__ __ / | / | / / / (___| ___ (___| ___ ___ (___ ___ ___ ( | )|___)(_/_ | | )| | )| |___ | )|___ | / |__ / / | |__/ | | / |__ __/ |__/ | __ / / / / / ( ___ (___ ___ ___ ___ ___ (___ ( __ ___ ___ ___ ___ ___ (___ ___ ___ | | )| |___)| )|___)|___ | | )|___)| )|___)| )| )| | )| ) | | / |__ |__ | |__ __/ |__ |__/ |__ | / |__ | |__/||__ |__/ | Based on the text of Worlds Without Numbers written by Kevin Crawford. You can download Worlds Without Numbers here: https://www.drivethrurpg.com/product/348791/Worlds-Without-Number You can download free version here: https://www.drivethrurpg.com/product/348809/Worlds-Without-Number-Free-Edition ==================================================================================================== This generator produces a list of hexes with PoI in accordance with Hex Points of Interest from p. 245 of Worlds Without Numbers rule book. Currently, a hexagonal map of 200 by 150 hexes is being generated. This size is taken from Robert Conley's popular fantasy building guidebook. You can read these recommendations at the link: https://batintheattic.blogspot.com/2009/08/how-to-make-fantasy-sandbox.html. Also, the generator uses different dice to determine the likelihood of finding a point of interest in a particular hex. The farther a hex is from the center of the map, the less likely it is to have a point of interest. Hexes with PoI generated: 557 Hexes totally: 2135 ==================================================================================================== Hex 0112: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Aristocratic Theme: Ennui, of exhaustion and loss of meaning Major Figure: Lord/Lady Minor Figure: Pleasure Slave The Source of their Power in the Court: They are the only legitimate heir to an important post Internal Conflict: Someone is facing financial ruin due to a mistake External Conflicts: A rival has seized control of an important court asset Tags: Awkward Birth Afflictions Mark ==================================================================================================== Hex 0116: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s magically warped somehow Tags: Ruined Fortification Healing Terrain ==================================================================================================== Hex 0127: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Blighted Tribe Seductive Peril ==================================================================================================== Hex 0135: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: There is heavy resource extraction nearby faith Ruler: Ethnic group’s ruler Significant Local: Outcast group leader Pressing problem: Displeased locals are rioting for some reason Locals to interact: Demimonde navigator always watching for clients Can offer: Large amounts of conventional coinage Tags: Decadent Locals Widespread Prosperity ==================================================================================================== Hex 0142: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: City Existence rationale: It’s a shelter from dangerous environs Ruler: Ethnic group’s ruler Significant Local: Outcast group leader Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: Desperate merchant trying to keep their business going Can offer: Large amounts of conventional coinage Tags: Inhuman Cooperation Xenophobic Locals ==================================================================================================== Hex 0145: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Military strongman Significant Local: Ethnic group elder Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: Guard chief suspicious of potential troublemakers Can offer: Sophisticated and very valuable local products Tags: Cursed Circumstances Upstart Faith ==================================================================================================== Hex 0150: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Criminal Theme: Murder, being proficient assassins Major Figure: Leader’s Concubine Minor Figure: Drunken Healer The Source of their Power in the Court: They’ve special relations with the local rulers Internal Conflict: Two members are fighting over another’s affections External Conflicts: Their territory has become very inhospitable to them Tags: Outside Debts Daring Ambition ==================================================================================================== Hex 0161: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Hidden bunker or strongpoint Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Sealed Evil Monster Forge ==================================================================================================== Hex 0215: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Business Relations With Their Market: Trusted, they’re a fixture of the local market Major Figure: Business Partner Minor Figure: Neighboring Businessman The Source of their Power in the Court: They had the idea that made the business work Internal Conflict: Factions are quarreling over a new product External Conflicts: Someone’s hooked them into a terribly bad deal Tags: Sudden Strength Recent Brutality ==================================================================================================== Hex 0224: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Criminal Theme: Fencing, selling hot goods untraceably Major Figure: Brutal Kneebreaker Minor Figure: Protected Merchant The Source of their Power in the Court: They’re independently wealthy and doing it for fun Internal Conflict: An important member’s made a grave mistake External Conflicts: A rival gang or group is moving on their territory Tags: Decadent Court Overextended Grasp ==================================================================================================== Hex 0226: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Repurposed ancient manufactory Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: A wizard of dubious habits or goals Tags: Religious Zealots Automaton Servants ==================================================================================================== Hex 0229: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Aristocratic Theme: Tyranny, cruelly oppressing those under them Major Figure: Heir Apparent Minor Figure: House Guard The Source of their Power in the Court: They are widely loved and admired by the members Internal Conflict: A danger exists in or near the court’s own seat External Conflicts: A rival has laid a legal claim on a court asset Tags: Regency Council Proxy Speaker ==================================================================================================== Hex 0233: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Tribe Existence rationale: Seers or shamans said it was ordained Ruler: No ruler past clan heads Significant Local: Feared troublemaker Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Tribal trader who wants access to outside goods Can offer: Some young tribals willing to go with the party Tags: Blood Feud Decadent Locals ==================================================================================================== Hex 0236: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s fighting over a mate Tags: Pilgrimage Site Working Wreckage ==================================================================================================== Hex 0238: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: Their herds or prey have led them here Ruler: Bestially savage tyrant Significant Local: Cunning tribal advisor Pressing problem: A patron power is using them as expendable fodder Locals to interact: Tribal trader who wants access to outside goods Can offer: They’ll raid the party’s enemies for a share of the loot Tags: Cultural Center Xenophobic Locals ==================================================================================================== Hex 0240: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Tribe Existence rationale: Seers or shamans said it was ordained Ruler: Outsider or alien lord Significant Local: Best hunter in the tribe Pressing problem: A curse has been laid on them for some collective sin Locals to interact: Tribal trader who wants access to outside goods Can offer: Exotic and valuable tribal goods Tags: Secret Treachery Cursed Circumstances ==================================================================================================== Hex 0241: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Arratu Land Refugee Camp ==================================================================================================== Hex 0242: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Destroyed camp or extraction site Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Failed Intrusion Automaton Servants ==================================================================================================== Hex 0243: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Outsider fane to an alien god Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Living Dungeon Freshly Looted ==================================================================================================== Hex 0250: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Outsider fane to an alien god Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Feral Magic Magical Wonder ==================================================================================================== Hex 0251: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Farm for now-feral valuable beasts Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Freshly Looted Civil War ==================================================================================================== Hex 0254: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Isolated Academy Chokepoint ==================================================================================================== Hex 0255: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Tribe Existence rationale: Tradition requires they come here Ruler: Magically-gifted chief Significant Local: Tribal artisan Pressing problem: A sickness is raging through the tribe Locals to interact: Low-status native trying to acquire outside support Can offer: A magical elixir or substance they know how to make Tags: Neglectful Ruler Inhuman Cooperation ==================================================================================================== Hex 0259: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: It’s a trade nexus that has greatly prospered Ruler: Major clerical figure Significant Local: City watch chief Pressing problem: A recent calamity has done major infrastructure damage Locals to interact: Demimonde navigator always watching for clients Can offer: Business monopolies or tax rights in certain areas Tags: Incompetent Leaders Population Boom ==================================================================================================== Hex 0306: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: It controls a vital defensive point Ruler: Ethnic group’s ruler Significant Local: Ethnic group elder Pressing problem: A major local industry is threatened by events Locals to interact: Demimonde navigator always watching for clients Can offer: Expensive urban property Tags: Dueling Lords Bad Neighbors ==================================================================================================== Hex 0310: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: The hunting or resources are very good here Ruler: Outsider or alien lord Significant Local: Best hunter in the tribe Pressing problem: A settled group is hunting them as mortal foes Locals to interact: Youth determined to show how tribal ways are best Can offer: A magical elixir or substance they know how to make Tags: Trade Hub Heavy Fortification ==================================================================================================== Hex 0313: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: The hunting or resources are very good here Ruler: Envoy of a patron power Significant Local: Trader with outsiders Pressing problem: They killed someone who had very powerful allies Locals to interact: Tribal sage who likes news of the outside world Can offer: Guidance and safe passage through their territory Tags: Pilgrimage Site Brilliant Innovation ==================================================================================================== Hex 0318: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Business Relations With Their Market: Admired, they’re well-loved by customers Major Figure: Wealthy Backer Minor Figure: Street Informer The Source of their Power in the Court: They’re the only one who can handle the workers well Internal Conflict: The owner’s incapacitated and no one is in control External Conflicts: Someone’s tainting or ruining a critical resource input Tags: Ancestral Obligation Ancestral Obligation ==================================================================================================== Hex 0320: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: The richest native there Significant Local: A charismatic priest Pressing problem: A new religion is making trouble with the old Locals to interact: Clan patriarch who doesn’t want to use their own kin Can offer: A secret treasure acquired generations ago Tags: Incompetent Leaders Dueling Lords ==================================================================================================== Hex 0332: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Lost City Pilgrimage Site ==================================================================================================== Hex 0336: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Battered front-line fortress Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: A hapless garrison of local troops Tags: Ancient Archives Desperate Hunger ==================================================================================================== Hex 0338: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Toxic Ruins Cryptic Art ==================================================================================================== Hex 0341: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: A safe base for salvage or ruin plundering Ruler: An organization’s envoy Significant Local: A half-savage shepherd Pressing problem: An ambiguous land dispute is getting bloody Locals to interact: Village leader who wants expendable help Can offer: Young locals willing to take service with the party Tags: Cultural Center Corrupt Laws ==================================================================================================== Hex 0344: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Fortified waystation Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Dire Tombs Dungeon Heart ==================================================================================================== Hex 0347: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Demihuman Community Treacherous Terrain ==================================================================================================== Hex 0349: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Toxic Ruins Seductive Peril ==================================================================================================== Hex 0350: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Familial Relations With Their Neighbors: Loners, not disliked but not close to any Major Figure: Favored Child Minor Figure: House Servant The Source of their Power in the Court: They have considerable blackmail on their peers Internal Conflict: The clan poured much wealth into a failed ambition External Conflicts: Their neighbors demand they fix a local problem Tags: Cadet Branches Runaway Rule ==================================================================================================== Hex 0352: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: City Existence rationale: It’s a place of great beauty or healthfulness Ruler: Royal viceroy Significant Local: Sinister crime boss Pressing problem: Displeased locals are rioting for some reason Locals to interact: Noble who thinks adventurers will do anything for coin Can offer: Blessings from major clergy or high priests Tags: Foreign Enclave Widespread Prosperity ==================================================================================================== Hex 0353: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Savage Hamlet Disused Mine ==================================================================================================== Hex 0354: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Village Existence rationale: Decayed remnant of an ancient city Ruler: A patriarch or matriarch Significant Local: A major landowner Pressing problem: A local bully and his friends are causing trouble Locals to interact: Starry-eyed young local swooning for adventurers Can offer: Ownership of an abandoned farm or structure Tags: Decadent Locals Cultural Center ==================================================================================================== Hex 0356: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Tribe Existence rationale: Here they can do the most damage to a foe Ruler: Council of the elders Significant Local: Barely-tolerated wretch Pressing problem: A rival group has taken over their hunting grounds Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: Exotic and valuable tribal goods Tags: Rebel Stronghold Cursed Circumstances ==================================================================================================== Hex 0357: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: Once a garrison outpost of a nation Ruler: A hereditary headman Significant Local: A charismatic priest Pressing problem: A new religion is making trouble with the old Locals to interact: Burly local militiaman who watches new faces here Can offer: Young locals willing to take service with the party Tags: Guild Oligarchy Rebel Stronghold ==================================================================================================== Hex 0358: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Religious Their Relations With the Larger Faith: Subverted, controlled by a secular power Major Figure: Charismatic Priest Minor Figure: Holy Goods Peddler The Source of their Power in the Court: Charismatic leadership and keen insight aid them Internal Conflict: Poverty or need is forcing them to compromise piety External Conflicts: A noble believer demands an impossible miracle Tags: Sublime Skill Overextended Grasp ==================================================================================================== Hex 0401: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Massive bridge or tunnel Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Sealed Evil False Front ==================================================================================================== Hex 0403: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Collapsed Deep Collapsed Deep ==================================================================================================== Hex 0411: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Criminal Theme: Fencing, selling hot goods untraceably Major Figure: Wicked Noble Patron Minor Figure: Tired Harlot The Source of their Power in the Court: They have a sinister magical gift or aptitude Internal Conflict: Someone’s picked up a very bad habit or addiction External Conflicts: A noble or ruler wants to use them for their own ends Tags: Cultural Insignia Rival Dreams ==================================================================================================== Hex 0412: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Outsider Enclave Ancient Monument ==================================================================================================== Hex 0435: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Toxic Ruins Taboo Territory ==================================================================================================== Hex 0436: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Magical production facility Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Experimental Lab Lingering Curse ==================================================================================================== Hex 0438: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: A bandit camp that went legitimate Ruler: A hereditary headman Significant Local: Venerable old farmer Pressing problem: An ambiguous land dispute is getting bloody Locals to interact: Clan patriarch who doesn’t want to use their own kin Can offer: Ownership of an abandoned farm or structure Tags: Hidden Ruler Warring Council ==================================================================================================== Hex 0447: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Ancient road through an obstacle Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Surfacer Hideout Flooded Halls ==================================================================================================== Hex 0448: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Farm for now-feral valuable beasts Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Social outcasts looking for a haven Tags: Lethal Treasure Sacrificial Bargain ==================================================================================================== Hex 0449: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Familial Relations With Their Neighbors: Revered, held in dread and awe by most Major Figure: Disowned Rebel Minor Figure: Old Retainer The Source of their Power in the Court: They hold the deed to some critical family property Internal Conflict: A very important young talent has turned rebellious External Conflicts: A disowned rebel is trying to usurp control of assets Tags: Decadent Court Splendid Seat ==================================================================================================== Hex 0452: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Tribe Existence rationale: They’ve been paid or induced to be here Ruler: Bestially savage tyrant Significant Local: Trader with outsiders Pressing problem: A rival group has taken over their hunting grounds Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: A magical elixir or substance they know how to make Tags: Heavy Fortification Widespread Prosperity ==================================================================================================== Hex 0453: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s attacking someone right now Tags: Refugee Camp Taboo Territory ==================================================================================================== Hex 0454: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Townhouse of minor gentry Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Royal Refuge Outsider Domain ==================================================================================================== Hex 0458: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Collapsed Deep Lost Battlefield ==================================================================================================== Hex 0503: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: It’s a shelter from dangerous environs Ruler: Military strongman Significant Local: Demihuman enclave head Pressing problem: A private war threatens with another major city Locals to interact: Slumming young gentry with a taste for excitement Can offer: Quiet dismissal of criminal charges or sinister pasts Tags: Inherited Architecture Secret Treachery ==================================================================================================== Hex 0509: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Village Existence rationale: A self-ruled home for demihuman residents Ruler: A council of elders Significant Local: The worst local bully Pressing problem: An upstart newcomer is disrupting the native hierarchy Locals to interact: Gentry who wants no local gossip about their need Can offer: An unusually large amount of saved coinage Tags: Faded Remnant Blood Feud ==================================================================================================== Hex 0518: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Criminal Theme: Blackmail, preying on the wealthy Major Figure: Wicked Noble Patron Minor Figure: Aspiring Member The Source of their Power in the Court: They’ve special relations with the local rulers Internal Conflict: A deed’s profits were unfairly split with the members External Conflicts: A noble or ruler wants to use them for their own ends Tags: Impure Blood Priestly Influence ==================================================================================================== Hex 0519: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Criminal Theme: Piracy, or helping pirates sell their goods Major Figure: Corrupt Magistrate Minor Figure: Aspiring Member The Source of their Power in the Court: They’ve seduced the court’s leadership Internal Conflict: Someone’s stolen court property for their own use External Conflicts: The local law enforcement isn’t staying bought Tags: Diplomatic Demands Overextended Grasp ==================================================================================================== Hex 0521: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s attacking someone right now Tags: Labyrinthine Tangle Ancient Guardians ==================================================================================================== Hex 0522: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Mazey urban residential block Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: A hapless garrison of local troops Tags: Lingering Curse Freshly Looted ==================================================================================================== Hex 0527: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: It’s a stronghold of a local subculture Ruler: Royal viceroy Significant Local: Sinister crime boss Pressing problem: A recent calamity has done major infrastructure damage Locals to interact: Curious urchin who trades in local news and events Can offer: Business monopolies or tax rights in certain areas Tags: Decadent Locals Widespread Prosperity ==================================================================================================== Hex 0529: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Blighted Tribe Monstrous Beast ==================================================================================================== Hex 0540: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Repurposed ancient manufactory Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Freshly Looted Lethal Treasure ==================================================================================================== Hex 0542: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Business Relations With Their Market: Novel, they’re