__ __ / | / | / / / (___| ___ (___| ___ ___ (___ ___ ___ ( | )|___)(_/_ | | )| | )| |___ | )|___ | / |__ / / | |__/ | | / |__ __/ |__/ | __ / / / / / ( ___ (___ ___ ___ ___ ___ (___ ( __ ___ ___ ___ ___ ___ (___ ___ ___ | | )| |___)| )|___)|___ | | )|___)| )|___)| )| )| | )| ) | | / |__ |__ | |__ __/ |__ |__/ |__ | / |__ | |__/||__ |__/ | Based on the text of Worlds Without Numbers written by Kevin Crawford. You can download Worlds Without Numbers here: https://www.drivethrurpg.com/product/348791/Worlds-Without-Number You can download free version here: https://www.drivethrurpg.com/product/348809/Worlds-Without-Number-Free-Edition ==================================================================================================== This generator produces a list of hexes with PoI in accordance with Hex Points of Interest from p. 245 of Worlds Without Numbers rule book. Currently, a hexagonal map of 200 by 150 hexes is being generated. This size is taken from Robert Conley's popular fantasy building guidebook. You can read these recommendations at the link: https://batintheattic.blogspot.com/2009/08/how-to-make-fantasy-sandbox.html. Also, the generator uses different dice to determine the likelihood of finding a point of interest in a particular hex. The farther a hex is from the center of the map, the less likely it is to have a point of interest. Hexes with PoI generated: 544 Hexes totally: 2135 ==================================================================================================== Hex 0103: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Seductive Peril Refugee Camp ==================================================================================================== Hex 0107: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: No ruler past clan heads Significant Local: Wise man or woman Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Envoy of another group suspicious of other influences Can offer: Tribal membership and a place of respect Tags: Theocratic Authorities Decaying Working ==================================================================================================== Hex 0109: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Criminal Theme: Fraud, con artists and business cheats Major Figure: Ambitious Lieutenant Minor Figure: Would-be Client The Source of their Power in the Court: They have a powerful or useful magical device Internal Conflict: Members are employing magic against rivals External Conflicts: A rival gang or group is moving on their territory Tags: Proxy Speaker Ministerial Capture ==================================================================================================== Hex 0130: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s fighting over a mate Tags: Bandit Lair Seductive Peril ==================================================================================================== Hex 0133: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Military training camp Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Adventurers trying to make it a base Tags: Desperate Hunger False Front ==================================================================================================== Hex 0138: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It controls a vital defensive point Ruler: Council of oligarchs Significant Local: Local magistrate Pressing problem: Raiders are scourging local trade routes Locals to interact: Demimonde navigator always watching for clients Can offer: Sophisticated and very valuable local products Tags: Toxic Economy Warring Council ==================================================================================================== Hex 0143: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Familial Relations With Their Neighbors: Isolated, distrusted or disliked by most Major Figure: Favored Child Minor Figure: Disowned Wastrel The Source of their Power in the Court: They own great amounts of personal wealth Internal Conflict: The new generation is ignoring old, painful duties External Conflicts: A member committed adultery with the wrong person Tags: Recent Brutality False Prize ==================================================================================================== Hex 0146: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Precious Game Abandoned Village ==================================================================================================== Hex 0147: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Religious Their Relations With the Larger Faith: Carceral, a punishment-post for wrongdoers Major Figure: Temple Treasurer Minor Figure: Slave of the Faith The Source of their Power in the Court: They have a pious noble who backs them Internal Conflict: A forbidden relationship has formed among clergy External Conflicts: An outside cleric is trying to claim leadership Tags: Awkward Birth New Generation ==================================================================================================== Hex 0153: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Business Relations With Their Market: Angry, they’ve done something to infuriate Major Figure: Owner’s Heir Minor Figure: Street Informer The Source of their Power in the Court: They had the idea that made the business work Internal Conflict: A critical resource for making the good is running out External Conflicts: Bandits or paid thieves have plundered something Tags: Overextended Grasp Blandished Leadership ==================================================================================================== Hex 0157: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Ancient power production center Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Lethal Treasure Hiveminded Natives ==================================================================================================== Hex 0158: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Isolated rural estate of nobility Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Hospitable Natives Birthing Cyst ==================================================================================================== Hex 0160: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: It’s a trade nexus that has greatly prospered Ruler: Council of oligarchs Significant Local: Famous courtesan Pressing problem: Food supplies aren’t being received as they should Locals to interact: Noble who thinks adventurers will do anything for coin Can offer: Business monopolies or tax rights in certain areas Tags: Trade Hub Demihuman Populace ==================================================================================================== Hex 0161: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Resort for nobles at ease Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Lost Colony False Front ==================================================================================================== Hex 0203: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Lost pilgrimage destination Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Birthing Cyst Desperate Hunger ==================================================================================================== Hex 0207: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: No ruler past clan heads Significant Local: Tribal artisan Pressing problem: A sickness is raging through the tribe Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: A magical elixir or substance they know how to make Tags: Widespread Prosperity Warring Council ==================================================================================================== Hex 0209: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Business Relations With Their Market: Resentful, they deal harshly and graspingly Major Figure: Chief Artisan Minor Figure: Street Informer The Source of their Power in the Court: They had the idea that made the business work Internal Conflict: Someone’s been cooking the books External Conflicts: Bandits or paid thieves have plundered something Tags: Runaway Rule New Opportunity ==================================================================================================== Hex 0212: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Treacherous Terrain Working Wreckage ==================================================================================================== Hex 0218: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Labyrinthine Tangle Criminal Meet ==================================================================================================== Hex 0219: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Village Existence rationale: A bandit camp that went legitimate Ruler: An organization’s envoy Significant Local: Important artisan Pressing problem: Two families are in a long-running feud Locals to interact: An ambitious local who wants to get to the city Can offer: Ownership of an abandoned farm or structure Tags: Plagued City New Industry ==================================================================================================== Hex 0232: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Religious Their Relations With the Larger Faith: Schismatic, despised as heretical Major Figure: Guard Captain Minor Figure: Sick Petitioner The Source of their Power in the Court: They’ve noble or oligarchic relatives Internal Conflict: The leader and their chief rival sabotage each other External Conflicts: Court property is being seized by a rival power Tags: Inept Ruler Impure Blood ==================================================================================================== Hex 0236: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Village Existence rationale: A safe base for salvage or ruin plundering Ruler: The richest native there Significant Local: A major landowner Pressing problem: A curse or magical woe is vexing the people Locals to interact: Ex-city dweller eager for contact with the worldly Can offer: An unusually large amount of saved coinage Tags: Faded Remnant Magical Academy ==================================================================================================== Hex 0237: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Savage Hamlet Devil Grove ==================================================================================================== Hex 0244: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: The natives are somehow bound here Ruler: Allied noble heads Significant Local: Local magistrate Pressing problem: The king or local ruler is making harsh demands Locals to interact: Curious urchin who trades in local news and events Can offer: Quiet dismissal of criminal charges or sinister pasts Tags: Neglectful Ruler Decaying Working ==================================================================================================== Hex 0247: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Working Wreckage Magical Springs ==================================================================================================== Hex 0255: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Tribe Existence rationale: Here they can do the most damage to a foe Ruler: Outsider or alien lord Significant Local: Barely-tolerated wretch Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: Inherited relic or treasure they’ve kept Tags: Plagued City Ancient Infrastructure ==================================================================================================== Hex 0259: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Aristocratic Theme: Resentment, bitter at their rivals’ crimes Major Figure: Lord’s Main Rival Minor Figure: Prying Servant The Source of their Power in the Court: They provide intimate services to an important person Internal Conflict: A danger exists in or near the court’s own seat External Conflicts: A reckless member has incurred a group’s anger Tags: Excess Heirs False Prize ==================================================================================================== Hex 0261: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It’s a shelter from dangerous environs Ruler: Royal viceroy Significant Local: Outcast group leader Pressing problem: Food supplies aren’t being received as they should Locals to interact: Curious urchin who trades in local news and events Can offer: Business monopolies or tax rights in certain areas Tags: Corrupt Laws Demihuman Populace ==================================================================================================== Hex 0304: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: It’s a sacred city to an important faith Ruler: Major clerical figure Significant Local: Famous courtesan Pressing problem: The rulers have gravely offended a local religion Locals to interact: Slumming young gentry with a taste for excitement Can offer: Services of exceptionally skilled specialist professionals Tags: Scars of War Heavy Fortification ==================================================================================================== Hex 0305: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: It’s an unusually well-fortified safe place Ruler: Outsider or alien lord Significant Local: Tribe’s most eligible youth Pressing problem: A curse has been laid on them for some collective sin Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: Exotic and valuable tribal goods Tags: Criminal Bosses Hidden Ruler ==================================================================================================== Hex 0315: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Ancient Monument Ancient Guardians ==================================================================================================== Hex 0337: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Criminal Theme: Smuggling, sneaking in untaxed goods Major Figure: Dangerous Rival Minor Figure: Disreputable Priest The Source of their Power in the Court: They’ve seduced the court’s leadership Internal Conflict: Someone’s picked up a very bad habit or addiction External Conflicts: They’re in a bad deal they don’t dare renege on Tags: Sudden Strength False Prize ==================================================================================================== Hex 0343: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Aristocratic Theme: Exoticism, following strange outside ways Major Figure: Senior Relative Minor Figure: Amusing Performer The Source of their Power in the Court: They have a special relationship with the nation’s ruler Internal Conflict: Someone is skimming off income due others in the court External Conflicts: Hostile forces have attacked and ruined a court asset Tags: Excess Heirs New Generation ==================================================================================================== Hex 0346: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: The natives are somehow bound here Ruler: Allied noble heads Significant Local: Sinister crime boss Pressing problem: Food supplies aren’t being received as they should Locals to interact: Guard chief suspicious of potential troublemakers Can offer: Connections with major nobility of the realm Tags: Heavy Fortification Theocratic Authorities ==================================================================================================== Hex 0348: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: They’ve been trapped here by the situation Ruler: No ruler past clan heads Significant Local: Tribe’s most eligible youth Pressing problem: A patron power is using them as expendable fodder Locals to interact: Tribal sage who likes news of the outside world Can offer: A magical elixir or substance they know how to make Tags: Pilgrimage Site Martial Tradition ==================================================================================================== Hex 0349: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Overgrown ancient plantation Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Sealed Evil Automaton Servants ==================================================================================================== Hex 0352: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: It’s built around an ancient Working Ruler: Allied noble heads Significant Local: Ethnic group elder Pressing problem: Raiders are scourging local trade routes Locals to interact: Slumming young gentry with a taste for excitement Can offer: Formal citizenship and the rights of a local Tags: Monstrous Tribute Hidden Ruler ==================================================================================================== Hex 0356: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Familial Relations With Their Neighbors: Newcomers, relatively new to the area Major Figure: Stern Traditionalist Minor Figure: Old Retainer The Source of their Power in the Court: They have extensive contacts in other families Internal Conflict: One member is convinced another wants them dead External Conflicts: Their neighbors demand they fix a local problem Tags: Hopeless Rival Disputed Inheritance ==================================================================================================== Hex 0359: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Tribe Existence rationale: Here they can do the most damage to a foe Ruler: Holy man or woman Significant Local: Tribal artisan Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Youth determined to show how tribal ways are best Can offer: Knowledge of a hidden place of wealth Tags: Ancient Infrastructure Secret Treachery ==================================================================================================== Hex 0401: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Townhouse of minor gentry Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: A hapless garrison of local troops Tags: False Front Birthing Cyst ==================================================================================================== Hex 0411: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Working Wreckage Ancient Guardians ==================================================================================================== Hex 0412: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Disused Mine Broken Infrastructure ==================================================================================================== Hex 0426: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Familial Relations With Their Neighbors: Isolated, distrusted or disliked by most Major Figure: Ambitious Scion Minor Figure: Tenant Farmer The Source of their Power in the Court: Everyone in the family loves them very much Internal Conflict: An important member’s spouse is having an affair External Conflicts: A member committed adultery with the wrong person Tags: Regency Council Shining Successor ==================================================================================================== Hex 0435: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: It grew up around a lordly manor or estate Ruler: An organization’s envoy Significant Local: Venerable old farmer Pressing problem: The crops or herds are in very poor condition Locals to interact: Village leader who wants expendable help Can offer: Favors from the lord who’s very fond of the village Tags: Hidden Ruler Neglectful Ruler ==================================================================================================== Hex 0440: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Ancient Guardians Magical Springs ==================================================================================================== Hex 0443: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Managed woodland gone feral Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Lingering Curse Sealed Evil ==================================================================================================== Hex 0446: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Monument complex to lost glories Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Hiveminded Natives Lingering Curse ==================================================================================================== Hex 0455: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s fighting over a mate Tags: Historical Survival Broken Infrastructure ==================================================================================================== Hex 0460: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Motherlode Abandoned Village ==================================================================================================== Hex 0513: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: The hunting or resources are very good here Ruler: Outsider or alien lord Significant Local: Tribal slave Pressing problem: A settled group is hunting them as mortal foes Locals to interact: Envoy of another group suspicious of other influences Can offer: Guidance and safe passage through their territory Tags: Lawless Class Decaying Working ==================================================================================================== Hex 0517: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Criminal Meet Abandoned Village ==================================================================================================== Hex 0520: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Tribe Existence rationale: Here they can do the most damage to a foe Ruler: Council of the elders Significant Local: Tribal slave Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: A magical elixir or substance they know how to make Tags: Secret Treachery Sinking City ==================================================================================================== Hex 0534: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Criminal Theme: Smuggling, sneaking in untaxed goods Major Figure: Grizzled leader Minor Figure: Aspiring Member The Source of their Power in the Court: Their remarkable skills bring in a lot of money Internal Conflict: The leadership is being roiled by a challenge External Conflicts: They’re meddling with an extremely dangerous target Tags: Rival Power Rampant Corruption ==================================================================================================== Hex 0538: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Tomb of some mighty ancient Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Lethal Treasure Magical Wonder ==================================================================================================== Hex 0539: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Criminal Theme: Fencing, selling hot goods untraceably Major Figure: Brutal Kneebreaker Minor Figure: Shabby Local Fence The Source of their Power in the Court: They’ve special relations with the local rulers Internal Conflict: Someone’s knifed a fellow member again External Conflicts: A rival gang or group is moving on their territory Tags: Runaway Rule Foreign Ties ==================================================================================================== Hex 0547: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Blighted Tribe Decayed Working ==================================================================================================== Hex 0549: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: They’ve been trapped here by the situation Ruler: Outsider or alien lord Significant Local: Feared troublemaker Pressing problem: A settled group is hunting them as mortal foes Locals to interact: Low-status native trying to acquire outside support Can offer: Plunder taken from a foreigner they’ve killed Tags: Guild Oligarchy Scars of War ==================================================================================================== Hex 0551: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s fighting over a mate Tags: Broken Infrastructure Refugee Camp ==================================================================================================== Hex 0552: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Secret operations base Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Living Dungeon Secret Alliance ==================================================================================================== Hex 0556: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Secret operations base Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Lost Colony Shifting Interior ==================================================================================================== Hex 0561: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Familial Relations With Their Neighbors: Envied, resented by jealous neighbors Major Figure: Ambitious Scion Minor Figure: Useful Tradesman The Source of their Power in the Court: They have access to secret magical items or powers Internal Conflict: A member is selfishly trading on the clan’s reputation External Conflicts: A disowned rebel is trying to usurp control of assets Tags: Dark Secret Waning Wealth ==================================================================================================== Hex 0611: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Allied noble heads Significant Local: Decadent noble Pressing problem: A major local industry is threatened by events Locals to interact: Guard chief suspicious of potential troublemakers Can offer: Connections with major nobility of the realm Tags: Population Boom Rebel Stronghold ==================================================================================================== Hex 0619: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It’s a stronghold of a local subculture Ruler: Occult power wielder Significant Local: Neighborhood patriarch Pressing problem: A recent calamity has done major infrastructure damage Locals to interact: Criminal with a mind to use naive newcomers Can offer: Expensive urban property Tags: Plagued City Miserable Penury ==================================================================================================== Hex 0623: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Familial Relations With Their Neighbors: Needed, for a particular trait or person Major