================== Hex 1229: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Lost City Cursed Land ==================================================================================================== Hex 1234: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Criminal Theme: Murder, being proficient assassins Major Figure: Brutal Kneebreaker Minor Figure: Scabby Beggar The Source of their Power in the Court: They’re diabolically cunning and persuasive Internal Conflict: A deed’s profits were unfairly split with the members External Conflicts: They acquired something that’s causing them dire woe Tags: Diplomatic Demands New Generation ==================================================================================================== Hex 1235: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Fortified waystation Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Recruiting Drive Taboo Place ==================================================================================================== Hex 1238: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: It grew up around a lordly manor or estate Ruler: A popularly-chosen chief Significant Local: Venerable old farmer Pressing problem: The lord’s reeve has been given unreasonable quotas Locals to interact: Village priest in need of outside help Can offer: Heirloom magic item passed down to the leader Tags: Rigid Castes Dueling Lords ==================================================================================================== Hex 1246: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Fishery or salt extraction site Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Desperate Hunger Shifting Interior ==================================================================================================== Hex 1247: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Canal or aqueduct control center Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: A wizard of dubious habits or goals Tags: Magical Wonder Raider Lair ==================================================================================================== Hex 1248: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Museum of a lost nation Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Limited Access Invincible Delusion ==================================================================================================== Hex 1252: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s fighting over a mate Tags: Outsider Enclave Migration Path ==================================================================================================== Hex 1254: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Familial Relations With Their Neighbors: Respected, honored for some quality Major Figure: Black Sheep Minor Figure: Tenant Farmer The Source of their Power in the Court: They have considerable blackmail on their peers Internal Conflict: One member is convinced another wants them dead External Conflicts: There’s a running feud with another family Tags: Priestly Influence Forbidden Romance ==================================================================================================== Hex 1258: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s magically warped somehow Tags: Criminal Meet Nomad Camp ==================================================================================================== Hex 1259: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Aristocratic Theme: Exoticism, following strange outside ways Major Figure: Chief Steward Minor Figure: Heir’s Tutor The Source of their Power in the Court: They are the only legitimate heir to an important post Internal Conflict: Someone is facing financial ruin due to a mistake External Conflicts: A rival has laid a legal claim on a court asset Tags: Poisonous Cliques Rampant Corruption ==================================================================================================== Hex 1260: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: Their herds or prey have led them here Ruler: Foreigner turned ruler Significant Local: Wise man or woman Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Eligible native looking for new blood in a mate Can offer: Secret for accessing an otherwise sealed place Tags: Heavy Fortification Enemy Within ==================================================================================================== Hex 1261: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s attacking someone right now Tags: Treacherous Terrain Seductive Peril ==================================================================================================== Hex 1304: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Treacherous Terrain Arratu Land ==================================================================================================== Hex 1309: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Major clerical figure Significant Local: Neighborhood patriarch Pressing problem: Criminals have corrupted the local law enforcement Locals to interact: Slumming young gentry with a taste for excitement Can offer: Services of exceptionally skilled specialist professionals Tags: Dueling Lords Magical Academy ==================================================================================================== Hex 1310: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: It’s built around an ancient Working Ruler: Criminal group catspaw Significant Local: Sinister crime boss Pressing problem: Food supplies aren’t being received as they should Locals to interact: City official looking for deniable agents Can offer: Business monopolies or tax rights in certain areas Tags: Guild Oligarchy Rebel Stronghold ==================================================================================================== Hex 1314: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: It’s a place of great beauty or healthfulness Ruler: Hereditary lord Significant Local: Famous courtesan Pressing problem: Food supplies aren’t being received as they should Locals to interact: Newcomer peasant haplessly looking for assistance Can offer: Sophisticated and very valuable local products Tags: Population Boom Heavy Fortification ==================================================================================================== Hex 1320: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Uncanny Weather Twisted Fauna ==================================================================================================== Hex 1324: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: A popularly-chosen chief Significant Local: A major landowner Pressing problem: A dangerous beast or foe is lurking near the place Locals to interact: Reeve who can’t reasonably call on natives for a job Can offer: A temple with potent healing magics available Tags: Foreign Enclave Plagued City ==================================================================================================== Hex 1329: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Business Relations With Their Market: Predatory, eliminating weaker rivals Major Figure: Corrupt Lieutenant Minor Figure: Business Guard The Source of their Power in the Court: They have ties to an important local faith Internal Conflict: A family scion is botching their work terribly External Conflicts: An enemy is sabotaging an important workshop Tags: Poisonous Cliques Gate Keeper ==================================================================================================== Hex 1331: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Perilous Path Overgrown Tomb ==================================================================================================== Hex 1344: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Treacherous Terrain Labyrinthine Tangle ==================================================================================================== Hex 1345: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: Here they can do the most damage to a foe Ruler: Foreigner turned ruler Significant Local: Tribal slave Pressing problem: They killed someone who had very powerful allies Locals to interact: Low-status native trying to acquire outside support Can offer: Inherited relic or treasure they’ve kept Tags: Ancient Infrastructure Faded Remnant ==================================================================================================== Hex 1347: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Broken Infrastructure Working Wreckage ==================================================================================================== Hex 1348: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Monstrous Beast Ruined Fortification ==================================================================================================== Hex 1349: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Overgrown Tomb Decayed Working ==================================================================================================== Hex 1357: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s magically warped somehow Tags: Historical Survival Criminal Meet ==================================================================================================== Hex 1361: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Grand fortress of major significance Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Monster Forge Sealed Evil ==================================================================================================== Hex 1401: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: Seers or shamans said it was ordained Ruler: Magically-gifted chief Significant Local: Wise man or woman Pressing problem: A curse has been laid on them for some collective sin Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: Exotic and valuable tribal goods Tags: Inherited Architecture Inhuman Cooperation ==================================================================================================== Hex 1408: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: The natives are somehow bound here Ruler: Merchant prince Significant Local: Ethnic group elder Pressing problem: A private war threatens with another major city Locals to interact: Native too infamous for other locals to deal with them Can offer: Business monopolies or tax rights in certain areas Tags: Plagued City Criminal Bosses ==================================================================================================== Hex 1417: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: It’s a shelter from dangerous environs Ruler: Major clerical figure Significant Local: Sinister crime boss Pressing problem: Criminals have corrupted the local law enforcement Locals to interact: Newcomer peasant haplessly looking for assistance Can offer: Services of exceptionally skilled specialist professionals Tags: Corrupt Laws Ancient Infrastructure ==================================================================================================== Hex 1420: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Devil Grove Blighted Tribe ==================================================================================================== Hex 1421: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Gatehouse controlling a vital pass Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Useless Treasure Automaton Servants ==================================================================================================== Hex 1427: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Lost pilgrimage destination Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Feral Magic Spatial Flux ==================================================================================================== Hex 1428: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Tribe Existence rationale: The leadership wants to find something here Ruler: Wizened elder Significant Local: Seer or shaman Pressing problem: A settled group is hunting them as mortal foes Locals to interact: Eligible native looking for new blood in a mate Can offer: Tribal membership and a place of respect Tags: Secret Treachery Guild Oligarchy ==================================================================================================== Hex 1431: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: Here they can do the most damage to a foe Ruler: Outsider or alien lord Significant Local: Barely-tolerated wretch Pressing problem: A curse has been laid on them for some collective sin Locals to interact: Envoy of another group suspicious of other influences Can offer: Secret for accessing an otherwise sealed place Tags: Faded Remnant Raider Scourge ==================================================================================================== Hex 1433: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Aristocratic Theme: Ambition, of driving forward and upward Major Figure: Lord’s Main Rival Minor Figure: Hanger-On The Source of their Power in the Court: They have innate magical powers or gifts Internal Conflict: Someone is skimming off income due others in the court External Conflicts: Doing something vital will infuriate another power Tags: Awkward Birth Afflictions Mark ==================================================================================================== Hex 1435: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: The leadership wants to find something here Ruler: Holy man or woman Significant Local: Tribal slave Pressing problem: A fearsome beast hunts them in the wilds Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: A magical elixir or substance they know how to make Tags: New Industry Secret Treachery ==================================================================================================== Hex 1438: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s fighting over a mate Tags: Disused Mine Perilous Path ==================================================================================================== Hex 1443: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Village Existence rationale: A safe waypost on a trade route Ruler: A reeve picked by a lord Significant Local: A youth who wants out Pressing problem: A new religion is making trouble with the old Locals to interact: Village leader who wants expendable help Can offer: Large amounts of produce or local products Tags: Fallen Prosperity Mistreated Blighted ==================================================================================================== Hex 1444: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Business Relations With Their Market: Apathetic, with customers losing interest Major Figure: Buyer Seeking Takeover Minor Figure: Street Informer The Source of their Power in the Court: They handle purchases for a critical customer Internal Conflict: Income is down but no one can agree on a plan External Conflicts: A noble wants to force his own pet business into place Tags: Magical Subversion Rival Power ==================================================================================================== Hex 1445: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: Holy ground or a temple to a particular faith Ruler: An organization’s envoy Significant Local: Native hedge mage Pressing problem: The crops or herds are in very poor condition Locals to interact: An ambitious local who wants to get to the city Can offer: Valuable local specialty product Tags: Decadent Locals Incompetent Leaders ==================================================================================================== Hex 1446: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Isolated watchtower Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Flooded Halls Dungeon Heart ==================================================================================================== Hex 1451: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s attacking someone right now Tags: Blighted Tribe Military Outpost ==================================================================================================== Hex 1452: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Criminal Theme: Fencing, selling hot goods untraceably Major Figure: Brutal Kneebreaker Minor Figure: Drunken Healer The Source of their Power in the Court: They have a sinister magical gift or aptitude Internal Conflict: They’re overdoing the crime and drawing excess heat External Conflicts: Their territory has become very inhospitable to them Tags: Forbidden Romance Restive Lessers ==================================================================================================== Hex 1454: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s fighting over a mate Tags: Lost Battlefield Monstrous Beast ==================================================================================================== Hex 1457: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Library or ancient archive Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Raider Lair Sealed Evil ==================================================================================================== Hex 1458: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Ancient Monument Pilgrimage Site ==================================================================================================== Hex 1503: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Familial Relations With Their Neighbors: Respected, honored for some quality Major Figure: Outsider Spouse Minor Figure: Disowned Wastrel The Source of their Power in the Court: They’re the heir to the chief bloodline of the clan Internal Conflict: A member’s bloodline is clouded by suspicion External Conflicts: Their vital interests are making trouble for neighbors Tags: Impure Blood Hopeless Rival ==================================================================================================== Hex 1515: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: City Existence rationale: There is heavy resource extraction nearby faith Ruler: Merchant prince Significant Local: Local magistrate Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: Wealthy merchant who wants unknown outside help Can offer: Sophisticated and very valuable local products Tags: Corrupt Laws Inhuman Cooperation ==================================================================================================== Hex 1525: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Village Existence rationale: It grew up around a lordly manor or estate Ruler: A pragmatic warlord Significant Local: A youth who wants out Pressing problem: An ambiguous land dispute is getting bloody Locals