__ __ / | / | / / / (___| ___ (___| ___ ___ (___ ___ ___ ( | )|___)(_/_ | | )| | )| |___ | )|___ | / |__ / / | |__/ | | / |__ __/ |__/ | __ / / / / / ( ___ (___ ___ ___ ___ ___ (___ ( __ ___ ___ ___ ___ ___ (___ ___ ___ | | )| |___)| )|___)|___ | | )|___)| )|___)| )| )| | )| ) | | / |__ |__ | |__ __/ |__ |__/ |__ | / |__ | |__/||__ |__/ | Based on the text of Worlds Without Numbers written by Kevin Crawford. You can download Worlds Without Numbers here: https://www.drivethrurpg.com/product/348791/Worlds-Without-Number You can download free version here: https://www.drivethrurpg.com/product/348809/Worlds-Without-Number-Free-Edition ==================================================================================================== This generator produces a list of hexes with PoI in accordance with Hex Points of Interest from p. 245 of Worlds Without Numbers rule book. Currently, a hexagonal map of 200 by 150 hexes is being generated. This size is taken from Robert Conley's popular fantasy building guidebook. You can read these recommendations at the link: https://batintheattic.blogspot.com/2009/08/how-to-make-fantasy-sandbox.html. Also, the generator uses different dice to determine the likelihood of finding a point of interest in a particular hex. The farther a hex is from the center of the map, the less likely it is to have a point of interest. Hexes with PoI generated: 527 Hexes totally: 2135 ==================================================================================================== Hex 0127: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: The leadership wants to find something here Ruler: Wizened elder Significant Local: Trader with outsiders Pressing problem: A rival group has taken over their hunting grounds Locals to interact: Tribal sage who likes news of the outside world Can offer: Tribal membership and a place of respect Tags: Warring Council Scars of War ==================================================================================================== Hex 0137: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Collapsed Deep Sculpted Terrain ==================================================================================================== Hex 0138: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Precious Game Labyrinthine Tangle ==================================================================================================== Hex 0143: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Hereditary lord Significant Local: Demihuman enclave head Pressing problem: Displeased locals are rioting for some reason Locals to interact: Foreigner looking for fellow strangers to help Can offer: Large amounts of conventional coinage Tags: Brilliant Innovation Magical Academy ==================================================================================================== Hex 0145: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Criminal Theme: Smuggling, sneaking in untaxed goods Major Figure: Leader’s Concubine Minor Figure: Would-be Client The Source of their Power in the Court: They have a powerful or useful magical device Internal Conflict: Two members are fighting over another’s affections External Conflicts: Their territory has become very inhospitable to them Tags: Ancestral Obligation Inept Ruler ==================================================================================================== Hex 0148: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Hermitage Isolated Academy ==================================================================================================== Hex 0151: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Decayed Working Magical Springs ==================================================================================================== Hex 0155: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Outsider fane to an alien god Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Distant Gate Shifting Interior ==================================================================================================== Hex 0159: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: The hunting or resources are very good here Ruler: Magically-gifted chief Significant Local: Adopted member Pressing problem: They’re impoverished and can’t reach new resources Locals to interact: Leader with a natural suspicion about outsiders Can offer: Knowledge of a hidden place of wealth Tags: Pilgrimage Site Dueling Lords ==================================================================================================== Hex 0160: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Prison-monastery for heretics Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Rigid Hierarchy Infectious Miasma ==================================================================================================== Hex 0203: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Beast Swarm Monstrous Beast ==================================================================================================== Hex 0205: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Preserved “heritage” village-resort Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Things Below Flooded Halls ==================================================================================================== Hex 0214: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: Once a garrison outpost of a nation Ruler: A patriarch or matriarch Significant Local: A noble’s local reeve Pressing problem: A dangerous beast or foe is lurking near the place Locals to interact: Ex-city dweller eager for contact with the worldly Can offer: Ownership of an abandoned farm or structure Tags: Guild Oligarchy Enemy Within ==================================================================================================== Hex 0222: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Historical Survival Arratu Land ==================================================================================================== Hex 0226: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Labyrinthine Tangle Broken Infrastructure ==================================================================================================== Hex 0230: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Cryptic Art Magical Springs ==================================================================================================== Hex 0232: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Illicit manufactory for illegal goods Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Social outcasts looking for a haven Tags: Flooded Halls Bitter Remnants ==================================================================================================== Hex 0244: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s fighting over a mate Tags: Arratu Land Chokepoint ==================================================================================================== Hex 0245: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Zealot Colony Ancient Monument ==================================================================================================== Hex 0249: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: A charismatic leader bound them together Ruler: Envoy of a patron power Significant Local: Wise man or woman Pressing problem: Some are seeking a redder, more powerful god to serve Locals to interact: Low-status native trying to acquire outside support Can offer: Loot won in battle against another group Tags: Toxic Economy Ancient Infrastructure ==================================================================================================== Hex 0254: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s fighting over a mate Tags: Overgrown Tomb Chokepoint ==================================================================================================== Hex 0301: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Blighted Tribe Rampant Experiment ==================================================================================================== Hex 0303: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Working Wreckage Seductive Peril ==================================================================================================== Hex 0324: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Toxic Ruins Nomad Camp ==================================================================================================== Hex 0332: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s attacking someone right now Tags: Treacherous Terrain Sculpted Terrain ==================================================================================================== Hex 0333: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Merchant prince Significant Local: Neighborhood patriarch Pressing problem: The rulers have gravely offended a local religion Locals to interact: Foreigner looking for fellow strangers to help Can offer: Formal citizenship and the rights of a local Tags: Mistreated Blighted Rigid Castes ==================================================================================================== Hex 0338: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Village Existence rationale: A bandit camp that went legitimate Ruler: A reeve picked by a lord Significant Local: A charismatic priest Pressing problem: A dangerous beast or foe is lurking near the place Locals to interact: Reeve who can’t reasonably call on natives for a job Can offer: Contacts with rural bandits or criminal rings Tags: Rigid Castes Warring Council ==================================================================================================== Hex 0341: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Perilous Path Outsider Enclave ==================================================================================================== Hex 0343: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Aristocratic Theme: Luxury, abundant in wealth and possessions Major Figure: Poor Relation Minor Figure: Prying Servant The Source of their Power in the Court: They have the support of an important local faith Internal Conflict: Someone poisoned or cursed someone else in the court External Conflicts: Hostile forces have attacked and ruined a court asset Tags: Hidden Blight Awesome Legitimacy ==================================================================================================== Hex 0348: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Aristocratic Theme: Ennui, of exhaustion and loss of meaning Major Figure: Senior Relative Minor Figure: Spy for a Rival The Source of their Power in the Court: The others fear violence or brutality from them Internal Conflict: A danger exists in or near the court’s own seat External Conflicts: A rival has laid a legal claim on a court asset Tags: Ancestral Obligation Awkward Birth ==================================================================================================== Hex 0349: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Canal or aqueduct control center Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Things Below Friendly Foes ==================================================================================================== Hex 0353: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Labyrinthine Tangle Arratu Land ==================================================================================================== Hex 0354: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Aristocratic Theme: Ambition, of driving forward and upward Major Figure: Lord’s Main Rival Minor Figure: Hired Assassin The Source of their Power in the Court: They control a large chunk of the court’s income sources Internal Conflict: Someone is pursuing someone else’s spouse or fiance External Conflicts: A traitor to the court is helping a rival group’s attacks Tags: Priestly Influence Hidden Blight ==================================================================================================== Hex 0358: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Refugee Camp Ruined Fortification ==================================================================================================== Hex 0404: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Military training camp Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Distant Gate Distant Gate ==================================================================================================== Hex 0405: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: A council of elders Significant Local: A half-savage shepherd Pressing problem: The crops or herds are in very poor condition Locals to interact: Village leader who wants expendable help Can offer: Contacts with rural bandits or criminal rings Tags: Corrupt Laws Guild Oligarchy ==================================================================================================== Hex 0407: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Tribe Existence rationale: The leadership wants to find something here Ruler: Outsider or alien lord Significant Local: Trader with outsiders Pressing problem: Some are seeking a redder, more powerful god to serve Locals to interact: Youth determined to show how tribal ways are best Can offer: Slaves they’ve taken in raids or tribal wars Tags: Warring Council Scars of War ==================================================================================================== Hex 0416: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Psychic or tech communications site Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Wizards Lair Precious Resource ==================================================================================================== Hex 0419: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: A pragmatic warlord Significant Local: Native hedge mage Pressing problem: A new religion is making trouble with the old Locals to interact: Clan patriarch who doesn’t want to use their own kin Can offer: Contacts with rural bandits or criminal rings Tags: Brilliant Innovation Widespread Prosperity ==================================================================================================== Hex 0430: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: It’s a shelter from dangerous environs Ruler: Criminal group catspaw Significant Local: Famous courtesan Pressing problem: A recent calamity has done major infrastructure damage Locals to interact: Wealthy merchant who wants unknown outside help Can offer: Formal citizenship and the rights of a local Tags: Monstrous Tribute Population Boom ==================================================================================================== Hex 0432: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Familial Relations With Their Neighbors: Loved, widely adored by other families Major Figure: Disowned Rebel Minor Figure: Moneylender The Source of their Power in the Court: They hold the deed to some critical family property Internal Conflict: The clan poured much wealth into a failed ambition External Conflicts: There’s a running feud with another family Tags: Proxy Speaker Shining Successor ==================================================================================================== Hex 0436: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Preserved “heritage” village-resort Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: A wizard of dubious habits or goals Tags: Dungeon Heart Freshly Looted ==================================================================================================== Hex 0437: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: A safe waypost on a trade route Ruler: A pragmatic warlord Significant Local: A half-savage shepherd Pressing problem: Vital food stores have been lost or stolen Locals to interact: Reeve who can’t reasonably call on natives for a job Can offer: A temple with potent healing magics available Tags: Lawless Class Incompetent Leaders ==================================================================================================== Hex 0438: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Massive bridge or tunnel Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Lethal Treasure Freshly Looted ==================================================================================================== Hex 0439: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Village Existence rationale: A safe base for salvage or ruin plundering Ruler: A pragmatic warlord Significant Local: Native hedge mage Pressing problem: A new religion is making trouble with the old Locals to interact: Clan patriarch who doesn’t want to use their own kin Can offer: Contacts with rural bandits or criminal rings Tags: Blood Feud Unique Product ==================================================================================================== Hex 0452: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Familial Relations With Their Neighbors: Needed, for a particular trait or person Major Figure: Adopted Member Minor Figure: Old Retainer The Source of their Power in the Court: They hold the deed to some critical family property Internal Conflict: An important member’s spouse is having an affair External Conflicts: The family’s rights are being trod on by the nobility Tags: Hidden Blight Iron Law ==================================================================================================== Hex 0454: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Fortified frontier monastery Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Useless Treasure Religious Zealots ==================================================================================================== Hex 0456: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Beast Swarm Collapsed Deep ==================================================================================================== Hex 0457: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Monstrous Beast Abandoned Village ==================================================================================================== Hex 0458: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Bandit Lair Motherlode ==================================================================================================== Hex 0459: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Ancient Monument Devil Grove ==================================================================================================== Hex 0501: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Precious Game Criminal Meet ==================================================================================================== Hex 0502: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It’s built around an ancient Working Ruler: Royal viceroy Significant Local: Rich merchant Pressing problem: A rebel group denounces the city leader’s legitimacy Locals to interact: Curious urchin who trades in local news and events Can offer: Formal citizenship and the rights of a local Tags: Mistreated Blighted Trade Hub ==================================================================================================== Hex 0503: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Tribe Existence rationale: Here they can do the most damage to a foe Ruler: Most charismatic native Significant Local: Tribal artisan Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Curious young tribal interested in strangers Can offer: Some young tribals willing to go with the party Tags: Demihuman Populace Miserable Penury ==================================================================================================== Hex 0504: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: Decayed remnant of an ancient city Ruler: A hereditary headman Significant Local: A charismatic priest Pressing problem: A curse or magical woe is vexing the people Locals to interact: Starry-eyed young local swooning for adventurers Can offer: Heirloom magic item passed down to the leader Tags: Rigid Castes Neglectful Ruler ==================================================================================================== Hex 0505: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Aristocratic Theme: Resentment, bitter at their rivals’ crimes Major Figure: Spare Heir Minor Figure: Lady in Waiting The Source of their Power in the Court: They have a very effective spy ring in their service Internal Conflict: A court servant is blackmailing their employer External Conflicts: A rival has laid a legal claim on a court asset Tags: Iron Law Daring Ambition ==================================================================================================== Hex 0508: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Village Existence rationale: A spot where refugees of a calamity settled Ruler: A hereditary headman Significant Local: A youth who wants out Pressing problem: A new religion is making trouble with the old Locals to interact: Ex-city dweller eager for contact with the worldly Can offer: Contacts with rural bandits or criminal rings Tags: Scars of War Bad Neighbors ==================================================================================================== Hex 0516: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Religious Their Relations With the Larger Faith: Venerable, old and greatly honored Major Figure: Guard Captain Minor Figure: Fanatical Zealot The Source of their Power in the Court: Charismatic leadership and keen insight aid them Internal Conflict: A member demands a very costly ritual be performed External Conflicts: A holy demagogue is preaching against the court Tags: Poisonous Cliques Cadet Branches ==================================================================================================== Hex 0522: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Historical Survival Precious Game ==================================================================================================== Hex 0536: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Ancient road through an obstacle Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Bitter Remnants Lethal Treasure ==================================================================================================== Hex 0540: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Occult power wielder Significant Local: Decadent noble Pressing problem: A rebel group denounces the city leader’s legitimacy Locals to interact: Slumming young gentry with a taste for excitement Can offer: Large amounts of conventional coinage Tags: Rigid Castes Fallen Prosperity ==================================================================================================== Hex 0541: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Huge ancient dam Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Lingering Curse Flooded Halls ==================================================================================================== Hex 0542: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: The natives are somehow bound here Ruler: Gentry-elected mayor Significant Local: Rich merchant Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: Desperate merchant trying to keep their business going Can offer: Sophisticated and very valuable local products Tags: Secret Treachery Miserable Penury ==================================================================================================== Hex 0545: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Massive bridge or tunnel Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Failed Intrusion Living Dungeon ==================================================================================================== Hex 0546: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: A spot where refugees of a calamity settled Ruler: A patriarch or matriarch Significant Local: The village harlot Pressing problem: A new religion is making trouble with the old Locals to interact: Reeve who can’t reasonably call on natives for a job Can offer: Favors from the lord who’s very fond of the village Tags: Upstart Faith Enemy Within ==================================================================================================== Hex 0550: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Historical Survival Remnant Road ==================================================================================================== Hex 0556: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Aristocratic Theme: Resentment, bitter at their rivals’ crimes Major Figure: Court Mage/Priest Minor Figure: Spy for a Rival The Source of their Power in the Court: They have innate magical powers or gifts Internal Conflict: Someone is pursuing someone else’s spouse or fiance External Conflicts: The court somehow offended the nation’s ruler Tags: Magical Subversion Poisonous Cliques ==================================================================================================== Hex 