__ __ / | / | / / / (___| ___ (___| ___ ___ (___ ___ ___ ( | )|___)(_/_ | | )| | )| |___ | )|___ | / |__ / / | |__/ | | / |__ __/ |__/ | __ / / / / / ( ___ (___ ___ ___ ___ ___ (___ ( __ ___ ___ ___ ___ ___ (___ ___ ___ | | )| |___)| )|___)|___ | | )|___)| )|___)| )| )| | )| ) | | / |__ |__ | |__ __/ |__ |__/ |__ | / |__ | |__/||__ |__/ | Based on the text of Worlds Without Numbers written by Kevin Crawford. You can download Worlds Without Numbers here: https://www.drivethrurpg.com/product/348791/Worlds-Without-Number You can download free version here: https://www.drivethrurpg.com/product/348809/Worlds-Without-Number-Free-Edition ==================================================================================================== This generator produces a list of hexes with PoI in accordance with Hex Points of Interest from p. 245 of Worlds Without Numbers rule book. Currently, a hexagonal map of 61 by 35 hexes is being generated. Also, the generator uses different dice to determine the likelihood of finding a point of interest in a particular hex. The farther a hex is from the center of the map, the less likely it is to have a point of interest. Hexes with PoI generated: 569 Hexes totally: 2135 ==================================================================================================== Hex 0103: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Collapsed Deep Refugee Camp ==================================================================================================== Hex 0104: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: Refuge for a despised minority or group Ruler: A patriarch or matriarch Significant Local: Criminal in rural hiding Pressing problem: A local bully and his friends are causing trouble Locals to interact: Shifty native who wants some clueless accomplices Can offer: Valuable local specialty product Tags: Hostile Terrain Decadent Locals ==================================================================================================== Hex 0110: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Royal viceroy Significant Local: Local magistrate Pressing problem: A private war threatens with another major city Locals to interact: Criminal with a mind to use naive newcomers Can offer: Large amounts of conventional coinage Tags: Enemy Within Theocratic Authorities ==================================================================================================== Hex 0119: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Outsider Enclave Treacherous Terrain ==================================================================================================== Hex 0128: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Reality-stabilizing Working ruin Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: A hapless garrison of local troops Tags: Experimental Lab Spatial Flux ==================================================================================================== Hex 0133: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Hidden shelter against calamity Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Social outcasts looking for a haven Tags: Taboo Place Decrepit Structure ==================================================================================================== Hex 0136: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Demihuman Community Overgrown Tomb ==================================================================================================== Hex 0139: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Holy man or woman Significant Local: Trader with outsiders Pressing problem: The leader is becoming weak or acting foolishly Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: Knowledge of a hidden place of wealth Tags: Blood Feud Martial Tradition ==================================================================================================== Hex 0143: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Devil Grove Cursed Land ==================================================================================================== Hex 0144: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: City Existence rationale: It controls a vital defensive point Ruler: Royal viceroy Significant Local: Demihuman enclave head Pressing problem: A recent calamity has done major infrastructure damage Locals to interact: Desperate merchant trying to keep their business going Can offer: Services of exceptionally skilled specialist professionals Tags: Unique Product Bad Neighbors ==================================================================================================== Hex 0146: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Enormous musical structure Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Birthing Cyst Cyclical Doom ==================================================================================================== Hex 0149: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Aristocratic Theme: Exoticism, following strange outside ways Major Figure: Senior Relative Minor Figure: Spy for a Rival The Source of their Power in the Court: They control a large chunk of the court’s income sources Internal Conflict: Someone is facing financial ruin due to a mistake External Conflicts: The local ruler has levied a harsh “gift” on the court Tags: Devils Bargain Sublime Skill ==================================================================================================== Hex 0158: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: A popularly-chosen chief Significant Local: Important artisan Pressing problem: A socially marginal family is suspected of crimes Locals to interact: Gentry who wants no local gossip about their need Can offer: Heirloom magic item passed down to the leader Tags: Blood Feud Rigid Castes ==================================================================================================== Hex 0160: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: A dreaded sorcerer Significant Local: Venerable old farmer Pressing problem: An ambiguous land dispute is getting bloody Locals to interact: Village priest in need of outside help Can offer: Large amounts of produce or local products Tags: Pilgrimage Site Population Boom ==================================================================================================== Hex 0211: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Military training camp Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: Dire Tombs False Front ==================================================================================================== Hex 0220: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Village Existence rationale: A self-ruled home for demihuman residents Ruler: A council of elders Significant Local: The worst local bully Pressing problem: A curse or magical woe is vexing the people Locals to interact: Burly local militiaman who watches new faces here Can offer: Valuable local specialty product Tags: Raider Scourge Blood Feud ==================================================================================================== Hex 0221: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s attacking someone right now Tags: Disused Mine Collapsed Deep ==================================================================================================== Hex 0228: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Religious Their Relations With the Larger Faith: Desultory, an apathetic jobsworth sentiment Major Figure: Holy Oracle Minor Figure: Temple Artisan The Source of their Power in the Court: They have a particularly holy lineage or role Internal Conflict: A zealot reformer is demanding impractical reforms External Conflicts: The god’s power seems feeble to people lately Tags: Ruling Regalia New Generation ==================================================================================================== Hex 0236: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Pilgrimage Site Lost City ==================================================================================================== Hex 0237: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Monument complex to lost glories Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Lost Colony Shifting Interior ==================================================================================================== Hex 0238: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Cursed Land Chokepoint ==================================================================================================== Hex 0239: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Remote Monastery Labyrinthine Tangle ==================================================================================================== Hex 0241: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Motherlode Cryptic Art ==================================================================================================== Hex 0242: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: A pragmatic warlord Significant Local: Criminal in rural hiding Pressing problem: The crops or herds are in very poor condition Locals to interact: Village leader who wants expendable help Can offer: Young locals willing to take service with the party Tags: Raider Scourge Trade Hub ==================================================================================================== Hex 0249: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Aristocratic Theme: Tyranny, cruelly oppressing those under them Major Figure: Poor Relation Minor Figure: Spy for a Rival The Source of their Power in the Court: Everyone acknowledges their skill and brilliance Internal Conflict: Someone poisoned or cursed someone else in the court External Conflicts: A traitor to the court is helping a rival group’s attacks Tags: Proxy Speaker Awesome Legitimacy ==================================================================================================== Hex 0252: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Business Relations With Their Market: Curious, they’ve come up with a new thing Major Figure: Head Accountant Minor Figure: Neighboring Businessman The Source of their Power in the Court: They handle purchases for a critical customer Internal Conflict: Income is down but no one can agree on a plan External Conflicts: Their customers are furious over a recent product flaw Tags: Cadet Branches Recent Brutality ==================================================================================================== Hex 0255: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Tribe Existence rationale: Their herds or prey have led them here Ruler: Envoy of a patron power Significant Local: Wise man or woman Pressing problem: A curse has been laid on them for some collective sin Locals to interact: Curious young tribal interested in strangers Can offer: Guidance and safe passage through their territory Tags: Enemy Within Toxic Economy ==================================================================================================== Hex 0256: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Rubble-wrought makeshift village Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Fallen Sanctuary Failed Intrusion ==================================================================================================== Hex 0258: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Familial Relations With Their Neighbors: Revered, held in dread and awe by most Major Figure: Outsider Spouse Minor Figure: Useful Tradesman The Source of their Power in the Court: They’re notoriously loyal and useful to the family Internal Conflict: A very important young talent has turned rebellious External Conflicts: The family’s source of influence is being subverted Tags: Shining Successor Afflictions Mark ==================================================================================================== Hex 0260: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s attacking someone right now Tags: Remnant Road Rampant Experiment ==================================================================================================== Hex 0261: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Familial Relations With Their Neighbors: Loners, not disliked but not close to any Major Figure: Stern Traditionalist Minor Figure: Disowned Wastrel The Source of their Power in the Court: They own great amounts of personal wealth Internal Conflict: The leader is betting big on a risky, unpopular scheme External Conflicts: The local ruler doesn’t like their influence and power Tags: Inept Ruler Rival Dreams ==================================================================================================== Hex 0302: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Aristocratic Theme: Paralysis, trapped in some internal crisis Major Figure: Jester or Pet Artist Minor Figure: Affiliated Merchant The Source of their Power in the Court: They have access to sinister sorceries or magic items Internal Conflict: Someone poisoned or cursed someone else in the court External Conflicts: The court somehow offended the nation’s ruler Tags: Regency Council Sudden Strength ==================================================================================================== Hex 0303: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Brutal but cunning chief Significant Local: Seer or shaman Pressing problem: A sickness is raging through the tribe Locals to interact: Youth determined to show how tribal ways are best Can offer: Exotic and valuable tribal goods Tags: Faded Remnant Upstart Faith ==================================================================================================== Hex 0304: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Outsider goods production site Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Hospitable Natives Sealed Evil ==================================================================================================== Hex 0309: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Prison for a sealed demonic force Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Useless Treasure Outsider Domain ==================================================================================================== Hex 0311: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Gatehouse controlling a vital pass Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Limited Access Religious Zealots ==================================================================================================== Hex 0313: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: City Existence rationale: It controls a vital defensive point Ruler: Criminal group catspaw Significant Local: Ethnic group elder Pressing problem: Food supplies aren’t being received as they should Locals to interact: Newcomer peasant haplessly looking for assistance Can offer: Rare occult components or magical products Tags: New Industry Population Boom ==================================================================================================== Hex 0316: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s fighting over a mate Tags: Devil Grove Migration Path ==================================================================================================== Hex 0320: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Business Relations With Their Market: Admired, they’re well-loved by customers Major Figure: Innovative Worker Minor Figure: Temporary Worker The Source of their Power in the Court: They keep the local nobility from sucking it dry Internal Conflict: Factions are quarreling over a new product External Conflicts: A local religious group has become angry with them Tags: Forbidden Romance Splendid Seat ==================================================================================================== Hex 0324: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Tribe Existence rationale: Seers or shamans said it was ordained Ruler: Envoy of a patron power Significant Local: Adopted member Pressing problem: They’re impoverished and can’t reach new resources Locals to interact: Tribal sage who likes news of the outside world Can offer: Exotic and valuable tribal goods Tags: New Industry Scars of War ==================================================================================================== Hex 0333: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Tribe Existence rationale: Their herds or prey have led them here Ruler: Hereditary chieftain Significant Local: Feared troublemaker Pressing problem: A fearsome beast hunts them in the wilds Locals to interact: Tribal sage who likes news of the outside world Can offer: Slaves they’ve taken in raids or tribal wars Tags: Seat of Rule Sinking City ==================================================================================================== Hex 0336: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Fragment of megastructure temple Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Raider Lair Secret Alliance ==================================================================================================== Hex 0340: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Criminal Theme: Fencing, selling hot goods untraceably Major Figure: Well-Placed Spy Minor Figure: Disreputable Priest The Source of their Power in the Court: They have a powerful or useful magical device Internal Conflict: Someone’s picked up a very bad habit or addiction External Conflicts: A court faction is getting support from a hostile rival Tags: Proxy Speaker Sublime Skill ==================================================================================================== Hex 0343: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Motherlode Labyrinthine Tangle ==================================================================================================== Hex 0344: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Council of the elders Significant Local: Skilled scout Pressing problem: A curse has been laid on them for some collective sin Locals to interact: Envoy of another group suspicious of other influences Can offer: Some young tribals willing to go with the party Tags: Miserable Penury Martial Tradition ==================================================================================================== Hex 0347: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Chokepoint Beast Swarm ==================================================================================================== Hex 0348: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Remote Monastery Magical Springs ==================================================================================================== Hex 0353: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: Their herds or prey have led them here Ruler: Council of the elders Significant Local: Adopted member Pressing problem: A sickness is raging through the tribe Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: Loot won in battle against another group Tags: Hostile Terrain Heavy Fortification ==================================================================================================== Hex 0354: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: Tradition requires they come here Ruler: Outsider or alien lord Significant Local: Tribal slave Pressing problem: They’re impoverished and can’t reach new resources Locals to interact: Leader with a natural suspicion about outsiders Can offer: Some young tribals willing to go with the party Tags: Guild Oligarchy Fallen Prosperity ==================================================================================================== Hex 0356: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Ruined Fortification Magical Springs ==================================================================================================== Hex 0359: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s magically warped somehow Tags: Military Outpost Treacherous Terrain ==================================================================================================== Hex 0360: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s attacking someone right now Tags: Devil Grove Nomad Camp ==================================================================================================== Hex 0406: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Military strongman Significant Local: Demihuman enclave head Pressing problem: Raiders are scourging local trade routes Locals to interact: Wealthy merchant who wants unknown outside help Can offer: Connections with major nobility of the realm Tags: Corrupt Laws Hostile Terrain ==================================================================================================== Hex 0409: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: It’s an industrial or productive center Ruler: Major clerical figure Significant Local: Ethnic group elder Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: Desperate merchant trying to keep their business going Can offer: Expensive urban property Tags: Monstrous Tribute Enemy Within ==================================================================================================== Hex 0410: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: The natives are somehow bound here Ruler: Gentry-elected mayor Significant Local: Demihuman enclave head Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: Slumming young gentry with a taste for excitement Can offer: Indulgences beyond the power a smaller place to grant Tags: Plagued City Widespread Prosperity ==================================================================================================== Hex 0415: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Lost pilgrimage destination Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Outsider Domain Magical Wonder ==================================================================================================== Hex 0416: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Gentry-elected mayor Significant Local: Decadent noble Pressing problem: A private war threatens with another major city Locals to interact: Foreigner looking for fellow strangers to help Can offer: Connections with major nobility of the realm Tags: Enemy Within Broken Spirits ==================================================================================================== Hex 0419: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Religious Their Relations With the Larger Faith: Zealous, full of fervent believers Major Figure: Guard Captain Minor Figure: Pious Criminal Boss The Source of their Power in the Court: They secretly arrange criminal services for the court Internal Conflict: The leader and their chief rival sabotage each other External Conflicts: A popular preacher is leading lay believers astray Tags: Rival Power Proxy Speaker ==================================================================================================== Hex 0421: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Village Existence rationale: A plant or animal grows very well here Ruler: A traditional squire Significant Local: A half-savage shepherd Pressing problem: The lord’s reeve has been given unreasonable quotas Locals to interact: Shifty native who wants some clueless accomplices Can offer: Contacts with rural bandits or criminal rings Tags: Sinking City Population Boom ==================================================================================================== Hex 0423: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Inhabited natural feature or cave Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Decrepit Structure Hospitable Natives ==================================================================================================== Hex 0426: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Village Existence rationale: A self-ruled home for demihuman residents Ruler: A dreaded sorcerer Significant Local: Native hedge mage Pressing problem: Two families are in a long-running feud Locals to interact: Social outcast who can’t ask any local for help Can offer: Valuable local specialty product Tags: Widespread Prosperity Raider Scourge ==================================================================================================== Hex 0427: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: It’s a trade nexus that has greatly prospered Ruler: Merchant prince Significant Local: Ethnic group elder Pressing problem: A rebel group denounces the city leader’s legitimacy Locals to interact: Slumming young gentry with a taste for excitement Can offer: Services of exceptionally skilled specialist professionals Tags: Rebel Stronghold Inherited Architecture ==================================================================================================== Hex 0432: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Massive ceremonial structure Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: A wizard of dubious habits or goals Tags: Cyclical Doom Royal Refuge ==================================================================================================== Hex 0434: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s attacking someone right now Tags: Uncanny Weather Lost City ==================================================================================================== Hex 0437: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Tribe Existence rationale: They were driven here by a dire enemy Ruler: Brutal but cunning chief Significant Local: Tribe’s most eligible youth Pressing problem: A fearsome beast hunts them in the wilds Locals to interact: Envoy of another group suspicious of other influences Can offer: Some young tribals willing to go with the party Tags: Enemy Within Magical Academy ==================================================================================================== Hex 0441: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: Decayed remnant of an ancient city Ruler: A dreaded sorcerer Significant Local: A charismatic priest Pressing problem: A socially marginal family is suspected of crimes Locals to interact: Starry-eyed young local swooning for adventurers Can offer: A magical service unique to a local tradition Tags: Hidden Ruler Cursed Circumstances ==================================================================================================== Hex 0442: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Reality-stabilizing Working ruin Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Adventurers trying to make it a base Tags: Cyclical Doom Bitter Remnants ==================================================================================================== Hex 0447: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Taboo Territory Zealot Colony ==================================================================================================== Hex 0451: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Inscrutable Outsider art structure Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Social outcasts looking for a haven Tags: Outsider Domain Religious Zealots ==================================================================================================== Hex 0456: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Tribe Existence rationale: The hunting or resources are very good here Ruler: Foreigner turned ruler Significant Local: Barely-tolerated wretch Pressing problem: They’re impoverished and can’t reach new resources Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: Guidance and safe passage through their territory Tags: Blood Feud Dueling Lords ==================================================================================================== Hex 0458: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s attacking someone right now Tags: Magical Springs Uncanny Weather ==================================================================================================== Hex 0503: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Hidden bunker or strongpoint Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Useless Treasure Fallen Sanctuary ==================================================================================================== Hex 0505: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Criminal Theme: Occult, offering forbidden magic to others Major Figure: Well-Placed Spy Minor Figure: Shabby Local Fence The Source of their Power in the Court: Their remarkable skills bring in a lot of money Internal Conflict: A recent catastrophe depleted the court’s wealth External Conflicts: The local law enforcement isn’t staying bought Tags: Awkward Birth Ruling Regalia ==================================================================================================== Hex 0506: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Outsider Enclave Demihuman Community ==================================================================================================== Hex 0516: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Aristocratic Theme: Ambition, of driving forward and upward Major Figure: Chief Steward Minor Figure: Footman The Source of their Power in the Court: They have access to sinister sorceries or magic items Internal Conflict: A danger exists in or near the court’s own seat External Conflicts: A traitor to the court is helping a rival group’s attacks Tags: Hopeless Rival Blandished Leadership ==================================================================================================== Hex 0527: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: It’s an industrial or productive center Ruler: Allied noble heads Significant Local: Demihuman enclave head Pressing problem: Food supplies aren’t being received as they should Locals to interact: Guard chief suspicious of potential troublemakers Can offer: Sophisticated and very valuable local products Tags: Scars of War Sinking City ==================================================================================================== Hex 0536: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Familial Relations With Their Neighbors: Hated, barely endured by their neighbors Major Figure: Patriarch/Matriarch Minor Figure: Useful Tradesman The Source of their Power in the Court: They own great amounts of personal wealth Internal Conflict: The clan poured much wealth into a failed ambition External Conflicts: Someone gravely insulted or offended another family Tags: Regency Council Diplomatic Demands ==================================================================================================== Hex 0543: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: Seers or shamans said it was ordained Ruler: Brutal but cunning chief Significant Local: Seer or shaman Pressing problem: The leader is becoming weak or acting foolishly Locals to interact: Low-status native trying to acquire outside support Can offer: A magical elixir or substance they know how to make Tags: Toxic Economy Pilgrimage Site ==================================================================================================== Hex 0544: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s attacking someone right now Tags: Ancient Guardians Cryptic Art ==================================================================================================== Hex 0545: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Religious Their Relations With the Larger Faith: Venerable, old and greatly honored Major Figure: Charismatic Priest Minor Figure: Corrupt Priest The Source of their Power in the Court: The upper hierarchy of the faith favors them Internal Conflict: The clergy have taken up a costly and wicked habit External Conflicts: The god’s power seems feeble to people lately Tags: Lost Purpose Cadet Branches ==================================================================================================== Hex 0548: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Criminal Theme: Smuggling, sneaking in untaxed goods Major Figure: Grizzled leader Minor Figure: Bribed Guardsman The Source of their Power in the Court: They have a sinister magical gift or aptitude Internal Conflict: Members are employing magic against rivals External Conflicts: Their territory has become very inhospitable to them Tags: Restive Lessers Capricious Orders ==================================================================================================== Hex 0549: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: A charismatic leader bound them together Ruler: Council of the elders Significant Local: Seer or shaman Pressing problem: Some are seeking a redder, more powerful god to serve Locals to interact: Youth determined to show how tribal ways are best Can offer: A magical elixir or substance they know how to make Tags: Rebel Stronghold Decaying Working ==================================================================================================== Hex 0551: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Savage Hamlet Toxic Ruins ==================================================================================================== Hex 0555: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: A spot where refugees of a calamity settled Ruler: A temple representative Significant Local: Native hedge mage Pressing problem: A local bully and his friends are causing trouble Locals to interact: Gentry who wants no local gossip about their need Can offer: Heirloom magic item passed down to the leader Tags: Cultural Center Ancient Infrastructure ==================================================================================================== Hex 0556: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Museum of a lost nation Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Dungeon Heart Monster Forge ==================================================================================================== Hex 0557: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s attacking someone right now Tags: Beast Swarm Isolated Academy ==================================================================================================== Hex 0561: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Religious Their Relations With the Larger Faith: Zealous, full of fervent believers Major Figure: Sacred Figurehead Minor Figure: Slave of the Faith The Source of their Power in the Court: They have a particularly holy lineage or role Internal Conflict: Omens of divine displeasure have manifested External Conflicts: An outside cleric is trying to claim leadership Tags: Sudden Strength Hidden Blight ==================================================================================================== Hex 0601: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Criminal Meet Cursed Land ==================================================================================================== Hex 0603: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: City Existence rationale: It’s a place of great beauty or healthfulness Ruler: Criminal group catspaw Significant Local: Famous courtesan Pressing problem: The king or local ruler is making harsh demands Locals to interact: Demimonde navigator always watching for clients Can offer: Absentee ownership of rural villages or manors Tags: Inhuman Cooperation Incompetent Leaders ==================================================================================================== Hex 0620: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Battered front-line fortress Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Lethal Treasure Decrepit Structure ==================================================================================================== Hex 0623: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Precious Game Nomad Camp ==================================================================================================== Hex 0627: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Pilgrimage Site Twisted Fauna ==================================================================================================== Hex 0629: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Monstrous Beast Decayed Working ==================================================================================================== Hex 0632: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Gatehouse controlling a vital pass Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Savage beasts of a dangerous kind Tags: Decrepit Structure Experimental Lab ==================================================================================================== Hex 0636: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: It’s a sacred city to an important faith Ruler: Major clerical figure Significant Local: Head of a major temple Pressing problem: Raiders are scourging local trade routes Locals to interact: Newcomer peasant haplessly looking for assistance Can offer: Services of exceptionally skilled specialist professionals Tags: Trade Hub Dueling Lords ==================================================================================================== Hex 0642: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Secret operations base Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Hidden Within Rigid Hierarchy ==================================================================================================== Hex 0645: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Zealot Colony Remote Monastery ==================================================================================================== Hex 0648: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Hidden bunker or strongpoint Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Wizards Lair Lethal Treasure ==================================================================================================== Hex 0649: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s attacking someone right now Tags: Historical Survival Cursed Land ==================================================================================================== Hex 0650: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s attacking someone right now Tags: Abandoned Village Remnant Road ==================================================================================================== Hex 0653: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s fighting over a mate Tags: Seductive Peril Beast Swarm ==================================================================================================== Hex 0656: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: It’s an unusually well-fortified safe place Ruler: Bestially savage tyrant Significant Local: Trader with outsiders Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Low-status native trying to acquire outside support Can offer: Slaves they’ve taken in raids or tribal wars Tags: Blood Feud Secret Treachery ==================================================================================================== Hex 0657: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Aristocratic Theme: Might, flexing its power in impressive ways Major Figure: Cadet Branch Lord Minor Figure: Affiliated Merchant The Source of their Power in the Court: They are the only legitimate heir to an important post Internal Conflict: Someone poisoned or cursed someone else in the court External Conflicts: A rival has laid a legal claim on a court asset Tags: Cultural Insignia Ruling Regalia ==================================================================================================== Hex 0701: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Twisted Fauna Magical Springs ==================================================================================================== Hex 0702: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: City Existence rationale: It’s an industrial or productive center Ruler: Ethnic group’s ruler Significant Local: City watch chief Pressing problem: A major local industry is threatened by events Locals to interact: Demimonde navigator always watching for clients Can offer: Indulgences beyond the power a smaller place to grant Tags: Pilgrimage Site Theocratic Authorities ==================================================================================================== Hex 0703: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Religious Their Relations With the Larger Faith: Intellectual, given to sophisticated theology Major Figure: Dubious Theologian Minor Figure: Temple Prostitute The Source of their Power in the Court: They secretly arrange criminal services for the court Internal Conflict: A zealot reformer is demanding impractical reforms External Conflicts: A rival sect is moving on their unofficial territory Tags: Overextended Grasp Proxy Speaker ==================================================================================================== Hex 0704: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: Tradition requires they come here Ruler: Outsider or alien lord Significant Local: Cunning tribal advisor Pressing problem: The tribe threatens to split under some feud or quarrel Locals to interact: Eligible native looking for new blood in a mate Can offer: Some young tribals willing to go with the party Tags: Cultural Center Theocratic Authorities ==================================================================================================== Hex 0710: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Business Relations With Their Market: Novel, they’re new to the market here Major Figure: Corrupt Lieutenant Minor Figure: Neighboring Businessman The Source of their Power in the Court: They have information on the owner’s criminal doings Internal Conflict: A vital worker has quit in a fury over some offense External Conflicts: A holder of a vital secret has died or been kidnapped Tags: Afflictions Mark Rival Power ==================================================================================================== Hex 0721: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: It’s a stronghold of a local subculture Ruler: Ethnic group’s ruler Significant Local: City watch chief Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: Native too infamous for other locals to deal with them Can offer: Expensive urban property Tags: Rigid Castes Neglectful Ruler ==================================================================================================== Hex 0734: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Ancient arcology or fragment of it Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Infectious Miasma Monster Forge ==================================================================================================== Hex 0741: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Library or ancient archive Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Religious Zealots Royal Refuge ==================================================================================================== Hex 0746: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Familial Relations With Their Neighbors: Needed, for a particular trait or person Major Figure: Reckless Innovator Minor Figure: Secret Lover The Source of their Power in the Court: They have considerable blackmail on their peers Internal Conflict: The last leader recently died without a clear heir External Conflicts: Their vital interests are making trouble for neighbors Tags: New Generation Iron Law ==================================================================================================== Hex 0747: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Compact fortified village Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: Rigid Hierarchy Invincible Delusion ==================================================================================================== Hex 0748: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Decayed Working Rampant Experiment ==================================================================================================== Hex 0749: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s attacking someone right now Tags: Abandoned Village Working Wreckage ==================================================================================================== Hex 0752: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Business Relations With Their Market: Novel, they’re new to the market here Major Figure: Owner’s Heir Minor Figure: Thieving Worker The Source of their Power in the Court: They handle purchases for a critical customer Internal Conflict: A customer is proving both critical and intolerable External Conflicts: A local religious group has become angry with them Tags: Priestly Influence Runaway Rule ==================================================================================================== Hex 0753: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Zealot Colony Hermitage ==================================================================================================== Hex 0755: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Migration Path Broken Infrastructure ==================================================================================================== Hex 0802: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Prison-monastery for heretics Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Raider Lair Sacrificial Bargain ==================================================================================================== Hex 0808: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Religious Their Relations With the Larger Faith: Pioneering, a new missionary establishment Major Figure: Gifted Healer Minor Figure: Tenant Farmer The Source of their Power in the Court: They’ve the backing of secret but powerful heretics Internal Conflict: Members fight over who is to conduct a great ritual External Conflicts: A rival sect is moving on their unofficial territory Tags: Inept Ruler Rival Dreams ==================================================================================================== Hex 0821: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Village Existence rationale: A plant or animal grows very well here Ruler: A temple representative Significant Local: A noble’s local reeve Pressing problem: A curse or magical woe is vexing the people Locals to interact: Starry-eyed young local swooning for adventurers Can offer: Young locals willing to take service with the party Tags: Fallen Prosperity Trade Hub ==================================================================================================== Hex 0828: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Fortified frontier monastery Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: A hapless garrison of local troops Tags: Magical Wonder Flooded Halls ==================================================================================================== Hex 0829: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Ancient Monument Zealot Colony ==================================================================================================== Hex 0830: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Refugee Camp Ancient Monument ==================================================================================================== Hex 0832: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Precious Game Collapsed Deep ==================================================================================================== Hex 0839: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Battered front-line fortress Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Living Dungeon Fallen Sanctuary ==================================================================================================== Hex 0840: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: City Existence rationale: It’s built around an ancient Working Ruler: Occult power wielder Significant Local: Feared local mage Pressing problem: Raiders are scourging local trade routes Locals to interact: Foreigner looking for fellow strangers to help Can offer: Sophisticated and very valuable local products Tags: Xenophobic Locals Seat of Rule ==================================================================================================== Hex 0841: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Ancient Monument Treacherous Terrain ==================================================================================================== Hex 0843: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Ancient culture’s gathering site Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Ancient Archives Limited Access ==================================================================================================== Hex 0844: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Military cache or storehouse Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Living Dungeon Experimental Lab ==================================================================================================== Hex 0845: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: It’s a shelter from dangerous environs Ruler: Allied noble heads Significant Local: Local magistrate Pressing problem: Food supplies aren’t being received as they should Locals to interact: Native too infamous for other locals to deal with them Can offer: Sophisticated and very valuable local products Tags: Miserable Penury Scars of War ==================================================================================================== Hex 0848: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Criminal Theme: Occult, offering forbidden magic to others Major Figure: Wicked Noble Patron Minor Figure: Criminal’s Relative The Source of their Power in the Court: They’re personally terrifying and capable of murder Internal Conflict: Members are employing magic against rivals External Conflicts: They’re in a bad deal they don’t dare renege on Tags: Ministerial Capture Lost Purpose ==================================================================================================== Hex 0853: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Business Relations With Their Market: Admired, they’re well-loved by customers Major Figure: Owner’s Heir Minor Figure: Shop Clerk The Source of their Power in the Court: The business is built on property they own or control Internal Conflict: The owner’s incapacitated and no one is in control External Conflicts: Their customers are furious over a recent product flaw Tags: Devils Bargain Inept Ruler ==================================================================================================== Hex 0855: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Demihuman Community Pilgrimage Site ==================================================================================================== Hex 0858: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Remnant Road Criminal Meet ==================================================================================================== Hex 0901: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Business Relations With Their Market: Admired, they’re well-loved by customers Major Figure: Innovative Worker Minor Figure: Noble Parasite The Source of their Power in the Court: They have ties to an important local faith Internal Conflict: A customer is proving both critical and intolerable External Conflicts: They’re trying to swallow a rival business Tags: Sublime Skill Restive Lessers ==================================================================================================== Hex 0916: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s fighting over a mate Tags: Monstrous Beast Abandoned Village ==================================================================================================== Hex 0919: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Overgrown ancient plantation Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Aspiring Conqueror Decrepit Structure ==================================================================================================== Hex 0937: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: They were driven here by a dire enemy Ruler: Foreigner turned ruler Significant Local: Cunning tribal advisor Pressing problem: They killed someone who had very powerful allies Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: Inherited relic or treasure they’ve kept Tags: Incompetent Leaders Cursed Circumstances ==================================================================================================== Hex 0939: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: A bandit