to interact: Comparatively rich villager with a need Can offer: A secret treasure acquired generations ago Tags: Enemy Within Unique Product ==================================================================================================== Hex 1531: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: It’s a stronghold of a local subculture Ruler: Council of oligarchs Significant Local: Neighborhood patriarch Pressing problem: Raiders are scourging local trade routes Locals to interact: Criminal with a mind to use naive newcomers Can offer: Sophisticated and very valuable local products Tags: Sinking City Corrupt Laws ==================================================================================================== Hex 1537: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Tribe Existence rationale: They’ve been paid or induced to be here Ruler: No ruler past clan heads Significant Local: Seer or shaman Pressing problem: The leader is becoming weak or acting foolishly Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: Loot won in battle against another group Tags: Theocratic Authorities Dueling Lords ==================================================================================================== Hex 1541: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Rubble-wrought makeshift village Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Friendly Foes Cyclical Doom ==================================================================================================== Hex 1543: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Arratu Land Bandit Lair ==================================================================================================== Hex 1547: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Village Existence rationale: A safe waypost on a trade route Ruler: A dreaded sorcerer Significant Local: A gifted young peasant Pressing problem: A local bully and his friends are causing trouble Locals to interact: Social outcast who can’t ask any local for help Can offer: Ownership of an abandoned farm or structure Tags: Scars of War Demihuman Populace ==================================================================================================== Hex 1553: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Religious Their Relations With the Larger Faith: Affable, courteous and cooperative Major Figure: Stern Inquisitor Minor Figure: Corrupt Priest The Source of their Power in the Court: Charismatic leadership and keen insight aid them Internal Conflict: Members fight over who is to conduct a great ritual External Conflicts: A rival sect is moving on their unofficial territory Tags: Threatened Violence Forbidden Romance ==================================================================================================== Hex 1555: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Aristocratic Theme: Luxury, abundant in wealth and possessions Major Figure: Jester or Pet Artist Minor Figure: Spy for a Rival The Source of their Power in the Court: They provide intimate services to an important person Internal Conflict: A danger exists in or near the court’s own seat External Conflicts: A royal advisor wants the court cut down to size Tags: Gate Keeper Fatal Extravagance ==================================================================================================== Hex 1558: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Prison-monastery for heretics Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Hostile Environment Secret Alliance ==================================================================================================== Hex 1561: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Business Relations With Their Market: Curious, they’ve come up with a new thing Major Figure: Business Partner Minor Figure: Temporary Worker The Source of their Power in the Court: They had the idea that made the business work Internal Conflict: Someone lost a large sum of funds to theft or error External Conflicts: A holder of a vital secret has died or been kidnapped Tags: Diplomatic Demands Impure Blood ==================================================================================================== Hex 1604: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Migration Path Remnant Road ==================================================================================================== Hex 1608: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Criminal Theme: Fraud, con artists and business cheats Major Figure: Ambitious Lieutenant Minor Figure: Disreputable Priest The Source of their Power in the Court: They have numerous criminal allies elsewhere Internal Conflict: They’re overdoing the crime and drawing excess heat External Conflicts: A noble or ruler wants to use them for their own ends Tags: Rival Power Ruling Regalia ==================================================================================================== Hex 1617: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Enormous musical structure Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Distant Gate Invincible Delusion ==================================================================================================== Hex 1624: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Ancient Guardians Working Wreckage ==================================================================================================== Hex 1633: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Religious Their Relations With the Larger Faith: Populist, focusing on the poor lay believers Major Figure: Holy Oracle Minor Figure: Tenant Farmer The Source of their Power in the Court: The upper hierarchy of the faith favors them Internal Conflict: A member is screwing up an important court duty External Conflicts: The god’s power seems feeble to people lately Tags: Foreign Ties Rival Dreams ==================================================================================================== Hex 1636: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It’s a trade nexus that has greatly prospered Ruler: Major clerical figure Significant Local: Neighborhood patriarch Pressing problem: Raiders are scourging local trade routes Locals to interact: Wealthy merchant who wants unknown outside help Can offer: Connections with major nobility of the realm Tags: Theocratic Authorities Population Boom ==================================================================================================== Hex 1637: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Aristocratic Theme: Paralysis, trapped in some internal crisis Major Figure: Senior Relative Minor Figure: Amusing Performer The Source of their Power in the Court: They have a very effective spy ring in their service Internal Conflict: A court resource or asset has been badly damaged External Conflicts: Doing something vital will infuriate another power Tags: Recent Brutality Lost Purpose ==================================================================================================== Hex 1638: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Abandoned Village Collapsed Deep ==================================================================================================== Hex 1641: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Familial Relations With Their Neighbors: Hated, barely endured by their neighbors Major Figure: Disowned Rebel Minor Figure: Family Priest The Source of their Power in the Court: They own great amounts of personal wealth Internal Conflict: An important member’s spouse is having an affair External Conflicts: The local ruler doesn’t like their influence and power Tags: Recent Brutality Priestly Influence ==================================================================================================== Hex 1644: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Aristocratic Theme: Might, flexing its power in impressive ways Major Figure: Ruler’s Mistress Minor Figure: Butler or Eunuch The Source of their Power in the Court: They provide intimate services to an important person Internal Conflict: A rebel in the court is scheming against the crown External Conflicts: A traitor to the court is helping a rival group’s attacks Tags: Waning Wealth Devils Bargain ==================================================================================================== Hex 1645: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Labyrinthine Tangle Decayed Working ==================================================================================================== Hex 1646: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Business Relations With Their Market: Shabby, their goods cheap and minimal Major Figure: Corrupt Lieutenant Minor Figure: Street Informer The Source of their Power in the Court: They have ties to an important local faith Internal Conflict: The deed to some vital property has been lost External Conflicts: They’ve signed a deal they suddenly can’t complete Tags: Ancestral Obligation Splendid Seat ==================================================================================================== Hex 1651: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Monstrous Beast Collapsed Deep ==================================================================================================== Hex 1655: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Migration Path Migration Path ==================================================================================================== Hex 1661: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Bandit Lair Seductive Peril ==================================================================================================== Hex 1710: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Magical Springs Perilous Path ==================================================================================================== Hex 1718: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s fighting over a mate Tags: Taboo Territory Criminal Meet ==================================================================================================== Hex 1720: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Familial Relations With Their Neighbors: Respected, honored for some quality Major Figure: Clan Duty Keeper Minor Figure: Tenant Farmer The Source of their Power in the Court: They have considerable blackmail on their peers Internal Conflict: A member is selfishly trading on the clan’s reputation External Conflicts: Their vital interests are making trouble for neighbors Tags: Impure Blood Capricious Orders ==================================================================================================== Hex 1722: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Overgrown Tomb Migration Path ==================================================================================================== Hex 1724: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: A safe base for salvage or ruin plundering Ruler: A patriarch or matriarch Significant Local: A youth who wants out Pressing problem: A local bully and his friends are causing trouble Locals to interact: An ambitious local who wants to get to the city Can offer: A map or secret leading to a Deep or plunder site Tags: Plagued City Scars of War ==================================================================================================== Hex 1728: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Ancient culture’s gathering site Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Lingering Curse False Front ==================================================================================================== Hex 1731: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Working Wreckage Criminal Meet ==================================================================================================== Hex 1734: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s fighting over a mate Tags: Sculpted Terrain Rampant Experiment ==================================================================================================== Hex 1735: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Criminal Theme: Fraud, con artists and business cheats Major Figure: Grizzled leader Minor Figure: Shabby Local Fence The Source of their Power in the Court: They’re personally terrifying and capable of murder Internal Conflict: Two members are fighting over another’s affections External Conflicts: Their territory has become very inhospitable to them Tags: Forbidden Romance Recent Brutality ==================================================================================================== Hex 1741: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Familial Relations With Their Neighbors: Respected, honored for some quality Major Figure: Clan Duty Keeper Minor Figure: Tenant Farmer The Source of their Power in the Court: Everyone in the family loves them very much Internal Conflict: The last leader recently died without a clear heir External Conflicts: Their neighbors demand they fix a local problem Tags: Capricious Orders Excess Heirs ==================================================================================================== Hex 1747: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Outpost of refugees or recluses Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Secret Alliance Surfacer Hideout ==================================================================================================== Hex 1751: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Village Existence rationale: Refuge for a despised minority or group Ruler: A hereditary headman Significant Local: The worst local bully Pressing problem: Two families are in a long-running feud Locals to interact: An ambitious local who wants to get to the city Can offer: Valuable local specialty product Tags: Inhuman Cooperation Corrupt Laws ==================================================================================================== Hex 1756: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Labyrinthine Tangle Arratu Land ==================================================================================================== Hex 1757: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Nomad Camp Cursed Land ==================================================================================================== Hex 1801: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Aristocratic Theme: Ambition, of driving forward and upward Major Figure: Cadet Branch Lord Minor Figure: Prying Servant The Source of their Power in the Court: They have innate magical powers or gifts Internal Conflict: Someone is facing financial ruin due to a mistake External Conflicts: A rival has laid a legal claim on a court asset Tags: Iron Law Awkward Birth ==================================================================================================== Hex 1805: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: It’s built around an ancient Working Ruler: Merchant prince Significant Local: Head of a major temple Pressing problem: Criminals have corrupted the local law enforcement Locals to interact: Foreigner looking for fellow strangers to help Can offer: Sophisticated and very valuable local products Tags: Hostile Terrain Corrupt Laws ==================================================================================================== Hex 1812: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: It controls a vital defensive point Ruler: Ethnic group’s ruler Significant Local: Decadent noble Pressing problem: A major local industry is threatened by events Locals to interact: Guard chief suspicious of potential troublemakers Can offer: Expensive urban property Tags: Fallen Prosperity Blood Feud ==================================================================================================== Hex 1814: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Familial Relations With Their Neighbors: Envied, resented by jealous neighbors Major Figure: Stern Traditionalist Minor Figure: Family Guard The Source of their Power in the Court: Everyone in the family loves them very much Internal Conflict: A member’s bloodline is clouded by suspicion External Conflicts: A disowned rebel is trying to usurp control of assets Tags: Magical Subversion Poisonous Cliques ==================================================================================================== Hex 1815: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Arratu Land Bandit Lair ==================================================================================================== Hex 1816: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Treacherous Terrain Remnant Road ==================================================================================================== Hex 1822: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Aristocratic Theme: Paralysis, trapped in some internal crisis Major Figure: Jester or Pet Artist Minor Figure: Hired Assassin The Source of their Power in the Court: They have a very effective spy ring in their service Internal Conflict: A danger exists in or near the court’s own seat External Conflicts: Doing something vital will infuriate another power Tags: Devils Bargain Recent Brutality ==================================================================================================== Hex 1824: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Weather-control Working ruin Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Social outcasts looking for a haven Tags: Birthing Cyst Ancient Archives ==================================================================================================== Hex 1833: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Decayed Working Overgrown Tomb ==================================================================================================== Hex 1834: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Uncanny Weather Lost Battlefield ==================================================================================================== Hex 1836: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Major clerical figure Significant Local: Local magistrate Pressing problem: A rebel group denounces the city leader’s legitimacy Locals to interact: Demimonde navigator always watching for clients Can offer: Formal citizenship and the rights of a local Tags: Secret Treachery Trade Hub ==================================================================================================== Hex 1838: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Labyrinthine Tangle Labyrinthine Tangle ==================================================================================================== Hex 1844: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s magically warped somehow Tags: Nomad Camp Hermitage ==================================================================================================== Hex 1845: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Broken Infrastructure Broken Infrastructure ==================================================================================================== Hex 1846: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Tribe Existence rationale: They’ve been paid or induced to be here Ruler: Foreigner turned ruler Significant Local: Wise man or woman Pressing problem: Some are seeking a redder, more powerful god to serve Locals to interact: Envoy of another group suspicious of other influences Can offer: Knowledge of a hidden place of wealth Tags: Broken Spirits Monstrous Tribute ==================================================================================================== Hex 1851: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Sprawling slum of shanties and huts Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: A hapless garrison of local troops Tags: Failed Intrusion Flooded Halls ==================================================================================================== Hex 1861: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: They were driven here by a dire enemy Ruler: Wizened elder Significant Local: Tribe’s most eligible youth Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Youth determined to show how tribal ways are best Can offer: Inherited relic or treasure they’ve kept Tags: Foreign Enclave Population Boom ==================================================================================================== Hex 1917: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Abandoned Village Ruined Fortification ==================================================================================================== Hex 1919: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Collapsed Deep Sculpted Terrain ==================================================================================================== Hex 1921: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Aristocratic Theme: Treachery, an air of suspicion and mistrust Major Figure: Senior Relative Minor Figure: Affiliated Merchant The Source of their Power in the Court: They have a very effective spy ring in their service Internal Conflict: Someone wants to make a very poor marriage choice External Conflicts: An important faith is angry with the court over something Tags: Waning Wealth Inadequate Tools ==================================================================================================== Hex 1923: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Secret operations base Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Lingering Curse Spatial Flux ==================================================================================================== Hex 1927: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Outsider xenoforming engine Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: A hapless garrison of local troops Tags: Rigid Hierarchy Desperate Hunger ==================================================================================================== Hex 1931: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Familial Relations With Their Neighbors: Feared, for past acts or present threats Major Figure: Outsider Spouse Minor Figure: Moneylender The Source of their Power in the Court: They’re the heir to the chief bloodline of the clan Internal Conflict: The last leader recently died without a clear heir External Conflicts: There’s a running feud with another family Tags: Cadet Branches Inept Ruler ==================================================================================================== Hex 1933: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: City Existence rationale: It’s a place of great beauty or healthfulness Ruler: Royal viceroy Significant Local: Demihuman enclave head Pressing problem: Raiders are scourging local trade routes Locals to interact: Noble who thinks adventurers will do anything for coin Can offer: Business monopolies or tax rights in certain areas Tags: Broken Spirits Enemy Within ==================================================================================================== Hex 1941: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Library or ancient archive Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Recruiting Drive Wizards Lair ==================================================================================================== Hex 1943: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Fortified frontier monastery Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Sealed Evil Rigid Hierarchy ==================================================================================================== Hex 1949: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Lost Battlefield Cryptic Art ==================================================================================================== Hex 1955: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It’s a stronghold of a local subculture Ruler: Chief magistrate Significant Local: Outcast group leader Pressing problem: The king or local ruler is making harsh demands Locals to interact: Wealthy merchant who wants unknown outside help Can offer: Sophisticated and very valuable local products Tags: New Industry Trade Hub ==================================================================================================== Hex 1956: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Fragment of megastructure temple Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Monster Forge Lingering Curse ==================================================================================================== Hex 1957: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Sprawling slum of shanties and huts Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Precious Resource Secret Alliance ==================================================================================================== Hex 2001: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Lost City Collapsed Deep ==================================================================================================== Hex 2003: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Religious Their Relations With the Larger Faith: Pioneering, a new missionary establishment Major Figure: Affiliated Noble Minor Figure: Slave of the Faith The Source of their Power in the Court: They have a pious noble who backs them Internal Conflict: Omens of divine displeasure have manifested External Conflicts: A holy demagogue is preaching against the court Tags: Forbidden Romance New Opportunity ==================================================================================================== Hex 2028: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Business Relations With Their Market: Predatory, eliminating weaker rivals Major Figure: Head Accountant Minor Figure: Shop Clerk The Source of their Power in the Court: The business is built on property they own or control Internal Conflict: Someone’s been cooking the books External Conflicts: They’ve signed a deal they suddenly can’t complete Tags: Cultural Insignia Hopeless Rival ==================================================================================================== Hex 2029: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: It controls a vital defensive point Ruler: Ethnic group’s ruler Significant Local: Feared local mage Pressing problem: A major local industry is threatened by events Locals to interact: Desperate merchant trying to keep their business going Can offer: Rare occult components or magical products Tags: Heavy Fortification Guild Oligarchy ==================================================================================================== Hex 2036: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Indoctrination camp or prison Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Rigid Hierarchy Cyclical Doom ==================================================================================================== Hex 2037: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: Refuge for a despised minority or group Ruler: A temple representative Significant Local: A noble’s local reeve Pressing problem: A local bully and his friends are causing trouble Locals to interact: Clan patriarch who doesn’t want to use their own kin Can offer: Young locals willing to take service with the party Tags: Faded Remnant Raider Scourge ==================================================================================================== Hex 2041: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: A charismatic leader bound them together Ruler: Outsider or alien lord Significant Local: Feared troublemaker Pressing problem: Some are seeking a redder, more powerful god to serve Locals to interact: Curious young tribal interested in strangers Can offer: Plunder taken from a foreigner they’ve killed Tags: Ancient Infrastructure Raider Scourge ==================================================================================================== Hex 2044: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Seductive Peril Cryptic Art ==================================================================================================== Hex 2045: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Familial Relations With Their Neighbors: Loved, widely adored by other families Major Figure: Stern Traditionalist Minor Figure: Family Guard The Source of their Power in the Court: They have extensive contacts in other families Internal Conflict: The leader is betting big on a risky, unpopular scheme External Conflicts: Their vital interests are making trouble for neighbors Tags: Shining Successor Dark Secret ==================================================================================================== Hex 2046: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Farm for now-feral valuable beasts Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Invincible Delusion Sealed Evil ==================================================================================================== Hex 2056: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Tribe Existence rationale: Seers or shamans said it was ordained Ruler: Holy man or woman Significant Local: Trader with outsiders Pressing problem: A curse has been laid on them for some collective sin Locals to interact: Leader with a natural suspicion about outsiders Can offer: They’ll raid the party’s enemies for a share of the loot Tags: Martial Tradition Decadent Locals ==================================================================================================== Hex 2058: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: It grew up around a lordly manor or estate Ruler: A popularly-chosen chief Significant Local: The village harlot Pressing problem: A curse or magical woe is vexing the people Locals to interact: Starry-eyed young local swooning for adventurers Can offer: Heirloom magic item passed down to the leader Tags: Fallen Prosperity Incompetent Leaders ==================================================================================================== Hex 2061: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s attacking someone right now Tags: Nomad Camp Disused Mine ==================================================================================================== Hex 2103: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: The leadership wants to find something here Ruler: Brutal but cunning chief Significant Local: Tribal slave Pressing problem: They’re impoverished and can’t reach new resources Locals to interact: Low-status native trying to acquire outside support Can offer: Loot won in battle against another group Tags: Brilliant Innovation Corrupt Laws ==================================================================================================== Hex 2106: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: Holy ground or a temple to a particular faith Ruler: A patriarch or matriarch Significant Local: A noble’s local reeve Pressing problem: A curse or magical woe is vexing the people Locals to interact: Reeve who can’t reasonably call on natives for a job Can offer: Large amounts of produce or local products Tags: Plagued City Scars of War ==================================================================================================== Hex 2107: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Monstrous Beast Rampant Experiment ==================================================================================================== Hex 2109: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Tomb of some mighty ancient Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Recruiting Drive Birthing Cyst ==================================================================================================== Hex 2113: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Beast Swarm Chokepoint ==================================================================================================== Hex 2117: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Hermitage Decayed Working ==================================================================================================== Hex 2122: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Familial Relations With Their Neighbors: Newcomers, relatively new to the area Major Figure: Clan Duty Keeper Minor Figure: Old Retainer The Source of their Power in the Court: They’re the heir to the chief bloodline of the clan Internal Conflict: A cadet branch is fighting to seize control External Conflicts: A member committed adultery with the wrong person Tags: Runaway Rule Gate Keeper ==================================================================================================== Hex 2123: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: City Existence rationale: It’s a sacred city to an important faith Ruler: Hereditary lord Significant Local: Head of a major temple Pressing problem: A recent calamity has done major infrastructure damage Locals to interact: Criminal with a mind to use naive newcomers Can offer: Rare occult components or magical products Tags: Scars of War Faded Remnant ==================================================================================================== Hex 2129: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Subterranean transit tunnels Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Limited Access Rigid Hierarchy ==================================================================================================== Hex 2130: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Pilgrimage Site Treacherous Terrain ==================================================================================================== Hex 2134: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Library or ancient archive Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: A hapless garrison of local troops Tags: Flooded Halls Freshly Looted ==================================================================================================== Hex 2139: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Criminal Theme: Piracy, or helping pirates sell their goods Major Figure: The Heir Apparent Minor Figure: Disreputable Priest The Source of their Power in the Court: They have blackmail about the court’s leadership Internal Conflict: An important member’s made a grave mistake External Conflicts: They acquired something that’s causing them dire woe Tags: Rival Dreams Inadequate Tools ==================================================================================================== Hex 2144: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Military strongman Significant Local: Sinister crime boss Pressing problem: Food supplies aren’t being received as they should Locals to interact: Newcomer peasant haplessly looking for assistance Can offer: Indulgences beyond the power a smaller place to grant Tags: Enemy Within Corrupt Laws ==================================================================================================== Hex 2145: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Disused Mine Decayed Working ==================================================================================================== Hex 2148: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Remnant Road Perilous Path ==================================================================================================== Hex 2153: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Taboo Territory Lost City ==================================================================================================== Hex 2155: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Overgrown ancient plantation Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Taboo Place Useless Treasure ==================================================================================================== Hex 2158: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s fighting over a mate Tags: Historical Survival Broken Infrastructure ==================================================================================================== Hex 2160: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Inexplicable ancient manufactory Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Birthing Cyst Decrepit Structure ==================================================================================================== Hex 2206: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s fighting over a mate Tags: Demihuman Community Remnant Road ==================================================================================================== Hex 2213: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: A dreaded sorcerer Significant Local: A half-savage shepherd Pressing problem: The lord’s reeve has been given unreasonable quotas Locals to interact: Social outcast who can’t ask any local for help Can offer: Ownership of an abandoned farm or structure Tags: Pilgrimage Site Decaying Working ==================================================================================================== Hex 2214: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Business Relations With Their Market: Trusted, they’re a fixture of the local market Major Figure: Chief Artisan Minor Figure: Temporary Worker The Source of their Power in the Court: They had the idea that made the business work Internal Conflict: Factions are quarreling over a new product External Conflicts: They’re trying to swallow a rival business Tags: Outside Debts Fatal Extravagance ==================================================================================================== Hex 2229: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Resort for nobles at ease Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Adventurers trying to make it a base Tags: Monster Forge Decrepit Structure ==================================================================================================== Hex 2234: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: A spot where refugees of a calamity settled Ruler: A popularly-chosen chief Significant Local: A charismatic priest Pressing problem: A curse or magical woe is vexing the people Locals to interact: Social outcast who can’t ask any local for help Can offer: Large amounts of produce or local products Tags: Enemy Within Scars of War ==================================================================================================== Hex 2235: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: It controls a vital defensive point Ruler: Council of oligarchs Significant Local: Demihuman enclave head Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: Noble who thinks adventurers will do anything for coin Can offer: Connections with major nobility of the realm Tags: Rigid Castes Mistreated Blighted ==================================================================================================== Hex 2238: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Business Relations With Their Market: Resentful, they deal harshly and graspingly Major Figure: Business Owner Minor Figure: Neighboring Businessman The Source of their Power in the Court: They have ties to an important local faith Internal Conflict: Someone lost a large sum of funds to theft or error External Conflicts: An enemy is sabotaging an important workshop Tags: Overextended Grasp Sudden Strength ==================================================================================================== Hex 2239: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Pilgrimage Site Labyrinthine Tangle ==================================================================================================== Hex 2240: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: Refuge for a despised minority or group Ruler: The richest native there Significant Local: A youth who wants out Pressing problem: A curse or magical woe is vexing the people Locals to interact: Starry-eyed young local swooning for adventurers Can offer: Ownership of an abandoned farm or structure Tags: Scars of War Neglectful Ruler ==================================================================================================== Hex 2243: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Townhouse of minor gentry Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Things Below Hiveminded Natives ==================================================================================================== Hex 2245: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Village Existence rationale: A safe base for salvage or ruin plundering Ruler: A cruel and feared bullye Significant Local: A charismatic priest Pressing problem: A dangerous beast or foe is lurking near the place Locals to interact: Social outcast who can’t ask any local for help Can offer: Contacts with rural bandits or criminal rings Tags: Miserable Penury Unique Product ==================================================================================================== Hex 2249: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Occult power wielder Significant Local: Outcast group leader Pressing problem: A private war threatens with another major city Locals to interact: Curious urchin who trades in local news and events Can offer: Connections with major nobility of the realm Tags: Widespread Prosperity Incompetent Leaders ==================================================================================================== Hex 2251: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Resort for nobles at ease Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Birthing Cyst Surfacer Hideout ==================================================================================================== Hex 2252: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Twisted Fauna Twisted Fauna ==================================================================================================== Hex 2258: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: Holy ground or a temple to a particular faith Ruler: A traditional squire Significant Local: The worst local bully Pressing problem: An ambiguous land dispute is getting bloody Locals to interact: Social outcast who can’t ask any local for help Can offer: Valuable local specialty product Tags: Rebel Stronghold Population Boom ==================================================================================================== Hex 2260: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: A safe waypost on a trade route Ruler: A dreaded sorcerer Significant Local: A charismatic priest Pressing problem: An upstart newcomer is disrupting the native hierarchy Locals to interact: Burly local militiaman who watches new faces here Can offer: Ownership of an abandoned farm or structure Tags: Unique Product New Industry ==================================================================================================== Hex 2261: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Tribe Existence rationale: The hunting or resources are very good here Ruler: Magically-gifted chief Significant Local: Tribal artisan Pressing problem: Some are seeking a redder, more powerful god to serve Locals to interact: Tribal trader who wants access to outside goods Can offer: Inherited relic or treasure they’ve kept Tags: Hostile Terrain Hidden Ruler ==================================================================================================== Hex 2312: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Inexplicable sacred structure Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Hostile Environment Useless Treasure ==================================================================================================== Hex 2324: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: No ruler past clan heads Significant Local: Feared troublemaker Pressing problem: A settled group is hunting them as mortal foes Locals to interact: Tribal sage who likes news of the outside world Can offer: They’ll raid the party’s enemies for a share of the loot Tags: Rebel Stronghold Raider Scourge ==================================================================================================== Hex 2331: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Refugee Camp Lost Battlefield ==================================================================================================== Hex 2336: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Library or ancient archive Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Hostile Environment Dire Tombs ==================================================================================================== Hex 2338: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Criminal Theme: Murder, being proficient assassins Major Figure: Leader’s Concubine Minor Figure: Scabby Beggar The Source of their Power in the Court: They’re diabolically cunning and persuasive Internal Conflict: Someone’s picked up a very bad habit or addiction External Conflicts: A court faction is getting support from a hostile rival Tags: Inadequate Tools Awesome Legitimacy ==================================================================================================== Hex 2341: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Religious Their Relations With the Larger Faith: Desultory, an apathetic jobsworth sentiment Major Figure: High Priest Minor Figure: Tenant Farmer The Source of their Power in the Court: The upper hierarchy of the faith favors them Internal Conflict: The clergy have taken up a costly and wicked habit External Conflicts: A noble believer demands an impossible miracle Tags: Outside Debts Disputed Inheritance ==================================================================================================== Hex 2347: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Ancient culture’s gathering site Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Desperate Hunger Dire Tombs ==================================================================================================== Hex 2348: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Overgrown ancient plantation Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Precious Resource Aspiring Conqueror ==================================================================================================== Hex 2352: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Canal or aqueduct control center Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Infectious Miasma Failed Intrusion ==================================================================================================== Hex 2407: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: No ruler past clan heads Significant Local: Barely-tolerated wretch Pressing problem: A curse has been laid on them for some collective sin Locals to interact: Envoy of another group suspicious of other influences Can offer: Loot won in battle against another group Tags: Decaying Working Bad Neighbors ==================================================================================================== Hex 2410: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Magical Springs Cursed Land ==================================================================================================== Hex 2430: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Massive tenement or slum tower Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Dungeon Heart Infectious Miasma ==================================================================================================== Hex 2433: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Blighted Tribe Pilgrimage Site ==================================================================================================== Hex 2434: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Bandit Lair Decayed Working ==================================================================================================== Hex 2437: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Religious Their Relations With the Larger Faith: Affable, courteous and cooperative Major Figure: Guard Captain Minor Figure: Slave of the Faith The Source of their Power in the Court: The upper hierarchy of the faith favors them Internal Conflict: A member is screwing up an important court duty External Conflicts: The god’s power seems feeble to people lately Tags: Rival Dreams Sublime Skill ==================================================================================================== Hex 2439: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Treacherous Terrain Cursed Land ==================================================================================================== Hex 2441: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Ancient road through an obstacle Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Fallen Sanctuary Taboo Place ==================================================================================================== Hex 2443: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Fishery or salt extraction site Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Desperate Hunger Hospitable Natives ==================================================================================================== Hex 2450: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Gatehouse controlling a vital pass Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: False Front Aspiring Conqueror ==================================================================================================== Hex 2451: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: Tradition requires they come here Ruler: Brutal but cunning chief Significant Local: Best hunter in the tribe Pressing problem: A curse has been laid on them for some collective sin Locals to interact: Curious young tribal interested in strangers Can offer: Guidance and safe passage through their territory Tags: Plagued City Corrupt Laws ==================================================================================================== Hex 2452: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Village Existence rationale: It grew up around a lordly manor or estate Ruler: A popularly-chosen chief Significant Local: Native hedge mage Pressing problem: A local bully and his friends are causing trouble Locals to interact: Social outcast who can’t ask any local for help Can offer: Favors from the lord who’s very fond of the village Tags: Pilgrimage Site Criminal Bosses ==================================================================================================== Hex 2455: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Village Existence rationale: Once a garrison outpost of a nation Ruler: A dreaded sorcerer Significant Local: A charismatic priest Pressing problem: An ambiguous land dispute is getting bloody Locals to interact: Shifty native who wants some clueless accomplices Can offer: A magical service unique to a local tradition Tags: Pilgrimage Site Fallen Prosperity ==================================================================================================== Hex 2511: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Townhouse of minor gentry Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Raider Lair Magical Wonder ==================================================================================================== Hex 2518: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Working Wreckage Migration Path ==================================================================================================== Hex 2522: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s fighting over a mate Tags: Toxic Ruins Healing Terrain ==================================================================================================== Hex 2527: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Village Existence rationale: Decayed remnant of an ancient city Ruler: A council of elders Significant Local: Important artisan Pressing problem: A new religion is making trouble with the old Locals to interact: Burly local militiaman who watches new faces here Can offer: Heirloom magic item passed down to the leader Tags: Foreign Enclave Ancient Infrastructure ==================================================================================================== Hex 2530: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Foreigner turned ruler Significant Local: Best hunter in the tribe Pressing problem: A rival group has taken over their hunting grounds Locals to interact: Envoy of another group suspicious of other influences Can offer: Plunder taken from a foreigner they’ve killed Tags: Pilgrimage Site Unique Product ==================================================================================================== Hex 2532: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: A self-ruled home for demihuman residents Ruler: The richest native there Significant Local: Native hedge mage Pressing problem: A socially marginal family is suspected of crimes Locals to interact: Gentry who wants no local gossip about their need Can offer: An unusually large amount of saved coinage Tags: Secret Treachery Ancient Infrastructure ==================================================================================================== Hex 2534: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Sacred shrine for holy product Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Wizards Lair Cyclical Doom ==================================================================================================== Hex 2536: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: A charismatic leader bound them together Ruler: Council of the elders Significant Local: Feared troublemaker Pressing problem: A fearsome beast hunts them in the wilds Locals to interact: Curious young tribal interested in strangers Can offer: Slaves they’ve taken in raids or tribal wars Tags: Upstart Faith Widespread Prosperity ==================================================================================================== Hex 2545: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Outpost of refugees or recluses Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Infectious Miasma Friendly Foes ==================================================================================================== Hex 2548: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: It controls a vital defensive point Ruler: Military strongman Significant Local: Famous courtesan Pressing problem: A disguised monster is feeding on the city from within Locals to interact: Slumming young gentry with a taste for excitement Can offer: Large amounts of conventional coinage Tags: Criminal Bosses Magical Academy ==================================================================================================== Hex 2550: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s fighting over a mate Tags: Decayed Working Precious Game ==================================================================================================== Hex 2551: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Criminal Theme: Extortion, using brute force and threats Major Figure: Well-Placed Spy Minor Figure: Cooperative Innkeeper The Source of their Power in the Court: They have numerous criminal allies elsewhere Internal Conflict: Members are employing magic against rivals External Conflicts: A noble or ruler wants to use them for their own ends Tags: Splendid Seat Devils Bargain ==================================================================================================== Hex 2553: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: It’s an unusually well-fortified safe place Ruler: Outsider or alien lord Significant Local: Trader with outsiders Pressing problem: A patron power is using them as expendable fodder Locals to interact: Raid-taken slave looking for a way back home Can offer: Tribal membership and a place of respect Tags: Bad Neighbors Cursed Circumstances ==================================================================================================== Hex 2557: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Ancient Monument Seductive Peril ==================================================================================================== Hex 2558: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Twisted Fauna Monstrous Beast ==================================================================================================== Hex 2559: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s attacking someone right now Tags: Remote Monastery Lost Battlefield ==================================================================================================== Hex 2602: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Motherlode Bandit Lair ==================================================================================================== Hex 2605: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: It’s a stronghold of a local subculture Ruler: Gentry-elected mayor Significant Local: Local magistrate Pressing problem: Criminals have corrupted the local law enforcement Locals to interact: Native too infamous for other locals to deal with them Can offer: Large amounts of conventional coinage Tags: Rebel Stronghold Heavy Fortification ==================================================================================================== Hex 2620: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s magically warped somehow Tags: Remnant Road Ancient Monument ==================================================================================================== Hex 2624: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Demihuman Community Monstrous Beast ==================================================================================================== Hex 2628: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Prison for a sealed demonic force Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Failed Intrusion Bitter Remnants ==================================================================================================== Hex 2630: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Illicit manufactory for illegal goods Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Adventurers trying to make it a base Tags: Experimental Lab Bitter Remnants ==================================================================================================== Hex 2634: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Nomad Camp Decayed Working ==================================================================================================== Hex 2639: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Tribe Existence rationale: It’s an unusually well-fortified safe place Ruler: Council of the elders Significant Local: Adopted member Pressing problem: They’re impoverished and can’t reach new resources Locals to interact: Tribal sage who likes news of the outside world Can offer: Slaves they’ve taken in raids or tribal wars Tags: Rigid Castes Miserable Penury ==================================================================================================== Hex 2643: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: They were driven here by a dire enemy Ruler: Magically-gifted chief Significant Local: Skilled scout Pressing problem: A fearsome beast hunts them in the wilds Locals to interact: Envoy of another group suspicious of other influences Can offer: Knowledge of a hidden place of wealth Tags: Xenophobic Locals Pilgrimage Site ==================================================================================================== Hex 2644: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Secret operations base Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: Recruiting Drive Things Below ==================================================================================================== Hex 2645: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s fighting over a mate Tags: Sculpted Terrain Precious Game ==================================================================================================== Hex 2652: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Tomb of some mighty ancient Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Infectious Miasma Distant Gate ==================================================================================================== Hex 2658: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Treacherous Terrain Sculpted Terrain ==================================================================================================== Hex 2661: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: It’s an industrial or productive center Ruler: Hereditary lord Significant Local: Neighborhood patriarch Pressing problem: Criminals have corrupted the local law enforcement Locals to interact: Desperate merchant trying to keep their business going Can offer: Business monopolies or tax rights in certain areas Tags: Neglectful Ruler Monstrous Tribute ==================================================================================================== Hex 2715: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Overgrown Tomb Taboo Territory ==================================================================================================== Hex 2717: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: City Existence rationale: There is heavy resource extraction nearby faith Ruler: Hereditary lord Significant Local: Sinister crime boss Pressing problem: Criminals have corrupted the local law enforcement Locals to interact: Foreigner looking for fellow strangers to help Can offer: Rare occult components or magical products Tags: Rigid Castes Criminal Bosses ==================================================================================================== Hex 2718: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Pilgrimage Site Savage Hamlet ==================================================================================================== Hex 2726: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Familial Relations With Their Neighbors: Loved, widely adored by other families Major Figure: Ambitious Scion Minor Figure: House Servant The Source of their Power in the Court: They’re an intimate of the local ruler Internal Conflict: Personal grudges have caused resentful factions External Conflicts: The local ruler doesn’t like their influence and power Tags: Ruling Regalia Ministerial Capture ==================================================================================================== Hex 2727: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Familial Relations With Their Neighbors: Hated, barely endured by their neighbors Major Figure: Stern Traditionalist Minor Figure: Gossipy Neighbor The Source of their Power in the Court: They hold the deed to some critical family property Internal Conflict: The last leader recently died without a clear heir External Conflicts: A disowned rebel is trying to usurp control of assets Tags: Blandished Leadership Inept Ruler ==================================================================================================== Hex 2730: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Religious Their Relations With the Larger Faith: Sectarian, a stronghold of a particular faction Major Figure: Charismatic Priest Minor Figure: Temple Prostitute The Source of their Power in the Court: They secretly arrange criminal services for the court Internal Conflict: A zealot reformer is demanding impractical reforms External Conflicts: Rivals are blaming the court for some misfortune Tags: Poisonous Cliques Disputed Inheritance ==================================================================================================== Hex 2732: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Familial Relations With Their Neighbors: Isolated, distrusted or disliked by most Major Figure: Ambitious Scion Minor Figure: Useful Tradesman The Source of their Power in the Court: They have many capable, loyal children Internal Conflict: Personal grudges have caused resentful factions External Conflicts: Their neighbors demand they fix a local problem Tags: Inadequate Tools Proxy Speaker ==================================================================================================== Hex 2736: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Criminal Theme: Blackmail, preying on the wealthy Major Figure: Corrupt Magistrate Minor Figure: Shabby Local Fence The Source of their Power in the Court: Their charisma has gotten them a lot of supporters Internal Conflict: Two members are fighting over another’s affections External Conflicts: They’re in a bad deal they don’t dare renege on Tags: Rampant Corruption Foreign Ties ==================================================================================================== Hex 2738: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Healing Terrain Zealot Colony ==================================================================================================== Hex 2740: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Religious Their Relations With the Larger Faith: Pioneering, a new missionary establishment Major Figure: Richest Lay Member Minor Figure: Pious Criminal Boss The Source of their Power in the Court: They are thought to produce wondrous miracles Internal Conflict: A member is screwing up an important court duty External Conflicts: Rivals are blaming the court for some misfortune Tags: Foreign Ties Capricious Orders ==================================================================================================== Hex 2742: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Remote Monastery Rampant Experiment ==================================================================================================== Hex 2745: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Tribe Existence rationale: The hunting or resources are very good here Ruler: Bestially savage tyrant Significant Local: Tribe’s most eligible youth Pressing problem: They’re impoverished and can’t reach new resources Locals to interact: Youth determined to show how tribal ways are best Can offer: Knowledge of a hidden place of wealth Tags: Plagued City Secret Treachery ==================================================================================================== Hex 2746: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Taboo site of dark magic Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: A wizard of dubious habits or goals Tags: Outsider Domain Infectious Miasma ==================================================================================================== Hex 2754: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Tribe Existence rationale: Their herds or prey have led them here Ruler: Envoy of a patron power Significant Local: Seer or shaman Pressing problem: A curse has been laid on them for some collective sin Locals to interact: Eligible native looking for new blood in a mate Can offer: Knowledge of a hidden place of wealth Tags: Inherited Architecture Magical Academy ==================================================================================================== Hex 2757: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Criminal Theme: Smuggling, sneaking in untaxed goods Major Figure: The Heir Apparent Minor Figure: Cooperative Innkeeper The Source of their Power in the Court: They have blackmail about the court’s leadership Internal Conflict: Two members are fighting over another’s affections External Conflicts: A traitor is in league with an enemy group Tags: Regency Council Ministerial Capture ==================================================================================================== Hex 2805: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Hidden shelter against calamity Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Things Below Hostile Environment ==================================================================================================== Hex 2807: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Outsider Enclave Collapsed Deep ==================================================================================================== Hex 2808: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s magically warped somehow Tags: Demihuman Community Cryptic Art ==================================================================================================== Hex 2811: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: Their herds or prey have led them here Ruler: Bestially savage tyrant Significant Local: Cunning tribal advisor Pressing problem: A rival group has taken over their hunting grounds Locals to interact: Envoy of another group suspicious of other influences Can offer: Some young tribals willing to go with the party Tags: Inherited Architecture Trade Hub ==================================================================================================== Hex 2819: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s fighting over a mate Tags: Blighted Tribe Overgrown Tomb ==================================================================================================== Hex 2823: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It controls a vital defensive point Ruler: Council of oligarchs Significant Local: Local magistrate Pressing problem: Criminals have corrupted the local law enforcement Locals to interact: Slumming young gentry with a taste for excitement Can offer: Formal citizenship and the rights of a local Tags: Widespread Prosperity Upstart Faith ==================================================================================================== Hex 2826: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Village Existence rationale: A self-ruled home for demihuman residents Ruler: A hereditary headman Significant Local: The worst local bully Pressing problem: Two families are in a long-running feud Locals to interact: Comparatively rich villager with a need Can offer: A map or secret leading to a Deep or plunder site Tags: Sinking City Lawless Class ==================================================================================================== Hex 2828: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Demihuman Community Lost Battlefield ==================================================================================================== Hex 2832: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Business Relations With Their Market: Suspicious, they’re rumored to do vile things Major Figure: Head Accountant Minor Figure: Shop Clerk The Source of their Power in the Court: They had the idea that made the business work Internal Conflict: A secret flaw has been discovered in the product External Conflicts: Their customers are furious over a recent product flaw Tags: Ancestral Obligation Sudden Strength ==================================================================================================== Hex 2833: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Working Wreckage Working Wreckage ==================================================================================================== Hex 2836: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Religious Their Relations With the Larger Faith: Desultory, an apathetic jobsworth sentiment Major Figure: Sacred Figurehead Minor Figure: Pious Criminal Boss The Source of their Power in the Court: Charismatic leadership and keen insight aid them Internal Conflict: The leader and their chief rival sabotage each other External Conflicts: Rivals are blaming the court for some misfortune Tags: Daring Ambition Magical Subversion ==================================================================================================== Hex 2837: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Gentry-elected mayor Significant Local: Ethnic group elder Pressing problem: A private war threatens with another major city Locals to interact: Slumming young gentry with a taste for excitement Can offer: Quiet dismissal of criminal charges or sinister pasts Tags: Blood Feud Sinking City ==================================================================================================== Hex 2847: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Inhabited natural feature or cave Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Lost Colony Lingering Curse ==================================================================================================== Hex 2849: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Village Existence rationale: A safe base for salvage or ruin plundering Ruler: A council of elders Significant Local: A noble’s local reeve Pressing problem: An ambiguous land dispute is getting bloody Locals to interact: Starry-eyed young local swooning for adventurers Can offer: A magical service unique to a local tradition Tags: Neglectful Ruler Scars of War ==================================================================================================== Hex 2851: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Museum of a lost nation Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Hostile Environment Infectious Miasma ==================================================================================================== Hex 2853: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Disused Mine Abandoned Village ==================================================================================================== Hex 2854: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: The natives are somehow bound here Ruler: Major clerical figure Significant Local: Decadent noble Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: City official looking for deniable agents Can offer: Absentee ownership of rural villages or manors Tags: Raider Scourge Hostile Terrain ==================================================================================================== Hex 2855: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Cursed Land Ancient Monument ==================================================================================================== Hex 2856: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: They were driven here by a dire enemy Ruler: Bestially savage tyrant Significant Local: Wise man or woman Pressing problem: The leader is becoming weak or acting foolishly Locals to interact: Eligible native looking for new blood in a mate Can offer: Knowledge of a hidden place of wealth Tags: Guild Oligarchy Scars of War ==================================================================================================== Hex 