new to the market here Major Figure: Spouse or Lover Minor Figure: Supply Vendor The Source of their Power in the Court: They own rights to a critical part of the business Internal Conflict: Income is down but no one can agree on a plan External Conflicts: Bandits or paid thieves have plundered something Tags: Ruling Regalia Poisonous Cliques ==================================================================================================== Hex 0543: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Gentry-elected mayor Significant Local: Demihuman enclave head Pressing problem: Raiders are scourging local trade routes Locals to interact: City official looking for deniable agents Can offer: Formal citizenship and the rights of a local Tags: Monstrous Tribute Hostile Terrain ==================================================================================================== Hex 0551: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Perilous Path Taboo Territory ==================================================================================================== Hex 0552: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Isolated Academy Twisted Fauna ==================================================================================================== Hex 0553: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Religious Their Relations With the Larger Faith: Affable, courteous and cooperative Major Figure: Dubious Theologian Minor Figure: Pious Criminal Boss The Source of their Power in the Court: They secretly arrange criminal services for the court Internal Conflict: Members fight over who is to conduct a great ritual External Conflicts: A holy demagogue is preaching against the court Tags: Rival Dreams Restive Lessers ==================================================================================================== Hex 0554: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s attacking someone right now Tags: Rampant Experiment Motherlode ==================================================================================================== Hex 0556: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Religious Their Relations With the Larger Faith: Intellectual, given to sophisticated theology Major Figure: Guard Captain Minor Figure: Loud Reformer The Source of their Power in the Court: The upper hierarchy of the faith favors them Internal Conflict: A zealot reformer is demanding impractical reforms External Conflicts: A holy demagogue is preaching against the court Tags: Priestly Influence Impure Blood ==================================================================================================== Hex 0558: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Perilous Path Cryptic Art ==================================================================================================== Hex 0559: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Religious Their Relations With the Larger Faith: Zealous, full of fervent believers Major Figure: Dubious Theologian Minor Figure: Corrupt Priest The Source of their Power in the Court: They’ve noble or oligarchic relatives Internal Conflict: The clergy have taken up a costly and wicked habit External Conflicts: The upper hierarchy is fighting over the court somehow Tags: Runaway Rule Iron Law ==================================================================================================== Hex 0561: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: Here they can do the most damage to a foe Ruler: Bestially savage tyrant Significant Local: Feared troublemaker Pressing problem: The leader is becoming weak or acting foolishly Locals to interact: Leader with a natural suspicion about outsiders Can offer: Inherited relic or treasure they’ve kept Tags: Upstart Faith Cultural Center ==================================================================================================== Hex 0608: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: It’s an unusually well-fortified safe place Ruler: Bestially savage tyrant Significant Local: Barely-tolerated wretch Pressing problem: They’re impoverished and can’t reach new resources Locals to interact: Tribal sage who likes news of the outside world Can offer: Slaves they’ve taken in raids or tribal wars Tags: Lawless Class Faded Remnant ==================================================================================================== Hex 0610: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Seductive Peril Savage Hamlet ==================================================================================================== Hex 0611: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Tribe Existence rationale: Seers or shamans said it was ordained Ruler: Hereditary chieftain Significant Local: Trader with outsiders Pressing problem: A settled group is hunting them as mortal foes Locals to interact: Raid-taken slave looking for a way back home Can offer: Plunder taken from a foreigner they’ve killed Tags: Miserable Penury Warring Council ==================================================================================================== Hex 0612: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Precious Game Military Outpost ==================================================================================================== Hex 0617: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s attacking someone right now Tags: Devil Grove Seductive Peril ==================================================================================================== Hex 0631: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Hidden shelter against calamity Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Failed Intrusion Outsider Domain ==================================================================================================== Hex 0636: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Familial Relations With Their Neighbors: Needed, for a particular trait or person Major Figure: Young Fosterling Minor Figure: House Servant The Source of their Power in the Court: They have extensive contacts in other families Internal Conflict: A cadet branch is fighting to seize control External Conflicts: Their neighbors demand they fix a local problem Tags: Splendid Seat Cadet Branches ==================================================================================================== Hex 0639: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: They’ve been trapped here by the situation Ruler: Brutal but cunning chief Significant Local: Best hunter in the tribe Pressing problem: A fearsome beast hunts them in the wilds Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: Inherited relic or treasure they’ve kept Tags: Pilgrimage Site Secret Treachery ==================================================================================================== Hex 0640: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Criminal Theme: Occult, offering forbidden magic to others Major Figure: Leader’s Concubine Minor Figure: Drunken Healer The Source of their Power in the Court: They have a profitable front business they run Internal Conflict: Someone’s picked up a very bad habit or addiction External Conflicts: A court faction is getting support from a hostile rival Tags: Gate Keeper Rival Dreams ==================================================================================================== Hex 0643: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Taboo Territory Healing Terrain ==================================================================================================== Hex 0645: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: The natives are somehow bound here Ruler: Ethnic group’s ruler Significant Local: Head of a major temple Pressing problem: A private war threatens with another major city Locals to interact: Demimonde navigator always watching for clients Can offer: Business monopolies or tax rights in certain areas Tags: Hostile Terrain Mistreated Blighted ==================================================================================================== Hex 0648: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Taboo site of dark magic Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: A wizard of dubious habits or goals Tags: Sacrificial Bargain Precious Resource ==================================================================================================== Hex 0650: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s attacking someone right now Tags: Decayed Working Zealot Colony ==================================================================================================== Hex 0658: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Museum of a lost nation Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Experimental Lab Desperate Hunger ==================================================================================================== Hex 0660: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Ancient arcology or fragment of it Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Adventurers trying to make it a base Tags: Sacrificial Bargain Ancient Archives ==================================================================================================== Hex 0661: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: A safe base for salvage or ruin plundering Ruler: A cruel and feared bullye Significant Local: A gifted young peasant Pressing problem: Noble quarrels have caused collateral damage Locals to interact: Village leader who wants expendable help Can offer: A magical service unique to a local tradition Tags: Trade Hub Sinking City ==================================================================================================== Hex 0711: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It’s an industrial or productive center Ruler: Royal viceroy Significant Local: City watch chief Pressing problem: A disguised monster is feeding on the city from within Locals to interact: Slumming young gentry with a taste for excitement Can offer: Connections with major nobility of the realm Tags: Miserable Penury Martial Tradition ==================================================================================================== Hex 0714: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Familial Relations With Their Neighbors: Envied, resented by jealous neighbors Major Figure: Black Sheep Minor Figure: Family Priest The Source of their Power in the Court: They have considerable blackmail on their peers Internal Conflict: A member’s bloodline is clouded by suspicion External Conflicts: A rival family stole something very important from them Tags: Priestly Influence Afflictions Mark ==================================================================================================== Hex 0715: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Ancient Monument Chokepoint ==================================================================================================== Hex 0727: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Criminal Theme: Theft, whether burglary or banditry Major Figure: Dangerous Rival Minor Figure: Scabby Beggar The Source of their Power in the Court: They’re diabolically cunning and persuasive Internal Conflict: Members are employing magic against rivals External Conflicts: Their territory has become very inhospitable to them Tags: Runaway Rule Afflictions Mark ==================================================================================================== Hex 0732: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Rubble-wrought makeshift village Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Sealed Evil Monster Forge ==================================================================================================== Hex 0733: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: They’ve been paid or induced to be here Ruler: No ruler past clan heads Significant Local: Tribal artisan Pressing problem: The leader is becoming weak or acting foolishly Locals to interact: Youth determined to show how tribal ways are best Can offer: Plunder taken from a foreigner they’ve killed Tags: Demihuman Populace Heavy Fortification ==================================================================================================== Hex 0737: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: Holy ground or a temple to a particular faith Ruler: A pragmatic warlord Significant Local: The worst local bully Pressing problem: A local bully and his friends are causing trouble Locals to interact: Clan patriarch who doesn’t want to use their own kin Can offer: Large amounts of produce or local products Tags: Sinking City Monstrous Tribute ==================================================================================================== Hex 0739: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Historical Survival Treacherous Terrain ==================================================================================================== Hex 0740: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Subterranean transit tunnels Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Recruiting Drive Desperate Hunger ==================================================================================================== Hex 0742: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Business Relations With Their Market: Patronized, favored by the local nobility Major Figure: Corrupt Lieutenant Minor Figure: Thieving Worker The Source of their Power in the Court: They have vital connections with important suppliers Internal Conflict: The deed to some vital property has been lost External Conflicts: They’ve insulted or offended the nobility somehow Tags: Decadent Court Devils Bargain ==================================================================================================== Hex 0743: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Lost City Uncanny Weather ==================================================================================================== Hex 0746: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Devil Grove Ancient Monument ==================================================================================================== Hex 0752: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Business Relations With Their Market: Novel, they’re new to the market here Major Figure: Buyer Seeking Takeover Minor Figure: Supply Vendor The Source of their Power in the Court: They have information on the owner’s criminal doings Internal Conflict: Income is down but no one can agree on a plan External Conflicts: Bandits or paid thieves have plundered something Tags: Regency Council Rival Power ==================================================================================================== Hex 0754: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Hereditary lord Significant Local: Ethnic group elder Pressing problem: Raiders are scourging local trade routes Locals to interact: Native too infamous for other locals to deal with them Can offer: Blessings from major clergy or high priests Tags: Population Boom Seat of Rule ==================================================================================================== Hex 0759: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: They’ve been trapped here by the situation Ruler: No ruler past clan heads Significant Local: Best hunter in the tribe Pressing problem: A sickness is raging through the tribe Locals to interact: Eligible native looking for new blood in a mate Can offer: Plunder taken from a foreigner they’ve killed Tags: Plagued City Decaying Working ==================================================================================================== Hex 0805: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Religious Their Relations With the Larger Faith: Populist, focusing on the poor lay believers Major Figure: Affiliated Noble Minor Figure: Tenant Farmer The Source of their Power in the Court: The upper hierarchy of the faith favors them Internal Conflict: Omens of divine displeasure have manifested External Conflicts: A rival sect is moving on their unofficial territory Tags: Hidden Blight Awkward Birth ==================================================================================================== Hex 0809: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: A popularly-chosen chief Significant Local: A gifted young peasant Pressing problem: An ambiguous land dispute is getting bloody Locals to interact: Reeve who can’t reasonably call on natives for a job Can offer: Young locals willing to take service with the party Tags: Decadent Locals Scars of War ==================================================================================================== Hex 0810: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Magical Springs Monstrous Beast ==================================================================================================== Hex 0816: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: It’s a stronghold of a local subculture Ruler: Criminal group catspaw Significant Local: Famous courtesan Pressing problem: A major local industry is threatened by events Locals to interact: Foreigner looking for fellow strangers to help Can offer: Absentee ownership of rural villages or manors Tags: Trade Hub Dueling Lords ==================================================================================================== Hex 0818: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Devil Grove Treacherous Terrain ==================================================================================================== Hex 0826: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Rampant Experiment Precious Game ==================================================================================================== Hex 0829: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Secret operations base Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: Automaton Servants Hospitable Natives ==================================================================================================== Hex 0835: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Wizened elder Significant Local: Skilled scout Pressing problem: A settled group is hunting them as mortal foes Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: Guidance and safe passage through their territory Tags: Unique Product Xenophobic Locals ==================================================================================================== Hex 0837: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Monstrous Beast Perilous Path ==================================================================================================== Hex 0840: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s magically warped somehow Tags: Remote Monastery Working Wreckage ==================================================================================================== Hex 0842: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Ancient Guardians Refugee Camp ==================================================================================================== Hex 0843: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: It’s a sacred city to an important faith Ruler: Royal viceroy Significant Local: Local magistrate Pressing problem: A rebel group denounces the city leader’s legitimacy Locals to interact: Desperate merchant trying to keep their business going Can offer: Blessings from major clergy or high priests Tags: Cursed Circumstances Sinking City ==================================================================================================== Hex 0844: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: A plant or animal grows very well here Ruler: A patriarch or matriarch Significant Local: Venerable old farmer Pressing problem: An ambiguous land dispute is getting bloody Locals to interact: Starry-eyed young local swooning for adventurers Can offer: A map or secret leading to a Deep or plunder site Tags: Monstrous Tribute Unique Product ==================================================================================================== Hex 0849: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Tribe Existence rationale: Their herds or prey have led them here Ruler: Holy man or woman Significant Local: Wise man or woman Pressing problem: A sickness is raging through the tribe Locals to interact: Tribal sage who likes news of the outside world Can offer: Plunder taken from a foreigner they’ve killed Tags: Widespread Prosperity Mistreated Blighted ==================================================================================================== Hex 0850: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Blighted Tribe Lost Battlefield ==================================================================================================== Hex 0851: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Familial Relations With Their Neighbors: Creditor, with many owing them payment Major Figure: Black Sheep Minor Figure: Tenant Farmer The Source of their Power in the Court: They’re notoriously loyal and useful to the family Internal Conflict: The leader is betting big on a risky, unpopular scheme External Conflicts: Their vital interests are making trouble for neighbors Tags: Poisonous Cliques Forbidden Romance ==================================================================================================== Hex 0852: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Outsider goods production site Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Decrepit Structure Dungeon Heart ==================================================================================================== Hex 0853: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s magically warped somehow Tags: Migration Path Military Outpost ==================================================================================================== Hex 0856: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Village Existence rationale: Decayed remnant of an ancient city Ruler: A dreaded sorcerer Significant Local: A half-savage shepherd Pressing problem: Noble quarrels have caused collateral damage Locals to interact: Starry-eyed young local swooning for adventurers Can offer: Valuable local specialty product Tags: Population Boom Cursed Circumstances ==================================================================================================== Hex 0861: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Now-incomprehensible wreckage Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Experimental Lab Limited Access ==================================================================================================== Hex 0903: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Beast Swarm Remote Monastery ==================================================================================================== Hex 0905: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Zealot Colony Abandoned Village ==================================================================================================== Hex 0912: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Museum of a lost nation Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Limited Access Sealed Evil ==================================================================================================== Hex 0919: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: It’s a stronghold of a local subculture Ruler: Allied noble heads Significant Local: Head of a major temple Pressing problem: Criminals have corrupted the local law enforcement Locals to interact: Demimonde navigator always watching for clients Can offer: Indulgences beyond the power a smaller place to grant Tags: Inherited Architecture Unique Product ==================================================================================================== Hex 0928: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Criminal Theme: Fencing, selling hot goods untraceably Major Figure: Grizzled leader Minor Figure: Disreputable Priest The Source of their Power in the Court: They’re diabolically cunning and persuasive Internal Conflict: Someone’s stolen court property for their own use External Conflicts: They acquired something that’s causing them dire woe Tags: Ministerial Capture Threatened Violence ==================================================================================================== Hex 0930: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: It’s a sacred city to an important faith Ruler: Royal viceroy Significant Local: Outcast group leader Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: Demimonde navigator always watching for clients Can offer: Blessings from major clergy or high priests Tags: Upstart Faith Theocratic Authorities ==================================================================================================== Hex 0933: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Occult power wielder Significant Local: Ethnic group elder Pressing problem: Criminals have corrupted the local law enforcement Locals to interact: Curious urchin who trades in local news and events Can offer: Business monopolies or tax rights in certain areas Tags: Enemy Within Xenophobic Locals ==================================================================================================== Hex 0935: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Chokepoint Healing Terrain ==================================================================================================== Hex 0937: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Criminal Theme: Smuggling, sneaking in untaxed goods Major Figure: Leader’s Concubine Minor Figure: Cooperative Innkeeper The Source of their Power in the Court: They have numerous criminal allies elsewhere Internal Conflict: A deed’s profits were unfairly split with the members External Conflicts: They’re in a bad deal they don’t dare renege on Tags: Awesome Legitimacy Splendid Seat ==================================================================================================== Hex 0939: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Townhouse of minor gentry Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: A hapless garrison of local troops Tags: Dire Tombs Hospitable Natives ==================================================================================================== Hex 0942: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: A plant or animal grows very well here Ruler: A temple representative Significant Local: Criminal in rural hiding Pressing problem: Noble quarrels have caused collateral damage Locals to interact: Reeve who can’t reasonably call on natives for a job Can offer: Large amounts of produce or local products Tags: Broken Spirits Corrupt Laws ==================================================================================================== Hex 0943: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s fighting over a mate Tags: Cursed Land Rampant Experiment ==================================================================================================== Hex 0944: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Taboo site of dark magic Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: A hapless garrison of local troops Tags: Distant Gate Hiveminded Natives ==================================================================================================== Hex 0949: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Aristocratic Theme: Resentment, bitter at their rivals’ crimes Major Figure: Lord’s Main Rival Minor Figure: Hanger-On The Source of their Power in the Court: They have access to sinister sorceries or magic items Internal Conflict: Two potential heirs to something are in bitter conflict External Conflicts: A rival has laid a legal claim on a court asset Tags: Shining Successor Cadet Branches ==================================================================================================== Hex 0952: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Abandoned Village Ancient Monument ==================================================================================================== Hex 0960: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Tribe Existence rationale: Here they can do the most damage to a foe Ruler: Envoy of a patron power Significant Local: Wise man or woman Pressing problem: They’re impoverished and can’t reach new resources Locals to interact: Low-status native trying to acquire outside support Can offer: A magical elixir or substance they know how to make Tags: Inhuman Cooperation Mistreated Blighted ==================================================================================================== Hex 1024: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s fighting over a mate Tags: Sculpted Terrain Rampant Experiment ==================================================================================================== Hex 1027: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Village Existence rationale: Holy ground or a temple to a particular faith Ruler: A council of elders Significant Local: A gifted young peasant Pressing problem: The crops or herds are in very poor condition Locals to interact: Shifty native who wants some clueless accomplices Can offer: A magical service unique to a local tradition Tags: Foreign Enclave Pilgrimage Site ==================================================================================================== Hex 1029: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: It’s a trade nexus that has greatly prospered Ruler: Council of oligarchs Significant Local: Local magistrate Pressing problem: A disguised monster is feeding on the city from within Locals to interact: Native too infamous for other locals to deal with them Can offer: Indulgences beyond the power a smaller place to grant Tags: Seat of Rule Martial Tradition ==================================================================================================== Hex 1032: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: City Existence rationale: It’s an industrial or productive center Ruler: Council of oligarchs Significant Local: Decadent noble Pressing problem: The king or local ruler is making harsh demands Locals to interact: Noble who thinks adventurers will do anything for coin Can offer: Quiet dismissal of criminal charges or sinister pasts Tags: Upstart Faith Population Boom ==================================================================================================== Hex 1036: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s attacking someone right now Tags: Pilgrimage Site Seductive Peril ==================================================================================================== Hex 1038: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Criminal Theme: Theft, whether burglary or banditry Major Figure: Grizzled leader Minor Figure: Aspiring Member The Source of their Power in the Court: They have a profitable front business they run Internal Conflict: They’re overdoing the crime and drawing excess heat External Conflicts: A noble or ruler wants to use them for their own ends Tags: Capricious Orders Runaway Rule ==================================================================================================== Hex 1040: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: It’s an unusually well-fortified safe place Ruler: Outsider or alien lord Significant Local: Wise man or woman Pressing problem: A settled group is hunting them as mortal foes Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: Guidance and safe passage through their territory Tags: Theocratic Authorities Population Boom ==================================================================================================== Hex 1046: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Mazey urban residential block Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Outsider Domain Hidden Within ==================================================================================================== Hex 1047: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: City Existence rationale: It’s a sacred city to an important faith Ruler: Occult power wielder Significant Local: Neighborhood patriarch Pressing problem: The rulers have gravely offended a local religion Locals to interact: Guard chief suspicious of potential troublemakers Can offer: Rare occult components or magical products Tags: Corrupt Laws Hidden Ruler ==================================================================================================== Hex 1048: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s attacking someone right now Tags: Motherlode Lost City ==================================================================================================== Hex 1057: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Criminal Theme: Slaving, whether legitimate or by force Major Figure: Ambitious Lieutenant Minor Figure: Criminal’s Relative The Source of their Power in the Court: Their remarkable skills bring in a lot of money Internal Conflict: Two members are fighting over another’s affections External Conflicts: The local law enforcement isn’t staying bought Tags: Splendid Seat Foreign Ties ==================================================================================================== Hex 1058: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: A safe waypost on a trade route Ruler: A dreaded sorcerer Significant Local: A gifted young peasant Pressing problem: The crops or herds are in very poor condition Locals to interact: Ex-city dweller eager for contact with the worldly Can offer: Valuable local specialty product Tags: Population Boom Martial Tradition ==================================================================================================== Hex 1061: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Battlefield littered with fortifications Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Hospitable Natives Flooded Halls ==================================================================================================== Hex 1104: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Aristocratic Theme: Ambition, of driving forward and upward Major Figure: Lord’s Main Rival Minor Figure: Hanger-On The Source of their Power in the Court: The others fear violence or brutality from them Internal Conflict: Someone is skimming off income due others in the court External Conflicts: A rival has seized control of an important court asset Tags: Cultural Insignia Ministerial Capture ==================================================================================================== Hex 1105: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Broken Infrastructure Historical Survival ==================================================================================================== Hex 1113: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Lost Battlefield Ancient Guardians ==================================================================================================== Hex 1116: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Religious Their Relations With the Larger Faith: Occult, conducting theurgic magic studies Major Figure: Affiliated Noble Minor Figure: Temple Prostitute The Source of their Power in the Court: They have acknowledged magical skills Internal Conflict: Members fight over who is to conduct a great ritual External Conflicts: Rivals are blaming the court for some misfortune Tags: Iron Law Sublime Skill ==================================================================================================== Hex 1118: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Subterranean transit tunnels Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Fallen Sanctuary Living Dungeon ==================================================================================================== Hex 1124: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Tribe Existence rationale: Their herds or prey have led them here Ruler: Foreigner turned ruler Significant Local: Seer or shaman Pressing problem: The leader is becoming weak or acting foolishly Locals to interact: Envoy of another group suspicious of other influences Can offer: A magical elixir or substance they know how to make Tags: Miserable Penury Rigid Castes ==================================================================================================== Hex 1125: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: City Existence rationale: The natives are somehow bound here Ruler: Major clerical figure Significant Local: Ethnic group elder Pressing problem: Food supplies aren’t being received as they should Locals to interact: Slumming young gentry with a taste for excitement Can offer: Quiet dismissal of criminal charges or sinister pasts Tags: Plagued City Theocratic Authorities ==================================================================================================== Hex 1126: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: The leadership wants to find something here Ruler: Magically-gifted chief Significant Local: Barely-tolerated wretch Pressing problem: Some are seeking a redder, more powerful god to serve Locals to interact: Low-status native trying to acquire outside support Can offer: Inherited relic or treasure they’ve kept Tags: Upstart Faith Miserable Penury ==================================================================================================== Hex 1133: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Remnant Road Hermitage ==================================================================================================== Hex 1136: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Business Relations With Their Market: Predatory, eliminating weaker rivals Major Figure: Rival’s Catspaw Minor Figure: Noble Parasite The Source of their Power in the Court: They had the idea that made the business work Internal Conflict: Someone’s been cooking the books External Conflicts: A local religious group has become angry with them Tags: Inept Ruler Waning Wealth ==================================================================================================== Hex 1141: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: A dreaded sorcerer Significant Local: A major landowner Pressing problem: Vital food stores have been lost or stolen Locals to interact: An ambitious local who wants to get to the city Can offer: Favors from the lord who’s very fond of the village Tags: Raider Scourge Toxic Economy ==================================================================================================== Hex 1142: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Religious Their Relations With the Larger Faith: Affable, courteous and cooperative Major Figure: Stern Inquisitor Minor Figure: Slave of the Faith The Source of their Power in the Court: The upper hierarchy of the faith favors them Internal Conflict: Members fight over who is to conduct a great ritual External Conflicts: The ruler is trying to suborn control over the court Tags: Ruling Regalia Waning Wealth ==================================================================================================== Hex 1147: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Secret operations base Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Precious Resource Desperate Hunger ==================================================================================================== Hex 1148: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Disused Mine Overgrown Tomb ==================================================================================================== Hex 1152: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: A reeve picked by a lord Significant Local: A half-savage shepherd Pressing problem: Vital food stores have been lost or stolen Locals to interact: Starry-eyed young local swooning for adventurers Can offer: A secret treasure acquired generations ago Tags: Fallen Prosperity Blood Feud ==================================================================================================== Hex 1153: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: Tradition requires they come here Ruler: Hereditary chieftain Significant Local: Best hunter in the tribe Pressing problem: The leader is becoming weak or acting foolishly Locals to interact: Eligible native looking for new blood in a mate Can offer: Tribal membership and a place of respect Tags: Decaying Working Neglectful Ruler ==================================================================================================== Hex 1160: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Criminal Theme: Theft, whether burglary or banditry Major Figure: Wicked Noble Patron Minor Figure: Scabby Beggar The Source of their Power in the Court: They have a powerful or useful magical device Internal Conflict: A recent catastrophe depleted the court’s wealth External Conflicts: They acquired something that’s causing them dire woe Tags: Blandished Leadership New Generation ==================================================================================================== Hex 1161: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s fighting over a mate Tags: Arratu Land Bandit Lair ==================================================================================================== Hex 1204: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Cryptic Art Healing Terrain ==================================================================================================== Hex 1222: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: The natives are somehow bound here Ruler: Chief magistrate Significant Local: City watch chief Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: Demimonde navigator always watching for clients Can offer: Services of exceptionally skilled specialist professionals Tags: Cultural Center Secret Treachery ==================================================================================================== Hex 1225: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Outsider goods production site Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Hospitable Natives Experimental Lab ==================================================================================================== Hex 1230: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Shrine repurposed for a newer god Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Rigid Hierarchy Bitter Remnants ==================================================================================================== Hex 1232: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Aristocratic Theme: Resentment, bitter at their rivals’ crimes Major Figure: Spare Heir Minor Figure: Heir’s Tutor The Source of their Power in the Court: They control a large chunk of the court’s income sources Internal Conflict: Someone is facing financial ruin due to a mistake External Conflicts: A rival has seized control of an important court asset Tags: New Opportunity Devils Bargain ==================================================================================================== Hex 1237: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Remote Monastery Taboo Territory ==================================================================================================== Hex 1239: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Religious Their Relations With the Larger Faith: Desultory, an apathetic jobsworth sentiment Major Figure: Dubious Theologian Minor Figure: Pious Criminal Boss The Source of their Power in the Court: The upper hierarchy of the faith favors them Internal Conflict: A zealot reformer is demanding impractical reforms External Conflicts: Rivals are blaming the court for some misfortune Tags: Cadet Branches False Prize ==================================================================================================== Hex 1241: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Now-incomprehensible wreckage Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: Secret Alliance Wizards Lair ==================================================================================================== Hex 1247: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Subterranean transit tunnels Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Royal Refuge Civil War ==================================================================================================== Hex 1248: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Religious Their Relations With the Larger Faith: Desultory, an apathetic jobsworth sentiment Major Figure: Guard Captain Minor Figure: Corrupt Priest The Source of their Power in the Court: They secretly arrange criminal services for the court Internal Conflict: The leader and their chief rival sabotage each other External Conflicts: The ruler wants the court to take on an unpopular role Tags: Sublime Skill Sudden Strength ==================================================================================================== Hex 1251: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Hermitage Precious Game ==================================================================================================== Hex 1252: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Aristocratic Theme: Paralysis, trapped in some internal crisis Major Figure: Heir Apparent Minor Figure: Prying Servant The Source of their Power in the Court: The others fear violence or brutality from them Internal Conflict: A court resource or asset has been badly damaged External Conflicts: A traitor to the court is helping a rival group’s attacks Tags: Magical Subversion New Generation ==================================================================================================== Hex 1254: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Village Existence rationale: A spot where refugees of a calamity settled Ruler: The richest native there Significant Local: A gifted young peasant Pressing problem: Vital food stores have been lost or stolen Locals to interact: Starry-eyed young local swooning for adventurers Can offer: Contacts with rural bandits or criminal rings Tags: Martial Tradition Decadent Locals ==================================================================================================== Hex 1257: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Cursed Land Remnant Road ==================================================================================================== Hex 1258: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: It’s built around an ancient Working Ruler: Merchant prince Significant Local: Decadent noble Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: Noble who thinks adventurers will do anything for coin Can offer: Sophisticated and very valuable local products Tags: Pilgrimage Site Pilgrimage Site ==================================================================================================== Hex 1310: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Tribe Existence rationale: The leadership wants to find something here Ruler: Outsider or alien lord Significant Local: Wise man or woman Pressing problem: A rival group has taken over their hunting grounds Locals to interact: Eligible native looking for new blood in a mate Can offer: Plunder taken from a foreigner they’ve killed Tags: Ancient Infrastructure Decaying Working ==================================================================================================== Hex 1311: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Healing Terrain Savage Hamlet ==================================================================================================== Hex 1320: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Canal or aqueduct control center Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Freshly Looted Friendly Foes ==================================================================================================== Hex 1323: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s fighting over a mate Tags: Precious Game Rampant Experiment ==================================================================================================== Hex 1326: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Taboo site of dark magic Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Adventurers trying to make it a base Tags: Ancient Archives Invincible Delusion ==================================================================================================== Hex 1335: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Village Existence rationale: Holy ground or a temple to a particular faith Ruler: The richest native there Significant Local: Venerable old farmer Pressing problem: The crops or herds are in very poor condition Locals to interact: Village priest in need of outside help Can offer: A temple with potent healing magics available Tags: Broken Spirits Miserable Penury ==================================================================================================== Hex 1337: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Remnant Road Cryptic Art ==================================================================================================== Hex 1340: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Religious Their Relations With the Larger Faith: Venerable, old and greatly honored Major Figure: Richest Lay Member Minor Figure: Temple Guard The Source of their Power in the Court: They have acknowledged magical skills Internal Conflict: A forbidden relationship has formed among clergy External Conflicts: The ruler is trying to suborn control over the court Tags: Diplomatic Demands Ruling Regalia ==================================================================================================== Hex 1341: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Criminal Theme: Blackmail, preying on the wealthy Major Figure: Grizzled leader Minor Figure: Would-be Client The Source of their Power in the Court: They have a powerful or useful magical device Internal Conflict: The leadership is being roiled by a challenge External Conflicts: A traitor is in league with an enemy group Tags: Awesome Legitimacy Recent Brutality ==================================================================================================== Hex 1342: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Criminal Meet Bandit Lair ==================================================================================================== Hex 1344: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: They’ve been paid or induced to be here Ruler: Bestially savage tyrant Significant Local: Wise man or woman Pressing problem: A sickness is raging through the tribe Locals to interact: Tribal sage who likes news of the outside world Can offer: Exotic and valuable tribal goods Tags: Plagued City Rigid Castes ==================================================================================================== Hex 1345: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: Tradition requires they come here Ruler: No ruler past clan heads Significant Local: Cunning tribal advisor Pressing problem: The tribe threatens to split under some feud or quarrel Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: Some young tribals willing to go with the party Tags: Unique Product Brilliant Innovation ==================================================================================================== Hex 1351: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: The leadership wants to find something here Ruler: Bestially savage tyrant Significant Local: Trader with outsiders Pressing problem: A rival group has taken over their hunting grounds Locals to interact: Tribal sage who likes news of the outside world Can offer: Guidance and safe passage through their territory Tags: Unique Product Plagued City ==================================================================================================== Hex 1354: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Criminal Theme: Loans, giving high rates and harsh collection Major Figure: Seductive Tempter Minor Figure: Tired Harlot The Source of their Power in the Court: They’re personally terrifying and capable of murder Internal Conflict: The leadership is being roiled by a challenge External Conflicts: They’re meddling with an extremely dangerous target Tags: Priestly Influence Hopeless Rival ==================================================================================================== Hex 1356: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Decayed Working Remote Monastery ==================================================================================================== Hex 1361: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Criminal Theme: Extortion, using brute force and threats Major Figure: The Heir Apparent Minor Figure: Criminal’s Relative The Source of their Power in the Court: They have a sinister magical gift or aptitude Internal Conflict: A recent catastrophe depleted the court’s wealth External Conflicts: They’re in a bad deal they don’t dare renege on Tags: Dark Secret Hopeless Rival ==================================================================================================== Hex 1401: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Sprawling slum of shanties and huts Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Feral Magic Bitter Remnants ==================================================================================================== Hex 1426: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Criminal Theme: Extortion, using brute force and threats Major Figure: Leader’s Concubine Minor Figure: Aspiring Member The Source of their Power in the Court: Their remarkable skills bring in a lot of money Internal Conflict: The leader’s suffering from increasing paranoia External Conflicts: Their territory has become very inhospitable to them Tags: Restive Lessers Poisonous Cliques ==================================================================================================== Hex 