camp that went legitimate Ruler: A patriarch or matriarch Significant Local: A charismatic priest Pressing problem: A socially marginal family is suspected of crimes Locals to interact: Gentry who wants no local gossip about their need Can offer: An unusually large amount of saved coinage Tags: Upstart Faith Cultural Center ==================================================================================================== Hex 0940: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Gatehouse controlling a vital pass Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Failed Intrusion Useless Treasure ==================================================================================================== Hex 0941: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Taboo site of dark magic Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Sealed Evil Lost Colony ==================================================================================================== Hex 0947: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Criminal Theme: Loans, giving high rates and harsh collection Major Figure: Outcast Sorcerer Minor Figure: Drunken Healer The Source of their Power in the Court: Their remarkable skills bring in a lot of money Internal Conflict: Someone’s picked up a very bad habit or addiction External Conflicts: They’re meddling with an extremely dangerous target Tags: New Generation Runaway Rule ==================================================================================================== Hex 0948: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s fighting over a mate Tags: Devil Grove Perilous Path ==================================================================================================== Hex 0949: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Taboo Territory Cursed Land ==================================================================================================== Hex 0950: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: A charismatic leader bound them together Ruler: Foreigner turned ruler Significant Local: Tribal artisan Pressing problem: A curse has been laid on them for some collective sin Locals to interact: Curious young tribal interested in strangers Can offer: A magical elixir or substance they know how to make Tags: Monstrous Tribute Population Boom ==================================================================================================== Hex 0953: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Pilgrim hospital or waystation Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Surfacer Hideout Useless Treasure ==================================================================================================== Hex 0954: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Mazey urban residential block Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Useless Treasure Flooded Halls ==================================================================================================== Hex 0955: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Ancient Guardians Blighted Tribe ==================================================================================================== Hex 0957: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Historical Survival Zealot Colony ==================================================================================================== Hex 0958: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Tribe Existence rationale: Here they can do the most damage to a foe Ruler: Envoy of a patron power Significant Local: Adopted member Pressing problem: A curse has been laid on them for some collective sin Locals to interact: Eligible native looking for new blood in a mate Can offer: Some young tribals willing to go with the party Tags: Pilgrimage Site Neglectful Ruler ==================================================================================================== Hex 0959: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Working Wreckage Blighted Tribe ==================================================================================================== Hex 0960: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Abandoned school or study center Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Savage beasts of a dangerous kind Tags: Rigid Hierarchy Invincible Delusion ==================================================================================================== Hex 0961: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Ancient arcology or fragment of it Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Useless Treasure Spatial Flux ==================================================================================================== Hex 1005: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Working Wreckage Isolated Academy ==================================================================================================== Hex 1015: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Business Relations With Their Market: Predatory, eliminating weaker rivals Major Figure: Chief Artisan Minor Figure: Business Guard The Source of their Power in the Court: The business is built on property they own or control Internal Conflict: Someone lost a large sum of funds to theft or error External Conflicts: They’ve signed a deal they suddenly can’t complete Tags: Fatal Extravagance Iron Law ==================================================================================================== Hex 1020: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Familial Relations With Their Neighbors: Needed, for a particular trait or person Major Figure: Outsider Spouse Minor Figure: Tenant Farmer The Source of their Power in the Court: They own great amounts of personal wealth Internal Conflict: Personal grudges have caused resentful factions External Conflicts: The local ruler doesn’t like their influence and power Tags: Rival Power Inadequate Tools ==================================================================================================== Hex 1026: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Ethnic group’s ruler Significant Local: Feared local mage Pressing problem: A major local industry is threatened by events Locals to interact: Desperate merchant trying to keep their business going Can offer: Services of exceptionally skilled specialist professionals Tags: Trade Hub Warring Council ==================================================================================================== Hex 1029: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Criminal Theme: Fraud, con artists and business cheats Major Figure: Outcast Sorcerer Minor Figure: Disreputable Priest The Source of their Power in the Court: They’ve special relations with the local rulers Internal Conflict: A deed’s profits were unfairly split with the members External Conflicts: A traitor is in league with an enemy group Tags: Fatal Extravagance Outside Debts ==================================================================================================== Hex 1030: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: It’s a stronghold of a local subculture Ruler: Major clerical figure Significant Local: Famous courtesan Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: Native too infamous for other locals to deal with them Can offer: Business monopolies or tax rights in certain areas Tags: Unique Product Miserable Penury ==================================================================================================== Hex 1031: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s attacking someone right now Tags: Ancient Monument Treacherous Terrain ==================================================================================================== Hex 1035: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Tribe Existence rationale: It’s an unusually well-fortified safe place Ruler: Holy man or woman Significant Local: Trader with outsiders Pressing problem: A sickness is raging through the tribe Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: They’ll raid the party’s enemies for a share of the loot Tags: Incompetent Leaders Demihuman Populace ==================================================================================================== Hex 1038: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Overgrown ancient plantation Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Fallen Sanctuary Hospitable Natives ==================================================================================================== Hex 1040: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Ancient culture’s gathering site Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Hidden Within Decrepit Structure ==================================================================================================== Hex 1041: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Massive ceremonial structure Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: Dungeon Heart Sealed Evil ==================================================================================================== Hex 1043: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Isolated rural estate of nobility Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: A hapless garrison of local troops Tags: Things Below Distant Gate ==================================================================================================== Hex 1045: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: Refuge for a despised minority or group Ruler: An organization’s envoy Significant Local: A youth who wants out Pressing problem: The crops or herds are in very poor condition Locals to interact: Village priest in need of outside help Can offer: Contacts with rural bandits or criminal rings Tags: Unique Product Broken Spirits ==================================================================================================== Hex 1050: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Village Existence rationale: It grew up around a lordly manor or estate Ruler: A dreaded sorcerer Significant Local: A gifted young peasant Pressing problem: A dangerous beast or foe is lurking near the place Locals to interact: Social outcast who can’t ask any local for help Can offer: A map or secret leading to a Deep or plunder site Tags: Raider Scourge Warring Council ==================================================================================================== Hex 1054: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Abandoned Village Outsider Enclave ==================================================================================================== Hex 1056: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Canal or aqueduct control center Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Lost Colony Hidden Within ==================================================================================================== Hex 1057: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Working Wreckage Overgrown Tomb ==================================================================================================== Hex 1059: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Broken Infrastructure Ancient Monument ==================================================================================================== Hex 1102: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Mazey urban residential block Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Taboo Place Flooded Halls ==================================================================================================== Hex 1103: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Business Relations With Their Market: Trusted, they’re a fixture of the local market Major Figure: Innovative Worker Minor Figure: Gang Extortionist The Source of their Power in the Court: They have ties to an important local faith Internal Conflict: The deed to some vital property has been lost External Conflicts: Someone’s hooked them into a terribly bad deal Tags: Cultural Insignia Excess Heirs ==================================================================================================== Hex 1108: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: City Existence rationale: It’s an industrial or productive center Ruler: Occult power wielder Significant Local: Sinister crime boss Pressing problem: A recent calamity has done major infrastructure damage Locals to interact: Demimonde navigator always watching for clients Can offer: Rare occult components or magical products Tags: Hostile Terrain Brilliant Innovation ==================================================================================================== Hex 1113: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: They’ve been paid or induced to be here Ruler: Wizened elder Significant Local: Seer or shaman Pressing problem: The leader is becoming weak or acting foolishly Locals to interact: Envoy of another group suspicious of other influences Can offer: Slaves they’ve taken in raids or tribal wars Tags: Warring Council Rigid Castes ==================================================================================================== Hex 1116: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Village Existence rationale: Once a garrison outpost of a nation Ruler: An organization’s envoy Significant Local: Important artisan Pressing problem: The lord’s reeve has been given unreasonable quotas Locals to interact: An ambitious local who wants to get to the city Can offer: An unusually large amount of saved coinage Tags: Warring Council Broken Spirits ==================================================================================================== Hex 1121: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: It grew up around a lordly manor or estate Ruler: A reeve picked by a lord Significant Local: Important artisan Pressing problem: The lord’s reeve has been given unreasonable quotas Locals to interact: Shifty native who wants some clueless accomplices Can offer: Heirloom magic item passed down to the leader Tags: Rigid Castes Cursed Circumstances ==================================================================================================== Hex 1132: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: It controls a vital defensive point Ruler: Allied noble heads Significant Local: Feared local mage Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: Foreigner looking for fellow strangers to help Can offer: Services of exceptionally skilled specialist professionals Tags: Heavy Fortification Corrupt Laws ==================================================================================================== Hex 1136: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Massive bridge or tunnel Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Ancient Archives Birthing Cyst ==================================================================================================== Hex 1139: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Tribe Existence rationale: It’s an unusually well-fortified safe place Ruler: No ruler past clan heads Significant Local: Tribal artisan Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Envoy of another group suspicious of other influences Can offer: Some young tribals willing to go with the party Tags: Blood Feud Martial Tradition ==================================================================================================== Hex 1149: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Tribe Existence rationale: Their herds or prey have led them here Ruler: Foreigner turned ruler Significant Local: Best hunter in the tribe Pressing problem: They killed someone who had very powerful allies Locals to interact: Tribal sage who likes news of the outside world Can offer: Slaves they’ve taken in raids or tribal wars Tags: Hostile Terrain Guild Oligarchy ==================================================================================================== Hex 1151: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: It controls a vital defensive point Ruler: Military strongman Significant Local: Feared local mage Pressing problem: Raiders are scourging local trade routes Locals to interact: City official looking for deniable agents Can offer: Absentee ownership of rural villages or manors Tags: Broken Spirits Plagued City ==================================================================================================== Hex 1155: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Tribe Existence rationale: A charismatic leader bound them together Ruler: Foreigner turned ruler Significant Local: Tribe’s most eligible youth Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Low-status native trying to acquire outside support Can offer: Inherited relic or treasure they’ve kept Tags: Theocratic Authorities Martial Tradition ==================================================================================================== Hex 1158: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Abandoned school or study center Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Dire Tombs Feral Magic ==================================================================================================== Hex 1205: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: Seers or shamans said it was ordained Ruler: Brutal but cunning chief Significant Local: Cunning tribal advisor Pressing problem: The tribe threatens to split under some feud or quarrel Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: Exotic and valuable tribal goods Tags: Criminal Bosses Bad Neighbors ==================================================================================================== Hex 1211: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Tomb of some mighty ancient Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Experimental Lab Secret Alliance ==================================================================================================== Hex 1214: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Migration Path Motherlode ==================================================================================================== Hex 1216: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s attacking someone right now Tags: Lost Battlefield Sculpted Terrain ==================================================================================================== Hex 1222: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Criminal Theme: Extortion, using brute force and threats Major Figure: Brutal Kneebreaker Minor Figure: Criminal’s Relative The Source of their Power in the Court: They’re independently wealthy and doing it for fun Internal Conflict: Someone’s knifed a fellow member again External Conflicts: A court faction is getting support from a hostile rival Tags: Impure Blood Outside Debts ==================================================================================================== Hex 1235: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s attacking someone right now Tags: Historical Survival Isolated Academy ==================================================================================================== Hex 1237: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: A safe base for salvage or ruin plundering Ruler: The richest native there Significant Local: A half-savage shepherd Pressing problem: The crops or herds are in very poor condition Locals to interact: Reeve who can’t reasonably call on natives for a job Can offer: Favors from the lord who’s very fond of the village Tags: Heavy Fortification Criminal Bosses ==================================================================================================== Hex 1240: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: A self-ruled home for demihuman residents Ruler: A patriarch or matriarch Significant Local: A half-savage shepherd Pressing problem: Vital food stores have been lost or stolen Locals to interact: Burly local militiaman who watches new faces here Can offer: Large amounts of produce or local products Tags: Bad Neighbors Hidden Ruler ==================================================================================================== Hex 1241: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Motherlode Twisted Fauna ==================================================================================================== Hex 1245: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: A plant or animal grows very well here Ruler: A temple representative Significant Local: The village harlot Pressing problem: Vital food stores have been lost or stolen Locals to interact: Comparatively rich villager with a need Can offer: Contacts with rural bandits or criminal rings Tags: New Industry Widespread Prosperity ==================================================================================================== Hex 1246: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: It controls a vital defensive point Ruler: Occult power wielder Significant Local: Ethnic group elder Pressing problem: The king or local ruler is making harsh demands Locals to interact: Foreigner looking for fellow strangers to help Can offer: Quiet dismissal of criminal charges or sinister pasts Tags: Miserable Penury Theocratic Authorities ==================================================================================================== Hex 1247: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Tribe Existence rationale: It’s an unusually well-fortified safe place Ruler: Outsider or alien lord Significant Local: Adopted member Pressing problem: A sickness is raging through the tribe Locals to interact: Curious young tribal interested in strangers Can offer: Slaves they’ve taken in raids or tribal wars Tags: Decadent Locals Fallen Prosperity ==================================================================================================== Hex 1249: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Familial Relations With Their Neighbors: Loved, widely adored by other families Major Figure: Ambitious Scion Minor Figure: Family Guard The Source of their Power in the Court: Their capacity for violence is fearsome to others Internal Conflict: The clan poured much wealth into a failed ambition External Conflicts: The family’s rights are being trod on by the nobility Tags: Diplomatic Demands Iron Law ==================================================================================================== Hex 1254: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Savage Hamlet Outsider Enclave ==================================================================================================== Hex 1257: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Magical Springs Devil Grove ==================================================================================================== Hex 1258: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Pilgrimage Site Twisted Fauna ==================================================================================================== Hex 1259: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: It’s a sacred city to an important faith Ruler: Hereditary lord Significant Local: Ethnic group elder Pressing problem: Food supplies aren’t being received as they should Locals to interact: City official looking for deniable agents Can offer: Blessings from major clergy or high priests Tags: Warring Council Rebel Stronghold ==================================================================================================== Hex 1305: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Tribe Existence rationale: They were driven here by a dire enemy Ruler: Hereditary chieftain Significant Local: Seer or shaman Pressing problem: A curse has been laid on them for some collective sin Locals to interact: Eligible native looking for new blood in a mate Can offer: Knowledge of a hidden place of wealth Tags: Widespread Prosperity Corrupt Laws ==================================================================================================== Hex 1310: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: It’s a trade nexus that has greatly prospered Ruler: Major clerical figure Significant Local: Sinister crime boss Pressing problem: A major local industry is threatened by events Locals to interact: Desperate merchant trying to keep their business going Can offer: Blessings from major clergy or high priests Tags: New Industry Corrupt Laws ==================================================================================================== Hex 1312: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Outsider goods production site Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: Hidden Within Cyclical Doom ==================================================================================================== Hex 1320: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Rubble-wrought makeshift village Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: Flooded Halls Invincible Delusion ==================================================================================================== Hex 1321: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: The hunting or resources are very good here Ruler: Hereditary chieftain Significant Local: Tribal artisan Pressing problem: A sickness is raging through the tribe Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: A magical elixir or substance they know how to make Tags: Plagued City Theocratic Authorities ==================================================================================================== Hex 1323: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Taboo site of dark magic Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Living Dungeon Outsider Domain ==================================================================================================== Hex 1326: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Rampant Experiment Criminal Meet ==================================================================================================== Hex 1335: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Monstrous Beast Seductive Peril ==================================================================================================== Hex 1337: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Foreigner turned ruler Significant