0557: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Religious Their Relations With the Larger Faith: Pioneering, a new missionary establishment Major Figure: Holy Oracle Minor Figure: Cleric of Lax Morals The Source of their Power in the Court: They secretly arrange criminal services for the court Internal Conflict: The clergy have taken up a costly and wicked habit External Conflicts: The ruler is trying to suborn control over the court Tags: New Generation Excess Heirs ==================================================================================================== Hex 0607: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s magically warped somehow Tags: Arratu Land Savage Hamlet ==================================================================================================== Hex 0613: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: A spot where refugees of a calamity settled Ruler: A hereditary headman Significant Local: Criminal in rural hiding Pressing problem: A socially marginal family is suspected of crimes Locals to interact: Gentry who wants no local gossip about their need Can offer: Ownership of an abandoned farm or structure Tags: Toxic Economy Widespread Prosperity ==================================================================================================== Hex 0623: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Aristocratic Theme: Might, flexing its power in impressive ways Major Figure: Poor Relation Minor Figure: Pleasure Slave The Source of their Power in the Court: Everyone acknowledges their skill and brilliance Internal Conflict: Someone is facing financial ruin due to a mistake External Conflicts: Hostile forces have attacked and ruined a court asset Tags: Impure Blood Threatened Violence ==================================================================================================== Hex 0626: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Familial Relations With Their Neighbors: Feared, for past acts or present threats Major Figure: Clan Duty Keeper Minor Figure: Family Guard The Source of their Power in the Court: They’re the heir to the chief bloodline of the clan Internal Conflict: A very important young talent has turned rebellious External Conflicts: A member committed adultery with the wrong person Tags: Proxy Speaker Excess Heirs ==================================================================================================== Hex 0630: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s attacking someone right now Tags: Migration Path Perilous Path ==================================================================================================== Hex 0637: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Museum of a lost nation Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Wizards Lair Cyclical Doom ==================================================================================================== Hex 0643: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Fishery or salt extraction site Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Useless Treasure Taboo Place ==================================================================================================== Hex 0645: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Aristocratic Theme: Might, flexing its power in impressive ways Major Figure: Spare Heir Minor Figure: Lady in Waiting The Source of their Power in the Court: The others fear violence or brutality from them Internal Conflict: A danger exists in or near the court’s own seat External Conflicts: A rival has seized control of an important court asset Tags: Magical Subversion Poisonous Cliques ==================================================================================================== Hex 0649: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Semi-ruined teleportation node Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Distant Gate Outsider Domain ==================================================================================================== Hex 0650: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Arratu Land Arratu Land ==================================================================================================== Hex 0653: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Outsider Enclave Perilous Path ==================================================================================================== Hex 0660: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: It’s a shelter from dangerous environs Ruler: Ethnic group’s ruler Significant Local: Outcast group leader Pressing problem: A major local industry is threatened by events Locals to interact: Slumming young gentry with a taste for excitement Can offer: Indulgences beyond the power a smaller place to grant Tags: New Industry Seat of Rule ==================================================================================================== Hex 0705: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Perilous Path Demihuman Community ==================================================================================================== Hex 0707: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Arratu Land Pilgrimage Site ==================================================================================================== Hex 0710: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Holy archive or relic-fortress Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: A hapless garrison of local troops Tags: Recruiting Drive Raider Lair ==================================================================================================== Hex 0713: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: It’s a place of great beauty or healthfulness Ruler: Chief magistrate Significant Local: Feared local mage Pressing problem: A private war threatens with another major city Locals to interact: City official looking for deniable agents Can offer: Expensive urban property Tags: Xenophobic Locals Trade Hub ==================================================================================================== Hex 0714: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Business Relations With Their Market: Trusted, they’re a fixture of the local market Major Figure: Owner’s Heir Minor Figure: Business Guard The Source of their Power in the Court: The business owes them a large monetary debt Internal Conflict: A vital worker has quit in a fury over some offense External Conflicts: They’re trying to swallow a rival business Tags: Shining Successor Outside Debts ==================================================================================================== Hex 0715: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Demihuman Community Toxic Ruins ==================================================================================================== Hex 0722: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Familial Relations With Their Neighbors: Loners, not disliked but not close to any Major Figure: Ambitious Scion Minor Figure: Blackmailer The Source of their Power in the Court: They’re the heir to the chief bloodline of the clan Internal Conflict: A cadet branch is fighting to seize control External Conflicts: Their vital interests are making trouble for neighbors Tags: Sublime Skill Inadequate Tools ==================================================================================================== Hex 0723: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Village Existence rationale: Refuge for a despised minority or group Ruler: A dreaded sorcerer Significant Local: The village harlot Pressing problem: The lord’s reeve has been given unreasonable quotas Locals to interact: An ambitious local who wants to get to the city Can offer: Contacts with rural bandits or criminal rings Tags: Xenophobic Locals Enemy Within ==================================================================================================== Hex 0725: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Hidden shelter against calamity Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Religious Zealots Limited Access ==================================================================================================== Hex 0726: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: A safe waypost on a trade route Ruler: A dreaded sorcerer Significant Local: Important artisan Pressing problem: An ambiguous land dispute is getting bloody Locals to interact: Starry-eyed young local swooning for adventurers Can offer: An unusually large amount of saved coinage Tags: Inhuman Cooperation Demihuman Populace ==================================================================================================== Hex 0727: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Familial Relations With Their Neighbors: Loved, widely adored by other families Major Figure: Disowned Rebel Minor Figure: Moneylender The Source of their Power in the Court: Everyone in the family loves them very much Internal Conflict: The last leader recently died without a clear heir External Conflicts: The family’s rights are being trod on by the nobility Tags: Dark Secret Hidden Blight ==================================================================================================== Hex 0729: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s attacking someone right now Tags: Labyrinthine Tangle Decayed Working ==================================================================================================== Hex 0732: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Outsider Enclave Abandoned Village ==================================================================================================== Hex 0735: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: It controls a vital defensive point Ruler: Criminal group catspaw Significant Local: Sinister crime boss Pressing problem: Displeased locals are rioting for some reason Locals to interact: Foreigner looking for fellow strangers to help Can offer: Expensive urban property Tags: Secret Treachery Ancient Infrastructure ==================================================================================================== Hex 0737: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Familial Relations With Their Neighbors: Hated, barely endured by their neighbors Major Figure: Oldest Elder Minor Figure: Disowned Wastrel The Source of their Power in the Court: They hold the deed to some critical family property Internal Conflict: A member is selfishly trading on the clan’s reputation External Conflicts: Their neighbors demand they fix a local problem Tags: False Prize Excess Heirs ==================================================================================================== Hex 0741: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Lost City Overgrown Tomb ==================================================================================================== Hex 0744: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Business Relations With Their Market: Novel, they’re new to the market here Major Figure: Wealthy Backer Minor Figure: Expensive Courtesan The Source of their Power in the Court: They’re the only one who can handle the workers well Internal Conflict: A secret flaw has been discovered in the product External Conflicts: They’ve insulted or offended the nobility somehow Tags: Hidden Blight Decadent Court ==================================================================================================== Hex 0746: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Criminal Theme: Loans, giving high rates and harsh collection Major Figure: Leader’s Concubine Minor Figure: Shabby Local Fence The Source of their Power in the Court: They have numerous criminal allies elsewhere Internal Conflict: Someone’s stolen court property for their own use External Conflicts: They’ve drawn heat from a powerful noble Tags: Splendid Seat Restive Lessers ==================================================================================================== Hex 0748: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Overgrown ancient plantation Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Surfacer Hideout Freshly Looted ==================================================================================================== Hex 0755: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Magical Springs Taboo Territory ==================================================================================================== Hex 0756: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Hidden bunker or strongpoint Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Surfacer Hideout Shifting Interior ==================================================================================================== Hex 0757: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Familial Relations With Their Neighbors: Respected, honored for some quality Major Figure: Favored Child Minor Figure: Blackmailer The Source of their Power in the Court: They have many capable, loyal children Internal Conflict: The last leader recently died without a clear heir External Conflicts: There’s a running feud with another family Tags: Runaway Rule Cultural Insignia ==================================================================================================== Hex 0760: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Shrine repurposed for a newer god Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Savage beasts of a dangerous kind Tags: Friendly Foes Flooded Halls ==================================================================================================== Hex 0761: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Decayed Working Isolated Academy ==================================================================================================== Hex 0803: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Religious Their Relations With the Larger Faith: Carceral, a punishment-post for wrongdoers Major Figure: Guard Captain Minor Figure: Temple Artisan The Source of their Power in the Court: Their mastery of doctrine is unanswerable Internal Conflict: Poverty or need is forcing them to compromise piety External Conflicts: An outside cleric is trying to claim leadership Tags: Rival Dreams Sublime Skill ==================================================================================================== Hex 0809: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Religious Their Relations With the Larger Faith: Populist, focusing on the poor lay believers Major Figure: Gifted Healer Minor Figure: Holy Goods Peddler The Source of their Power in the Court: They’ve noble or oligarchic relatives Internal Conflict: Members fight over who is to conduct a great ritual External Conflicts: The ruler wants the court to take on an unpopular role Tags: Waning Wealth Awkward Birth ==================================================================================================== Hex 0815: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s attacking someone right now Tags: Remnant Road Historical Survival ==================================================================================================== Hex 0819: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: A plant or animal grows very well here Ruler: A temple representative Significant Local: A noble’s local reeve Pressing problem: Two families are in a long-running feud Locals to interact: Social outcast who can’t ask any local for help Can offer: A map or secret leading to a Deep or plunder site Tags: Inherited Architecture Incompetent Leaders ==================================================================================================== Hex 0824: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Tribe Existence rationale: They’ve been trapped here by the situation Ruler: Outsider or alien lord Significant Local: Adopted member Pressing problem: A fearsome beast hunts them in the wilds Locals to interact: Tribal sage who likes news of the outside world Can offer: Tribal membership and a place of respect Tags: Brilliant Innovation Raider Scourge ==================================================================================================== Hex 0827: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: The natives are somehow bound here Ruler: Merchant prince Significant Local: Famous courtesan Pressing problem: Displeased locals are rioting for some reason Locals to interact: Slumming young gentry with a taste for excitement Can offer: Quiet dismissal of criminal charges or sinister pasts Tags: Heavy Fortification Decadent Locals ==================================================================================================== Hex 0834: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Outsider xenoforming engine Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Adventurers trying to make it a base Tags: Automaton Servants Feral Magic ==================================================================================================== Hex 0835: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Huge ancient dam Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Outsider Domain Birthing Cyst ==================================================================================================== Hex 0841: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Cursed Land Bandit Lair ==================================================================================================== Hex 0843: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Nomad Camp Zealot Colony ==================================================================================================== Hex 0847: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Ruined Fortification Broken Infrastructure ==================================================================================================== Hex 0849: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Perilous Path Labyrinthine Tangle ==================================================================================================== Hex 0854: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Criminal Theme: Loans, giving high rates and harsh collection Major Figure: Well-Placed Spy Minor Figure: Oppressed Local The Source of their Power in the Court: They’re diabolically cunning and persuasive Internal Conflict: The leader’s suffering from increasing paranoia External Conflicts: A local religion has a particular enmity with them Tags: Impure Blood Awkward Birth ==================================================================================================== Hex 0858: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s magically warped somehow Tags: Decayed Working Working Wreckage ==================================================================================================== Hex 0859: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Criminal Theme: Slaving, whether legitimate or by force Major Figure: Corrupt Magistrate Minor Figure: Oppressed Local The Source of their Power in the Court: They have numerous criminal allies elsewhere Internal Conflict: Members are employing magic against rivals External Conflicts: A noble or ruler wants to use them for their own ends Tags: Regency Council Magical Subversion ==================================================================================================== Hex 0860: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Aristocratic Theme: Ennui, of exhaustion and loss of meaning Major Figure: Senior Relative Minor Figure: Prying Servant The Source of their Power in the Court: They provide intimate services to an important person Internal Conflict: A court servant is blackmailing their employer External Conflicts: A rival has seized control of an important court asset Tags: Impure Blood Restive Lessers ==================================================================================================== Hex 0861: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s magically warped somehow Tags: Cursed Land Lost Battlefield ==================================================================================================== Hex 0909: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Village Existence rationale: A plant or animal grows very well here Ruler: The richest native there Significant Local: A major landowner Pressing problem: An upstart newcomer is disrupting the native hierarchy Locals to interact: An ambitious local who wants to get to the city Can offer: Young locals willing to take service with the party Tags: Brilliant Innovation Incompetent Leaders ==================================================================================================== Hex 0938: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Familial Relations With Their Neighbors: Loners, not disliked but not close to any Major Figure: Clan Duty Keeper Minor Figure: Acquainted Noble The Source of their Power in the Court: They have extensive contacts in other families Internal Conflict: Personal grudges have caused resentful factions External Conflicts: A diplomatic marriage has turned out very badly Tags: Capricious Orders Inept Ruler ==================================================================================================== Hex 0941: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Criminal Meet Broken Infrastructure ==================================================================================================== Hex 0956: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Religious Their Relations With the Larger Faith: Affable, courteous and cooperative Major Figure: Guard Captain Minor Figure: Fanatical Zealot The Source of their Power in the Court: They’ve the backing of secret but powerful heretics Internal Conflict: Poverty or need is forcing them to compromise piety External Conflicts: Court property is being seized by a rival power Tags: New Generation Outside Debts ==================================================================================================== Hex 0959: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Chokepoint Migration Path ==================================================================================================== Hex 0961: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s attacking someone right now Tags: Zealot Colony Historical Survival ==================================================================================================== Hex 1013: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Village Existence rationale: A plant or animal grows very well here Ruler: A hereditary headman Significant Local: A youth who wants out Pressing problem: Vital food stores have been lost or stolen Locals to interact: Gentry who wants no local gossip about their need Can offer: Heirloom magic item passed down to the leader Tags: Corrupt Laws Rigid Castes ==================================================================================================== Hex 1029: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It’s a place of great beauty or healthfulness Ruler: Ethnic group’s ruler Significant Local: Head of a major temple Pressing problem: A recent calamity has done major infrastructure damage Locals to interact: Criminal with a mind to use naive newcomers Can offer: Connections with major nobility of the realm Tags: Neglectful Ruler Decadent Locals ==================================================================================================== Hex 1035: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: Refuge for a despised minority or group Ruler: A council of elders Significant Local: Important artisan Pressing problem: Two families are in a long-running feud Locals to interact: Comparatively rich villager with a need Can offer: A temple with potent healing magics available Tags: Warring Council Upstart Faith ==================================================================================================== Hex 1039: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Compact fortified village Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Precious Resource Distant Gate ==================================================================================================== Hex 1041: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Fortified waystation Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: A wizard of dubious habits or goals Tags: Sealed Evil Dire Tombs ==================================================================================================== Hex 1042: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Gentry-elected mayor Significant Local: Decadent noble Pressing problem: A recent calamity has done major infrastructure damage Locals to interact: Native too infamous for other locals to deal with them Can offer: Connections with