2861: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Perilous Path Cursed Land ==================================================================================================== Hex 2917: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Village Existence rationale: A bandit camp that went legitimate Ruler: A popularly-chosen chief Significant Local: A noble’s local reeve Pressing problem: A new religion is making trouble with the old Locals to interact: An ambitious local who wants to get to the city Can offer: Favors from the lord who’s very fond of the village Tags: Cultural Center Scars of War ==================================================================================================== Hex 2921: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Lost City Bandit Lair ==================================================================================================== Hex 2924: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s fighting over a mate Tags: Beast Swarm Cursed Land ==================================================================================================== Hex 2927: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: A self-ruled home for demihuman residents Ruler: A reeve picked by a lord Significant Local: A youth who wants out Pressing problem: Two families are in a long-running feud Locals to interact: Burly local militiaman who watches new faces here Can offer: An unusually large amount of saved coinage Tags: Hostile Terrain Decadent Locals ==================================================================================================== Hex 2929: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Criminal Theme: Fencing, selling hot goods untraceably Major Figure: Grizzled leader Minor Figure: Disreputable Priest The Source of their Power in the Court: They’re personally terrifying and capable of murder Internal Conflict: A deed’s profits were unfairly split with the members External Conflicts: A sorcerer has a grudge against the group Tags: New Generation Threatened Violence ==================================================================================================== Hex 2930: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: The natives are somehow bound here Ruler: Hereditary lord Significant Local: Outcast group leader Pressing problem: A major local industry is threatened by events Locals to interact: Criminal with a mind to use naive newcomers Can offer: Formal citizenship and the rights of a local Tags: Lawless Class Blood Feud ==================================================================================================== Hex 2933: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Aristocratic Theme: Decadence, of excess and indulgence Major Figure: Lord/Lady Minor Figure: Lady in Waiting The Source of their Power in the Court: Everyone acknowledges their skill and brilliance Internal Conflict: Someone got involved with a criminal organization External Conflicts: The court somehow offended the nation’s ruler Tags: Devils Bargain Hidden Blight ==================================================================================================== Hex 2934: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Criminal Theme: Occult, offering forbidden magic to others Major Figure: Outcast Sorcerer Minor Figure: Criminal’s Relative The Source of their Power in the Court: They have a powerful or useful magical device Internal Conflict: The leader’s suffering from increasing paranoia External Conflicts: A rival gang or group is moving on their territory Tags: Cultural Insignia Capricious Orders ==================================================================================================== Hex 2936: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Psychic or tech communications site Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Experimental Lab Bitter Remnants ==================================================================================================== Hex 2940: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Aristocratic Theme: Dissolution, falling apart from outside stress Major Figure: Court Mage/Priest Minor Figure: Hired Assassin The Source of their Power in the Court: They have innate magical powers or gifts Internal Conflict: Someone is facing financial ruin due to a mistake External Conflicts: A rival has laid a legal claim on a court asset Tags: Awkward Birth Restive Lessers ==================================================================================================== Hex 2941: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Religious Their Relations With the Larger Faith: Schismatic, despised as heretical Major Figure: Charismatic Priest Minor Figure: Fanatical Zealot The Source of their Power in the Court: They have acknowledged magical skills Internal Conflict: The leader and their chief rival sabotage each other External Conflicts: A noble adherent is demanding special concessions Tags: Excess Heirs Inadequate Tools ==================================================================================================== Hex 2951: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Familial Relations With Their Neighbors: Envied, resented by jealous neighbors Major Figure: Stern Traditionalist Minor Figure: Gossipy Neighbor The Source of their Power in the Court: They’re an intimate of the local ruler Internal Conflict: An important member’s spouse is having an affair External Conflicts: The family’s source of influence is being subverted Tags: Blandished Leadership Overextended Grasp ==================================================================================================== Hex 2953: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Village Existence rationale: Holy ground or a temple to a particular faith Ruler: A reeve picked by a lord Significant Local: The worst local bully Pressing problem: Vital food stores have been lost or stolen Locals to interact: Reeve who can’t reasonably call on natives for a job Can offer: An unusually large amount of saved coinage Tags: Theocratic Authorities Unique Product ==================================================================================================== Hex 2956: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Religious Their Relations With the Larger Faith: Schismatic, despised as heretical Major Figure: Holy Oracle Minor Figure: Tenant Farmer The Source of their Power in the Court: They secretly arrange criminal services for the court Internal Conflict: Poverty or need is forcing them to compromise piety External Conflicts: The ruler wants the court to take on an unpopular role Tags: Poisonous Cliques Magical Subversion ==================================================================================================== Hex 2958: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Historical Survival Working Wreckage ==================================================================================================== Hex 2960: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Bestially savage tyrant Significant Local: Adopted member Pressing problem: A rival group has taken over their hunting grounds Locals to interact: Low-status native trying to acquire outside support Can offer: Exotic and valuable tribal goods Tags: Neglectful Ruler Lawless Class ==================================================================================================== Hex 3022: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Village Existence rationale: A safe base for salvage or ruin plundering Ruler: A temple representative Significant Local: The village harlot Pressing problem: A curse or magical woe is vexing the people Locals to interact: Starry-eyed young local swooning for adventurers Can offer: A magical service unique to a local tradition Tags: Inherited Architecture Trade Hub ==================================================================================================== Hex 3027: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Outsider Enclave Beast Swarm ==================================================================================================== Hex 3035: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Tribe Existence rationale: Tradition requires they come here Ruler: Outsider or alien lord Significant Local: Trader with outsiders Pressing problem: A settled group is hunting them as mortal foes Locals to interact: Tribal sage who likes news of the outside world Can offer: Plunder taken from a foreigner they’ve killed Tags: Warring Council Ancient Infrastructure ==================================================================================================== Hex 3038: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Mine or open pit for excavation Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Failed Intrusion Aspiring Conqueror ==================================================================================================== Hex 3043: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Grand fortress of major significance Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Birthing Cyst Rigid Hierarchy ==================================================================================================== Hex 3049: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Village Existence rationale: A spot where refugees of a calamity settled Ruler: A pragmatic warlord Significant Local: A noble’s local reeve Pressing problem: A curse or magical woe is vexing the people Locals to interact: An ambitious local who wants to get to the city Can offer: Valuable local specialty product Tags: Cultural Center Scars of War ==================================================================================================== Hex 3056: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Familial Relations With Their Neighbors: Loved, widely adored by other families Major Figure: Disowned Rebel Minor Figure: Blackmailer The Source of their Power in the Court: They own great amounts of personal wealth Internal Conflict: The leader is betting big on a risky, unpopular scheme External Conflicts: Someone gravely insulted or offended another family Tags: Recent Brutality Impure Blood ==================================================================================================== Hex 3059: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Abandoned Village Criminal Meet ==================================================================================================== Hex 3060: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Aristocratic Theme: Luxury, abundant in wealth and possessions Major Figure: Lord’s Main Rival Minor Figure: Butler or Eunuch The Source of their Power in the Court: They are widely loved and admired by the members Internal Conflict: A rebel in the court is scheming against the crown External Conflicts: An important faith is angry with the court over something Tags: Capricious Orders Sudden Strength ==================================================================================================== Hex 3102: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Working Wreckage Criminal Meet ==================================================================================================== Hex 3104: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Isolated rural estate of nobility Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Sealed Evil Flooded Halls ==================================================================================================== Hex 3108: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Business Relations With Their Market: Curious, they’ve come up with a new thing Major Figure: Rival’s Catspaw Minor Figure: Thieving Worker The Source of their Power in the Court: They have information on the owner’s criminal doings Internal Conflict: Someone’s been cooking the books External Conflicts: Their customers are furious over a recent product flaw Tags: Diplomatic Demands Ruling Regalia ==================================================================================================== Hex 3110: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Labyrinthine Tangle Beast Swarm ==================================================================================================== Hex 3111: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Outpost of refugees or recluses Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Aspiring Conqueror Wizards Lair ==================================================================================================== Hex 3114: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Aristocratic Theme: Decadence, of excess and indulgence Major Figure: Court Mage/Priest Minor Figure: Heir’s Tutor The Source of their Power in the Court: They have innate magical powers or gifts Internal Conflict: An elder is making unreasonable demands on others External Conflicts: The court somehow offended the nation’s ruler Tags: Blandished Leadership Rival Power ==================================================================================================== Hex 3115: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Seductive Peril Ancient Monument ==================================================================================================== Hex 3124: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Library or ancient archive Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Hiveminded Natives Distant Gate ==================================================================================================== Hex 3125: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Treacherous Terrain Criminal Meet ==================================================================================================== Hex 3128: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Magically-gifted chief Significant Local: Tribal slave Pressing problem: A patron power is using them as expendable fodder Locals to interact: Tribal sage who likes news of the outside world Can offer: Loot won in battle against another group Tags: Rigid Castes Foreign Enclave ==================================================================================================== Hex 3130: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Lost City Pilgrimage Site ==================================================================================================== Hex 3138: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Overgrown Tomb Disused Mine ==================================================================================================== Hex 3139: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Tribe Existence rationale: Their herds or prey have led them here Ruler: Envoy of a patron power Significant Local: Best hunter in the tribe Pressing problem: A settled group is hunting them as mortal foes Locals to interact: Tribal sage who likes news of the outside world Can offer: Slaves they’ve taken in raids or tribal wars Tags: Decadent Locals Trade Hub ==================================================================================================== Hex 3140: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Lost pilgrimage destination Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: Secret Alliance Lost Colony ==================================================================================================== Hex 3141: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Religious Their Relations With the Larger Faith: Sectarian, a stronghold of a particular faction Major Figure: Richest Lay Member Minor Figure: Holy Goods Peddler The Source of their Power in the Court: They have acknowledged magical skills Internal Conflict: Someone came up with a very seductive heresy External Conflicts: Rivals are blaming the court for some misfortune Tags: Priestly Influence Ministerial Capture ==================================================================================================== Hex 3142: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Battlefield littered with fortifications Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Failed Intrusion Lost Colony ==================================================================================================== Hex 3144: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s attacking someone right now Tags: Cursed Land Ancient Guardians ==================================================================================================== Hex 3146: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: Seers or shamans said it was ordained Ruler: Council of the elders Significant Local: Feared troublemaker Pressing problem: Some are seeking a redder, more powerful god to serve Locals to interact: Low-status native trying to acquire outside support Can offer: Secret for accessing an otherwise sealed place Tags: Xenophobic Locals Raider Scourge ==================================================================================================== Hex 3148: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Massive ceremonial structure Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Lingering Curse Secret Alliance ==================================================================================================== Hex 3149: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Grand fortress of major significance Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Lost Colony Hiveminded Natives ==================================================================================================== Hex 3150: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Ancient road through an obstacle Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Rigid Hierarchy Precious Resource ==================================================================================================== Hex 3151: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Collapsed Deep Decayed Working ==================================================================================================== Hex 3153: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Chokepoint Pilgrimage Site ==================================================================================================== Hex 3155: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Enormous musical structure Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Friendly Foes Useless Treasure ==================================================================================================== Hex 3160: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: A spot where refugees of a calamity settled Ruler: An organization’s