__ __ / | / | / / / (___| ___ (___| ___ ___ (___ ___ ___ ( | )|___)(_/_ | | )| | )| |___ | )|___ | / |__ / / | |__/ | | / |__ __/ |__/ | __ / / / / / ( ___ (___ ___ ___ ___ ___ (___ ( __ ___ ___ ___ ___ ___ (___ ___ ___ | | )| |___)| )|___)|___ | | )|___)| )|___)| )| )| | )| ) | | / |__ |__ | |__ __/ |__ |__/ |__ | / |__ | |__/||__ |__/ | Based on the text of Worlds Without Numbers written by Kevin Crawford. You can download Worlds Without Numbers here: https://www.drivethrurpg.com/product/348791/Worlds-Without-Number You can download free version here: https://www.drivethrurpg.com/product/348809/Worlds-Without-Number-Free-Edition ==================================================================================================== This generator produces a list of hexes with PoI in accordance with Hex Points of Interest from p. 245 of Worlds Without Numbers rule book. Currently, a hexagonal map of 200 by 150 hexes is being generated. This size is taken from Robert Conley's popular fantasy building guidebook. You can read these recommendations at the link: https://batintheattic.blogspot.com/2009/08/how-to-make-fantasy-sandbox.html. Also, the generator uses different dice to determine the likelihood of finding a point of interest in a particular hex. The farther a hex is from the center of the map, the less likely it is to have a point of interest. Hexes with PoI generated: 590 Hexes totally: 2135 ==================================================================================================== Hex 0102: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Preserved “heritage” village-resort Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Dungeon Heart Bitter Remnants ==================================================================================================== Hex 0105: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Monument complex to lost glories Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Social outcasts looking for a haven Tags: Lingering Curse Failed Intrusion ==================================================================================================== Hex 0109: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Seductive Peril Working Wreckage ==================================================================================================== Hex 0111: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Nomad Camp Monstrous Beast ==================================================================================================== Hex 0116: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Aristocratic Theme: Might, flexing its power in impressive ways Major Figure: Heir Apparent Minor Figure: House Guard The Source of their Power in the Court: They have a special relationship with the nation’s ruler Internal Conflict: Two potential heirs to something are in bitter conflict External Conflicts: A royal advisor wants the court cut down to size Tags: Runaway Rule Devils Bargain ==================================================================================================== Hex 0118: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: It’s a sacred city to an important faith Ruler: Merchant prince Significant Local: Decadent noble Pressing problem: Displeased locals are rioting for some reason Locals to interact: Demimonde navigator always watching for clients Can offer: Quiet dismissal of criminal charges or sinister pasts Tags: Dueling Lords Criminal Bosses ==================================================================================================== Hex 0121: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Massive ceremonial structure Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: A wizard of dubious habits or goals Tags: Sealed Evil Outsider Domain ==================================================================================================== Hex 0124: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Pilgrimage Site Chokepoint ==================================================================================================== Hex 0134: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Sprawling slum of shanties and huts Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: A hapless garrison of local troops Tags: Birthing Cyst Decrepit Structure ==================================================================================================== Hex 0135: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Weather-control Working ruin Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: A hapless garrison of local troops Tags: Dire Tombs Things Below ==================================================================================================== Hex 0140: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Hermitage Migration Path ==================================================================================================== Hex 0145: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Criminal Theme: Slaving, whether legitimate or by force Major Figure: Ambitious Lieutenant Minor Figure: Would-be Client The Source of their Power in the Court: They have a sinister magical gift or aptitude Internal Conflict: The leadership is being roiled by a challenge External Conflicts: They acquired something that’s causing them dire woe Tags: Poisonous Cliques Iron Law ==================================================================================================== Hex 0147: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: They’ve been paid or induced to be here Ruler: Brutal but cunning chief Significant Local: Feared troublemaker Pressing problem: A sickness is raging through the tribe Locals to interact: Tribal trader who wants access to outside goods Can offer: They’ll raid the party’s enemies for a share of the loot Tags: Decaying Working Rigid Castes ==================================================================================================== Hex 0150: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Ancient Guardians Abandoned Village ==================================================================================================== Hex 0153: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Tribe Existence rationale: They were driven here by a dire enemy Ruler: Envoy of a patron power Significant Local: Skilled scout Pressing problem: The leader is becoming weak or acting foolishly Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: Tribal membership and a place of respect Tags: Cultural Center Faded Remnant ==================================================================================================== Hex 0154: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Perilous Path Isolated Academy ==================================================================================================== Hex 0203: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Familial Relations With Their Neighbors: Isolated, distrusted or disliked by most Major Figure: Ambitious Scion Minor Figure: House Servant The Source of their Power in the Court: They own great amounts of personal wealth Internal Conflict: An important member’s spouse is having an affair External Conflicts: The local ruler doesn’t like their influence and power Tags: Outside Debts Lost Purpose ==================================================================================================== Hex 0204: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Religious Their Relations With the Larger Faith: Subverted, controlled by a secular power Major Figure: Richest Lay Member Minor Figure: Fanatical Zealot The Source of their Power in the Court: The upper hierarchy of the faith favors them Internal Conflict: A zealot reformer is demanding impractical reforms External Conflicts: The upper hierarchy is fighting over the court somehow Tags: Recent Brutality Poisonous Cliques ==================================================================================================== Hex 0210: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Familial Relations With Their Neighbors: Newcomers, relatively new to the area Major Figure: Patriarch/Matriarch Minor Figure: Secret Lover The Source of their Power in the Court: They have extensive contacts in other families Internal Conflict: A very important young talent has turned rebellious External Conflicts: The family’s source of influence is being subverted Tags: Inept Ruler Foreign Ties ==================================================================================================== Hex 0218: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Fragment of megastructure temple Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Shifting Interior Wizards Lair ==================================================================================================== Hex 0221: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Monstrous Beast Bandit Lair ==================================================================================================== Hex 0239: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: Tradition requires they come here Ruler: Brutal but cunning chief Significant Local: Barely-tolerated wretch Pressing problem: The tribe threatens to split under some feud or quarrel Locals to interact: Tribal sage who likes news of the outside world Can offer: Tribal membership and a place of respect Tags: Cultural Center Pilgrimage Site ==================================================================================================== Hex 0240: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: There is heavy resource extraction nearby faith Ruler: Merchant prince Significant Local: Decadent noble Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: City official looking for deniable agents Can offer: Absentee ownership of rural villages or manors Tags: Hostile Terrain Demihuman Populace ==================================================================================================== Hex 0241: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Aristocratic Theme: Might, flexing its power in impressive ways Major Figure: Senior Relative Minor Figure: Heir’s Tutor The Source of their Power in the Court: Everyone acknowledges their skill and brilliance Internal Conflict: An elder is making unreasonable demands on others External Conflicts: A royal advisor wants the court cut down to size Tags: Ruling Regalia Magical Subversion ==================================================================================================== Hex 0242: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s attacking someone right now Tags: Military Outpost Cryptic Art ==================================================================================================== Hex 0244: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s fighting over a mate Tags: Zealot Colony Beast Swarm ==================================================================================================== Hex 0246: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Religious Their Relations With the Larger Faith: Zealous, full of fervent believers Major Figure: Guard Captain Minor Figure: Slave of the Faith The Source of their Power in the Court: They secretly arrange criminal services for the court Internal Conflict: The clergy have taken up a costly and wicked habit External Conflicts: A noble adherent is demanding special concessions Tags: Inadequate Tools Awesome Legitimacy ==================================================================================================== Hex 0250: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Pilgrimage Site Outsider Enclave ==================================================================================================== Hex 0253: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Savage Hamlet Remote Monastery ==================================================================================================== Hex 0254: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Grand fortress of major significance Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Rigid Hierarchy Monster Forge ==================================================================================================== Hex 0255: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Remote frontier keep Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Savage beasts of a dangerous kind Tags: Flooded Halls Dungeon Heart ==================================================================================================== Hex 0259: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Isolated rural estate of nobility Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Magical Wonder Ancient Archives ==================================================================================================== Hex 0305: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Aristocratic Theme: Might, flexing its power in impressive ways Major Figure: Ruler’s Mistress Minor Figure: Hanger-On The Source of their Power in the Court: They have innate magical powers or gifts Internal Conflict: A court resource or asset has been badly damaged External Conflicts: Hostile forces have attacked and ruined a court asset Tags: Inadequate Tools Splendid Seat ==================================================================================================== Hex 0315: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Hidden shelter against calamity Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Living Dungeon Magical Wonder ==================================================================================================== Hex 0322: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Isolated Academy Chokepoint ==================================================================================================== Hex 0329: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Inexplicable sacred structure Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: A hapless garrison of local troops Tags: Recruiting Drive Precious Resource ==================================================================================================== Hex 0336: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Abandoned school or study center Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Taboo Place Royal Refuge ==================================================================================================== Hex 0337: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Hermitage Ruined Fortification ==================================================================================================== Hex 0340: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: Holy ground or a temple to a particular faith Ruler: A dreaded sorcerer Significant Local: Important artisan Pressing problem: The lord’s reeve has been given unreasonable quotas Locals to interact: Comparatively rich villager with a need Can offer: A secret treasure acquired generations ago Tags: Trade Hub Cursed Circumstances ==================================================================================================== Hex 0343: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Allied noble heads Significant Local: Rich merchant Pressing problem: The rulers have gravely offended a local religion Locals to interact: Desperate merchant trying to keep their business going Can offer: Sophisticated and very valuable local products Tags: Bad Neighbors Theocratic Authorities ==================================================================================================== Hex 0345: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Abandoned school or study center Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Magical Wonder Sealed Evil ==================================================================================================== Hex 0348: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Sprawling slum of shanties and huts Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Civil War Magical Wonder ==================================================================================================== Hex 0352: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Military Outpost Refugee Camp ==================================================================================================== Hex 0404: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Lost City Labyrinthine Tangle ==================================================================================================== Hex 0407: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: City Existence rationale: It controls a vital defensive point Ruler: Hereditary lord Significant Local: Demihuman enclave head Pressing problem: The king or local ruler is making harsh demands Locals to interact: Newcomer peasant haplessly looking for assistance Can offer: Services of exceptionally skilled specialist professionals Tags: Faded Remnant Brilliant Innovation ==================================================================================================== Hex 0410: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: There is heavy resource extraction nearby faith Ruler: Council of oligarchs Significant Local: Head of a major temple Pressing problem: A major local industry is threatened by events Locals to interact: Newcomer peasant haplessly looking for assistance Can offer: Services of exceptionally skilled specialist professionals Tags: Population Boom Guild Oligarchy ==================================================================================================== Hex 0421: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Business Relations With Their Market: Curious, they’ve come up with a new thing Major Figure: Spouse or Lover Minor Figure: Angry Former Customer The Source of their Power in the Court: They had the idea that made the business work Internal Conflict: A family scion is botching their work terribly External Conflicts: A competitor is trying to force a sale of the business Tags: Outside Debts Splendid Seat ==================================================================================================== Hex 0428: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Business Relations With Their Market: Apathetic, with customers losing interest Major Figure: Spouse or Lover Minor Figure: Neighboring Businessman The Source of their Power in the Court: They’re the only one who can handle the workers well Internal Conflict: Factions are quarreling over a new product External Conflicts: A competitor is trying to force a sale of the business Tags: Awkward Birth Lost Purpose ==================================================================================================== Hex 0431: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: It’s an unusually well-fortified safe place Ruler: Outsider or alien lord Significant Local: Barely-tolerated wretch Pressing problem: A sickness is raging through the tribe Locals to interact: Youth determined to show how tribal ways are best Can offer: Guidance and safe passage through their territory Tags: Broken Spirits Inhuman Cooperation ==================================================================================================== Hex 0436: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Military cache or storehouse Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: A wizard of dubious habits or goals Tags: Dungeon Heart Lingering Curse ==================================================================================================== Hex 0437: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Ancient Monument Taboo Territory ==================================================================================================== Hex 0438: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: It’s a sacred city to an important faith Ruler: Criminal group catspaw Significant Local: Neighborhood patriarch Pressing problem: The king or local ruler is making harsh demands Locals to interact: Foreigner looking for fellow strangers to help Can offer: Connections with major nobility of the realm Tags: Dueling Lords Decadent Locals ==================================================================================================== Hex 0440: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Uncanny Weather Remnant Road ==================================================================================================== Hex 0444: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s attacking someone right now Tags: Seductive Peril Toxic Ruins ==================================================================================================== Hex 0445: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Abandoned Village Isolated Academy ==================================================================================================== Hex 0446: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s attacking someone right now Tags: Cryptic Art Nomad Camp ==================================================================================================== Hex 0447: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: An organization’s envoy Significant Local: Venerable old farmer Pressing problem: A curse or magical woe is vexing the people Locals to interact: An ambitious local who wants to get to the city Can offer: Young locals willing to take service with the party Tags: Rigid Castes Raider Scourge ==================================================================================================== Hex 0450: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Aristocratic Theme: Ennui, of exhaustion and loss of meaning Major Figure: Jester or Pet Artist Minor Figure: Footman The Source of their Power in the Court: They are widely loved and admired by the members Internal Conflict: Someone wants to make a very poor marriage choice External Conflicts: Hostile forces have attacked and ruined a court asset Tags: Recent Brutality Ruling Regalia ==================================================================================================== Hex 0452: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Sculpted Terrain Remnant Road ==================================================================================================== Hex 0455: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Tribe Existence rationale: Seers or shamans said it was ordained Ruler: Foreigner turned ruler Significant Local: Tribe’s most eligible youth Pressing problem: A rival group has taken over their hunting grounds Locals to interact: Raid-taken slave looking for a way back home Can offer: Plunder taken from a foreigner they’ve killed Tags: Xenophobic Locals Secret Treachery ==================================================================================================== Hex 0456: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s fighting over a mate Tags: Arratu Land Overgrown Tomb ==================================================================================================== Hex 0458: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s attacking someone right now Tags: Ancient Guardians Isolated Academy ==================================================================================================== Hex 0459: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Monstrous Beast Blighted Tribe ==================================================================================================== Hex 0461: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: Their herds or prey have led them here Ruler: Bestially savage tyrant Significant Local: Skilled scout Pressing problem: They’re impoverished and can’t reach new resources Locals to interact: Eligible native looking for new blood in a mate Can offer: Guidance and safe passage through their territory Tags: Trade Hub Faded Remnant ==================================================================================================== Hex 0511: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s magically warped somehow Tags: Abandoned Village Uncanny Weather ==================================================================================================== Hex 0513: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Ancient Monument Lost Battlefield ==================================================================================================== Hex 0515: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Migration Path Labyrinthine Tangle ==================================================================================================== Hex 0519: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Tribe Existence rationale: They were driven here by a dire enemy Ruler: Holy man or woman Significant Local: Cunning tribal advisor Pressing problem: Some are seeking a redder, more powerful god to serve Locals to interact: Leader with a natural suspicion about outsiders Can offer: Slaves they’ve taken in raids or tribal wars Tags: Fallen Prosperity Faded Remnant ==================================================================================================== Hex 0526: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Magical Springs Ancient Monument ==================================================================================================== Hex 0528: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Religious Their Relations With the Larger Faith: Carceral, a punishment-post for wrongdoers Major Figure: Temple Treasurer Minor Figure: Temple Guard The Source of their Power in the Court: They’ve the backing of secret but powerful heretics Internal Conflict: The leader and their chief rival sabotage each other External Conflicts: The ruler wants the court to take on an unpopular role Tags: Sublime Skill Regency Council ==================================================================================================== Hex 0539: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: It’s a place of great beauty or healthfulness Ruler: Council of oligarchs Significant Local: Ethnic group elder Pressing problem: A rebel group denounces the city leader’s legitimacy Locals to interact: Slumming young gentry with a taste for excitement Can offer: Large amounts of conventional coinage Tags: Magical Academy Brilliant Innovation ==================================================================================================== Hex 0541: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Ethnic group’s ruler Significant Local: Rich merchant Pressing problem: Displeased locals are rioting for some reason Locals to interact: Wealthy merchant who wants unknown outside help Can offer: Sophisticated and very valuable local products Tags: Unique Product Decadent Locals ==================================================================================================== Hex 0548: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: Holy ground or a temple to a particular faith Ruler: A cruel and feared bullye Significant Local: A youth who wants out Pressing problem: The lord’s reeve has been given unreasonable quotas Locals to interact: An ambitious local who wants to get to the city Can offer: Ownership of an abandoned farm or structure Tags: Monstrous Tribute Cursed Circumstances ==================================================================================================== Hex 0549: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Familial Relations With Their Neighbors: Envied, resented by jealous neighbors Major Figure: Reckless Innovator Minor Figure: Tenant Farmer The Source of their Power in the Court: They have access to secret magical items or powers Internal Conflict: The new generation is ignoring old, painful duties External Conflicts: Ambitious newcomers are attacking their status subtly Tags: Restive Lessers Rival Dreams ==================================================================================================== Hex 0552: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: It’s a stronghold of a local subculture Ruler: Merchant prince Significant