1429: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s fighting over a mate Tags: Outsider Enclave Labyrinthine Tangle ==================================================================================================== Hex 1433: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Tribe Existence rationale: It’s an unusually well-fortified safe place Ruler: Foreigner turned ruler Significant Local: Tribal artisan Pressing problem: A sickness is raging through the tribe Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: Exotic and valuable tribal goods Tags: New Industry Unique Product ==================================================================================================== Hex 1434: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Rubble-wrought makeshift village Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Magical Wonder Useless Treasure ==================================================================================================== Hex 1435: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Ancient road through an obstacle Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Fallen Sanctuary Secret Alliance ==================================================================================================== Hex 1436: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Military training camp Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Secret Alliance Infectious Miasma ==================================================================================================== Hex 1437: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: Their herds or prey have led them here Ruler: Magically-gifted chief Significant Local: Seer or shaman Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Low-status native trying to acquire outside support Can offer: Inherited relic or treasure they’ve kept Tags: New Industry Enemy Within ==================================================================================================== Hex 1439: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: It’s an industrial or productive center Ruler: Allied noble heads Significant Local: Neighborhood patriarch Pressing problem: A major local industry is threatened by events Locals to interact: Native too infamous for other locals to deal with them Can offer: Business monopolies or tax rights in certain areas Tags: Hidden Ruler Enemy Within ==================================================================================================== Hex 1440: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Perilous Path Lost City ==================================================================================================== Hex 1445: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Aristocratic Theme: Nobility, a sense of obligation to their people Major Figure: Poor Relation Minor Figure: Hanger-On The Source of their Power in the Court: They are the only legitimate heir to an important post Internal Conflict: An elder is making unreasonable demands on others External Conflicts: A traitor to the court is helping a rival group’s attacks Tags: Priestly Influence Foreign Ties ==================================================================================================== Hex 1446: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: It’s a shelter from dangerous environs Ruler: Chief magistrate Significant Local: Outcast group leader Pressing problem: Displeased locals are rioting for some reason Locals to interact: Noble who thinks adventurers will do anything for coin Can offer: Sophisticated and very valuable local products Tags: Trade Hub Toxic Economy ==================================================================================================== Hex 1448: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Grand fortress of major significance Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Hidden Within Desperate Hunger ==================================================================================================== Hex 1449: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Religious Their Relations With the Larger Faith: Populist, focusing on the poor lay believers Major Figure: Temple Treasurer Minor Figure: Pious Criminal Boss The Source of their Power in the Court: They have a particularly holy lineage or role Internal Conflict: The greater faith declared a vital activity anathema External Conflicts: A noble believer demands an impossible miracle Tags: Threatened Violence Impure Blood ==================================================================================================== Hex 1451: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Religious Their Relations With the Larger Faith: Pioneering, a new missionary establishment Major Figure: Gifted Healer Minor Figure: Holy Goods Peddler The Source of their Power in the Court: They are thought to produce wondrous miracles Internal Conflict: Someone came up with a very seductive heresy External Conflicts: A rival sect is moving on their unofficial territory Tags: Rampant Corruption Ministerial Capture ==================================================================================================== Hex 1458: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Mine or open pit for excavation Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Desperate Hunger Lethal Treasure ==================================================================================================== Hex 1521: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Village Existence rationale: Refuge for a despised minority or group Ruler: An organization’s envoy Significant Local: The village harlot Pressing problem: An upstart newcomer is disrupting the native hierarchy Locals to interact: Ex-city dweller eager for contact with the worldly Can offer: A temple with potent healing magics available Tags: Upstart Faith Cultural Center ==================================================================================================== Hex 1524: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Criminal Theme: Theft, whether burglary or banditry Major Figure: The Heir Apparent Minor Figure: Tired Harlot The Source of their Power in the Court: They’ve special relations with the local rulers Internal Conflict: A recent catastrophe depleted the court’s wealth External Conflicts: A noble or ruler wants to use them for their own ends Tags: Diplomatic Demands Awesome Legitimacy ==================================================================================================== Hex 1527: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: They’ve been paid or induced to be here Ruler: Outsider or alien lord Significant Local: Trader with outsiders Pressing problem: A rival group has taken over their hunting grounds Locals to interact: Youth determined to show how tribal ways are best Can offer: Knowledge of a hidden place of wealth Tags: Heavy Fortification Decadent Locals ==================================================================================================== Hex 1529: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Business Relations With Their Market: Curious, they’ve come up with a new thing Major Figure: Innovative Worker Minor Figure: Neighboring Businessman The Source of their Power in the Court: They have ties to an important local faith Internal Conflict: A customer is proving both critical and intolerable External Conflicts: They’re trying to swallow a rival business Tags: Priestly Influence Runaway Rule ==================================================================================================== Hex 1532: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Business Relations With Their Market: Predatory, eliminating weaker rivals Major Figure: Corrupt Lieutenant Minor Figure: Thieving Worker The Source of their Power in the Court: They fronted the initial investment money Internal Conflict: A customer is proving both critical and intolerable External Conflicts: A holder of a vital secret has died or been kidnapped Tags: False Prize Devils Bargain ==================================================================================================== Hex 1536: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Cursed Land Ruined Fortification ==================================================================================================== Hex 1538: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Inexplicable ancient manufactory Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Rigid Hierarchy Hostile Environment ==================================================================================================== Hex 1541: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Business Relations With Their Market: Shabby, their goods cheap and minimal Major Figure: Noble Patron Minor Figure: Thieving Worker The Source of their Power in the Court: They had the idea that made the business work Internal Conflict: The deed to some vital property has been lost External Conflicts: A local religious group has become angry with them Tags: New Opportunity Blandished Leadership ==================================================================================================== Hex 1543: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Sprawling slum of shanties and huts Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Social outcasts looking for a haven Tags: Friendly Foes Sealed Evil ==================================================================================================== Hex 1544: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: Refuge for a despised minority or group Ruler: A patriarch or matriarch Significant Local: A youth who wants out Pressing problem: Two families are in a long-running feud Locals to interact: Ex-city dweller eager for contact with the worldly Can offer: Large amounts of produce or local products Tags: Enemy Within Broken Spirits ==================================================================================================== Hex 1548: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: A plant or animal grows very well here Ruler: A traditional squire Significant Local: Important artisan Pressing problem: An ambiguous land dispute is getting bloody Locals to interact: Social outcast who can’t ask any local for help Can offer: A map or secret leading to a Deep or plunder site Tags: Lawless Class Ancient Infrastructure ==================================================================================================== Hex 1560: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Pilgrimage Site Devil Grove ==================================================================================================== Hex 1561: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: A council of elders Significant Local: A youth who wants out Pressing problem: An upstart newcomer is disrupting the native hierarchy Locals to interact: Burly local militiaman who watches new faces here Can offer: A magical service unique to a local tradition Tags: Inhuman Cooperation Trade Hub ==================================================================================================== Hex 1604: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Familial Relations With Their Neighbors: Loved, widely adored by other families Major Figure: Patriarch/Matriarch Minor Figure: House Servant The Source of their Power in the Court: Their capacity for violence is fearsome to others Internal Conflict: The last leader recently died without a clear heir External Conflicts: The local ruler doesn’t like their influence and power Tags: Devils Bargain Inadequate Tools ==================================================================================================== Hex 1608: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: City Existence rationale: It’s a sacred city to an important faith Ruler: Merchant prince Significant Local: Famous courtesan Pressing problem: Displeased locals are rioting for some reason Locals to interact: Newcomer peasant haplessly looking for assistance Can offer: Large amounts of conventional coinage Tags: Hostile Terrain Monstrous Tribute ==================================================================================================== Hex 1610: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Healing Terrain Sculpted Terrain ==================================================================================================== Hex 1612: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s attacking someone right now Tags: Ancient Guardians Toxic Ruins ==================================================================================================== Hex 1617: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: They were driven here by a dire enemy Ruler: Envoy of a patron power Significant Local: Wise man or woman Pressing problem: A sickness is raging through the tribe Locals to interact: Envoy of another group suspicious of other influences Can offer: Guidance and safe passage through their territory Tags: Blood Feud Cultural Center ==================================================================================================== Hex 1622: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Ancient culture’s gathering site Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Taboo Place Experimental Lab ==================================================================================================== Hex 1623: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Criminal Theme: Blackmail, preying on the wealthy Major Figure: Wicked Noble Patron Minor Figure: Criminal’s Relative The Source of their Power in the Court: They’re personally terrifying and capable of murder Internal Conflict: A faction wants to enter a different sphere of crime External Conflicts: They’ve drawn heat from a powerful noble Tags: Ancestral Obligation Blandished Leadership ==================================================================================================== Hex 1625: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: It’s an industrial or productive center Ruler: Council of oligarchs Significant Local: Outcast group leader Pressing problem: A disguised monster is feeding on the city from within Locals to interact: Noble who thinks adventurers will do anything for coin Can offer: Connections with major nobility of the realm Tags: Demihuman Populace Unique Product ==================================================================================================== Hex 1635: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Criminal Theme: Occult, offering forbidden magic to others Major Figure: Well-Placed Spy Minor Figure: Would-be Client The Source of their Power in the Court: Their remarkable skills bring in a lot of money Internal Conflict: An important member’s made a grave mistake External Conflicts: A rival gang or group is moving on their territory Tags: Impure Blood Excess Heirs ==================================================================================================== Hex 1639: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Monument complex to lost glories Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: Lingering Curse Lethal Treasure ==================================================================================================== Hex 1641: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: It’s a sacred city to an important faith Ruler: Merchant prince Significant Local: City watch chief Pressing problem: A disguised monster is feeding on the city from within Locals to interact: Foreigner looking for fellow strangers to help Can offer: Connections with major nobility of the realm Tags: Monstrous Tribute Population Boom ==================================================================================================== Hex 1642: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: They’ve been paid or induced to be here Ruler: Outsider or alien lord Significant Local: Cunning tribal advisor Pressing problem: The tribe threatens to split under some feud or quarrel Locals to interact: Leader with a natural suspicion about outsiders Can offer: Some young tribals willing to go with the party Tags: Rebel Stronghold Theocratic Authorities ==================================================================================================== Hex 1647: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: Refuge for a despised minority or group Ruler: A dreaded sorcerer Significant Local: Venerable old farmer Pressing problem: A dangerous beast or foe is lurking near the place Locals to interact: Reeve who can’t reasonably call on natives for a job Can offer: Ownership of an abandoned farm or structure Tags: Warring Council Sinking City ==================================================================================================== Hex 1648: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Huge ancient dam Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: A wizard of dubious habits or goals Tags: Experimental Lab Raider Lair ==================================================================================================== Hex 1649: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Savage Hamlet Taboo Territory ==================================================================================================== Hex 1659: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Sacred shrine for holy product Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Fanatical religious zealots Tags: False Front Living Dungeon ==================================================================================================== Hex 1701: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Rural grange with outbuildings Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: A wizard of dubious habits or goals Tags: Limited Access Infectious Miasma ==================================================================================================== Hex 1703: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Village Existence rationale: A safe waypost on a trade route Ruler: A popularly-chosen chief Significant Local: A noble’s local reeve Pressing problem: The crops or herds are in very poor condition Locals to interact: Ex-city dweller eager for contact with the worldly Can offer: Large amounts of produce or local products Tags: Inhuman Cooperation Hidden Ruler ==================================================================================================== Hex 1708: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Military cache or storehouse Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: Invincible Delusion Cyclical Doom ==================================================================================================== Hex 1730: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Overgrown Tomb Historical Survival ==================================================================================================== Hex 1732: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Business Relations With Their Market: Novel, they’re new to the market here Major Figure: Innovative Worker Minor Figure: Temporary Worker The Source of their Power in the Court: They’re the only one who can handle the workers well Internal Conflict: Factions are quarreling over a new product External Conflicts: Bandits or paid thieves have plundered something Tags: Decadent Court Lost Purpose ==================================================================================================== Hex 1735: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: Holy ground or a temple to a particular faith Ruler: The richest native there Significant Local: A youth who wants out Pressing problem: The crops or herds are in very poor condition Locals to interact: Gentry who wants no local gossip about their need Can offer: Favors from the lord who’s very fond of the village Tags: Seat of Rule Foreign Enclave ==================================================================================================== Hex 1739: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: It controls a vital defensive point Ruler: Chief magistrate Significant Local: Demihuman enclave head Pressing problem: The rulers have gravely offended a local religion Locals to interact: Demimonde navigator always watching for clients Can offer: Business monopolies or tax rights in certain areas Tags: Hostile Terrain New Industry ==================================================================================================== Hex 1741: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Magical Springs Twisted Fauna ==================================================================================================== Hex 1745: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Healing Terrain Twisted Fauna ==================================================================================================== Hex 1746: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Broken Infrastructure Magical Springs ==================================================================================================== Hex 1747: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Religious Their Relations With the Larger Faith: Venerable, old and greatly honored Major Figure: Sacred Figurehead Minor Figure: Tenant Farmer The Source of their Power in the Court: They are thought to produce wondrous miracles Internal Conflict: A zealot reformer is demanding impractical reforms External Conflicts: The ruler is trying to suborn control over the court Tags: Ministerial Capture Poisonous Cliques ==================================================================================================== Hex 1749: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Demihuman Community Cursed Land ==================================================================================================== Hex 1754: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Religious Their Relations With the Larger Faith: Pioneering, a new missionary establishment Major Figure: Temple Sorcerer Minor Figure: Sick Petitioner The Source of their Power in the Court: They are thought to produce wondrous miracles Internal Conflict: The greater faith declared a vital activity anathema External Conflicts: An outside cleric is trying to claim leadership Tags: Iron Law Rival Power ==================================================================================================== Hex 1755: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Religious Their Relations With the Larger Faith: Venerable, old and greatly honored Major Figure: Temple Treasurer Minor Figure: Tenant Farmer The Source of their Power in the Court: They have a particularly holy lineage or role Internal Conflict: A vital ritual item or component has been lost External Conflicts: Rivals are blaming the court for some misfortune Tags: Sublime Skill Inept Ruler ==================================================================================================== Hex 1756: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Religious Their Relations With the Larger Faith: Venerable, old and greatly honored Major Figure: Temple Sorcerer Minor Figure: Pious Criminal Boss The Source of their Power in the Court: They are thought to produce wondrous miracles Internal Conflict: The leader and their chief rival sabotage each other External Conflicts: The ruler wants the court to take on an unpopular role Tags: Awesome Legitimacy Hidden Blight ==================================================================================================== Hex 1757: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: The richest native there Significant Local: Native hedge mage Pressing problem: A new religion is making trouble with the old Locals to interact: Burly local militiaman who watches new faces here Can offer: Valuable local specialty product Tags: Monstrous Tribute Raider Scourge ==================================================================================================== Hex 1759: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Canal or aqueduct control center Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Surfacer Hideout Distant Gate ==================================================================================================== Hex 1760: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: It’s an industrial or productive center Ruler: Hereditary lord Significant Local: Rich merchant Pressing problem: A private war threatens with another major city Locals to interact: Wealthy merchant who wants unknown outside help Can offer: Absentee ownership of rural villages or manors Tags: Cultural Center Population Boom ==================================================================================================== Hex 1761: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Tribe Existence rationale: They’ve been trapped here by the situation Ruler: Magically-gifted chief Significant Local: Tribal artisan Pressing problem: The tribe threatens to split under some feud or quarrel Locals to interact: Eligible native looking for new blood in a mate Can offer: Secret for accessing an otherwise sealed place Tags: Secret Treachery Mistreated Blighted ==================================================================================================== Hex 1802: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: A bandit camp that went legitimate Ruler: A cruel and feared bullye Significant Local: Venerable old farmer Pressing problem: A local bully and his friends are causing trouble Locals to interact: Social outcast who can’t ask any local for help Can offer: An unusually large amount of saved coinage Tags: Plagued City Theocratic Authorities ==================================================================================================== Hex 1804: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Remnant Road Savage Hamlet ==================================================================================================== Hex 1805: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Merchant prince Significant Local: Demihuman enclave head Pressing problem: Displeased locals are rioting for some reason Locals to interact: Curious urchin who trades in local news and events Can offer: Sophisticated and very valuable local products Tags: Bad Neighbors Demihuman Populace ==================================================================================================== Hex 1814: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Business Relations With Their Market: Admired, they’re well-loved by customers Major Figure: Wealthy Backer Minor Figure: Thieving Worker The Source of their Power in the Court: They handle purchases for a critical customer Internal Conflict: A secret flaw has been discovered in the product External Conflicts: A competitor is trying to force a sale of the business Tags: Rampant Corruption Lost Purpose ==================================================================================================== Hex 