Figure: Black Sheep Minor Figure: Blackmailer The Source of their Power in the Court: They have access to secret magical items or powers Internal Conflict: An important member’s spouse is having an affair External Conflicts: A diplomatic marriage has turned out very badly Tags: Shining Successor Recent Brutality ==================================================================================================== Hex 0626: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Criminal Meet Toxic Ruins ==================================================================================================== Hex 0627: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Aristocratic Theme: Paralysis, trapped in some internal crisis Major Figure: Court Mage/Priest Minor Figure: Prying Servant The Source of their Power in the Court: They have the support of an important local faith Internal Conflict: Someone poisoned or cursed someone else in the court External Conflicts: A rival court has recently gotten much stronger Tags: Runaway Rule Sudden Strength ==================================================================================================== Hex 0632: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Seductive Peril Savage Hamlet ==================================================================================================== Hex 0634: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: It grew up around a lordly manor or estate Ruler: An organization’s envoy Significant Local: A half-savage shepherd Pressing problem: A curse or magical woe is vexing the people Locals to interact: Social outcast who can’t ask any local for help Can offer: A map or secret leading to a Deep or plunder site Tags: Widespread Prosperity Seat of Rule ==================================================================================================== Hex 0638: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: The natives are somehow bound here Ruler: Occult power wielder Significant Local: Famous courtesan Pressing problem: The king or local ruler is making harsh demands Locals to interact: Foreigner looking for fellow strangers to help Can offer: Indulgences beyond the power a smaller place to grant Tags: Widespread Prosperity Decaying Working ==================================================================================================== Hex 0639: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Place of some holy trial or test Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: Friendly Foes Birthing Cyst ==================================================================================================== Hex 0640: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Military Outpost Cryptic Art ==================================================================================================== Hex 0641: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Healing Terrain Healing Terrain ==================================================================================================== Hex 0642: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Aristocratic Theme: Exoticism, following strange outside ways Major Figure: Heir Apparent Minor Figure: Lady in Waiting The Source of their Power in the Court: They provide intimate services to an important person Internal Conflict: An elder is making unreasonable demands on others External Conflicts: A traitor to the court is helping a rival group’s attacks Tags: Ruling Regalia Splendid Seat ==================================================================================================== Hex 0644: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Inexplicable sacred structure Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Social outcasts looking for a haven Tags: Flooded Halls Things Below ==================================================================================================== Hex 0648: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Sculpted Terrain Perilous Path ==================================================================================================== Hex 0650: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s fighting over a mate Tags: Remote Monastery Zealot Colony ==================================================================================================== Hex 0655: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Rampant Experiment Pilgrimage Site ==================================================================================================== Hex 0656: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Hidden bunker or strongpoint Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Living Dungeon Birthing Cyst ==================================================================================================== Hex 0658: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Taboo site of dark magic Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Shifting Interior Recruiting Drive ==================================================================================================== Hex 0659: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Religious Their Relations With the Larger Faith: Pioneering, a new missionary establishment Major Figure: Affiliated Noble Minor Figure: Temple Artisan The Source of their Power in the Court: They have acknowledged magical skills Internal Conflict: A vital ritual item or component has been lost External Conflicts: A holy demagogue is preaching against the court Tags: Devils Bargain Forbidden Romance ==================================================================================================== Hex 0660: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Religious Their Relations With the Larger Faith: Zealous, full of fervent believers Major Figure: Richest Lay Member Minor Figure: Temple Guard The Source of their Power in the Court: They have acknowledged magical skills Internal Conflict: Omens of divine displeasure have manifested External Conflicts: Rivals are blaming the court for some misfortune Tags: Ministerial Capture Fatal Extravagance ==================================================================================================== Hex 0661: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Tribe Existence rationale: They were driven here by a dire enemy Ruler: Bestially savage tyrant Significant Local: Tribe’s most eligible youth Pressing problem: A fearsome beast hunts them in the wilds Locals to interact: Tribal trader who wants access to outside goods Can offer: A magical elixir or substance they know how to make Tags: Widespread Prosperity Inhuman Cooperation ==================================================================================================== Hex 0708: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: A bandit camp that went legitimate Ruler: An organization’s envoy Significant Local: Venerable old farmer Pressing problem: Vital food stores have been lost or stolen Locals to interact: Shifty native who wants some clueless accomplices Can offer: A secret treasure acquired generations ago Tags: Scars of War Widespread Prosperity ==================================================================================================== Hex 0712: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: A bandit camp that went legitimate Ruler: A council of elders Significant Local: A half-savage shepherd Pressing problem: A socially marginal family is suspected of crimes Locals to interact: Village priest in need of outside help Can offer: Large amounts of produce or local products Tags: Brilliant Innovation Upstart Faith ==================================================================================================== Hex 0716: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Familial Relations With Their Neighbors: Needed, for a particular trait or person Major Figure: Adopted Member Minor Figure: Family Priest The Source of their Power in the Court: They hold the deed to some critical family property Internal Conflict: A cadet branch is fighting to seize control External Conflicts: A member committed adultery with the wrong person Tags: Rival Dreams Fatal Extravagance ==================================================================================================== Hex 0735: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Criminal Theme: Smuggling, sneaking in untaxed goods Major Figure: Dangerous Rival Minor Figure: Bribed Guardsman The Source of their Power in the Court: They have a sinister magical gift or aptitude Internal Conflict: Two members are fighting over another’s affections External Conflicts: They’re meddling with an extremely dangerous target Tags: Runaway Rule Capricious Orders ==================================================================================================== Hex 0737: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s attacking someone right now Tags: Outsider Enclave Sculpted Terrain ==================================================================================================== Hex 0738: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Treacherous Terrain Blighted Tribe ==================================================================================================== Hex 0740: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: Refuge for a despised minority or group Ruler: A traditional squire Significant Local: A major landowner Pressing problem: A dangerous beast or foe is lurking near the place Locals to interact: Village priest in need of outside help Can offer: An unusually large amount of saved coinage Tags: Brilliant Innovation Guild Oligarchy ==================================================================================================== Hex 0741: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s attacking someone right now Tags: Precious Game Ancient Guardians ==================================================================================================== Hex 0742: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Broken Infrastructure Ancient Guardians ==================================================================================================== Hex 0744: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Military strongman Significant Local: Rich merchant Pressing problem: The rulers have gravely offended a local religion Locals to interact: Wealthy merchant who wants unknown outside help Can offer: Large amounts of conventional coinage Tags: Warring Council Population Boom ==================================================================================================== Hex 0745: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Ancient Guardians Rampant Experiment ==================================================================================================== Hex 0746: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s fighting over a mate Tags: Broken Infrastructure Military Outpost ==================================================================================================== Hex 0748: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Townhouse of minor gentry Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Ancient Archives Useless Treasure ==================================================================================================== Hex 0757: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: Once a garrison outpost of a nation Ruler: A popularly-chosen chief Significant Local: A major landowner Pressing problem: An upstart newcomer is disrupting the native hierarchy Locals to interact: Ex-city dweller eager for contact with the worldly Can offer: Young locals willing to take service with the party Tags: Inhuman Cooperation Sinking City ==================================================================================================== Hex 0758: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: Tradition requires they come here Ruler: Brutal but cunning chief Significant Local: Best hunter in the tribe Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Near-outcast who wants a hand with some revenge Can offer: Plunder taken from a foreigner they’ve killed Tags: Lawless Class Inherited Architecture ==================================================================================================== Hex 0759: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Bandit Lair Nomad Camp ==================================================================================================== Hex 0760: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Healing Terrain Blighted Tribe ==================================================================================================== Hex 0802: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Battered front-line fortress Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Freshly Looted Royal Refuge ==================================================================================================== Hex 0804: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: City Existence rationale: The natives are somehow bound here Ruler: Hereditary lord Significant Local: Demihuman enclave head Pressing problem: Criminals have corrupted the local law enforcement Locals to interact: Guard chief suspicious of potential troublemakers Can offer: Indulgences beyond the power a smaller place to grant Tags: Cursed Circumstances Bad Neighbors ==================================================================================================== Hex 0805: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Canal or aqueduct control center Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Aspiring Conqueror Fallen Sanctuary ==================================================================================================== Hex 0806: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Cursed Land Treacherous Terrain ==================================================================================================== Hex 0807: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Business Relations With Their Market: Predatory, eliminating weaker rivals Major Figure: Chief Artisan Minor Figure: Street Informer The Source of their Power in the Court: They’re the only one who can handle the workers well Internal Conflict: Someone lost a large sum of funds to theft or error External Conflicts: Someone’s hooked them into a terribly bad deal Tags: Blandished Leadership Disputed Inheritance ==================================================================================================== Hex 0810: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Now-incomprehensible wreckage Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Automaton Servants Desperate Hunger ==================================================================================================== Hex 0817: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Abandoned Village Criminal Meet ==================================================================================================== Hex 0823: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: A charismatic leader bound them together Ruler: Most charismatic native Significant Local: Tribe’s most eligible youth Pressing problem: The tribe threatens to split under some feud or quarrel Locals to interact: Near-outcast who wants a hand with some revenge Can offer: Guidance and safe passage through their territory Tags: Martial Tradition Lawless Class ==================================================================================================== Hex 0827: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s fighting over a mate Tags: Bandit Lair Refugee Camp ==================================================================================================== Hex 0830: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Battlefield littered with fortifications Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Living Dungeon Rigid Hierarchy ==================================================================================================== Hex 0835: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Tribe Existence rationale: Their herds or prey have led them here Ruler: Holy man or woman Significant Local: Adopted member Pressing problem: A patron power is using them as expendable fodder Locals to interact: Envoy of another group suspicious of other influences Can offer: Inherited relic or treasure they’ve kept Tags: Miserable Penury Secret Treachery ==================================================================================================== Hex 0840: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: It’s built around an ancient Working Ruler: Ethnic group’s ruler Significant Local: Famous courtesan Pressing problem: A rebel group denounces the city leader’s legitimacy Locals to interact: Newcomer peasant haplessly looking for assistance Can offer: Connections with major nobility of the realm Tags: Plagued City Toxic Economy ==================================================================================================== Hex 0841: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Remote Monastery Monstrous Beast ==================================================================================================== Hex 0843: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Abandoned Village Outsider Enclave ==================================================================================================== Hex 0847: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Tribe Existence rationale: They’ve been trapped here by the situation Ruler: Council of the elders Significant Local: Cunning tribal advisor Pressing problem: Some are seeking a redder, more powerful god to serve Locals to interact: Raid-taken slave looking for a way back home Can offer: Slaves they’ve taken in raids or tribal wars Tags: Plagued City Magical Academy ==================================================================================================== Hex 0850: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Tomb of some mighty ancient Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Decrepit Structure Taboo Place ==================================================================================================== Hex 0851: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Overgrown ancient plantation Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Sealed Evil False Front ==================================================================================================== Hex 0854: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: It’s an industrial or productive center Ruler: Occult power wielder Significant Local: Ethnic group elder Pressing problem: Displeased locals are rioting for some reason Locals to interact: Slumming young gentry with a taste for excitement Can offer: Rare occult components or magical products Tags: Rebel Stronghold Heavy Fortification ==================================================================================================== Hex 0855: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: It’s a trade nexus that has greatly prospered Ruler: Council of oligarchs Significant Local: Rich merchant Pressing problem: Criminals have corrupted the local law enforcement Locals to interact: Slumming young gentry with a taste for excitement Can offer: Rare occult components or magical products Tags: Broken Spirits Enemy Within ==================================================================================================== Hex 0924: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Village Existence rationale: Decayed remnant of an ancient city Ruler: A traditional squire Significant Local: Criminal in rural hiding Pressing problem: Vital food stores have been lost or stolen Locals to interact: Clan patriarch who doesn’t want to use their own kin Can offer: Ownership of an abandoned farm or structure Tags: Warring Council Plagued City ==================================================================================================== Hex 0935: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Sprawling slum of shanties and huts Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Birthing Cyst Cyclical Doom ==================================================================================================== Hex 0936: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: It’s built around an ancient Working Ruler: Royal viceroy Significant Local: Rich merchant Pressing problem: The rulers have gravely offended a local religion Locals to interact: Slumming young gentry with a taste for excitement Can offer: Quiet dismissal of criminal charges or sinister pasts Tags: Rigid Castes Cursed Circumstances ==================================================================================================== Hex 0938: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Monstrous Beast Historical Survival ==================================================================================================== Hex 0939: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Criminal Theme: Theft, whether burglary or banditry Major Figure: Leader’s Concubine Minor Figure: Shabby Local Fence The Source of their Power in the Court: They’re independently wealthy and doing it for fun Internal Conflict: They’re overdoing the crime and drawing excess heat External Conflicts: A sorcerer has a grudge against the group Tags: Gate Keeper Hopeless Rival ==================================================================================================== Hex 0951: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: It’s built around an ancient Working Ruler: Council of oligarchs Significant Local: Outcast group leader Pressing problem: A private war threatens with another major city Locals to interact: Wealthy merchant who wants unknown outside help Can offer: Formal citizenship and the rights of a local Tags: Rigid Castes Raider Scourge ==================================================================================================== Hex 0953: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Hidden shelter against calamity Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Hidden Within Shifting Interior ==================================================================================================== Hex 1003: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Aristocratic Theme: Dissolution, falling apart from outside stress Major Figure: Jester or Pet Artist Minor Figure: Hanger-On The Source of their Power in the Court: Everyone acknowledges their skill and brilliance Internal Conflict: A court resource or asset has been badly damaged External Conflicts: Doing something vital will infuriate another power Tags: Shining Successor Recent Brutality ==================================================================================================== Hex 1010: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Criminal Theme: Occult, offering forbidden magic to others Major Figure: Incompetent Scion Minor Figure: Disreputable Priest The Source of their Power in the Court: They have numerous criminal allies elsewhere Internal Conflict: A faction wants to enter a different sphere of crime External Conflicts: Their territory has become very inhospitable to them Tags: Lost Purpose Disputed Inheritance ==================================================================================================== Hex 1014: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Criminal Theme: Theft, whether burglary or banditry Major Figure: Wicked Noble Patron Minor Figure: Disreputable Priest The Source of their Power in the Court: They have a powerful or useful magical device Internal Conflict: The leadership is being roiled by a challenge External Conflicts: A rival gang or group is moving on their territory Tags: Shining Successor Waning Wealth ==================================================================================================== Hex 1029: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Ruined Fortification Sculpted Terrain ==================================================================================================== Hex 1034: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Tribe Existence rationale: Seers or shamans said it was ordained Ruler: Wizened elder Significant Local: Seer or shaman Pressing problem: Some are seeking a redder, more powerful god to serve Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: Tribal membership and a place of respect Tags: Decaying Working Monstrous Tribute ==================================================================================================== Hex 1036: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Religious Their Relations With the Larger Faith: Desultory, an apathetic jobsworth sentiment Major Figure: Temple Sorcerer Minor Figure: Corrupt Priest The Source of their Power in the Court: They’re an expert at seduction and manipulation Internal Conflict: Omens of divine displeasure have manifested External Conflicts: A noble adherent is demanding special concessions Tags: Impure Blood Rampant Corruption ==================================================================================================== Hex 1037: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Religious Their Relations With the Larger Faith: Pioneering, a new missionary establishment Major Figure: Gifted Healer Minor Figure: Temple Guard The Source of their Power in the Court: Local lay believers support them with money and help Internal Conflict: Omens of divine displeasure have manifested External Conflicts: The upper hierarchy is fighting over the court somehow Tags: Poisonous Cliques Restive Lessers ==================================================================================================== Hex 1044: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: A spot where refugees of a calamity settled Ruler: A popularly-chosen chief Significant Local: A major landowner Pressing problem: Noble quarrels have caused collateral damage Locals to interact: Starry-eyed young local swooning for adventurers Can offer: Large amounts of produce or local products Tags: Decadent Locals Fallen Prosperity ==================================================================================================== Hex 1051: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Familial Relations With Their Neighbors: Loved, widely adored by other families Major Figure: Clan Duty Keeper Minor Figure: Old Retainer The Source of their Power in the Court: They’re an intimate of the local ruler Internal Conflict: An important member’s spouse is having an affair External Conflicts: A disowned rebel is trying to usurp control of assets Tags: Blandished Leadership Diplomatic Demands ==================================================================================================== Hex 1053: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Village Existence rationale: Holy ground or a temple to a particular faith Ruler: An organization’s envoy Significant Local: A youth who wants out Pressing problem: A local bully and his friends are causing trouble Locals to interact: Ex-city dweller eager for contact with the worldly Can offer: Large amounts of produce or local products Tags: Raider Scourge Upstart Faith ==================================================================================================== Hex 1054: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Ethnic group’s ruler Significant Local: Head of a major temple Pressing problem: Food supplies aren’t being received as they should Locals to interact: Foreigner looking for fellow strangers to help Can offer: Absentee ownership of rural villages or manors Tags: Neglectful Ruler Lawless Class ==================================================================================================== Hex 1055: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Aristocratic Theme: Might, flexing its power in impressive ways Major Figure: Jester or Pet Artist Minor Figure: Spy for a Rival The Source of their Power in the Court: Everyone acknowledges their skill and brilliance Internal Conflict: A court servant is blackmailing their employer External Conflicts: The local ruler has levied a harsh “gift” on the court Tags: Shining Successor Hopeless Rival ==================================================================================================== Hex 1105: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s attacking someone right now Tags: Rampant Experiment Migration Path ==================================================================================================== Hex 1119: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Rampant Experiment Rampant Experiment ==================================================================================================== Hex 1121: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Indoctrination camp or prison Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Flooded Halls Hostile Environment ==================================================================================================== Hex 1126: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Inscrutable Outsider art structure Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Precious Resource Things Below ==================================================================================================== Hex 1133: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Pilgrim hospital or waystation Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Friendly Foes Infectious Miasma ==================================================================================================== Hex 1136: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Outsider goods production site Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Birthing Cyst Monster Forge ==================================================================================================== Hex 1137: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s magically warped somehow Tags: Hermitage Pilgrimage Site ==================================================================================================== Hex 1141: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Tribe Existence rationale: They’ve been trapped here by the situation Ruler: No ruler past clan heads Significant Local: Barely-tolerated wretch Pressing problem: Some are seeking a redder, more powerful god to serve Locals to interact: Near-outcast who wants a hand with some revenge Can offer: A magical elixir or substance they know how to make Tags: Magical Academy Brilliant Innovation ==================================================================================================== Hex 1143: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s attacking someone right now Tags: Historical Survival Remnant Road ==================================================================================================== Hex 1145: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Military Outpost Criminal Meet ==================================================================================================== Hex 1147: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Criminal Theme: Murder, being proficient assassins Major Figure: Dangerous Rival Minor Figure: Drunken Healer The Source of their Power in the Court: They have a powerful or useful magical device Internal Conflict: Two members are fighting over another’s affections External Conflicts: A traitor is in league with an enemy group Tags: Iron Law New Opportunity ==================================================================================================== Hex 1153: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: It’s a place of great beauty or healthfulness Ruler: Major clerical figure Significant Local: City watch chief Pressing problem: A private war threatens with another major city Locals to interact: Curious urchin who trades in local news and events Can offer: Connections with major nobility of the realm Tags: Blood Feud Inhuman Cooperation ==================================================================================================== Hex 1156: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: Here they can do the most damage to a foe Ruler: Hereditary chieftain Significant Local: Tribal slave Pressing problem: Some are seeking a redder, more powerful god to serve Locals to interact: Tribal trader who wants access to outside goods Can offer: Exotic and valuable tribal goods Tags: New Industry Theocratic Authorities ==================================================================================================== Hex 1157: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s fighting over a mate Tags: Ruined Fortification Remote Monastery ==================================================================================================== Hex 1158: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Uncanny Weather Working Wreckage ==================================================================================================== Hex 1160: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Chief magistrate Significant Local: Feared local mage Pressing problem: Food supplies aren’t being received as they should Locals to interact: Slumming young gentry with a taste for excitement Can offer: Large amounts of conventional coinage Tags: Demihuman Populace Monstrous Tribute ==================================================================================================== Hex 1161: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Blighted Tribe Arratu Land ==================================================================================================== Hex 1204: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Healing Terrain Lost Battlefield ==================================================================================================== Hex 1215: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: A self-ruled home for demihuman residents Ruler: A temple representative Significant Local: Native hedge mage Pressing problem: Two families are in a long-running feud Locals to interact: Village priest in need of outside help Can offer: A temple with potent healing magics available Tags: Faded Remnant Pilgrimage Site ==================================================================================================== Hex 1220: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Townhouse of minor gentry Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: Flooded Halls Living Dungeon ==================================================================================================== Hex 1223: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Religious Their Relations With the Larger Faith: Occult, conducting theurgic magic studies Major Figure: Sacred Figurehead Minor Figure: Temple Artisan The Source of their Power in the Court: Their mastery of doctrine is unanswerable Internal Conflict: A forbidden relationship has formed among clergy External Conflicts: A holy demagogue is preaching against the court Tags: Cultural Insignia Hidden Blight ==================================================================================================== Hex 1231: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Toxic Ruins Working Wreckage ==================================================================================================== Hex 1234: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Remnant Road Monstrous Beast ==================================================================================================== Hex 1236: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: Their herds or prey have led them here Ruler: Brutal but cunning chief Significant Local: Trader with outsiders Pressing problem: A patron power is using them as expendable fodder Locals to interact: Curious young tribal interested in strangers Can offer: Tribal membership and a place of respect Tags: Cursed Circumstances Criminal Bosses ==================================================================================================== Hex 1241: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Ancient road through an obstacle Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Hospitable Natives Taboo Place ==================================================================================================== Hex 1242: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Outpost of refugees or recluses Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Birthing Cyst Monster Forge ==================================================================================================== Hex 1246: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Remnant Road Monstrous Beast ==================================================================================================== Hex 1251: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Grand fortress of major significance Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Civil War Shifting Interior ==================================================================================================== Hex 1253: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Business Relations With Their Market: Curious, they’ve come up with a new thing Major Figure: Business Owner Minor Figure: Thieving Worker The Source of their Power in the Court: They keep the local nobility from sucking it dry Internal Conflict: A family scion is botching their work terribly External Conflicts: They’re trying to swallow a rival business Tags: Disputed Inheritance Rampant Corruption ==================================================================================================== Hex 1301: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Holy archive or relic-fortress Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Taboo Place Useless Treasure ==================================================================================================== Hex 1304: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Perilous Path Broken Infrastructure ==================================================================================================== Hex 1313: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Aristocratic Theme: Dissolution, falling apart from outside stress Major Figure: Spare Heir Minor Figure: Spy for a Rival The Source of their Power in the Court: They are widely loved and admired by the members Internal Conflict: Someone wants to make a very poor marriage choice External Conflicts: The local ruler has levied a harsh “gift” on the court Tags: Ruling Regalia Magical Subversion ==================================================================================================== Hex 1329: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: A safe waypost on a trade route Ruler: A council of elders Significant Local: The worst local bully Pressing problem: An ambiguous land dispute is getting bloody Locals to interact: Village leader who wants expendable help Can offer: Contacts with rural bandits or criminal rings Tags: Magical Academy Criminal Bosses ==================================================================================================== Hex 1330: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Business Relations With Their Market: Patronized, favored by the local nobility Major Figure: Owner’s Heir Minor Figure: Shop Clerk The Source of their Power in the Court: They handle purchases for a critical customer Internal Conflict: A vital worker has quit in a fury over some offense External Conflicts: Someone’s hooked them into a terribly bad deal Tags: Forbidden Romance Devils Bargain ==================================================================================================== Hex 1337: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Battered front-line fortress Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Sealed Evil Cyclical Doom ==================================================================================================== Hex 1338: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: Decayed remnant of an ancient city Ruler: A pragmatic warlord Significant Local: Important artisan Pressing problem: Noble quarrels have caused collateral damage Locals to interact: Gentry who wants no local gossip about their need Can offer: A temple with potent healing magics available Tags: Theocratic Authorities Miserable Penury ==================================================================================================== Hex 1342: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s attacking someone right now Tags: Healing Terrain Isolated Academy ==================================================================================================== Hex 1354: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Pilgrimage Site Devil Grove ==================================================================================================== Hex 1355: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Aristocratic Theme: Decadence, of excess and indulgence Major Figure: Lord’s Main Rival Minor Figure: Amusing Performer The Source of their Power in the Court: They have blackmail on important members Internal Conflict: Someone is skimming off income due others in the court External Conflicts: A rival court has recently gotten much stronger Tags: Blandished Leadership Recent Brutality ==================================================================================================== Hex 1356: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Familial Relations With Their Neighbors: Hated, barely endured by their neighbors Major Figure: Favored Child Minor Figure: Moneylender The Source of their Power in the Court: Their capacity for violence is fearsome to others Internal Conflict: An important member’s spouse is having an affair External Conflicts: A member committed adultery with the wrong person Tags: New Opportunity Waning Wealth ==================================================================================================== Hex 1357: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Isolated Academy Monstrous Beast ==================================================================================================== Hex 1361: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Lost City Monstrous Beast ==================================================================================================== Hex 1401: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Library or ancient archive Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Automaton Servants Lingering Curse ==================================================================================================== Hex 1411: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: The leadership wants to find something here Ruler: Most charismatic native Significant Local: Feared troublemaker Pressing problem: A patron power is using them as expendable fodder Locals to interact: Tribal trader who wants access to outside goods Can offer: Exotic and valuable tribal goods Tags: Theocratic Authorities Incompetent Leaders ==================================================================================================== Hex 1413: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Military training camp Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Useless Treasure Friendly Foes ==================================================================================================== Hex 1415: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Grand fortress of major significance Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: Ancient Archives Outsider Domain ==================================================================================================== Hex 1419: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Criminal Theme: Loans, giving high rates and harsh collection Major Figure: Seductive Tempter Minor Figure: Tired Harlot The Source of their Power in the Court: They have a profitable front business they run Internal Conflict: An important member’s made a grave mistake External Conflicts: They’ve drawn heat from a powerful noble Tags: Ancestral Obligation Awesome Legitimacy ==================================================================================================== Hex 1420: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Religious Their Relations With the Larger Faith: Intellectual, given to sophisticated theology Major Figure: Dubious Theologian Minor Figure: Temple Prostitute The Source of their Power in the Court: Local lay believers support them with money and help Internal Conflict: Someone came up with a very seductive heresy External Conflicts: An outside cleric is trying to claim leadership Tags: Dark Secret Magical Subversion ==================================================================================================== Hex 1421: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Semi-ruined teleportation node Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Savage beasts of a dangerous kind Tags: Bitter Remnants Taboo Place ==================================================================================================== Hex 1433: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Magical production facility Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Experimental Lab Fallen Sanctuary ==================================================================================================== Hex 1449: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Religious Their Relations With the Larger Faith: Occult, conducting theurgic magic studies Major Figure: Richest Lay Member Minor Figure: Temple Guard The Source of their Power in the Court: They’ve the backing of secret but powerful heretics Internal Conflict: A member is screwing up an important court duty External Conflicts: A rival sect is moving on their unofficial territory Tags: Regency Council Rival Power ==================================================================================================== Hex 1454: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: They’ve been paid or induced to be here Ruler: Wizened elder Significant Local: Skilled scout Pressing problem: The tribe threatens to split under some feud or quarrel Locals to interact: Leader with a natural suspicion about outsiders Can offer: Loot won in battle against another group Tags: Inherited Architecture Xenophobic Locals ==================================================================================================== Hex 1456: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Canal or aqueduct control center Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Magical Wonder Living Dungeon ==================================================================================================== Hex 1458: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s fighting over a mate Tags: Lost Battlefield Criminal Meet ==================================================================================================== Hex 1501: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It’s a shelter from dangerous environs Ruler: Occult power wielder Significant Local: Head of a major temple Pressing problem: A rebel group denounces the city leader’s legitimacy Locals to interact: Newcomer peasant haplessly looking for assistance Can offer: Blessings from major clergy or high priests Tags: Theocratic Authorities Monstrous Tribute ==================================================================================================== Hex 1508: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Lost City Taboo Territory ==================================================================================================== Hex 1519: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: A plant or animal grows very well here Ruler: A traditional squire Significant Local: Criminal in rural hiding Pressing problem: Two families are in a long-running feud Locals to interact: An ambitious local who wants to get to the city Can offer: Large amounts of produce or local products Tags: Hidden Ruler Corrupt Laws ==================================================================================================== Hex 1528: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Rampant Experiment Seductive Peril ==================================================================================================== Hex 1532: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Bandit Lair Collapsed Deep ==================================================================================================== Hex 1534: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Huge ancient dam Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Adventurers trying to make it a base Tags: Hospitable Natives Lethal Treasure ==================================================================================================== Hex 1535: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: Their herds or prey have led them here Ruler: Council of the elders Significant Local: Trader with outsiders Pressing problem: The tribe threatens to split under some feud or quarrel Locals to interact: Near-outcast who wants a hand with some revenge Can offer: Some young tribals willing to go with the party Tags: Seat of Rule Magical Academy ==================================================================================================== Hex 1536: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Most charismatic native Significant Local: Tribe’s most eligible youth Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Youth determined to show how tribal ways are best Can offer: Inherited relic or treasure they’ve kept Tags: Corrupt Laws Rebel Stronghold ==================================================================================================== Hex 1539: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s attacking someone right now Tags: Cryptic Art Isolated Academy ==================================================================================================== Hex 1547: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Motherlode Uncanny Weather ==================================================================================================== Hex 1548: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Familial Relations With Their Neighbors: Loners, not disliked but not close to any Major Figure: Reckless Innovator Minor Figure: Tenant Farmer The Source of their Power in the Court: They hold the deed to some critical family property Internal Conflict: Personal grudges have caused resentful factions External Conflicts: Ambitious newcomers are attacking their status subtly Tags: Proxy Speaker Blandished Leadership ==================================================================================================== Hex 1550: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Disused Mine Migration Path ==================================================================================================== Hex 1551: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Chief magistrate Significant Local: Rich merchant Pressing problem: A private war threatens with another major city Locals to interact: Wealthy merchant who wants unknown outside help Can offer: Services of exceptionally skilled specialist professionals Tags: Rebel Stronghold Trade Hub ==================================================================================================== Hex 1553: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Hermitage Chokepoint ==================================================================================================== Hex 1554: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Military cache or storehouse Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Desperate Hunger Things Below ==================================================================================================== Hex 1555: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Hidden shelter against calamity Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Invincible Delusion Taboo Place ==================================================================================================== Hex 1556: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Massive