Local: Demihuman enclave head Pressing problem: A rebel group denounces the city leader’s legitimacy Locals to interact: Native too infamous for other locals to deal with them Can offer: Connections with major nobility of the realm Tags: Xenophobic Locals Unique Product ==================================================================================================== Hex 0553: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Broken Infrastructure Pilgrimage Site ==================================================================================================== Hex 0556: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: Refuge for a despised minority or group Ruler: The richest native there Significant Local: Important artisan Pressing problem: The crops or herds are in very poor condition Locals to interact: Ex-city dweller eager for contact with the worldly Can offer: A map or secret leading to a Deep or plunder site Tags: Seat of Rule Fallen Prosperity ==================================================================================================== Hex 0557: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Working Wreckage Nomad Camp ==================================================================================================== Hex 0560: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Massive bridge or tunnel Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Flooded Halls Royal Refuge ==================================================================================================== Hex 0561: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Huge ancient dam Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Lethal Treasure Precious Resource ==================================================================================================== Hex 0605: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: It’s an industrial or productive center Ruler: Merchant prince Significant Local: Rich merchant Pressing problem: Food supplies aren’t being received as they should Locals to interact: City official looking for deniable agents Can offer: Blessings from major clergy or high priests Tags: Martial Tradition Magical Academy ==================================================================================================== Hex 0607: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Ancient arcology or fragment of it Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: A wizard of dubious habits or goals Tags: Raider Lair Religious Zealots ==================================================================================================== Hex 0612: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Taboo Territory Seductive Peril ==================================================================================================== Hex 0617: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s fighting over a mate Tags: Arratu Land Military Outpost ==================================================================================================== Hex 0619: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Village Existence rationale: Refuge for a despised minority or group Ruler: A reeve picked by a lord Significant Local: The village harlot Pressing problem: Vital food stores have been lost or stolen Locals to interact: Starry-eyed young local swooning for adventurers Can offer: Valuable local specialty product Tags: Rigid Castes Unique Product ==================================================================================================== Hex 0621: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: The leadership wants to find something here Ruler: Brutal but cunning chief Significant Local: Best hunter in the tribe Pressing problem: A curse has been laid on them for some collective sin Locals to interact: Curious young tribal interested in strangers Can offer: Guidance and safe passage through their territory Tags: Martial Tradition Cultural Center ==================================================================================================== Hex 0622: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: It’s an industrial or productive center Ruler: Chief magistrate Significant Local: Sinister crime boss Pressing problem: A private war threatens with another major city Locals to interact: Foreigner looking for fellow strangers to help Can offer: Absentee ownership of rural villages or manors Tags: Widespread Prosperity Plagued City ==================================================================================================== Hex 0630: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: A dreaded sorcerer Significant Local: Venerable old farmer Pressing problem: Vital food stores have been lost or stolen Locals to interact: Starry-eyed young local swooning for adventurers Can offer: Large amounts of produce or local products Tags: Heavy Fortification Neglectful Ruler ==================================================================================================== Hex 0635: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s magically warped somehow Tags: Working Wreckage Savage Hamlet ==================================================================================================== Hex 0636: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s fighting over a mate Tags: Precious Game Seductive Peril ==================================================================================================== Hex 0638: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s attacking someone right now Tags: Devil Grove Monstrous Beast ==================================================================================================== Hex 0641: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: A charismatic leader bound them together Ruler: Outsider or alien lord Significant Local: Feared troublemaker Pressing problem: A settled group is hunting them as mortal foes Locals to interact: Near-outcast who wants a hand with some revenge Can offer: Knowledge of a hidden place of wealth Tags: Toxic Economy Upstart Faith ==================================================================================================== Hex 0642: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Criminal Theme: Slaving, whether legitimate or by force Major Figure: Dangerous Rival Minor Figure: Drunken Healer The Source of their Power in the Court: They’re diabolically cunning and persuasive Internal Conflict: A deed’s profits were unfairly split with the members External Conflicts: A sorcerer has a grudge against the group Tags: Foreign Ties Rival Power ==================================================================================================== Hex 0645: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Business Relations With Their Market: Affinity, dealing with co-ethnics or believers Major Figure: Chief Artisan Minor Figure: Thieving Worker The Source of their Power in the Court: Their relatives make up a lot of the workers Internal Conflict: The deed to some vital property has been lost External Conflicts: Bandits or paid thieves have plundered something Tags: Awkward Birth Disputed Inheritance ==================================================================================================== Hex 0648: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Remnant Road Pilgrimage Site ==================================================================================================== Hex 0649: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: They’ve been trapped here by the situation Ruler: Wizened elder Significant Local: Cunning tribal advisor Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Youth determined to show how tribal ways are best Can offer: Loot won in battle against another group Tags: Warring Council Blood Feud ==================================================================================================== Hex 0650: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Gentry-elected mayor Significant Local: Head of a major temple Pressing problem: Displeased locals are rioting for some reason Locals to interact: Desperate merchant trying to keep their business going Can offer: Indulgences beyond the power a smaller place to grant Tags: Hostile Terrain Rebel Stronghold ==================================================================================================== Hex 0655: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Aristocratic Theme: Treachery, an air of suspicion and mistrust Major Figure: Ruler’s Mistress Minor Figure: Heir’s Tutor The Source of their Power in the Court: They have the support of an important local faith Internal Conflict: Someone is facing financial ruin due to a mistake External Conflicts: Tenants or merchants have been upset by the court Tags: Devils Bargain Gate Keeper ==================================================================================================== Hex 0656: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Village Existence rationale: A bandit camp that went legitimate Ruler: A traditional squire Significant Local: The village harlot Pressing problem: A local bully and his friends are causing trouble Locals to interact: Shifty native who wants some clueless accomplices Can offer: Contacts with rural bandits or criminal rings Tags: Scars of War Heavy Fortification ==================================================================================================== Hex 0658: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Aristocratic Theme: Treachery, an air of suspicion and mistrust Major Figure: Jester or Pet Artist Minor Figure: Heir’s Tutor The Source of their Power in the Court: They have a very effective spy ring in their service Internal Conflict: Someone is facing financial ruin due to a mistake External Conflicts: Hostile forces have attacked and ruined a court asset Tags: Disputed Inheritance Hopeless Rival ==================================================================================================== Hex 0660: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Pilgrimage Site Refugee Camp ==================================================================================================== Hex 0707: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: It grew up around a lordly manor or estate Ruler: The richest native there Significant Local: A gifted young peasant Pressing problem: A local bully and his friends are causing trouble Locals to interact: Reeve who can’t reasonably call on natives for a job Can offer: Valuable local specialty product Tags: Ancient Infrastructure Neglectful Ruler ==================================================================================================== Hex 0710: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Envoy of a patron power Significant Local: Tribal slave Pressing problem: A patron power is using them as expendable fodder Locals to interact: Curious young tribal interested in strangers Can offer: Secret for accessing an otherwise sealed place Tags: Widespread Prosperity Fallen Prosperity ==================================================================================================== Hex 0722: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Aristocratic Theme: Exoticism, following strange outside ways Major Figure: Jester or Pet Artist Minor Figure: Butler or Eunuch The Source of their Power in the Court: They have access to sinister sorceries or magic items Internal Conflict: Someone is facing financial ruin due to a mistake External Conflicts: A rival has seized control of an important court asset Tags: Gate Keeper Ministerial Capture ==================================================================================================== Hex 0725: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Hidden shelter against calamity Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Civil War Rigid Hierarchy ==================================================================================================== Hex 0727: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Business Relations With Their Market: Trusted, they’re a fixture of the local market Major Figure: Wealthy Backer Minor Figure: Shop Clerk The Source of their Power in the Court: They keep the local nobility from sucking it dry Internal Conflict: Factions are quarreling over a new product External Conflicts: Someone’s hooked them into a terribly bad deal Tags: Cultural Insignia Sudden Strength ==================================================================================================== Hex 0738: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Secret operations base Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Lethal Treasure Feral Magic ==================================================================================================== Hex 0741: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: A safe waypost on a trade route Ruler: A cruel and feared bullye Significant Local: Criminal in rural hiding Pressing problem: Vital food stores have been lost or stolen Locals to interact: Clan patriarch who doesn’t want to use their own kin Can offer: Large amounts of produce or local products Tags: Theocratic Authorities Martial Tradition ==================================================================================================== Hex 0746: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s attacking someone right now Tags: Sculpted Terrain Blighted Tribe ==================================================================================================== Hex 0754: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Village Existence rationale: A safe waypost on a trade route Ruler: A reeve picked by a lord Significant Local: Important artisan Pressing problem: An upstart newcomer is disrupting the native hierarchy Locals to interact: Shifty native who wants some clueless accomplices Can offer: A secret treasure acquired generations ago Tags: Hidden Ruler Bad Neighbors ==================================================================================================== Hex 0755: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Pilgrim hospital or waystation Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Hospitable Natives Infectious Miasma ==================================================================================================== Hex 0756: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Tribe Existence rationale: A charismatic leader bound them together Ruler: Brutal but cunning chief Significant Local: Cunning tribal advisor Pressing problem: They killed someone who had very powerful allies Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: A magical elixir or substance they know how to make Tags: Upstart Faith Seat of Rule ==================================================================================================== Hex 0757: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: It controls a vital defensive point Ruler: Hereditary lord Significant Local: Feared local mage Pressing problem: The rulers have gravely offended a local religion Locals to interact: Wealthy merchant who wants unknown outside help Can offer: Absentee ownership of rural villages or manors Tags: Magical Academy Monstrous Tribute ==================================================================================================== Hex 0758: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Familial Relations With Their Neighbors: Newcomers, relatively new to the area Major Figure: Outsider Spouse Minor Figure: Family Priest The Source of their Power in the Court: They hold the deed to some critical family property Internal Conflict: A member’s bloodline is clouded by suspicion External Conflicts: The family’s source of influence is being subverted Tags: Splendid Seat Splendid Seat ==================================================================================================== Hex 0802: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Tribe Existence rationale: They’ve been trapped here by the situation Ruler: Holy man or woman Significant Local: Tribal artisan Pressing problem: The leader is becoming weak or acting foolishly Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: Plunder taken from a foreigner they’ve killed Tags: Blood Feud Incompetent Leaders ==================================================================================================== Hex 0807: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Seductive Peril Cryptic Art ==================================================================================================== Hex 0810: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Historical Survival Healing Terrain ==================================================================================================== Hex 0814: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Aristocratic Theme: Paralysis, trapped in some internal crisis Major Figure: Chief Steward Minor Figure: Affiliated Merchant The Source of their Power in the Court: They have blackmail on important members Internal Conflict: Someone is facing financial ruin due to a mistake External Conflicts: A rival has laid a legal claim on a court asset Tags: Forbidden Romance Daring Ambition ==================================================================================================== Hex 0817: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Religious Their Relations With the Larger Faith: Occult, conducting theurgic magic studies Major Figure: Richest Lay Member Minor Figure: Sick Petitioner The Source of their Power in the Court: They are thought to produce wondrous miracles Internal Conflict: A member is screwing up an important court duty External Conflicts: An outside cleric is trying to claim leadership Tags: Disputed Inheritance Restive Lessers ==================================================================================================== Hex 0824: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Seductive Peril Pilgrimage Site ==================================================================================================== Hex 0828: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Criminal Theme: Loans, giving high rates and harsh collection Major Figure: Well-Placed Spy Minor Figure: Criminal’s Relative The Source of their Power in the Court: They have blackmail about the court’s leadership Internal Conflict: They’re overdoing the crime and drawing excess heat External Conflicts: Their territory has become very inhospitable to them Tags: Gate Keeper False Prize ==================================================================================================== Hex 0829: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Disused Mine Zealot Colony ==================================================================================================== Hex 0834: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Business Relations With Their Market: Trusted, they’re a fixture of the local market Major Figure: Business Partner Minor Figure: Thieving Worker The Source of their Power in the Court: The business owes them a large monetary debt Internal Conflict: A critical resource for making the good is running out External Conflicts: They’ve signed a deal they suddenly can’t complete Tags: Foreign Ties Overextended Grasp ==================================================================================================== Hex 0836: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Outsider fane to an alien god Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Decrepit Structure Lost Colony ==================================================================================================== Hex 0844: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: A bandit camp that went legitimate Ruler: A pragmatic warlord Significant Local: Important artisan Pressing problem: A curse or magical woe is vexing the people Locals to interact: Village leader who wants expendable help Can offer: Heirloom magic item passed down to the leader Tags: Theocratic Authorities Hidden Ruler ==================================================================================================== Hex 0848: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Tribe Existence rationale: Their herds or prey have led them here Ruler: Hereditary chieftain Significant Local: Tribe’s most eligible youth Pressing problem: The leader is becoming weak or acting foolishly Locals to interact: Curious young tribal interested in strangers Can offer: Knowledge of a hidden place of wealth Tags: Bad Neighbors Theocratic Authorities ==================================================================================================== Hex 0857: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Ancient road through an obstacle Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Adventurers trying to make it a base Tags: Sacrificial Bargain Royal Refuge ==================================================================================================== Hex 0859: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Hermitage Seductive Peril ==================================================================================================== Hex 0860: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Village Existence rationale: A plant or animal grows very well here Ruler: A dreaded sorcerer Significant Local: The village harlot Pressing problem: The crops or herds are in very poor condition Locals to interact: Village leader who wants expendable help Can offer: A temple with potent healing magics available Tags: Pilgrimage Site Guild Oligarchy ==================================================================================================== Hex 0906: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: A plant or animal grows very well here Ruler: A council of elders Significant Local: Important artisan Pressing problem: The lord’s reeve has been given unreasonable quotas Locals to interact: Social outcast who can’t ask any local for help Can offer: A temple with potent healing magics available Tags: Hostile Terrain Secret Treachery ==================================================================================================== Hex 0916: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Uncanny Weather Blighted Tribe ==================================================================================================== Hex 0924: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Village Existence rationale: A plant or animal grows very well here Ruler: A popularly-chosen chief Significant Local: A youth who wants out Pressing problem: A new religion is making trouble with the old Locals to interact: Village leader who wants expendable help Can offer: Heirloom magic item passed down to the leader Tags: Cultural Center Decadent Locals ==================================================================================================== Hex 0929: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Library or ancient archive Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Lethal Treasure Limited Access ==================================================================================================== Hex 0936: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Familial Relations With Their Neighbors: Isolated, distrusted or disliked by most Major Figure: Reckless Innovator Minor Figure: Tenant Farmer The Source of their Power in the Court: They have considerable blackmail on their peers Internal Conflict: The new generation is ignoring old, painful duties External Conflicts: Their vital interests are making trouble for neighbors Tags: Overextended Grasp Dark Secret ==================================================================================================== Hex 0937: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: The leadership wants to find something here Ruler: Envoy of a patron power Significant Local: Cunning tribal advisor Pressing problem: A sickness is raging through the tribe Locals to interact: Low-status native trying to acquire outside support Can offer: Some young tribals willing to go with the party Tags: Widespread Prosperity Trade Hub ==================================================================================================== Hex 0940: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: Holy ground or a temple to a particular faith Ruler: The richest native there Significant Local: Important artisan Pressing problem: Vital food stores have been lost or stolen Locals to interact: Village leader who wants expendable help Can offer: A secret treasure acquired generations ago Tags: Mistreated Blighted Secret Treachery ==================================================================================================== Hex 0941: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s fighting over a mate Tags: Bandit Lair Blighted Tribe ==================================================================================================== Hex 0942: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Taboo Territory Treacherous Terrain ==================================================================================================== Hex 0944: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Aristocratic Theme: Luxury, abundant in wealth and possessions Major Figure: Senior Relative Minor Figure: Butler or Eunuch The Source of their Power in the Court: They have blackmail on important members Internal Conflict: Someone is skimming off income due others in the court External Conflicts: The court somehow offended the nation’s ruler Tags: Magical Subversion Impure Blood ==================================================================================================== Hex 0947: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Abandoned Village Blighted Tribe ==================================================================================================== Hex 0948: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Hermitage Precious Game ==================================================================================================== Hex 0955: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Business Relations With Their Market: Patronized, favored by the local nobility Major Figure: Business Owner Minor Figure: Gang Extortionist The Source of their Power in the Court: They’re the only one who can handle the workers well Internal Conflict: The deed to some vital property has been lost External Conflicts: An enemy is sabotaging an important workshop Tags: Threatened Violence Awesome Legitimacy ==================================================================================================== Hex 0957: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s attacking someone right now Tags: Twisted Fauna Decayed Working ==================================================================================================== Hex 1005: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: Holy ground or a temple to a particular faith Ruler: A popularly-chosen chief Significant Local: The worst local bully Pressing problem: The lord’s reeve has been given unreasonable quotas Locals to interact: Ex-city dweller eager for contact with the worldly Can offer: A map or secret leading to a Deep or plunder site Tags: Lawless Class Enemy Within ==================================================================================================== Hex 1006: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s magically warped somehow Tags: Arratu Land Ancient Monument ==================================================================================================== Hex 1007: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Canal or aqueduct control center Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Distant Gate Lost Colony ==================================================================================================== Hex 