envoy Significant Local: Criminal in rural hiding Pressing problem: The crops or herds are in very poor condition Locals to interact: Village priest in need of outside help Can offer: Young locals willing to take service with the party Tags: Inherited Architecture Unique Product ==================================================================================================== Hex 3202: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Repurposed ancient manufactory Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Things Below Infectious Miasma ==================================================================================================== Hex 3214: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Mine or open pit for excavation Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Useless Treasure False Front ==================================================================================================== Hex 3215: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s attacking someone right now Tags: Blighted Tribe Criminal Meet ==================================================================================================== Hex 3217: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Aristocratic Theme: Luxury, abundant in wealth and possessions Major Figure: Senior Relative Minor Figure: Butler or Eunuch The Source of their Power in the Court: Everyone acknowledges their skill and brilliance Internal Conflict: Someone wants to make a very poor marriage choice External Conflicts: Tenants or merchants have been upset by the court Tags: Ancestral Obligation Decadent Court ==================================================================================================== Hex 3218: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Migration Path Cursed Land ==================================================================================================== Hex 3220: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Cursed Land Ancient Monument ==================================================================================================== Hex 3221: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: It’s a trade nexus that has greatly prospered Ruler: Major clerical figure Significant Local: Outcast group leader Pressing problem: A disguised monster is feeding on the city from within Locals to interact: Noble who thinks adventurers will do anything for coin Can offer: Sophisticated and very valuable local products Tags: Monstrous Tribute Toxic Economy ==================================================================================================== Hex 3227: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: Refuge for a despised minority or group Ruler: A dreaded sorcerer Significant Local: Native hedge mage Pressing problem: A local bully and his friends are causing trouble Locals to interact: Reeve who can’t reasonably call on natives for a job Can offer: A secret treasure acquired generations ago Tags: Enemy Within Inherited Architecture ==================================================================================================== Hex 3228: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: The hunting or resources are very good here Ruler: Wizened elder Significant Local: Seer or shaman Pressing problem: A rival group has taken over their hunting grounds Locals to interact: Near-outcast who wants a hand with some revenge Can offer: Guidance and safe passage through their territory Tags: Cursed Circumstances New Industry ==================================================================================================== Hex 3230: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Familial Relations With Their Neighbors: Scorned, derided for some deed or trait Major Figure: Oldest Elder Minor Figure: Acquainted Noble The Source of their Power in the Court: They’re an intimate of the local ruler Internal Conflict: The clan leader is opposed to a popular plan or goal External Conflicts: A member committed adultery with the wrong person Tags: Iron Law Ruling Regalia ==================================================================================================== Hex 3232: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Criminal Meet Overgrown Tomb ==================================================================================================== Hex 3234: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Tribe Existence rationale: A charismatic leader bound them together Ruler: Council of the elders Significant Local: Barely-tolerated wretch Pressing problem: A patron power is using them as expendable fodder Locals to interact: Near-outcast who wants a hand with some revenge Can offer: Loot won in battle against another group Tags: Incompetent Leaders Monstrous Tribute ==================================================================================================== Hex 3237: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: The hunting or resources are very good here Ruler: Magically-gifted chief Significant Local: Tribal slave Pressing problem: They’re impoverished and can’t reach new resources Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: Loot won in battle against another group Tags: Xenophobic Locals Bad Neighbors ==================================================================================================== Hex 3238: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Disused Mine Disused Mine ==================================================================================================== Hex 3239: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: A self-ruled home for demihuman residents Ruler: An organization’s envoy Significant Local: The worst local bully Pressing problem: The crops or herds are in very poor condition Locals to interact: Burly local militiaman who watches new faces here Can offer: Young locals willing to take service with the party Tags: New Industry Scars of War ==================================================================================================== Hex 3240: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: A safe waypost on a trade route Ruler: An organization’s envoy Significant Local: A charismatic priest Pressing problem: A dangerous beast or foe is lurking near the place Locals to interact: Social outcast who can’t ask any local for help Can offer: Valuable local specialty product Tags: Theocratic Authorities Scars of War ==================================================================================================== Hex 3241: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Criminal Theme: Occult, offering forbidden magic to others Major Figure: Dangerous Rival Minor Figure: Scabby Beggar The Source of their Power in the Court: They’ve seduced the court’s leadership Internal Conflict: A recent catastrophe depleted the court’s wealth External Conflicts: The local law enforcement isn’t staying bought Tags: Hidden Blight Forbidden Romance ==================================================================================================== Hex 3246: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Lost Battlefield Toxic Ruins ==================================================================================================== Hex 3248: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Council of the elders Significant Local: Wise man or woman Pressing problem: A sickness is raging through the tribe Locals to interact: Envoy of another group suspicious of other influences Can offer: Secret for accessing an otherwise sealed place Tags: Dueling Lords Decadent Locals ==================================================================================================== Hex 3249: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Canal or aqueduct control center Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Social outcasts looking for a haven Tags: Useless Treasure Cyclical Doom ==================================================================================================== Hex 3251: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Remnant Road Arratu Land ==================================================================================================== Hex 3256: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Religious Their Relations With the Larger Faith: Pioneering, a new missionary establishment Major Figure: Holy Oracle Minor Figure: Temple Prostitute The Source of their Power in the Court: They’ve the backing of secret but powerful heretics Internal Conflict: The clergy have taken up a costly and wicked habit External Conflicts: The ruler wants the court to take on an unpopular role Tags: New Generation Excess Heirs ==================================================================================================== Hex 3258: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Weather-control Working ruin Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Desperate Hunger Limited Access ==================================================================================================== Hex 3259: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: Here they can do the most damage to a foe Ruler: Envoy of a patron power Significant Local: Seer or shaman Pressing problem: A sickness is raging through the tribe Locals to interact: Tribal trader who wants access to outside goods Can offer: Guidance and safe passage through their territory Tags: Hidden Ruler Magical Academy ==================================================================================================== Hex 3305: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Hidden shelter against calamity Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: A hapless garrison of local troops Tags: Experimental Lab Sacrificial Bargain ==================================================================================================== Hex 3311: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s attacking someone right now Tags: Disused Mine Monstrous Beast ==================================================================================================== Hex 3314: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Broken Infrastructure Rampant Experiment ==================================================================================================== Hex 3315: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Monument complex to lost glories Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Surfacer Hideout Hostile Environment ==================================================================================================== Hex 3317: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Aristocratic Theme: Ambition, of driving forward and upward Major Figure: Cadet Branch Lord Minor Figure: Butler or Eunuch The Source of their Power in the Court: They have blackmail on important members Internal Conflict: Someone wants to make a very poor marriage choice External Conflicts: The local ruler has levied a harsh “gift” on the court Tags: Regency Council Inadequate Tools ==================================================================================================== Hex 3318: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Religious Their Relations With the Larger Faith: Pioneering, a new missionary establishment Major Figure: Holy Oracle Minor Figure: Cleric of Lax Morals The Source of their Power in the Court: They are thought to produce wondrous miracles Internal Conflict: The greater faith declared a vital activity anathema External Conflicts: A popular preacher is leading lay believers astray Tags: Capricious Orders Rival Dreams ==================================================================================================== Hex 3326: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: City Existence rationale: It’s a trade nexus that has greatly prospered Ruler: Gentry-elected mayor Significant Local: Ethnic group elder Pressing problem: A disguised monster is feeding on the city from within Locals to interact: Desperate merchant trying to keep their business going Can offer: Connections with major nobility of the realm Tags: Decadent Locals Mistreated Blighted ==================================================================================================== Hex 3330: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Sculpted Terrain Cursed Land ==================================================================================================== Hex 3333: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Aristocratic Theme: Exoticism, following strange outside ways Major Figure: Poor Relation Minor Figure: Amusing Performer The Source of their Power in the Court: They provide intimate services to an important person Internal Conflict: A court servant is blackmailing their employer External Conflicts: Tenants or merchants have been upset by the court Tags: Daring Ambition Restive Lessers ==================================================================================================== Hex 3334: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s fighting over a mate Tags: Disused Mine Ruined Fortification ==================================================================================================== Hex 3335: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Familial Relations With Their Neighbors: Loners, not disliked but not close to any Major Figure: Oldest Elder Minor Figure: Tenant Farmer The Source of their Power in the Court: They have access to secret magical items or powers Internal Conflict: A very important young talent has turned rebellious External Conflicts: Their vital interests are making trouble for neighbors Tags: Rampant Corruption Priestly Influence ==================================================================================================== Hex 3343: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Criminal Theme: Blackmail, preying on the wealthy Major Figure: Corrupt Magistrate Minor Figure: Would-be Client The Source of their Power in the Court: They’re personally terrifying and capable of murder Internal Conflict: A faction wants to enter a different sphere of crime External Conflicts: A noble or ruler wants to use them for their own ends Tags: Awkward Birth Overextended Grasp ==================================================================================================== Hex 3348: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s fighting over a mate Tags: Treacherous Terrain Savage Hamlet ==================================================================================================== Hex 3349: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: There is heavy resource extraction nearby faith Ruler: Merchant prince Significant Local: Sinister crime boss Pressing problem: A rebel group denounces the city leader’s legitimacy Locals to interact: Criminal with a mind to use naive newcomers Can offer: Large amounts of conventional coinage Tags: Seat of Rule Faded Remnant ==================================================================================================== Hex 3355: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: A safe base for salvage or ruin plundering Ruler: A pragmatic warlord Significant Local: A gifted young peasant Pressing problem: Vital food stores have been lost or stolen Locals to interact: Village priest in need of outside help Can offer: Large amounts of produce or local products Tags: Unique Product Blood Feud ==================================================================================================== Hex 3359: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: It’s a trade nexus that has greatly prospered Ruler: Royal viceroy Significant Local: Feared local mage Pressing problem: A recent calamity has done major infrastructure damage Locals to interact: Criminal with a mind to use naive newcomers Can offer: Rare occult components or magical products Tags: Hidden Ruler Inherited Architecture ==================================================================================================== Hex 3360: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Aristocratic Theme: Paralysis, trapped in some internal crisis Major Figure: Ruler’s Mistress Minor Figure: House Guard The Source of their Power in the Court: They have innate magical powers or gifts Internal Conflict: A court servant is blackmailing their employer External Conflicts: A rival has laid a legal claim on a court asset Tags: Sublime Skill New Generation ==================================================================================================== Hex 3402: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Tribe Existence rationale: They were driven here by a dire enemy Ruler: Outsider or alien lord Significant Local: Best hunter in the tribe Pressing problem: They killed someone who had very powerful allies Locals to interact: Tribal sage who likes news of the outside world Can offer: Loot won in battle against another group Tags: Toxic Economy Monstrous Tribute ==================================================================================================== Hex 3411: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Business Relations With Their Market: Trusted, they’re a fixture of the local market Major Figure: Business Owner Minor Figure: Noble Parasite The Source of their Power in the Court: The business is built on property they own or control Internal Conflict: A customer is proving both critical and intolerable External Conflicts: They’ve insulted or offended the nobility somehow Tags: Overextended Grasp Shining Successor ==================================================================================================== Hex 3412: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Destroyed camp or extraction site Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Outsider Domain Living Dungeon ==================================================================================================== Hex 3415: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Village Existence rationale: Once a garrison outpost of a nation Ruler: A temple representative Significant Local: Important artisan Pressing problem: A socially marginal family is suspected of crimes Locals to interact: Starry-eyed young local swooning for adventurers Can offer: Young locals willing to take service with the party Tags: Secret Treachery Toxic Economy ==================================================================================================== Hex 3416: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Familial Relations With Their