Local: Wise man or woman Pressing problem: Some are seeking a redder, more powerful god to serve Locals to interact: Envoy of another group suspicious of other influences Can offer: They’ll raid the party’s enemies for a share of the loot Tags: Rebel Stronghold Upstart Faith ==================================================================================================== Hex 1340: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Familial Relations With Their Neighbors: Isolated, distrusted or disliked by most Major Figure: Disowned Rebel Minor Figure: Old Retainer The Source of their Power in the Court: Their capacity for violence is fearsome to others Internal Conflict: Personal grudges have caused resentful factions External Conflicts: A disowned rebel is trying to usurp control of assets Tags: False Prize Ministerial Capture ==================================================================================================== Hex 1343: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Nomad Camp Beast Swarm ==================================================================================================== Hex 1344: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Zealot Colony Disused Mine ==================================================================================================== Hex 1347: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Migration Path Arratu Land ==================================================================================================== Hex 1350: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Taboo Territory Remnant Road ==================================================================================================== Hex 1411: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Religious Their Relations With the Larger Faith: Occult, conducting theurgic magic studies Major Figure: High Priest Minor Figure: Loud Reformer The Source of their Power in the Court: They’re an expert at seduction and manipulation Internal Conflict: Members fight over who is to conduct a great ritual External Conflicts: A popular preacher is leading lay believers astray Tags: Runaway Rule Decadent Court ==================================================================================================== Hex 1414: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Managed woodland gone feral Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Outsider Domain False Front ==================================================================================================== Hex 1424: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: They were driven here by a dire enemy Ruler: Council of the elders Significant Local: Trader with outsiders Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Low-status native trying to acquire outside support Can offer: They’ll raid the party’s enemies for a share of the loot Tags: Pilgrimage Site Inherited Architecture ==================================================================================================== Hex 1426: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Arratu Land Taboo Territory ==================================================================================================== Hex 1427: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Nomad Camp Abandoned Village ==================================================================================================== Hex 1430: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Ruined Fortification Magical Springs ==================================================================================================== Hex 1438: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Blighted Tribe Arratu Land ==================================================================================================== Hex 1441: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s magically warped somehow Tags: Lost City Seductive Peril ==================================================================================================== Hex 1447: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Now-incomprehensible wreckage Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Savage beasts of a dangerous kind Tags: Religious Zealots Hiveminded Natives ==================================================================================================== Hex 1448: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Overgrown Tomb Motherlode ==================================================================================================== Hex 1451: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: City Existence rationale: It’s a stronghold of a local subculture Ruler: Occult power wielder Significant Local: Outcast group leader Pressing problem: A major local industry is threatened by events Locals to interact: Slumming young gentry with a taste for excitement Can offer: Services of exceptionally skilled specialist professionals Tags: Martial Tradition Criminal Bosses ==================================================================================================== Hex 1459: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Council of oligarchs Significant Local: Head of a major temple Pressing problem: A private war threatens with another major city Locals to interact: Guard chief suspicious of potential troublemakers Can offer: Rare occult components or magical products Tags: Lawless Class Mistreated Blighted ==================================================================================================== Hex 1504: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Now-incomprehensible wreckage Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Savage beasts of a dangerous kind Tags: Infectious Miasma Civil War ==================================================================================================== Hex 1506: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: City Existence rationale: It’s a sacred city to an important faith Ruler: Occult power wielder Significant Local: Feared local mage Pressing problem: The king or local ruler is making harsh demands Locals to interact: City official looking for deniable agents Can offer: Absentee ownership of rural villages or manors Tags: Heavy Fortification Dueling Lords ==================================================================================================== Hex 1510: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Cryptic Art Broken Infrastructure ==================================================================================================== Hex 1511: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Business Relations With Their Market: Suspicious, they’re rumored to do vile things Major Figure: Business Partner Minor Figure: Thieving Worker The Source of their Power in the Court: They handle purchases for a critical customer Internal Conflict: A vital worker has quit in a fury over some offense External Conflicts: A competitor is trying to force a sale of the business Tags: Lost Purpose Rampant Corruption ==================================================================================================== Hex 1512: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Illicit manufactory for illegal goods Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: A hapless garrison of local troops Tags: Aspiring Conqueror Desperate Hunger ==================================================================================================== Hex 1513: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Motherlode Disused Mine ==================================================================================================== Hex 1525: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Gentry-elected mayor Significant Local: Rich merchant Pressing problem: The king or local ruler is making harsh demands Locals to interact: Foreigner looking for fellow strangers to help Can offer: Formal citizenship and the rights of a local Tags: Foreign Enclave Mistreated Blighted ==================================================================================================== Hex 1527: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: City Existence rationale: It’s an industrial or productive center Ruler: Military strongman Significant Local: Rich merchant Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: Desperate merchant trying to keep their business going Can offer: Services of exceptionally skilled specialist professionals Tags: Plagued City Hostile Terrain ==================================================================================================== Hex 1530: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Criminal Theme: Smuggling, sneaking in untaxed goods Major Figure: Corrupt Magistrate Minor Figure: Bribed Guardsman The Source of their Power in the Court: They have blackmail about the court’s leadership Internal Conflict: Someone’s picked up a very bad habit or addiction External Conflicts: They acquired something that’s causing them dire woe Tags: Rampant Corruption Iron Law ==================================================================================================== Hex 1531: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Criminal Theme: Blackmail, preying on the wealthy Major Figure: Incompetent Scion Minor Figure: Aspiring Member The Source of their Power in the Court: They have blackmail about the court’s leadership Internal Conflict: Members are employing magic against rivals External Conflicts: They acquired something that’s causing them dire woe Tags: False Prize Priestly Influence ==================================================================================================== Hex 1540: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: The natives are somehow bound here Ruler: Allied noble heads Significant Local: Outcast group leader Pressing problem: Raiders are scourging local trade routes Locals to interact: Guard chief suspicious of potential troublemakers Can offer: Large amounts of conventional coinage Tags: Heavy Fortification Broken Spirits ==================================================================================================== Hex 1547: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: A safe waypost on a trade route Ruler: A dreaded sorcerer Significant Local: A youth who wants out Pressing problem: An upstart newcomer is disrupting the native hierarchy Locals to interact: Ex-city dweller eager for contact with the worldly Can offer: A magical service unique to a local tradition Tags: Mistreated Blighted Population Boom ==================================================================================================== Hex 1553: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Aristocratic Theme: Resentment, bitter at their rivals’ crimes Major Figure: Poor Relation Minor Figure: Pleasure Slave The Source of their Power in the Court: They have blackmail on important members Internal Conflict: Someone is pursuing someone else’s spouse or fiance External Conflicts: A reckless member has incurred a group’s anger Tags: Rival Power Rival Power ==================================================================================================== Hex 1556: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Collapsed Deep Twisted Fauna ==================================================================================================== Hex 1558: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Bandit Lair Motherlode ==================================================================================================== Hex 1561: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Prison-monastery for heretics Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: A wizard of dubious habits or goals Tags: Monster Forge Sacrificial Bargain ==================================================================================================== Hex 1603: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Blighted Tribe Criminal Meet ==================================================================================================== Hex 1605: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Perilous Path Refugee Camp ==================================================================================================== Hex 1612: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Religious Their Relations With the Larger Faith: Intellectual, given to sophisticated theology Major Figure: Affiliated Noble Minor Figure: Loud Reformer The Source of their Power in the Court: They have a particularly holy lineage or role Internal Conflict: A forbidden relationship has formed among clergy External Conflicts: Court property is being seized by a rival power Tags: Magical Subversion Impure Blood ==================================================================================================== Hex 1618: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Business Relations With Their Market: Apathetic, with customers losing interest Major Figure: Chief Artisan Minor Figure: Noble Parasite The Source of their Power in the Court: They have vital connections with important suppliers Internal Conflict: A secret flaw has been discovered in the product External Conflicts: A noble wants to force his own pet business into place Tags: Ancestral Obligation Daring Ambition ==================================================================================================== Hex 1622: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Tribe Existence rationale: It’s an unusually well-fortified safe place Ruler: Brutal but cunning chief Significant Local: Tribal slave Pressing problem: A patron power is using them as expendable fodder Locals to interact: Envoy of another group suspicious of other influences Can offer: Slaves they’ve taken in raids or tribal wars Tags: Criminal Bosses Theocratic Authorities ==================================================================================================== Hex 1628: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Managed woodland gone feral Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Adventurers trying to make it a base Tags: Outsider Domain Spatial Flux ==================================================================================================== Hex 1631: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Toxic Ruins Military Outpost ==================================================================================================== Hex 1636: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It’s a shelter from dangerous environs Ruler: Gentry-elected mayor Significant Local: Sinister crime boss Pressing problem: The rulers have gravely offended a local religion Locals to interact: Noble who thinks adventurers will do anything for coin Can offer: Quiet dismissal of criminal charges or sinister pasts Tags: Dueling Lords Incompetent Leaders ==================================================================================================== Hex 1639: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Familial Relations With Their Neighbors: Scorned, derided for some deed or trait Major Figure: Reckless Innovator Minor Figure: Moneylender The Source of their Power in the Court: They’re an intimate of the local ruler Internal Conflict: The new generation is ignoring old, painful duties External Conflicts: Someone gravely insulted or offended another family Tags: Magical Subversion Restive Lessers ==================================================================================================== Hex 1640: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Abandoned Village Remnant Road ==================================================================================================== Hex 1644: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Religious Their Relations With the Larger Faith: Desultory, an apathetic jobsworth sentiment Major Figure: Gifted Healer Minor Figure: Temple Artisan The Source of their Power in the Court: They’ve noble or oligarchic relatives Internal Conflict: A zealot reformer is demanding impractical reforms External Conflicts: A holy demagogue is preaching against the court Tags: Hidden Blight Regency Council ==================================================================================================== Hex 1645: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Disused Mine Cryptic Art ==================================================================================================== Hex 1649: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Weather-control Working ruin Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Savage beasts of a dangerous kind Tags: Birthing Cyst Useless Treasure ==================================================================================================== Hex 1650: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s magically warped somehow Tags: Monstrous Beast Decayed Working ==================================================================================================== Hex 1652: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Outsider fane to an alien god Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Experimental Lab Royal Refuge ==================================================================================================== Hex 1656: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Refugee Camp Nomad Camp ==================================================================================================== Hex 1658: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Criminal Theme: Extortion, using brute force and threats Major Figure: Brutal Kneebreaker Minor Figure: Would-be Client The Source of their Power in the Court: Their charisma has gotten them a lot of supporters Internal Conflict: The leadership is being roiled by a challenge External Conflicts: They acquired something that’s causing them dire woe Tags: Inept Ruler Rampant Corruption ==================================================================================================== Hex 1660: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Business Relations With Their Market: Patronized, favored by the local nobility Major Figure: Chief Artisan Minor Figure: Business Guard The Source of their Power in the Court: They have vital connections with important suppliers Internal Conflict: A family scion is botching their work terribly External Conflicts: They’ve insulted or offended the nobility somehow Tags: Recent Brutality Excess Heirs ==================================================================================================== Hex 1706: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Village Existence rationale: Once a garrison outpost of a nation Ruler: A cruel and feared bullye Significant Local: A gifted young peasant Pressing problem: A socially marginal family is suspected of crimes Locals to interact: Clan patriarch who doesn’t want to use their own kin Can offer: Heirloom magic item passed down to the leader Tags: Secret Treachery Hidden Ruler ==================================================================================================== Hex 1713: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It’s a trade nexus that has greatly prospered Ruler: Gentry-elected mayor Significant Local: Outcast group leader Pressing problem: Raiders are scourging local trade routes Locals to interact: City official looking for deniable agents Can offer: Large amounts of conventional coinage Tags: Trade Hub Brilliant Innovation ==================================================================================================== Hex 1715: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Aristocratic Theme: Might, flexing its power in impressive ways Major Figure: Poor Relation Minor Figure: House Guard The Source of their Power in the Court: They provide intimate services to an important person Internal Conflict: Someone is skimming off income due others in the court External Conflicts: A royal advisor wants the court cut down to size Tags: Proxy Speaker Sudden Strength ==================================================================================================== Hex 1716: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Pilgrim hospital or waystation Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Decrepit Structure Automaton Servants ==================================================================================================== Hex 1722: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Pilgrim hospital or waystation Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Feral Magic Automaton Servants ==================================================================================================== Hex 1729: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: City Existence rationale: The natives are somehow bound here Ruler: Allied noble heads Significant Local: Feared local mage Pressing problem: Food supplies aren’t being received as they should Locals to interact: Noble who thinks adventurers will do anything for coin Can offer: Absentee ownership of rural villages or manors Tags: Raider Scourge Rigid Castes ==================================================================================================== Hex 1730: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Grand fortress of major significance Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Automaton Servants Raider Lair ==================================================================================================== Hex 1731: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Zealot Colony Sculpted Terrain ==================================================================================================== Hex 1733: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Precious Game Motherlode ==================================================================================================== Hex 1744: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Cryptic Art Lost Battlefield ==================================================================================================== Hex 1748: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Ancient culture’s gathering site Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Fallen Sanctuary Decrepit Structure ==================================================================================================== Hex 1749: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: Refuge for a despised minority or group Ruler: A cruel and feared bullye Significant Local: Native hedge mage Pressing problem: The lord’s reeve has been given unreasonable quotas Locals to interact: Reeve who can’t reasonably call on natives for a job Can offer: A temple with potent healing magics available Tags: Monstrous Tribute Hostile Terrain ==================================================================================================== Hex 1751: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Familial Relations With Their Neighbors: Loners, not disliked but not close to any Major Figure: Favored Child Minor Figure: Gossipy Neighbor The Source of their Power in the Court: They have extensive contacts in other families Internal Conflict: The leader is betting big on a risky, unpopular scheme External Conflicts: There’s a running feud with another family Tags: Magical Subversion Sublime Skill ==================================================================================================== Hex 1754: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Aristocratic Theme: Exoticism, following strange outside ways Major Figure: Jester or Pet Artist Minor Figure: House Guard The Source of their Power in the Court: They have blackmail on important members Internal Conflict: Someone is skimming off income due others in the court External Conflicts: A rival has seized control of an important court asset Tags: Daring Ambition Overextended Grasp ==================================================================================================== Hex 1757: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Blighted Tribe Seductive Peril ==================================================================================================== Hex 1758: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Criminal Theme: Theft, whether burglary or banditry Major Figure: Incompetent Scion Minor Figure: Protected Merchant The Source of their Power in the Court: They’re personally terrifying and capable of murder Internal Conflict: A recent catastrophe depleted the court’s wealth External Conflicts: A court faction is getting support from a hostile rival Tags: Ancestral Obligation Hidden Blight ==================================================================================================== Hex 1802: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Familial Relations With Their Neighbors: Revered, held in dread and awe by most Major Figure: Reckless Innovator Minor Figure: Secret Lover The Source of their Power in the Court: They have access to secret magical items or powers Internal Conflict: The new generation is ignoring old, painful duties External Conflicts: A rival family stole something very important from them Tags: Inept Ruler Disputed Inheritance ==================================================================================================== Hex 1805: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: It’s a place of great beauty or healthfulness Ruler: Royal viceroy Significant Local: Local magistrate Pressing problem: Displeased locals are rioting for some reason Locals to interact: Newcomer peasant haplessly looking for assistance Can offer: Connections with major nobility of the realm Tags: Neglectful Ruler Toxic Economy ==================================================================================================== Hex 1810: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Village Existence rationale: A plant or animal grows very well here Ruler: A dreaded sorcerer Significant Local: A charismatic priest Pressing problem: A new religion is making trouble with the old Locals to interact: Reeve who can’t reasonably call on natives for a job Can offer: A secret treasure acquired generations ago Tags: Trade Hub Raider Scourge ==================================================================================================== Hex 