1013: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Fortified frontier monastery Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Precious Resource Things Below ==================================================================================================== Hex 1017: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Lost pilgrimage destination Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Wizards Lair Hostile Environment ==================================================================================================== Hex 1022: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Remote Monastery Nomad Camp ==================================================================================================== Hex 1023: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Business Relations With Their Market: Affinity, dealing with co-ethnics or believers Major Figure: Spouse or Lover Minor Figure: Angry Former Customer The Source of their Power in the Court: They keep the local nobility from sucking it dry Internal Conflict: A critical resource for making the good is running out External Conflicts: A holder of a vital secret has died or been kidnapped Tags: Ministerial Capture Disputed Inheritance ==================================================================================================== Hex 1028: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Criminal Theme: Slaving, whether legitimate or by force Major Figure: Ambitious Lieutenant Minor Figure: Oppressed Local The Source of their Power in the Court: They’ve seduced the court’s leadership Internal Conflict: Two members are fighting over another’s affections External Conflicts: A local religion has a particular enmity with them Tags: Cadet Branches Decadent Court ==================================================================================================== Hex 1032: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: The natives are somehow bound here Ruler: Military strongman Significant Local: Neighborhood patriarch Pressing problem: A major local industry is threatened by events Locals to interact: Noble who thinks adventurers will do anything for coin Can offer: Absentee ownership of rural villages or manors Tags: Blood Feud Pilgrimage Site ==================================================================================================== Hex 1034: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Aristocratic Theme: Luxury, abundant in wealth and possessions Major Figure: Spare Heir Minor Figure: Amusing Performer The Source of their Power in the Court: They have access to sinister sorceries or magic items Internal Conflict: Someone is facing financial ruin due to a mistake External Conflicts: A traitor to the court is helping a rival group’s attacks Tags: Outside Debts Threatened Violence ==================================================================================================== Hex 1037: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Business Relations With Their Market: Shabby, their goods cheap and minimal Major Figure: Business Owner Minor Figure: Noble Parasite The Source of their Power in the Court: They own rights to a critical part of the business Internal Conflict: A major stakeholder is coming up with terrible ideas External Conflicts: They’ve insulted or offended the nobility somehow Tags: Runaway Rule Waning Wealth ==================================================================================================== Hex 1038: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Refugee Camp Lost Battlefield ==================================================================================================== Hex 1039: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Bandit Lair Abandoned Village ==================================================================================================== Hex 1041: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Military strongman Significant Local: Head of a major temple Pressing problem: The rulers have gravely offended a local religion Locals to interact: Criminal with a mind to use naive newcomers Can offer: Business monopolies or tax rights in certain areas Tags: Toxic Economy Lawless Class ==================================================================================================== Hex 1042: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Mine or open pit for excavation Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Hostile Environment Aspiring Conqueror ==================================================================================================== Hex 1043: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: A safe waypost on a trade route Ruler: A popularly-chosen chief Significant Local: A charismatic priest Pressing problem: A dangerous beast or foe is lurking near the place Locals to interact: Starry-eyed young local swooning for adventurers Can offer: A map or secret leading to a Deep or plunder site Tags: Blood Feud Incompetent Leaders ==================================================================================================== Hex 1047: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Refugee Camp Nomad Camp ==================================================================================================== Hex 1054: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: A self-ruled home for demihuman residents Ruler: The richest native there Significant Local: A major landowner Pressing problem: The crops or herds are in very poor condition Locals to interact: Ex-city dweller eager for contact with the worldly Can offer: A temple with potent healing magics available Tags: Dueling Lords Mistreated Blighted ==================================================================================================== Hex 1055: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Business Relations With Their Market: Affinity, dealing with co-ethnics or believers Major Figure: Noble Patron Minor Figure: Supply Vendor The Source of their Power in the Court: They have vital connections with important suppliers Internal Conflict: A major stakeholder is coming up with terrible ideas External Conflicts: They’ve insulted or offended the nobility somehow Tags: Impure Blood New Generation ==================================================================================================== Hex 1056: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Motherlode Blighted Tribe ==================================================================================================== Hex 1102: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: They’ve been paid or induced to be here Ruler: Holy man or woman Significant Local: Adopted member Pressing problem: A settled group is hunting them as mortal foes Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: Loot won in battle against another group Tags: Broken Spirits Demihuman Populace ==================================================================================================== Hex 1103: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Rampant Experiment Savage Hamlet ==================================================================================================== Hex 1104: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Farm for now-feral valuable beasts Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Automaton Servants Civil War ==================================================================================================== Hex 1112: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Collapsed Deep Seductive Peril ==================================================================================================== Hex 1123: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Familial Relations With Their Neighbors: Respected, honored for some quality Major Figure: Outsider Spouse Minor Figure: Family Priest The Source of their Power in the Court: They hold the deed to some critical family property Internal Conflict: The clan poured much wealth into a failed ambition External Conflicts: Ambitious newcomers are attacking their status subtly Tags: Devils Bargain Hidden Blight ==================================================================================================== Hex 1130: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Criminal group catspaw Significant Local: Outcast group leader Pressing problem: A private war threatens with another major city Locals to interact: Foreigner looking for fellow strangers to help Can offer: Services of exceptionally skilled specialist professionals Tags: Theocratic Authorities Corrupt Laws ==================================================================================================== Hex 1140: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Overgrown Tomb Isolated Academy ==================================================================================================== Hex 1142: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Demihuman Community Devil Grove ==================================================================================================== Hex 1147: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Devil Grove Collapsed Deep ==================================================================================================== Hex 1148: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s fighting over a mate Tags: Isolated Academy Chokepoint ==================================================================================================== Hex 1158: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Place of some holy trial or test Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: A hapless garrison of local troops Tags: Living Dungeon Birthing Cyst ==================================================================================================== Hex 1159: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Ancient Monument Remote Monastery ==================================================================================================== Hex 1208: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: A safe waypost on a trade route Ruler: The richest native there Significant Local: A youth who wants out Pressing problem: A new religion is making trouble with the old Locals to interact: An ambitious local who wants to get to the city Can offer: Valuable local specialty product Tags: Ancient Infrastructure Scars of War ==================================================================================================== Hex 1209: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: They were driven here by a dire enemy Ruler: No ruler past clan heads Significant Local: Cunning tribal advisor Pressing problem: Some are seeking a redder, more powerful god to serve Locals to interact: Eligible native looking for new blood in a mate Can offer: Inherited relic or treasure they’ve kept Tags: Mistreated Blighted Neglectful Ruler ==================================================================================================== Hex 1219: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Collapsed Deep Devil Grove ==================================================================================================== Hex 1223: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It’s a sacred city to an important faith Ruler: Council of oligarchs Significant Local: City watch chief Pressing problem: A major local industry is threatened by events Locals to interact: Guard chief suspicious of potential troublemakers Can offer: Blessings from major clergy or high priests Tags: Enemy Within Criminal Bosses ==================================================================================================== Hex 1232: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Holy man or woman Significant Local: Skilled scout Pressing problem: The leader is becoming weak or acting foolishly Locals to interact: Raid-taken slave looking for a way back home Can offer: Some young tribals willing to go with the party Tags: Population Boom Toxic Economy ==================================================================================================== Hex 1234: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: A bandit camp that went legitimate Ruler: A pragmatic warlord Significant Local: A half-savage shepherd Pressing problem: The crops or herds are in very poor condition Locals to interact: An ambitious local who wants to get to the city Can offer: A map or secret leading to a Deep or plunder site Tags: Cultural Center Fallen Prosperity ==================================================================================================== Hex 1237: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Business Relations With Their Market: Affinity, dealing with co-ethnics or believers Major Figure: Innovative Worker Minor Figure: Noble Parasite The Source of their Power in the Court: They’re the only one who can handle the workers well Internal Conflict: Someone lost a large sum of funds to theft or error External Conflicts: They’re trying to swallow a rival business Tags: Capricious Orders Lost Purpose ==================================================================================================== Hex 1243: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It’s a place of great beauty or healthfulness Ruler: Major clerical figure Significant Local: Sinister crime boss Pressing problem: A private war threatens with another major city Locals to interact: Slumming young gentry with a taste for excitement Can offer: Large amounts of conventional coinage Tags: Seat of Rule Xenophobic Locals ==================================================================================================== Hex 1246: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Lost pilgrimage destination Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Invincible Delusion Lost Colony ==================================================================================================== Hex 1248: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: It’s a sacred city to an important faith Ruler: Allied noble heads Significant Local: Demihuman enclave head Pressing problem: The king or local ruler is making harsh demands Locals to interact: Newcomer peasant haplessly looking for assistance Can offer: Absentee ownership of rural villages or manors Tags: Monstrous Tribute Secret Treachery ==================================================================================================== Hex 1251: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: The leadership wants to find something here Ruler: Hereditary chieftain Significant Local: Trader with outsiders Pressing problem: A rival group has taken over their hunting grounds Locals to interact: Low-status native trying to acquire outside support Can offer: Loot won in battle against another group Tags: Toxic Economy Seat of Rule ==================================================================================================== Hex 1253: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Tribe Existence rationale: They’ve been paid or induced to be here Ruler: Outsider or alien lord Significant Local: Cunning tribal advisor Pressing problem: The tribe threatens to split under some feud or quarrel Locals to interact: Curious young tribal interested in strangers Can offer: Plunder taken from a foreigner they’ve killed Tags: Trade Hub Hostile Terrain ==================================================================================================== Hex 1257: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Outsider Enclave Working Wreckage ==================================================================================================== Hex 1260: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: Decayed remnant of an ancient city Ruler: A council of elders Significant Local: A noble’s local reeve Pressing problem: A dangerous beast or foe is lurking near the place Locals to interact: An ambitious local who wants to get to the city Can offer: A secret treasure acquired generations ago Tags: Unique Product Bad Neighbors ==================================================================================================== Hex 1308: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Ancient road through an obstacle Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Precious Resource Lost Colony ==================================================================================================== Hex 1310: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Twisted Fauna Hermitage ==================================================================================================== Hex 1313: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Motherlode Magical Springs ==================================================================================================== Hex 1317: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s magically warped somehow Tags: Working Wreckage Isolated Academy ==================================================================================================== Hex 1320: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Devil Grove Taboo Territory ==================================================================================================== Hex 1334: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Holy archive or relic-fortress Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Limited Access Ancient Archives ==================================================================================================== Hex 1336: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Ancient power production center Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Adventurers trying to make it a base Tags: Dungeon Heart Cyclical Doom ==================================================================================================== Hex 1341: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Ancient power production center Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: Lost Colony Hostile Environment ==================================================================================================== Hex 1343: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Business Relations With Their Market: Angry, they’ve done something to infuriate Major Figure: Wealthy Backer Minor Figure: Angry Former Customer The Source of their Power in the Court: They had the idea that made the business work Internal Conflict: Someone’s been cooking the books External Conflicts: A holder of a vital secret has died or been kidnapped Tags: False Prize Inept Ruler ==================================================================================================== Hex 1345: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Village Existence rationale: A safe waypost on a trade route Ruler: A popularly-chosen chief Significant Local: A youth who wants out Pressing problem: An upstart newcomer is disrupting the native hierarchy Locals to interact: Shifty native who wants some clueless accomplices Can offer: An unusually large amount of saved coinage Tags: Brilliant Innovation Widespread Prosperity ==================================================================================================== Hex 1346: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Overgrown ancient plantation Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Friendly Foes Distant Gate ==================================================================================================== Hex 1347: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Aristocratic Theme: Paralysis, trapped in some internal crisis Major Figure: Lord’s Main Rival Minor Figure: Prying Servant The Source of their Power in the Court: The others fear violence or brutality from them Internal Conflict: Someone poisoned or cursed someone else in the court External Conflicts: A rival has seized control of an important court asset Tags: Priestly Influence Overextended Grasp ==================================================================================================== Hex 1348: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Aristocratic Theme: Treachery, an air of suspicion and mistrust Major Figure: Chief Steward Minor Figure: House Guard The Source of their Power in the Court: They have a special relationship with the nation’s ruler Internal Conflict: Someone got involved with a criminal organization External Conflicts: An important faith is angry with the court over something Tags: Ruling Regalia Outside Debts ==================================================================================================== Hex 1349: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Criminal Theme: Smuggling, sneaking in untaxed goods Major Figure: The Heir Apparent Minor Figure: Scabby Beggar The Source of their Power in the Court: They have a powerful or useful magical device Internal Conflict: An important member’s made a grave mistake External Conflicts: They acquired something that’s causing them dire woe Tags: Rival Power Splendid Seat ==================================================================================================== Hex 1350: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Religious Their Relations With the Larger Faith: Sectarian, a stronghold of a particular faction Major Figure: Affiliated Noble Minor Figure: Fanatical Zealot The Source of their Power in the Court: They’re an expert at seduction and manipulation Internal Conflict: The clergy have taken up a costly and wicked habit External Conflicts: A noble believer demands an impossible miracle Tags: Priestly Influence Dark Secret ==================================================================================================== Hex 1351: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Outsider fane to an alien god Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Hospitable Natives Dungeon Heart ==================================================================================================== Hex 1352: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Religious Their Relations With the Larger Faith: Carceral, a punishment-post for wrongdoers Major Figure: Temple Sorcerer Minor Figure: Temple Guard The Source of their Power in the Court: The upper hierarchy of the faith favors them Internal Conflict: Poverty or need is forcing them to compromise piety External Conflicts: A noble adherent is demanding special concessions Tags: Threatened Violence New Generation ==================================================================================================== Hex 1353: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Holy man or woman Significant Local: Best hunter in the tribe Pressing problem: A rival group has taken over their hunting grounds Locals to interact: Raid-taken slave looking for a way back home Can offer: Plunder taken from a foreigner they’ve killed Tags: Ancient Infrastructure Trade Hub ==================================================================================================== Hex 1357: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Merchant prince Significant Local: Local magistrate Pressing problem: A rebel group denounces the city leader’s legitimacy Locals to interact: Desperate merchant trying to keep their business going Can offer: Business monopolies or tax rights in certain areas Tags: New Industry Hostile Terrain ==================================================================================================== Hex 1403: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Familial Relations With Their Neighbors: Loners, not disliked but not close to any Major Figure: Adopted Member Minor Figure: Tenant Farmer The Source of their Power in the Court: Everyone in the family loves them very much Internal Conflict: The new generation is ignoring old, painful duties External Conflicts: A diplomatic marriage has turned out very badly Tags: Recent Brutality Devils Bargain ==================================================================================================== Hex 1407: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Healing Terrain Precious Game ==================================================================================================== Hex 1411: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Religious Their Relations With the Larger Faith: Populist, focusing on the poor lay believers Major Figure: Stern Inquisitor Minor Figure: Holy Goods Peddler The Source of their Power in the Court: They’ve the backing of secret but powerful heretics Internal Conflict: Poverty or need is forcing them to compromise piety External Conflicts: A noble adherent is demanding special concessions Tags: Recent Brutality Threatened Violence ==================================================================================================== Hex 1414: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: It’s a stronghold of a local subculture Ruler: Gentry-elected mayor Significant Local: Rich merchant Pressing problem: Criminals have corrupted the local law enforcement Locals to interact: Criminal with a mind to use naive newcomers Can offer: Services of exceptionally skilled specialist professionals Tags: Seat of Rule Demihuman Populace ==================================================================================================== Hex 1423: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Holy archive or relic-fortress Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Sacrificial Bargain Feral Magic ==================================================================================================== Hex 1427: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Remote Monastery Ruined Fortification ==================================================================================================== Hex 1428: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Isolated watchtower Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Lingering Curse Cyclical Doom ==================================================================================================== Hex 1433: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Religious Their Relations With the Larger Faith: Sectarian, a stronghold of a particular faction Major Figure: Gifted Healer Minor Figure: Temple Guard The Source of their Power in the Court: The upper hierarchy of the faith favors them Internal Conflict: Poverty or need is forcing them to compromise piety External Conflicts: The ruler wants the court to take on an unpopular role Tags: Rival Power Sublime Skill ==================================================================================================== Hex 1434: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Migration Path Refugee Camp ==================================================================================================== Hex 1438: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Savage Hamlet Disused Mine ==================================================================================================== Hex 1440: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Tribe Existence rationale: The leadership wants to find something here Ruler: No ruler past clan heads Significant Local: Trader with outsiders Pressing problem: A patron power is using them as expendable fodder Locals to interact: Tribal trader who wants access to outside goods Can offer: Knowledge of a hidden place of wealth Tags: Hidden Ruler Cultural Center ==================================================================================================== Hex 1441: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Hidden shelter against calamity Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Hiveminded Natives Birthing Cyst ==================================================================================================== Hex 1442: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Aristocratic Theme: Exoticism, following strange outside ways Major