ceremonial structure Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Hiveminded Natives Monster Forge ==================================================================================================== Hex 1558: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Criminal Meet Criminal Meet ==================================================================================================== Hex 1560: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s fighting over a mate Tags: Sculpted Terrain Military Outpost ==================================================================================================== Hex 1602: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Criminal Theme: Theft, whether burglary or banditry Major Figure: The Heir Apparent Minor Figure: Would-be Client The Source of their Power in the Court: They have a profitable front business they run Internal Conflict: A recent catastrophe depleted the court’s wealth External Conflicts: A local religion has a particular enmity with them Tags: Cadet Branches New Generation ==================================================================================================== Hex 1623: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: It controls a vital defensive point Ruler: Merchant prince Significant Local: City watch chief Pressing problem: The king or local ruler is making harsh demands Locals to interact: Foreigner looking for fellow strangers to help Can offer: Formal citizenship and the rights of a local Tags: Decadent Locals Seat of Rule ==================================================================================================== Hex 1625: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: It’s a trade nexus that has greatly prospered Ruler: Gentry-elected mayor Significant Local: Outcast group leader Pressing problem: A private war threatens with another major city Locals to interact: Curious urchin who trades in local news and events Can offer: Indulgences beyond the power a smaller place to grant Tags: Incompetent Leaders Hostile Terrain ==================================================================================================== Hex 1628: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Familial Relations With Their Neighbors: Creditor, with many owing them payment Major Figure: Adopted Member Minor Figure: Secret Lover The Source of their Power in the Court: They have extensive contacts in other families Internal Conflict: The clan poured much wealth into a failed ambition External Conflicts: The family’s rights are being trod on by the nobility Tags: Rival Power False Prize ==================================================================================================== Hex 1630: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s fighting over a mate Tags: Disused Mine Magical Springs ==================================================================================================== Hex 1631: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Illicit manufactory for illegal goods Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Outsider Domain Birthing Cyst ==================================================================================================== Hex 1636: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Pilgrimage Site Demihuman Community ==================================================================================================== Hex 1638: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Village Existence rationale: It grew up around a lordly manor or estate Ruler: A dreaded sorcerer Significant Local: A noble’s local reeve Pressing problem: An ambiguous land dispute is getting bloody Locals to interact: Burly local militiaman who watches new faces here Can offer: A secret treasure acquired generations ago Tags: Decadent Locals Demihuman Populace ==================================================================================================== Hex 1639: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: It’s a stronghold of a local subculture Ruler: Criminal group catspaw Significant Local: Sinister crime boss Pressing problem: Criminals have corrupted the local law enforcement Locals to interact: Slumming young gentry with a taste for excitement Can offer: Rare occult components or magical products Tags: Criminal Bosses Raider Scourge ==================================================================================================== Hex 1643: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Destroyed camp or extraction site Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Birthing Cyst Failed Intrusion ==================================================================================================== Hex 1646: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Sculpted Terrain Pilgrimage Site ==================================================================================================== Hex 1652: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Perilous Path Historical Survival ==================================================================================================== Hex 1654: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: A plant or animal grows very well here Ruler: A pragmatic warlord Significant Local: The worst local bully Pressing problem: A socially marginal family is suspected of crimes Locals to interact: Village leader who wants expendable help Can offer: An unusually large amount of saved coinage Tags: Rebel Stronghold Guild Oligarchy ==================================================================================================== Hex 1655: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Familial Relations With Their Neighbors: Needed, for a particular trait or person Major Figure: Stern Traditionalist Minor Figure: Tenant Farmer The Source of their Power in the Court: They have many capable, loyal children Internal Conflict: The clan poured much wealth into a failed ambition External Conflicts: A member committed adultery with the wrong person Tags: New Opportunity Priestly Influence ==================================================================================================== Hex 1660: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Tribe Existence rationale: They’ve been paid or induced to be here Ruler: Council of the elders Significant Local: Barely-tolerated wretch Pressing problem: A patron power is using them as expendable fodder Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: A magical elixir or substance they know how to make Tags: Decadent Locals Faded Remnant ==================================================================================================== Hex 1661: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Village Existence rationale: Once a garrison outpost of a nation Ruler: A traditional squire Significant Local: The village harlot Pressing problem: Noble quarrels have caused collateral damage Locals to interact: Village leader who wants expendable help Can offer: A secret treasure acquired generations ago Tags: Decaying Working Mistreated Blighted ==================================================================================================== Hex 1709: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Business Relations With Their Market: Admired, they’re well-loved by customers Major Figure: Spouse or Lover Minor Figure: Thieving Worker The Source of their Power in the Court: Their relatives make up a lot of the workers Internal Conflict: A critical resource for making the good is running out External Conflicts: A competitor is trying to force a sale of the business Tags: Inept Ruler Inadequate Tools ==================================================================================================== Hex 1732: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Aristocratic Theme: Luxury, abundant in wealth and possessions Major Figure: Ornamental Spouse Minor Figure: House Guard The Source of their Power in the Court: They have access to sinister sorceries or magic items Internal Conflict: A rebel in the court is scheming against the crown External Conflicts: A rival has seized control of an important court asset Tags: Splendid Seat Poisonous Cliques ==================================================================================================== Hex 1737: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Chief magistrate Significant Local: Local magistrate Pressing problem: The rulers have gravely offended a local religion Locals to interact: Curious urchin who trades in local news and events Can offer: Services of exceptionally skilled specialist professionals Tags: Bad Neighbors Toxic Economy ==================================================================================================== Hex 1740: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Tribe Existence rationale: They’ve been paid or induced to be here Ruler: Most charismatic native Significant Local: Seer or shaman Pressing problem: A settled group is hunting them as mortal foes Locals to interact: Tribal sage who likes news of the outside world Can offer: Inherited relic or treasure they’ve kept Tags: Miserable Penury Raider Scourge ==================================================================================================== Hex 1741: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Now-incomprehensible wreckage Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Royal Refuge Recruiting Drive ==================================================================================================== Hex 1742: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Village Existence rationale: It grew up around a lordly manor or estate Ruler: The richest native there Significant Local: Native hedge mage Pressing problem: A local bully and his friends are causing trouble Locals to interact: Shifty native who wants some clueless accomplices Can offer: An unusually large amount of saved coinage Tags: Decadent Locals Cultural Center ==================================================================================================== Hex 1743: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Familial Relations With Their Neighbors: Isolated, distrusted or disliked by most Major Figure: Disowned Rebel Minor Figure: Family Guard The Source of their Power in the Court: They’re best at the skill or profession the clan practices Internal Conflict: The clan leader is opposed to a popular plan or goal External Conflicts: A disowned rebel is trying to usurp control of assets Tags: Fatal Extravagance Cultural Insignia ==================================================================================================== Hex 1749: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Cryptic Art Demihuman Community ==================================================================================================== Hex 1751: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Repurposed ancient manufactory Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Spatial Flux Secret Alliance ==================================================================================================== Hex 1753: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Familial Relations With Their Neighbors: Feared, for past acts or present threats Major Figure: Oldest Elder Minor Figure: Old Retainer The Source of their Power in the Court: They’re the heir to the chief bloodline of the clan Internal Conflict: One member is convinced another wants them dead External Conflicts: Ambitious newcomers are attacking their status subtly Tags: Priestly Influence Disputed Inheritance ==================================================================================================== Hex 1754: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Criminal Theme: Slaving, whether legitimate or by force Major Figure: Wicked Noble Patron Minor Figure: Bribed Guardsman The Source of their Power in the Court: They’re personally terrifying and capable of murder Internal Conflict: The leadership is being roiled by a challenge External Conflicts: They’re meddling with an extremely dangerous target Tags: Awesome Legitimacy Sudden Strength ==================================================================================================== Hex 1757: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Migration Path Monstrous Beast ==================================================================================================== Hex 1758: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Merchant prince Significant Local: Feared local mage Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: Desperate merchant trying to keep their business going Can offer: Services of exceptionally skilled specialist professionals Tags: Bad Neighbors Foreign Enclave ==================================================================================================== Hex 1761: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Aristocratic Theme: Decadence, of excess and indulgence Major Figure: Ruler’s Mistress Minor Figure: Affiliated Merchant The Source of their Power in the Court: They control a large chunk of the court’s income sources Internal Conflict: Someone wants to make a very poor marriage choice External Conflicts: Doing something vital will infuriate another power Tags: Shining Successor Poisonous Cliques ==================================================================================================== Hex 1801: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Labyrinthine Tangle Pilgrimage Site ==================================================================================================== Hex 1805: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Isolated rural estate of nobility Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Wizards Lair Royal Refuge ==================================================================================================== Hex 1819: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: They were driven here by a dire enemy Ruler: Wizened elder Significant Local: Barely-tolerated wretch Pressing problem: The tribe threatens to split under some feud or quarrel Locals to interact: Youth determined to show how tribal ways are best Can offer: They’ll raid the party’s enemies for a share of the loot Tags: Seat of Rule Criminal Bosses ==================================================================================================== Hex 1828: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Criminal Meet Seductive Peril ==================================================================================================== Hex 1832: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Business Relations With Their Market: Patronized, favored by the local nobility Major Figure: Noble Patron Minor Figure: Noble Parasite The Source of their Power in the Court: They’re the only one who can handle the workers well Internal Conflict: The owner’s incapacitated and no one is in control External Conflicts: Someone’s tainting or ruining a critical resource input Tags: Hopeless Rival False Prize ==================================================================================================== Hex 1835: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: Tradition requires they come here Ruler: Holy man or woman Significant Local: Skilled scout Pressing problem: The leader is becoming weak or acting foolishly Locals to interact: Tribal trader who wants access to outside goods Can offer: Some young tribals willing to go with the party Tags: Pilgrimage Site Upstart Faith ==================================================================================================== Hex 1837: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Devil Grove Hermitage ==================================================================================================== Hex 1839: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Familial Relations With Their Neighbors: Respected, honored for some quality Major Figure: Stern Traditionalist Minor Figure: Blackmailer The Source of their Power in the Court: They’re an intimate of the local ruler Internal Conflict: The clan poured much wealth into a failed ambition External Conflicts: There’s a running feud with another family Tags: Capricious Orders Inadequate Tools ==================================================================================================== Hex 1840: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Business Relations With Their Market: Curious, they’ve come up with a new thing Major Figure: Business Partner Minor Figure: Business Guard The Source of their Power in the Court: The business owes them a large monetary debt Internal Conflict: A critical resource for making the good is running out External Conflicts: Someone’s tainting or ruining a critical resource input Tags: Capricious Orders Blandished Leadership ==================================================================================================== Hex 1842: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Disused Mine Pilgrimage Site ==================================================================================================== Hex 1844: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Village Existence rationale: It grew up around a lordly manor or estate Ruler: A hereditary headman Significant Local: A charismatic priest Pressing problem: The crops or herds are in very poor condition Locals to interact: Reeve who can’t reasonably call on natives for a job Can offer: Young locals willing to take service with the party Tags: Demihuman Populace Incompetent Leaders ==================================================================================================== Hex 1847: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: A charismatic leader bound them together Ruler: Bestially savage tyrant Significant Local: Best hunter in the tribe Pressing problem: A sickness is raging through the tribe Locals to interact: Tribal trader who wants access to outside goods Can offer: Slaves they’ve taken in raids or tribal wars Tags: Inhuman Cooperation Hostile Terrain ==================================================================================================== Hex 1851: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Chokepoint Treacherous Terrain ==================================================================================================== Hex 1853: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: City Existence rationale: It’s a shelter from dangerous environs Ruler: Ethnic group’s ruler Significant Local: City watch chief Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: Newcomer peasant haplessly looking for assistance Can offer: Quiet dismissal of criminal charges or sinister pasts Tags: Hostile Terrain Incompetent Leaders ==================================================================================================== Hex 1854: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Tribe Existence rationale: It’s an unusually well-fortified safe place Ruler: Hereditary chieftain Significant Local: Best hunter in the tribe Pressing problem: A settled group is hunting them as mortal foes Locals to interact: Tribal sage who likes news of the outside world Can offer: Knowledge of a hidden place of wealth Tags: Seat of Rule Demihuman Populace ==================================================================================================== Hex 1857: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Village Existence rationale: A spot where refugees of a calamity settled Ruler: A hereditary headman Significant Local: The worst local bully Pressing problem: A local bully and his friends are causing trouble Locals to interact: Burly local militiaman who watches new faces here Can offer: Large amounts of produce or local products Tags: Widespread Prosperity Hidden Ruler ==================================================================================================== Hex 1861: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Outsider fane to an alien god Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Royal Refuge Automaton Servants ==================================================================================================== Hex 1910: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Envoy of a patron power Significant Local: Skilled scout Pressing problem: The tribe threatens to split under some feud or quarrel Locals to interact: Youth determined to show how tribal ways are best Can offer: Plunder taken from a foreigner they’ve killed Tags: Martial Tradition Population Boom ==================================================================================================== Hex 1927: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: Decayed remnant of an ancient city Ruler: A council of elders Significant Local: Important artisan Pressing problem: A local bully and his friends are causing trouble Locals to interact: Social outcast who can’t ask any local for help Can offer: Heirloom magic item passed down to the leader Tags: Criminal Bosses Pilgrimage Site ==================================================================================================== Hex 1929: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s fighting over a mate Tags: Criminal Meet Chokepoint ==================================================================================================== Hex 1931: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Outsider Enclave Labyrinthine Tangle ==================================================================================================== Hex 1933: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: It’s a stronghold of a local subculture Ruler: Ethnic group’s ruler Significant Local: Neighborhood patriarch Pressing problem: The rulers have gravely offended a local religion Locals to interact: Newcomer peasant haplessly looking for assistance Can offer: Formal citizenship and the rights of a local Tags: Sinking City Cultural Center ==================================================================================================== Hex 1937: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Tribe Existence rationale: Seers or shamans said it was ordained Ruler: Most charismatic native Significant Local: Wise man or woman Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Eligible native looking for new blood in a mate Can offer: Slaves they’ve taken in raids or tribal wars Tags: Seat of Rule Bad Neighbors ==================================================================================================== Hex 1939: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Reality-stabilizing Working ruin Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Outsider Domain Aspiring Conqueror ==================================================================================================== Hex 1940: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Taboo Territory Pilgrimage Site ==================================================================================================== Hex 1943: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: They were driven here by a dire enemy Ruler: Hereditary chieftain Significant Local: Tribe’s most eligible youth Pressing problem: A rival group has taken over their hunting grounds Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: Inherited relic or treasure they’ve kept Tags: Rigid Castes Trade Hub ==================================================================================================== Hex 1948: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: It’s an industrial or productive center Ruler: Ethnic group’s ruler Significant Local: Decadent noble Pressing problem: A major local industry is threatened by events Locals to interact: Criminal with a mind to use naive newcomers Can offer: Services of exceptionally skilled specialist professionals Tags: Heavy Fortification Incompetent Leaders ==================================================================================================== Hex 1951: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Religious Their Relations With the Larger Faith: Intellectual, given to sophisticated theology Major Figure: Dubious Theologian Minor Figure: Temple Prostitute The Source of their Power in the Court: They’ve the backing of secret but powerful heretics Internal Conflict: Omens of divine displeasure have manifested External Conflicts: The ruler is trying to suborn control over the court Tags: Capricious Orders Overextended Grasp ==================================================================================================== Hex 1955: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Managed woodland gone feral Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Magical Wonder Sacrificial Bargain ==================================================================================================== Hex 1957: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: A hereditary headman Significant Local: Criminal in rural hiding Pressing problem: Noble quarrels have caused collateral damage Locals to interact: Gentry who wants no local gossip about their need Can offer: An unusually large amount of saved coinage Tags: Fallen Prosperity Enemy Within ==================================================================================================== Hex 1959: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It’s an industrial or productive center Ruler: Major clerical figure Significant Local: Decadent noble Pressing problem: Displeased locals are rioting for some reason Locals to interact: Guard chief suspicious of potential troublemakers Can offer: Business monopolies or tax rights in certain areas Tags: Criminal Bosses Fallen Prosperity ==================================================================================================== Hex 2006: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Migration Path Isolated Academy ==================================================================================================== Hex 