major nobility of the realm Tags: Hostile Terrain Foreign Enclave ==================================================================================================== Hex 1044: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Ancient Guardians Nomad Camp ==================================================================================================== Hex 1046: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Savage Hamlet Twisted Fauna ==================================================================================================== Hex 1051: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s attacking someone right now Tags: Magical Springs Motherlode ==================================================================================================== Hex 1052: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: A safe base for salvage or ruin plundering Ruler: A council of elders Significant Local: The worst local bully Pressing problem: An upstart newcomer is disrupting the native hierarchy Locals to interact: Clan patriarch who doesn’t want to use their own kin Can offer: Ownership of an abandoned farm or structure Tags: Foreign Enclave Miserable Penury ==================================================================================================== Hex 1054: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Business Relations With Their Market: Admired, they’re well-loved by customers Major Figure: Buyer Seeking Takeover Minor Figure: Angry Former Customer The Source of their Power in the Court: They own rights to a critical part of the business Internal Conflict: A vital worker has quit in a fury over some offense External Conflicts: A noble wants to force his own pet business into place Tags: Daring Ambition Restive Lessers ==================================================================================================== Hex 1056: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s attacking someone right now Tags: Zealot Colony Ancient Monument ==================================================================================================== Hex 1059: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Aristocratic Theme: Treachery, an air of suspicion and mistrust Major Figure: Ruler’s Mistress Minor Figure: Hired Assassin The Source of their Power in the Court: They are the only legitimate heir to an important post Internal Conflict: Someone poisoned or cursed someone else in the court External Conflicts: A traitor to the court is helping a rival group’s attacks Tags: Splendid Seat Poisonous Cliques ==================================================================================================== Hex 1060: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: It controls a vital defensive point Ruler: Criminal group catspaw Significant Local: Ethnic group elder Pressing problem: Raiders are scourging local trade routes Locals to interact: Slumming young gentry with a taste for excitement Can offer: Absentee ownership of rural villages or manors Tags: Theocratic Authorities Ancient Infrastructure ==================================================================================================== Hex 1101: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Religious Their Relations With the Larger Faith: Schismatic, despised as heretical Major Figure: Gifted Healer Minor Figure: Temple Guard The Source of their Power in the Court: They’ve noble or oligarchic relatives Internal Conflict: A member demands a very costly ritual be performed External Conflicts: Court property is being seized by a rival power Tags: Cultural Insignia Recent Brutality ==================================================================================================== Hex 1110: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s fighting over a mate Tags: Isolated Academy Ruined Fortification ==================================================================================================== Hex 1113: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s attacking someone right now Tags: Beast Swarm Decayed Working ==================================================================================================== Hex 1135: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s fighting over a mate Tags: Ruined Fortification Isolated Academy ==================================================================================================== Hex 1136: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Motherlode Beast Swarm ==================================================================================================== Hex 1139: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: A plant or animal grows very well here Ruler: An organization’s envoy Significant Local: A gifted young peasant Pressing problem: An ambiguous land dispute is getting bloody Locals to interact: Village priest in need of outside help Can offer: An unusually large amount of saved coinage Tags: Incompetent Leaders Raider Scourge ==================================================================================================== Hex 1140: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Criminal Theme: Fencing, selling hot goods untraceably Major Figure: The Heir Apparent Minor Figure: Tired Harlot The Source of their Power in the Court: They have a profitable front business they run Internal Conflict: A faction wants to enter a different sphere of crime External Conflicts: A court faction is getting support from a hostile rival Tags: Cultural Insignia Splendid Seat ==================================================================================================== Hex 1145: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Place of some holy trial or test Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Outsider Domain Experimental Lab ==================================================================================================== Hex 1151: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Devil Grove Demihuman Community ==================================================================================================== Hex 1202: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Cryptic Art Arratu Land ==================================================================================================== Hex 1203: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Ancient Guardians Ancient Monument ==================================================================================================== Hex 1204: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: It’s a place of great beauty or healthfulness Ruler: Council of oligarchs Significant Local: City watch chief Pressing problem: The rulers have gravely offended a local religion Locals to interact: Foreigner looking for fellow strangers to help Can offer: Large amounts of conventional coinage Tags: Rebel Stronghold Guild Oligarchy ==================================================================================================== Hex 1210: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Ethnic group’s ruler Significant Local: Decadent noble Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: Criminal with a mind to use naive newcomers Can offer: Blessings from major clergy or high priests Tags: Blood Feud Bad Neighbors ==================================================================================================== Hex 1214: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Migration Path Criminal Meet ==================================================================================================== Hex 1215: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: They’ve been paid or induced to be here Ruler: Holy man or woman Significant Local: Skilled scout Pressing problem: A sickness is raging through the tribe Locals to interact: Tribal sage who likes news of the outside world Can offer: Exotic and valuable tribal goods Tags: Warring Council Inherited Architecture ==================================================================================================== Hex 1216: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Hermitage Migration Path ==================================================================================================== Hex 1217: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Bestially savage tyrant Significant Local: Tribal slave Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: Guidance and safe passage through their territory Tags: Raider Scourge Criminal Bosses ==================================================================================================== Hex 1237: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Criminal Meet Perilous Path ==================================================================================================== Hex 1238: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Outsider Enclave Nomad Camp ==================================================================================================== Hex 1239: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: It’s a shelter from dangerous environs Ruler: Ethnic group’s ruler Significant Local: Ethnic group elder Pressing problem: Raiders are scourging local trade routes Locals to interact: Native too infamous for other locals to deal with them Can offer: Expensive urban property Tags: Warring Council Bad Neighbors ==================================================================================================== Hex 1253: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Hidden bunker or strongpoint Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Living Dungeon Things Below ==================================================================================================== Hex 1255: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: It controls a vital defensive point Ruler: Merchant prince Significant Local: Demihuman enclave head Pressing problem: Food supplies aren’t being received as they should Locals to interact: Newcomer peasant haplessly looking for assistance Can offer: Connections with major nobility of the realm Tags: Rebel Stronghold Cursed Circumstances ==================================================================================================== Hex 1261: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Criminal Theme: Smuggling, sneaking in untaxed goods Major Figure: Incompetent Scion Minor Figure: Protected Merchant The Source of their Power in the Court: They’ve seduced the court’s leadership Internal Conflict: A recent catastrophe depleted the court’s wealth External Conflicts: A local religion has a particular enmity with them Tags: Afflictions Mark Devils Bargain ==================================================================================================== Hex 1309: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Refugee Camp Toxic Ruins ==================================================================================================== Hex 1318: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Remote Monastery Collapsed Deep ==================================================================================================== Hex 1324: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: Here they can do the most damage to a foe Ruler: Magically-gifted chief Significant Local: Tribal slave Pressing problem: A settled group is hunting them as mortal foes Locals to interact: Near-outcast who wants a hand with some revenge Can offer: Plunder taken from a foreigner they’ve killed Tags: Theocratic Authorities Brilliant Innovation ==================================================================================================== Hex 1335: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: The hunting or resources are very good here Ruler: Magically-gifted chief Significant Local: Feared troublemaker Pressing problem: Some are seeking a redder, more powerful god to serve Locals to interact: Low-status native trying to acquire outside support Can offer: They’ll raid the party’s enemies for a share of the loot Tags: Toxic Economy Upstart Faith ==================================================================================================== Hex 1337: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Overgrown ancient plantation Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Freshly Looted Useless Treasure ==================================================================================================== Hex 1338: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: A self-ruled home for demihuman residents Ruler: A cruel and feared bullye Significant Local: Important artisan Pressing problem: Noble quarrels have caused collateral damage Locals to interact: Comparatively rich villager with a need Can offer: Contacts with rural bandits or criminal rings Tags: Toxic Economy Theocratic Authorities ==================================================================================================== Hex 1342: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Outpost of refugees or recluses Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Aspiring Conqueror Precious Resource ==================================================================================================== Hex 1350: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s magically warped somehow Tags: Healing Terrain Treacherous Terrain ==================================================================================================== Hex 1351: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Healing Terrain Cryptic Art ==================================================================================================== Hex 1352: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: A plant or animal grows very well here Ruler: A council of elders Significant Local: The village harlot Pressing problem: Two families are in a long-running feud Locals to interact: Starry-eyed young local swooning for adventurers Can offer: An unusually large amount of saved coinage Tags: Faded Remnant Secret Treachery ==================================================================================================== Hex 1353: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Criminal Theme: Smuggling, sneaking in untaxed goods Major Figure: Brutal Kneebreaker Minor Figure: Bribed Guardsman The Source of their Power in the Court: They’ve seduced the court’s leadership Internal Conflict: A faction wants to enter a different sphere of crime External Conflicts: A noble or ruler wants to use them for their own ends Tags: Diplomatic Demands Magical Subversion ==================================================================================================== Hex 1354: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Toxic Ruins Twisted Fauna ==================================================================================================== Hex 1355: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Major clerical figure Significant Local: Decadent noble Pressing problem: The rulers have gravely offended a local religion Locals to interact: Curious urchin who trades in local news and events Can offer: Expensive urban property Tags: Decaying Working Toxic Economy ==================================================================================================== Hex 1357: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Broken Infrastructure Healing Terrain ==================================================================================================== Hex 1358: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Tribe Existence rationale: They’ve been trapped here by the situation Ruler: Hereditary chieftain Significant Local: Feared troublemaker Pressing problem: Some are seeking a redder, more powerful god to serve Locals to interact: Low-status native trying to acquire outside support Can offer: Exotic and valuable tribal goods Tags: Inherited Architecture Warring Council ==================================================================================================== Hex 1359: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: A bandit camp that went legitimate Ruler: A pragmatic warlord Significant Local: Criminal in rural hiding Pressing problem: A local bully and his friends are causing trouble Locals to interact: An ambitious local who wants to get to the city Can offer: Ownership of an abandoned farm or structure Tags: Dueling Lords Corrupt Laws ==================================================================================================== Hex 1360: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Ancient Monument Toxic Ruins ==================================================================================================== Hex 1361: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Aristocratic Theme: Might, flexing its power in impressive ways Major Figure: Senior Relative Minor Figure: Footman The Source of their Power in the Court: The others fear violence or brutality from them Internal Conflict: Someone is facing financial ruin due to a mistake External Conflicts: Doing something vital will infuriate another power Tags: Priestly Influence Regency Council ==================================================================================================== Hex 1404: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s magically warped somehow Tags: Lost City Remote Monastery ==================================================================================================== Hex 1413: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Abandoned school or study center Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Religious Zealots Lingering Curse ==================================================================================================== Hex 1418: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: Decayed remnant of an ancient city Ruler: An organization’s envoy Significant Local: Native hedge mage Pressing problem: An upstart newcomer is disrupting the native hierarchy Locals to interact: Gentry who wants no local gossip about their need Can offer: Contacts with rural bandits or criminal rings Tags: Toxic Economy Dueling Lords ==================================================================================================== Hex 1434: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Village Existence rationale: It grew up around a lordly manor or estate Ruler: A hereditary headman Significant Local: The village harlot Pressing problem: An ambiguous land dispute is getting bloody Locals to interact: Village leader who wants expendable help Can offer: Large amounts of produce or local products Tags: Trade Hub Criminal Bosses ==================================================================================================== Hex 1436: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s fighting over a mate Tags: Collapsed Deep Toxic Ruins ==================================================================================================== Hex 1441: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s fighting over a mate Tags: Criminal Meet Decayed Working ==================================================================================================== Hex 1443: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Business Relations With Their Market: Admired, they’re well-loved by customers Major Figure: Chief Artisan Minor Figure: Thieving Worker The Source of their Power in the Court: They keep the local nobility from sucking it dry Internal Conflict: A major stakeholder is coming up with terrible ideas External Conflicts: A holder of a vital secret has died or been kidnapped Tags: Gate Keeper Ancestral Obligation ==================================================================================================== Hex 1448: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: A bandit camp that went legitimate Ruler: A temple representative Significant Local: Important artisan Pressing problem: The lord’s reeve has been given unreasonable quotas Locals to interact: Burly local militiaman who watches new faces here Can offer: An unusually large amount of saved coinage Tags: Blood Feud Hidden Ruler ==================================================================================================== Hex 1449: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Devil Grove Working Wreckage ==================================================================================================== Hex 1451: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: It’s a place of great beauty or healthfulness Ruler: Military strongman Significant Local: Demihuman enclave head Pressing problem: Criminals have corrupted the local law enforcement Locals to interact: Native too infamous for other locals to deal with them Can offer: Rare occult components or magical products Tags: Broken Spirits Xenophobic Locals ==================================================================================================== Hex 1453: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: No ruler past clan heads Significant Local: Adopted member Pressing problem: A rival group has taken over their hunting grounds Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: Secret for accessing an otherwise sealed place Tags: New Industry Sinking City ==================================================================================================== Hex 1457: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Village Existence rationale: A safe base for salvage or ruin plundering Ruler: A reeve picked by a lord Significant Local: Important artisan Pressing problem: The crops or herds are in very poor condition Locals to interact: Comparatively rich villager with a need Can offer: Contacts with rural bandits or criminal rings Tags: Neglectful Ruler Pilgrimage Site ==================================================================================================== Hex 1459: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: The natives are somehow bound here Ruler: Ethnic group’s ruler Significant Local: Head of a major temple Pressing problem: Food supplies aren’t being received as they should Locals to interact: Demimonde navigator always watching for clients Can offer: Blessings from major clergy or high priests Tags: Rigid Castes Demihuman Populace ==================================================================================================== Hex 1521: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Ancient Monument Pilgrimage Site ==================================================================================================== Hex 1522: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: Tradition requires they come here Ruler: Bestially savage tyrant Significant Local: Barely-tolerated wretch Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: Some young tribals willing to go with the party Tags: Martial Tradition Lawless Class ==================================================================================================== Hex 1531: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Labyrinthine Tangle Outsider Enclave ==================================================================================================== Hex 1533: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It’s a sacred city to an important faith Ruler: Hereditary lord Significant Local: Neighborhood patriarch Pressing problem: Criminals have corrupted the local law enforcement Locals to interact: Demimonde navigator always watching for clients Can offer: Business monopolies or tax rights in certain areas Tags: Heavy Fortification Sinking City ==================================================================================================== Hex 1535: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Prison-monastery for heretics Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Living Dungeon Rigid Hierarchy ==================================================================================================== Hex 1540: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s magically warped somehow Tags: Lost Battlefield Magical Springs ==================================================================================================== Hex 1542: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: They were driven here by a dire enemy Ruler: Council of the elders Significant Local: Tribe’s most eligible youth Pressing problem: A sickness is raging through the tribe Locals to interact: Eligible native looking for new blood in a mate Can offer: Secret for accessing an otherwise sealed place Tags: Corrupt Laws Cultural Center ==================================================================================================== Hex 1549: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: It’s a trade nexus that has greatly prospered