Figure: Lord/Lady Minor Figure: Pleasure Slave The Source of their Power in the Court: They have a special relationship with the nation’s ruler Internal Conflict: Someone is facing financial ruin due to a mistake External Conflicts: A traitor to the court is helping a rival group’s attacks Tags: Threatened Violence Rampant Corruption ==================================================================================================== Hex 1444: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Inhabited natural feature or cave Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Taboo Place Wizards Lair ==================================================================================================== Hex 1451: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: It’s a place of great beauty or healthfulness Ruler: Occult power wielder Significant Local: Neighborhood patriarch Pressing problem: A recent calamity has done major infrastructure damage Locals to interact: Desperate merchant trying to keep their business going Can offer: Large amounts of conventional coinage Tags: Scars of War Unique Product ==================================================================================================== Hex 1452: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Religious Their Relations With the Larger Faith: Schismatic, despised as heretical Major Figure: Guard Captain Minor Figure: Sick Petitioner The Source of their Power in the Court: They have acknowledged magical skills Internal Conflict: The greater faith declared a vital activity anathema External Conflicts: The upper hierarchy is fighting over the court somehow Tags: Outside Debts Proxy Speaker ==================================================================================================== Hex 1455: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Religious Their Relations With the Larger Faith: Occult, conducting theurgic magic studies Major Figure: Temple Sorcerer Minor Figure: Loud Reformer The Source of their Power in the Court: They have a particularly holy lineage or role Internal Conflict: A member demands a very costly ritual be performed External Conflicts: The ruler wants the court to take on an unpopular role Tags: Splendid Seat Threatened Violence ==================================================================================================== Hex 1458: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s magically warped somehow Tags: Healing Terrain Collapsed Deep ==================================================================================================== Hex 1501: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s attacking someone right now Tags: Labyrinthine Tangle Decayed Working ==================================================================================================== Hex 1502: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Village Existence rationale: A plant or animal grows very well here Ruler: A popularly-chosen chief Significant Local: Important artisan Pressing problem: A new religion is making trouble with the old Locals to interact: Comparatively rich villager with a need Can offer: A map or secret leading to a Deep or plunder site Tags: Plagued City Raider Scourge ==================================================================================================== Hex 1510: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Aristocratic Theme: Nobility, a sense of obligation to their people Major Figure: Ruler’s Mistress Minor Figure: Hired Assassin The Source of their Power in the Court: They have a very effective spy ring in their service Internal Conflict: Someone got involved with a criminal organization External Conflicts: A reckless member has incurred a group’s anger Tags: Awkward Birth Inadequate Tools ==================================================================================================== Hex 1515: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Toxic Ruins Isolated Academy ==================================================================================================== Hex 1527: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s magically warped somehow Tags: Working Wreckage Monstrous Beast ==================================================================================================== Hex 1535: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Criminal Theme: Murder, being proficient assassins Major Figure: Incompetent Scion Minor Figure: Criminal’s Relative The Source of their Power in the Court: They’re independently wealthy and doing it for fun Internal Conflict: Someone’s knifed a fellow member again External Conflicts: A court faction is getting support from a hostile rival Tags: Blandished Leadership Hidden Blight ==================================================================================================== Hex 1537: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Religious Their Relations With the Larger Faith: Pioneering, a new missionary establishment Major Figure: High Priest Minor Figure: Tenant Farmer The Source of their Power in the Court: They have a pious noble who backs them Internal Conflict: A zealot reformer is demanding impractical reforms External Conflicts: The god’s power seems feeble to people lately Tags: Splendid Seat Magical Subversion ==================================================================================================== Hex 1539: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Business Relations With Their Market: Apathetic, with customers losing interest Major Figure: Rival’s Catspaw Minor Figure: Expensive Courtesan The Source of their Power in the Court: They have information on the owner’s criminal doings Internal Conflict: A secret flaw has been discovered in the product External Conflicts: They’ve insulted or offended the nobility somehow Tags: Cadet Branches Rival Dreams ==================================================================================================== Hex 1540: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s attacking someone right now Tags: Taboo Territory Criminal Meet ==================================================================================================== Hex 1541: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Migration Path Motherlode ==================================================================================================== Hex 1542: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Savage Hamlet Hermitage ==================================================================================================== Hex 1543: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: Once a garrison outpost of a nation Ruler: A reeve picked by a lord Significant Local: Venerable old farmer Pressing problem: A new religion is making trouble with the old Locals to interact: Social outcast who can’t ask any local for help Can offer: Large amounts of produce or local products Tags: Magical Academy Rebel Stronghold ==================================================================================================== Hex 1545: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Cryptic Art Toxic Ruins ==================================================================================================== Hex 1546: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Treacherous Terrain Hermitage ==================================================================================================== Hex 1549: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Ancient power production center Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Hiveminded Natives Things Below ==================================================================================================== Hex 1551: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Chief magistrate Significant Local: Demihuman enclave head Pressing problem: The king or local ruler is making harsh demands Locals to interact: Demimonde navigator always watching for clients Can offer: Services of exceptionally skilled specialist professionals Tags: Miserable Penury Neglectful Ruler ==================================================================================================== Hex 1553: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Isolated Academy Disused Mine ==================================================================================================== Hex 1556: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s magically warped somehow Tags: Remnant Road Toxic Ruins ==================================================================================================== Hex 1560: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s magically warped somehow Tags: Bandit Lair Twisted Fauna ==================================================================================================== Hex 1561: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: They’ve been paid or induced to be here Ruler: Holy man or woman Significant Local: Wise man or woman Pressing problem: Some are seeking a redder, more powerful god to serve Locals to interact: Tribal sage who likes news of the outside world Can offer: Secret for accessing an otherwise sealed place Tags: Theocratic Authorities Dueling Lords ==================================================================================================== Hex 1602: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Motherlode Zealot Colony ==================================================================================================== Hex 1614: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Chokepoint Isolated Academy ==================================================================================================== Hex 1618: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Gatehouse controlling a vital pass Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Hostile Environment Birthing Cyst ==================================================================================================== Hex 1622: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: A charismatic leader bound them together Ruler: Holy man or woman Significant Local: Adopted member Pressing problem: A fearsome beast hunts them in the wilds Locals to interact: Low-status native trying to acquire outside support Can offer: Some young tribals willing to go with the party Tags: Decadent Locals Magical Academy ==================================================================================================== Hex 1625: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Religious Their Relations With the Larger Faith: Subverted, controlled by a secular power Major Figure: Temple Sorcerer Minor Figure: Holy Goods Peddler The Source of their Power in the Court: The upper hierarchy of the faith favors them Internal Conflict: A member demands a very costly ritual be performed External Conflicts: The ruler is trying to suborn control over the court Tags: Threatened Violence Priestly Influence ==================================================================================================== Hex 1630: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Outsider goods production site Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Shifting Interior Sacrificial Bargain ==================================================================================================== Hex 1634: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Village Existence rationale: A spot where refugees of a calamity settled Ruler: A hereditary headman Significant Local: The worst local bully Pressing problem: The crops or herds are in very poor condition Locals to interact: Gentry who wants no local gossip about their need Can offer: Valuable local specialty product Tags: Martial Tradition Corrupt Laws ==================================================================================================== Hex 1636: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s magically warped somehow Tags: Twisted Fauna Remote Monastery ==================================================================================================== Hex 1639: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Fishery or salt extraction site Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: A hapless garrison of local troops Tags: Monster Forge Dire Tombs ==================================================================================================== Hex 1644: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Village Existence rationale: It grew up around a lordly manor or estate Ruler: A traditional squire Significant Local: A charismatic priest Pressing problem: An upstart newcomer is disrupting the native hierarchy Locals to interact: Village priest in need of outside help Can offer: Valuable local specialty product Tags: Scars of War Demihuman Populace ==================================================================================================== Hex 1646: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Fishery or salt extraction site Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Decrepit Structure Cyclical Doom ==================================================================================================== Hex 1647: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Tribe Existence rationale: Tradition requires they come here Ruler: Holy man or woman Significant Local: Seer or shaman Pressing problem: A settled group is hunting them as mortal foes Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: Slaves they’ve taken in raids or tribal wars Tags: Xenophobic Locals Guild Oligarchy ==================================================================================================== Hex 1648: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Lost City Abandoned Village ==================================================================================================== Hex 1649: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Ancient Guardians Ruined Fortification ==================================================================================================== Hex 1652: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Overgrown Tomb Uncanny Weather ==================================================================================================== Hex 1653: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Labyrinthine Tangle Working Wreckage ==================================================================================================== Hex 1658: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Business Relations With Their Market: Angry, they’ve done something to infuriate Major Figure: Chief Artisan Minor Figure: Best Customer The Source of their Power in the Court: They have information on the owner’s criminal doings Internal Conflict: Factions are quarreling over a new product External Conflicts: A holder of a vital secret has died or been kidnapped Tags: Foreign Ties Dark Secret ==================================================================================================== Hex 1661: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Criminal Meet Beast Swarm ==================================================================================================== Hex 1709: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: A plant or animal grows very well here Ruler: A pragmatic warlord Significant Local: The village harlot Pressing problem: Vital food stores have been lost or stolen Locals to interact: Reeve who can’t reasonably call on natives for a job Can offer: Favors from the lord who’s very fond of the village Tags: Widespread Prosperity Miserable Penury ==================================================================================================== Hex 1712: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Business Relations With Their Market: Resentful, they deal harshly and graspingly Major Figure: Corrupt Lieutenant Minor Figure: Expensive Courtesan The Source of their Power in the Court: They keep the local nobility from sucking it dry Internal Conflict: A customer is proving both critical and intolerable External Conflicts: A noble wants to force his own pet business into place Tags: Regency Council Lost Purpose ==================================================================================================== Hex 1717: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: The natives are somehow bound here Ruler: Ethnic group’s ruler Significant Local: Demihuman enclave head Pressing problem: Criminals have corrupted the local law enforcement Locals to interact: Foreigner looking for fellow strangers to help Can offer: Quiet dismissal of criminal charges or sinister pasts Tags: Cursed Circumstances Bad Neighbors ==================================================================================================== Hex 1722: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Townhouse of minor gentry Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Religious Zealots Spatial Flux ==================================================================================================== Hex 1729: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Ancient culture’s gathering site Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Useless Treasure Outsider Domain ==================================================================================================== Hex 1734: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Criminal Theme: Smuggling, sneaking in untaxed goods Major Figure: Seductive Tempter Minor Figure: Disreputable Priest The Source of their Power in the Court: They’ve seduced the court’s leadership Internal Conflict: A faction wants to enter a different sphere of crime External Conflicts: They acquired something that’s causing them dire woe Tags: Devils Bargain Sublime Skill ==================================================================================================== Hex 1735: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: There is heavy resource extraction nearby faith Ruler: Major clerical figure Significant Local: Neighborhood patriarch Pressing problem: A major local industry is threatened by events Locals to interact: Native too infamous for other locals to deal with them Can offer: Expensive urban property Tags: Hostile Terrain Mistreated Blighted ==================================================================================================== Hex 1750: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Religious Their Relations With the Larger Faith: Occult, conducting theurgic magic studies Major Figure: Richest Lay Member Minor Figure: Cleric of Lax Morals The Source of their Power in the Court: They have a pious noble who backs them Internal Conflict: Poverty or need is forcing them to compromise piety External Conflicts: The upper hierarchy is fighting over the court somehow Tags: Awkward Birth Threatened Violence ==================================================================================================== Hex 1755: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Council of oligarchs Significant Local: Head of a major temple Pressing problem: A disguised monster is feeding on the city from within Locals to interact: Demimonde navigator always watching for clients Can offer: Sophisticated and very valuable local products Tags: Theocratic Authorities Mistreated Blighted ==================================================================================================== Hex 1757: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Prison-monastery for heretics Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: Magical Wonder Hostile Environment ==================================================================================================== Hex 1759: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Taboo Territory Collapsed Deep ==================================================================================================== Hex 1760: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Canal or aqueduct control center Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Hiveminded Natives Lost Colony ==================================================================================================== Hex 1813: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Massive bridge or tunnel Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: A hapless garrison of local troops Tags: Useless Treasure Cyclical Doom ==================================================================================================== Hex 1815: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Collapsed Deep Uncanny Weather ==================================================================================================== Hex 1816: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Village Existence rationale: A bandit camp that went legitimate Ruler: A patriarch or matriarch Significant Local: Criminal in rural hiding Pressing problem: A socially marginal family is suspected of crimes Locals to interact: Reeve who can’t reasonably call on natives for a job Can offer: Young locals willing to take service with the party Tags: Fallen Prosperity Sinking City ==================================================================================================== Hex 1833: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Religious Their Relations With the Larger Faith: Affable, courteous and cooperative Major Figure: Sacred Figurehead Minor Figure: Corrupt Priest The Source of their Power in the Court: They have acknowledged magical skills Internal Conflict: Members fight over who is to conduct a great ritual External Conflicts: The ruler wants the court to take on an unpopular role Tags: Cadet Branches Afflictions Mark ==================================================================================================== Hex 1834: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Religious Their Relations With the Larger Faith: Occult, conducting theurgic magic studies Major Figure: Temple Sorcerer Minor Figure: Temple Prostitute The Source of their Power in the Court: Their mastery of doctrine is unanswerable Internal Conflict: A vital ritual item or component has been lost External Conflicts: The ruler is trying to suborn control over the court Tags: Priestly Influence Overextended Grasp ==================================================================================================== Hex 1835: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: A dreaded sorcerer Significant Local: A major landowner Pressing problem: A socially marginal family is suspected of crimes Locals to interact: An ambitious local who wants to get to the city Can offer: A magical service unique to a local tradition Tags: Unique Product Bad Neighbors ==================================================================================================== Hex 1843: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Business Relations With Their Market: Patronized, favored by the local nobility Major Figure: Noble Patron Minor Figure: Neighboring Businessman The Source of their Power in the Court: They own rights to a critical part of the business Internal Conflict: A critical resource for making the good is running out External Conflicts: Someone’s tainting or ruining a critical resource input Tags: Daring Ambition Sublime Skill ==================================================================================================== Hex 1844: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: A council of elders Significant Local: A youth who wants out Pressing problem: A local bully and his friends are causing trouble Locals to interact: Ex-city dweller eager for contact with the worldly Can offer: Valuable local specialty product Tags: Incompetent Leaders Mistreated Blighted ==================================================================================================== Hex 1849: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Village Existence rationale: A bandit camp that went legitimate Ruler: The richest native there Significant Local: The worst local bully Pressing problem: Noble quarrels have caused collateral damage Locals to interact: Comparatively rich villager with a need Can offer: A map or secret leading to a Deep or plunder site Tags: Blood Feud Xenophobic Locals ==================================================================================================== Hex 1851: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: The natives are somehow bound here Ruler: Ethnic group’s ruler Significant Local: Decadent noble Pressing problem: A rebel group denounces the city leader’s legitimacy Locals to interact: Criminal with a mind to use naive newcomers Can offer: Blessings from major clergy or high priests Tags: Demihuman Populace Corrupt Laws ==================================================================================================== Hex 1852: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Fortified waystation Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Decrepit Structure Surfacer Hideout ==================================================================================================== Hex 1853: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: It’s built around an ancient Working Ruler: Major clerical figure Significant Local: Local magistrate Pressing problem: The rulers have gravely offended a local religion Locals to interact: Noble who thinks adventurers will do anything for coin Can offer: Sophisticated and very valuable local products Tags: Sinking City Faded Remnant ==================================================================================================== Hex 1854: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: A reeve picked by a lord Significant Local: A charismatic priest Pressing problem: A socially marginal family is suspected of crimes Locals to interact: Shifty native who wants some clueless accomplices Can offer: Large amounts of produce or local products Tags: Rigid Castes Foreign Enclave ==================================================================================================== Hex 1855: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: A hereditary headman Significant Local: Important artisan Pressing problem: The crops or herds are in very poor condition Locals to interact: Gentry who wants no local gossip about their need Can offer: Ownership of an abandoned farm or structure Tags: Demihuman Populace Inherited Architecture ==================================================================================================== Hex 1856: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Place of some holy trial or test Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Fallen Sanctuary Flooded Halls ==================================================================================================== Hex 1857: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: City Existence rationale: There is heavy resource extraction nearby faith Ruler: Major clerical figure Significant Local: City watch chief Pressing problem: A private war threatens with another major city Locals to interact: Foreigner looking for fellow strangers to help Can offer: Blessings from major clergy or high priests Tags: Pilgrimage Site Brilliant Innovation ==================================================================================================== Hex 1901: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Demihuman Community Zealot Colony ==================================================================================================== Hex 1903: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Treacherous Terrain Refugee Camp ==================================================================================================== Hex 1910: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Tribe Existence rationale: Tradition requires they come here Ruler: Council of the elders Significant Local: Tribal artisan