2014: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Business Relations With Their Market: Patronized, favored by the local nobility Major Figure: Chief Artisan Minor Figure: Best Customer The Source of their Power in the Court: The business owes them a large monetary debt Internal Conflict: A major stakeholder is coming up with terrible ideas External Conflicts: A competitor is trying to force a sale of the business Tags: Decadent Court New Opportunity ==================================================================================================== Hex 2020: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Village Existence rationale: It grew up around a lordly manor or estate Ruler: A pragmatic warlord Significant Local: The worst local bully Pressing problem: Vital food stores have been lost or stolen Locals to interact: Social outcast who can’t ask any local for help Can offer: An unusually large amount of saved coinage Tags: Criminal Bosses Broken Spirits ==================================================================================================== Hex 2021: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Military strongman Significant Local: Demihuman enclave head Pressing problem: Food supplies aren’t being received as they should Locals to interact: Wealthy merchant who wants unknown outside help Can offer: Large amounts of conventional coinage Tags: Faded Remnant Mistreated Blighted ==================================================================================================== Hex 2026: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: There is heavy resource extraction nearby faith Ruler: Merchant prince Significant Local: Demihuman enclave head Pressing problem: A private war threatens with another major city Locals to interact: Wealthy merchant who wants unknown outside help Can offer: Absentee ownership of rural villages or manors Tags: Neglectful Ruler Decadent Locals ==================================================================================================== Hex 2027: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Religious Their Relations With the Larger Faith: Zealous, full of fervent believers Major Figure: Richest Lay Member Minor Figure: Holy Goods Peddler The Source of their Power in the Court: They are thought to produce wondrous miracles Internal Conflict: Poverty or need is forcing them to compromise piety External Conflicts: The ruler is trying to suborn control over the court Tags: Blandished Leadership Rampant Corruption ==================================================================================================== Hex 2028: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Religious Their Relations With the Larger Faith: Populist, focusing on the poor lay believers Major Figure: Sacred Figurehead Minor Figure: Cleric of Lax Morals The Source of their Power in the Court: Local lay believers support them with money and help Internal Conflict: A vital ritual item or component has been lost External Conflicts: The upper hierarchy is fighting over the court somehow Tags: Outside Debts Magical Subversion ==================================================================================================== Hex 2031: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Aristocratic Theme: Dissolution, falling apart from outside stress Major Figure: Lord/Lady Minor Figure: Amusing Performer The Source of their Power in the Court: They provide intimate services to an important person Internal Conflict: Someone is skimming off income due others in the court External Conflicts: The court somehow offended the nation’s ruler Tags: Shining Successor Proxy Speaker ==================================================================================================== Hex 2033: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Compact fortified village Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Aspiring Conqueror Surfacer Hideout ==================================================================================================== Hex 2034: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Refugee Camp Bandit Lair ==================================================================================================== Hex 2036: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Foreigner turned ruler Significant Local: Adopted member Pressing problem: A rival group has taken over their hunting grounds Locals to interact: Eligible native looking for new blood in a mate Can offer: Loot won in battle against another group Tags: Theocratic Authorities Population Boom ==================================================================================================== Hex 2038: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: Decayed remnant of an ancient city Ruler: A hereditary headman Significant Local: A youth who wants out Pressing problem: Two families are in a long-running feud Locals to interact: Shifty native who wants some clueless accomplices Can offer: Young locals willing to take service with the party Tags: Guild Oligarchy Magical Academy ==================================================================================================== Hex 2042: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s magically warped somehow Tags: Isolated Academy Refugee Camp ==================================================================================================== Hex 2043: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Military Outpost Ancient Guardians ==================================================================================================== Hex 2044: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: The natives are somehow bound here Ruler: Criminal group catspaw Significant Local: City watch chief Pressing problem: Criminals have corrupted the local law enforcement Locals to interact: Foreigner looking for fellow strangers to help Can offer: Business monopolies or tax rights in certain areas Tags: Faded Remnant Fallen Prosperity ==================================================================================================== Hex 2046: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: A plant or animal grows very well here Ruler: A reeve picked by a lord Significant Local: A gifted young peasant Pressing problem: Vital food stores have been lost or stolen Locals to interact: Reeve who can’t reasonably call on natives for a job Can offer: A map or secret leading to a Deep or plunder site Tags: Guild Oligarchy Lawless Class ==================================================================================================== Hex 2048: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: A reeve picked by a lord Significant Local: Important artisan Pressing problem: Vital food stores have been lost or stolen Locals to interact: Burly local militiaman who watches new faces here Can offer: Favors from the lord who’s very fond of the village Tags: Foreign Enclave Enemy Within ==================================================================================================== Hex 2051: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Business Relations With Their Market: Novel, they’re new to the market here Major Figure: Chief Artisan Minor Figure: Business Guard The Source of their Power in the Court: They’re the only one who can handle the workers well Internal Conflict: The owner’s incapacitated and no one is in control External Conflicts: Someone’s tainting or ruining a critical resource input Tags: Awkward Birth Blandished Leadership ==================================================================================================== Hex 2052: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Village Existence rationale: A bandit camp that went legitimate Ruler: A cruel and feared bullye Significant Local: A major landowner Pressing problem: A socially marginal family is suspected of crimes Locals to interact: Ex-city dweller eager for contact with the worldly Can offer: A magical service unique to a local tradition Tags: Martial Tradition Scars of War ==================================================================================================== Hex 2056: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Criminal Theme: Murder, being proficient assassins Major Figure: Incompetent Scion Minor Figure: Protected Merchant The Source of their Power in the Court: They’ve seduced the court’s leadership Internal Conflict: The leadership is being roiled by a challenge External Conflicts: The local law enforcement isn’t staying bought Tags: Capricious Orders Priestly Influence ==================================================================================================== Hex 2060: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: It grew up around a lordly manor or estate Ruler: A reeve picked by a lord Significant Local: Venerable old farmer Pressing problem: A socially marginal family is suspected of crimes Locals to interact: Gentry who wants no local gossip about their need Can offer: A magical service unique to a local tradition Tags: Hidden Ruler Miserable Penury ==================================================================================================== Hex 2061: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Business Relations With Their Market: Predatory, eliminating weaker rivals Major Figure: Wealthy Backer Minor Figure: Street Informer The Source of their Power in the Court: They have information on the owner’s criminal doings Internal Conflict: A critical resource for making the good is running out External Conflicts: Someone’s hooked them into a terribly bad deal Tags: Sublime Skill Cadet Branches ==================================================================================================== Hex 2105: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Huge ancient dam Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Hospitable Natives False Front ==================================================================================================== Hex 2113: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Gatehouse controlling a vital pass Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: Bitter Remnants Dungeon Heart ==================================================================================================== Hex 2120: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Aristocratic Theme: Ambition, of driving forward and upward Major Figure: Lord’s Main Rival Minor Figure: Hanger-On The Source of their Power in the Court: They control a large chunk of the court’s income sources Internal Conflict: A rebel in the court is scheming against the crown External Conflicts: A reckless member has incurred a group’s anger Tags: Hidden Blight Runaway Rule ==================================================================================================== Hex 2122: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s magically warped somehow Tags: Treacherous Terrain Lost City ==================================================================================================== Hex 2130: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Prison-monastery for heretics Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Social outcasts looking for a haven Tags: Shifting Interior Dungeon Heart ==================================================================================================== Hex 2132: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Savage Hamlet Criminal Meet ==================================================================================================== Hex 2136: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Familial Relations With Their Neighbors: Feared, for past acts or present threats Major Figure: Outsider Spouse Minor Figure: Blackmailer The Source of their Power in the Court: They have extensive contacts in other families Internal Conflict: The clan leader is opposed to a popular plan or goal External Conflicts: Ambitious newcomers are attacking their status subtly Tags: Recent Brutality New Opportunity ==================================================================================================== Hex 2138: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: The leadership wants to find something here Ruler: No ruler past clan heads Significant Local: Wise man or woman Pressing problem: The leader is becoming weak or acting foolishly Locals to interact: Curious young tribal interested in strangers Can offer: Slaves they’ve taken in raids or tribal wars Tags: Foreign Enclave Upstart Faith ==================================================================================================== Hex 2139: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: It’s a shelter from dangerous environs Ruler: Chief magistrate Significant Local: Local magistrate Pressing problem: A rebel group denounces the city leader’s legitimacy Locals to interact: Demimonde navigator always watching for clients Can offer: Sophisticated and very valuable local products Tags: Hostile Terrain Xenophobic Locals ==================================================================================================== Hex 2145: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Hermitage Migration Path ==================================================================================================== Hex 2146: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: A charismatic leader bound them together Ruler: Hereditary chieftain Significant Local: Skilled scout Pressing problem: A curse has been laid on them for some collective sin Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: Some young tribals willing to go with the party Tags: Raider Scourge Xenophobic Locals ==================================================================================================== Hex 2160: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s attacking someone right now Tags: Outsider Enclave Collapsed Deep ==================================================================================================== Hex 2203: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Inexplicable sacred structure Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Useless Treasure Decrepit Structure ==================================================================================================== Hex 2206: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Healing Terrain Bandit Lair ==================================================================================================== Hex 2209: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Ancient culture’s gathering site Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Adventurers trying to make it a base Tags: Things Below Raider Lair ==================================================================================================== Hex 2219: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Military cache or storehouse Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: A hapless garrison of local troops Tags: Recruiting Drive Religious Zealots ==================================================================================================== Hex 2225: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: Their herds or prey have led them here Ruler: Foreigner turned ruler Significant Local: Tribal slave Pressing problem: A fearsome beast hunts them in the wilds Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: A magical elixir or substance they know how to make Tags: Neglectful Ruler Guild Oligarchy ==================================================================================================== Hex 2228: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: A charismatic leader bound them together Ruler: Foreigner turned ruler Significant Local: Trader with outsiders Pressing problem: A settled group is hunting them as mortal foes Locals to interact: Envoy of another group suspicious of other influences Can offer: A magical elixir or substance they know how to make Tags: Criminal Bosses Decaying Working ==================================================================================================== Hex 2231: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s magically warped somehow Tags: Collapsed Deep Perilous Path ==================================================================================================== Hex 2234: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Allied noble heads Significant Local: Neighborhood patriarch Pressing problem: The king or local ruler is making harsh demands Locals to interact: Newcomer peasant haplessly looking for assistance Can offer: Sophisticated and very valuable local products Tags: Warring Council Bad Neighbors ==================================================================================================== Hex 2236: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: They’ve been paid or induced to be here Ruler: No ruler past clan heads Significant Local: Tribe’s most eligible youth Pressing problem: A patron power is using them as expendable fodder Locals to interact: Near-outcast who wants a hand with some revenge Can offer: Knowledge of a hidden place of wealth Tags: Martial Tradition Seat of Rule ==================================================================================================== Hex 2242: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Isolated Academy Migration Path ==================================================================================================== Hex 2244: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Toxic Ruins Motherlode ==================================================================================================== Hex 2246: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Shrine repurposed for a newer god Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: A wizard of dubious habits or goals Tags: Birthing Cyst Birthing Cyst ==================================================================================================== Hex 2253: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: A patriarch or matriarch Significant Local: Important artisan Pressing problem: An ambiguous land dispute is getting bloody Locals to interact: An ambitious local who wants to get to the city Can offer: Contacts with rural bandits or criminal rings Tags: Cultural Center Pilgrimage Site ==================================================================================================== Hex 2259: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: City Existence rationale: It’s a place of great beauty or healthfulness Ruler: Royal viceroy Significant Local: Decadent noble Pressing problem: A private war threatens with another major city Locals to interact: Slumming young gentry with a taste for excitement Can offer: Formal citizenship and the rights of a local Tags: Warring Council Ancient Infrastructure ==================================================================================================== Hex 2306: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Pilgrimage Site Isolated Academy ==================================================================================================== Hex 2308: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: A cruel and feared bullye Significant Local: A charismatic priest Pressing problem: An upstart newcomer is disrupting the native hierarchy Locals to interact: Gentry who wants no local gossip about their need Can offer: Valuable local specialty product Tags: Faded Remnant Mistreated Blighted ==================================================================================================== Hex 2310: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Business Relations With Their Market: Trusted, they’re a fixture of the local market Major Figure: Rival’s Catspaw Minor Figure: Business Guard The Source of their Power in the Court: They have vital connections with important suppliers Internal Conflict: The owner’s incapacitated and no one is in control External Conflicts: Someone’s tainting or ruining a critical resource input Tags: Inept Ruler Capricious Orders ==================================================================================================== Hex 2316: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Tribe Existence rationale: A charismatic leader bound them together Ruler: No ruler past clan heads Significant Local: Cunning tribal advisor Pressing problem: A patron power is using them as expendable fodder Locals to interact: Low-status native trying to acquire outside support Can offer: Knowledge of a hidden place of wealth Tags: Unique Product Guild Oligarchy ==================================================================================================== Hex 2317: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Ruined Fortification Cryptic Art ==================================================================================================== Hex 2328: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Historical Survival Toxic Ruins ==================================================================================================== Hex 2329: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Criminal Theme: Slaving, whether legitimate or by force Major Figure: Brutal Kneebreaker Minor Figure: Oppressed Local The Source of their Power in the Court: Their remarkable skills bring in a lot of money Internal Conflict: The leadership is being roiled by a challenge External Conflicts: A court faction is getting support from a hostile rival Tags: Inadequate Tools Outside Debts ==================================================================================================== Hex 2330: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Criminal Theme: Smuggling, sneaking in untaxed goods Major Figure: Grizzled leader Minor Figure: Oppressed Local The Source of their Power in the Court: They have numerous criminal allies elsewhere Internal Conflict: Someone’s stolen court property for their own use External Conflicts: They’re in a bad deal they don’t dare renege on Tags: Threatened Violence Fatal Extravagance ==================================================================================================== Hex 2331: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Semi-ruined teleportation node Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: False Front Hiveminded Natives ==================================================================================================== Hex 2332: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Allied noble heads Significant Local: Decadent noble Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: Guard chief suspicious of potential troublemakers Can offer: Connections with major nobility of the realm Tags: New Industry Population Boom ==================================================================================================== Hex 2333: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: They were driven here by a dire enemy Ruler: No ruler past clan heads Significant Local: Seer or shaman Pressing problem: They’re impoverished and can’t reach new resources Locals to interact: Curious young tribal interested in strangers Can offer: Guidance and safe passage through their territory Tags: Sinking City Warring Council ==================================================================================================== Hex 2335: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Blighted Tribe Military Outpost ==================================================================================================== Hex 2340: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Massive bridge or tunnel Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Hospitable Natives Lingering Curse ==================================================================================================== Hex 2341: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Blighted Tribe Uncanny Weather ==================================================================================================== Hex 2342: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Village Existence rationale: It grew up around a lordly manor or estate Ruler: A traditional squire Significant Local: Venerable old farmer Pressing problem: Noble quarrels have caused collateral damage Locals to interact: An ambitious local who wants to get to the city Can offer: A map or secret leading to a Deep or plunder site Tags: Criminal Bosses Ancient Infrastructure ==================================================================================================== Hex 2345: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Business Relations With Their Market: Angry, they’ve done something to infuriate Major Figure: Corrupt Lieutenant Minor Figure: Angry Former Customer The Source of their Power in the Court: They had the idea that made the business work Internal Conflict: A family scion is botching their work terribly External Conflicts: Bandits or paid thieves have plundered something Tags: Restive Lessers Regency Council ==================================================================================================== Hex 2349: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Devil Grove Remote Monastery ==================================================================================================== Hex 2351: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Psychic or tech communications site Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Lethal Treasure Rigid Hierarchy ==================================================================================================== Hex 2354: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Familial Relations With Their Neighbors: Revered, held in dread and awe by most Major Figure: Adopted Member Minor Figure: Old Retainer The Source of their Power in the Court: They’re an intimate of the local ruler Internal Conflict: A member is selfishly trading on the clan’s reputation External Conflicts: Their vital interests are making trouble for neighbors Tags: Daring Ambition Afflictions Mark ==================================================================================================== Hex 2356: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: It controls a vital defensive point Ruler: Chief magistrate Significant Local: Sinister crime boss Pressing problem: Food supplies aren’t being received as they should Locals to interact: Criminal with a mind to use naive newcomers Can offer: Connections with major nobility of the realm Tags: Unique Product Toxic Economy ==================================================================================================== Hex 2358: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Business Relations With Their Market: Novel, they’re new to the market here Major Figure: Business Owner Minor Figure: Thieving Worker The Source of their Power in the Court: They keep the local nobility from sucking it dry Internal Conflict: Someone lost a large sum of funds to theft or error External Conflicts: They’ve signed a deal they suddenly can’t complete Tags: Runaway Rule Awkward Birth ==================================================================================================== Hex 2361: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: Seers or shamans said it was ordained Ruler: Council of the elders Significant Local: Cunning tribal advisor Pressing problem: A rival group has taken over their hunting grounds Locals to interact: Low-status native trying to acquire outside support Can offer: Slaves they’ve taken in raids or tribal wars Tags: Faded Remnant Foreign Enclave ==================================================================================================== Hex 2405: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: Once a garrison outpost of a nation Ruler: A popularly-chosen chief Significant Local: A gifted young peasant Pressing problem: The crops or herds are in very poor condition Locals to interact: Social outcast who can’t ask any local for help Can offer: An unusually large amount of saved coinage Tags: New Industry Hidden Ruler ==================================================================================================== Hex 2408: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: City Existence rationale: It’s built around an ancient Working Ruler: Gentry-elected mayor Significant Local: Outcast group leader Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: Desperate merchant trying to keep their business going Can offer: Expensive urban property Tags: Lawless Class Hostile Terrain ==================================================================================================== Hex 2411: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s magically warped somehow Tags: Zealot Colony Lost City ==================================================================================================== Hex 2413: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Outsider fane to an alien god Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Wizards Lair Ancient Archives ==================================================================================================== Hex 2416: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Outpost of refugees or recluses Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Ancient Archives Freshly Looted ==================================================================================================== Hex 2421: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Criminal Theme: Extortion, using brute force and threats Major Figure: Wicked Noble Patron Minor Figure: Aspiring Member The Source of their Power in the Court: They have blackmail about the court’s leadership Internal Conflict: They’re overdoing the crime and drawing excess heat External Conflicts: They’re meddling with an extremely dangerous target Tags: Poisonous Cliques Cultural Insignia ==================================================================================================== Hex 2431: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Reality-stabilizing Working ruin Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Royal Refuge Precious Resource ==================================================================================================== Hex 2432: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Precious Game Taboo Territory ==================================================================================================== Hex 2434: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Aristocratic Theme: Luxury, abundant in wealth and possessions Major Figure: Lord’s Main Rival Minor Figure: Heir’s Tutor The Source of their Power in the Court: They are widely loved and admired by the members Internal Conflict: Someone is facing financial ruin due to a mistake External Conflicts: A royal advisor wants the court cut down to size Tags: Ministerial Capture Capricious Orders ==================================================================================================== Hex 2446: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: A safe waypost on a trade route Ruler: A patriarch or matriarch Significant Local: The village harlot Pressing problem: Vital food stores have been lost or stolen Locals to interact: Reeve who can’t reasonably call on natives for a job Can offer: Large amounts of produce or local products Tags: Martial Tradition Decaying Working ==================================================================================================== Hex 2447: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s attacking someone right now Tags: Uncanny Weather Isolated Academy ==================================================================================================== Hex 2449: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Lost City Sculpted Terrain ==================================================================================================== Hex 2452: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: There is heavy resource extraction nearby faith Ruler: Major clerical figure Significant Local: Famous courtesan Pressing problem: A rebel group denounces the city leader’s legitimacy Locals to interact: City official looking for deniable agents Can offer: Absentee ownership of rural villages or manors Tags: Incompetent Leaders Trade Hub ==================================================================================================== Hex 2453: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Ruined Fortification Cryptic Art ==================================================================================================== Hex 2458: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Rubble-wrought makeshift village Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Civil War Dire Tombs ==================================================================================================== Hex 2459: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Cryptic Art Broken Infrastructure ==================================================================================================== Hex 2460: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: The leadership wants to find something here Ruler: Foreigner turned ruler Significant Local: Feared troublemaker Pressing problem: A curse has been laid on them for some collective sin Locals to interact: Low-status native trying to acquire outside support Can offer: Some young tribals willing to go with the party Tags: Mistreated Blighted Miserable Penury ==================================================================================================== Hex 2506: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Lost Battlefield Blighted Tribe ==================================================================================================== Hex 2507: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Criminal Theme: Theft, whether burglary or banditry Major Figure: Leader’s Concubine Minor Figure: Protected Merchant The Source of their Power in the Court: They’re diabolically cunning and persuasive Internal Conflict: Someone’s picked up a very bad habit or addiction External Conflicts: They’re in a bad deal they don’t dare renege on Tags: Gate Keeper Threatened Violence ==================================================================================================== Hex 2519: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: There is heavy resource extraction nearby faith Ruler: Military strongman Significant Local: Decadent noble Pressing problem: A rebel group denounces the city leader’s legitimacy Locals to interact: Demimonde navigator always watching for clients Can offer: Indulgences beyond the power a smaller place to grant Tags: Decaying Working Foreign Enclave ==================================================================================================== Hex 2526: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: It’s a place of great beauty or healthfulness Ruler: Hereditary lord Significant Local: Ethnic group elder Pressing problem: A disguised monster is feeding on the city from within Locals to interact: Criminal with a mind to use naive newcomers Can offer: Sophisticated and very valuable local products Tags: Unique Product Raider Scourge ==================================================================================================== Hex 2528: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: City Existence rationale: It’s a stronghold of a local subculture Ruler: Council of oligarchs Significant Local: Decadent noble Pressing problem: The rulers have gravely offended a local religion Locals to interact: Demimonde navigator always watching for clients Can offer: Quiet dismissal of criminal charges or sinister pasts Tags: Plagued City Faded Remnant ==================================================================================================== Hex 2531: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Mine or open pit for excavation Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Lingering Curse Limited Access ==================================================================================================== Hex 2534: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Criminal Theme: Theft, whether burglary or banditry Major Figure: Ambitious Lieutenant Minor Figure: Disreputable Priest The Source of their Power in the Court: Their charisma has gotten them a lot of supporters Internal Conflict: Someone’s stolen court property for their own use External Conflicts: The local law enforcement isn’t staying bought Tags: Awesome Legitimacy New Opportunity ==================================================================================================== Hex 2535: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: The hunting or resources are very good here Ruler: Council of the elders Significant Local: Tribal slave Pressing problem: The leader is becoming weak or acting foolishly Locals to interact: Leader with a natural suspicion about outsiders Can offer: Plunder taken from a foreigner they’ve killed Tags: Hostile Terrain Fallen Prosperity ==================================================================================================== Hex 2538: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: Their herds or prey have led them here Ruler: Envoy of a patron power Significant Local: Tribal artisan Pressing problem: Some are seeking a redder, more powerful god to serve Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: Exotic and valuable tribal goods Tags: Fallen Prosperity Cultural Center ==================================================================================================== Hex 2540: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Precious Game Broken Infrastructure ==================================================================================================== Hex 2541: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Hidden bunker or strongpoint Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: A wizard of dubious habits or goals Tags: Bitter Remnants Recruiting Drive ==================================================================================================== Hex 2542: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Village Existence rationale: A plant or animal grows very well here Ruler: A council of elders Significant Local: A half-savage shepherd Pressing problem: Vital food stores have been lost or stolen Locals to interact: Village priest in need of outside help Can offer: Valuable local specialty product Tags: Plagued City Secret Treachery ==================================================================================================== Hex 2545: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Fortified frontier monastery Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Savage beasts of a dangerous kind Tags: Outsider Domain Hostile Environment ==================================================================================================== Hex 2546: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Outsider Enclave Labyrinthine Tangle ==================================================================================================== Hex 2551: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: It’s an industrial or productive center Ruler: Allied noble heads Significant Local: City watch chief Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: Native too infamous for other locals to deal with them Can offer: Indulgences beyond the power a smaller place to grant Tags: Incompetent Leaders Broken Spirits ==================================================================================================== Hex 2553: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: A charismatic leader bound them together Ruler: Brutal but cunning chief Significant Local: Trader with outsiders Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Tribal trader who wants access to outside goods Can offer: They’ll raid the party’s enemies for a share of the loot Tags: Population Boom Brilliant Innovation ==================================================================================================== Hex 2556: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Tribe Existence rationale: The hunting or resources are very good here Ruler: Foreigner turned ruler Significant Local: Best hunter in the tribe Pressing problem: A patron power is using them as expendable fodder Locals to interact: Tribal sage who likes news of the outside world Can offer: Plunder taken from a foreigner they’ve killed Tags: Secret Treachery Cultural Center ==================================================================================================== Hex 2558: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Major clerical figure Significant Local: Neighborhood patriarch Pressing problem: A recent calamity has done major infrastructure damage Locals to interact: City official looking for deniable agents Can offer: Services of exceptionally skilled specialist professionals Tags: Faded Remnant Decaying Working ==================================================================================================== Hex 2560: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Labyrinthine Tangle Outsider Enclave ==================================================================================================== Hex 2607: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Aristocratic Theme: Tyranny, cruelly oppressing those under them Major Figure: Chief Steward Minor Figure: House Guard The Source of their Power in the Court: They have a special relationship with the nation’s ruler Internal Conflict: A court servant is blackmailing their employer External Conflicts: Tenants or merchants have been upset by the court Tags: Proxy Speaker Dark Secret ==================================================================================================== Hex 2612: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s attacking someone right now Tags: Historical Survival Blighted Tribe ==================================================================================================== Hex 2615: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Historical Survival Magical Springs ==================================================================================================== Hex 2618: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Blighted Tribe Healing Terrain ==================================================================================================== Hex 2621: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Illicit manufactory for illegal goods Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: Religious Zealots Sacrificial Bargain ==================================================================================================== Hex 2629: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Religious Their Relations With the Larger Faith: Sectarian, a stronghold of a particular faction Major Figure: Temple Treasurer Minor Figure: Sick Petitioner The Source of their Power in the Court: They are thought to produce wondrous miracles Internal Conflict: The leader and their chief rival sabotage each other External Conflicts: The ruler is trying to suborn control over the court Tags: Hopeless Rival False Prize ==================================================================================================== Hex 2638: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: Holy ground or a temple to a particular faith Ruler: The richest native there Significant Local: Criminal in rural hiding Pressing problem: Two families are in a long-running feud Locals to interact: Shifty native who wants some clueless accomplices Can offer: A secret treasure acquired generations ago Tags: Sinking City Unique Product ==================================================================================================== Hex 2641: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Perilous Path Remnant Road ==================================================================================================== Hex 2643: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s magically warped somehow Tags: Blighted Tribe Working Wreckage ==================================================================================================== Hex 2653: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Arratu Land Cryptic Art ==================================================================================================== Hex 2656: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Religious Their Relations With the Larger Faith: Affable, courteous and cooperative Major Figure: Richest Lay Member Minor Figure: Temple Artisan The Source of their Power in the Court: They have a pious noble who backs them Internal Conflict: A vital ritual item or component has been lost External Conflicts: The ruler is trying to suborn control over the court Tags: Diplomatic Demands Excess Heirs ==================================================================================================== Hex 2661: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s attacking someone right now Tags: Treacherous Terrain Nomad Camp ==================================================================================================== Hex 2710: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Reality-stabilizing Working ruin Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Useless Treasure Magical Wonder ==================================================================================================== Hex 2715: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Farm for now-feral valuable beasts Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: A hapless garrison of local troops Tags: Hiveminded Natives Hidden Within ==================================================================================================== Hex 2728: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Demihuman Community Nomad Camp ==================================================================================================== Hex 2730: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Criminal Theme: Theft, whether burglary or banditry Major Figure: The Heir Apparent Minor Figure: Drunken Healer The Source of their Power in the Court: They’re personally terrifying and capable of murder Internal Conflict: Members are employing magic against rivals External Conflicts: They’re in a bad deal they don’t dare renege on Tags: Impure Blood Rival Dreams ==================================================================================================== Hex 2731: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Religious Their Relations With the Larger Faith: Pioneering, a new missionary establishment Major Figure: Richest Lay Member Minor Figure: Sick Petitioner The Source of their Power in the Court: They have a pious noble who backs them Internal Conflict: Someone came up with a very seductive heresy External Conflicts: The ruler wants the court to take on an unpopular role Tags: Rampant Corruption Hidden Blight ==================================================================================================== Hex 2733: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Criminal Theme: Smuggling, sneaking in untaxed goods Major Figure: Grizzled leader Minor Figure: Bribed Guardsman The Source of their Power in the Court: They’ve seduced the court’s leadership Internal Conflict: The leader’s suffering from increasing paranoia External Conflicts: Their territory has become very inhospitable to them Tags: Impure Blood Inadequate Tools ==================================================================================================== Hex 2736: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Aristocratic Theme: Paralysis, trapped in some internal crisis Major Figure: Cadet Branch Lord Minor Figure: Lady in Waiting The Source of their Power in the Court: Everyone acknowledges their skill and brilliance Internal Conflict: A danger exists in or near the court’s own seat External Conflicts: A rival has seized control of an important court asset Tags: Lost Purpose Awkward Birth ==================================================================================================== Hex 2744: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s attacking someone right now Tags: Twisted Fauna Outsider Enclave ==================================================================================================== Hex 2746: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Military training camp Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: A hapless garrison of local troops Tags: Aspiring Conqueror Sacrificial Bargain ==================================================================================================== Hex 2747: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: There is heavy resource extraction nearby faith Ruler: Hereditary lord Significant Local: Sinister crime boss Pressing problem: Raiders are scourging local trade routes Locals to interact: Noble who thinks adventurers will do anything for coin Can offer: Indulgences beyond the power a smaller place to grant Tags: Demihuman Populace New Industry ==================================================================================================== Hex 2748: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Tribe Existence rationale: Here they can do the most damage to a foe Ruler: Magically-gifted chief Significant Local: Feared troublemaker Pressing problem: The tribe threatens to split under some feud or quarrel Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: Tribal membership and a place of respect Tags: Monstrous Tribute Warring Council ==================================================================================================== Hex 2754: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Place of some holy trial or test Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Raider Lair Desperate Hunger ==================================================================================================== Hex 2755: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Hereditary chieftain Significant Local: Tribal slave Pressing problem: A curse has been laid on them for some collective sin Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: Knowledge of a hidden place of wealth Tags: Martial Tradition Decadent Locals ==================================================================================================== Hex 2760: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Migration Path Uncanny Weather ==================================================================================================== Hex 2805: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Ancient culture’s gathering site Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Decrepit Structure Hostile Environment ==================================================================================================== Hex 2816: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Magical Springs Cursed Land ==================================================================================================== Hex 2819: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Aristocratic Theme: Ennui, of exhaustion and loss of meaning Major Figure: Ruler’s Mistress Minor Figure: Hired Assassin The Source of their Power in the Court: They have innate magical powers or gifts Internal Conflict: Someone is pursuing someone else’s spouse or fiance External Conflicts: A traitor to the court is helping a rival group’s attacks Tags: Dark Secret New Generation ==================================================================================================== Hex 2820: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: Holy ground or a temple to a particular faith Ruler: A dreaded sorcerer Significant Local: A youth who wants out Pressing problem: A socially marginal family is suspected of crimes Locals to interact: Shifty native who wants some clueless accomplices Can offer: Heirloom magic item passed down to the leader Tags: Fallen Prosperity Hidden Ruler ==================================================================================================== Hex 2824: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Familial Relations With Their Neighbors: Isolated, distrusted or disliked by most Major Figure: Stern Traditionalist Minor Figure: Gossipy Neighbor The Source of their Power in the Court: They have extensive contacts in other families Internal Conflict: The new generation is ignoring old, painful duties External Conflicts: The family’s source of influence is being subverted Tags: Runaway Rule Forbidden Romance ==================================================================================================== Hex 2827: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Military training camp Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Birthing Cyst Surfacer Hideout ==================================================================================================== Hex 2833: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: Holy ground or a temple to a particular faith Ruler: A cruel and feared bullye Significant Local: A major landowner Pressing problem: Vital food stores have been lost or stolen Locals to interact: Gentry who wants no local gossip about their need Can offer: A secret treasure acquired generations ago Tags: Corrupt Laws Ancient Infrastructure ==================================================================================================== Hex 2840: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Ethnic group’s ruler Significant Local: Famous courtesan Pressing problem: Food supplies aren’t being received as they should Locals to interact: Curious urchin who trades in local news and events Can offer: Expensive urban property Tags: Xenophobic Locals New Industry ==================================================================================================== Hex 2844: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Familial Relations With Their Neighbors: Feared, for past acts or present threats Major Figure: Oldest Elder Minor Figure: Gossipy Neighbor The Source of their Power in the Court: They’re the heir to the chief bloodline of the clan Internal Conflict: An important member’s spouse is having an affair External Conflicts: There’s a running feud with another family Tags: Sublime Skill Iron Law ==================================================================================================== Hex 2849: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Aristocratic Theme: Might, flexing its power in impressive ways Major Figure: Chief Steward Minor Figure: Butler or Eunuch The Source of their Power in the Court: They have innate magical powers or gifts Internal Conflict: Two potential heirs to something are in bitter conflict External Conflicts: An important faith is angry with the court over something Tags: New Generation Restive Lessers ==================================================================================================== Hex 2850: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Magical production facility Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Savage beasts of a dangerous kind Tags: Precious Resource Precious Resource ==================================================================================================== Hex 2852: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Occult power wielder Significant Local: Ethnic group elder Pressing problem: Displeased locals are rioting for some reason Locals to interact: Native too infamous for other locals to deal with them Can offer: Connections with major nobility of the realm Tags: Corrupt Laws Hidden Ruler ==================================================================================================== Hex 2853: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Ruined Fortification Hermitage ==================================================================================================== Hex 2855: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Outsider xenoforming engine Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Living Dungeon Dungeon Heart ==================================================================================================== Hex 2860: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s magically warped somehow Tags: Lost City Chokepoint ==================================================================================================== Hex 2861: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Familial Relations With Their Neighbors: Revered, held in dread and awe by most Major Figure: Stern Traditionalist Minor Figure: Old Retainer The Source of their Power in the Court: They have extensive contacts in other families Internal Conflict: The new generation is ignoring old, painful duties External Conflicts: Someone gravely insulted or offended another family Tags: Threatened Violence Foreign Ties ==================================================================================================== Hex 2905: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s magically warped somehow Tags: Cursed Land Disused Mine ==================================================================================================== Hex 2909: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Tribe Existence rationale: It’s an unusually well-fortified safe place Ruler: Bestially savage tyrant Significant Local: Feared troublemaker Pressing problem: They killed someone who had very powerful allies Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: Slaves they’ve taken in raids or tribal wars Tags: Lawless Class Incompetent Leaders ==================================================================================================== Hex 2914: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Criminal group catspaw Significant Local: Famous courtesan Pressing problem: The king or local ruler is making harsh demands Locals to interact: Wealthy merchant who wants unknown outside help Can offer: Services of exceptionally skilled specialist professionals Tags: Sinking City Corrupt Laws ==================================================================================================== Hex 2917: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: It’s a place of great beauty or healthfulness Ruler: Criminal group catspaw Significant Local: Local magistrate Pressing problem: A disguised monster is feeding on the city from within Locals to interact: Guard chief suspicious of potential troublemakers Can offer: Absentee ownership of rural villages or manors Tags: Ancient Infrastructure Ancient Infrastructure ==================================================================================================== Hex 2925: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Subterranean transit tunnels Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Desperate Hunger Wizards Lair ==================================================================================================== Hex 2926: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Rural grange with outbuildings Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Flooded Halls Lethal Treasure ==================================================================================================== Hex 2929: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Outsider xenoforming engine Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Hospitable Natives Dire Tombs ==================================================================================================== Hex 2931: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Business Relations With Their Market: Novel, they’re new to the market here Major Figure: Business Partner Minor Figure: Neighboring Businessman The Source of their Power in the Court: They had the idea that made the business work Internal Conflict: Income is down but no one can agree on a plan External Conflicts: A local religious group has become angry with them Tags: Splendid Seat Diplomatic Demands ==================================================================================================== Hex 2936: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: They’ve been paid or induced to be here Ruler: Hereditary chieftain Significant Local: Wise man or woman Pressing problem: They killed someone who had very powerful allies Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: Knowledge of a hidden place of wealth Tags: Demihuman Populace Decadent Locals ==================================================================================================== Hex 2944: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Overgrown Tomb Cryptic Art ==================================================================================================== Hex 2947: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s fighting over a mate Tags: Motherlode Remote Monastery ==================================================================================================== Hex 2950: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Secret operations base Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: Useless Treasure Taboo Place ==================================================================================================== Hex 2951: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Business Relations With Their Market: Predatory, eliminating weaker rivals Major Figure: Owner’s Heir Minor Figure: Noble Parasite The Source of their Power in the Court: The business owes them a large monetary debt Internal Conflict: A secret flaw has been discovered in the product External Conflicts: They’ve insulted or offended the nobility somehow Tags: Daring Ambition Threatened Violence ==================================================================================================== Hex 2952: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Religious Their Relations With the Larger Faith: Schismatic, despised as heretical Major Figure: Affiliated Noble Minor Figure: Tenant Farmer The Source of their Power in the Court: They have a particularly holy lineage or role Internal Conflict: Members fight over who is to conduct a great ritual External Conflicts: A noble believer demands an impossible miracle Tags: New Generation Restive Lessers ==================================================================================================== Hex 2955: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Lost pilgrimage destination Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Feral Magic Flooded Halls ==================================================================================================== Hex 2956: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: They’ve been paid or induced to be here Ruler: Envoy of a patron power Significant Local: Best hunter in the tribe Pressing problem: A patron power is using them as expendable fodder Locals to interact: Eligible native looking for new blood in a mate Can offer: A magical elixir or substance they know how to make Tags: Guild Oligarchy Rebel Stronghold ==================================================================================================== Hex 3007: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: A safe base for salvage or ruin plundering Ruler: A reeve picked by a lord Significant Local: The worst local bully Pressing problem: A local bully and his friends are causing trouble Locals to interact: An ambitious local who wants to get to the city Can offer: A magical service unique to a local tradition Tags: Seat of Rule Bad Neighbors ==================================================================================================== Hex 3019: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: The natives are somehow bound here Ruler: Allied noble heads Significant Local: Outcast group leader Pressing problem: Raiders are scourging local trade routes Locals to interact: Desperate merchant trying to keep their business going Can offer: Services of exceptionally skilled specialist professionals Tags: Fallen Prosperity Population Boom ==================================================================================================== Hex 3023: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Inscrutable Outsider art structure Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: Fallen Sanctuary Religious Zealots ==================================================================================================== Hex 3024: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Tomb of some mighty ancient Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Sealed Evil Birthing Cyst ==================================================================================================== Hex 3035: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Religious Their Relations With the Larger Faith: Schismatic, despised as heretical Major Figure: Holy Oracle Minor Figure: Temple Guard The Source of their Power in the Court: Their mastery of doctrine is unanswerable Internal Conflict: The clergy have taken up a costly and wicked habit External Conflicts: A rival sect is moving on their unofficial territory Tags: Awkward Birth Excess Heirs ==================================================================================================== Hex 3038: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Tribe Existence rationale: They’ve been paid or induced to be here Ruler: Hereditary chieftain Significant Local: Tribal slave Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Envoy of another group suspicious of other influences Can offer: Slaves they’ve taken in raids or tribal wars Tags: Decadent Locals Xenophobic Locals ==================================================================================================== Hex 3040: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Tribe Existence rationale: Tradition requires they come here Ruler: Envoy of a patron power Significant Local: Adopted member Pressing problem: A settled group is hunting them as mortal foes Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: Some young tribals willing to go with the party Tags: Toxic Economy Inherited Architecture ==================================================================================================== Hex 3041: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Village Existence rationale: A spot where refugees of a calamity settled Ruler: A patriarch or matriarch Significant Local: A major landowner Pressing problem: A curse or magical woe is vexing the people Locals to interact: Shifty native who wants some clueless accomplices Can offer: Valuable local specialty product Tags: Magical Academy Seat of Rule ==================================================================================================== Hex 3046: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Criminal Theme: Occult, offering forbidden magic to others Major Figure: Seductive Tempter Minor Figure: Would-be Client The Source of their Power in the Court: They’re independently wealthy and doing it for fun Internal Conflict: An important member’s made a grave mistake External Conflicts: They’re in a bad deal they don’t dare renege on Tags: Waning Wealth False Prize ==================================================================================================== Hex 3047: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Library or ancient archive Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Social outcasts looking for a haven Tags: Monster Forge Automaton Servants ==================================================================================================== Hex 3052: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Weather-control Working ruin Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Taboo Place Monster Forge ==================================================================================================== Hex 3054: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Massive bridge or tunnel Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Taboo Place Surfacer Hideout ==================================================================================================== Hex 3056: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Grand fortress of major significance Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Surfacer Hideout Desperate Hunger ==================================================================================================== Hex 3057: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Village Existence rationale: Once a garrison outpost of a nation Ruler: A hereditary headman Significant Local: Venerable old farmer Pressing problem: An upstart newcomer is disrupting the native hierarchy Locals to interact: Ex-city dweller eager for contact with the worldly Can offer: Large amounts of produce or local products Tags: Guild Oligarchy Heavy Fortification ==================================================================================================== Hex 3059: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Isolated Academy Lost City ==================================================================================================== Hex 3060: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: They’ve been paid or induced to be here Ruler: Brutal but cunning chief Significant Local: Trader with outsiders Pressing problem: A patron power is using them as expendable fodder Locals to interact: Youth determined to show how tribal ways are best Can offer: A magical elixir or substance they know how to make Tags: Sinking City Inherited Architecture ==================================================================================================== Hex 3061: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Aristocratic Theme: Ambition, of driving forward and upward Major Figure: Cadet Branch Lord Minor Figure: Lady in Waiting The Source of their Power in the Court: They have the support of an important local faith Internal Conflict: A rebel in the court is scheming against the crown External Conflicts: An important faith is angry with the court over something Tags: Regency Council Sublime Skill ==================================================================================================== Hex 3101: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: It grew up around a lordly manor or estate Ruler: A patriarch or matriarch Significant Local: A noble’s local reeve Pressing problem: A socially marginal family is suspected of crimes Locals to interact: An ambitious local who wants to get to the city Can offer: Ownership of an abandoned farm or structure Tags: Trade Hub Neglectful Ruler ==================================================================================================== Hex 3120: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Now-incomprehensible wreckage Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Birthing Cyst Things Below ==================================================================================================== Hex 3121: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Aristocratic Theme: Nobility, a sense of obligation to their people Major Figure: Ruler’s Mistress Minor Figure: House Guard The Source of their Power in the Court: They have a special relationship with the nation’s ruler Internal Conflict: Someone is pursuing someone else’s spouse or fiance External Conflicts: A rival has seized control of an important court asset Tags: Excess Heirs Magical Subversion ==================================================================================================== Hex 3123: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Outsider Enclave Uncanny Weather ==================================================================================================== Hex 3124: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s fighting over a mate Tags: Blighted Tribe Demihuman Community ==================================================================================================== Hex 3129: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: It’s a stronghold of a local subculture Ruler: Hereditary lord Significant Local: Decadent noble Pressing problem: A major local industry is threatened by events Locals to interact: Wealthy merchant who wants unknown outside help Can offer: Services of exceptionally skilled specialist professionals Tags: Widespread Prosperity Cultural Center ==================================================================================================== Hex 3135: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Arratu Land Chokepoint ==================================================================================================== Hex 3138: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Rubble-wrought makeshift village Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Adventurers trying to make it a base Tags: Recruiting Drive Fallen Sanctuary ==================================================================================================== Hex 3142: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Criminal Theme: Smuggling, sneaking in untaxed goods Major Figure: Dangerous Rival Minor Figure: Would-be Client The Source of their Power in the Court: They’re independently wealthy and doing it for fun Internal Conflict: Two members are fighting over another’s affections External Conflicts: They acquired something that’s causing them dire woe Tags: Fatal Extravagance Sublime Skill ==================================================================================================== Hex 3153: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: A safe waypost on a trade route Ruler: A dreaded sorcerer Significant Local: A half-savage shepherd Pressing problem: Two families are in a long-running feud Locals to interact: Village priest in need of outside help Can offer: Contacts with rural bandits or criminal rings Tags: Magical Academy Decaying Working ==================================================================================================== Hex 3157: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Business Relations With Their Market: Resentful, they deal harshly and graspingly Major Figure: Business Owner Minor Figure: Thieving Worker The Source of their Power in the Court: The business owes them a large monetary debt Internal Conflict: Someone lost a large sum of funds to theft or error External Conflicts: An enemy is sabotaging an important workshop Tags: Ministerial Capture Capricious Orders ==================================================================================================== Hex 3159: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Tribe Existence rationale: They’ve been paid or induced to be here Ruler: No ruler past clan heads Significant Local: Adopted member Pressing problem: A patron power is using them as expendable fodder Locals to interact: Envoy of another group suspicious of other influences Can offer: Plunder taken from a foreigner they’ve killed Tags: Faded Remnant Brilliant Innovation ==================================================================================================== Hex 3160: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s attacking someone right now Tags: Rampant Experiment Motherlode ==================================================================================================== Hex 3206: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s magically warped somehow Tags: Remnant Road Motherlode ==================================================================================================== Hex 3216: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Familial Relations With Their Neighbors: Needed, for a particular trait or person Major Figure: Ambitious Scion Minor Figure: Family Guard The Source of their Power in the Court: Their capacity for violence is fearsome to others Internal Conflict: The clan poured much wealth into a failed ambition External Conflicts: A rival family stole something very important from them Tags: Hidden Blight Proxy Speaker ==================================================================================================== Hex 3217: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Half-subterranean entrenchments Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Religious Zealots Taboo Place ==================================================================================================== Hex 3219: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Isolated watchtower Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Hostile Environment Dungeon Heart ==================================================================================================== Hex 3221: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Business Relations With Their Market: Trusted, they’re a fixture of the local market Major Figure: Spouse or Lover Minor Figure: Thieving Worker The Source of their Power in the Court: They have information on the owner’s criminal doings Internal Conflict: The deed to some vital property has been lost External Conflicts: Their customers are furious over a recent product flaw Tags: Lost Purpose Cultural Insignia ==================================================================================================== Hex 3225: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Ancient culture’s gathering site Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Magical Wonder Spatial Flux ==================================================================================================== Hex 3226: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Criminal Theme: Slaving, whether legitimate or by force Major Figure: Wicked Noble Patron Minor Figure: Shabby Local Fence The Source of their Power in the Court: They have numerous criminal allies elsewhere Internal Conflict: A faction wants to enter a different sphere of crime External Conflicts: They’re meddling with an extremely dangerous target Tags: Ruling Regalia Runaway Rule ==================================================================================================== Hex 3229: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: A self-ruled home for