Ruler: Council of oligarchs Significant Local: Feared local mage Pressing problem: A rebel group denounces the city leader’s legitimacy Locals to interact: Noble who thinks adventurers will do anything for coin Can offer: Connections with major nobility of the realm Tags: Raider Scourge Heavy Fortification ==================================================================================================== Hex 1550: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Tribe Existence rationale: They’ve been trapped here by the situation Ruler: Brutal but cunning chief Significant Local: Seer or shaman Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Curious young tribal interested in strangers Can offer: Knowledge of a hidden place of wealth Tags: Xenophobic Locals Broken Spirits ==================================================================================================== Hex 1553: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: They’ve been paid or induced to be here Ruler: Most charismatic native Significant Local: Feared troublemaker Pressing problem: A curse has been laid on them for some collective sin Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: Guidance and safe passage through their territory Tags: Warring Council Corrupt Laws ==================================================================================================== Hex 1554: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Reality-stabilizing Working ruin Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Bitter Remnants Invincible Delusion ==================================================================================================== Hex 1560: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Military training camp Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Freshly Looted Distant Gate ==================================================================================================== Hex 1607: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: A spot where refugees of a calamity settled Ruler: A dreaded sorcerer Significant Local: A charismatic priest Pressing problem: An upstart newcomer is disrupting the native hierarchy Locals to interact: Village leader who wants expendable help Can offer: Young locals willing to take service with the party Tags: Broken Spirits Trade Hub ==================================================================================================== Hex 1612: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Criminal Meet Precious Game ==================================================================================================== Hex 1622: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Outsider Enclave Migration Path ==================================================================================================== Hex 1624: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Semi-ruined teleportation node Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Savage beasts of a dangerous kind Tags: Dire Tombs Spatial Flux ==================================================================================================== Hex 1627: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Abandoned school or study center Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Recruiting Drive Distant Gate ==================================================================================================== Hex 1634: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Massive tenement or slum tower Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Invincible Delusion Things Below ==================================================================================================== Hex 1638: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Blighted Tribe Treacherous Terrain ==================================================================================================== Hex 1639: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Occult power wielder Significant Local: Neighborhood patriarch Pressing problem: The rulers have gravely offended a local religion Locals to interact: Curious urchin who trades in local news and events Can offer: Indulgences beyond the power a smaller place to grant Tags: Mistreated Blighted Ancient Infrastructure ==================================================================================================== Hex 1640: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Psychic or tech communications site Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: A wizard of dubious habits or goals Tags: Limited Access Friendly Foes ==================================================================================================== Hex 1642: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Bandit Lair Treacherous Terrain ==================================================================================================== Hex 1643: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Ancient arcology or fragment of it Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Decrepit Structure Fallen Sanctuary ==================================================================================================== Hex 1647: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Cursed Land Criminal Meet ==================================================================================================== Hex 1650: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Subterranean transit tunnels Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Precious Resource Sealed Evil ==================================================================================================== Hex 1654: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Lost City Twisted Fauna ==================================================================================================== Hex 1658: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Aristocratic Theme: Ennui, of exhaustion and loss of meaning Major Figure: Poor Relation Minor Figure: Butler or Eunuch The Source of their Power in the Court: They are the only legitimate heir to an important post Internal Conflict: Someone got involved with a criminal organization External Conflicts: The court somehow offended the nation’s ruler Tags: Afflictions Mark Priestly Influence ==================================================================================================== Hex 1706: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: A safe base for salvage or ruin plundering Ruler: A cruel and feared bullye Significant Local: A noble’s local reeve Pressing problem: An upstart newcomer is disrupting the native hierarchy Locals to interact: Village priest in need of outside help Can offer: Young locals willing to take service with the party Tags: Raider Scourge Toxic Economy ==================================================================================================== Hex 1707: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Village Existence rationale: A safe base for salvage or ruin plundering Ruler: A hereditary headman Significant Local: Venerable old farmer Pressing problem: An ambiguous land dispute is getting bloody Locals to interact: Ex-city dweller eager for contact with the worldly Can offer: Contacts with rural bandits or criminal rings Tags: Criminal Bosses Unique Product ==================================================================================================== Hex 1708: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: Decayed remnant of an ancient city Ruler: A cruel and feared bullye Significant Local: Native hedge mage Pressing problem: Noble quarrels have caused collateral damage Locals to interact: Burly local militiaman who watches new faces here Can offer: Heirloom magic item passed down to the leader Tags: Mistreated Blighted Secret Treachery ==================================================================================================== Hex 1721: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Aristocratic Theme: Luxury, abundant in wealth and possessions Major Figure: Lord/Lady Minor Figure: Hanger-On The Source of their Power in the Court: They have innate magical powers or gifts Internal Conflict: A danger exists in or near the court’s own seat External Conflicts: A reckless member has incurred a group’s anger Tags: Shining Successor Diplomatic Demands ==================================================================================================== Hex 1726: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Zealot Colony Collapsed Deep ==================================================================================================== Hex 1729: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Broken Infrastructure Disused Mine ==================================================================================================== Hex 1730: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Broken Infrastructure Migration Path ==================================================================================================== Hex 1731: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Place of some holy trial or test Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: A wizard of dubious habits or goals Tags: Precious Resource Friendly Foes ==================================================================================================== Hex 1747: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Criminal Theme: Fraud, con artists and business cheats Major Figure: Well-Placed Spy Minor Figure: Shabby Local Fence The Source of their Power in the Court: They’re diabolically cunning and persuasive Internal Conflict: A recent catastrophe depleted the court’s wealth External Conflicts: They’re in a bad deal they don’t dare renege on Tags: Capricious Orders Waning Wealth ==================================================================================================== Hex 1749: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Magical Springs Arratu Land ==================================================================================================== Hex 1750: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Hereditary chieftain Significant Local: Cunning tribal advisor Pressing problem: A curse has been laid on them for some collective sin Locals to interact: Youth determined to show how tribal ways are best Can offer: Some young tribals willing to go with the party Tags: Ancient Infrastructure Warring Council ==================================================================================================== Hex 1754: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Military training camp Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Cyclical Doom Lethal Treasure ==================================================================================================== Hex 1757: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Outsider xenoforming engine Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Precious Resource Sealed Evil ==================================================================================================== Hex 1760: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Toxic Ruins Devil Grove ==================================================================================================== Hex 1761: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Aristocratic Theme: Ennui, of exhaustion and loss of meaning Major Figure: Chief Steward Minor Figure: Hanger-On The Source of their Power in the Court: They have innate magical powers or gifts Internal Conflict: Someone is facing financial ruin due to a mistake External Conflicts: Hostile forces have attacked and ruined a court asset Tags: Hidden Blight Cultural Insignia ==================================================================================================== Hex 1802: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Ancient arcology or fragment of it Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Taboo Place Hidden Within ==================================================================================================== Hex 1805: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s magically warped somehow Tags: Disused Mine Twisted Fauna ==================================================================================================== Hex 1807: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Criminal Theme: Extortion, using brute force and threats Major Figure: Incompetent Scion Minor Figure: Aspiring Member The Source of their Power in the Court: They’re diabolically cunning and persuasive Internal Conflict: A deed’s profits were unfairly split with the members External Conflicts: They’ve drawn heat from a powerful noble Tags: Cadet Branches Threatened Violence ==================================================================================================== Hex 1809: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Massive bridge or tunnel Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Invincible Delusion Sacrificial Bargain ==================================================================================================== Hex 1825: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Prison for a sealed demonic force Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Raider Lair Bitter Remnants ==================================================================================================== Hex 1832: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Outsider goods production site Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Hiveminded Natives Dire Tombs ==================================================================================================== Hex 1839: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: Once a garrison outpost of a nation Ruler: An organization’s envoy Significant Local: A noble’s local reeve Pressing problem: A dangerous beast or foe is lurking near the place Locals to interact: Village leader who wants expendable help Can offer: Heirloom magic item passed down to the leader Tags: Hidden Ruler Cursed Circumstances ==================================================================================================== Hex 1845: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Decayed Working Taboo Territory ==================================================================================================== Hex 1846: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Village Existence rationale: A safe waypost on a trade route Ruler: A traditional squire Significant Local: A major landowner Pressing problem: A local bully and his friends are causing trouble Locals to interact: Village leader who wants expendable help Can offer: Young locals willing to take service with the party Tags: Inhuman Cooperation Miserable Penury ==================================================================================================== Hex 1847: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Decayed Working Arratu Land ==================================================================================================== Hex 1853: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Chokepoint Ruined Fortification ==================================================================================================== Hex 1858: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: It controls a vital defensive point Ruler: Gentry-elected mayor Significant Local: Decadent noble Pressing problem: The rulers have gravely offended a local religion Locals to interact: Demimonde navigator always watching for clients Can offer: Blessings from major clergy or high priests Tags: Miserable Penury Enemy Within ==================================================================================================== Hex 1860: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: It controls a vital defensive point Ruler: Allied noble heads Significant Local: Famous courtesan Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: Guard chief suspicious of potential troublemakers Can offer: Expensive urban property Tags: Widespread Prosperity Unique Product ==================================================================================================== Hex 1904: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Devil Grove Labyrinthine Tangle ==================================================================================================== Hex 1906: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: A safe base for salvage or ruin plundering Ruler: A traditional squire Significant Local: Native hedge mage Pressing problem: A socially marginal family is suspected of crimes Locals to interact: Comparatively rich villager with a need Can offer: An unusually large amount of saved coinage Tags: Scars of War Magical Academy ==================================================================================================== Hex 1909: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Familial Relations With Their Neighbors: Hated, barely endured by their neighbors Major Figure: Reckless Innovator Minor Figure: Secret Lover The Source of their Power in the Court: They own great amounts of personal wealth Internal Conflict: A member’s bloodline is clouded by suspicion External Conflicts: The family’s rights are being trod on by the nobility Tags: Fatal Extravagance Diplomatic Demands ==================================================================================================== Hex 1921: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Overgrown Tomb Historical Survival ==================================================================================================== Hex 1935: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Village Existence rationale: Refuge for a despised minority or group Ruler: The richest native there Significant Local: A gifted young peasant Pressing problem: A curse or magical woe is vexing the people Locals to interact: Shifty native who wants some clueless accomplices Can offer: A secret treasure acquired generations ago Tags: New Industry Population Boom ==================================================================================================== Hex 1936: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s attacking someone right now Tags: Pilgrimage Site Savage Hamlet ==================================================================================================== Hex 1937: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Village Existence rationale: Holy ground or a temple to a particular faith Ruler: A patriarch or matriarch Significant Local: Criminal in rural hiding Pressing problem: A dangerous beast or foe is lurking near the place Locals to interact: Gentry who wants no local gossip about their need Can offer: An unusually large amount of saved coinage Tags: Theocratic Authorities Pilgrimage Site ==================================================================================================== Hex 1940: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Religious Their Relations With the Larger Faith: Desultory, an apathetic jobsworth sentiment Major Figure: Temple Treasurer Minor Figure: Temple Guard The Source of their Power in the Court: Local lay believers support them with money and help Internal Conflict: A zealot reformer is demanding impractical reforms External Conflicts: A rival sect is moving on their unofficial territory Tags: Ministerial Capture Splendid Seat ==================================================================================================== Hex 1943: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: They’ve been paid or induced to be here Ruler: Foreigner turned ruler Significant Local: Barely-tolerated wretch Pressing problem: They’re impoverished and can’t reach new resources Locals to interact: Eligible native looking for new blood in a mate Can offer: Guidance and safe passage through their territory Tags: Upstart Faith Fallen Prosperity ==================================================================================================== Hex 1948: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: A safe waypost on a trade route Ruler: A dreaded sorcerer Significant Local: A half-savage shepherd Pressing problem: A socially marginal family is suspected of crimes Locals to interact: Reeve who can’t reasonably call on natives for a job Can offer: Favors from the lord who’s very fond of the village Tags: Seat of Rule Secret Treachery ==================================================================================================== Hex 1949: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Lost Battlefield Perilous Path ==================================================================================================== Hex 1958: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Weather-control Working ruin Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Taboo Place Freshly Looted ==================================================================================================== Hex 2007: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Aristocratic Theme: Tyranny, cruelly oppressing those under them Major Figure: Jester or Pet Artist Minor Figure: Spy for a Rival The Source of their Power in the Court: They provide intimate services to an important person Internal Conflict: A rebel in the court is scheming against the crown External Conflicts: The local ruler has levied a harsh “gift” on the court Tags: Splendid Seat Regency Council ==================================================================================================== Hex 2013: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Tomb of some mighty ancient Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Adventurers trying to make it a base Tags: Lost Colony Desperate Hunger ==================================================================================================== Hex 2014: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Familial Relations With Their Neighbors: Loved, widely adored by other families Major Figure: Young Fosterling Minor Figure: Blackmailer The Source of their Power in the Court: They’re the heir to the chief bloodline of the clan Internal Conflict: A very important young talent has turned rebellious External Conflicts: A diplomatic marriage has turned out very badly Tags: Daring Ambition Iron Law ==================================================================================================== Hex 2033: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Working Wreckage Rampant Experiment ==================================================================================================== Hex 2038: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Religious Their Relations With the Larger Faith: Affable, courteous and cooperative Major Figure: Charismatic Priest Minor Figure: Corrupt Priest The Source of their Power in the Court: They have a pious noble who backs them Internal Conflict: Poverty or need is forcing them to compromise piety External Conflicts: An outside cleric is trying to claim leadership Tags: Dark Secret Ministerial Capture ==================================================================================================== Hex 2040: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: The leadership wants to find something here Ruler: Brutal but cunning chief Significant Local: Skilled scout Pressing problem: A fearsome beast hunts them in the wilds Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: Plunder taken from a foreigner they’ve killed Tags: Broken Spirits Cultural Center ==================================================================================================== Hex 2041: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Monstrous Beast Migration Path ==================================================================================================== Hex 2046: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Ancient arcology or fragment of it Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Failed Intrusion Experimental Lab ==================================================================================================== Hex 2047: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Fortified waystation Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Secret Alliance Religious Zealots ==================================================================================================== Hex 2048: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Familial Relations With Their Neighbors: Respected, honored for some quality Major Figure: Black Sheep Minor Figure: Disowned Wastrel The Source of their Power in the Court: They have access to secret magical items or powers Internal Conflict: The last leader recently died without a clear heir External Conflicts: Ambitious newcomers are attacking their status subtly Tags: Foreign