Pressing problem: The leader is becoming weak or acting foolishly Locals to interact: Curious young tribal interested in strangers Can offer: Tribal membership and a place of respect Tags: Mistreated Blighted Blood Feud ==================================================================================================== Hex 1918: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Village Existence rationale: Once a garrison outpost of a nation Ruler: A temple representative Significant Local: A major landowner Pressing problem: Noble quarrels have caused collateral damage Locals to interact: Shifty native who wants some clueless accomplices Can offer: Ownership of an abandoned farm or structure Tags: Hostile Terrain Rebel Stronghold ==================================================================================================== Hex 1924: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Rampant Experiment Military Outpost ==================================================================================================== Hex 1927: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Ruined Fortification Historical Survival ==================================================================================================== Hex 1928: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Managed woodland gone feral Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Precious Resource Fallen Sanctuary ==================================================================================================== Hex 1940: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Aristocratic Theme: Nobility, a sense of obligation to their people Major Figure: Chief Steward Minor Figure: Butler or Eunuch The Source of their Power in the Court: They have a very effective spy ring in their service Internal Conflict: Someone is skimming off income due others in the court External Conflicts: A rival court has recently gotten much stronger Tags: Hopeless Rival Dark Secret ==================================================================================================== Hex 1941: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Uncanny Weather Overgrown Tomb ==================================================================================================== Hex 1942: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Aristocratic Theme: Paralysis, trapped in some internal crisis Major Figure: Jester or Pet Artist Minor Figure: Affiliated Merchant The Source of their Power in the Court: Everyone acknowledges their skill and brilliance Internal Conflict: Someone is pursuing someone else’s spouse or fiance External Conflicts: A rival has seized control of an important court asset Tags: Excess Heirs Gate Keeper ==================================================================================================== Hex 1943: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Lost City Chokepoint ==================================================================================================== Hex 1946: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Labyrinthine Tangle Arratu Land ==================================================================================================== Hex 1949: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Taboo Territory Twisted Fauna ==================================================================================================== Hex 1950: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Ancient power production center Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Surfacer Hideout Failed Intrusion ==================================================================================================== Hex 1954: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Cryptic Art Remote Monastery ==================================================================================================== Hex 1958: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s fighting over a mate Tags: Rampant Experiment Migration Path ==================================================================================================== Hex 1959: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s magically warped somehow Tags: Beast Swarm Uncanny Weather ==================================================================================================== Hex 1961: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Repurposed ancient manufactory Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Savage beasts of a dangerous kind Tags: Dire Tombs Rigid Hierarchy ==================================================================================================== Hex 2015: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Criminal Theme: Blackmail, preying on the wealthy Major Figure: Corrupt Magistrate Minor Figure: Cooperative Innkeeper The Source of their Power in the Court: They’re independently wealthy and doing it for fun Internal Conflict: An important member’s made a grave mistake External Conflicts: They’ve drawn heat from a powerful noble Tags: Ancestral Obligation Afflictions Mark ==================================================================================================== Hex 2021: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: There is heavy resource extraction nearby faith Ruler: Criminal group catspaw Significant Local: Decadent noble Pressing problem: A rebel group denounces the city leader’s legitimacy Locals to interact: Demimonde navigator always watching for clients Can offer: Formal citizenship and the rights of a local Tags: Warring Council Plagued City ==================================================================================================== Hex 2025: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s attacking someone right now Tags: Isolated Academy Broken Infrastructure ==================================================================================================== Hex 2026: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Village Existence rationale: Holy ground or a temple to a particular faith Ruler: A traditional squire Significant Local: Criminal in rural hiding Pressing problem: A curse or magical woe is vexing the people Locals to interact: Social outcast who can’t ask any local for help Can offer: A secret treasure acquired generations ago Tags: Criminal Bosses Pilgrimage Site ==================================================================================================== Hex 2030: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Criminal Theme: Occult, offering forbidden magic to others Major Figure: Seductive Tempter Minor Figure: Scabby Beggar The Source of their Power in the Court: They have a powerful or useful magical device Internal Conflict: A recent catastrophe depleted the court’s wealth External Conflicts: They acquired something that’s causing them dire woe Tags: Priestly Influence Blandished Leadership ==================================================================================================== Hex 2032: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Religious Their Relations With the Larger Faith: Subverted, controlled by a secular power Major Figure: Guard Captain Minor Figure: Pious Criminal Boss The Source of their Power in the Court: Charismatic leadership and keen insight aid them Internal Conflict: The leader and their chief rival sabotage each other External Conflicts: An outside cleric is trying to claim leadership Tags: New Opportunity Iron Law ==================================================================================================== Hex 2035: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s magically warped somehow Tags: Arratu Land Zealot Colony ==================================================================================================== Hex 2040: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Tribe Existence rationale: Tradition requires they come here Ruler: Council of the elders Significant Local: Barely-tolerated wretch Pressing problem: A sickness is raging through the tribe Locals to interact: Raid-taken slave looking for a way back home Can offer: Slaves they’ve taken in raids or tribal wars Tags: Brilliant Innovation Theocratic Authorities ==================================================================================================== Hex 2052: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: A safe base for salvage or ruin plundering Ruler: A pragmatic warlord Significant Local: A charismatic priest Pressing problem: A new religion is making trouble with the old Locals to interact: An ambitious local who wants to get to the city Can offer: A secret treasure acquired generations ago Tags: Inherited Architecture Cultural Center ==================================================================================================== Hex 2054: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: A spot where refugees of a calamity settled Ruler: The richest native there Significant Local: A gifted young peasant Pressing problem: Noble quarrels have caused collateral damage Locals to interact: An ambitious local who wants to get to the city Can offer: Heirloom magic item passed down to the leader Tags: Decaying Working Hostile Terrain ==================================================================================================== Hex 2055: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Broken Infrastructure Working Wreckage ==================================================================================================== Hex 2057: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: Once a garrison outpost of a nation Ruler: A hereditary headman Significant Local: A gifted young peasant Pressing problem: A dangerous beast or foe is lurking near the place Locals to interact: Burly local militiaman who watches new faces here Can offer: A map or secret leading to a Deep or plunder site Tags: Martial Tradition Unique Product ==================================================================================================== Hex 2108: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Criminal Theme: Blackmail, preying on the wealthy Major Figure: Dangerous Rival Minor Figure: Disreputable Priest The Source of their Power in the Court: They have blackmail about the court’s leadership Internal Conflict: They’re overdoing the crime and drawing excess heat External Conflicts: A traitor is in league with an enemy group Tags: Ancestral Obligation Forbidden Romance ==================================================================================================== Hex 2113: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s attacking someone right now Tags: Remnant Road Precious Game ==================================================================================================== Hex 2124: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Precious Game Working Wreckage ==================================================================================================== Hex 2128: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Lost Battlefield Isolated Academy ==================================================================================================== Hex 2131: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Village Existence rationale: Once a garrison outpost of a nation Ruler: A pragmatic warlord Significant Local: Venerable old farmer Pressing problem: Two families are in a long-running feud Locals to interact: Social outcast who can’t ask any local for help Can offer: Ownership of an abandoned farm or structure Tags: Decaying Working Unique Product ==================================================================================================== Hex 2132: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: It’s a shelter from dangerous environs Ruler: Ethnic group’s ruler Significant Local: Ethnic group elder Pressing problem: A disguised monster is feeding on the city from within Locals to interact: Criminal with a mind to use naive newcomers Can offer: Large amounts of conventional coinage Tags: Raider Scourge Pilgrimage Site ==================================================================================================== Hex 2133: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Monument complex to lost glories Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Adventurers trying to make it a base Tags: Civil War Shifting Interior ==================================================================================================== Hex 2140: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Devil Grove Refugee Camp ==================================================================================================== Hex 2142: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Tribe Existence rationale: It’s an unusually well-fortified safe place Ruler: Council of the elders Significant Local: Feared troublemaker Pressing problem: They killed someone who had very powerful allies Locals to interact: Youth determined to show how tribal ways are best Can offer: Knowledge of a hidden place of wealth Tags: Lawless Class Scars of War ==================================================================================================== Hex 2143: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It’s a shelter from dangerous environs Ruler: Council of oligarchs Significant Local: Local magistrate Pressing problem: A disguised monster is feeding on the city from within Locals to interact: Noble who thinks adventurers will do anything for coin Can offer: Quiet dismissal of criminal charges or sinister pasts Tags: Plagued City Inherited Architecture ==================================================================================================== Hex 2146: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Magically-gifted chief Significant Local: Tribal slave Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Curious young tribal interested in strangers Can offer: Slaves they’ve taken in raids or tribal wars Tags: Enemy Within Decaying Working ==================================================================================================== Hex 2151: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: They’ve been paid or induced to be here Ruler: Wizened elder Significant Local: Barely-tolerated wretch Pressing problem: A settled group is hunting them as mortal foes Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: Guidance and safe passage through their territory Tags: Criminal Bosses Brilliant Innovation ==================================================================================================== Hex 2152: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Aristocratic Theme: Paralysis, trapped in some internal crisis Major Figure: Poor Relation Minor Figure: Affiliated Merchant The Source of their Power in the Court: They have innate magical powers or gifts Internal Conflict: Someone is skimming off income due others in the court External Conflicts: A royal advisor wants the court cut down to size Tags: Threatened Violence Rampant Corruption ==================================================================================================== Hex 2156: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Massive ceremonial structure Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Aspiring Conqueror Invincible Delusion ==================================================================================================== Hex 2158: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Familial Relations With Their Neighbors: Hated, barely endured by their neighbors Major Figure: Black Sheep Minor Figure: Acquainted Noble The Source of their Power in the Court: They own great amounts of personal wealth Internal Conflict: A cadet branch is fighting to seize control External Conflicts: The family’s rights are being trod on by the nobility Tags: Awesome Legitimacy Restive Lessers ==================================================================================================== Hex 2160: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Ancient Monument Labyrinthine Tangle ==================================================================================================== Hex 2203: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: It’s a place of great beauty or healthfulness Ruler: Major clerical figure Significant Local: Local magistrate Pressing problem: The king or local ruler is making harsh demands Locals to interact: Noble who thinks adventurers will do anything for coin Can offer: Indulgences beyond the power a smaller place to grant Tags: Inhuman Cooperation Cursed Circumstances ==================================================================================================== Hex 2204: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Treacherous Terrain Labyrinthine Tangle ==================================================================================================== Hex 2206: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Refugee Camp Abandoned Village ==================================================================================================== Hex 2210: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Rubble-wrought makeshift village Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Hiveminded Natives Dire Tombs ==================================================================================================== Hex 2214: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Nomad Camp Ruined Fortification ==================================================================================================== Hex 2218: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Battered front-line fortress Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Aspiring Conqueror Desperate Hunger ==================================================================================================== Hex 2219: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Familial Relations With Their Neighbors: Hated, barely endured by their neighbors Major Figure: Outsider Spouse Minor Figure: Old Retainer The Source of their Power in the Court: They have access to secret magical items or powers Internal Conflict: A cadet branch is fighting to seize control External Conflicts: A disowned rebel is trying to usurp control of assets Tags: Dark Secret Decadent Court ==================================================================================================== Hex 2220: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: A self-ruled home for demihuman residents Ruler: A reeve picked by a lord Significant Local: Criminal in rural hiding Pressing problem: A dangerous beast or foe is lurking near the place Locals to interact: Village leader who wants expendable help Can offer: A temple with potent healing magics available Tags: Incompetent Leaders Rigid Castes ==================================================================================================== Hex 2221: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Fragment of megastructure temple Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Experimental Lab Feral Magic ==================================================================================================== Hex 2228: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Gatehouse controlling a vital pass Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: False Front Hospitable Natives ==================================================================================================== Hex 2230: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Business Relations With Their Market: Curious, they’ve come up with a new thing Major Figure: Head Accountant Minor Figure: Neighboring Businessman The Source of their Power in the Court: They fronted the initial investment money Internal Conflict: Income is down but no one can agree on a plan External Conflicts: Bandits or paid thieves have plundered something Tags: Runaway Rule Devils Bargain ==================================================================================================== Hex 2237: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: Holy ground or a temple to a particular faith Ruler: A hereditary headman Significant Local: A gifted young peasant Pressing problem: A dangerous beast or foe is lurking near the place Locals to interact: Burly local militiaman who watches new faces here Can offer: A temple with potent healing magics available Tags: Inherited Architecture Fallen Prosperity ==================================================================================================== Hex 2241: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Treacherous Terrain Ruined Fortification ==================================================================================================== Hex 2242: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Business Relations With Their Market: Trusted, they’re a fixture of the local market Major Figure: Spouse or Lover Minor Figure: Expensive Courtesan The Source of their Power in the Court: The business is built on property they own or control Internal Conflict: Someone’s been cooking the books External Conflicts: Someone’s tainting or ruining a critical resource input Tags: Threatened Violence Decadent Court ==================================================================================================== Hex 2244: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Aristocratic Theme: Exoticism, following strange outside ways Major Figure: Cadet Branch Lord Minor Figure: Heir’s Tutor The Source of their Power in the Court: Everyone acknowledges their skill and brilliance Internal Conflict: Someone is pursuing someone else’s spouse or fiance External Conflicts: The local ruler has levied a harsh “gift” on the court Tags: Iron Law Cultural Insignia ==================================================================================================== Hex 2245: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Isolated Academy Uncanny Weather ==================================================================================================== Hex 2248: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: A spot where refugees of a calamity settled Ruler: A temple representative Significant Local: A youth who wants out Pressing problem: Vital food stores have been lost or stolen Locals to interact: Ex-city dweller eager for contact with the worldly Can offer: Large amounts of produce or local products Tags: Sinking City Neglectful Ruler ==================================================================================================== Hex 2250: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Religious Their Relations With the Larger Faith: Venerable, old and greatly honored Major Figure: Holy Oracle Minor Figure: Sick Petitioner The Source of their Power in the Court: They’ve noble or oligarchic relatives Internal Conflict: Poverty or need is forcing them to compromise piety External Conflicts: A holy demagogue is preaching against the court Tags: New Generation Splendid Seat ==================================================================================================== Hex 2251: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Motherlode Magical Springs ==================================================================================================== Hex 2254: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Tribe Existence rationale: A charismatic leader bound them together Ruler: Bestially savage tyrant Significant Local: Feared troublemaker Pressing problem: A curse has been laid on them for some collective sin Locals to interact: Envoy of another group suspicious of other influences Can offer: Exotic and valuable tribal goods Tags: Miserable Penury Inherited Architecture ==================================================================================================== Hex 2257: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Aristocratic Theme: Treachery, an air of suspicion and mistrust Major Figure: Jester or Pet Artist Minor Figure: Prying Servant The Source of their Power in the Court: They control a large chunk of the court’s income sources Internal Conflict: A court resource or asset has been badly damaged External Conflicts: Hostile forces have attacked and ruined a court asset Tags: Cultural Insignia Threatened Violence ==================================================================================================== Hex 2258: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Business Relations With Their Market: Trusted, they’re a fixture of the local market Major Figure: Business Partner Minor Figure: Supply Vendor The Source of their Power in the Court: Their relatives make up a lot of the workers Internal Conflict: A critical resource for making the good is running out External Conflicts: They’ve insulted or offended the nobility somehow Tags: Sublime Skill Gate Keeper ==================================================================================================== Hex 2261: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: It’s built around an ancient Working Ruler: Allied noble heads Significant Local: Demihuman enclave head Pressing problem: A major local industry is threatened by events Locals to interact: Criminal with a mind to use naive newcomers Can offer: Absentee ownership of rural villages or manors Tags: Inhuman Cooperation Upstart Faith ==================================================================================================== Hex 2313: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Business Relations With Their Market: Shabby, their goods cheap and minimal Major Figure: Wealthy Backer Minor Figure: Gang Extortionist The Source of their Power in the Court: They handle purchases for a critical customer Internal Conflict: A critical resource for making the good is running out External Conflicts: Their customers are furious over a recent product flaw Tags: Regency Council Priestly Influence ==================================================================================================== Hex 2325: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Tribe Existence rationale: A charismatic leader bound them together Ruler: Envoy of a patron power Significant Local: Skilled scout Pressing problem: A sickness is raging through the tribe Locals to interact: Curious young tribal interested in strangers Can offer: Inherited relic or treasure they’ve kept Tags: Mistreated Blighted Heavy Fortification ==================================================================================================== Hex 2329: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Familial Relations With Their Neighbors: Respected, honored for some quality Major Figure: Outsider Spouse Minor Figure: Useful Tradesman The Source of their Power in the Court: They’re an intimate of the local ruler Internal Conflict: One member is convinced another wants them dead External Conflicts: A rival family stole something very important from them Tags: Ruling Regalia Impure Blood ==================================================================================================== Hex 2331: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s fighting over a mate Tags: Rampant Experiment Historical Survival ==================================================================================================== Hex 2334: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Precious Game Blighted Tribe ==================================================================================================== Hex 2335: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Criminal Theme: Loans, giving high rates and harsh collection Major Figure: Corrupt Magistrate Minor Figure: Oppressed Local The Source of their Power in the Court: They have a powerful or useful magical device Internal Conflict: The leadership is being roiled by a challenge External Conflicts: A noble or ruler wants to use them