demihuman residents Ruler: A traditional squire Significant Local: A major landowner Pressing problem: A new religion is making trouble with the old Locals to interact: Village priest in need of outside help Can offer: A secret treasure acquired generations ago Tags: Raider Scourge Decadent Locals ==================================================================================================== Hex 3232: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Ruined Fortification Bandit Lair ==================================================================================================== Hex 3236: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Familial Relations With Their Neighbors: Loved, widely adored by other families Major Figure: Favored Child Minor Figure: Moneylender The Source of their Power in the Court: Everyone in the family loves them very much Internal Conflict: A very important young talent has turned rebellious External Conflicts: There’s a running feud with another family Tags: Rampant Corruption Hopeless Rival ==================================================================================================== Hex 3238: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: They were driven here by a dire enemy Ruler: Wizened elder Significant Local: Adopted member Pressing problem: A curse has been laid on them for some collective sin Locals to interact: Envoy of another group suspicious of other influences Can offer: Plunder taken from a foreigner they’ve killed Tags: Inhuman Cooperation Sinking City ==================================================================================================== Hex 3239: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Illicit manufactory for illegal goods Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Hiveminded Natives Monster Forge ==================================================================================================== Hex 3240: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: A popularly-chosen chief Significant Local: Criminal in rural hiding Pressing problem: A curse or magical woe is vexing the people Locals to interact: Village leader who wants expendable help Can offer: A map or secret leading to a Deep or plunder site Tags: Magical Academy Upstart Faith ==================================================================================================== Hex 3243: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Savage Hamlet Military Outpost ==================================================================================================== Hex 3245: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Religious Their Relations With the Larger Faith: Venerable, old and greatly honored Major Figure: Holy Oracle Minor Figure: Pious Criminal Boss The Source of their Power in the Court: They secretly arrange criminal services for the court Internal Conflict: Someone came up with a very seductive heresy External Conflicts: Court property is being seized by a rival power Tags: Recent Brutality Dark Secret ==================================================================================================== Hex 3247: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Precious Game Toxic Ruins ==================================================================================================== Hex 3257: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Business Relations With Their Market: Trusted, they’re a fixture of the local market Major Figure: Buyer Seeking Takeover Minor Figure: Expensive Courtesan The Source of their Power in the Court: They keep the local nobility from sucking it dry Internal Conflict: A secret flaw has been discovered in the product External Conflicts: A holder of a vital secret has died or been kidnapped Tags: Threatened Violence Sublime Skill ==================================================================================================== Hex 3315: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Familial Relations With Their Neighbors: Revered, held in dread and awe by most Major Figure: Black Sheep Minor Figure: Family Priest The Source of their Power in the Court: They’re notoriously loyal and useful to the family Internal Conflict: The leader is betting big on a risky, unpopular scheme External Conflicts: The family’s source of influence is being subverted Tags: Inept Ruler Rampant Corruption ==================================================================================================== Hex 3316: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: It’s an industrial or productive center Ruler: Military strongman Significant Local: Rich merchant Pressing problem: The king or local ruler is making harsh demands Locals to interact: City official looking for deniable agents Can offer: Rare occult components or magical products Tags: Raider Scourge Martial Tradition ==================================================================================================== Hex 3322: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Massive ceremonial structure Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Social outcasts looking for a haven Tags: Infectious Miasma Recruiting Drive ==================================================================================================== Hex 3326: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Abandoned Village Overgrown Tomb ==================================================================================================== Hex 3327: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Overgrown ancient plantation Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Aspiring Conqueror Secret Alliance ==================================================================================================== Hex 3328: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Ancient culture’s gathering site Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Useless Treasure Feral Magic ==================================================================================================== Hex 3331: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Inhabited natural feature or cave Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Secret Alliance Living Dungeon ==================================================================================================== Hex 3337: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Remnant Road Perilous Path ==================================================================================================== Hex 3339: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Council of the elders Significant Local: Adopted member Pressing problem: A patron power is using them as expendable fodder Locals to interact: Leader with a natural suspicion about outsiders Can offer: Tribal membership and a place of respect Tags: Ancient Infrastructure Foreign Enclave ==================================================================================================== Hex 3340: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Criminal Theme: Occult, offering forbidden magic to others Major Figure: Corrupt Magistrate Minor Figure: Protected Merchant The Source of their Power in the Court: They have a sinister magical gift or aptitude Internal Conflict: Two members are fighting over another’s affections External Conflicts: They’ve drawn heat from a powerful noble Tags: Disputed Inheritance Magical Subversion ==================================================================================================== Hex 3343: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Familial Relations With Their Neighbors: Envied, resented by jealous neighbors Major Figure: Clan Duty Keeper Minor Figure: Moneylender The Source of their Power in the Court: They own great amounts of personal wealth Internal Conflict: The last leader recently died without a clear heir External Conflicts: A rival family stole something very important from them Tags: Afflictions Mark Sublime Skill ==================================================================================================== Hex 3350: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: Here they can do the most damage to a foe Ruler: Envoy of a patron power Significant Local: Barely-tolerated wretch Pressing problem: A patron power is using them as expendable fodder Locals to interact: Low-status native trying to acquire outside support Can offer: Tribal membership and a place of respect Tags: Plagued City Secret Treachery ==================================================================================================== Hex 3351: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Resort for nobles at ease Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: A wizard of dubious habits or goals Tags: Freshly Looted Royal Refuge ==================================================================================================== Hex 3352: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Abandoned school or study center Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Civil War Outsider Domain ==================================================================================================== Hex 3355: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Remote frontier keep Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Sacrificial Bargain Sacrificial Bargain ==================================================================================================== Hex 3358: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Massive ceremonial structure Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: Ancient Archives Outsider Domain ==================================================================================================== Hex 3401: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Remnant Road Hermitage ==================================================================================================== Hex 3403: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Rural grange with outbuildings Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Experimental Lab Shifting Interior ==================================================================================================== Hex 3407: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Demihuman Community Chokepoint ==================================================================================================== Hex 3413: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: It’s a trade nexus that has greatly prospered Ruler: Gentry-elected mayor Significant Local: Famous courtesan Pressing problem: The king or local ruler is making harsh demands Locals to interact: Native too infamous for other locals to deal with them Can offer: Expensive urban property Tags: Seat of Rule Guild Oligarchy ==================================================================================================== Hex 3421: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Lost Battlefield Outsider Enclave ==================================================================================================== Hex 3424: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Refugee Camp Treacherous Terrain ==================================================================================================== Hex 3425: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Magical Springs Abandoned Village ==================================================================================================== Hex 3429: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Lost City Decayed Working ==================================================================================================== Hex 3430: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Village Existence rationale: Refuge for a despised minority or group Ruler: A patriarch or matriarch Significant Local: The village harlot Pressing problem: A new religion is making trouble with the old Locals to interact: Village priest in need of outside help Can offer: Young locals willing to take service with the party Tags: Cultural Center Magical Academy ==================================================================================================== Hex 3437: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: It grew up around a lordly manor or estate Ruler: A hereditary headman Significant Local: A major landowner Pressing problem: An ambiguous land dispute is getting bloody Locals to interact: Shifty native who wants some clueless accomplices Can offer: Young locals willing to take service with the party Tags: Martial Tradition Xenophobic Locals ==================================================================================================== Hex 3438: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: A bandit camp that went legitimate Ruler: A cruel and feared bullye Significant Local: A noble’s local reeve Pressing problem: A local bully and his friends are causing trouble Locals to interact: Shifty native who wants some clueless accomplices Can offer: An unusually large amount of saved coinage Tags: Raider Scourge Plagued City ==================================================================================================== Hex 3439: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Monstrous Beast Toxic Ruins ==================================================================================================== Hex 3442: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Criminal group catspaw Significant Local: Decadent noble Pressing problem: Criminals have corrupted the local law enforcement Locals to interact: Native too infamous for other locals to deal with them Can offer: Large amounts of conventional coinage Tags: Fallen Prosperity Corrupt Laws ==================================================================================================== Hex 3444: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Hereditary chieftain Significant Local: Tribal slave Pressing problem: They killed someone who had very powerful allies Locals to interact: Envoy of another group suspicious of other influences Can offer: Inherited relic or treasure they’ve kept Tags: Faded Remnant Inhuman Cooperation ==================================================================================================== Hex 3448: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Abandoned school or study center Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Dire Tombs Fallen Sanctuary ==================================================================================================== Hex 3450: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Business Relations With Their Market: Novel, they’re new to the market here Major Figure: Business Owner Minor Figure: Temporary Worker The Source of their Power in the Court: They handle purchases for a critical customer Internal Conflict: A secret flaw has been discovered in the product External Conflicts: A local religious group has become angry with them Tags: Gate Keeper Capricious Orders ==================================================================================================== Hex 3455: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Massive ceremonial structure Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: A hapless garrison of local troops Tags: Flooded Halls Friendly Foes ==================================================================================================== Hex 3456: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s fighting over a mate Tags: Treacherous Terrain Zealot Colony ==================================================================================================== Hex 3461: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Aristocratic Theme: Luxury, abundant in wealth and possessions Major Figure: Jester or Pet Artist Minor Figure: Footman The Source of their Power in the Court: The others fear violence or brutality from them Internal Conflict: Someone poisoned or cursed someone else in the court External Conflicts: Doing something vital will infuriate another power Tags: Shining Successor Magical Subversion ==================================================================================================== Hex 3501: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Council of oligarchs Significant Local: Feared local mage Pressing problem: A major local industry is threatened by events Locals to interact: Criminal with a mind to use naive newcomers Can offer: Sophisticated and very valuable local products Tags: Broken Spirits Raider Scourge ==================================================================================================== Hex 3502: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Beast Swarm Abandoned Village ==================================================================================================== Hex 3503: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Weather-control Working ruin Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Shifting Interior Flooded Halls ==================================================================================================== Hex 3505: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Pilgrim hospital or waystation Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: A wizard of dubious habits or goals Tags: Hostile Environment Freshly Looted ==================================================================================================== Hex 3511: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Military training camp Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Savage beasts of a dangerous kind Tags: Invincible Delusion Infectious Miasma ==================================================================================================== Hex 3514: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s fighting over a mate Tags: Isolated Academy Motherlode ==================================================================================================== Hex 3515: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: It’s a place of great beauty or healthfulness Ruler: Royal viceroy Significant Local: Rich merchant Pressing problem: Displeased locals are rioting for some reason Locals to interact: Demimonde navigator always watching for clients Can offer: Blessings from major clergy or high priests Tags: Rebel Stronghold Secret Treachery ==================================================================================================== Hex 3517: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Remnant Road Nomad Camp ==================================================================================================== Hex 3519: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Rampant Experiment Outsider Enclave ==================================================================================================== Hex 3520: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Criminal group catspaw Significant Local: Demihuman enclave head Pressing problem: A rebel group denounces the city leader’s legitimacy Locals to interact: Newcomer peasant haplessly looking for assistance Can offer: Business monopolies or tax rights in certain areas Tags: Guild Oligarchy Inhuman Cooperation ==================================================================================================== Hex 3522: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Familial Relations With Their Neighbors: Scorned, derided for some deed or trait Major Figure: Oldest Elder Minor Figure: Tenant Farmer The Source of their Power in the Court: They’re best at the skill or profession the clan practices Internal Conflict: A cadet branch is fighting to seize control External Conflicts: A member committed adultery with the wrong person Tags: Lost Purpose Sublime Skill ==================================================================================================== Hex 3530: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Familial Relations With Their Neighbors: Isolated, distrusted or disliked by most Major Figure: Patriarch/Matriarch Minor Figure: Family Priest The Source of their Power in the Court: They’re an intimate of the local ruler Internal Conflict: The leader is betting big on a risky, unpopular scheme External Conflicts: Someone gravely insulted or offended another family Tags: Disputed Inheritance Restive Lessers ==================================================================================================== Hex 3531: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: Tradition requires they come here Ruler: Bestially savage tyrant Significant Local: Cunning tribal advisor Pressing problem: The leader is becoming weak or acting foolishly Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: Guidance and safe passage through their territory Tags: Widespread Prosperity Enemy Within ==================================================================================================== Hex 3532: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Aristocratic Theme: Ennui, of exhaustion and loss of meaning Major Figure: Cadet Branch Lord Minor Figure: Heir’s Tutor The Source of their Power in the Court: Everyone acknowledges their skill and brilliance Internal Conflict: Someone is facing financial ruin due to a mistake External Conflicts: The local ruler has levied a harsh “gift” on the court Tags: Daring Ambition Excess Heirs ==================================================================================================== Hex 3533: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: A hereditary headman Significant Local: Venerable old farmer Pressing problem: A dangerous beast or foe is lurking near the place Locals to interact: Starry-eyed young local swooning for adventurers Can offer: A magical service unique to a local tradition Tags: Criminal Bosses Decadent Locals ==================================================================================================== Hex 3534: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: Holy ground or a temple to a particular faith Ruler: A reeve picked by a lord Significant Local: The village harlot Pressing problem: A dangerous beast or foe is lurking near the place Locals to interact: Social outcast who can’t ask any local for help Can offer: Heirloom magic item passed down to the leader Tags: Scars of War Pilgrimage Site ==================================================================================================== Hex 3537: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: The natives are somehow bound here Ruler: Chief magistrate Significant Local: Demihuman enclave head Pressing problem: A disguised monster is feeding on the city from within Locals to interact: Guard chief suspicious of potential troublemakers Can offer: Business monopolies or tax rights in certain areas Tags: Enemy Within Pilgrimage Site ==================================================================================================== Hex 3539: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Blighted Tribe Demihuman Community ==================================================================================================== Hex 3540: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: It’s a trade nexus that has greatly prospered Ruler: Council of oligarchs Significant Local: Sinister crime boss Pressing problem: The rulers have gravely offended a local religion Locals to interact: Slumming young gentry with a taste for excitement Can offer: Absentee ownership of rural villages or manors Tags: Hostile Terrain Rigid Castes ==================================================================================================== Hex 3543: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Village Existence rationale: Refuge for a despised minority or group Ruler: A traditional squire Significant Local: The village harlot Pressing problem: A socially marginal family is suspected of crimes Locals to interact: Village priest in need of outside help Can offer: A map or secret leading to a Deep or plunder site Tags: Inhuman Cooperation Guild Oligarchy ==================================================================================================== Hex 3544: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: Refuge for a despised minority or group Ruler: A cruel and feared bullye Significant Local: Criminal in rural hiding Pressing problem: An ambiguous land dispute is getting bloody Locals to interact: Shifty native who wants some clueless accomplices Can offer: Valuable local specialty product Tags: Decadent Locals Plagued City ==================================================================================================== Hex 3546: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Remnant Road Savage Hamlet ==================================================================================================== Hex 3548: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: A plant or animal grows very well here Ruler: A reeve picked by a lord Significant Local: The worst local bully Pressing problem: An upstart newcomer is disrupting the native hierarchy Locals to interact: Burly local militiaman who watches new faces here Can offer: Large amounts of produce or local products Tags: New Industry Criminal Bosses ==================================================================================================== Hex 3549: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s fighting over a mate Tags: Healing Terrain Broken Infrastructure ==================================================================================================== Hex 3556: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Ancient Monument Ancient Monument ==================================================================================================== Hex 3557: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Healing Terrain Working Wreckage ==================================================================================================== Hex 3558: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Pilgrimage Site Seductive Peril ====================================================================================================