__ __ / | / | / / / (___| ___ (___| ___ ___ (___ ___ ___ ( | )|___)(_/_ | | )| | )| |___ | )|___ | / |__ / / | |__/ | | / |__ __/ |__/ | __ / / / / / ( ___ (___ ___ ___ ___ ___ (___ ( __ ___ ___ ___ ___ ___ (___ ___ ___ | | )| |___)| )|___)|___ | | )|___)| )|___)| )| )| | )| ) | | / |__ |__ | |__ __/ |__ |__/ |__ | / |__ | |__/||__ |__/ | Based on the text of Worlds Without Numbers written by Kevin Crawford. You can download Worlds Without Numbers here: https://www.drivethrurpg.com/product/348791/Worlds-Without-Number You can download free version here: https://www.drivethrurpg.com/product/348809/Worlds-Without-Number-Free-Edition ==================================================================================================== This generator produces a list of hexes with PoI in accordance with Hex Points of Interest from p. 245 of Worlds Without Numbers rule book. Currently, a hexagonal map of 200 by 150 hexes is being generated. This size is taken from Robert Conley's popular fantasy building guidebook. You can read these recommendations at the link: https://batintheattic.blogspot.com/2009/08/how-to-make-fantasy-sandbox.html. Also, the generator uses different dice to determine the likelihood of finding a point of interest in a particular hex. The farther a hex is from the center of the map, the less likely it is to have a point of interest. Hexes with PoI generated: 500 Hexes totally: 2135 ==================================================================================================== Hex 0105: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Criminal Theme: Fencing, selling hot goods untraceably Major Figure: Outcast Sorcerer Minor Figure: Criminal’s Relative The Source of their Power in the Court: They have a sinister magical gift or aptitude Internal Conflict: Someone’s picked up a very bad habit or addiction External Conflicts: A noble or ruler wants to use them for their own ends Tags: Lost Purpose Awkward Birth ==================================================================================================== Hex 0110: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Religious Their Relations With the Larger Faith: Occult, conducting theurgic magic studies Major Figure: Gifted Healer Minor Figure: Temple Artisan The Source of their Power in the Court: The upper hierarchy of the faith favors them Internal Conflict: A zealot reformer is demanding impractical reforms External Conflicts: Rivals are blaming the court for some misfortune Tags: Foreign Ties Fatal Extravagance ==================================================================================================== Hex 0113: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: There is heavy resource extraction nearby faith Ruler: Military strongman Significant Local: City watch chief Pressing problem: The rulers have gravely offended a local religion Locals to interact: Guard chief suspicious of potential troublemakers Can offer: Absentee ownership of rural villages or manors Tags: Incompetent Leaders Lawless Class ==================================================================================================== Hex 0122: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Shrine repurposed for a newer god Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Dire Tombs Raider Lair ==================================================================================================== Hex 0128: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: City Existence rationale: It’s a trade nexus that has greatly prospered Ruler: Military strongman Significant Local: Demihuman enclave head Pressing problem: Raiders are scourging local trade routes Locals to interact: Foreigner looking for fellow strangers to help Can offer: Indulgences beyond the power a smaller place to grant Tags: Broken Spirits Martial Tradition ==================================================================================================== Hex 0139: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Abandoned Village Lost City ==================================================================================================== Hex 0141: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Familial Relations With Their Neighbors: Revered, held in dread and awe by most Major Figure: Clan Duty Keeper Minor Figure: Family Priest The Source of their Power in the Court: They’re the heir to the chief bloodline of the clan Internal Conflict: A cadet branch is fighting to seize control External Conflicts: Someone gravely insulted or offended another family Tags: Poisonous Cliques Hopeless Rival ==================================================================================================== Hex 0142: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Religious Their Relations With the Larger Faith: Schismatic, despised as heretical Major Figure: Temple Sorcerer Minor Figure: Temple Artisan The Source of their Power in the Court: They’re an expert at seduction and manipulation Internal Conflict: Omens of divine displeasure have manifested External Conflicts: An outside cleric is trying to claim leadership Tags: Capricious Orders New Generation ==================================================================================================== Hex 0143: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Religious Their Relations With the Larger Faith: Affable, courteous and cooperative Major Figure: Sacred Figurehead Minor Figure: Temple Artisan The Source of their Power in the Court: They secretly arrange criminal services for the court Internal Conflict: Omens of divine displeasure have manifested External Conflicts: A noble believer demands an impossible miracle Tags: Dark Secret Hopeless Rival ==================================================================================================== Hex 0144: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Inscrutable Outsider art structure Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Fallen Sanctuary Taboo Place ==================================================================================================== Hex 0146: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Tribe Existence rationale: It’s an unusually well-fortified safe place Ruler: Outsider or alien lord Significant Local: Seer or shaman Pressing problem: A fearsome beast hunts them in the wilds Locals to interact: Raid-taken