for their own ends Tags: Awesome Legitimacy Dark Secret ==================================================================================================== Hex 2339: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Indoctrination camp or prison Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Dire Tombs Dungeon Heart ==================================================================================================== Hex 2340: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Migration Path Broken Infrastructure ==================================================================================================== Hex 2341: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Seductive Peril Beast Swarm ==================================================================================================== Hex 2346: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Migration Path Sculpted Terrain ==================================================================================================== Hex 2350: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Village Existence rationale: A bandit camp that went legitimate Ruler: A cruel and feared bullye Significant Local: A charismatic priest Pressing problem: The lord’s reeve has been given unreasonable quotas Locals to interact: Burly local militiaman who watches new faces here Can offer: Young locals willing to take service with the party Tags: Magical Academy Warring Council ==================================================================================================== Hex 2354: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Criminal Theme: Fencing, selling hot goods untraceably Major Figure: Wicked Noble Patron Minor Figure: Bribed Guardsman The Source of their Power in the Court: They have numerous criminal allies elsewhere Internal Conflict: An important member’s made a grave mistake External Conflicts: They acquired something that’s causing them dire woe Tags: Lost Purpose New Generation ==================================================================================================== Hex 2356: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: City Existence rationale: It’s a shelter from dangerous environs Ruler: Hereditary lord Significant Local: Demihuman enclave head Pressing problem: A recent calamity has done major infrastructure damage Locals to interact: Desperate merchant trying to keep their business going Can offer: Services of exceptionally skilled specialist professionals Tags: Mistreated Blighted Raider Scourge ==================================================================================================== Hex 2357: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Criminal Theme: Extortion, using brute force and threats Major Figure: Leader’s Concubine Minor Figure: Aspiring Member The Source of their Power in the Court: They have numerous criminal allies elsewhere Internal Conflict: A faction wants to enter a different sphere of crime External Conflicts: The local law enforcement isn’t staying bought Tags: Magical Subversion Excess Heirs ==================================================================================================== Hex 2358: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Aristocratic Theme: Might, flexing its power in impressive ways Major Figure: Poor Relation Minor Figure: Spy for a Rival The Source of their Power in the Court: They have innate magical powers or gifts Internal Conflict: Someone poisoned or cursed someone else in the court External Conflicts: A reckless member has incurred a group’s anger Tags: Sudden Strength Priestly Influence ==================================================================================================== Hex 2405: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Refugee Camp Motherlode ==================================================================================================== Hex 2414: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Village Existence rationale: Holy ground or a temple to a particular faith Ruler: The richest native there Significant Local: A youth who wants out Pressing problem: The lord’s reeve has been given unreasonable quotas Locals to interact: Burly local militiaman who watches new faces here Can offer: A map or secret leading to a Deep or plunder site Tags: Upstart Faith Rebel Stronghold ==================================================================================================== Hex 2432: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Pilgrimage Site Chokepoint ==================================================================================================== Hex 2433: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Isolated watchtower Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Useless Treasure Spatial Flux ==================================================================================================== Hex 2435: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Secret operations base Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Birthing Cyst Friendly Foes ==================================================================================================== Hex 2439: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Tribe Existence rationale: Seers or shamans said it was ordained Ruler: No ruler past clan heads Significant Local: Cunning tribal advisor Pressing problem: They’re impoverished and can’t reach new resources Locals to interact: Tribal trader who wants access to outside goods Can offer: A magical elixir or substance they know how to make Tags: Corrupt Laws Rebel Stronghold ==================================================================================================== Hex 2440: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Ancient arcology or fragment of it Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Feral Magic Sacrificial Bargain ==================================================================================================== Hex 2455: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Cryptic Art Monstrous Beast ==================================================================================================== Hex 2457: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Devil Grove Demihuman Community ==================================================================================================== Hex 2460: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Village Existence rationale: A plant or animal grows very well here Ruler: The richest native there Significant Local: Venerable old farmer Pressing problem: An ambiguous land dispute is getting bloody Locals to interact: Reeve who can’t reasonably call on natives for a job Can offer: Valuable local specialty product Tags: Mistreated Blighted Widespread Prosperity ==================================================================================================== Hex 2512: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Isolated rural estate of nobility Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Limited Access Dungeon Heart ==================================================================================================== Hex 2516: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: The natives are somehow bound here Ruler: Merchant prince Significant Local: Demihuman enclave head Pressing problem: A private war threatens with another major city Locals to interact: Wealthy merchant who wants unknown outside help Can offer: Rare occult components or magical products Tags: Inherited Architecture Hostile Terrain ==================================================================================================== Hex 2521: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Aristocratic Theme: Nobility, a sense of obligation to their people Major Figure: Spare Heir Minor Figure: Heir’s Tutor The Source of their Power in the Court: They have innate magical powers or gifts Internal Conflict: A court resource or asset has been badly damaged External Conflicts: A rival has laid a legal claim on a court asset Tags: Inept Ruler Restive Lessers ==================================================================================================== Hex 2523: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Ancient power production center Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Secret Alliance Flooded Halls ==================================================================================================== Hex 2531: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Remnant Road Hermitage ==================================================================================================== Hex 2534: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Religious Their Relations With the Larger Faith: Intellectual, given to sophisticated theology Major Figure: Guard Captain Minor Figure: Corrupt Priest The Source of their Power in the Court: Their mastery of doctrine is unanswerable Internal Conflict: Poverty or need is forcing them to compromise piety External Conflicts: A noble believer demands an impossible miracle Tags: Ruling Regalia Ministerial Capture ==================================================================================================== Hex 2535: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: They’ve been paid or induced to be here Ruler: Holy man or woman Significant Local: Barely-tolerated wretch Pressing problem: A settled group is hunting them as mortal foes Locals to interact: Raid-taken slave looking for a way back home Can offer: Inherited relic or treasure they’ve kept Tags: Seat of Rule Blood Feud ==================================================================================================== Hex 2536: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: It’s built around an ancient Working Ruler: Royal viceroy Significant Local: Decadent noble Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: Wealthy merchant who wants unknown outside help Can offer: Services of exceptionally skilled specialist professionals Tags: Hidden Ruler Blood Feud ==================================================================================================== Hex 2540: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Village Existence rationale: Once a garrison outpost of a nation Ruler: A council of elders Significant Local: Important artisan Pressing problem: A curse or magical woe is vexing the people Locals to interact: Ex-city dweller eager for contact with the worldly Can offer: A secret treasure acquired generations ago Tags: Decaying Working Foreign Enclave ==================================================================================================== Hex 2544: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Ruined Fortification Arratu Land ==================================================================================================== Hex 2549: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: They were driven here by a dire enemy Ruler: Magically-gifted chief Significant Local: Best hunter in the tribe Pressing problem: A sickness is raging through the tribe Locals to interact: Envoy of another group suspicious of other influences Can offer: Knowledge of a hidden place of wealth Tags: Incompetent Leaders Bad Neighbors ==================================================================================================== Hex 2550: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Military Outpost Rampant Experiment ==================================================================================================== Hex 2553: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Business Relations With Their Market: Curious, they’ve come up with a new thing Major Figure: Buyer Seeking Takeover Minor Figure: Shop Clerk The Source of their Power in the Court: Their relatives make up a lot of the workers Internal Conflict: A secret flaw has been discovered in the product External Conflicts: An enemy is sabotaging an important workshop Tags: Priestly Influence Poisonous Cliques ==================================================================================================== Hex 2554: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Mine or open pit for excavation Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Spatial Flux Freshly Looted ==================================================================================================== Hex 2555: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Remote Monastery Precious Game ==================================================================================================== Hex 2557: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: It grew up around a lordly manor or estate Ruler: A reeve picked by a lord Significant Local: A gifted young peasant Pressing problem: The lord’s reeve has been given unreasonable quotas Locals to interact: Burly local militiaman who watches new faces here Can offer: Valuable local specialty product Tags: Scars of War Population Boom ==================================================================================================== Hex 2559: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: It’s a shelter from dangerous environs Ruler: Criminal group catspaw Significant Local: Decadent noble Pressing problem: Raiders are scourging local trade routes Locals to interact: Desperate merchant trying to keep their business going Can offer: Indulgences beyond the power a smaller place to grant Tags: Miserable Penury Martial Tradition ==================================================================================================== Hex 2615: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Religious Their Relations With the Larger Faith: Pioneering, a new missionary establishment Major Figure: Temple Sorcerer Minor Figure: Holy Goods Peddler The Source of their Power in the Court: They have a pious noble who backs them Internal Conflict: A vital ritual item or component has been lost External Conflicts: A noble adherent is demanding special concessions Tags: New Generation False Prize ==================================================================================================== Hex 2620: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: It’s an unusually well-fortified safe place Ruler: Wizened elder Significant Local: Trader with outsiders Pressing problem: The tribe threatens to split under some feud or quarrel Locals to interact: Envoy of another group suspicious of other influences Can offer: Tribal membership and a place of respect Tags: Xenophobic Locals Demihuman Populace ==================================================================================================== Hex 2627: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Aristocratic Theme: Exoticism, following strange outside ways Major Figure: Ornamental Spouse Minor Figure: Prying Servant The Source of their Power in the Court: They have innate magical powers or gifts Internal Conflict: Someone is skimming off income due others in the court External Conflicts: The court somehow offended the nation’s ruler Tags: Decadent Court Inept Ruler ==================================================================================================== Hex 2629: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Business Relations With Their Market: Curious, they’ve come up with a new thing Major Figure: Innovative Worker Minor Figure: Expensive Courtesan The Source of their Power in the Court: They had the idea that made the business work Internal Conflict: Income is down but no one can agree on a plan External Conflicts: Their customers are furious over a recent product flaw Tags: Afflictions Mark Sudden Strength ==================================================================================================== Hex 2630: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Military Outpost Nomad Camp ==================================================================================================== Hex 2634: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Fishery or salt extraction site Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Automaton Servants Hostile Environment ==================================================================================================== Hex 2635: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Village Existence rationale: Decayed remnant of an ancient city Ruler: A cruel and feared bullye Significant Local: A noble’s local reeve Pressing problem: A socially marginal family is suspected of crimes Locals to interact: Clan patriarch who doesn’t want to use their own kin Can offer: Valuable local specialty product Tags: Hostile Terrain Secret Treachery ==================================================================================================== Hex 2640: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Religious Their Relations With the Larger Faith: Intellectual, given to sophisticated theology Major Figure: Charismatic Priest Minor Figure: Holy Goods Peddler The Source of their Power in the Court: They’ve noble or oligarchic relatives Internal Conflict: A forbidden relationship has formed among clergy External Conflicts: An outside cleric is trying to claim leadership Tags: Awkward Birth Disputed Inheritance ==================================================================================================== Hex 2645: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Overgrown Tomb Toxic Ruins ==================================================================================================== Hex 2646: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Outsider Enclave Monstrous Beast ==================================================================================================== Hex 2647: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: A safe base for salvage or ruin plundering Ruler: A temple representative Significant Local: Native hedge mage Pressing problem: A local bully and his friends are causing trouble Locals to interact: Burly local militiaman who watches new faces here Can offer: Heirloom magic item passed down to the leader Tags: Dueling Lords Decaying Working ==================================================================================================== Hex 2649: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: A safe waypost on a trade route Ruler: A council of elders Significant Local: Important artisan Pressing problem: Noble quarrels have caused collateral damage Locals to interact: Ex-city dweller eager for contact with the worldly Can offer: A temple with potent healing magics available Tags: Hidden Ruler Widespread Prosperity ==================================================================================================== Hex 2650: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Psychic or tech communications site Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: A wizard of dubious habits or goals Tags: Hospitable Natives Automaton Servants ==================================================================================================== Hex 2653: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Hermitage Nomad Camp ==================================================================================================== Hex 2654: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: They were driven here by a dire enemy Ruler: Envoy of a patron power Significant Local: Tribal slave Pressing problem: A rival group has taken over their hunting grounds Locals to interact: Tribal trader who wants access to outside goods Can offer: Plunder taken from a foreigner they’ve killed Tags: Enemy Within Demihuman Populace ==================================================================================================== Hex 2656: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It’s a place of great beauty or healthfulness Ruler: Allied noble heads Significant Local: Famous courtesan Pressing problem: A disguised monster is feeding on the city from within Locals to interact: City official looking for deniable agents Can offer: Business monopolies or tax rights in certain areas Tags: Demihuman Populace Faded Remnant ==================================================================================================== Hex 2705: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Village Existence rationale: A safe base for salvage or ruin plundering Ruler: A cruel and feared bullye Significant Local: A half-savage shepherd Pressing problem: Noble quarrels have caused collateral damage Locals to interact: Gentry who wants no local gossip about their need Can offer: Favors from the lord who’s very fond of the village Tags: Enemy Within Demihuman Populace ==================================================================================================== Hex 2709: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Magical production facility Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Ancient Archives Lingering Curse ==================================================================================================== Hex 2715: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Outsider Enclave Pilgrimage Site ==================================================================================================== Hex 2722: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Healing Terrain Chokepoint ==================================================================================================== Hex 2725: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Now-incomprehensible wreckage Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Outsider Domain Hiveminded Natives ==================================================================================================== Hex 2730: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Remote frontier keep Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Flooded Halls Flooded Halls ==================================================================================================== Hex 2734: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Inexplicable sacred structure Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Precious Resource Bitter Remnants ==================================================================================================== Hex 2737: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Religious Their Relations With the Larger Faith: Zealous, full of fervent believers Major Figure: Holy Oracle Minor Figure: Fanatical Zealot The Source of their Power in the Court: They’ve the backing of secret but powerful heretics Internal Conflict: The clergy have taken up a costly and wicked habit External Conflicts: Court property is being seized by a rival power Tags: Inept Ruler Magical Subversion ==================================================================================================== Hex 2738: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Beast Swarm Healing Terrain ==================================================================================================== Hex 2740: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Outsider xenoforming engine Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: Surfacer Hideout Fallen Sanctuary ==================================================================================================== Hex 2748: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s magically warped somehow Tags: Lost City Criminal Meet ==================================================================================================== Hex 2749: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Criminal Theme: Theft, whether burglary or banditry Major Figure: Grizzled leader Minor Figure: Scabby Beggar The Source of their Power in the Court: They have a sinister magical gift or aptitude Internal Conflict: A recent catastrophe depleted the court’s wealth External Conflicts: The local law enforcement isn’t staying bought Tags: Overextended Grasp Runaway Rule ==================================================================================================== Hex 2750: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Religious Their Relations With the Larger Faith: Schismatic, despised as heretical Major Figure: Holy Oracle Minor Figure: Temple Artisan The Source of their Power in the Court: They have a particularly holy lineage or role Internal Conflict: Someone came up with a very seductive heresy External Conflicts: A noble believer demands an impossible miracle Tags: Lost Purpose Decadent Court ==================================================================================================== Hex 2751: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Tomb of some mighty ancient Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Decrepit Structure Flooded Halls ==================================================================================================== Hex 2754: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Business Relations With Their Market: Trusted, they’re a fixture of the local market Major Figure: Rival’s Catspaw Minor Figure: Neighboring Businessman The Source of their Power in the Court: They keep the local nobility from sucking it dry Internal Conflict: A vital worker has quit in a fury over some offense External Conflicts: A noble wants to force his own pet business into place Tags: New Generation Impure Blood ==================================================================================================== Hex 2756: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Criminal Theme: Theft, whether burglary or banditry Major Figure: Outcast Sorcerer Minor Figure: Criminal’s Relative The Source of their Power in the Court: They have numerous criminal allies elsewhere Internal Conflict: Someone’s knifed a fellow member again External Conflicts: A court faction is getting support from a hostile rival Tags: Outside Debts Daring Ambition ==================================================================================================== Hex 2758: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Twisted Fauna Arratu Land ==================================================================================================== Hex 2810: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: The hunting or resources are very good here Ruler: Outsider or alien lord Significant Local: Tribal slave Pressing problem: A patron power is using them as expendable fodder Locals to interact: Tribal trader who wants access to outside goods Can offer: Loot won in battle against another group Tags: Fallen Prosperity Faded Remnant ==================================================================================================== Hex 2815: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Hermitage Overgrown Tomb ==================================================================================================== Hex 2819: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Devil Grove Nomad Camp ==================================================================================================== Hex 2823: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Occult power wielder Significant Local: Decadent noble Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: Foreigner looking for fellow strangers to help Can offer: Absentee ownership of rural villages or manors Tags: Enemy Within Decadent Locals ==================================================================================================== Hex 2826: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Tribe Existence rationale: Their herds or prey have led them here Ruler: Council of the elders Significant Local: Wise man or woman Pressing problem: They killed someone who had very powerful allies Locals to interact: Eligible native looking for new blood in a mate Can offer: Some young tribals willing to go with the party Tags: Toxic Economy Toxic Economy ==================================================================================================== Hex 