Ties Restive Lessers ==================================================================================================== Hex 2052: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Devil Grove Treacherous Terrain ==================================================================================================== Hex 2055: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: A bandit camp that went legitimate Ruler: A temple representative Significant Local: A youth who wants out Pressing problem: The crops or herds are in very poor condition Locals to interact: Village priest in need of outside help Can offer: Young locals willing to take service with the party Tags: Upstart Faith Population Boom ==================================================================================================== Hex 2056: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Museum of a lost nation Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Freshly Looted Fallen Sanctuary ==================================================================================================== Hex 2061: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Twisted Fauna Nomad Camp ==================================================================================================== Hex 2118: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Nomad Camp Cryptic Art ==================================================================================================== Hex 2127: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Village Existence rationale: Decayed remnant of an ancient city Ruler: A traditional squire Significant Local: A gifted young peasant Pressing problem: An upstart newcomer is disrupting the native hierarchy Locals to interact: Village priest in need of outside help Can offer: A secret treasure acquired generations ago Tags: New Industry Cursed Circumstances ==================================================================================================== Hex 2129: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Familial Relations With Their Neighbors: Scorned, derided for some deed or trait Major Figure: Stern Traditionalist Minor Figure: Gossipy Neighbor The Source of their Power in the Court: Everyone in the family loves them very much Internal Conflict: A cadet branch is fighting to seize control External Conflicts: The family’s source of influence is being subverted Tags: Foreign Ties Runaway Rule ==================================================================================================== Hex 2141: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Isolated rural estate of nobility Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Decrepit Structure Useless Treasure ==================================================================================================== Hex 2146: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s attacking someone right now Tags: Perilous Path Refugee Camp ==================================================================================================== Hex 2147: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Military Outpost Refugee Camp ==================================================================================================== Hex 2155: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Tribe Existence rationale: Here they can do the most damage to a foe Ruler: Bestially savage tyrant Significant Local: Tribal slave Pressing problem: A fearsome beast hunts them in the wilds Locals to interact: Youth determined to show how tribal ways are best Can offer: A magical elixir or substance they know how to make Tags: Mistreated Blighted Xenophobic Locals ==================================================================================================== Hex 2156: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Inexplicable sacred structure Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Distant Gate Civil War ==================================================================================================== Hex 2157: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: It grew up around a lordly manor or estate Ruler: A patriarch or matriarch Significant Local: Important artisan Pressing problem: Two families are in a long-running feud Locals to interact: Ex-city dweller eager for contact with the worldly Can offer: A map or secret leading to a Deep or plunder site Tags: Demihuman Populace Hidden Ruler ==================================================================================================== Hex 2159: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: It’s built around an ancient Working Ruler: Criminal group catspaw Significant Local: Feared local mage Pressing problem: A disguised monster is feeding on the city from within Locals to interact: Newcomer peasant haplessly looking for assistance Can offer: Expensive urban property Tags: Lawless Class Martial Tradition ==================================================================================================== Hex 2161: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Beast Swarm Zealot Colony ==================================================================================================== Hex 2201: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: There is heavy resource extraction nearby faith Ruler: Gentry-elected mayor Significant Local: Outcast group leader Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: Newcomer peasant haplessly looking for assistance Can offer: Business monopolies or tax rights in certain areas Tags: Plagued City Demihuman Populace ==================================================================================================== Hex 2202: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Healing Terrain Magical Springs ==================================================================================================== Hex 2207: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Criminal Theme: Murder, being proficient assassins Major Figure: Leader’s Concubine Minor Figure: Disreputable Priest The Source of their Power in the Court: They have a sinister magical gift or aptitude Internal Conflict: Someone’s knifed a fellow member again External Conflicts: Their territory has become very inhospitable to them Tags: Afflictions Mark Gate Keeper ==================================================================================================== Hex 2211: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Reality-stabilizing Working ruin Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: A wizard of dubious habits or goals Tags: Limited Access Sealed Evil ==================================================================================================== Hex 2218: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Lost City Labyrinthine Tangle ==================================================================================================== Hex 2221: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Criminal Theme: Theft, whether burglary or banditry Major Figure: Leader’s Concubine Minor Figure: Would-be Client The Source of their Power in the Court: They have a sinister magical gift or aptitude Internal Conflict: An important member’s made a grave mistake External Conflicts: The local law enforcement isn’t staying bought Tags: Cadet Branches Daring Ambition ==================================================================================================== Hex 2223: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Aristocratic Theme: Might, flexing its power in impressive ways Major Figure: Spare Heir Minor Figure: Affiliated Merchant The Source of their Power in the Court: The others fear violence or brutality from them Internal Conflict: Someone wants to make a very poor marriage choice External Conflicts: A traitor to the court is helping a rival group’s attacks Tags: Rival Dreams Forbidden Romance ==================================================================================================== Hex 2229: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Sprawling slum of shanties and huts Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Savage beasts of a dangerous kind Tags: Lost Colony Religious Zealots ==================================================================================================== Hex 2230: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: They’ve been trapped here by the situation Ruler: Magically-gifted chief Significant Local: Feared troublemaker Pressing problem: A settled group is hunting them as mortal foes Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: Inherited relic or treasure they’ve kept Tags: Neglectful Ruler Raider Scourge ==================================================================================================== Hex 2231: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Tribe Existence rationale: The leadership wants to find something here Ruler: Foreigner turned ruler Significant Local: Tribal slave Pressing problem: Some are seeking a redder, more powerful god to serve Locals to interact: Raid-taken slave looking for a way back home Can offer: Some young tribals willing to go with the party Tags: Corrupt Laws Broken Spirits ==================================================================================================== Hex 2234: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s magically warped somehow Tags: Isolated Academy Criminal Meet ==================================================================================================== Hex 2237: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: Decayed remnant of an ancient city Ruler: A council of elders Significant Local: Important artisan Pressing problem: A curse or magical woe is vexing the people Locals to interact: Village leader who wants expendable help Can offer: Large amounts of produce or local products Tags: Decadent Locals Inherited Architecture ==================================================================================================== Hex 2240: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Fishery or salt extraction site Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Social outcasts looking for a haven Tags: Cyclical Doom Living Dungeon ==================================================================================================== Hex 2243: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Arratu Land Savage Hamlet ==================================================================================================== Hex 2245: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Familial Relations With Their Neighbors: Revered, held in dread and awe by most Major Figure: Oldest Elder Minor Figure: Secret Lover The Source of their Power in the Court: They’re notoriously loyal and useful to the family Internal Conflict: The clan poured much wealth into a failed ambition External Conflicts: A disowned rebel is trying to usurp control of assets Tags: Outside Debts Ancestral Obligation ==================================================================================================== Hex 2249: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: Once a garrison outpost of a nation Ruler: A council of elders Significant Local: The village harlot Pressing problem: Vital food stores have been lost or stolen Locals to interact: Village priest in need of outside help Can offer: Young locals willing to take service with the party Tags: Upstart Faith Demihuman Populace ==================================================================================================== Hex 2250: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Decayed Working Pilgrimage Site ==================================================================================================== Hex 2256: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Chokepoint Uncanny Weather ==================================================================================================== Hex 2257: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: It’s a stronghold of a local subculture Ruler: Gentry-elected mayor Significant Local: Famous courtesan Pressing problem: Raiders are scourging local trade routes Locals to interact: Curious urchin who trades in local news and events Can offer: Rare occult components or magical products Tags: Population Boom Cultural Center ==================================================================================================== Hex 2258: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Criminal Theme: Slaving, whether legitimate or by force Major Figure: Ambitious Lieutenant Minor Figure: Aspiring Member The Source of their Power in the Court: They’ve seduced the court’s leadership Internal Conflict: They’re overdoing the crime and drawing excess heat External Conflicts: A rival gang or group is moving on their territory Tags: Magical Subversion Cadet Branches ==================================================================================================== Hex 2301: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: A safe base for salvage or ruin plundering Ruler: A cruel and feared bullye Significant Local: A major landowner Pressing problem: An upstart newcomer is disrupting the native hierarchy Locals to interact: Gentry who wants no local gossip about their need Can offer: A magical service unique to a local tradition Tags: Miserable Penury Bad Neighbors ==================================================================================================== Hex 2313: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Tribe Existence rationale: They were driven here by a dire enemy Ruler: Wizened elder Significant Local: Wise man or woman Pressing problem: A sickness is raging through the tribe Locals to interact: Low-status native trying to acquire outside support Can offer: Knowledge of a hidden place of wealth Tags: Blood Feud Incompetent Leaders ==================================================================================================== Hex 2315: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Business Relations With Their Market: Angry, they’ve done something to infuriate Major Figure: Business Owner Minor Figure: Angry Former Customer The Source of their Power in the Court: They fronted the initial investment money Internal Conflict: Someone’s been cooking the books External Conflicts: Their customers are furious over a recent product flaw Tags: Hopeless Rival New Generation ==================================================================================================== Hex 2331: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Aristocratic Theme: Dissolution, falling apart from outside stress Major Figure: Heir Apparent Minor Figure: Hired Assassin The Source of their Power in the Court: They have a special relationship with the nation’s ruler Internal Conflict: Someone is skimming off income due others in the court External Conflicts: Hostile forces have attacked and ruined a court asset Tags: Devils Bargain Gate Keeper ==================================================================================================== Hex 2333: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Twisted Fauna Treacherous Terrain ==================================================================================================== Hex 2338: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: It’s a place of great beauty or healthfulness Ruler: Hereditary lord Significant Local: Feared local mage Pressing problem: Criminals have corrupted the local law enforcement Locals to interact: Criminal with a mind to use naive newcomers Can offer: Formal citizenship and the rights of a local Tags: Xenophobic Locals Toxic Economy ==================================================================================================== Hex 2340: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: It’s an industrial or productive center Ruler: Gentry-elected mayor Significant Local: Feared local mage Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: Demimonde navigator always watching for clients Can offer: Indulgences beyond the power a smaller place to grant Tags: Decaying Working Plagued City ==================================================================================================== Hex 2342: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: Refuge for a despised minority or group Ruler: An organization’s envoy Significant Local: A youth who wants out Pressing problem: Vital food stores have been lost or stolen Locals to interact: Clan patriarch who doesn’t want to use their own kin Can offer: A secret treasure acquired generations ago Tags: Dueling Lords Mistreated Blighted ==================================================================================================== Hex 2343: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Criminal Meet Remnant Road ==================================================================================================== Hex 2346: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Business Relations With Their Market: Resentful, they deal harshly and graspingly Major Figure: Owner’s Heir Minor Figure: Neighboring Businessman The Source of their Power in the Court: They have vital connections with important suppliers Internal Conflict: The deed to some vital property has been lost External Conflicts: Their customers are furious over a recent product flaw Tags: Hopeless Rival Magical Subversion ==================================================================================================== Hex 2347: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Business Relations With Their Market: Suspicious, they’re rumored to do vile things Major Figure: Spouse or Lover Minor Figure: Temporary Worker The Source of their Power in the Court: They have ties to an important local faith Internal Conflict: A major stakeholder is coming up with terrible ideas External Conflicts: Bandits or paid thieves have plundered something Tags: New Opportunity Gate Keeper ==================================================================================================== Hex 2353: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Tribe Existence rationale: Here they can do the most damage to a foe Ruler: Holy man or woman Significant Local: Skilled scout Pressing problem: They’re impoverished and can’t reach new resources Locals to interact: Envoy of another group suspicious of other influences Can offer: Loot won in battle against another group Tags: Decaying Working Guild Oligarchy ==================================================================================================== Hex 2355: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Fragment of megastructure temple Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Royal Refuge Friendly Foes ==================================================================================================== Hex 2357: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: It’s an industrial or productive center Ruler: Council of oligarchs Significant Local: Demihuman enclave head Pressing problem: Food supplies aren’t being received as they should Locals to interact: Noble who thinks adventurers will do anything for coin Can offer: Absentee ownership of rural villages or manors Tags: Seat of Rule Xenophobic Locals ==================================================================================================== Hex 2359: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Motherlode Ancient Monument ==================================================================================================== Hex 2360: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s fighting over a mate Tags: Criminal Meet Zealot Colony ==================================================================================================== Hex 2418: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Farm for now-feral valuable beasts Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Flooded Halls Rigid Hierarchy ==================================================================================================== Hex 2423: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Battered front-line fortress Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: Dire Tombs Taboo Place ==================================================================================================== Hex 2428: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Place of some holy trial or test Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Experimental Lab Useless Treasure ==================================================================================================== Hex 2432: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Religious Their Relations With the Larger Faith: Pioneering, a new missionary establishment Major Figure: Holy Oracle Minor Figure: Temple Artisan The Source of their Power in the Court: They’re an expert at seduction and manipulation Internal Conflict: A vital ritual item or component has been lost External Conflicts: A holy demagogue is preaching against the court Tags: Overextended Grasp Shining Successor ==================================================================================================== Hex 2437: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: The natives are somehow bound here Ruler: Merchant prince Significant Local: Demihuman enclave head Pressing problem: Displeased locals are rioting for some reason Locals to interact: Noble who thinks adventurers will do anything for coin Can offer: Quiet dismissal of criminal charges or sinister pasts Tags: Decaying Working Cursed Circumstances ==================================================================================================== Hex 2439: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Business Relations With Their Market: Resentful, they deal harshly and graspingly Major Figure: Head Accountant Minor Figure: Temporary Worker The Source of their Power in the Court: Their relatives make up a lot of the workers Internal Conflict: Someone lost a large sum of funds to theft or error External Conflicts: A local religious group has become angry with them Tags: Awkward Birth Cultural Insignia ==================================================================================================== Hex 2440: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Aristocratic Theme: Might, flexing its power in impressive ways Major Figure: Ornamental Spouse Minor Figure: Hanger-On The Source of their Power in the Court: They have the support of an important local faith Internal Conflict: Someone got involved with a criminal organization External Conflicts: A rival has laid a legal claim on a court asset Tags: Rival Dreams False Prize ==================================================================================================== Hex 2442: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Aristocratic Theme: Tyranny, cruelly oppressing those under them Major Figure: Poor Relation Minor Figure: Footman The Source of their Power in the Court: They are widely loved and admired by the members Internal Conflict: Someone poisoned or cursed someone else in the court External Conflicts: A rival has seized control of an important court asset Tags: Disputed Inheritance Capricious Orders ==================================================================================================== Hex 2451: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: A charismatic leader bound them together Ruler: No ruler past clan heads Significant Local: Barely-tolerated wretch Pressing problem: The leader is becoming weak or acting foolishly Locals to interact: Near-outcast who wants a hand with some revenge Can offer: Loot won in battle against another group Tags: Inherited Architecture Heavy Fortification ==================================================================================================== Hex 2452: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s fighting over a mate Tags: Criminal Meet Toxic Ruins ==================================================================================================== Hex 2453: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Preserved “heritage” village-resort Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Infectious Miasma Cyclical Doom ==================================================================================================== Hex 2458: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Criminal Theme: Slaving, whether legitimate or by force Major Figure: Wicked Noble Patron Minor Figure: Oppressed Local The Source of their Power in the Court: They’re diabolically cunning and persuasive Internal Conflict: Someone’s stolen court property for their own use External Conflicts: A noble or ruler wants to use them for their own