slave looking for a way back home Can offer: Plunder taken from a foreigner they’ve killed Tags: Foreign Enclave Demihuman Populace ==================================================================================================== Hex 0148: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Farm for now-feral valuable beasts Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: A wizard of dubious habits or goals Tags: Birthing Cyst Royal Refuge ==================================================================================================== Hex 0151: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Criminal Theme: Smuggling, sneaking in untaxed goods Major Figure: Corrupt Magistrate Minor Figure: Oppressed Local The Source of their Power in the Court: They have a powerful or useful magical device Internal Conflict: Members are employing magic against rivals External Conflicts: A traitor is in league with an enemy group Tags: Inadequate Tools Outside Debts ==================================================================================================== Hex 0152: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s attacking someone right now Tags: Uncanny Weather Hermitage ==================================================================================================== Hex 0155: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: A council of elders Significant Local: Criminal in rural hiding Pressing problem: An ambiguous land dispute is getting bloody Locals to interact: Gentry who wants no local gossip about their need Can offer: Favors from the lord who’s very fond of the village Tags: New Industry Unique Product ==================================================================================================== Hex 0156: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Familial Relations With Their Neighbors: Feared, for past acts or present threats Major Figure: Young Fosterling Minor Figure: Blackmailer The Source of their Power in the Court: They have considerable blackmail on their peers Internal Conflict: A member is selfishly trading on the clan’s reputation External Conflicts: There’s a running feud with another family Tags: Restive Lessers Ruling Regalia ==================================================================================================== Hex 0158: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Cryptic Art Cursed Land ==================================================================================================== Hex 0214: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Precious Game Isolated Academy ==================================================================================================== Hex 0224: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Enormous musical structure Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Civil War Rigid Hierarchy ==================================================================================================== Hex 0237: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Overgrown Tomb Bandit Lair ==================================================================================================== Hex 0244: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: It’s an unusually well-fortified safe place Ruler: Wizened elder Significant Local: Tribal artisan Pressing problem: A sickness is raging through the tribe Locals to interact: Near-outcast who wants a hand with some revenge Can offer: Slaves they’ve taken in raids or tribal wars Tags: Population Boom Miserable Penury ==================================================================================================== Hex 0247: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Precious Game Broken Infrastructure ==================================================================================================== Hex 0255: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Decayed Working Demihuman Community ==================================================================================================== Hex 0257: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Religious Their Relations With the Larger Faith: Venerable, old and greatly honored Major Figure: Affiliated Noble Minor Figure: Temple Prostitute The Source of their Power in the Court: They secretly arrange criminal services for the court Internal Conflict: A forbidden relationship has formed among clergy External Conflicts: The god’s power seems feeble to people lately Tags: Ruling Regalia Diplomatic Demands ==================================================================================================== Hex 0261: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s attacking someone right now Tags: Toxic Ruins Remote Monastery ==================================================================================================== Hex 0311: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Business Relations With Their Market: Suspicious, they’re rumored to do vile things Major Figure: Spouse or Lover Minor Figure: Neighboring Businessman The Source of their Power in the Court: They’re the only one who can handle the workers well Internal Conflict: The owner’s incapacitated and no one is in control External Conflicts: An enemy is sabotaging an important workshop Tags: Restive Lessers Splendid Seat ==================================================================================================== Hex 0313: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Taboo Territory Magical Springs ==================================================================================================== Hex 0330: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Compact fortified village Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Religious Zealots Dire Tombs ==================================================================================================== Hex 0332: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Sacred shrine for holy product Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Sacrificial Bargain Shifting Interior ==================================================================================================== Hex 0336: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Village Existence rationale: A self-ruled home for demihuman residents Ruler: A traditional squire Significant Local: Criminal in rural hiding Pressing