2829: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Religious Their Relations With the Larger Faith: Schismatic, despised as heretical Major Figure: Holy Oracle Minor Figure: Temple Artisan The Source of their Power in the Court: They secretly arrange criminal services for the court Internal Conflict: The clergy have taken up a costly and wicked habit External Conflicts: A holy demagogue is preaching against the court Tags: Regency Council Inept Ruler ==================================================================================================== Hex 2831: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Motherlode Twisted Fauna ==================================================================================================== Hex 2837: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: It’s a shelter from dangerous environs Ruler: Allied noble heads Significant Local: Ethnic group elder Pressing problem: Raiders are scourging local trade routes Locals to interact: Slumming young gentry with a taste for excitement Can offer: Services of exceptionally skilled specialist professionals Tags: Guild Oligarchy Hidden Ruler ==================================================================================================== Hex 2847: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Compact fortified village Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Monster Forge Secret Alliance ==================================================================================================== Hex 2850: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Ancient arcology or fragment of it Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Hiveminded Natives Ancient Archives ==================================================================================================== Hex 2852: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Aristocratic Theme: Paralysis, trapped in some internal crisis Major Figure: Cadet Branch Lord Minor Figure: Hired Assassin The Source of their Power in the Court: They are the only legitimate heir to an important post Internal Conflict: Someone is skimming off income due others in the court External Conflicts: Doing something vital will infuriate another power Tags: Fatal Extravagance Recent Brutality ==================================================================================================== Hex 2854: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Business Relations With Their Market: Apathetic, with customers losing interest Major Figure: Wealthy Backer Minor Figure: Neighboring Businessman The Source of their Power in the Court: They own rights to a critical part of the business Internal Conflict: The owner’s incapacitated and no one is in control External Conflicts: A competitor is trying to force a sale of the business Tags: Regency Council Dark Secret ==================================================================================================== Hex 2856: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Ancient Monument Blighted Tribe ==================================================================================================== Hex 2857: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Toxic Ruins Ruined Fortification ==================================================================================================== Hex 2858: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Familial Relations With Their Neighbors: Scorned, derided for some deed or trait Major Figure: Favored Child Minor Figure: Useful Tradesman The Source of their Power in the Court: They own great amounts of personal wealth Internal Conflict: A member’s bloodline is clouded by suspicion External Conflicts: There’s a running feud with another family Tags: Excess Heirs Cultural Insignia ==================================================================================================== Hex 2907: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: A plant or animal grows very well here Ruler: A popularly-chosen chief Significant Local: The village harlot Pressing problem: An upstart newcomer is disrupting the native hierarchy Locals to interact: Village leader who wants expendable help Can offer: An unusually large amount of saved coinage Tags: Plagued City Ancient Infrastructure ==================================================================================================== Hex 2909: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Collapsed Deep Twisted Fauna ==================================================================================================== Hex 2912: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Place of some holy trial or test Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Adventurers trying to make it a base Tags: Infectious Miasma Monster Forge ==================================================================================================== Hex 2915: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Village Existence rationale: A plant or animal grows very well here Ruler: A patriarch or matriarch Significant Local: A gifted young peasant Pressing problem: A dangerous beast or foe is lurking near the place Locals to interact: Clan patriarch who doesn’t want to use their own kin Can offer: Valuable local specialty product Tags: Neglectful Ruler Blood Feud ==================================================================================================== Hex 2919: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Twisted Fauna Overgrown Tomb ==================================================================================================== Hex 2924: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Psychic or tech communications site Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Raider Lair Lethal Treasure ==================================================================================================== Hex 2925: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s magically warped somehow Tags: Taboo Territory Arratu Land ==================================================================================================== Hex 2929: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Tribe Existence rationale: Seers or shamans said it was ordained Ruler: Hereditary chieftain Significant Local: Wise man or woman Pressing problem: A rival group has taken over their hunting grounds Locals to interact: Eligible native looking for new blood in a mate Can offer: Secret for accessing an otherwise sealed place Tags: Unique Product Mistreated Blighted ==================================================================================================== Hex 2931: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Aristocratic Theme: Might, flexing its power in impressive ways Major Figure: Jester or Pet Artist Minor Figure: Spy for a Rival The Source of their Power in the Court: They are widely loved and admired by the members Internal Conflict: Someone is pursuing someone else’s spouse or fiance External Conflicts: An important faith is angry with the court over something Tags: Foreign Ties Blandished Leadership ==================================================================================================== Hex 2932: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s magically warped somehow Tags: Ancient Monument Magical Springs ==================================================================================================== Hex 2934: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: Decayed remnant of an ancient city Ruler: A dreaded sorcerer Significant Local: Criminal in rural hiding Pressing problem: The lord’s reeve has been given unreasonable quotas Locals to interact: Gentry who wants no local gossip about their need Can offer: Heirloom magic item passed down to the leader Tags: Decaying Working Scars of War ==================================================================================================== Hex 2938: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: A spot where refugees of a calamity settled Ruler: A traditional squire Significant Local: Important artisan Pressing problem: A local bully and his friends are causing trouble Locals to interact: Burly local militiaman who watches new faces here Can offer: A magical service unique to a local tradition Tags: Toxic Economy Inhuman Cooperation ==================================================================================================== Hex 2939: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Tribe Existence rationale: Tradition requires they come here Ruler: Holy man or woman Significant Local: Tribe’s most eligible youth Pressing problem: A rival group has taken over their hunting grounds Locals to interact: Tribal sage who likes news of the outside world Can offer: Knowledge of a hidden place of wealth Tags: Broken Spirits Scars of War ==================================================================================================== Hex 2943: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Treacherous Terrain Savage Hamlet ==================================================================================================== Hex 2944: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: Once a garrison outpost of a nation Ruler: A pragmatic warlord Significant Local: The village harlot Pressing problem: A socially marginal family is suspected of crimes Locals to interact: Burly local militiaman who watches new faces here Can offer: Large amounts of produce or local products Tags: New Industry Inherited Architecture ==================================================================================================== Hex 2948: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Ruined Fortification Monstrous Beast ==================================================================================================== Hex 2950: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Criminal Theme: Piracy, or helping pirates sell their goods Major Figure: Dangerous Rival Minor Figure: Protected Merchant The Source of their Power in the Court: They’re personally terrifying and capable of murder Internal Conflict: Someone’s knifed a fellow member again External Conflicts: They’re meddling with an extremely dangerous target Tags: Afflictions Mark Iron Law ==================================================================================================== Hex 2951: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Religious Their Relations With the Larger Faith: Zealous, full of fervent believers Major Figure: Temple Sorcerer Minor Figure: Holy Goods Peddler The Source of their Power in the Court: They’ve the backing of secret but powerful heretics Internal Conflict: Poverty or need is forcing them to compromise piety External Conflicts: A holy demagogue is preaching against the court Tags: Gate Keeper Disputed Inheritance ==================================================================================================== Hex 2958: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Ancient Guardians Cursed Land ==================================================================================================== Hex 2961: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Outsider goods production site Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Friendly Foes Hospitable Natives ==================================================================================================== Hex 3003: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s fighting over a mate Tags: Historical Survival Arratu Land ==================================================================================================== Hex 3008: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Outsider Enclave Collapsed Deep ==================================================================================================== Hex 3020: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Ancient Guardians Healing Terrain ==================================================================================================== Hex 3022: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Fishery or salt extraction site Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Flooded Halls Hidden Within ==================================================================================================== Hex 3023: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Remote Monastery Hermitage ==================================================================================================== Hex 3026: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Remote frontier keep Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Royal Refuge Hostile Environment ==================================================================================================== Hex 3033: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Aristocratic Theme: Paralysis, trapped in some internal crisis Major Figure: Lord/Lady Minor Figure: Butler or Eunuch The Source of their Power in the Court: They have a special relationship with the nation’s ruler Internal Conflict: Someone wants to make a very poor marriage choice External Conflicts: An important faith is angry with the court over something Tags: New Generation Excess Heirs ==================================================================================================== Hex 3037: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Compact fortified village Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Infectious Miasma Lethal Treasure ==================================================================================================== Hex 3038: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: A bandit camp that went legitimate Ruler: A reeve picked by a lord Significant Local: A major landowner Pressing problem: Vital food stores have been lost or stolen Locals to interact: Clan patriarch who doesn’t want to use their own kin Can offer: Contacts with rural bandits or criminal rings Tags: Fallen Prosperity Rigid Castes ==================================================================================================== Hex 3045: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Village Existence rationale: Holy ground or a temple to a particular faith Ruler: A cruel and feared bullye Significant Local: A noble’s local reeve Pressing problem: Noble quarrels have caused collateral damage Locals to interact: An ambitious local who wants to get to the city Can offer: Valuable local specialty product Tags: Monstrous Tribute Secret Treachery ==================================================================================================== Hex 3046: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: Holy ground or a temple to a particular faith Ruler: A dreaded sorcerer Significant Local: A half-savage shepherd Pressing problem: A local bully and his friends are causing trouble Locals to interact: Shifty native who wants some clueless accomplices Can offer: Ownership of an abandoned farm or structure Tags: Trade Hub Fallen Prosperity ==================================================================================================== Hex 3047: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Military training camp Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: Sealed Evil Rigid Hierarchy ==================================================================================================== Hex 3048: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Hermitage Cryptic Art ==================================================================================================== Hex 3051: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Business Relations With Their Market: Resentful, they deal harshly and graspingly Major Figure: Business Partner Minor Figure: Street Informer The Source of their Power in the Court: They fronted the initial investment money Internal Conflict: A major stakeholder is coming up with terrible ideas External Conflicts: A noble wants to force his own pet business into place Tags: Afflictions Mark Fatal Extravagance ==================================================================================================== Hex 3058: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: A safe base for salvage or ruin plundering Ruler: A dreaded sorcerer Significant Local: Criminal in rural hiding Pressing problem: Two families are in a long-running feud Locals to interact: Comparatively rich villager with a need Can offer: An unusually large amount of saved coinage Tags: Population Boom Rebel Stronghold ==================================================================================================== Hex 3061: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Criminal Theme: Smuggling, sneaking in untaxed goods Major Figure: Well-Placed Spy Minor Figure: Cooperative Innkeeper The Source of their Power in the Court: They’re independently wealthy and doing it for fun Internal Conflict: Someone’s picked up a very bad habit or addiction External Conflicts: A traitor is in league with an enemy group Tags: Fatal Extravagance Outside Debts ==================================================================================================== Hex 3101: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Religious Their Relations With the Larger Faith: Venerable, old and greatly honored Major Figure: Sacred Figurehead Minor Figure: Temple Guard The Source of their Power in the Court: Charismatic leadership and keen insight aid them Internal Conflict: The greater faith declared a vital activity anathema External Conflicts: Rivals are blaming the court for some misfortune Tags: Rampant Corruption Gate Keeper ==================================================================================================== Hex 3106: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s attacking someone right now Tags: Abandoned Village Collapsed Deep ==================================================================================================== Hex 3107: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Business Relations With Their Market: Admired, they’re well-loved by customers Major Figure: Noble Patron Minor Figure: Angry Former Customer The Source of their Power in the Court: The business is built on property they own or control Internal Conflict: Someone lost a large sum of funds to theft or error External Conflicts: Bandits or paid thieves have plundered something Tags: Outside Debts Rampant Corruption ==================================================================================================== Hex 3110: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Aristocratic Theme: Ambition, of driving forward and upward Major Figure: Cadet Branch Lord Minor Figure: Pleasure Slave The Source of their Power in the Court: They have a special relationship with the nation’s ruler Internal Conflict: A rebel in the court is scheming against the crown External Conflicts: Tenants or merchants have been upset by the court Tags: Awesome Legitimacy Awkward Birth ==================================================================================================== Hex 3111: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Semi-ruined teleportation node Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Social outcasts looking for a haven Tags: Civil War Wizards Lair ==================================================================================================== Hex 3119: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s attacking someone right now Tags: Abandoned Village Sculpted Terrain ==================================================================================================== Hex 3123: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: A bandit camp that went legitimate Ruler: A patriarch or matriarch Significant Local: Criminal in rural hiding Pressing problem: A socially marginal family is suspected of crimes Locals to interact: Ex-city dweller eager for contact with the worldly Can offer: Heirloom magic item passed down to the leader Tags: Raider Scourge Mistreated Blighted ==================================================================================================== Hex 3127: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Massive ceremonial structure Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: A hapless garrison of local troops Tags: Magical Wonder Outsider Domain ==================================================================================================== Hex 3133: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Village Existence rationale: Holy ground or a temple to a particular faith Ruler: A temple representative Significant Local: A youth who wants out Pressing problem: An upstart newcomer is disrupting the native hierarchy Locals to interact: Village leader who wants expendable help Can offer: Contacts with rural bandits or criminal rings Tags: Corrupt Laws Fallen Prosperity ==================================================================================================== Hex 3134: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Business Relations With Their Market: Patronized, favored by the local nobility Major Figure: Buyer Seeking Takeover Minor Figure: Temporary Worker The Source of their Power in the Court: The business owes them a large monetary debt Internal Conflict: A secret flaw has been discovered in the product External Conflicts: They’ve signed a deal they suddenly can’t complete Tags: Diplomatic Demands Awkward Birth ==================================================================================================== Hex 3140: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: A plant or animal grows very well here Ruler: A cruel and feared bullye Significant Local: A charismatic priest Pressing problem: A socially marginal family is suspected of crimes Locals to interact: Burly local militiaman who watches new faces here Can offer: Heirloom magic item passed down to the leader Tags: Secret Treachery Plagued City ==================================================================================================== Hex 3142: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s attacking someone right now Tags: Uncanny Weather Arratu Land ==================================================================================================== Hex 3149: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: It’s a place of great beauty or healthfulness Ruler: Ethnic group’s ruler Significant Local: Feared local mage Pressing problem: Food supplies aren’t being received as they should Locals to interact: Wealthy merchant who wants unknown outside help Can offer: Blessings from major clergy or high priests Tags: Cultural Center Inherited Architecture ==================================================================================================== Hex 3150: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Familial Relations With Their Neighbors: Envied, resented by jealous neighbors Major Figure: Young Fosterling Minor Figure: Family Guard The Source of their Power in the Court: Their capacity for violence is fearsome to others Internal Conflict: A member’s bloodline is clouded by suspicion External Conflicts: Their neighbors demand they fix a local problem Tags: Sublime Skill Blandished Leadership ==================================================================================================== Hex 3154: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Business Relations With Their Market: Patronized, favored by the local nobility Major Figure: Corrupt Lieutenant Minor Figure: Noble Parasite The Source of their Power in the Court: The business owes them a large monetary debt Internal Conflict: A family scion is botching their work terribly External Conflicts: They’ve insulted or offended the nobility somehow Tags: Rival Power Lost Purpose ==================================================================================================== Hex 3155: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Business Relations With Their Market: Patronized, favored by the local nobility Major Figure: Business Owner Minor Figure: Best Customer The Source of their Power in the Court: They own rights to a critical part of the business Internal Conflict: The deed to some vital property has been lost External Conflicts: Their customers are furious over a recent product flaw Tags: Gate Keeper Rival Dreams ==================================================================================================== Hex 3156: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Magical production facility Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: A wizard of dubious habits or goals Tags: Dire Tombs Hidden Within ==================================================================================================== Hex 3159: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: City Existence rationale: It’s a place of great beauty or healthfulness Ruler: Hereditary lord Significant Local: Ethnic group elder Pressing problem: A rebel group denounces the city leader’s legitimacy Locals to interact: Newcomer peasant haplessly looking for assistance Can offer: Absentee ownership of rural villages or manors Tags: Magical Academy Raider Scourge ==================================================================================================== Hex 3161: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s magically warped somehow Tags: Historical Survival Beast Swarm ==================================================================================================== Hex 3204: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Military training camp Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: A hapless garrison of local troops Tags: Surfacer Hideout Sealed Evil ==================================================================================================== Hex 3209: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: A plant or animal grows very well here Ruler: A temple representative Significant Local: A gifted young peasant Pressing problem: Two families are in a long-running feud Locals to interact: Comparatively rich villager with a need Can offer: A map or secret leading to a Deep or plunder site Tags: Lawless Class Lawless Class ==================================================================================================== Hex 3218: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Zealot Colony Outsider Enclave ==================================================================================================== Hex 3219: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Criminal Theme: Fraud, con artists and business cheats Major Figure: Corrupt Magistrate Minor Figure: Tired Harlot The Source of their Power in the Court: They’ve seduced the court’s leadership Internal Conflict: They’re overdoing the crime and drawing excess heat External Conflicts: A noble or ruler wants to use them for their own ends Tags: Ruling Regalia Fatal Extravagance ==================================================================================================== Hex 3221: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Sculpted Terrain Savage Hamlet ==================================================================================================== Hex 3223: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Criminal Theme: Occult, offering forbidden magic to others Major Figure: Ambitious Lieutenant Minor Figure: Shabby Local Fence The Source of their Power in the Court: They have a powerful or useful magical device Internal Conflict: Someone’s stolen court property for their own use External Conflicts: A traitor is in league with an enemy group Tags: Afflictions Mark Diplomatic Demands ==================================================================================================== Hex 3224: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Criminal