ends Tags: Rival Dreams Awkward Birth ==================================================================================================== Hex 2461: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Council of the elders Significant Local: Tribal slave Pressing problem: A patron power is using them as expendable fodder Locals to interact: Low-status native trying to acquire outside support Can offer: Plunder taken from a foreigner they’ve killed Tags: Theocratic Authorities Broken Spirits ==================================================================================================== Hex 2501: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Reality-stabilizing Working ruin Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: A wizard of dubious habits or goals Tags: Outsider Domain Religious Zealots ==================================================================================================== Hex 2502: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Decayed Working Twisted Fauna ==================================================================================================== Hex 2506: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Magical Springs Ancient Monument ==================================================================================================== Hex 2510: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: Tradition requires they come here Ruler: Holy man or woman Significant Local: Cunning tribal advisor Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Tribal sage who likes news of the outside world Can offer: Inherited relic or treasure they’ve kept Tags: Lawless Class Enemy Within ==================================================================================================== Hex 2527: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Criminal Theme: Theft, whether burglary or banditry Major Figure: Grizzled leader Minor Figure: Protected Merchant The Source of their Power in the Court: Their remarkable skills bring in a lot of money Internal Conflict: Someone’s picked up a very bad habit or addiction External Conflicts: A local religion has a particular enmity with them Tags: Diplomatic Demands Overextended Grasp ==================================================================================================== Hex 2541: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s fighting over a mate Tags: Abandoned Village Cryptic Art ==================================================================================================== Hex 2542: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Aristocratic Theme: Tyranny, cruelly oppressing those under them Major Figure: Senior Relative Minor Figure: Pleasure Slave The Source of their Power in the Court: The others fear violence or brutality from them Internal Conflict: An elder is making unreasonable demands on others External Conflicts: The local ruler has levied a harsh “gift” on the court Tags: Outside Debts New Generation ==================================================================================================== Hex 2543: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: A self-ruled home for demihuman residents Ruler: A patriarch or matriarch Significant Local: A charismatic priest Pressing problem: A socially marginal family is suspected of crimes Locals to interact: Social outcast who can’t ask any local for help Can offer: A magical service unique to a local tradition Tags: Ancient Infrastructure Cursed Circumstances ==================================================================================================== Hex 2545: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Arratu Land Decayed Working ==================================================================================================== Hex 2547: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Religious Their Relations With the Larger Faith: Intellectual, given to sophisticated theology Major Figure: Affiliated Noble Minor Figure: Pious Criminal Boss The Source of their Power in the Court: The upper hierarchy of the faith favors them Internal Conflict: Members fight over who is to conduct a great ritual External Conflicts: A holy demagogue is preaching against the court Tags: Sublime Skill Forbidden Romance ==================================================================================================== Hex 2556: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Repurposed ancient manufactory Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: A wizard of dubious habits or goals Tags: Magical Wonder Useless Treasure ==================================================================================================== Hex 2559: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Village Existence rationale: A safe base for salvage or ruin plundering Ruler: A pragmatic warlord Significant Local: A charismatic priest Pressing problem: A socially marginal family is suspected of crimes Locals to interact: Reeve who can’t reasonably call on natives for a job Can offer: Contacts with rural bandits or criminal rings Tags: Warring Council Lawless Class ==================================================================================================== Hex 2607: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Religious Their Relations With the Larger Faith: Populist, focusing on the poor lay believers Major Figure: Stern Inquisitor Minor Figure: Pious Criminal Boss The Source of their Power in the Court: They are thought to produce wondrous miracles Internal Conflict: The greater faith declared a vital activity anathema External Conflicts: An outside cleric is trying to claim leadership Tags: Overextended Grasp Sublime Skill ==================================================================================================== Hex 2608: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: A bandit camp that went legitimate Ruler: A hereditary headman Significant Local: A gifted young peasant Pressing problem: A dangerous beast or foe is lurking near the place Locals to interact: Village priest in need of outside help Can offer: A temple with potent healing magics available Tags: Hostile Terrain Broken Spirits ==================================================================================================== Hex 2613: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Huge ancient dam Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Religious Zealots Magical Wonder ==================================================================================================== Hex 2624: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: It’s a place of great beauty or healthfulness Ruler: Chief magistrate Significant Local: Local magistrate Pressing problem: A major local industry is threatened by events Locals to interact: Native too infamous for other locals to deal with them Can offer: Large amounts of conventional coinage Tags: Sinking City Secret Treachery ==================================================================================================== Hex 2625: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Business Relations With Their Market: Patronized, favored by the local nobility Major Figure: Head Accountant Minor Figure: Thieving Worker The Source of their Power in the Court: They have information on the owner’s criminal doings Internal Conflict: The deed to some vital property has been lost External Conflicts: They’re trying to swallow a rival business Tags: Daring Ambition Shining Successor ==================================================================================================== Hex 2627: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Religious Their Relations With the Larger Faith: Subverted, controlled by a secular power Major Figure: Gifted Healer Minor Figure: Sick Petitioner The Source of their Power in the Court: They have acknowledged magical skills Internal Conflict: Members fight over who is to conduct a great ritual External Conflicts: A noble believer demands an impossible miracle Tags: Runaway Rule Proxy Speaker ==================================================================================================== Hex 2630: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Familial Relations With Their Neighbors: Needed, for a particular trait or person Major Figure: Patriarch/Matriarch Minor Figure: Secret Lover The Source of their Power in the Court: They’re the heir to the chief bloodline of the clan Internal Conflict: A member’s bloodline is clouded by suspicion External Conflicts: The local ruler doesn’t like their influence and power Tags: Ruling Regalia Magical Subversion ==================================================================================================== Hex 2632: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: It’s built around an ancient Working Ruler: Hereditary lord Significant Local: Sinister crime boss Pressing problem: A disguised monster is feeding on the city from within Locals to interact: City official looking for deniable agents Can offer: Business monopolies or tax rights in certain areas Tags: Widespread Prosperity Martial Tradition ==================================================================================================== Hex 2634: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Abandoned Village Cryptic Art ==================================================================================================== Hex 2635: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s magically warped somehow Tags: Decayed Working Ancient Guardians ==================================================================================================== Hex 2638: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Isolated watchtower Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Adventurers trying to make it a base Tags: Infectious Miasma Invincible Delusion ==================================================================================================== Hex 2640: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Aristocratic Theme: Nobility, a sense of obligation to their people Major Figure: Jester or Pet Artist Minor Figure: Footman The Source of their Power in the Court: They provide intimate services to an important person Internal Conflict: Someone is pursuing someone else’s spouse or fiance External Conflicts: An important faith is angry with the court over something Tags: Inadequate Tools Waning Wealth ==================================================================================================== Hex 2641: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Canal or aqueduct control center Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: False Front Freshly Looted ==================================================================================================== Hex 2643: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Tribe Existence rationale: Their herds or prey have led them here Ruler: Bestially savage tyrant Significant Local: Tribal artisan Pressing problem: The tribe threatens to split under some feud or quarrel Locals to interact: Eligible native looking for new blood in a mate Can offer: A magical elixir or substance they know how to make Tags: Corrupt Laws Upstart Faith ==================================================================================================== Hex 2645: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Village Existence rationale: A spot where refugees of a calamity settled Ruler: A dreaded sorcerer Significant Local: A gifted young peasant Pressing problem: The lord’s reeve has been given unreasonable quotas Locals to interact: Shifty native who wants some clueless accomplices Can offer: Favors from the lord who’s very fond of the village Tags: Guild Oligarchy Seat of Rule ==================================================================================================== Hex 2653: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Canal or aqueduct control center Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Religious Zealots Hostile Environment ==================================================================================================== Hex 2657: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Military training camp Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: Hostile Environment Automaton Servants ==================================================================================================== Hex 2658: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s magically warped somehow Tags: Disused Mine Collapsed Deep ==================================================================================================== Hex 2702: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Lost Battlefield Precious Game ==================================================================================================== Hex 2709: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Motherlode Toxic Ruins ==================================================================================================== Hex 2711: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: City Existence rationale: It’s a sacred city to an important faith Ruler: Royal viceroy Significant Local: Rich merchant Pressing problem: A major local industry is threatened by events Locals to interact: Curious urchin who trades in local news and events Can offer: Large amounts of conventional coinage Tags: Theocratic Authorities Faded Remnant ==================================================================================================== Hex 2723: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: It’s a place of great beauty or healthfulness Ruler: Military strongman Significant Local: Decadent noble Pressing problem: A private war threatens with another major city Locals to interact: Guard chief suspicious of potential troublemakers Can offer: Business monopolies or tax rights in certain areas Tags: Trade Hub New Industry ==================================================================================================== Hex 2727: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Isolated Academy Beast Swarm ==================================================================================================== Hex 2729: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Tribe Existence rationale: The hunting or resources are very good here Ruler: Envoy of a patron power Significant Local: Feared troublemaker Pressing problem: A patron power is using them as expendable fodder Locals to interact: Low-status native trying to acquire outside support Can offer: They’ll raid the party’s enemies for a share of the loot Tags: Population Boom Guild Oligarchy ==================================================================================================== Hex 2730: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Weather-control Working ruin Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: A hapless garrison of local troops Tags: Religious Zealots Flooded Halls ==================================================================================================== Hex 2733: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Merchant prince Significant Local: Decadent noble Pressing problem: Raiders are scourging local trade routes Locals to interact: Demimonde navigator always watching for clients Can offer: Blessings from major clergy or high priests Tags: Decadent Locals Blood Feud ==================================================================================================== Hex 2742: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Museum of a lost nation Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Outsider Domain Infectious Miasma ==================================================================================================== Hex 2744: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Criminal Theme: Fraud, con artists and business cheats Major Figure: Incompetent Scion Minor Figure: Criminal’s Relative The Source of their Power in the Court: They’ve special relations with the local rulers Internal Conflict: The leader’s suffering from increasing paranoia External Conflicts: They’re meddling with an extremely dangerous target Tags: Inept Ruler Hidden Blight ==================================================================================================== Hex 2747: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Military Outpost Working Wreckage ==================================================================================================== Hex 2749: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: A bandit camp that went legitimate Ruler: A council of elders Significant Local: Important artisan Pressing problem: The lord’s reeve has been given unreasonable quotas Locals to interact: Shifty native who wants some clueless accomplices Can offer: A map or secret leading to a Deep or plunder site Tags: Guild Oligarchy Dueling Lords ==================================================================================================== Hex 2759: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Refugee Camp Cursed Land ==================================================================================================== Hex 2760: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: Tradition requires they come here Ruler: Envoy of a patron power Significant Local: Seer or shaman Pressing problem: A patron power is using them as expendable fodder Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: Inherited relic or treasure they’ve kept Tags: Widespread Prosperity Toxic Economy ==================================================================================================== Hex 2804: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Tribe Existence rationale: A charismatic leader bound them together Ruler: Outsider or alien lord Significant Local: Wise man or woman Pressing problem: A curse has been laid on them for some collective sin Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: Tribal membership and a place of respect Tags: Magical Academy Neglectful Ruler ==================================================================================================== Hex 2814: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: A safe waypost on a trade route Ruler: A hereditary headman Significant Local: A charismatic priest Pressing problem: A socially marginal family is suspected of crimes Locals to interact: Clan patriarch who doesn’t want to use their own kin Can offer: An unusually large amount of saved coinage Tags: Trade Hub Rebel Stronghold ==================================================================================================== Hex 2817: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Fortified frontier monastery Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Adventurers trying to make it a base Tags: Flooded Halls Invincible Delusion ==================================================================================================== Hex 2818: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Criminal Theme: Smuggling, sneaking in untaxed goods Major Figure: The Heir Apparent Minor Figure: Criminal’s Relative The Source of their Power in the Court: They have a powerful or useful magical device Internal Conflict: A faction wants to enter a different sphere of crime External Conflicts: A court faction is getting support from a hostile rival Tags: Lost Purpose Excess Heirs ==================================================================================================== Hex 2819: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: It grew up around a lordly manor or estate Ruler: A reeve picked by a lord Significant Local: The village harlot Pressing problem: A curse or magical woe is vexing the people Locals to interact: Village priest in need of outside help Can offer: An unusually large amount of saved coinage Tags: Faded Remnant Upstart Faith ==================================================================================================== Hex 2823: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: Decayed remnant of an ancient city Ruler: The richest native there Significant Local: The village harlot Pressing problem: Vital food stores have been lost or stolen Locals to interact: Starry-eyed young local swooning for adventurers Can offer: A map or secret leading to a Deep or plunder site Tags: Broken Spirits Inhuman Cooperation ==================================================================================================== Hex 2828: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Nomad Camp Precious Game ==================================================================================================== Hex 2831: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: They’ve been trapped here by the situation Ruler: Foreigner turned ruler Significant Local: Adopted member Pressing problem: A curse has been laid on them for some collective sin Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: Secret for accessing an otherwise sealed place Tags: Enemy Within Xenophobic Locals ==================================================================================================== Hex 2832: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Destroyed camp or extraction site Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Distant Gate Monster Forge ==================================================================================================== Hex 2836: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Tribe Existence rationale: Tradition requires they come here Ruler: Holy man or woman Significant Local: Tribal slave Pressing problem: A settled group is hunting them as mortal foes Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: Inherited relic or treasure they’ve kept Tags: Brilliant Innovation Toxic Economy ==================================================================================================== Hex 2839: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Military Outpost Demihuman Community ==================================================================================================== Hex 2840: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Criminal group catspaw Significant Local: Decadent noble Pressing problem: The rulers have gravely offended a local religion Locals to interact: Newcomer peasant haplessly looking for assistance Can offer: Sophisticated and very valuable local products Tags: Seat of Rule Secret Treachery ==================================================================================================== Hex 2843: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Broken Infrastructure Twisted Fauna ==================================================================================================== Hex 2844: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: It’s an industrial or productive center Ruler: Major clerical figure Significant Local: Sinister crime boss Pressing problem: A rebel group denounces the city leader’s legitimacy Locals to interact: Noble who thinks adventurers will do anything for coin Can offer: Sophisticated and very valuable local products Tags: Corrupt Laws Theocratic Authorities ==================================================================================================== Hex 2845: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: It’s a trade nexus that has greatly prospered Ruler: Hereditary lord Significant Local: Head of a major temple Pressing problem: Displeased locals are rioting for some reason Locals to interact: Curious urchin who trades in local news and events Can offer: Quiet dismissal of criminal charges or sinister pasts Tags: Scars of War Broken Spirits ==================================================================================================== Hex 2846: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s fighting over a mate Tags: Nomad Camp Cryptic Art ==================================================================================================== Hex 2848: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Business Relations With Their Market: Admired, they’re well-loved by customers Major Figure: Noble Patron Minor Figure: Temporary Worker The Source of their Power in the Court: They had the idea that made the business work Internal Conflict: A critical resource for making the good is running out External Conflicts: Someone’s tainting or ruining a critical resource input Tags: Cadet Branches Hopeless Rival ==================================================================================================== Hex 2851: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Tribe Existence rationale: They’ve been trapped here by the situation Ruler: No ruler past clan heads Significant Local: Feared troublemaker