1814: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: It’s a shelter from dangerous environs Ruler: Hereditary lord Significant Local: Demihuman enclave head Pressing problem: A recent calamity has done major infrastructure damage Locals to interact: Noble who thinks adventurers will do anything for coin Can offer: Services of exceptionally skilled specialist professionals Tags: Heavy Fortification Raider Scourge ==================================================================================================== Hex 1817: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Abandoned Village Hermitage ==================================================================================================== Hex 1829: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: It’s a stronghold of a local subculture Ruler: Major clerical figure Significant Local: Neighborhood patriarch Pressing problem: A private war threatens with another major city Locals to interact: Demimonde navigator always watching for clients Can offer: Sophisticated and very valuable local products Tags: Inherited Architecture Hidden Ruler ==================================================================================================== Hex 1834: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Chokepoint Chokepoint ==================================================================================================== Hex 1835: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Criminal Theme: Blackmail, preying on the wealthy Major Figure: Incompetent Scion Minor Figure: Scabby Beggar The Source of their Power in the Court: They have numerous criminal allies elsewhere Internal Conflict: The leader’s suffering from increasing paranoia External Conflicts: A noble or ruler wants to use them for their own ends Tags: Capricious Orders Gate Keeper ==================================================================================================== Hex 1837: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Tribe Existence rationale: They were driven here by a dire enemy Ruler: Foreigner turned ruler Significant Local: Adopted member Pressing problem: A sickness is raging through the tribe Locals to interact: Leader with a natural suspicion about outsiders Can offer: Slaves they’ve taken in raids or tribal wars Tags: Theocratic Authorities Hostile Terrain ==================================================================================================== Hex 1838: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Fishery or salt extraction site Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Secret Alliance Living Dungeon ==================================================================================================== Hex 1843: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: A safe waypost on a trade route Ruler: A temple representative Significant Local: A charismatic priest Pressing problem: An ambiguous land dispute is getting bloody Locals to interact: Social outcast who can’t ask any local for help Can offer: A secret treasure acquired generations ago Tags: Widespread Prosperity Inhuman Cooperation ==================================================================================================== Hex 1844: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Holy archive or relic-fortress Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Savage beasts of a dangerous kind Tags: Outsider Domain Friendly Foes ==================================================================================================== Hex 1845: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Religious Their Relations With the Larger Faith: Zealous, full of fervent believers Major Figure: Temple Sorcerer Minor Figure: Loud Reformer The Source of their Power in the Court: They have a pious noble who backs them Internal Conflict: The greater faith declared a vital activity anathema External Conflicts: The upper hierarchy is fighting over the court somehow Tags: Waning Wealth Recent Brutality ==================================================================================================== Hex 1846: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Nomad Camp Disused Mine ==================================================================================================== Hex 1849: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Semi-ruined teleportation node Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Desperate Hunger Hiveminded Natives ==================================================================================================== Hex 1853: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Brutal but cunning chief Significant Local: Tribal slave Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Leader with a natural suspicion about outsiders Can offer: They’ll raid the party’s enemies for a share of the loot Tags: Neglectful Ruler Upstart Faith ==================================================================================================== Hex 1855: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: They were driven here by a dire enemy Ruler: No ruler past clan heads Significant Local: Barely-tolerated wretch Pressing problem: A settled group is hunting them as mortal foes Locals to interact: Raid-taken slave looking for a way back home Can offer: Slaves they’ve taken in raids or tribal wars Tags: Inherited Architecture Theocratic Authorities ==================================================================================================== Hex 1858: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Familial Relations With Their Neighbors: Isolated, distrusted or disliked by most Major Figure: Adopted Member Minor Figure: Secret Lover The Source of their Power in the Court: They’re an intimate of the local ruler Internal Conflict: A member’s bloodline is clouded by suspicion External Conflicts: The family’s rights are being trod on by the nobility Tags: Impure Blood Fatal Extravagance ==================================================================================================== Hex 1859: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Outsider goods production site Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Religious Zealots Rigid Hierarchy ==================================================================================================== Hex 1905: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Motherlode Labyrinthine Tangle ==================================================================================================== Hex 1908: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s magically warped somehow Tags: Taboo Territory Ancient Guardians ==================================================================================================== Hex 1912: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: A charismatic leader bound them together Ruler: Outsider or alien lord Significant Local: Seer or shaman Pressing problem: A settled group is hunting them as mortal foes Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: Guidance and safe passage through their territory Tags: Unique Product Scars of War ==================================================================================================== Hex 1913: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Aristocratic Theme: Tyranny, cruelly oppressing those under them Major Figure: Court Mage/Priest Minor Figure: Footman The Source of their Power in the Court: They are the only legitimate heir to an important post Internal Conflict: Two potential heirs to something are in bitter conflict External Conflicts: A reckless member has incurred a group’s anger Tags: Foreign Ties Cultural Insignia ==================================================================================================== Hex 1916: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Business Relations With Their Market: Curious, they’ve come up with a new thing Major Figure: Buyer Seeking Takeover Minor Figure: Noble Parasite The Source of their Power in the Court: They fronted the initial investment money Internal Conflict: The deed to some vital property has been lost External Conflicts: They’ve signed a deal they suddenly can’t complete Tags: Diplomatic Demands Regency Council ==================================================================================================== Hex 1926: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: The leadership wants to find something here Ruler: Council of the elders Significant Local: Adopted member Pressing problem: A rival group has taken over their hunting grounds Locals to interact: Raid-taken slave looking for a way back home Can offer: Tribal membership and a place of respect Tags: Scars of War Miserable Penury ==================================================================================================== Hex 1931: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Canal or aqueduct control center Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Fallen Sanctuary Taboo Place ==================================================================================================== Hex 1933: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Farm for now-feral valuable beasts Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Recruiting Drive Spatial Flux ==================================================================================================== Hex 1937: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Seductive Peril Bandit Lair ==================================================================================================== Hex 1939: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Ancient Monument Migration Path ==================================================================================================== Hex 1941: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Religious Their Relations With the Larger Faith: Occult, conducting theurgic magic studies Major Figure: Richest Lay Member Minor Figure: Cleric of Lax Morals The Source of their Power in the Court: Charismatic leadership and keen insight aid them Internal Conflict: The clergy have taken up a costly and wicked habit External Conflicts: Rivals are blaming the court for some misfortune Tags: Iron Law Cadet Branches ==================================================================================================== Hex 1942: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Refugee Camp Military Outpost ==================================================================================================== Hex 1946: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Aristocratic Theme: Dissolution, falling apart from outside stress Major Figure: Lord’s Main Rival Minor Figure: Footman The Source of their Power in the Court: They control a large chunk of the court’s income sources Internal Conflict: A court servant is blackmailing their employer External Conflicts: Tenants or merchants have been upset by the court Tags: Inadequate Tools Awesome Legitimacy ==================================================================================================== Hex 1949: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Business Relations With Their Market: Shabby, their goods cheap and minimal Major Figure: Spouse or Lover Minor Figure: Noble Parasite The Source of their Power in the Court: They fronted the initial investment money Internal Conflict: Someone lost a large sum of funds to theft or error External Conflicts: A noble wants to force his own pet business into place Tags: Fatal Extravagance Awesome Legitimacy ==================================================================================================== Hex 1950: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Healing Terrain Magical Springs ==================================================================================================== Hex 1952: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: A bandit camp that went legitimate Ruler: A pragmatic warlord Significant Local: A charismatic priest Pressing problem: A local bully and his friends are causing trouble Locals to interact: Starry-eyed young local swooning for adventurers Can offer: A temple with potent healing magics available Tags: Corrupt Laws Mistreated Blighted ==================================================================================================== Hex 1954: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Repurposed ancient manufactory Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Civil War Bitter Remnants ==================================================================================================== Hex 1957: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: Once a garrison outpost of a nation Ruler: A reeve picked by a lord Significant Local: The worst local bully Pressing problem: An ambiguous land dispute is getting bloody Locals to interact: Village priest in need of outside help Can offer: Favors from the lord who’s very fond of the village Tags: Population Boom Decadent Locals ==================================================================================================== Hex 2002: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Uncanny Weather Cursed Land ==================================================================================================== Hex 2004: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Isolated watchtower Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Secret Alliance Recruiting Drive ==================================================================================================== Hex 2012: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Blighted Tribe Historical Survival ==================================================================================================== Hex 2030: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Mazey urban residential block Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Failed Intrusion Failed Intrusion ==================================================================================================== Hex 2031: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Village Existence rationale: A safe waypost on a trade route Ruler: A cruel and feared bullye Significant Local: A youth who wants out Pressing problem: An ambiguous land dispute is getting bloody Locals to interact: Gentry who wants no local gossip about their need Can offer: Valuable local specialty product Tags: Martial Tradition Decaying Working ==================================================================================================== Hex 2035: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Blighted Tribe Bandit Lair ==================================================================================================== Hex 2042: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Managed woodland gone feral Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: A wizard of dubious habits or goals Tags: Friendly Foes Civil War ==================================================================================================== Hex 2043: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Business Relations With Their Market: Angry, they’ve done something to infuriate Major Figure: Buyer Seeking Takeover Minor Figure: Business Guard The Source of their Power in the Court: The business owes them a large monetary debt Internal Conflict: Income is down but no one can agree on a plan External Conflicts: Someone’s tainting or ruining a critical resource input Tags: Sudden Strength Outside Debts ==================================================================================================== Hex 2046: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: Their herds or prey have led them here Ruler: Magically-gifted chief Significant Local: Seer or shaman Pressing problem: A fearsome beast hunts them in the wilds Locals to interact: Near-outcast who wants a hand with some revenge Can offer: Knowledge of a hidden place of wealth Tags: Warring Council Unique Product ==================================================================================================== Hex 2047: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Criminal Theme: Slaving, whether legitimate or by force Major Figure: The Heir Apparent Minor Figure: Oppressed Local The Source of their Power in the Court: They’re personally terrifying and capable of murder Internal Conflict: The leadership is being roiled by a challenge External Conflicts: They’re meddling with an extremely dangerous target Tags: Decadent Court Proxy Speaker ==================================================================================================== Hex 2049: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Beast Swarm Rampant Experiment ==================================================================================================== Hex 2051: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s magically warped somehow Tags: Precious Game Outsider Enclave ==================================================================================================== Hex 2055: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Familial Relations With Their Neighbors: Scorned, derided for some deed or trait Major Figure: Oldest Elder Minor Figure: Secret Lover The Source of their Power in the Court: They’re notoriously loyal and useful to the family Internal Conflict: The new generation is ignoring old, painful duties External Conflicts: Someone gravely insulted or offended another family Tags: Runaway Rule Regency Council ==================================================================================================== Hex 2057: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Weather-control Working ruin Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Hiveminded Natives Religious Zealots ==================================================================================================== Hex 2058: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: Seers or shamans said it was ordained Ruler: Council of the elders Significant Local: Trader with outsiders Pressing problem: They’re impoverished and can’t reach new resources Locals to interact: Leader with a natural suspicion about outsiders Can offer: A magical elixir or substance they know how to make Tags: Plagued City Martial Tradition ==================================================================================================== Hex 2061: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It’s a stronghold of a local subculture Ruler: Military strongman Significant Local: Neighborhood patriarch Pressing problem: Raiders are scourging local trade routes Locals to interact: Noble who thinks adventurers will do anything for coin Can offer: Quiet dismissal of criminal charges or sinister pasts Tags: Seat of Rule Scars of War ==================================================================================================== Hex 2103: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Tribe Existence rationale: They were driven here by a dire enemy Ruler: Hereditary chieftain Significant Local: Tribal slave Pressing problem: They’re impoverished and can’t reach new resources Locals to interact: Near-outcast who wants a hand with some revenge Can offer: Guidance and safe passage through their territory Tags: Scars of War Dueling Lords ==================================================================================================== Hex 2109: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Lost pilgrimage destination Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Precious Resource Desperate Hunger ==================================================================================================== Hex 2120: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Rampant Experiment Broken Infrastructure ==================================================================================================== Hex 2122: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Rural grange with outbuildings Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Dungeon Heart Recruiting Drive ==================================================================================================== Hex 2127: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Criminal Theme: Extortion, using brute force and threats Major Figure: Leader’s Concubine Minor Figure: Shabby Local Fence The Source of their Power in the Court: They have blackmail about the court’s leadership Internal Conflict: Someone’s stolen court property for their own use External Conflicts: A rival gang or group is moving on their territory Tags: Hidden Blight Rival Power ==================================================================================================== Hex 2129: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Motherlode Military Outpost ==================================================================================================== Hex 2132: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Criminal Theme: Piracy, or helping pirates sell their goods Major Figure: Leader’s Concubine Minor Figure: Criminal’s Relative The Source of their Power in the Court: They’re independently wealthy and doing it for fun Internal Conflict: They’re overdoing the crime and drawing excess heat External Conflicts: Their territory has become very inhospitable to them Tags: Awesome Legitimacy Hopeless Rival ==================================================================================================== Hex 2138: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Labyrinthine Tangle Ruined Fortification ==================================================================================================== Hex 2141: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Prison for a sealed demonic force Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: A hapless garrison of local troops Tags: Fallen Sanctuary False Front ==================================================================================================== Hex 2143: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Business Relations With Their Market: Patronized, favored by the local nobility Major Figure: Noble Patron Minor Figure: Noble Parasite The Source of their Power in the Court: They handle purchases for a critical customer Internal Conflict: Factions are quarreling over a new product External Conflicts: Someone’s tainting or ruining a critical resource input Tags: Inept Ruler Capricious Orders ==================================================================================================== Hex 2144: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Religious Their Relations With the Larger Faith: Schismatic, despised as heretical Major Figure: Holy Oracle Minor Figure: Cleric of Lax Morals The Source of their Power in the Court: They’ve noble or oligarchic relatives Internal Conflict: The leader and their chief rival sabotage each other External Conflicts: The ruler wants the court to take on an unpopular role Tags: Inadequate Tools Foreign Ties ==================================================================================================== Hex 2147: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Tribe Existence rationale: Seers or shamans said it was ordained Ruler: Magically-gifted chief Significant Local: Skilled scout Pressing problem: A fearsome beast hunts them in the wilds Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: Slaves they’ve taken in raids or tribal wars Tags: Rigid Castes Theocratic Authorities ==================================================================================================== Hex 2148: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Devil Grove Collapsed Deep ==================================================================================================== Hex 2150: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s attacking someone right now Tags: Decayed Working Treacherous Terrain ==================================================================================================== Hex 2152: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Secret operations base Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Spatial Flux Ancient Archives ==================================================================================================== Hex 2153: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s fighting over a mate Tags: Precious Game Devil Grove ==================================================================================================== Hex 2154: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Inhabited natural feature or cave Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Friendly Foes Sealed Evil ==================================================================================================== Hex 2206: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s fighting over a mate Tags: Uncanny Weather Broken Infrastructure ==================================================================================================== Hex 2208: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Twisted Fauna Taboo Territory ==================================================================================================== Hex 2225: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Cursed Land Uncanny Weather ==================================================================================================== Hex 2229: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Rampant Experiment Decayed Working ==================================================================================================== Hex 2243: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Tribe Existence rationale: Seers or shamans said it was ordained Ruler: Envoy of a patron power Significant Local: Barely-tolerated wretch Pressing problem: They killed someone who had very powerful allies Locals to interact: Leader with a natural suspicion about outsiders Can offer: Some young tribals willing to go with the party Tags: Ancient Infrastructure Upstart Faith ==================================================================================================== Hex 2245: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Treacherous