1817: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Village Existence rationale: A plant or animal grows very well here Ruler: A dreaded sorcerer Significant Local: Venerable old farmer Pressing problem: Noble quarrels have caused collateral damage Locals to interact: Village leader who wants expendable help Can offer: A map or secret leading to a Deep or plunder site Tags: Demihuman Populace Cultural Center ==================================================================================================== Hex 1825: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: A safe waypost on a trade route Ruler: A popularly-chosen chief Significant Local: Native hedge mage Pressing problem: An upstart newcomer is disrupting the native hierarchy Locals to interact: Shifty native who wants some clueless accomplices Can offer: Large amounts of produce or local products Tags: Magical Academy Secret Treachery ==================================================================================================== Hex 1831: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s magically warped somehow Tags: Isolated Academy Blighted Tribe ==================================================================================================== Hex 1833: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: A spot where refugees of a calamity settled Ruler: A traditional squire Significant Local: The worst local bully Pressing problem: A socially marginal family is suspected of crimes Locals to interact: Starry-eyed young local swooning for adventurers Can offer: Young locals willing to take service with the party Tags: Decadent Locals Rebel Stronghold ==================================================================================================== Hex 1835: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Village Existence rationale: A self-ruled home for demihuman residents Ruler: A reeve picked by a lord Significant Local: Venerable old farmer Pressing problem: A local bully and his friends are causing trouble Locals to interact: Village priest in need of outside help Can offer: Valuable local specialty product Tags: Toxic Economy Broken Spirits ==================================================================================================== Hex 1844: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Inhabited natural feature or cave Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Surfacer Hideout Desperate Hunger ==================================================================================================== Hex 1846: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Historical Survival Lost City ==================================================================================================== Hex 1852: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Village Existence rationale: A safe base for salvage or ruin plundering Ruler: An organization’s envoy Significant Local: A major landowner Pressing problem: The crops or herds are in very poor condition Locals to interact: Village leader who wants expendable help Can offer: A map or secret leading to a Deep or plunder site Tags: Inhuman Cooperation Guild Oligarchy ==================================================================================================== Hex 1854: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Abandoned school or study center Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Hostile Environment Recruiting Drive ==================================================================================================== Hex 1857: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Overgrown Tomb Taboo Territory ==================================================================================================== Hex 1909: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Remote Monastery Chokepoint ==================================================================================================== Hex 1930: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Familial Relations With Their Neighbors: Creditor, with many owing them payment Major Figure: Outsider Spouse Minor Figure: Gossipy Neighbor The Source of their Power in the Court: Their capacity for violence is fearsome to others Internal Conflict: The last leader recently died without a clear heir External Conflicts: Someone gravely insulted or offended another family Tags: Gate Keeper Runaway Rule ==================================================================================================== Hex 1933: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Business Relations With Their Market: Apathetic, with customers losing interest Major Figure: Rival’s Catspaw Minor Figure: Neighboring Businessman The Source of their Power in the Court: They handle purchases for a critical customer Internal Conflict: The deed to some vital property has been lost External Conflicts: Their customers are furious over a recent product flaw Tags: New Generation Rampant Corruption ==================================================================================================== Hex 1934: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: A temple representative Significant Local: A major landowner Pressing problem: The crops or herds are in very poor condition Locals to interact: Starry-eyed young local swooning for adventurers Can offer: Favors from the lord who’s very fond of the village Tags: Seat of Rule Upstart Faith ==================================================================================================== Hex 1942: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Religious Their Relations With the Larger Faith: Subverted, controlled by a secular power Major Figure: Affiliated Noble Minor Figure: Temple Prostitute The Source of their Power in the Court: They’ve noble or oligarchic relatives Internal Conflict: The leader and their chief rival sabotage each other External Conflicts: A noble adherent is demanding special concessions Tags: Foreign Ties Blandished Leadership ==================================================================================================== Hex 1943: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Criminal Theme: Fencing, selling hot goods untraceably Major Figure: Grizzled leader Minor Figure: Tired Harlot The Source of their Power in the Court: They’re personally terrifying and capable of murder Internal Conflict: Someone’s picked up a very bad habit or addiction External Conflicts: A noble or ruler wants to use them for their own ends Tags: Recent Brutality Waning Wealth ==================================================================================================== Hex 1949: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Ancient arcology or fragment of it Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Sealed Evil Outsider Domain ==================================================================================================== Hex 1953: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: Once a garrison outpost of a nation Ruler: A temple representative Significant Local: A youth who wants out Pressing problem: An ambiguous land dispute is getting bloody Locals to interact: Burly local militiaman who watches new faces here Can offer: Heirloom magic item passed down to the leader Tags: New Industry Criminal Bosses ==================================================================================================== Hex 1955: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Aristocratic Theme: Resentment, bitter at their rivals’ crimes Major Figure: Chief Steward Minor Figure: House Guard The Source of their Power in the Court: They are widely loved and admired by the members Internal Conflict: Someone wants to make a very poor marriage choice External Conflicts: A royal advisor wants the court cut down to size Tags: Restive Lessers Rival Dreams ==================================================================================================== Hex 1960: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Reality-stabilizing Working ruin Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: Invincible Delusion Secret Alliance ==================================================================================================== Hex 2004: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Aristocratic Theme: Ennui, of exhaustion and loss of meaning Major Figure: Heir Apparent Minor Figure: Spy for a Rival The Source of their Power in the Court: They have innate magical powers or gifts Internal Conflict: A danger exists in or near the court’s own seat External Conflicts: The local ruler has levied a harsh “gift” on the court Tags: Iron Law Restive Lessers ==================================================================================================== Hex 2007: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: It’s a sacred city to an important faith Ruler: Allied noble heads Significant Local: Feared local mage Pressing problem: A major local industry is threatened by events Locals to interact: Criminal with a mind to use naive newcomers Can offer: Business monopolies or tax rights in certain areas Tags: New Industry Hostile Terrain ==================================================================================================== Hex 2016: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Chokepoint Monstrous Beast ==================================================================================================== Hex 2017: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Business Relations With Their Market: Angry, they’ve done something to infuriate Major Figure: Owner’s Heir Minor Figure: Gang Extortionist The Source of their Power in the Court: They fronted the initial investment money Internal Conflict: A customer is proving both critical and intolerable External Conflicts: An enemy is sabotaging an important workshop Tags: False Prize Poisonous Cliques ==================================================================================================== Hex 2026: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Weather-control Working ruin Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Social outcasts looking for a haven Tags: Desperate Hunger Things Below ==================================================================================================== Hex 2042: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: It’s a stronghold of a local subculture Ruler: Chief magistrate Significant Local: City watch chief Pressing problem: Displeased locals are rioting for some reason Locals to interact: Desperate merchant trying to keep their business going Can offer: Indulgences beyond the power a smaller place to grant Tags: Sinking City Toxic Economy ==================================================================================================== Hex 2043: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Criminal Theme: Smuggling, sneaking in untaxed goods Major Figure: Grizzled leader Minor Figure: Disreputable Priest The Source of their Power in the Court: Their charisma has gotten them a lot of supporters Internal Conflict: They’re overdoing the crime and drawing excess heat External Conflicts: The local law enforcement isn’t staying bought Tags: Waning Wealth Shining Successor ==================================================================================================== Hex 2044: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: A self-ruled home for demihuman residents Ruler: A popularly-chosen chief Significant Local: A youth who wants out Pressing problem: A dangerous beast or foe is lurking near the place Locals to interact: Clan patriarch who doesn’t want to use their own kin Can offer: Valuable local specialty product Tags: Hostile Terrain Criminal Bosses ==================================================================================================== Hex 2045: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Religious Their Relations With the Larger Faith: Schismatic, despised as heretical Major Figure: Richest Lay Member Minor Figure: Slave of the Faith The Source of their Power in the Court: Local lay believers support them with money and help Internal Conflict: A forbidden relationship has formed among clergy External Conflicts: The ruler is trying to suborn control over the court Tags: Sublime Skill Shining Successor ==================================================================================================== Hex 2049: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Business Relations With Their Market: Shabby, their goods cheap and minimal Major Figure: Buyer Seeking Takeover Minor Figure: Angry Former Customer The Source of their Power in the Court: The business is built on property they own or control Internal Conflict: Factions are quarreling over a new product External Conflicts: Their customers are furious over a recent product flaw Tags: Ruling Regalia Lost Purpose ==================================================================================================== Hex 2050: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Military cache or storehouse Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Aspiring Conqueror Cyclical Doom ==================================================================================================== Hex 2054: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Aristocratic Theme: Ambition, of driving forward and upward Major Figure: Senior Relative Minor Figure: Heir’s Tutor The Source of their Power in the Court: Everyone acknowledges their skill and brilliance Internal Conflict: Someone is pursuing someone else’s spouse or fiance External Conflicts: Doing something vital will infuriate another power Tags: Dark Secret Impure Blood ==================================================================================================== Hex 2055: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: It’s a shelter from dangerous environs Ruler: Merchant prince Significant Local: Outcast group leader Pressing problem: A recent calamity has done major infrastructure damage Locals to interact: Criminal with a mind to use naive newcomers Can offer: Formal citizenship and the rights of a local Tags: Ancient Infrastructure New Industry ==================================================================================================== Hex 2060: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s magically warped somehow Tags: Rampant Experiment Historical Survival ==================================================================================================== Hex 2115: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s magically warped somehow Tags: Motherlode Healing Terrain ==================================================================================================== Hex 2119: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Motherlode Twisted Fauna ==================================================================================================== Hex 2128: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: A self-ruled home for demihuman residents Ruler: A reeve picked by a lord Significant Local: Native hedge mage Pressing problem: A new religion is making trouble with the old Locals to interact: Ex-city dweller eager for contact with the worldly Can offer: A temple with potent healing magics available Tags: Xenophobic Locals Magical Academy ==================================================================================================== Hex 2129: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Historical Survival Blighted Tribe ==================================================================================================== Hex 2130: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Toxic Ruins Working Wreckage ==================================================================================================== Hex 2134: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: The hunting or resources are very good here Ruler: Wizened elder Significant Local: Tribal slave Pressing problem: Some are seeking a redder, more powerful god to serve Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: Exotic and valuable tribal goods Tags: Plagued City Incompetent Leaders ==================================================================================================== Hex 2135: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Business Relations With Their Market: Curious, they’ve come up with a new thing Major Figure: Wealthy Backer Minor Figure: Temporary Worker The Source of their Power in the Court: They had the idea that made the business work Internal Conflict: A major stakeholder is coming up with terrible ideas External Conflicts: They’ve signed a deal they suddenly can’t complete Tags: Capricious Orders Shining Successor ==================================================================================================== Hex 2136: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: They’ve been trapped here by the situation Ruler: Magically-gifted chief Significant Local: Adopted member Pressing problem: They’re impoverished and can’t reach new resources Locals to interact: Raid-taken slave looking for a way back home Can offer: Secret for accessing an otherwise sealed place Tags: Heavy Fortification Bad Neighbors ==================================================================================================== Hex 2137: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Chokepoint Broken Infrastructure ==================================================================================================== Hex 2140: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Indoctrination camp or prison Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Aspiring Conqueror Automaton Servants ==================================================================================================== Hex 2143: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Fortified frontier monastery Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Adventurers trying to make it a base Tags: Civil War Hidden Within ==================================================================================================== Hex 2148: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Chokepoint Savage Hamlet ==================================================================================================== Hex 2150: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Outsider fane to an alien god Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Failed Intrusion Sacrificial Bargain ==================================================================================================== Hex 2151: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Place of some holy trial or test Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Decrepit Structure Fallen Sanctuary ==================================================================================================== Hex 2154: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s magically warped somehow Tags: Outsider Enclave Collapsed Deep ==================================================================================================== Hex 2156: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Familial Relations With Their Neighbors: Loved, widely adored by other families Major Figure: Stern Traditionalist Minor Figure: Family Priest The Source of their Power in the Court: Everyone in the family loves them very much Internal Conflict: One member is convinced another wants them dead External Conflicts: Ambitious newcomers are attacking their status subtly Tags: Sublime Skill Dark Secret ==================================================================================================== Hex 2157: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s attacking someone right now Tags: Overgrown Tomb Bandit Lair ==================================================================================================== Hex 2160: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Repurposed ancient manufactory Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Automaton Servants Lost Colony ==================================================================================================== Hex 2161: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Aristocratic Theme: Paralysis, trapped in some internal crisis Major Figure: Chief Steward Minor Figure: Butler or Eunuch The Source of their Power in the Court: They provide intimate services to an important person Internal Conflict: Two potential heirs to something are in bitter conflict External Conflicts: The court somehow offended the nation’s ruler Tags: Hopeless Rival Splendid Seat ==================================================================================================== Hex 2203: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Familial Relations With Their Neighbors: Loners, not disliked but not close to any Major Figure: Outsider Spouse Minor Figure: Tenant Farmer The Source of their Power in the Court: They own great amounts of personal wealth Internal Conflict: Personal grudges have caused resentful factions External Conflicts: A disowned rebel is trying to usurp control of assets Tags: Ancestral Obligation Lost Purpose ==================================================================================================== Hex 2220: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Religious Their Relations With the Larger Faith: Subverted, controlled by a secular power Major Figure: Gifted Healer Minor Figure: Temple Guard The Source of their Power in the Court: Their mastery of doctrine is unanswerable Internal Conflict: A forbidden relationship has formed among clergy External Conflicts: The upper hierarchy is fighting over the court somehow Tags: Lost Purpose Excess Heirs ==================================================================================================== Hex 2221: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Familial Relations With Their Neighbors: Feared, for past acts or present threats Major Figure: Outsider Spouse Minor Figure: Moneylender The Source of their Power in the Court: They have many capable, loyal children Internal Conflict: The clan poured much wealth into a failed ambition External Conflicts: A diplomatic marriage has turned out very badly Tags: Impure Blood Devils Bargain ==================================================================================================== Hex 2222: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Refugee Camp Cursed Land ==================================================================================================== Hex 2223: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Motherlode Ruined Fortification ==================================================================================================== Hex 2230: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Village Existence rationale: Holy ground or a temple to a particular faith Ruler: The richest native there Significant Local: A half-savage shepherd Pressing problem: Two families are in a long-running feud Locals to interact: Shifty native who wants some clueless accomplices Can offer: A map or secret leading to a Deep or plunder site Tags: Plagued City Scars of War ==================================================================================================== Hex 2231: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Mine or open pit for excavation Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Outsider Domain Outsider Domain ==================================================================================================== Hex 2234: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Subterranean transit tunnels Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Outsider Domain Limited Access ==================================================================================================== Hex 2235: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Familial Relations With Their Neighbors: Envied, resented by jealous neighbors Major Figure: Patriarch/Matriarch Minor Figure: House Servant The Source of their Power in the Court: They’re best at the skill or profession the clan practices Internal Conflict: A member is selfishly trading on the clan’s reputation External Conflicts: There’s a running feud with another family Tags: Blandished Leadership Capricious Orders ==================================================================================================== Hex 2236: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Mazey urban residential block Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Lethal Treasure Sacrificial Bargain ==================================================================================================== Hex 2238: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Religious Their Relations With the Larger Faith: Carceral, a punishment-post for wrongdoers Major Figure: Affiliated Noble Minor Figure: Fanatical Zealot The Source of their Power in the Court: Their mastery of doctrine is unanswerable Internal Conflict: Poverty or need is forcing them to compromise piety External Conflicts: The god’s power seems feeble to people lately Tags: Cultural Insignia Recent Brutality ==================================================================================================== Hex 2239: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Tomb of some mighty ancient Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: A wizard of dubious habits or goals Tags: Outsider Domain Cyclical Doom ==================================================================================================== Hex 2244: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: There is heavy resource extraction nearby faith Ruler: Military strongman Significant Local: Demihuman enclave head Pressing problem: Criminals have corrupted the local law enforcement Locals to interact: Slumming young gentry with a taste for excitement Can offer: Expensive urban property Tags: Seat of Rule Foreign Enclave ==================================================================================================== Hex 2246: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Criminal Theme: Piracy, or helping pirates sell their goods Major Figure: Corrupt Magistrate Minor Figure: Criminal’s Relative The Source of their Power in the Court: They have blackmail about the court’s leadership Internal Conflict: Two members are fighting over another’s affections External Conflicts: They’re in a bad deal they don’t dare renege on Tags: Outside Debts Foreign Ties ==================================================================================================== Hex 2247: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Sculpted Terrain Cryptic Art ==================================================================================================== Hex 2250: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Rubble-wrought makeshift village Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Wizards Lair False Front ==================================================================================================== Hex 2256: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Lost pilgrimage destination Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Magical Wonder Lethal Treasure ==================================================================================================== Hex 2257: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s fighting over a mate Tags: Cursed Land Seductive Peril ==================================================================================================== Hex 2259: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: It’s a place of great beauty or healthfulness Ruler: Criminal group catspaw Significant Local: Ethnic group elder Pressing problem: The rulers have gravely offended a local religion Locals to interact: Newcomer peasant haplessly looking for assistance Can offer: Large amounts of conventional coinage Tags: Hostile Terrain Heavy Fortification ==================================================================================================== Hex 2260: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s magically warped somehow Tags: Toxic Ruins Motherlode ==================================================================================================== Hex 2302: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Outsider Enclave Motherlode ==================================================================================================== Hex 2306: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Business Relations With Their Market: Novel, they’re new to the market here Major Figure: Chief Artisan Minor Figure: Thieving Worker The Source of their Power in the Court: They have information on the owner’s criminal doings Internal Conflict: The deed to some vital property has been lost External Conflicts: A holder of a vital secret has died or been kidnapped Tags: Diplomatic Demands False Prize ==================================================================================================== Hex 2307: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Ancient road through an obstacle Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Lethal Treasure Outsider Domain ==================================================================================================== Hex 2314: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Religious Their Relations With the Larger Faith: Occult, conducting theurgic magic studies Major Figure: Stern Inquisitor Minor Figure: Tenant Farmer The Source of their Power in the Court: They’ve noble or oligarchic relatives Internal Conflict: Members fight over who is to conduct a great ritual External Conflicts: A noble adherent is demanding special concessions Tags: Capricious Orders Decadent Court ==================================================================================================== Hex 2320: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Hidden bunker or strongpoint Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Distant Gate Secret Alliance ==================================================================================================== Hex 2332: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Huge ancient dam Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Friendly Foes Monster Forge ==================================================================================================== Hex 2333: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Hidden bunker or strongpoint Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Secret Alliance Taboo Place ==================================================================================================== Hex 2337: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Treacherous Terrain Refugee Camp ==================================================================================================== Hex 2338: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: A plant or animal grows very well here Ruler: A pragmatic warlord Significant Local: A youth who wants out Pressing problem: A local bully and his friends are causing trouble Locals to interact: Burly local militiaman who watches new faces here Can offer: A temple with potent healing magics available Tags: Broken Spirits Corrupt Laws ==================================================================================================== Hex 2346: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Cursed Land Remnant Road ==================================================================================================== Hex 2347: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Hidden bunker or strongpoint Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Lethal Treasure Rigid Hierarchy ==================================================================================================== Hex 2349: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Devil Grove Historical Survival ==================================================================================================== Hex 2351: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: The leadership wants to find something here Ruler: Council of the elders Significant Local: Tribal artisan Pressing problem: They’re impoverished and can’t reach new resources Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: Slaves they’ve taken in raids or tribal wars Tags: Dueling Lords Enemy Within ==================================================================================================== Hex 2353: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s magically warped somehow Tags: Isolated Academy Chokepoint ==================================================================================================== Hex 2361: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Outsider xenoforming engine Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Social outcasts looking for a haven Tags: Outsider Domain Precious Resource ==================================================================================================== Hex 2406: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: It’s a shelter from dangerous environs Ruler: Merchant prince Significant Local: Decadent noble Pressing problem: Displeased locals are rioting for some reason Locals to interact: City official looking for deniable agents Can offer: Business monopolies or tax rights in certain areas Tags: Ancient Infrastructure Secret Treachery ==================================================================================================== Hex 2425: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Historical Survival Beast Swarm ==================================================================================================== Hex 2427: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Nomad Camp Healing Terrain ==================================================================================================== Hex 2428: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Familial Relations With Their Neighbors: Scorned, derided for some deed or trait Major Figure: Ambitious Scion Minor Figure: Acquainted Noble The Source of their Power in the Court: They hold the deed to some critical family property Internal Conflict: An important member’s spouse is having an affair External Conflicts: The family’s source of influence is being subverted Tags: Hopeless Rival Sublime Skill ==================================================================================================== Hex 2437: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Collapsed Deep Twisted Fauna ==================================================================================================== Hex 2443: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Taboo site of dark magic Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Adventurers trying to make it a base Tags: Useless Treasure Friendly Foes ==================================================================================================== Hex 2446: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Business Relations With Their Market: Trusted, they’re a fixture of the local market Major Figure: Spouse or Lover Minor Figure: Neighboring Businessman The Source of their Power in the Court: They have information on the owner’s criminal doings Internal Conflict: A secret flaw has been discovered in the product External Conflicts: A noble wants to force his own pet business into place Tags: Recent Brutality Foreign Ties ==================================================================================================== Hex 2447: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Familial Relations With Their Neighbors: Isolated, distrusted or disliked by most Major Figure: Disowned Rebel Minor Figure: Useful Tradesman The Source of their Power in the Court: They have many capable, loyal children Internal Conflict: The leader is betting big on a risky, unpopular scheme External Conflicts: The local ruler doesn’t like their influence and power Tags: Regency Council Gate Keeper ==================================================================================================== Hex 2448: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Working Wreckage Monstrous Beast ==================================================================================================== Hex 2449: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Ancient Monument Hermitage ==================================================================================================== Hex 2450: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Magical production facility Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Savage beasts of a dangerous kind Tags: Distant Gate Useless Treasure ==================================================================================================== Hex 2456: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Familial Relations With Their Neighbors: Hated, barely endured by their neighbors Major Figure: Disowned Rebel Minor Figure: Acquainted Noble The Source of their Power in the Court: They’re notoriously loyal and useful to the family Internal Conflict: The clan leader is opposed to a popular plan or goal External Conflicts: A rival family stole something very important from them Tags: Fatal Extravagance Regency Council ==================================================================================================== Hex 2458: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: A dreaded sorcerer Significant Local: A youth who wants out Pressing problem: The lord’s reeve has been given unreasonable quotas Locals to interact: Gentry who wants no local gossip about their need Can offer: Favors from the lord who’s very fond of the village Tags: Fallen Prosperity Fallen Prosperity ==================================================================================================== Hex 2461: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Ruined Fortification Toxic Ruins ==================================================================================================== Hex 2502: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Motherlode Zealot Colony ==================================================================================================== Hex 2505: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Tribe Existence rationale: Tradition requires they come here Ruler: Brutal but cunning chief Significant Local: Wise man or woman Pressing problem: The tribe threatens to split under some feud or quarrel Locals to interact: Near-outcast who wants a hand with some revenge Can offer: They’ll raid the party’s enemies for a share of the loot Tags: Pilgrimage Site Enemy Within ==================================================================================================== Hex 2508: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Ancient power production center Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: A wizard of dubious habits or goals Tags: Hiveminded Natives Dungeon Heart ==================================================================================================== Hex 2516: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Refugee Camp Sculpted Terrain ==================================================================================================== Hex 2517: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Gatehouse controlling a vital pass Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Social outcasts looking for a haven Tags: Living Dungeon Taboo Place ==================================================================================================== Hex 2519: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Psychic or tech communications site Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Surfacer Hideout Bitter Remnants ==================================================================================================== Hex 2522: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: The hunting or resources are very good here Ruler: No ruler past clan heads Significant Local: Wise man or woman Pressing problem: They killed someone who had very powerful allies Locals to interact: Curious young tribal interested in strangers Can offer: Plunder taken from a foreigner they’ve killed Tags: Guild Oligarchy Corrupt Laws ==================================================================================================== Hex 2524: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: City Existence rationale: It’s a shelter from dangerous environs Ruler: Allied noble heads Significant Local: Head of a major temple Pressing problem: Raiders are scourging local trade routes Locals to interact: Noble who thinks adventurers will do anything for coin Can offer: Absentee ownership of rural villages or manors Tags: Scars of War Incompetent Leaders ==================================================================================================== Hex 2526: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Familial Relations With Their Neighbors: Scorned, derided for some deed or trait Major Figure: Oldest Elder Minor Figure: Disowned Wastrel The Source of their Power in the Court: They hold the deed to some critical family property Internal Conflict: Personal grudges have caused resentful factions External Conflicts: A member committed adultery with the wrong person Tags: Iron Law New Generation ==================================================================================================== Hex 2528: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: Tradition requires they come here Ruler: Brutal but cunning chief Significant Local: Tribe’s most eligible youth Pressing problem: A rival group has taken over their hunting grounds Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: Some young tribals willing to go with the party Tags: Upstart Faith Dueling Lords ==================================================================================================== Hex 2530: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Sculpted Terrain Decayed Working ==================================================================================================== Hex 2531: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Rampant Experiment Uncanny Weather ==================================================================================================== Hex 2533: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Isolated watchtower Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Adventurers trying to make it a base Tags: Recruiting Drive Hidden Within ==================================================================================================== Hex 2534: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Massive bridge or tunnel Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Dire Tombs Decrepit Structure ==================================================================================================== Hex 2538: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Allied noble heads Significant Local: Sinister crime boss Pressing problem: The rulers have gravely offended a local religion Locals to interact: Slumming young gentry with a taste for excitement Can offer: Business monopolies or tax rights in certain areas Tags: Cultural Center Seat of Rule ==================================================================================================== Hex 2542: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: It’s built around an ancient Working Ruler: Major clerical figure Significant Local: City watch chief Pressing problem: A private war threatens with another major city Locals to interact: Demimonde navigator always watching for clients Can offer: Connections with major nobility of the realm Tags: Ancient Infrastructure Seat of Rule ==================================================================================================== Hex 2548: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Outpost of refugees or recluses Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Surfacer Hideout Spatial Flux ==================================================================================================== Hex 2555: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Outsider xenoforming engine Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Shifting Interior Invincible Delusion ==================================================================================================== Hex 2557: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Ancient power production center Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Aspiring Conqueror Hidden Within ==================================================================================================== Hex 2608: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Aristocratic Theme: Exoticism, following strange outside ways Major Figure: Chief Steward Minor Figure: Affiliated Merchant The Source of their Power in the Court: They control a large chunk of the court’s income sources Internal Conflict: Someone is facing financial ruin due to a mistake External Conflicts: A royal advisor wants the court cut down to size Tags: Iron Law Poisonous Cliques ==================================================================================================== Hex 2616: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: They’ve been trapped here by the situation Ruler: No ruler past clan heads Significant Local: Feared troublemaker Pressing problem: The leader is becoming weak or acting foolishly Locals to interact: Youth determined to show how tribal ways are best Can offer: Guidance and safe passage through their territory Tags: Cultural Center Toxic Economy ==================================================================================================== Hex 2624: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Labyrinthine Tangle Toxic Ruins ==================================================================================================== Hex 2627: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Holy man or woman Significant Local: Tribal slave Pressing problem: A sickness is raging through the tribe Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: Plunder taken from a foreigner they’ve killed Tags: Monstrous Tribute Broken Spirits ==================================================================================================== Hex 2631: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: It’s a place of great beauty or healthfulness Ruler: Council of oligarchs Significant Local: Sinister crime boss Pressing problem: Displeased locals are rioting for some reason Locals to interact: Slumming young gentry with a taste for excitement Can offer: Large amounts of conventional coinage Tags: Dueling Lords Monstrous Tribute ==================================================================================================== Hex 2639: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Business Relations With Their Market: Affinity, dealing with co-ethnics or believers Major Figure: Buyer Seeking Takeover Minor Figure: Neighboring Businessman The Source of their Power in the Court: They’re the only one who can handle the workers well Internal Conflict: The deed to some vital property has been lost External Conflicts: Bandits or paid thieves have plundered something Tags: Recent Brutality Devils Bargain ==================================================================================================== Hex 2640: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Aristocratic Theme: Ennui, of exhaustion and loss of meaning Major Figure: Poor Relation Minor Figure: Heir’s Tutor The Source of their Power in the Court: They have a very effective spy ring in their service Internal Conflict: A court resource or asset has been badly damaged External Conflicts: A rival has seized control of an important court asset Tags: Poisonous Cliques Rival Dreams ==================================================================================================== Hex 2641: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Ancient Guardians Working Wreckage ==================================================================================================== Hex 2644: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: A self-ruled home for demihuman residents Ruler: A reeve picked by a lord Significant Local: A half-savage shepherd Pressing problem: A curse or magical woe is vexing the people Locals to interact: Gentry who wants no local gossip about their need Can offer: Favors from the lord who’s very fond of the village Tags: Lawless Class Monstrous Tribute ==================================================================================================== Hex 2645: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Aristocratic Theme: Decadence, of excess and indulgence Major Figure: Heir Apparent Minor Figure: Hanger-On The Source of their Power in the Court: Everyone acknowledges their skill and brilliance Internal Conflict: Two potential heirs to something are in bitter conflict External Conflicts: A rival has seized control of an important court asset Tags: Capricious Orders Rival Dreams ==================================================================================================== Hex 2647: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Aristocratic Theme: Exoticism, following strange outside ways Major Figure: Heir Apparent Minor Figure: Affiliated Merchant The Source of their Power in the Court: They have a very effective spy ring in their service Internal Conflict: Someone is pursuing someone else’s spouse or fiance External Conflicts: A royal advisor wants the court cut down to size Tags: Priestly Influence Devils Bargain ==================================================================================================== Hex 2648: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Remote frontier keep Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Adventurers trying to make it a base Tags: Hospitable Natives Friendly Foes ==================================================================================================== Hex 2649: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Secret operations base Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Shifting Interior Ancient Archives ==================================================================================================== Hex 2650: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: A charismatic leader bound them together Ruler: Bestially savage tyrant Significant Local: Tribal artisan Pressing problem: A settled group is hunting them as mortal foes Locals to interact: Leader with a natural suspicion about outsiders Can offer: They’ll raid the party’s enemies for a share of the loot Tags: Enemy Within Pilgrimage Site ==================================================================================================== Hex 2652: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Precious Game Savage Hamlet ==================================================================================================== Hex 2659: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s attacking someone right now Tags: Broken Infrastructure Abandoned Village ==================================================================================================== Hex 2716: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Inexplicable sacred structure Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Sealed Evil Infectious Miasma ==================================================================================================== Hex 2718: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s magically warped somehow Tags: Taboo Territory Uncanny Weather ==================================================================================================== Hex 2725: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s fighting over a mate Tags: Savage Hamlet Arratu Land ==================================================================================================== Hex 2727: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Business Relations With Their Market: Curious, they’ve come up with a new thing Major Figure: Noble Patron Minor Figure: Supply Vendor The Source of their Power in the Court: They fronted the initial investment money Internal Conflict: Income is down but no one can agree on a plan External Conflicts: A noble wants to force his own pet business into place Tags: Threatened Violence Dark Secret ==================================================================================================== Hex 2732: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Tomb of some mighty ancient Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: A hapless garrison of local troops Tags: Cyclical Doom Flooded Halls ==================================================================================================== Hex 2738: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Isolated watchtower Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Cyclical Doom Raider Lair ==================================================================================================== Hex 2741: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Tribe Existence rationale: A charismatic leader bound them together Ruler: Foreigner turned ruler Significant Local: Cunning tribal advisor Pressing problem: A settled group is hunting them as mortal foes Locals to interact: Tribal trader who wants access to outside goods Can offer: Plunder taken from a foreigner they’ve killed Tags: Rigid Castes Miserable Penury ==================================================================================================== Hex 2746: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Zealot Colony Ancient Guardians ==================================================================================================== Hex 2751: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Mine or open pit for