Pressing problem: A settled group is hunting them as mortal foes Locals to interact: Near-outcast who wants a hand with some revenge Can offer: Loot won in battle against another group Tags: Scars of War Upstart Faith ==================================================================================================== Hex 2853: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: A safe base for salvage or ruin plundering Ruler: A traditional squire Significant Local: A youth who wants out Pressing problem: An upstart newcomer is disrupting the native hierarchy Locals to interact: Village leader who wants expendable help Can offer: Favors from the lord who’s very fond of the village Tags: Secret Treachery Criminal Bosses ==================================================================================================== Hex 2854: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Ancient arcology or fragment of it Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Living Dungeon Invincible Delusion ==================================================================================================== Hex 2855: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Ancient road through an obstacle Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Freshly Looted Lost Colony ==================================================================================================== Hex 2857: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: A spot where refugees of a calamity settled Ruler: A reeve picked by a lord Significant Local: A noble’s local reeve Pressing problem: Noble quarrels have caused collateral damage Locals to interact: Social outcast who can’t ask any local for help Can offer: Favors from the lord who’s very fond of the village Tags: Rigid Castes Scars of War ==================================================================================================== Hex 2860: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Tribe Existence rationale: They were driven here by a dire enemy Ruler: Most charismatic native Significant Local: Wise man or woman Pressing problem: The tribe threatens to split under some feud or quarrel Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: Some young tribals willing to go with the party Tags: Cultural Center Neglectful Ruler ==================================================================================================== Hex 2907: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Demihuman Community Ruined Fortification ==================================================================================================== Hex 2912: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Village Existence rationale: Refuge for a despised minority or group Ruler: A reeve picked by a lord Significant Local: The worst local bully Pressing problem: Noble quarrels have caused collateral damage Locals to interact: Village priest in need of outside help Can offer: Heirloom magic item passed down to the leader Tags: Brilliant Innovation Brilliant Innovation ==================================================================================================== Hex 2915: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Rampant Experiment Twisted Fauna ==================================================================================================== Hex 2918: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Tribe Existence rationale: A charismatic leader bound them together Ruler: Most charismatic native Significant Local: Wise man or woman Pressing problem: A patron power is using them as expendable fodder Locals to interact: Curious young tribal interested in strangers Can offer: Knowledge of a hidden place of wealth Tags: Brilliant Innovation Secret Treachery ==================================================================================================== Hex 2925: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Fortified waystation Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Royal Refuge Decrepit Structure ==================================================================================================== Hex 2932: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Blighted Tribe Chokepoint ==================================================================================================== Hex 2933: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Gentry-elected mayor Significant Local: Rich merchant Pressing problem: A private war threatens with another major city Locals to interact: Newcomer peasant haplessly looking for assistance Can offer: Sophisticated and very valuable local products Tags: Inhuman Cooperation Broken Spirits ==================================================================================================== Hex 2937: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: A council of elders Significant Local: A half-savage shepherd Pressing problem: The lord’s reeve has been given unreasonable quotas Locals to interact: Social outcast who can’t ask any local for help Can offer: A magical service unique to a local tradition Tags: Population Boom Population Boom ==================================================================================================== Hex 2939: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Village Existence rationale: A safe base for salvage or ruin plundering Ruler: A hereditary headman Significant Local: A half-savage shepherd Pressing problem: The crops or herds are in very poor condition Locals to interact: Social outcast who can’t ask any local for help Can offer: A temple with potent healing magics available Tags: Sinking City Toxic Economy ==================================================================================================== Hex 2942: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Criminal Theme: Slaving, whether legitimate or by force Major Figure: Brutal Kneebreaker Minor Figure: Scabby Beggar The Source of their Power in the Court: They have numerous criminal allies elsewhere Internal Conflict: A recent catastrophe depleted the court’s wealth External Conflicts: They’re in a bad deal they don’t dare renege on Tags: Regency Council Proxy Speaker ==================================================================================================== Hex 2945: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Pilgrimage Site Toxic Ruins ==================================================================================================== Hex 2951: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Business Relations With Their Market: Predatory, eliminating weaker rivals Major Figure: Business Partner Minor Figure: Supply Vendor The Source of their Power in the Court: The business owes them a large monetary debt Internal Conflict: Someone lost a large sum of funds to theft or error External Conflicts: Someone’s hooked them into a terribly bad deal Tags: Disputed Inheritance Rival Dreams ==================================================================================================== Hex 2958: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Seductive Peril Cryptic Art ==================================================================================================== Hex 2961: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Remote frontier keep Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Surfacer Hideout Raider Lair ==================================================================================================== Hex 3002: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Museum of a lost nation Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Religious Zealots Feral Magic ==================================================================================================== Hex 3003: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Religious Their Relations With the Larger Faith: Carceral, a punishment-post for wrongdoers Major Figure: Temple Treasurer Minor Figure: Fanatical Zealot The Source of their Power in the Court: They have a particularly holy lineage or role Internal Conflict: The leader and their chief rival sabotage each other External Conflicts: The ruler is trying to suborn control over the court Tags: New Generation Cultural Insignia ==================================================================================================== Hex 3008: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: It’s a sacred city to an important faith Ruler: Gentry-elected mayor Significant Local: Local magistrate Pressing problem: A rebel group denounces the city leader’s legitimacy Locals to interact: Foreigner looking for fellow strangers to help Can offer: Large amounts of conventional coinage Tags: Secret Treachery Mistreated Blighted ==================================================================================================== Hex 3009: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Preserved “heritage” village-resort Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Religious Zealots Cyclical Doom ==================================================================================================== Hex 3018: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Historical Survival Cursed Land ==================================================================================================== Hex 3023: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Inexplicable ancient manufactory Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Savage beasts of a dangerous kind Tags: Friendly Foes Monster Forge ==================================================================================================== Hex 3024: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Lost City Devil Grove ==================================================================================================== Hex 3025: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Business Relations With Their Market: Suspicious, they’re rumored to do vile things Major Figure: Business Partner Minor Figure: Supply Vendor The Source of their Power in the Court: Their relatives make up a lot of the workers Internal Conflict: The deed to some vital property has been lost External Conflicts: An enemy is sabotaging an important workshop Tags: Gate Keeper Lost Purpose ==================================================================================================== Hex 3028: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Grand fortress of major significance Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Hostile Environment Sealed Evil ==================================================================================================== Hex 3029: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Farm for now-feral valuable beasts Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Aspiring Conqueror Rigid Hierarchy ==================================================================================================== Hex 3031: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Mazey urban residential block Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Hiveminded Natives Civil War ==================================================================================================== Hex 3032: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s attacking someone right now Tags: Collapsed Deep Twisted Fauna ==================================================================================================== Hex 3035: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Aristocratic Theme: Resentment, bitter at their rivals’ crimes Major Figure: Spare Heir Minor Figure: Hanger-On The Source of their Power in the Court: They have a very effective spy ring in their service Internal Conflict: Someone poisoned or cursed someone else in the court External Conflicts: A rival has seized control of an important court asset Tags: Devils Bargain Splendid Seat ==================================================================================================== Hex 3039: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Aristocratic Theme: Resentment, bitter at their rivals’ crimes Major Figure: Poor Relation Minor Figure: Lady in Waiting The Source of their Power in the Court: They control a large chunk of the court’s income sources Internal Conflict: A rebel in the court is scheming against the crown External Conflicts: A traitor to the court is helping a rival group’s attacks Tags: Awesome Legitimacy Cultural Insignia ==================================================================================================== Hex 3043: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: Holy ground or a temple to a particular faith Ruler: A temple representative Significant Local: Venerable old farmer Pressing problem: A socially marginal family is suspected of crimes Locals to interact: Starry-eyed young local swooning for adventurers Can offer: Large amounts of produce or local products Tags: Incompetent Leaders Plagued City ==================================================================================================== Hex 3044: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: It’s an industrial or productive center Ruler: Gentry-elected mayor Significant Local: Feared local mage Pressing problem: A private war threatens with another major city Locals to interact: Foreigner looking for fellow strangers to help Can offer: Indulgences beyond the power a smaller place to grant Tags: Warring Council Secret Treachery ==================================================================================================== Hex 3046: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Disused Mine Disused Mine ==================================================================================================== Hex 3053: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Remnant Road Chokepoint ==================================================================================================== Hex 3054: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: Refuge for a despised minority or group Ruler: A temple representative Significant Local: A major landowner Pressing problem: A socially marginal family is suspected of crimes Locals to interact: Starry-eyed young local swooning for adventurers Can offer: A temple with potent healing magics available Tags: Xenophobic Locals Unique Product ==================================================================================================== Hex 3055: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Business Relations With Their Market: Novel, they’re new to the market here Major Figure: Wealthy Backer Minor Figure: Neighboring Businessman The Source of their Power in the Court: They’re the only one who can handle the workers well Internal Conflict: Someone’s been cooking the books External Conflicts: A competitor is trying to force a sale of the business Tags: Sudden Strength Recent Brutality ==================================================================================================== Hex 3061: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Criminal Theme: Loans, giving high rates and harsh collection Major Figure: Ambitious Lieutenant Minor Figure: Tired Harlot The Source of their Power in the Court: They have a profitable front business they run Internal Conflict: Someone’s knifed a fellow member again External Conflicts: They’re in a bad deal they don’t dare renege on Tags: Daring Ambition Foreign Ties ==================================================================================================== Hex 3102: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: A charismatic leader bound them together Ruler: Brutal but cunning chief Significant Local: Feared troublemaker Pressing problem: A patron power is using them as expendable fodder Locals to interact: Eligible native looking for new blood in a mate Can offer: Some young tribals willing to go with the party Tags: Foreign Enclave Hostile Terrain ==================================================================================================== Hex 3105: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: They were driven here by a dire enemy Ruler: Foreigner turned ruler Significant Local: Seer or shaman Pressing problem: A sickness is raging through the tribe Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: A magical elixir or substance they know how to make Tags: Widespread Prosperity Population Boom ==================================================================================================== Hex 3110: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Tribe Existence rationale: It’s an unusually well-fortified safe place Ruler: Council of the elders Significant Local: Feared troublemaker Pressing problem: A rival group has taken over their hunting grounds Locals to interact: Leader with a natural suspicion about outsiders Can offer: Plunder taken from a foreigner they’ve killed Tags: Inhuman Cooperation Broken Spirits ==================================================================================================== Hex 3117: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Rampant Experiment Ruined Fortification ==================================================================================================== Hex 3119: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: Their herds or prey have led them here Ruler: Foreigner turned ruler Significant Local: Cunning tribal advisor Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Eligible native looking for new blood in a mate Can offer: Slaves they’ve taken in raids or tribal wars Tags: Neglectful Ruler Blood Feud ==================================================================================================== Hex 3134: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: Once a garrison outpost of a nation Ruler: A dreaded sorcerer Significant Local: Venerable old farmer Pressing problem: A dangerous beast or foe is lurking near the place Locals to interact: Reeve who can’t reasonably call on natives for a job Can offer: A map or secret leading to a Deep or plunder site Tags: Rebel Stronghold Decadent Locals ==================================================================================================== Hex 3136: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Beast Swarm Lost Battlefield ==================================================================================================== Hex 3137: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: Here they can do the most damage to a foe Ruler: Foreigner turned ruler Significant Local: Feared troublemaker Pressing problem: A settled group is hunting them as mortal foes Locals to interact: Raid-taken slave looking for a way back home Can offer: Exotic and valuable tribal goods Tags: Theocratic Authorities Ancient Infrastructure ==================================================================================================== Hex 3138: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Village Existence rationale: A safe waypost on a trade route Ruler: A traditional squire Significant Local: A youth who wants out Pressing problem: Vital food stores have been lost or stolen Locals to interact: Gentry who wants no local gossip about their need Can offer: Favors from the lord who’s very fond of the village Tags: Incompetent Leaders Dueling Lords ==================================================================================================== Hex 3140: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Hermitage Savage Hamlet ==================================================================================================== Hex 3141: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Criminal Theme: Smuggling, sneaking in untaxed goods Major Figure: Wicked Noble Patron Minor Figure: Protected Merchant The Source of their Power in the Court: They’re diabolically cunning and persuasive Internal Conflict: Someone’s stolen court property for their own use External Conflicts: A court faction is getting support from a hostile rival Tags: Awkward Birth Restive Lessers ==================================================================================================== Hex 3148: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Village Existence rationale: Refuge for a despised minority or group Ruler: A pragmatic warlord Significant Local: Criminal in rural hiding Pressing problem: An ambiguous land dispute is getting bloody Locals to interact: Burly local militiaman who watches new faces here Can offer: Valuable local specialty product Tags: New Industry Incompetent Leaders ==================================================================================================== Hex 3151: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Magical Springs Healing Terrain ==================================================================================================== Hex 3154: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Business Relations With Their Market: Trusted, they’re a fixture of the local market Major Figure: Noble Patron Minor Figure: Noble Parasite The Source of their Power in the Court: They fronted the initial investment money Internal Conflict: Someone’s been cooking the books External Conflicts: Their customers are furious over a recent product flaw Tags: Restive Lessers Ruling Regalia ==================================================================================================== Hex 3156: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Criminal Theme: Loans, giving high rates and harsh collection Major Figure: Incompetent Scion Minor Figure: Bribed Guardsman The Source of their Power in the Court: They’re diabolically cunning and persuasive Internal Conflict: Someone’s stolen court property for their own use External Conflicts: A local religion has a particular enmity with them Tags: New Opportunity Afflictions Mark ==================================================================================================== Hex 3158: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: The hunting or resources are very good here Ruler: Foreigner turned ruler Significant Local: Adopted member Pressing problem: A sickness is raging through the tribe Locals to interact: Near-outcast who wants a hand with some revenge Can offer: Loot won in battle against another group Tags: Demihuman Populace Xenophobic Locals ==================================================================================================== Hex 3208: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Canal or aqueduct control center Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Birthing Cyst Wizards Lair ==================================================================================================== Hex 3209: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Lost Battlefield Ancient Monument ==================================================================================================== Hex 3210: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Broken Infrastructure Zealot Colony ==================================================================================================== Hex 3212: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Blighted Tribe Ancient Guardians ==================================================================================================== Hex 3217: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: A spot where refugees of a calamity settled Ruler: A dreaded sorcerer Significant Local: A major landowner Pressing problem: Vital food stores have been lost or stolen Locals to interact: Shifty native who wants some clueless accomplices Can offer: A temple with potent healing magics available Tags: Trade Hub Ancient Infrastructure ==================================================================================================== Hex 3218: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Tribe Existence rationale: They were driven here by a dire enemy Ruler: Bestially savage tyrant Significant Local: Best hunter in the tribe Pressing problem: A rival group has taken over their hunting grounds Locals to interact: Envoy of another group suspicious of other influences Can offer: Inherited relic or treasure they’ve kept Tags: Fallen Prosperity Raider Scourge ==================================================================================================== Hex 3219: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Inhabited natural feature or cave Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Lost Colony Precious Resource ==================================================================================================== Hex 3223: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Criminal Theme: Extortion, using brute force and threats Major Figure: Brutal Kneebreaker Minor Figure: Shabby Local Fence The Source of their Power in the