Meet Healing Terrain ==================================================================================================== Hex 3225: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s attacking someone right now Tags: Blighted Tribe Cursed Land ==================================================================================================== Hex 3228: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: Here they can do the most damage to a foe Ruler: Most charismatic native Significant Local: Tribal slave Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Eligible native looking for new blood in a mate Can offer: Slaves they’ve taken in raids or tribal wars Tags: Theocratic Authorities Hidden Ruler ==================================================================================================== Hex 3231: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: A charismatic leader bound them together Ruler: Foreigner turned ruler Significant Local: Seer or shaman Pressing problem: The leader is becoming weak or acting foolishly Locals to interact: Envoy of another group suspicious of other influences Can offer: Tribal membership and a place of respect Tags: Seat of Rule Hidden Ruler ==================================================================================================== Hex 3232: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Preserved “heritage” village-resort Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Friendly Foes Surfacer Hideout ==================================================================================================== Hex 3233: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Familial Relations With Their Neighbors: Isolated, distrusted or disliked by most Major Figure: Clan Duty Keeper Minor Figure: Secret Lover The Source of their Power in the Court: They have many capable, loyal children Internal Conflict: A cadet branch is fighting to seize control External Conflicts: There’s a running feud with another family Tags: Impure Blood Regency Council ==================================================================================================== Hex 3234: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Savage Hamlet Seductive Peril ==================================================================================================== Hex 3240: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Sacred shrine for holy product Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Rigid Hierarchy Flooded Halls ==================================================================================================== Hex 3243: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Business Relations With Their Market: Apathetic, with customers losing interest Major Figure: Noble Patron Minor Figure: Neighboring Businessman The Source of their Power in the Court: They fronted the initial investment money Internal Conflict: A customer is proving both critical and intolerable External Conflicts: A holder of a vital secret has died or been kidnapped Tags: New Generation Decadent Court ==================================================================================================== Hex 3246: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Indoctrination camp or prison Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Social outcasts looking for a haven Tags: Decrepit Structure Living Dungeon ==================================================================================================== Hex 3248: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Aristocratic Theme: Paralysis, trapped in some internal crisis Major Figure: Lord’s Main Rival Minor Figure: Spy for a Rival The Source of their Power in the Court: They have a special relationship with the nation’s ruler Internal Conflict: Someone is pursuing someone else’s spouse or fiance External Conflicts: The court somehow offended the nation’s ruler Tags: Devils Bargain Impure Blood ==================================================================================================== Hex 3249: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Rural grange with outbuildings Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Failed Intrusion Distant Gate ==================================================================================================== Hex 3252: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Nomad Camp Taboo Territory ==================================================================================================== Hex 3254: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: The hunting or resources are very good here Ruler: Holy man or woman Significant Local: Seer or shaman Pressing problem: They killed someone who had very powerful allies Locals to interact: Raid-taken slave looking for a way back home Can offer: They’ll raid the party’s enemies for a share of the loot Tags: Martial Tradition Broken Spirits ==================================================================================================== Hex 3256: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Demihuman Community Abandoned Village ==================================================================================================== Hex 3261: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s magically warped somehow Tags: Seductive Peril Treacherous Terrain ==================================================================================================== Hex 3308: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Religious Their Relations With the Larger Faith: Schismatic, despised as heretical Major Figure: Richest Lay Member Minor Figure: Tenant Farmer The Source of their Power in the Court: They have a pious noble who backs them Internal Conflict: A vital ritual item or component has been lost External Conflicts: The ruler wants the court to take on an unpopular role Tags: Runaway Rule Excess Heirs ==================================================================================================== Hex 3312: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Overgrown Tomb Decayed Working ==================================================================================================== Hex 3314: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Psychic or tech communications site Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Sealed Evil Freshly Looted ==================================================================================================== Hex 3326: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Business Relations With Their Market: Apathetic, with customers losing interest Major Figure: Business Owner Minor Figure: Best Customer The Source of their Power in the Court: They handle purchases for a critical customer Internal Conflict: A major stakeholder is coming up with terrible ideas External Conflicts: Someone’s tainting or ruining a critical resource input Tags: Blandished Leadership Fatal Extravagance ==================================================================================================== Hex 3328: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Business Relations With Their Market: Apathetic, with customers losing interest Major Figure: Corrupt Lieutenant Minor Figure: Shop Clerk The Source of their Power in the Court: They keep the local nobility from sucking it dry Internal Conflict: Income is down but no one can agree on a plan External Conflicts: An enemy is sabotaging an important workshop Tags: Runaway Rule Afflictions Mark ==================================================================================================== Hex 3329: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Ancient Guardians Nomad Camp ==================================================================================================== Hex 3330: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Religious Their Relations With the Larger Faith: Sectarian, a stronghold of a particular faction Major Figure: Dubious Theologian Minor Figure: Slave of the Faith The Source of their Power in the Court: Local lay believers support them with money and help Internal Conflict: Members fight over who is to conduct a great ritual External Conflicts: A holy demagogue is preaching against the court Tags: Ruling Regalia Magical Subversion ==================================================================================================== Hex 3331: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Motherlode Hermitage ==================================================================================================== Hex 3333: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Hidden bunker or strongpoint Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Magical Wonder Feral Magic ==================================================================================================== Hex 3334: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: Refuge for a despised minority or group Ruler: A council of elders Significant Local: A half-savage shepherd Pressing problem: The crops or herds are in very poor condition Locals to interact: Ex-city dweller eager for contact with the worldly Can offer: Contacts with rural bandits or criminal rings Tags: Secret Treachery Plagued City ==================================================================================================== Hex 3341: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Massive tenement or slum tower Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Adventurers trying to make it a base Tags: Invincible Delusion Birthing Cyst ==================================================================================================== Hex 3342: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Council of oligarchs Significant Local: Famous courtesan Pressing problem: Displeased locals are rioting for some reason Locals to interact: Guard chief suspicious of potential troublemakers Can offer: Quiet dismissal of criminal charges or sinister pasts Tags: Widespread Prosperity Criminal Bosses ==================================================================================================== Hex 3344: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Massive bridge or tunnel Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Living Dungeon Useless Treasure ==================================================================================================== Hex 3349: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Taboo site of dark magic Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Royal Refuge Lethal Treasure ==================================================================================================== Hex 3350: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Religious Their Relations With the Larger Faith: Affable, courteous and cooperative Major Figure: Charismatic Priest Minor Figure: Temple Artisan The Source of their Power in the Court: Charismatic leadership and keen insight aid them Internal Conflict: A member is screwing up an important court duty External Conflicts: Court property is being seized by a rival power Tags: New Generation Disputed Inheritance ==================================================================================================== Hex 3351: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Criminal Theme: Smuggling, sneaking in untaxed goods Major Figure: Corrupt Magistrate Minor Figure: Aspiring Member The Source of their Power in the Court: They have numerous criminal allies elsewhere Internal Conflict: Someone’s picked up a very bad habit or addiction External Conflicts: They’re in a bad deal they don’t dare renege on Tags: New Opportunity Shining Successor ==================================================================================================== Hex 3353: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Village Existence rationale: Once a garrison outpost of a nation Ruler: A popularly-chosen chief Significant Local: Native hedge mage Pressing problem: An ambiguous land dispute is getting bloody Locals to interact: Burly local militiaman who watches new faces here Can offer: Ownership of an abandoned farm or structure Tags: Pilgrimage Site Ancient Infrastructure ==================================================================================================== Hex 3360: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: Holy ground or a temple to a particular faith Ruler: A traditional squire Significant Local: A youth who wants out Pressing problem: An upstart newcomer is disrupting the native hierarchy Locals to interact: Reeve who can’t reasonably call on natives for a job Can offer: A magical service unique to a local tradition Tags: Monstrous Tribute Population Boom ==================================================================================================== Hex 3404: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Monument complex to lost glories Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Useless Treasure Cyclical Doom ==================================================================================================== Hex 3405: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Treacherous Terrain Chokepoint ==================================================================================================== Hex 3410: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Uncanny Weather Broken Infrastructure ==================================================================================================== Hex 3411: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Tribe Existence rationale: Seers or shamans said it was ordained Ruler: Magically-gifted chief Significant Local: Trader with outsiders Pressing problem: They killed someone who had very powerful allies Locals to interact: Tribal trader who wants access to outside goods Can offer: Secret for accessing an otherwise sealed place Tags: Heavy Fortification Cursed Circumstances ==================================================================================================== Hex 3418: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Aristocratic Theme: Decadence, of excess and indulgence Major Figure: Senior Relative Minor Figure: Footman The Source of their Power in the Court: They have blackmail on important members Internal Conflict: A court servant is blackmailing their employer External Conflicts: A royal advisor wants the court cut down to size Tags: Hidden Blight Dark Secret ==================================================================================================== Hex 3420: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Museum of a lost nation Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Failed Intrusion Outsider Domain ==================================================================================================== Hex 3423: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Shrine repurposed for a newer god Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Hospitable Natives Civil War ==================================================================================================== Hex 3424: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Inhabited natural feature or cave Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Raider Lair Hostile Environment ==================================================================================================== Hex 3428: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: A self-ruled home for demihuman residents Ruler: A council of elders Significant Local: A major landowner Pressing problem: Noble quarrels have caused collateral damage Locals to interact: Burly local militiaman who watches new faces here Can offer: Heirloom magic item passed down to the leader Tags: Widespread Prosperity Seat of Rule ==================================================================================================== Hex 3430: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Fragment of megastructure temple Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Recruiting Drive Dungeon Heart ==================================================================================================== Hex 3433: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: It’s a place of great beauty or healthfulness Ruler: Hereditary lord Significant Local: Demihuman enclave head Pressing problem: A private war threatens with another major city Locals to interact: Desperate merchant trying to keep their business going Can offer: Expensive urban property Tags: Hidden Ruler Hostile Terrain ==================================================================================================== Hex 3434: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Outsider fane to an alien god Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Religious Zealots Automaton Servants ==================================================================================================== Hex 3436: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Criminal Meet Broken Infrastructure ==================================================================================================== Hex 3438: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Zealot Colony Ancient Guardians ==================================================================================================== Hex 3439: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Sprawling slum of shanties and huts Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: A wizard of dubious habits or goals Tags: Dungeon Heart Ancient Archives ==================================================================================================== Hex 3443: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Aristocratic Theme: Paralysis, trapped in some internal crisis Major Figure: Heir Apparent Minor Figure: Pleasure Slave The Source of their Power in the Court: They provide intimate services to an important person Internal Conflict: A danger exists in or near the court’s own seat External Conflicts: The court somehow offended the nation’s ruler Tags: Capricious Orders Splendid Seat ==================================================================================================== Hex 3448: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Sculpted Terrain Pilgrimage Site ==================================================================================================== Hex 3451: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s fighting over a mate Tags: Magical Springs Arratu Land ==================================================================================================== Hex 3458: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Shrine repurposed for a newer god Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Monster Forge Sacrificial Bargain ==================================================================================================== Hex 3459: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Broken Infrastructure Cryptic Art ==================================================================================================== Hex 3460: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Uncanny Weather Isolated Academy ==================================================================================================== Hex 3508: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Foreigner turned ruler Significant Local: Tribal artisan Pressing problem: They killed someone who had very powerful allies Locals to interact: Raid-taken slave looking for a way back home Can offer: Plunder taken from a foreigner they’ve killed Tags: Foreign Enclave Pilgrimage Site ==================================================================================================== Hex 3511: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Familial Relations With Their Neighbors: Isolated, distrusted or disliked by most Major Figure: Ambitious Scion Minor Figure: Gossipy Neighbor The Source of their Power in the Court: Their capacity for violence is fearsome to others Internal Conflict: A member’s bloodline is clouded by suspicion External Conflicts: Someone gravely insulted or offended another family Tags: Inadequate Tools Rival Power ==================================================================================================== Hex 3512: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Gentry-elected mayor Significant Local: Rich merchant Pressing problem: Raiders are scourging local trade routes Locals to interact: Noble who thinks adventurers will do anything for coin Can offer: Business monopolies or tax rights in certain areas Tags: Inherited Architecture Dueling Lords ==================================================================================================== Hex 3518: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Aristocratic Theme: Paralysis, trapped in some internal crisis Major Figure: Spare Heir Minor Figure: Pleasure Slave The Source of their Power in the Court: They are widely loved and admired by the members Internal Conflict: Someone is skimming off income due others in the court External Conflicts: A traitor to the court is helping a rival group’s attacks Tags: Runaway Rule Disputed Inheritance ==================================================================================================== Hex 3522: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Ethnic group’s ruler Significant Local: Outcast group leader Pressing problem: Displeased locals are rioting for some reason Locals to interact: Foreigner looking for fellow strangers to help Can offer: Quiet dismissal of criminal charges or sinister pasts Tags: Bad Neighbors Criminal Bosses ==================================================================================================== Hex 3525: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Museum of a lost nation Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Hostile Environment Useless Treasure ==================================================================================================== Hex 3526: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s attacking someone right now Tags: Treacherous Terrain Seductive Peril ==================================================================================================== Hex 3530: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Shrine repurposed for a newer god Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Aspiring Conqueror Living Dungeon ==================================================================================================== Hex 3531: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s fighting over a mate Tags: Healing Terrain Isolated Academy ==================================================================================================== Hex 3535: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s magically warped somehow Tags: Broken Infrastructure Isolated Academy ==================================================================================================== Hex 3538: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Overgrown Tomb Refugee Camp ==================================================================================================== Hex 3539: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Familial Relations With Their Neighbors: Envied, resented by jealous neighbors Major Figure: Favored Child Minor Figure: Gossipy Neighbor The Source of their Power in the Court: They own great amounts of personal wealth Internal Conflict: Personal grudges have caused resentful factions External Conflicts: Someone gravely insulted or offended another family Tags: Hidden Blight Ruling Regalia ==================================================================================================== Hex 3540: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Battlefield littered with fortifications Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Savage beasts of a dangerous kind Tags: Wizards Lair Taboo Place ==================================================================================================== Hex 3541: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Overgrown ancient plantation Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Adventurers trying to make it a base Tags: Experimental Lab Lingering Curse ==================================================================================================== Hex 3543: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Now-incomprehensible wreckage Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Lingering Curse Lost Colony ==================================================================================================== Hex 3545: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Criminal Theme: Loans, giving high rates and harsh collection Major Figure: Incompetent Scion Minor Figure: Disreputable Priest The Source of their Power in the Court: They have a sinister magical gift or aptitude Internal Conflict: Someone’s picked up a very bad habit or addiction External Conflicts: They’re in a bad deal they don’t dare renege on Tags: Daring Ambition Regency Council ==================================================================================================== Hex 3547: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Envoy of a patron power Significant Local: Best hunter in the tribe Pressing problem: A patron power is using them as expendable fodder Locals to interact: Near-outcast who wants a hand with some revenge Can offer: Slaves they’ve taken in raids or tribal wars Tags: Population Boom Widespread Prosperity ==================================================================================================== Hex 3548: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Abandoned Village Historical Survival ==================================================================================================== Hex 3552: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Farm for now-feral valuable beasts Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Surfacer Hideout Sacrificial Bargain ==================================================================================================== Hex 3555: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: City Existence rationale: It’s a trade nexus that has greatly prospered Ruler: Merchant prince Significant Local: Demihuman enclave head Pressing problem: A private war threatens with another major city Locals to interact: Newcomer peasant haplessly looking for assistance Can offer: Sophisticated and very valuable local products Tags: Rebel Stronghold Incompetent Leaders ==================================================================================================== Hex 3556: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Aristocratic Theme: Tyranny, cruelly oppressing those under them Major Figure: Ruler’s Mistress Minor Figure: House Guard The Source of their Power in the Court: They have access to sinister sorceries or magic items Internal Conflict: A court resource or asset has been badly damaged External Conflicts: The court somehow offended the nation’s ruler Tags: Recent Brutality Priestly Influence ==================================================================================================== Hex 3559: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Criminal Theme: Piracy, or helping pirates sell their goods Major Figure: Leader’s Concubine Minor Figure: Would-be Client The Source of their Power in the Court: They have blackmail about the court’s leadership Internal Conflict: Someone’s stolen court property for their own use External Conflicts: They’re in a bad deal they don’t dare renege on Tags: Sudden Strength Devils Bargain ==================================================================================================== Hex 3560: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Remnant Road Outsider Enclave ====================================================================================================