excavation Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Lingering Curse Cyclical Doom ==================================================================================================== Hex 2754: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Business Relations With Their Market: Suspicious, they’re rumored to do vile things Major Figure: Noble Patron Minor Figure: Business Guard The Source of their Power in the Court: They keep the local nobility from sucking it dry Internal Conflict: A critical resource for making the good is running out External Conflicts: A noble wants to force his own pet business into place Tags: Diplomatic Demands Awkward Birth ==================================================================================================== Hex 2758: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Business Relations With Their Market: Predatory, eliminating weaker rivals Major Figure: Chief Artisan Minor Figure: Gang Extortionist The Source of their Power in the Court: They keep the local nobility from sucking it dry Internal Conflict: The deed to some vital property has been lost External Conflicts: They’re trying to swallow a rival business Tags: New Generation Cultural Insignia ==================================================================================================== Hex 2804: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: It’s a shelter from dangerous environs Ruler: Allied noble heads Significant Local: Rich merchant Pressing problem: Displeased locals are rioting for some reason Locals to interact: Criminal with a mind to use naive newcomers Can offer: Business monopolies or tax rights in certain areas Tags: Demihuman Populace Decadent Locals ==================================================================================================== Hex 2809: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Fragment of megastructure temple Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Surfacer Hideout Lost Colony ==================================================================================================== Hex 2823: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Working Wreckage Perilous Path ==================================================================================================== Hex 2825: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s magically warped somehow Tags: Arratu Land Remote Monastery ==================================================================================================== Hex 2830: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Decayed Working Labyrinthine Tangle ==================================================================================================== Hex 2831: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Familial Relations With Their Neighbors: Revered, held in dread and awe by most Major Figure: Reckless Innovator Minor Figure: Acquainted Noble The Source of their Power in the Court: They own great amounts of personal wealth Internal Conflict: An important member’s spouse is having an affair External Conflicts: A member committed adultery with the wrong person Tags: Ruling Regalia Inept Ruler ==================================================================================================== Hex 2841: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Enormous musical structure Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Sealed Evil Outsider Domain ==================================================================================================== Hex 2842: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Religious Their Relations With the Larger Faith: Populist, focusing on the poor lay believers Major Figure: Gifted Healer Minor Figure: Pious Criminal Boss The Source of their Power in the Court: The upper hierarchy of the faith favors them Internal Conflict: A member is screwing up an important court duty External Conflicts: Court property is being seized by a rival power Tags: Hopeless Rival Threatened Violence ==================================================================================================== Hex 2845: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Ancient culture’s gathering site Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Spatial Flux Sacrificial Bargain ==================================================================================================== Hex 2848: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: A patriarch or matriarch Significant Local: A gifted young peasant Pressing problem: An ambiguous land dispute is getting bloody Locals to interact: Social outcast who can’t ask any local for help Can offer: A secret treasure acquired generations ago Tags: Magical Academy Inherited Architecture ==================================================================================================== Hex 2852: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Criminal Theme: Smuggling, sneaking in untaxed goods Major Figure: Brutal Kneebreaker Minor Figure: Would-be Client The Source of their Power in the Court: Their charisma has gotten them a lot of supporters Internal Conflict: An important member’s made a grave mistake External Conflicts: They acquired something that’s causing them dire woe Tags: Shining Successor Ancestral Obligation ==================================================================================================== Hex 2853: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Familial Relations With Their Neighbors: Newcomers, relatively new to the area Major Figure: Patriarch/Matriarch Minor Figure: House Servant The Source of their Power in the Court: They’re best at the skill or profession the clan practices Internal Conflict: Personal grudges have caused resentful factions External Conflicts: A member committed adultery with the wrong person Tags: Disputed Inheritance Cultural Insignia ==================================================================================================== Hex 2855: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Disused Mine Migration Path ==================================================================================================== Hex 2857: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Ethnic group’s ruler Significant Local: Head of a major temple Pressing problem: A private war threatens with another major city Locals to interact: Guard chief suspicious of potential troublemakers Can offer: Large amounts of conventional coinage Tags: Plagued City Unique Product ==================================================================================================== Hex 2859: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Reality-stabilizing Working ruin Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Hidden Within Flooded Halls ==================================================================================================== Hex 2861: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Tribe Existence rationale: The hunting or resources are very good here Ruler: Council of the elders Significant Local: Feared troublemaker Pressing problem: A settled group is hunting them as mortal foes Locals to interact: Envoy of another group suspicious of other influences Can offer: They’ll raid the party’s enemies for a share of the loot Tags: Plagued City Enemy Within ==================================================================================================== Hex 2903: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: It’s an industrial or productive center Ruler: Chief magistrate Significant Local: Rich merchant Pressing problem: Food supplies aren’t being received as they should Locals to interact: Newcomer peasant haplessly looking for assistance Can offer: Connections with major nobility of the realm Tags: Population Boom Guild Oligarchy ==================================================================================================== Hex 2907: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Lost City Remote Monastery ==================================================================================================== Hex 2908: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Criminal Theme: Slaving, whether legitimate or by force Major Figure: Brutal Kneebreaker Minor Figure: Shabby Local Fence The Source of their Power in the Court: They’re personally terrifying and capable of murder Internal Conflict: A faction wants to enter a different sphere of crime External Conflicts: They acquired something that’s causing them dire woe Tags: Decadent Court Regency Council ==================================================================================================== Hex 2919: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Monstrous Beast Pilgrimage Site ==================================================================================================== Hex 2928: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s magically warped somehow Tags: Magical Springs Collapsed Deep ==================================================================================================== Hex 2929: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Hereditary lord Significant Local: Head of a major temple Pressing problem: The king or local ruler is making harsh demands Locals to interact: Desperate merchant trying to keep their business going Can offer: Blessings from major clergy or high priests Tags: Corrupt Laws Incompetent Leaders ==================================================================================================== Hex 2930: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Destroyed camp or extraction site Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Hiveminded Natives Spatial Flux ==================================================================================================== Hex 2935: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Disused Mine Perilous Path ==================================================================================================== Hex 2937: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Taboo Territory Cryptic Art ==================================================================================================== Hex 2943: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Criminal Theme: Occult, offering forbidden magic to others Major Figure: Wicked Noble Patron Minor Figure: Oppressed Local The Source of their Power in the Court: They’re diabolically cunning and persuasive Internal Conflict: The leader’s suffering from increasing paranoia External Conflicts: A local religion has a particular enmity with them Tags: Decadent Court Threatened Violence ==================================================================================================== Hex 2944: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s attacking someone right now Tags: Labyrinthine Tangle Savage Hamlet ==================================================================================================== Hex 2951: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Remote Monastery Savage Hamlet ==================================================================================================== Hex 2953: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: It’s a trade nexus that has greatly prospered Ruler: Council of oligarchs Significant Local: Head of a major temple Pressing problem: A rebel group denounces the city leader’s legitimacy Locals to interact: Foreigner looking for fellow strangers to help Can offer: Indulgences beyond the power a smaller place to grant Tags: Mistreated Blighted Enemy Within ==================================================================================================== Hex 2957: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Criminal Meet Disused Mine ==================================================================================================== Hex 3025: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Historical Survival Sculpted Terrain ==================================================================================================== Hex 3031: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: A self-ruled home for demihuman residents Ruler: An organization’s envoy Significant Local: A youth who wants out Pressing problem: Noble quarrels have caused collateral damage Locals to interact: Reeve who can’t reasonably call on natives for a job Can offer: Valuable local specialty product Tags: Broken Spirits Inherited Architecture ==================================================================================================== Hex 3033: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Criminal Theme: Murder, being proficient assassins Major Figure: Seductive Tempter Minor Figure: Would-be Client The Source of their Power in the Court: They have blackmail about the court’s leadership Internal Conflict: Members are employing magic against rivals External Conflicts: They’ve drawn heat from a powerful noble Tags: Overextended Grasp Awesome Legitimacy ==================================================================================================== Hex 3038: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Demihuman Community Magical Springs ==================================================================================================== Hex 3040: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: It’s a shelter from dangerous environs Ruler: Gentry-elected mayor Significant Local: Feared local mage Pressing problem: A disguised monster is feeding on the city from within Locals to interact: Foreigner looking for fellow strangers to help Can offer: Absentee ownership of rural villages or manors Tags: Secret Treachery Scars of War ==================================================================================================== Hex 3050: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Huge ancient dam Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Taboo Place Limited Access ==================================================================================================== Hex 3060: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Lost City Healing Terrain ==================================================================================================== Hex 3061: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Treacherous Terrain Decayed Working ==================================================================================================== Hex 3104: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Hermitage Bandit Lair ==================================================================================================== Hex 3107: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Overgrown ancient plantation Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Friendly Foes Decrepit Structure ==================================================================================================== Hex 3119: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Savage Hamlet Blighted Tribe ==================================================================================================== Hex 3121: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Savage Hamlet Sculpted Terrain ==================================================================================================== Hex 3127: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: They’ve been paid or induced to be here Ruler: Bestially savage tyrant Significant Local: Tribe’s most eligible youth Pressing problem: A rival group has taken over their hunting grounds Locals to interact: Near-outcast who wants a hand with some revenge Can offer: Secret for accessing an otherwise sealed place Tags: Rigid Castes Decadent Locals ==================================================================================================== Hex 3132: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Mazey urban residential block Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Adventurers trying to make it a base Tags: Rigid Hierarchy Infectious Miasma ==================================================================================================== Hex 3133: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Collapsed Deep Remnant Road ==================================================================================================== Hex 3134: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Criminal Theme: Smuggling, sneaking in untaxed goods Major Figure: Dangerous Rival Minor Figure: Drunken Healer The Source of their Power in the Court: They’re independently wealthy and doing it for fun Internal Conflict: Someone’s picked up a very bad habit or addiction External Conflicts: They’re meddling with an extremely dangerous target Tags: Runaway Rule Iron Law ==================================================================================================== Hex 3140: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: Holy ground or a temple to a particular faith Ruler: A traditional squire Significant Local: Criminal in rural hiding Pressing problem: An upstart newcomer is disrupting the native hierarchy Locals to interact: Village priest in need of outside help Can offer: Valuable local specialty product Tags: Incompetent Leaders Faded Remnant ==================================================================================================== Hex 3142: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Treacherous Terrain Rampant Experiment ==================================================================================================== Hex 3143: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Allied noble heads Significant Local: Local magistrate Pressing problem: Displeased locals are rioting for some reason Locals to interact: Wealthy merchant who wants unknown outside help Can offer: Connections with major nobility of the realm Tags: Population Boom Decadent Locals ==================================================================================================== Hex 3145: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Business Relations With Their Market: Novel, they’re new to the market here Major Figure: Chief Artisan Minor Figure: Neighboring Businessman The Source of their Power in the Court: The business is built on property they own or control Internal Conflict: Income is down but no one can agree on a plan External Conflicts: Someone’s tainting or ruining a critical resource input Tags: Threatened Violence Fatal Extravagance ==================================================================================================== Hex 3146: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s fighting over a mate Tags: Cursed Land Toxic Ruins ==================================================================================================== Hex 3148: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Tribe Existence rationale: They’ve been paid or induced to be here Ruler: Council of the elders Significant Local: Seer or shaman Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Leader with a natural suspicion about outsiders Can offer: Tribal membership and a place of respect Tags: Foreign Enclave Bad Neighbors ==================================================================================================== Hex 3149: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Criminal Theme: Fencing, selling hot goods untraceably Major Figure: Incompetent Scion Minor Figure: Aspiring Member The Source of their Power in the Court: They have a profitable front business they run Internal Conflict: Someone’s knifed a fellow member again External Conflicts: A local religion has a particular enmity with them Tags: Inadequate Tools Rival Power ==================================================================================================== Hex 3151: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Motherlode Remnant Road ==================================================================================================== Hex 3152: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Village Existence rationale: It grew up around a lordly manor or estate Ruler: An organization’s envoy Significant Local: A noble’s local reeve Pressing problem: A dangerous beast or foe is lurking near the place Locals to interact: Village priest in need of outside help Can offer: Heirloom magic item passed down to the leader Tags: Ancient Infrastructure Rebel Stronghold ==================================================================================================== Hex 3154: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: The leadership wants to find something here Ruler: Holy man or woman Significant Local: Trader with outsiders Pressing problem: A patron power is using them as expendable fodder Locals to interact: Tribal sage who likes news of the outside world Can offer: Secret for accessing an otherwise sealed place Tags: Heavy Fortification Secret Treachery ==================================================================================================== Hex 3156: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Chokepoint Cryptic Art ==================================================================================================== Hex 3157: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: There is heavy resource extraction nearby faith Ruler: Military strongman Significant Local: Local magistrate Pressing problem: Criminals have corrupted the local law enforcement Locals to interact: Noble who thinks adventurers will do anything for coin Can offer: Indulgences beyond the power a smaller place to grant Tags: Dueling Lords Martial Tradition ==================================================================================================== Hex 3158: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s attacking someone right now Tags: Working Wreckage Collapsed Deep ==================================================================================================== Hex 3161: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Perilous Path Lost City ==================================================================================================== Hex 3202: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Tribe Existence rationale: They’ve been trapped here by the situation Ruler: Most charismatic native Significant Local: Wise man or woman Pressing problem: The leader is becoming weak or acting foolishly Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: Secret for accessing an otherwise sealed place Tags: Population Boom Decaying Working ==================================================================================================== Hex 3208: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Village Existence rationale: Refuge for a despised minority or group Ruler: A hereditary headman Significant Local: The worst local bully Pressing problem: A local bully and his friends are causing trouble Locals to interact: Shifty native who wants some clueless accomplices Can offer: Ownership of an abandoned farm or structure Tags: Enemy Within Raider Scourge ==================================================================================================== Hex 3210: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: It’s a shelter from dangerous environs Ruler: Royal viceroy Significant Local: Decadent noble Pressing problem: Food supplies aren’t being received as they should Locals to interact: Noble who thinks adventurers will do anything for coin Can offer: Rare occult components or magical products Tags: Hostile Terrain Secret Treachery ==================================================================================================== Hex 3219: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Massive tenement or slum tower Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: A hapless garrison of local troops Tags: Hiveminded Natives Flooded Halls ==================================================================================================== Hex 3223: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: City Existence rationale: It’s a sacred city to an important faith Ruler: Chief magistrate Significant Local: Head of a major temple Pressing problem: The king or local ruler is making harsh demands Locals to interact: Noble who thinks adventurers will do anything for coin Can offer: Expensive urban property Tags: Monstrous Tribute Heavy Fortification ==================================================================================================== Hex 3225: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Tribe Existence rationale: Here they can do the most damage to a foe Ruler: Most charismatic native Significant Local: Trader with outsiders Pressing problem: A curse has been laid on them for some collective sin Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: Tribal membership and a place of respect Tags: Fallen Prosperity Incompetent Leaders ==================================================================================================== Hex 3226: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Pilgrim hospital or waystation Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Invincible Delusion Taboo Place ==================================================================================================== Hex 3230: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Familial Relations With Their Neighbors: Feared, for past acts or present threats Major Figure: Ambitious Scion Minor Figure: Disowned Wastrel The Source of their Power in the Court: They have extensive contacts in other families Internal Conflict: The new generation is ignoring old, painful duties External Conflicts: A rival family stole something very important from them Tags: Cultural Insignia Proxy Speaker ==================================================================================================== Hex 3234: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Tribe Existence rationale: A charismatic leader bound them together Ruler: Wizened elder Significant Local: Wise man or woman Pressing problem: A patron power is using them as expendable fodder Locals to interact: Low-status native trying to acquire outside support Can offer: Loot won in battle against another group Tags: Dueling Lords Brilliant Innovation ==================================================================================================== Hex 3242: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Religious Their Relations With the Larger Faith: Populist, focusing on the poor lay believers Major Figure: Stern Inquisitor Minor Figure: Pious Criminal Boss The Source of their Power in the Court: They have acknowledged magical skills Internal Conflict: Members fight over who is to conduct a great ritual External Conflicts: The god’s power seems feeble to people lately Tags: Cadet Branches Blandished Leadership ==================================================================================================== Hex 3244: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s attacking someone right now Tags: Demihuman Community Migration Path ==================================================================================================== Hex 3246: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: It’s a shelter from dangerous environs Ruler: Gentry-elected mayor Significant Local: Feared local mage Pressing problem: A private war threatens with another major city Locals to interact: Wealthy merchant who wants unknown outside help Can offer: Blessings from major clergy or high priests Tags: Mistreated Blighted Population Boom ==================================================================================================== Hex 3251: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Mine or open pit for excavation Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Precious Resource Wizards Lair ==================================================================================================== Hex 3252: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: A charismatic leader bound them together Ruler: Outsider or alien lord Significant Local: Trader with outsiders Pressing problem: A settled group is hunting them as mortal foes Locals to interact: Leader with a natural suspicion about outsiders Can offer: Knowledge of a hidden place of wealth Tags: Widespread Prosperity Sinking City ==================================================================================================== Hex 3253: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Village Existence rationale: It grew up around a lordly manor or estate Ruler: A reeve picked by a lord Significant Local: A youth who wants out Pressing problem: A dangerous beast or foe is lurking near the place Locals to interact: Village leader who wants expendable help Can offer: Valuable local specialty product Tags: Demihuman Populace Blood Feud ==================================================================================================== Hex 3255: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Sculpted Terrain Ancient Monument ==================================================================================================== Hex 3257: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Aristocratic Theme: Resentment, bitter at their rivals’ crimes Major Figure: Ornamental Spouse Minor Figure: Spy for a Rival The Source of their Power in the Court: They are widely loved and admired by the members Internal Conflict: Someone poisoned or cursed someone else in the court External Conflicts: The court somehow offended the nation’s ruler Tags: Capricious Orders False Prize ==================================================================================================== Hex 3258: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Familial Relations With Their Neighbors: Envied, resented by jealous neighbors Major Figure: Reckless Innovator Minor Figure: Secret Lover The Source of their Power in the Court: They have extensive contacts in other families Internal Conflict: The leader is betting big on a risky, unpopular scheme External Conflicts: A diplomatic marriage has turned out very badly Tags: False Prize Sudden Strength ==================================================================================================== Hex 3261: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: An organization’s envoy Significant Local: The worst local bully Pressing problem: The crops or herds are in very poor condition Locals to interact: Ex-city dweller eager for contact with the worldly Can offer: Ownership of an abandoned farm or structure Tags: Dueling Lords Guild Oligarchy ==================================================================================================== Hex 3301: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s fighting over a mate Tags: Devil Grove Savage Hamlet ==================================================================================================== Hex 3308: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Familial Relations With Their Neighbors: Isolated, distrusted or disliked by most Major Figure: Adopted Member Minor Figure: Family Guard The Source of their Power in the Court: They have considerable blackmail on their peers Internal Conflict: The new generation is ignoring old, painful duties External Conflicts: There’s a running feud with another family Tags: Sudden Strength Inept Ruler ==================================================================================================== Hex 3314: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Outsider fane to an alien god Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Lethal Treasure Sealed Evil ==================================================================================================== Hex 3315: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Religious Their Relations With the Larger Faith: Populist, focusing on the poor lay believers Major Figure: Affiliated Noble Minor Figure: Temple Prostitute The Source of their Power in the Court: Their mastery of doctrine is unanswerable Internal Conflict: A zealot reformer is demanding impractical reforms External Conflicts: A popular preacher is leading lay believers astray Tags: Ruling Regalia Rival Power ==================================================================================================== Hex 3319: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: It controls a vital defensive point Ruler: Gentry-elected mayor Significant Local: Neighborhood patriarch Pressing problem: Displeased locals are rioting for some reason Locals to interact: Newcomer peasant haplessly looking for assistance Can offer: Business monopolies or tax rights in certain areas Tags: Monstrous Tribute Rebel Stronghold ==================================================================================================== Hex 3320: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s attacking someone right now Tags: Working Wreckage Demihuman Community ==================================================================================================== Hex 3322: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s attacking someone right now Tags: Blighted Tribe Perilous Path ==================================================================================================== Hex 3323: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Ancient road through an obstacle Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Savage beasts of a dangerous kind Tags: Things Below Hiveminded Natives ==================================================================================================== Hex 3325: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Familial Relations With Their Neighbors: Feared, for past acts or present threats Major Figure: Stern Traditionalist Minor Figure: Useful Tradesman The Source of their Power in the Court: They have extensive contacts in other families Internal Conflict: A member is selfishly trading on the clan’s reputation External Conflicts: Someone gravely insulted or offended another family Tags: Overextended Grasp Decadent Court ==================================================================================================== Hex 3326: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Isolated Academy Sculpted Terrain ==================================================================================================== Hex 3327: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: City Existence rationale: It’s a stronghold of a local subculture Ruler: Military strongman Significant Local: Rich merchant Pressing problem: Displeased locals are rioting for some reason Locals to interact: City official looking for deniable agents Can offer: Quiet dismissal of criminal charges or sinister pasts Tags: Guild Oligarchy Widespread Prosperity ==================================================================================================== Hex 3329: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Business Relations With Their Market: Admired, they’re well-loved by customers Major Figure: Innovative Worker Minor Figure: Street Informer The Source of their Power in the Court: They have information on the owner’s criminal doings Internal Conflict: Factions are quarreling over a new product External Conflicts: A holder of a vital secret has died or been kidnapped Tags: Gate Keeper False Prize ==================================================================================================== Hex 3330: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: A plant or animal grows very well here Ruler: A reeve picked by a lord Significant Local: Important artisan Pressing problem: A local bully and his friends are causing trouble Locals to interact: Village priest in need of outside help Can offer: Favors from the lord who’s very fond of the village Tags: Criminal Bosses Seat of Rule ==================================================================================================== Hex 3333: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Hereditary lord Significant Local: Demihuman enclave head Pressing problem: A major local industry is threatened by events Locals to interact: Slumming young gentry with a taste for excitement Can offer: Business monopolies or tax rights in certain areas Tags: Cursed Circumstances Scars of War ==================================================================================================== Hex 3341: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Familial Relations With Their Neighbors: Creditor, with many owing them payment Major Figure: Adopted Member Minor Figure: Acquainted Noble The Source of their Power in the Court: They have access to secret magical items or powers Internal Conflict: The last leader recently died without a clear heir External Conflicts: Someone gravely insulted or offended another family Tags: Inept Ruler Impure Blood ==================================================================================================== Hex 3342: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Bestially savage tyrant Significant Local: Feared troublemaker Pressing problem: A sickness is raging through the tribe Locals to interact: Raid-taken slave looking for a way back home Can offer: They’ll raid the party’s enemies for a share of the loot Tags: Cursed Circumstances Criminal Bosses ==================================================================================================== Hex 3346: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s magically warped somehow Tags: Remote Monastery Lost City ==================================================================================================== Hex 3348: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Criminal group catspaw Significant Local: Local magistrate Pressing problem: A recent calamity has done major infrastructure damage Locals to interact: Native too infamous for other locals to deal with them Can offer: Indulgences beyond the power a smaller place to grant Tags: Lawless Class Broken Spirits ==================================================================================================== Hex 3349: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Tribe Existence rationale: Seers or shamans said it was ordained Ruler: Bestially savage tyrant Significant Local: Adopted member Pressing problem: A settled group is hunting them as mortal foes Locals to interact: Raid-taken slave looking for a way back home Can offer: Loot won in battle against another group Tags: Seat of Rule Heavy Fortification ==================================================================================================== Hex 3350: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Ancient arcology or fragment of it Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Failed Intrusion Hidden Within ==================================================================================================== Hex 3353: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Village Existence rationale: Decayed remnant of an ancient city Ruler: The richest native there Significant Local: A charismatic priest Pressing problem: Two families are in a long-running feud Locals to interact: Burly local militiaman who watches new faces here Can offer: A temple with potent healing magics available Tags: New Industry Blood Feud ==================================================================================================== Hex 3357: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Arratu Land Toxic Ruins ==================================================================================================== Hex 3360: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Village Existence rationale: Refuge for a despised minority or group Ruler: A traditional squire Significant Local: Important artisan Pressing problem: The crops or herds are in very poor condition Locals to interact: Village leader who wants expendable help Can offer: A magical service unique to a local tradition Tags: Broken Spirits Fallen Prosperity ==================================================================================================== Hex 3361: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s attacking someone right now Tags: Uncanny Weather Demihuman Community ==================================================================================================== Hex 3406: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Aristocratic Theme: Treachery, an air of suspicion and mistrust Major Figure: Cadet Branch Lord Minor Figure: Butler or Eunuch The Source of their Power in the Court: They are the only legitimate heir to an important post Internal Conflict: Someone is skimming off income due others in the court External Conflicts: Tenants or merchants have been upset by the court Tags: Proxy Speaker Foreign Ties ==================================================================================================== Hex 3417: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Tribe Existence rationale: They’ve been paid or induced to be here Ruler: Outsider or alien lord Significant Local: Cunning tribal advisor Pressing problem: The tribe threatens to split under some feud or quarrel Locals to interact: Leader with a natural suspicion about outsiders Can offer: Guidance and safe passage through their territory Tags: Bad Neighbors Dueling Lords ==================================================================================================== Hex 3418: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Outpost of refugees or recluses Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Adventurers trying to make it a base Tags: Civil War Royal Refuge ==================================================================================================== Hex 3419: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Business Relations With Their Market: Affinity, dealing with co-ethnics or believers Major Figure: Business Partner Minor Figure: Angry Former Customer The Source of their Power in the Court: Their relatives make up a lot of the workers Internal Conflict: A major stakeholder is coming up with terrible ideas External Conflicts: Their customers are furious over a recent product flaw Tags: Disputed Inheritance Lost Purpose ==================================================================================================== Hex 3421: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Compact fortified village Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Birthing Cyst Secret Alliance ==================================================================================================== Hex 3422: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: City Existence rationale: It’s a sacred city to an important faith Ruler: Chief magistrate Significant Local: Rich merchant Pressing problem: A private war threatens with another major city Locals to interact: Desperate merchant trying to keep their business going Can offer: Blessings from major clergy or high priests Tags: Heavy Fortification Corrupt Laws ==================================================================================================== Hex 3423: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Royal viceroy Significant Local: Sinister crime boss Pressing problem: Food supplies aren’t being received as they should Locals to interact: Guard chief suspicious of potential troublemakers Can offer: Absentee ownership of rural villages or manors Tags: Incompetent Leaders Inherited Architecture ==================================================================================================== Hex 3426: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: A plant or animal grows very well here Ruler: A cruel and feared bullye Significant Local: The village harlot Pressing problem: A new religion is making trouble with the old Locals to interact: Reeve who can’t reasonably call on natives for a job Can offer: Heirloom magic item passed down to the leader Tags: Criminal Bosses Incompetent Leaders ==================================================================================================== Hex 3429: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: It’s a sacred city to an important faith Ruler: Merchant prince Significant Local: Decadent noble Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: Demimonde navigator always watching for clients Can offer: Absentee ownership of rural villages or manors Tags: Magical Academy Brilliant Innovation ==================================================================================================== Hex 3430: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Rampant Experiment Seductive Peril ==================================================================================================== Hex 3432: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Familial Relations With Their Neighbors: Isolated, distrusted or disliked by most Major Figure: Ambitious Scion Minor Figure: Old Retainer The Source of their Power in the Court: They have many capable, loyal children Internal Conflict: A very important young talent has turned rebellious External Conflicts: The family’s source of influence is being subverted Tags: Foreign Ties Daring Ambition ==================================================================================================== Hex 3437: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: It’s a stronghold of a local subculture Ruler: Royal viceroy Significant Local: Ethnic group elder Pressing problem: A rebel group denounces the city leader’s legitimacy Locals to interact: Newcomer peasant haplessly looking for assistance Can offer: Absentee ownership of rural villages or manors Tags: Hidden Ruler Widespread Prosperity ==================================================================================================== Hex 3440: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Familial Relations With Their Neighbors: Creditor, with many owing them payment Major Figure: Oldest Elder Minor Figure: Acquainted Noble The Source of their Power in the Court: They have considerable blackmail on their peers Internal Conflict: An important member’s spouse is having an affair External Conflicts: Someone gravely insulted or offended another family Tags: Sudden Strength Lost Purpose ==================================================================================================== Hex 3442: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Aristocratic Theme: Decadence, of excess and indulgence Major Figure: Chief Steward Minor Figure: Hanger-On The Source of their Power in the Court: They have blackmail on important members Internal Conflict: A court servant is blackmailing their employer External Conflicts: The local ruler has levied a harsh “gift” on the court Tags: Excess Heirs Rival Power ==================================================================================================== Hex 3444: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Aristocratic Theme: Resentment, bitter at their rivals’ crimes Major Figure: Ruler’s Mistress Minor Figure: Hired Assassin The Source of their Power in the Court: The others fear violence or brutality from them Internal Conflict: Someone wants to make a very poor marriage choice External Conflicts: A rival has seized control of an important court asset Tags: Magical Subversion Gate Keeper ==================================================================================================== Hex 3448: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Religious Their Relations With the Larger Faith: Populist, focusing on the poor lay believers Major Figure: Temple Sorcerer Minor Figure: Slave of the Faith The Source of their Power in the Court: They’ve the backing of secret but powerful heretics Internal Conflict: The clergy have taken up a costly and wicked habit External Conflicts: A holy demagogue is preaching against the court Tags: Threatened Violence Forbidden Romance ==================================================================================================== Hex 3449: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Ancient Guardians Zealot Colony ==================================================================================================== Hex 3450: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Business Relations With Their Market: Resentful, they deal harshly and graspingly Major Figure: Corrupt Lieutenant Minor Figure: Gang Extortionist The Source of their Power in the Court: The business is built on property they own or control Internal Conflict: Income is down but no one can agree on a plan External Conflicts: Bandits or paid thieves have plundered something Tags: Diplomatic Demands Recent Brutality ==================================================================================================== Hex 3456: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s magically warped somehow Tags: Pilgrimage Site Ruined Fortification ==================================================================================================== Hex 3459: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s fighting over a mate Tags: Cryptic Art Migration Path ==================================================================================================== Hex 3504: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: City Existence rationale: It’s a trade nexus that has greatly prospered Ruler: Allied noble heads Significant Local: Sinister crime boss Pressing problem: A private war threatens with another major city Locals to interact: Criminal with a mind to use naive newcomers Can offer: Quiet dismissal of criminal charges or sinister pasts Tags: New Industry Mistreated Blighted ==================================================================================================== Hex 3506: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: It’s a sacred city to an important faith Ruler: Council of oligarchs Significant Local: Local magistrate Pressing problem: A private war threatens with another major city Locals to interact: Noble who thinks adventurers will do anything for coin Can offer: Business monopolies or tax rights in certain areas Tags: Unique Product Blood Feud ==================================================================================================== Hex 3518: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Beast Swarm Arratu Land ==================================================================================================== Hex 3523: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: A safe waypost on a trade route Ruler: A reeve picked by a lord Significant Local: A half-savage shepherd Pressing problem: An ambiguous land dispute is getting bloody Locals to interact: Gentry who wants no local gossip about their need Can offer: Large amounts of produce or local products Tags: Cultural Center Scars of War ==================================================================================================== Hex 3524: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Arratu Land Rampant Experiment ==================================================================================================== Hex 3528: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Resort for nobles at ease Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Social outcasts looking for a haven Tags: Civil War Failed Intrusion ==================================================================================================== Hex 3537: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s magically warped somehow Tags: Collapsed Deep Taboo Territory ==================================================================================================== Hex 3541: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Familial Relations With Their Neighbors: Loved, widely adored by other families Major Figure: Outsider Spouse Minor Figure: House Servant The Source of their Power in the Court: Everyone in the family loves them very much Internal Conflict: The new generation is ignoring old, painful duties External Conflicts: A member committed adultery with the wrong person Tags: Splendid Seat Hidden Blight ==================================================================================================== Hex 3542: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Tribe Existence rationale: The hunting or resources are very good here Ruler: Hereditary chieftain Significant Local: Adopted member Pressing problem: A curse has been laid on them for some collective sin Locals to interact: Raid-taken slave looking for a way back home Can offer: Tribal membership and a place of respect Tags: New Industry Corrupt Laws ==================================================================================================== Hex 3544: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Monstrous Beast Taboo Territory ==================================================================================================== Hex 3549: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Military Outpost Chokepoint ==================================================================================================== Hex 3551: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: A spot where refugees of a calamity settled Ruler: A reeve picked by a lord Significant Local: Native hedge mage Pressing problem: Noble quarrels have caused collateral damage Locals to interact: Reeve who can’t reasonably call on natives for a job Can offer: Heirloom magic item passed down to the leader Tags: New Industry Foreign Enclave ==================================================================================================== Hex 3561: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Hereditary lord Significant Local: Ethnic group elder Pressing problem: A major local industry is threatened by events Locals to interact: Criminal with a mind to use naive newcomers Can offer: Connections with major nobility of the realm Tags: Fallen Prosperity New Industry ====================================================================================================