Terrain Abandoned Village ==================================================================================================== Hex 2251: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: It controls a vital defensive point Ruler: Royal viceroy Significant Local: Sinister crime boss Pressing problem: Criminals have corrupted the local law enforcement Locals to interact: Noble who thinks adventurers will do anything for coin Can offer: Formal citizenship and the rights of a local Tags: Theocratic Authorities Inherited Architecture ==================================================================================================== Hex 2254: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: Holy ground or a temple to a particular faith Ruler: A patriarch or matriarch Significant Local: Important artisan Pressing problem: A local bully and his friends are causing trouble Locals to interact: Village leader who wants expendable help Can offer: Contacts with rural bandits or criminal rings Tags: Corrupt Laws Lawless Class ==================================================================================================== Hex 2256: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: Decayed remnant of an ancient city Ruler: A cruel and feared bullye Significant Local: A charismatic priest Pressing problem: A dangerous beast or foe is lurking near the place Locals to interact: Ex-city dweller eager for contact with the worldly Can offer: Contacts with rural bandits or criminal rings Tags: Bad Neighbors Warring Council ==================================================================================================== Hex 2258: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Overgrown Tomb Migration Path ==================================================================================================== Hex 2304: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Familial Relations With Their Neighbors: Newcomers, relatively new to the area Major Figure: Stern Traditionalist Minor Figure: Acquainted Noble The Source of their Power in the Court: They’re best at the skill or profession the clan practices Internal Conflict: The leader is betting big on a risky, unpopular scheme External Conflicts: The family’s source of influence is being subverted Tags: Restive Lessers Restive Lessers ==================================================================================================== Hex 2311: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s attacking someone right now Tags: Working Wreckage Abandoned Village ==================================================================================================== Hex 2315: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Inexplicable sacred structure Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Social outcasts looking for a haven Tags: Experimental Lab Fallen Sanctuary ==================================================================================================== Hex 2316: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Business Relations With Their Market: Admired, they’re well-loved by customers Major Figure: Corrupt Lieutenant Minor Figure: Supply Vendor The Source of their Power in the Court: They own rights to a critical part of the business Internal Conflict: Factions are quarreling over a new product External Conflicts: A noble wants to force his own pet business into place Tags: Rival Dreams Forbidden Romance ==================================================================================================== Hex 2318: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Ancient Guardians Magical Springs ==================================================================================================== Hex 2321: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: There is heavy resource extraction nearby faith Ruler: Council of oligarchs Significant Local: Head of a major temple Pressing problem: A disguised monster is feeding on the city from within Locals to interact: City official looking for deniable agents Can offer: Quiet dismissal of criminal charges or sinister pasts Tags: Cultural Center Magical Academy ==================================================================================================== Hex 2322: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: Once a garrison outpost of a nation Ruler: A patriarch or matriarch Significant Local: A youth who wants out Pressing problem: The lord’s reeve has been given unreasonable quotas Locals to interact: Clan patriarch who doesn’t want to use their own kin Can offer: Heirloom magic item passed down to the leader Tags: Martial Tradition Mistreated Blighted ==================================================================================================== Hex 2329: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: Holy ground or a temple to a particular faith Ruler: The richest native there Significant Local: A gifted young peasant Pressing problem: Vital food stores have been lost or stolen Locals to interact: Reeve who can’t reasonably call on natives for a job Can offer: Ownership of an abandoned farm or structure Tags: Magical Academy Warring Council ==================================================================================================== Hex 2331: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Indoctrination camp or prison Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Flooded Halls Religious Zealots ==================================================================================================== Hex 2338: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Criminal Theme: Smuggling, sneaking in untaxed goods Major Figure: Well-Placed Spy Minor Figure: Cooperative Innkeeper The Source of their Power in the Court: Their charisma has gotten them a lot of supporters Internal Conflict: Someone’s stolen court property for their own use External Conflicts: Their territory has become very inhospitable to them Tags: Rival Power Daring Ambition ==================================================================================================== Hex 2345: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s attacking someone right now Tags: Criminal Meet Criminal Meet ==================================================================================================== Hex 2347: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Fortified frontier monastery Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Savage beasts of a dangerous kind Tags: Invincible Delusion Cyclical Doom ==================================================================================================== Hex 2350: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: The richest native there Significant Local: Criminal in rural hiding Pressing problem: An upstart newcomer is disrupting the native hierarchy Locals to interact: Starry-eyed young local swooning for adventurers Can offer: Heirloom magic item passed down to the leader Tags: Inhuman Cooperation Hostile Terrain ==================================================================================================== Hex 2359: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Council of the elders Significant Local: Cunning tribal advisor Pressing problem: The tribe threatens to split under some feud or quarrel Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: Inherited relic or treasure they’ve kept Tags: Foreign Enclave Inhuman Cooperation ==================================================================================================== Hex 2403: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Sacred shrine for holy product Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Outsider Domain Dire Tombs ==================================================================================================== Hex 2409: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Familial Relations With Their Neighbors: Hated, barely endured by their neighbors Major Figure: Black Sheep Minor Figure: Secret Lover The Source of their Power in the Court: They have extensive contacts in other families Internal Conflict: The last leader recently died without a clear heir External Conflicts: A disowned rebel is trying to usurp control of assets Tags: Priestly Influence Awkward Birth ==================================================================================================== Hex 2411: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: A safe waypost on a trade route Ruler: A temple representative Significant Local: Criminal in rural hiding Pressing problem: A curse or magical woe is vexing the people Locals to interact: Burly local militiaman who watches new faces here Can offer: A map or secret leading to a Deep or plunder site Tags: Theocratic Authorities Decadent Locals ==================================================================================================== Hex 2433: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Tomb of some mighty ancient Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Aspiring Conqueror Wizards Lair ==================================================================================================== Hex 2435: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It’s a trade nexus that has greatly prospered Ruler: Hereditary lord Significant Local: Ethnic group elder Pressing problem: A rebel group denounces the city leader’s legitimacy Locals to interact: City official looking for deniable agents Can offer: Large amounts of conventional coinage Tags: Blood Feud Inhuman Cooperation ==================================================================================================== Hex 2441: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Massive tenement or slum tower Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Adventurers trying to make it a base Tags: Hidden Within Lost Colony ==================================================================================================== Hex 2442: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Cursed Land Lost City ==================================================================================================== Hex 2444: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s fighting over a mate Tags: Zealot Colony Overgrown Tomb ==================================================================================================== Hex 2446: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Shrine repurposed for a newer god Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Shifting Interior Hospitable Natives ==================================================================================================== Hex 2450: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Repurposed ancient manufactory Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: Lost Colony Invincible Delusion ==================================================================================================== Hex 2451: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Outsider xenoforming engine Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Automaton Servants Royal Refuge ==================================================================================================== Hex 2453: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: It’s built around an ancient Working Ruler: Ethnic group’s ruler Significant Local: Neighborhood patriarch Pressing problem: Food supplies aren’t being received as they should Locals to interact: City official looking for deniable agents Can offer: Business monopolies or tax rights in certain areas Tags: Seat of Rule Cursed Circumstances ==================================================================================================== Hex 2454: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Outpost of refugees or recluses Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: False Front Precious Resource ==================================================================================================== Hex 2456: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s attacking someone right now Tags: Savage Hamlet Sculpted Terrain ==================================================================================================== Hex 2457: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Abandoned Village Taboo Territory ==================================================================================================== Hex 2461: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Familial Relations With Their Neighbors: Newcomers, relatively new to the area Major Figure: Adopted Member Minor Figure: Moneylender The Source of their Power in the Court: They have access to secret magical items or powers Internal Conflict: A cadet branch is fighting to seize control External Conflicts: A member committed adultery with the wrong person Tags: Afflictions Mark Daring Ambition ==================================================================================================== Hex 2505: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s magically warped somehow Tags: Criminal Meet Cursed Land ==================================================================================================== Hex 2528: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Magical Springs Cursed Land ==================================================================================================== Hex 2531: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Destroyed camp or extraction site Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Civil War Rigid Hierarchy ==================================================================================================== Hex 2537: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Familial Relations With Their Neighbors: Newcomers, relatively new to the area Major Figure: Reckless Innovator Minor Figure: Old Retainer The Source of their Power in the Court: They have extensive contacts in other families Internal Conflict: The leader is betting big on a risky, unpopular scheme External Conflicts: A diplomatic marriage has turned out very badly Tags: Disputed Inheritance Inept Ruler ==================================================================================================== Hex 2539: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Aristocratic Theme: Decadence, of excess and indulgence Major Figure: Spare Heir Minor Figure: Prying Servant The Source of their Power in the Court: They have a special relationship with the nation’s ruler Internal Conflict: Someone is facing financial ruin due to a mistake External Conflicts: The local ruler has levied a harsh “gift” on the court Tags: Fatal Extravagance Awkward Birth ==================================================================================================== Hex 2542: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Tribe Existence rationale: The hunting or resources are very good here Ruler: Hereditary chieftain Significant Local: Tribe’s most eligible youth Pressing problem: The leader is becoming weak or acting foolishly Locals to interact: Leader with a natural suspicion about outsiders Can offer: Guidance and safe passage through their territory Tags: Sinking City Guild Oligarchy ==================================================================================================== Hex 2543: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Religious Their Relations With the Larger Faith: Carceral, a punishment-post for wrongdoers Major Figure: Dubious Theologian Minor Figure: Cleric of Lax Morals The Source of their Power in the Court: They have a pious noble who backs them Internal Conflict: A member is screwing up an important court duty External Conflicts: The god’s power seems feeble to people lately Tags: Fatal Extravagance Inept Ruler ==================================================================================================== Hex 2544: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s attacking someone right now Tags: Labyrinthine Tangle Taboo Territory ==================================================================================================== Hex 2549: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: City Existence rationale: It controls a vital defensive point Ruler: Hereditary lord Significant Local: City watch chief Pressing problem: Displeased locals are rioting for some reason Locals to interact: Desperate merchant trying to keep their business going Can offer: Quiet dismissal of criminal charges or sinister pasts Tags: Widespread Prosperity Guild Oligarchy ==================================================================================================== Hex 2552: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Seductive Peril Working Wreckage ==================================================================================================== Hex 2554: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Remnant Road Monstrous Beast ==================================================================================================== Hex 2555: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Overgrown ancient plantation Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Social outcasts looking for a haven Tags: Religious Zealots Dungeon Heart ==================================================================================================== Hex 2556: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Fragment of megastructure temple Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Lingering Curse Monster Forge ==================================================================================================== Hex 2558: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Inexplicable sacred structure Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Lingering Curse Rigid Hierarchy ==================================================================================================== Hex 2560: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Familial Relations With Their Neighbors: Needed, for a particular trait or person Major Figure: Disowned Rebel Minor Figure: Gossipy Neighbor The Source of their Power in the Court: They’re an intimate of the local ruler Internal Conflict: The last leader recently died without a clear heir External Conflicts: A diplomatic marriage has turned out very badly Tags: Lost Purpose Cultural Insignia ==================================================================================================== Hex 2561: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Blighted Tribe Collapsed Deep ==================================================================================================== Hex 2608: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s attacking someone right now Tags: Uncanny Weather Working Wreckage ==================================================================================================== Hex 2611: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Collapsed Deep Precious Game ==================================================================================================== Hex 2614: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s magically warped somehow Tags: Lost Battlefield Treacherous Terrain ==================================================================================================== Hex 2635: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Village Existence rationale: Refuge for a despised minority or group Ruler: A cruel and feared bullye Significant Local: Criminal in rural hiding Pressing problem: A local bully and his friends are causing trouble Locals to interact: An ambitious local who wants to get to the city Can offer: An unusually large amount of saved coinage Tags: Mistreated Blighted Population Boom ==================================================================================================== Hex 2637: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Indoctrination camp or prison Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Desperate Hunger Decrepit Structure ==================================================================================================== Hex 2638: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Devil Grove Bandit Lair ==================================================================================================== Hex 2640: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Criminal Theme: Smuggling, sneaking in untaxed goods Major Figure: Outcast Sorcerer Minor Figure: Cooperative Innkeeper The Source of their Power in the Court: They have a sinister magical gift or aptitude Internal Conflict: Two members are fighting over another’s affections External Conflicts: A court faction is getting support from a hostile rival Tags: Gate Keeper Fatal Extravagance ==================================================================================================== Hex 2643: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Disused Mine Savage Hamlet ==================================================================================================== Hex 2644: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Business Relations With Their Market: Suspicious, they’re rumored to do vile things Major Figure: Noble Patron Minor Figure: Shop Clerk The Source of their Power in the Court: Their relatives make up a lot of the workers Internal Conflict: A customer is proving both critical and intolerable External Conflicts: A competitor is trying to force a sale of the business Tags: Iron Law Ministerial Capture ==================================================================================================== Hex 2646: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: They’ve been paid or induced to be here Ruler: No ruler past clan heads Significant Local: Best hunter in the tribe Pressing problem: Some are seeking a redder, more powerful god to serve Locals to interact: Eligible native looking for new blood in a mate Can offer: Exotic and valuable tribal goods Tags: Faded Remnant Criminal Bosses ==================================================================================================== Hex 2649: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Religious Their Relations With the Larger Faith: Affable, courteous and cooperative Major Figure: Stern Inquisitor Minor Figure: Tenant Farmer The Source of their Power in the Court: Charismatic leadership and keen insight aid them Internal Conflict: Omens of divine displeasure have manifested External Conflicts: The god’s power seems feeble to people lately Tags: Rival Dreams Priestly Influence ==================================================================================================== Hex 2652: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Isolated rural estate of nobility Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Friendly Foes Distant Gate ==================================================================================================== Hex 2654: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Isolated Academy Criminal Meet ==================================================================================================== Hex 2658: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Business Relations With Their Market: Curious, they’ve come up with a new thing Major Figure: Business Owner Minor Figure: Temporary Worker The Source of their Power in the Court: They have ties to an important local faith Internal Conflict: A family scion is botching their work terribly External Conflicts: A holder of a vital secret has died or been kidnapped Tags: Poisonous Cliques Inept Ruler ==================================================================================================== Hex 2705: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Tribe Existence rationale: Here they can do the most damage to a foe Ruler: No ruler past clan heads Significant Local: Feared troublemaker Pressing problem: A curse has been laid on them for some collective sin Locals to interact: Tribal trader who wants access to outside goods Can offer: Slaves they’ve taken in raids or tribal wars Tags: Rigid Castes Miserable Penury ==================================================================================================== Hex 2722: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: A bandit camp that went legitimate Ruler: A patriarch or matriarch Significant Local: A major landowner Pressing problem: The crops or herds are in very poor condition Locals to interact: Village leader who wants expendable help Can offer: Valuable local specialty product Tags: Trade Hub Hostile Terrain ==================================================================================================== Hex 2723: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Blighted Tribe Isolated Academy ==================================================================================================== Hex 2725: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s magically warped somehow Tags: Chokepoint Rampant Experiment ==================================================================================================== Hex 2726: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It’s an industrial or productive center Ruler: Royal viceroy Significant Local: Outcast group leader Pressing problem: A private war threatens with another major city Locals to interact: Demimonde navigator always watching for clients Can offer: Blessings from major clergy or high priests Tags: Scars of War Raider Scourge ==================================================================================================== Hex 2731: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s fighting over a mate Tags: Historical Survival Cryptic Art ==================================================================================================== Hex 2733: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s fighting over a mate Tags: Blighted Tribe Broken Infrastructure ==================================================================================================== Hex 2742: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Monstrous Beast Ancient Monument ==================================================================================================== Hex 2743: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Monument