Neighbors: Loved, widely adored by other families Major Figure: Oldest Elder Minor Figure: Family Priest The Source of their Power in the Court: Everyone in the family loves them very much Internal Conflict: The clan leader is opposed to a popular plan or goal External Conflicts: Their vital interests are making trouble for neighbors Tags: Waning Wealth Gate Keeper ==================================================================================================== Hex 3418: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Overgrown ancient plantation Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Sacrificial Bargain Cyclical Doom ==================================================================================================== Hex 3420: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Rampant Experiment Beast Swarm ==================================================================================================== Hex 3425: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: A charismatic leader bound them together Ruler: Hereditary chieftain Significant Local: Tribe’s most eligible youth Pressing problem: A fearsome beast hunts them in the wilds Locals to interact: Leader with a natural suspicion about outsiders Can offer: Secret for accessing an otherwise sealed place Tags: Cultural Center Upstart Faith ==================================================================================================== Hex 3429: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Refugee Camp Bandit Lair ==================================================================================================== Hex 3431: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Battered front-line fortress Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Feral Magic Automaton Servants ==================================================================================================== Hex 3434: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Labyrinthine Tangle Cursed Land ==================================================================================================== Hex 3440: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: A temple representative Significant Local: A gifted young peasant Pressing problem: Two families are in a long-running feud Locals to interact: Shifty native who wants some clueless accomplices Can offer: A magical service unique to a local tradition Tags: Hidden Ruler Rebel Stronghold ==================================================================================================== Hex 3441: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Village Existence rationale: Holy ground or a temple to a particular faith Ruler: The richest native there Significant Local: Native hedge mage Pressing problem: A dangerous beast or foe is lurking near the place Locals to interact: Reeve who can’t reasonably call on natives for a job Can offer: Large amounts of produce or local products Tags: New Industry Miserable Penury ==================================================================================================== Hex 3446: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Tribe Existence rationale: Seers or shamans said it was ordained Ruler: Magically-gifted chief Significant Local: Tribe’s most eligible youth Pressing problem: A rival group has taken over their hunting grounds Locals to interact: Low-status native trying to acquire outside support Can offer: Some young tribals willing to go with the party Tags: Martial Tradition Inherited Architecture ==================================================================================================== Hex 3448: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Criminal Theme: Fencing, selling hot goods untraceably Major Figure: Outcast Sorcerer Minor Figure: Aspiring Member The Source of their Power in the Court: They have a sinister magical gift or aptitude Internal Conflict: Two members are fighting over another’s affections External Conflicts: They’re in a bad deal they don’t dare renege on Tags: Awkward Birth Hidden Blight ==================================================================================================== Hex 3451: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: It’s built around an ancient Working Ruler: Major clerical figure Significant Local: Famous courtesan Pressing problem: A rebel group denounces the city leader’s legitimacy Locals to interact: Noble who thinks adventurers will do anything for coin Can offer: Sophisticated and very valuable local products Tags: Rigid Castes Dueling Lords ==================================================================================================== Hex 3452: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Criminal group catspaw Significant Local: Demihuman enclave head Pressing problem: A recent calamity has done major infrastructure damage Locals to interact: Slumming young gentry with a taste for excitement Can offer: Expensive urban property Tags: Foreign Enclave Pilgrimage Site ==================================================================================================== Hex 3457: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Nomad Camp Seductive Peril ==================================================================================================== Hex 3461: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: It’s an unusually well-fortified safe place Ruler: Most charismatic native Significant Local: Skilled scout Pressing problem: A sickness is raging through the tribe Locals to interact: Eligible native looking for new blood in a mate Can offer: Loot won in battle against another group Tags: Miserable Penury Fallen Prosperity ==================================================================================================== Hex 3503: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Beast Swarm Military Outpost ==================================================================================================== Hex 3507: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Hereditary lord Significant Local: Outcast group leader Pressing problem: The king or local ruler is making harsh demands Locals to interact: Noble who thinks adventurers will do anything for coin Can offer: Business monopolies or tax rights in certain areas Tags: Heavy Fortification Upstart Faith ==================================================================================================== Hex 3508: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Mine or open pit for excavation Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Bitter Remnants Hospitable Natives ==================================================================================================== Hex 3509: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Now-incomprehensible wreckage Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: Useless Treasure Monster Forge ==================================================================================================== Hex 3512: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: A safe base for salvage or ruin plundering Ruler: A traditional squire Significant Local: The worst local bully Pressing problem: An upstart newcomer is disrupting the native hierarchy Locals to interact: Gentry who wants no local gossip about their need Can offer: A magical service unique to a local tradition Tags: Cultural Center Faded Remnant ==================================================================================================== Hex 3513: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Massive tenement or slum tower Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Recruiting Drive Hidden Within ==================================================================================================== Hex 3515: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Outsider Enclave Labyrinthine Tangle ==================================================================================================== Hex 3516: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Magical production facility Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Rigid Hierarchy Dire Tombs ==================================================================================================== Hex 3517: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Aristocratic Theme: Tyranny, cruelly oppressing those under them Major Figure: Spare Heir Minor Figure: Lady in Waiting The Source of their Power in the Court: They have a very effective spy ring in their service Internal Conflict: Someone is facing financial ruin due to a mistake External Conflicts: A traitor to the court is helping a rival group’s attacks Tags: Recent Brutality New Generation ==================================================================================================== Hex 3518: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: It’s an unusually well-fortified safe place Ruler: No ruler past clan heads Significant Local: Seer or shaman Pressing problem: A fearsome beast hunts them in the wilds Locals to interact: Curious young tribal interested in strangers Can offer: Knowledge of a hidden place of wealth Tags: Inhuman Cooperation New Industry ==================================================================================================== Hex 3519: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Tribe Existence rationale: A charismatic leader bound them together Ruler: Outsider or alien lord Significant Local: Barely-tolerated wretch Pressing problem: They killed someone who had very powerful allies Locals to interact: Near-outcast who wants a hand with some revenge Can offer: A magical elixir or substance they know how to make Tags: Sinking City Faded Remnant ==================================================================================================== Hex 3523: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Hidden bunker or strongpoint Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Sealed Evil Sealed Evil ==================================================================================================== Hex 3524: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s magically warped somehow Tags: Historical Survival Treacherous Terrain ==================================================================================================== Hex 3525: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Aristocratic Theme: Dissolution, falling apart from outside stress Major Figure: Ornamental Spouse Minor Figure: Hired Assassin The Source of their Power in the Court: They have the support of an important local faith Internal Conflict: Two potential heirs to something are in bitter conflict External Conflicts: A rival has laid a legal claim on a court asset Tags: Rampant Corruption Forbidden Romance ==================================================================================================== Hex 3526: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Bestially savage tyrant Significant Local: Tribe’s most eligible youth Pressing problem: They killed someone who had very powerful allies Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: Tribal membership and a place of respect Tags: Martial Tradition Rigid Castes ==================================================================================================== Hex 3529: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: It’s an unusually well-fortified safe place Ruler: Most charismatic native Significant Local: Skilled scout Pressing problem: A settled group is hunting them as mortal foes Locals to interact: Leader with a natural suspicion about outsiders Can offer: Slaves they’ve taken in raids or tribal wars Tags: Theocratic Authorities Magical Academy ==================================================================================================== Hex 3533: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: City Existence rationale: There is heavy resource extraction nearby faith Ruler: Occult power wielder Significant Local: Demihuman enclave head Pressing problem: Food supplies aren’t being received as they should Locals to interact: Newcomer peasant haplessly looking for assistance Can offer: Connections with major nobility of the realm Tags: Corrupt Laws Rebel Stronghold ==================================================================================================== Hex 3534: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s fighting over a mate Tags: Collapsed Deep Uncanny Weather ==================================================================================================== Hex 3535: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Tribe Existence rationale: It’s an unusually well-fortified safe place Ruler: Magically-gifted chief Significant Local: Tribal slave Pressing problem: Some are seeking a redder, more powerful god to serve Locals to interact: Raid-taken slave looking for a way back home Can offer: Secret for accessing an otherwise sealed place Tags: Dueling Lords Dueling Lords ==================================================================================================== Hex 3537: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: There is heavy resource extraction nearby faith Ruler: Ethnic group’s ruler Significant Local: Sinister crime boss Pressing problem: The rulers have gravely offended a local religion Locals to interact: Slumming young gentry with a taste for excitement Can offer: Large amounts of conventional coinage Tags: Blood Feud Hostile Terrain ==================================================================================================== Hex 3538: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Working Wreckage Devil Grove ==================================================================================================== Hex 3539: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: Once a garrison outpost of a nation Ruler: A hereditary headman Significant Local: A gifted young peasant Pressing problem: The crops or herds are in very poor condition Locals to interact: Village priest in need of outside help Can offer: Ownership of an abandoned farm or structure Tags: Hidden Ruler Pilgrimage Site ==================================================================================================== Hex 3540: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s fighting over a mate Tags: Criminal Meet Isolated Academy ==================================================================================================== Hex 3542: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: It grew up around a lordly manor or estate Ruler: A hereditary headman Significant Local: The worst local bully Pressing problem: Vital food stores have been lost or stolen Locals to interact: Reeve who can’t reasonably call on natives for a job Can offer: A map or secret leading to a Deep or plunder site Tags: Decaying Working Dueling Lords ==================================================================================================== Hex 3544: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Tribe Existence rationale: Tradition requires they come here Ruler: Most charismatic native Significant Local: Skilled scout Pressing problem: They’re impoverished and can’t reach new resources Locals to interact: Low-status native trying to acquire outside support Can offer: Guidance and safe passage through their territory Tags: Heavy Fortification Brilliant Innovation ==================================================================================================== Hex 3546: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Tribe Existence rationale: A charismatic leader bound them together Ruler: Hereditary chieftain Significant Local: Wise man or woman Pressing problem: A patron power is using them as expendable fodder Locals to interact: Leader with a natural suspicion about outsiders Can offer: Loot won in battle against another group Tags: Warring Council Cultural Center ==================================================================================================== Hex 3548: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Library or ancient archive Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: Monster Forge Distant Gate ==================================================================================================== Hex 3549: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Criminal Theme: Fraud, con artists and business cheats Major Figure: Brutal Kneebreaker Minor Figure: Scabby Beggar The Source of their Power in the Court: They have numerous criminal allies elsewhere Internal Conflict: The leadership is being roiled by a challenge External Conflicts: A court faction is getting support from a hostile rival Tags: Rampant Corruption Runaway Rule ==================================================================================================== Hex 3551: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Working Wreckage Zealot Colony ==================================================================================================== Hex 3552: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Aristocratic Theme: Decadence, of excess and indulgence Major Figure: Ornamental Spouse Minor Figure: Affiliated Merchant The Source of their Power in the Court: They have the support of an important local faith Internal Conflict: An elder is making unreasonable demands on others External Conflicts: A traitor to the court is helping a rival group’s attacks Tags: Cultural Insignia Blandished Leadership ==================================================================================================== Hex 3554: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s attacking someone right now Tags: Isolated Academy Bandit Lair ==================================================================================================== Hex 3555: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Inexplicable ancient manufactory Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Sealed Evil Ancient Archives ==================================================================================================== Hex 3558: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Magical production facility Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Hostile Environment Bitter Remnants ==================================================================================================== Hex 3560: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Abandoned Village Healing Terrain ====================================================================================================