Court: They’ve special relations with the local rulers Internal Conflict: The leadership is being roiled by a challenge External Conflicts: A sorcerer has a grudge against the group Tags: Capricious Orders Gate Keeper ==================================================================================================== Hex 3227: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: The hunting or resources are very good here Ruler: Outsider or alien lord Significant Local: Cunning tribal advisor Pressing problem: A sickness is raging through the tribe Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: Guidance and safe passage through their territory Tags: Criminal Bosses Mistreated Blighted ==================================================================================================== Hex 3232: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Familial Relations With Their Neighbors: Revered, held in dread and awe by most Major Figure: Black Sheep Minor Figure: Blackmailer The Source of their Power in the Court: They hold the deed to some critical family property Internal Conflict: The clan poured much wealth into a failed ambition External Conflicts: Ambitious newcomers are attacking their status subtly Tags: Hidden Blight Regency Council ==================================================================================================== Hex 3234: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: It’s a trade nexus that has greatly prospered Ruler: Military strongman Significant Local: Neighborhood patriarch Pressing problem: A recent calamity has done major infrastructure damage Locals to interact: Wealthy merchant who wants unknown outside help Can offer: Quiet dismissal of criminal charges or sinister pasts Tags: Xenophobic Locals Fallen Prosperity ==================================================================================================== Hex 3238: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Aristocratic Theme: Paralysis, trapped in some internal crisis Major Figure: Lord’s Main Rival Minor Figure: Butler or Eunuch The Source of their Power in the Court: They have access to sinister sorceries or magic items Internal Conflict: Two potential heirs to something are in bitter conflict External Conflicts: Doing something vital will infuriate another power Tags: Excess Heirs Devils Bargain ==================================================================================================== Hex 3242: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Merchant prince Significant Local: City watch chief Pressing problem: A major local industry is threatened by events Locals to interact: Slumming young gentry with a taste for excitement Can offer: Business monopolies or tax rights in certain areas Tags: Hidden Ruler Faded Remnant ==================================================================================================== Hex 3244: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: It grew up around a lordly manor or estate Ruler: A popularly-chosen chief Significant Local: A charismatic priest Pressing problem: A dangerous beast or foe is lurking near the place Locals to interact: Social outcast who can’t ask any local for help Can offer: Heirloom magic item passed down to the leader Tags: Hostile Terrain Trade Hub ==================================================================================================== Hex 3245: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Huge ancient dam Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Invincible Delusion Dire Tombs ==================================================================================================== Hex 3246: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Magical production facility Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Taboo Place Shifting Interior ==================================================================================================== Hex 3247: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Remote frontier keep Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Adventurers trying to make it a base Tags: Outsider Domain Aspiring Conqueror ==================================================================================================== Hex 3252: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Taboo Territory Perilous Path ==================================================================================================== Hex 3255: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Abandoned school or study center Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Spatial Flux Sealed Evil ==================================================================================================== Hex 3257: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Broken Infrastructure Uncanny Weather ==================================================================================================== Hex 3258: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Business Relations With Their Market: Angry, they’ve done something to infuriate Major Figure: Corrupt Lieutenant Minor Figure: Neighboring Businessman The Source of their Power in the Court: They handle purchases for a critical customer Internal Conflict: The deed to some vital property has been lost External Conflicts: A noble wants to force his own pet business into place Tags: Diplomatic Demands Waning Wealth ==================================================================================================== Hex 3259: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Ancient arcology or fragment of it Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Aspiring Conqueror Friendly Foes ==================================================================================================== Hex 3304: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: It’s a sacred city to an important faith Ruler: Major clerical figure Significant Local: Feared local mage Pressing problem: A major local industry is threatened by events Locals to interact: Guard chief suspicious of potential troublemakers Can offer: Rare occult components or magical products Tags: Neglectful Ruler Cursed Circumstances ==================================================================================================== Hex 3305: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Tribe Existence rationale: Tradition requires they come here Ruler: Foreigner turned ruler Significant Local: Trader with outsiders Pressing problem: A fearsome beast hunts them in the wilds Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: Secret for accessing an otherwise sealed place Tags: Enemy Within Faded Remnant ==================================================================================================== Hex 3311: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Treacherous Terrain Nomad Camp ==================================================================================================== Hex 3312: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Working Wreckage Healing Terrain ==================================================================================================== Hex 3314: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Monstrous Beast Bandit Lair ==================================================================================================== Hex 3316: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Monument complex to lost glories Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Feral Magic Dungeon Heart ==================================================================================================== Hex 3325: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Cryptic Art Ancient Monument ==================================================================================================== Hex 3333: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Hereditary lord Significant Local: Decadent noble Pressing problem: A disguised monster is feeding on the city from within Locals to interact: Guard chief suspicious of potential troublemakers Can offer: Quiet dismissal of criminal charges or sinister pasts Tags: Faded Remnant Upstart Faith ==================================================================================================== Hex 3340: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Migration Path Criminal Meet ==================================================================================================== Hex 3343: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Business Relations With Their Market: Angry, they’ve done something to infuriate Major Figure: Buyer Seeking Takeover Minor Figure: Angry Former Customer The Source of their Power in the Court: They keep the local nobility from sucking it dry Internal Conflict: Someone’s been cooking the books External Conflicts: They’ve insulted or offended the nobility somehow Tags: Inadequate Tools Foreign Ties ==================================================================================================== Hex 3344: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: The natives are somehow bound here Ruler: Occult power wielder Significant Local: Sinister crime boss Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: Criminal with a mind to use naive newcomers Can offer: Rare occult components or magical products Tags: Brilliant Innovation Rigid Castes ==================================================================================================== Hex 3346: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: A plant or animal grows very well here Ruler: A council of elders Significant Local: Important artisan Pressing problem: A dangerous beast or foe is lurking near the place Locals to interact: Burly local militiaman who watches new faces here Can offer: A map or secret leading to a Deep or plunder site Tags: Demihuman Populace Dueling Lords ==================================================================================================== Hex 3350: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Labyrinthine Tangle Ancient Guardians ==================================================================================================== Hex 3351: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: It grew up around a lordly manor or estate Ruler: A council of elders Significant Local: A charismatic priest Pressing problem: Two families are in a long-running feud Locals to interact: Ex-city dweller eager for contact with the worldly Can offer: A magical service unique to a local tradition Tags: Warring Council Hostile Terrain ==================================================================================================== Hex 3355: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: It’s an unusually well-fortified safe place Ruler: Council of the elders Significant Local: Skilled scout Pressing problem: A fearsome beast hunts them in the wilds Locals to interact: Near-outcast who wants a hand with some revenge Can offer: Inherited relic or treasure they’ve kept Tags: Xenophobic Locals Monstrous Tribute ==================================================================================================== Hex 3357: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Huge ancient dam Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Savage beasts of a dangerous kind Tags: Precious Resource Distant Gate ==================================================================================================== Hex 3360: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Chokepoint Pilgrimage Site ==================================================================================================== Hex 3361: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s magically warped somehow Tags: Nomad Camp Seductive Peril ==================================================================================================== Hex 3413: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Fragment of megastructure temple Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Cyclical Doom Precious Resource ==================================================================================================== Hex 3415: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Pilgrimage Site Twisted Fauna ==================================================================================================== Hex 3417: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Abandoned Village Ruined Fortification ==================================================================================================== Hex 3424: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Familial Relations With Their Neighbors: Loved, widely adored by other families Major Figure: Adopted Member Minor Figure: Family Guard The Source of their Power in the Court: They own great amounts of personal wealth Internal Conflict: The new generation is ignoring old, painful duties External Conflicts: Their neighbors demand they fix a local problem Tags: Ancestral Obligation New Generation ==================================================================================================== Hex 3429: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Village Existence rationale: A spot where refugees of a calamity settled Ruler: A hereditary headman Significant Local: A charismatic priest Pressing problem: A new religion is making trouble with the old Locals to interact: Comparatively rich villager with a need Can offer: Large amounts of produce or local products Tags: Enemy Within Monstrous Tribute ==================================================================================================== Hex 3433: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s magically warped somehow Tags: Blighted Tribe Taboo Territory ==================================================================================================== Hex 3442: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Aristocratic Theme: Tyranny, cruelly oppressing those under them Major Figure: Ruler’s Mistress Minor Figure: Pleasure Slave The Source of their Power in the Court: They have access to sinister sorceries or magic items Internal Conflict: A rebel in the court is scheming against the crown External Conflicts: A rival court has recently gotten much stronger Tags: Shining Successor Devils Bargain ==================================================================================================== Hex 3445: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Outsider Enclave Motherlode ==================================================================================================== Hex 3449: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Religious Their Relations With the Larger Faith: Affable, courteous and cooperative Major Figure: Gifted Healer Minor Figure: Holy Goods Peddler The Source of their Power in the Court: Their mastery of doctrine is unanswerable Internal Conflict: A zealot reformer is demanding impractical reforms External Conflicts: A rival sect is moving on their unofficial territory Tags: Inadequate Tools Cadet Branches ==================================================================================================== Hex 3455: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Semi-ruined teleportation node Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Precious Resource Failed Intrusion ==================================================================================================== Hex 3458: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Overgrown Tomb Cursed Land ==================================================================================================== Hex 3460: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Magical Springs Taboo Territory ==================================================================================================== Hex 3503: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s magically warped somehow Tags: Perilous Path Cursed Land ==================================================================================================== Hex 3509: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Zealot Colony Devil Grove ==================================================================================================== Hex 3511: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Working Wreckage Toxic Ruins ==================================================================================================== Hex 3513: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Prison-monastery for heretics Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Sealed Evil Lingering Curse ==================================================================================================== Hex 3514: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: There is heavy resource extraction nearby faith Ruler: Allied noble heads Significant Local: Neighborhood patriarch Pressing problem: A recent calamity has done major infrastructure damage Locals to interact: Desperate merchant trying to keep their business going Can offer: Services of exceptionally skilled specialist professionals Tags: Magical Academy Faded Remnant ==================================================================================================== Hex 3516: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Tribe Existence rationale: Their herds or prey have led them here Ruler: Most charismatic native Significant Local: Tribe’s most eligible youth Pressing problem: Some are seeking a redder, more powerful god to serve Locals to interact: Near-outcast who wants a hand with some revenge Can offer: Some young tribals willing to go with the party Tags: Faded Remnant Rigid Castes ==================================================================================================== Hex 3517: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Wizened elder Significant Local: Feared troublemaker Pressing problem: Some are seeking a redder, more powerful god to serve Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: Slaves they’ve taken in raids or tribal wars Tags: Unique Product Rigid Castes ==================================================================================================== Hex 3518: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: Once a garrison outpost of a nation Ruler: A pragmatic warlord Significant Local: Criminal in rural hiding Pressing problem: A socially marginal family is suspected of crimes Locals to interact: Starry-eyed young local swooning for adventurers Can offer: Ownership of an abandoned farm or structure Tags: Theocratic Authorities Cultural Center ==================================================================================================== Hex 3519: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Religious Their Relations With the Larger Faith: Pioneering, a new missionary establishment Major Figure: Charismatic Priest Minor Figure: Cleric of Lax Morals The Source of their Power in the Court: They’ve the backing of secret but powerful heretics Internal Conflict: The leader and their chief rival sabotage each other External Conflicts: A popular preacher is leading lay believers astray Tags: Iron Law Lost Purpose ==================================================================================================== Hex 3523: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Labyrinthine Tangle Working Wreckage ==================================================================================================== Hex 3525: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Overgrown ancient plantation Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Limited Access Sacrificial Bargain ==================================================================================================== Hex 3527: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Council of the elders Significant Local: Seer or shaman Pressing problem: Some are seeking a redder, more powerful god to serve Locals to interact: Eligible native looking for new blood in a mate Can offer: Some young tribals willing to go with the party Tags: Mistreated Blighted Unique Product ==================================================================================================== Hex 3528: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Familial Relations With Their Neighbors: Loved, widely adored by other families Major Figure: Disowned Rebel Minor Figure: Old Retainer The Source of their Power in the Court: They own great amounts of personal wealth Internal Conflict: A member is selfishly trading on the clan’s reputation External Conflicts: Someone gravely insulted or offended another family Tags: Shining Successor Blandished Leadership ==================================================================================================== Hex 3532: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Religious Their Relations With the Larger Faith: Subverted, controlled by a secular power Major Figure: Temple Sorcerer Minor Figure: Temple Artisan The Source of their Power in the Court: The upper hierarchy of the faith favors them Internal Conflict: Someone came up with a very seductive heresy External Conflicts: An outside cleric is trying to claim leadership Tags: Magical Subversion Disputed Inheritance ==================================================================================================== Hex 3535: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Village Existence rationale: A safe waypost on a trade route Ruler: A cruel and feared bullye Significant Local: Criminal in rural hiding Pressing problem: An ambiguous land dispute is getting bloody Locals to interact: Comparatively rich villager with a need Can offer: Contacts with rural bandits or criminal rings Tags: Bad Neighbors Inherited Architecture ==================================================================================================== Hex 3537: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: It grew up around a lordly manor or estate Ruler: A cruel and feared bullye Significant Local: The worst local bully Pressing problem: Vital food stores have been lost or stolen Locals to interact: Village priest in need of outside help Can offer: A magical service unique to a local tradition Tags: Miserable Penury Population Boom ==================================================================================================== Hex 3543: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: They’ve been paid or induced to be here Ruler: Most charismatic native Significant Local: Best hunter in the tribe Pressing problem: They’re impoverished and can’t reach new resources Locals to interact: Curious young tribal interested in strangers Can offer: Plunder taken from a foreigner they’ve killed Tags: Enemy Within Blood Feud ==================================================================================================== Hex 3545: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Criminal Theme: Fraud, con artists and business cheats Major Figure: Wicked Noble Patron Minor Figure: Protected Merchant The Source of their Power in the Court: They’ve seduced the court’s leadership Internal Conflict: An important member’s made a grave mistake External Conflicts: The local law enforcement isn’t staying bought Tags: New Generation Inadequate Tools ==================================================================================================== Hex 3557: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Aristocratic Theme: Ennui, of exhaustion and loss of meaning Major Figure: Jester or Pet Artist Minor Figure: Footman The Source of their Power in the Court: They have a special relationship with the nation’s ruler Internal Conflict: Someone is pursuing someone else’s spouse or fiance External Conflicts: An important faith is angry with the court over something Tags: Daring Ambition Cultural Insignia ==================================================================================================== Hex 3558: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Religious Their Relations With the Larger Faith: Affable, courteous and cooperative Major Figure: Stern Inquisitor Minor Figure: Loud Reformer The Source of their Power in the Court: They are thought to produce wondrous miracles Internal Conflict: The greater faith declared a vital activity anathema External Conflicts: A noble adherent is demanding special concessions Tags: Fatal Extravagance Gate Keeper ==================================================================================================== Hex 3560: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Fragment of megastructure temple Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Social outcasts looking for a haven Tags: Flooded Halls Birthing Cyst ====================================================================================================