complex to lost glories Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Bitter Remnants Hostile Environment ==================================================================================================== Hex 2751: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Pilgrim hospital or waystation Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Automaton Servants Outsider Domain ==================================================================================================== Hex 2752: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Business Relations With Their Market: Resentful, they deal harshly and graspingly Major Figure: Spouse or Lover Minor Figure: Supply Vendor The Source of their Power in the Court: They have ties to an important local faith Internal Conflict: The deed to some vital property has been lost External Conflicts: They’re trying to swallow a rival business Tags: Sudden Strength Disputed Inheritance ==================================================================================================== Hex 2754: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: It’s a place of great beauty or healthfulness Ruler: Occult power wielder Significant Local: Head of a major temple Pressing problem: The king or local ruler is making harsh demands Locals to interact: Foreigner looking for fellow strangers to help Can offer: Indulgences beyond the power a smaller place to grant Tags: Hidden Ruler Cultural Center ==================================================================================================== Hex 2755: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Criminal Theme: Slaving, whether legitimate or by force Major Figure: The Heir Apparent Minor Figure: Shabby Local Fence The Source of their Power in the Court: They’re diabolically cunning and persuasive Internal Conflict: The leader’s suffering from increasing paranoia External Conflicts: A sorcerer has a grudge against the group Tags: Cadet Branches Rampant Corruption ==================================================================================================== Hex 2759: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: A safe base for salvage or ruin plundering Ruler: A dreaded sorcerer Significant Local: The worst local bully Pressing problem: A new religion is making trouble with the old Locals to interact: An ambitious local who wants to get to the city Can offer: Favors from the lord who’s very fond of the village Tags: Miserable Penury Xenophobic Locals ==================================================================================================== Hex 2811: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Inscrutable Outsider art structure Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: A wizard of dubious habits or goals Tags: Dire Tombs Hospitable Natives ==================================================================================================== Hex 2813: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Aristocratic Theme: Nobility, a sense of obligation to their people Major Figure: Chief Steward Minor Figure: Butler or Eunuch The Source of their Power in the Court: They have innate magical powers or gifts Internal Conflict: Someone is facing financial ruin due to a mistake External Conflicts: An important faith is angry with the court over something Tags: Iron Law Inept Ruler ==================================================================================================== Hex 2817: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Broken Infrastructure Cryptic Art ==================================================================================================== Hex 2821: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s magically warped somehow Tags: Uncanny Weather Blighted Tribe ==================================================================================================== Hex 2827: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Village Existence rationale: A spot where refugees of a calamity settled Ruler: A hereditary headman Significant Local: Important artisan Pressing problem: The crops or herds are in very poor condition Locals to interact: Village priest in need of outside help Can offer: An unusually large amount of saved coinage Tags: Xenophobic Locals Faded Remnant ==================================================================================================== Hex 2833: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Uncanny Weather Remnant Road ==================================================================================================== Hex 2836: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Tribe Existence rationale: The hunting or resources are very good here Ruler: Envoy of a patron power Significant Local: Feared troublemaker Pressing problem: A curse has been laid on them for some collective sin Locals to interact: Tribal sage who likes news of the outside world Can offer: Some young tribals willing to go with the party Tags: Raider Scourge Seat of Rule ==================================================================================================== Hex 2844: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Tribe Existence rationale: Their herds or prey have led them here Ruler: Wizened elder Significant Local: Barely-tolerated wretch Pressing problem: The tribe threatens to split under some feud or quarrel Locals to interact: Tribal trader who wants access to outside goods Can offer: Guidance and safe passage through their territory Tags: Unique Product Trade Hub ==================================================================================================== Hex 2845: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Labyrinthine Tangle Overgrown Tomb ==================================================================================================== Hex 2852: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Perilous Path Decayed Working ==================================================================================================== Hex 2856: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Occult power wielder Significant Local: Ethnic group elder Pressing problem: A rebel group denounces the city leader’s legitimacy Locals to interact: Slumming young gentry with a taste for excitement Can offer: Sophisticated and very valuable local products Tags: Ancient Infrastructure Neglectful Ruler ==================================================================================================== Hex 2858: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s attacking someone right now Tags: Motherlode Seductive Peril ==================================================================================================== Hex 2861: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Tribe Existence rationale: They’ve been trapped here by the situation Ruler: Outsider or alien lord Significant Local: Seer or shaman Pressing problem: A sickness is raging through the tribe Locals to interact: Near-outcast who wants a hand with some revenge Can offer: Some young tribals willing to go with the party Tags: Guild Oligarchy Pilgrimage Site ==================================================================================================== Hex 2905: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Familial Relations With Their Neighbors: Respected, honored for some quality Major Figure: Oldest Elder Minor Figure: Family Guard The Source of their Power in the Court: Everyone in the family loves them very much Internal Conflict: The clan poured much wealth into a failed ambition External Conflicts: Their vital interests are making trouble for neighbors Tags: Rampant Corruption Inadequate Tools ==================================================================================================== Hex 2911: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Toxic Ruins Working Wreckage ==================================================================================================== Hex 2918: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Religious Their Relations With the Larger Faith: Desultory, an apathetic jobsworth sentiment Major Figure: Affiliated Noble Minor Figure: Cleric of Lax Morals The Source of their Power in the Court: Charismatic leadership and keen insight aid them Internal Conflict: A vital ritual item or component has been lost External Conflicts: A noble believer demands an impossible miracle Tags: Shining Successor Threatened Violence ==================================================================================================== Hex 2925: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s fighting over a mate Tags: Arratu Land Remote Monastery ==================================================================================================== Hex 2929: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Historical Survival Collapsed Deep ==================================================================================================== Hex 2937: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Outpost of refugees or recluses Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Royal Refuge Dungeon Heart ==================================================================================================== Hex 2940: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Subterranean transit tunnels Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Decrepit Structure Distant Gate ==================================================================================================== Hex 2941: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Criminal Theme: Blackmail, preying on the wealthy Major Figure: Ambitious Lieutenant Minor Figure: Drunken Healer The Source of their Power in the Court: They’re independently wealthy and doing it for fun Internal Conflict: Someone’s knifed a fellow member again External Conflicts: A sorcerer has a grudge against the group Tags: Threatened Violence Cultural Insignia ==================================================================================================== Hex 2947: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Council of oligarchs Significant Local: Outcast group leader Pressing problem: Criminals have corrupted the local law enforcement Locals to interact: Demimonde navigator always watching for clients Can offer: Formal citizenship and the rights of a local Tags: Unique Product Neglectful Ruler ==================================================================================================== Hex 2950: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s fighting over a mate Tags: Pilgrimage Site Arratu Land ==================================================================================================== Hex 2951: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s magically warped somehow Tags: Uncanny Weather Ruined Fortification ==================================================================================================== Hex 2953: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Hermitage Cursed Land ==================================================================================================== Hex 2954: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s fighting over a mate Tags: Abandoned Village Ancient Monument ==================================================================================================== Hex 2959: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s attacking someone right now Tags: Ancient Monument Broken Infrastructure ==================================================================================================== Hex 3001: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Beast Swarm Healing Terrain ==================================================================================================== Hex 3002: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Weather-control Working ruin Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Royal Refuge Aspiring Conqueror ==================================================================================================== Hex 3005: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: There is heavy resource extraction nearby faith Ruler: Criminal group catspaw Significant Local: Local magistrate Pressing problem: A recent calamity has done major infrastructure damage Locals to interact: Newcomer peasant haplessly looking for assistance Can offer: Indulgences beyond the power a smaller place to grant Tags: Miserable Penury Fallen Prosperity ==================================================================================================== Hex 3007: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Familial Relations With Their Neighbors: Loners, not disliked but not close to any Major Figure: Patriarch/Matriarch Minor Figure: Family Priest The Source of their Power in the Court: They hold the deed to some critical family property Internal Conflict: The new generation is ignoring old, painful duties External Conflicts: Their vital interests are making trouble for neighbors Tags: Devils Bargain Overextended Grasp ==================================================================================================== Hex 3012: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: It’s an unusually well-fortified safe place Ruler: Hereditary chieftain Significant Local: Tribal artisan Pressing problem: A sickness is raging through the tribe Locals to interact: Tribal trader who wants access to outside goods Can offer: Plunder taken from a foreigner they’ve killed Tags: Decaying Working Warring Council ==================================================================================================== Hex 3013: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Tribe Existence rationale: A charismatic leader bound them together Ruler: Council of the elders Significant Local: Best hunter in the tribe Pressing problem: A rival group has taken over their hunting grounds Locals to interact: Raid-taken slave looking for a way back home Can offer: Secret for accessing an otherwise sealed place Tags: Enemy Within Demihuman Populace ==================================================================================================== Hex 3015: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Familial Relations With Their Neighbors: Newcomers, relatively new to the area Major Figure: Reckless Innovator Minor Figure: House Servant The Source of their Power in the Court: They’re an intimate of the local ruler Internal Conflict: The last leader recently died without a clear heir External Conflicts: Their neighbors demand they fix a local problem Tags: Rival Power Cultural Insignia ==================================================================================================== Hex 3017: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s magically warped somehow Tags: Criminal Meet Demihuman Community ==================================================================================================== Hex 3019: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Familial Relations With Their Neighbors: Loved, widely adored by other families Major Figure: Black Sheep Minor Figure: Family Priest The Source of their Power in the Court: They’re best at the skill or profession the clan practices Internal Conflict: A cadet branch is fighting to seize control External Conflicts: Their vital interests are making trouble for neighbors Tags: Priestly Influence Impure Blood ==================================================================================================== Hex 3025: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Resort for nobles at ease Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: A hapless garrison of local troops Tags: Rigid Hierarchy Friendly Foes ==================================================================================================== Hex 3027: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s attacking someone right now Tags: Refugee Camp Bandit Lair ==================================================================================================== Hex 3030: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Remote Monastery Lost Battlefield ==================================================================================================== Hex 3031: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Remnant Road Healing Terrain ==================================================================================================== Hex 3035: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Religious Their Relations With the Larger Faith: Venerable, old and greatly honored Major Figure: Guard Captain Minor Figure: Temple Prostitute The Source of their Power in the Court: Charismatic leadership and keen insight aid them Internal Conflict: A vital ritual item or component has been lost External Conflicts: A rival sect is moving on their unofficial territory Tags: Hopeless Rival Hopeless Rival ==================================================================================================== Hex 3039: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Familial Relations With Their Neighbors: Isolated, distrusted or disliked by most Major Figure: Stern Traditionalist Minor Figure: Old Retainer The Source of their Power in the Court: They have many capable, loyal children Internal Conflict: A very important young talent has turned rebellious External Conflicts: Their neighbors demand they fix a local problem Tags: Capricious Orders Ruling Regalia ==================================================================================================== Hex 3040: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: Decayed remnant of an ancient city Ruler: A cruel and feared bullye Significant Local: A youth who wants out Pressing problem: A dangerous beast or foe is lurking near the place Locals to interact: Social outcast who can’t ask any local for help Can offer: Contacts with rural bandits or criminal rings Tags: Miserable Penury Cursed Circumstances ==================================================================================================== Hex 3043: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: A self-ruled home for demihuman residents Ruler: A reeve picked by a lord Significant Local: A gifted young peasant Pressing problem: The lord’s reeve has been given unreasonable quotas Locals to interact: Burly local militiaman who watches new faces here Can offer: A map or secret leading to a Deep or plunder site Tags: Faded Remnant Seat of Rule ==================================================================================================== Hex 3045: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Business Relations With Their Market: Patronized, favored by the local nobility Major Figure: Corrupt Lieutenant Minor Figure: Thieving Worker The Source of their Power in the Court: They’re the only one who can handle the workers well Internal Conflict: A secret flaw has been discovered in the product External Conflicts: They’ve signed a deal they suddenly can’t complete Tags: New Opportunity Priestly Influence ==================================================================================================== Hex 3047: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Now-incomprehensible wreckage Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Adventurers trying to make it a base Tags: Recruiting Drive Feral Magic ==================================================================================================== Hex 3053: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: It’s a place of great beauty or healthfulness Ruler: Merchant prince Significant Local: Local magistrate Pressing problem: Criminals have corrupted the local law enforcement Locals to interact: Foreigner looking for fellow strangers to help Can offer: Quiet dismissal of criminal charges or sinister pasts Tags: Corrupt Laws Bad Neighbors ==================================================================================================== Hex 3054: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Preserved “heritage” village-resort Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Surfacer Hideout Automaton Servants ==================================================================================================== Hex 3057: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Bandit Lair Magical Springs ==================================================================================================== Hex 3106: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Familial Relations With Their Neighbors: Scorned, derided for some deed or trait Major Figure: Stern Traditionalist Minor Figure: Tenant Farmer The Source of their Power in the Court: They’re best at the skill or profession the clan practices Internal Conflict: The last leader recently died without a clear heir External Conflicts: A rival family stole something very important from them Tags: New Opportunity Capricious Orders ==================================================================================================== Hex 3115: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Military cache or storehouse Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Cyclical Doom Freshly Looted ==================================================================================================== Hex 3121: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: A safe base for salvage or ruin plundering Ruler: A traditional squire Significant Local: The worst local bully Pressing problem: An ambiguous land dispute is getting bloody Locals to interact: Reeve who can’t reasonably call on natives for a job Can offer: Heirloom magic item passed down to the leader Tags: Mistreated Blighted Cultural Center ==================================================================================================== Hex 3126: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Criminal group catspaw Significant Local: Rich merchant Pressing problem: A recent calamity has done major infrastructure damage Locals to interact: Desperate merchant trying to keep their business going Can offer: Blessings from major clergy or high priests Tags: Monstrous Tribute Inhuman Cooperation ==================================================================================================== Hex 3128: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Familial Relations With Their Neighbors: Scorned, derided for some deed or trait Major Figure: Ambitious Scion Minor Figure: Family Guard The Source of their Power in the Court: They own great amounts of personal wealth Internal Conflict: An important member’s spouse is having an affair External Conflicts: Their neighbors demand they fix a local problem Tags: Splendid Seat Proxy Speaker ==================================================================================================== Hex 3129: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Cursed Land Ancient Guardians ==================================================================================================== Hex 3137: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Business Relations With Their Market: Shabby, their goods cheap and minimal Major Figure: Wealthy Backer Minor Figure: Street Informer The Source of their Power in the Court: They have vital connections with important suppliers Internal Conflict: A major stakeholder is coming up with terrible ideas External Conflicts: A holder of a vital secret has died or been kidnapped Tags: Splendid Seat Cultural Insignia ==================================================================================================== Hex 3141: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Uncanny Weather Pilgrimage Site ==================================================================================================== Hex 3144: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Battered front-line fortress Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: A wizard of dubious habits or goals Tags: Lost Colony Dungeon Heart ==================================================================================================== Hex 3150: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Repurposed ancient manufactory Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Adventurers trying to make it a base Tags: Desperate Hunger Feral Magic ==================================================================================================== Hex 3152: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Massive bridge or tunnel Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Social outcasts looking for a haven Tags: Flooded Halls Dire Tombs ==================================================================================================== Hex 3155: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Ancient power production center Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Secret Alliance Dungeon Heart ==================================================================================================== Hex 3204: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Isolated Academy Ancient Guardians ==================================================================================================== Hex 3218: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Hidden bunker or strongpoint Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Hidden Within Lethal Treasure ==================================================================================================== Hex 3224: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Gatehouse controlling a vital pass Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Raider Lair Friendly Foes ==================================================================================================== Hex 3227: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Religious Their Relations With the Larger Faith: Desultory, an apathetic jobsworth sentiment Major Figure: Guard Captain Minor Figure: Temple Prostitute The Source of their Power in the Court: They’ve the backing of secret but powerful heretics Internal Conflict: Someone came up with a very seductive heresy External Conflicts: An outside cleric is trying to claim leadership Tags: Inept Ruler Lost Purpose ==================================================================================================== Hex 3230: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Uncanny Weather Precious Game ==================================================================================================== Hex 3231: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Ruined Fortification Precious Game ==================================================================================================== Hex 3233: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Military training camp Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Social outcasts looking for a haven Tags: Spatial Flux Hospitable Natives ==================================================================================================== Hex 3236: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Abandoned school or study center Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: A wizard of dubious habits or goals Tags: Wizards Lair Monster Forge ==================================================================================================== Hex 3237: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Tribe Existence rationale: Seers or shamans said it was ordained Ruler: Wizened elder Significant Local: Tribal artisan Pressing problem: A fearsome beast hunts them in the wilds Locals to interact: Envoy of another group suspicious of other influences Can offer: They’ll raid the party’s enemies for a share of the loot Tags: Corrupt Laws Pilgrimage Site ==================================================================================================== Hex 3238: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Shrine repurposed for a newer god Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Lethal Treasure Experimental Lab ==================================================================================================== Hex 3241: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Familial Relations With Their Neighbors: Envied, resented by jealous neighbors Major Figure: Young Fosterling Minor Figure: Secret Lover The Source of their Power in the Court: They hold the deed to some critical family property Internal Conflict: The clan poured much wealth into a failed ambition External Conflicts: Their vital interests are making trouble for neighbors Tags: New Generation Shining Successor ==================================================================================================== Hex 3244: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Decayed Working Labyrinthine Tangle ==================================================================================================== Hex 3249: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Business Relations With Their Market: Admired, they’re well-loved by customers Major Figure: Business Partner Minor Figure: Street Informer The Source of their Power in the Court: They keep the local nobility from sucking it dry Internal Conflict: A vital worker has quit in a fury over some offense External Conflicts: Someone’s hooked them into a terribly bad deal Tags: Cultural Insignia Proxy Speaker ==================================================================================================== Hex 3250: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Criminal Theme: Extortion, using brute force and threats Major Figure: Wicked Noble Patron Minor Figure: Disreputable Priest The Source of their Power in the Court: They have blackmail about the court’s leadership Internal Conflict: A recent catastrophe depleted the court’s wealth External Conflicts: A local religion has a particular enmity with them Tags: Blandished Leadership False Prize ==================================================================================================== Hex 3251: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s fighting over a mate Tags: Magical Springs Nomad Camp ==================================================================================================== Hex 3253: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s attacking someone right now Tags: Decayed Working Magical Springs ==================================================================================================== Hex 3254: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Subterranean transit tunnels Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Savage beasts of a dangerous kind Tags: Royal Refuge Hospitable Natives ==================================================================================================== Hex 3259: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: A bandit camp that went legitimate Ruler: A hereditary headman Significant Local: Important artisan Pressing problem: The lord’s reeve has been given unreasonable quotas Locals to interact: Gentry who wants no local gossip about their need Can offer: A secret treasure acquired generations ago Tags: Ancient Infrastructure Decadent Locals ==================================================================================================== Hex 3305: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Migration Path Isolated Academy ==================================================================================================== Hex 3307: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Gatehouse controlling a vital pass Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Royal Refuge Monster Forge ==================================================================================================== Hex 3308: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Village Existence rationale: A self-ruled home for demihuman residents Ruler: A temple representative Significant Local: A noble’s local reeve Pressing problem: A new religion is making trouble with the old Locals to interact: Starry-eyed young local swooning for adventurers Can offer: A temple with potent healing magics available Tags: Demihuman Populace Fallen Prosperity ==================================================================================================== Hex 3309: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Savage Hamlet Criminal Meet ==================================================================================================== Hex 3314: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: It’s a place of great beauty or healthfulness Ruler: Chief magistrate Significant Local: Ethnic group elder Pressing problem: A major local industry is threatened by events Locals to interact: Foreigner looking for fellow strangers to help Can offer: Services of exceptionally skilled specialist professionals Tags: Miserable Penury Plagued City ==================================================================================================== Hex 3317: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Outsider fane to an alien god Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Dungeon Heart Sacrificial Bargain ==================================================================================================== Hex 3321: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Criminal Theme: Theft, whether burglary or banditry Major Figure: Dangerous Rival Minor Figure: Protected Merchant The Source of their Power in the Court: They have numerous criminal allies elsewhere Internal Conflict: The leadership is being roiled by a challenge External Conflicts: A noble or ruler wants to use them for their own ends Tags: Runaway Rule Poisonous Cliques ==================================================================================================== Hex 3322: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Business Relations With Their Market: Shabby, their goods cheap and minimal Major Figure: Innovative Worker Minor Figure: Thieving Worker The Source of their Power in the Court: They fronted the initial investment money Internal Conflict: The deed to some vital property has been lost External Conflicts: They’ve insulted or offended the nobility somehow Tags: Forbidden Romance Fatal Extravagance ==================================================================================================== Hex 3327: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Historical Survival Uncanny Weather ==================================================================================================== Hex 3328: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Bestially savage tyrant Significant Local: Best hunter in the tribe Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Eligible native looking for new blood in a mate Can offer: Exotic and valuable tribal goods Tags: Decadent Locals Fallen Prosperity ==================================================================================================== Hex 3333: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Religious Their Relations With the Larger Faith: Sectarian, a stronghold of a particular faction Major Figure: Sacred Figurehead Minor Figure: Tenant Farmer The Source of their Power in the Court: They’ve the backing of secret but powerful heretics Internal Conflict: The clergy have taken up a costly and wicked habit External Conflicts: The ruler wants the court to take on an unpopular role Tags: Daring Ambition Blandished Leadership ==================================================================================================== Hex 3335: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: It’s a place of great beauty or healthfulness Ruler: Gentry-elected mayor Significant Local: Neighborhood patriarch Pressing problem: A rebel group denounces the city leader’s legitimacy Locals to interact: City official looking for deniable agents Can offer: Blessings from major clergy or high priests Tags: Theocratic Authorities Enemy Within ==================================================================================================== Hex 3341: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Sculpted Terrain Motherlode ==================================================================================================== Hex 3344: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Broken Infrastructure Cursed Land ==================================================================================================== Hex 3346: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Religious Their Relations With the Larger Faith: Sectarian, a stronghold of a particular faction Major Figure: Richest Lay Member Minor Figure: Holy Goods Peddler The Source of their Power in the Court: Their mastery of doctrine is unanswerable Internal Conflict: A vital ritual item or component has been lost External Conflicts: Rivals are blaming the court for some misfortune Tags: Restive Lessers Blandished Leadership ==================================================================================================== Hex 3347: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s attacking someone right now Tags: Beast Swarm Demihuman Community ==================================================================================================== Hex 3348: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Townhouse of minor gentry Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: A wizard of dubious habits or goals Tags: Birthing Cyst Shifting Interior ==================================================================================================== Hex 3353: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Aristocratic Theme: Luxury, abundant in wealth and possessions Major Figure: Chief Steward Minor Figure: Pleasure Slave The Source of their Power in the Court: They have the support of an important local faith Internal Conflict: An elder is making unreasonable demands on others External Conflicts: An important faith is angry with the court over something Tags: Ancestral Obligation Devils Bargain ==================================================================================================== Hex 3402: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Half-subterranean entrenchments Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Outsider Domain Taboo Place ==================================================================================================== Hex 3410: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Village Existence rationale: Decayed remnant of an ancient city Ruler: A pragmatic warlord Significant Local: A gifted young peasant Pressing problem: Two families are in a long-running feud Locals to interact: Reeve who can’t reasonably call on natives for a job Can offer: Valuable local specialty product Tags: Enemy Within Mistreated Blighted ==================================================================================================== Hex 3413: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Tribe Existence rationale: The hunting or resources are very good here Ruler: Magically-gifted chief Significant Local: Feared troublemaker Pressing problem: The leader is becoming weak or acting foolishly Locals to interact: Youth determined to show how tribal ways are best Can offer: Inherited relic or treasure they’ve kept Tags: Neglectful Ruler Scars of War ==================================================================================================== Hex 3416: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Familial Relations With Their Neighbors: Newcomers, relatively new to the area Major Figure: Reckless Innovator Minor Figure: Old Retainer The Source of their Power in the Court: They have extensive contacts in other families Internal Conflict: One member is convinced another wants them dead External Conflicts: Their neighbors demand they fix a local problem Tags: Forbidden Romance Poisonous Cliques ==================================================================================================== Hex 3423: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: Refuge for a despised minority or group Ruler: A dreaded sorcerer Significant Local: A charismatic priest Pressing problem: A local bully and his friends are causing trouble Locals to interact: Reeve who can’t reasonably call on natives for a job Can offer: A map or secret leading to a Deep or plunder site Tags: Enemy Within Corrupt Laws ==================================================================================================== Hex 3424: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Massive bridge or tunnel Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Hiveminded Natives Lethal Treasure ==================================================================================================== Hex 3426: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: The natives are somehow bound here Ruler: Royal viceroy Significant Local: Famous courtesan Pressing problem: A private war threatens with another major city Locals to interact: Guard chief suspicious of potential troublemakers Can offer: Expensive urban property Tags: Heavy Fortification Demihuman Populace ==================================================================================================== Hex 3429: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Religious Their Relations With the Larger Faith: Occult, conducting theurgic magic studies Major Figure: Dubious Theologian Minor Figure: Temple Artisan The Source of their Power in the Court: They have acknowledged magical skills Internal Conflict: The clergy have taken up a costly and wicked habit External Conflicts: A holy demagogue is preaching against the court Tags: Threatened Violence Decadent Court ==================================================================================================== Hex 3431: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Village Existence rationale: A plant or animal grows very well here Ruler: A hereditary headman Significant Local: A noble’s local reeve Pressing problem: A new religion is making trouble with the old Locals to interact: Ex-city dweller eager for contact with the worldly Can offer: Contacts with rural bandits or criminal rings Tags: Mistreated Blighted Inhuman Cooperation ==================================================================================================== Hex 3438: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Battered front-line fortress Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Royal Refuge Hiveminded Natives ==================================================================================================== Hex 3440: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Aristocratic Theme: Treachery, an air of suspicion and mistrust Major Figure: Chief Steward Minor Figure: Hired Assassin The Source of their Power in the Court: They have access to sinister sorceries or magic items Internal Conflict: Someone is facing financial ruin due to a mistake External Conflicts: A rival has laid a legal claim on a court asset Tags: False Prize Ministerial Capture ==================================================================================================== Hex 3442: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Massive tenement or slum tower Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Social outcasts looking for a haven Tags: False Front Outsider Domain ==================================================================================================== Hex 3446: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Pilgrimage Site Criminal Meet ==================================================================================================== Hex 3447: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s fighting over a mate Tags: Healing Terrain Military Outpost ==================================================================================================== Hex 3449: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: Seers or shamans said it was ordained Ruler: Most charismatic native Significant Local: Tribal artisan Pressing problem: The leader is becoming weak or acting foolishly Locals to interact: Tribal sage who likes news of the outside world Can offer: They’ll raid the party’s enemies for a share of the loot Tags: Warring Council Seat of Rule ==================================================================================================== Hex 3454: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Compact fortified village Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Magical Wonder Lethal Treasure ==================================================================================================== Hex 3456: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: It grew up around a lordly manor or estate Ruler: A temple representative Significant Local: The village harlot Pressing problem: A curse or magical woe is vexing the people Locals to interact: An ambitious local who wants to get to the city Can offer: Favors from the lord who’s very fond of the village Tags: Warring Council Hidden Ruler ==================================================================================================== Hex 3459: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Twisted Fauna Savage Hamlet ==================================================================================================== Hex 3460: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Perilous Path Disused Mine ==================================================================================================== Hex 3502: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Historical Survival Motherlode ==================================================================================================== Hex 3507: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Merchant prince Significant Local: City watch chief Pressing problem: A recent calamity has done major infrastructure damage Locals to interact: Guard chief suspicious of potential troublemakers Can offer: Connections with major nobility of the realm Tags: Toxic Economy Plagued City ==================================================================================================== Hex 3513: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s attacking someone right now Tags: Zealot Colony Ruined Fortification ==================================================================================================== Hex 3516: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Blighted Tribe Monstrous Beast ==================================================================================================== Hex 3519: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Disused Mine Working Wreckage ==================================================================================================== Hex 3522: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Rubble-wrought makeshift village Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Aspiring Conqueror Freshly Looted ==================================================================================================== Hex 3523: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: It grew up around a lordly manor or estate Ruler: The richest native there Significant Local: A gifted young peasant Pressing problem: An ambiguous land dispute is getting bloody Locals to interact: Reeve who can’t reasonably call on natives for a job Can offer: Large amounts of produce or local products Tags: Inherited Architecture Pilgrimage Site ==================================================================================================== Hex 3524: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Sculpted Terrain Devil Grove ==================================================================================================== Hex 3526: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: A bandit camp that went legitimate Ruler: A popularly-chosen chief Significant Local: A gifted young peasant Pressing problem: An ambiguous land dispute is getting bloody Locals to interact: Starry-eyed young local swooning for adventurers Can offer: A temple with potent healing magics available Tags: Mistreated Blighted Neglectful Ruler ==================================================================================================== Hex 3527: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: It’s an industrial or productive center Ruler: Hereditary lord Significant Local: Local magistrate Pressing problem: A private war threatens with another major city Locals to interact: Desperate merchant trying to keep their business going Can offer: Large amounts of conventional coinage Tags: Mistreated Blighted Decadent Locals ==================================================================================================== Hex 3534: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Chokepoint Remnant Road ==================================================================================================== Hex 3536: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Historical Survival Beast Swarm ==================================================================================================== Hex 3539: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Beast Swarm Seductive Peril ==================================================================================================== Hex 3541: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Refugee Camp Labyrinthine Tangle ==================================================================================================== Hex 3545: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Gatehouse controlling a vital pass Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Adventurers trying to make it a base Tags: Flooded Halls Hostile Environment ==================================================================================================== Hex 3546: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Precious Game Bandit Lair ==================================================================================================== Hex 3550: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Criminal Theme: Fencing, selling hot goods untraceably Major Figure: Wicked Noble Patron Minor Figure: Bribed Guardsman The Source of their Power in the Court: They have a profitable front business they run Internal Conflict: The leader’s suffering from increasing paranoia External Conflicts: They acquired something that’s causing them dire woe Tags: Hidden Blight Devils Bargain ==================================================================================================== Hex 3554: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s magically warped somehow Tags: Sculpted Terrain Toxic Ruins ==================================================================================================== Hex 3555: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Aristocratic Theme: Ennui, of exhaustion and loss of meaning Major Figure: Ornamental Spouse Minor Figure: House Guard The Source of their Power in the Court: They are the only legitimate heir to an important post Internal Conflict: Someone got involved with a criminal organization External Conflicts: A rival has seized control of an important court asset Tags: Inept Ruler Cultural Insignia ==================================================================================================== Hex 3557: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: They’ve been paid or induced to be here Ruler: Foreigner turned ruler Significant Local: Trader with outsiders Pressing problem: A settled group is hunting them as mortal foes Locals to interact: Envoy of another group suspicious of other influences Can offer: A magical elixir or substance they know how to make Tags: Plagued City Rebel Stronghold ==================================================================================================== Hex 3559: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Village Existence rationale: Holy ground or a temple to a particular faith Ruler: A traditional squire Significant Local: A noble’s local reeve Pressing problem: The lord’s reeve has been given unreasonable quotas Locals to interact: Shifty native who wants some clueless accomplices Can offer: An unusually large amount of saved coinage Tags: Demihuman Populace Fallen Prosperity ====================================================================================================