problem: The lord’s reeve has been given unreasonable quotas Locals to interact: Burly local militiaman who watches new faces here Can offer: A map or secret leading to a Deep or plunder site Tags: Rebel Stronghold Trade Hub ==================================================================================================== Hex 0345: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: It’s a place of great beauty or healthfulness Ruler: Military strongman Significant Local: Rich merchant Pressing problem: A recent calamity has done major infrastructure damage Locals to interact: Noble who thinks adventurers will do anything for coin Can offer: Expensive urban property Tags: Foreign Enclave Neglectful Ruler ==================================================================================================== Hex 0346: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Monstrous Beast Overgrown Tomb ==================================================================================================== Hex 0348: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Preserved “heritage” village-resort Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Freshly Looted Dire Tombs ==================================================================================================== Hex 0349: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Religious Their Relations With the Larger Faith: Desultory, an apathetic jobsworth sentiment Major Figure: Richest Lay Member Minor Figure: Loud Reformer The Source of their Power in the Court: They’ve noble or oligarchic relatives Internal Conflict: A vital ritual item or component has been lost External Conflicts: A noble believer demands an impossible miracle Tags: Lost Purpose Outside Debts ==================================================================================================== Hex 0352: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Criminal Theme: Blackmail, preying on the wealthy Major Figure: Leader’s Concubine Minor Figure: Would-be Client The Source of their Power in the Court: They have a powerful or useful magical device Internal Conflict: Members are employing magic against rivals External Conflicts: They’re in a bad deal they don’t dare renege on Tags: Forbidden Romance Cultural Insignia ==================================================================================================== Hex 0354: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Remote frontier keep Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Raider Lair Rigid Hierarchy ==================================================================================================== Hex 0357: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Outsider fane to an alien god Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Hidden Within Infectious Miasma ==================================================================================================== Hex 0359: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Isolated rural estate of nobility Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Automaton Servants Rigid Hierarchy ==================================================================================================== Hex 0404: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Sprawling slum of shanties and huts Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Distant Gate Rigid Hierarchy ==================================================================================================== Hex 0410: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Outsider goods production site Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Adventurers trying to make it a base Tags: False Front Sealed Evil ==================================================================================================== Hex 0418: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Decayed Working Outsider Enclave ==================================================================================================== Hex 0432: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Outsider Enclave Criminal Meet ==================================================================================================== Hex 0439: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Demihuman Community Sculpted Terrain ==================================================================================================== Hex 0442: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Secret operations base Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: A wizard of dubious habits or goals Tags: Invincible Delusion Ancient Archives ==================================================================================================== Hex 0443: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: It’s an industrial or productive center Ruler: Military strongman Significant Local: Neighborhood patriarch Pressing problem: A recent calamity has done major infrastructure damage Locals to interact: City official looking for deniable agents Can offer: Sophisticated and very valuable local products Tags: Cultural Center Bad Neighbors ==================================================================================================== Hex 0445: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Ruined Fortification Magical Springs ==================================================================================================== Hex 0454: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Prison-monastery for heretics Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Experimental Lab Feral Magic ==================================================================================================== Hex 0511: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Ancient power production center Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Bitter Remnants Flooded Halls ==================================================================================================== Hex 0523: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Lost pilgrimage destination Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Religious Zealots Dire Tombs ==================================================================================================== Hex 0531: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Broken Infrastructure Ancient Monument ==================================================================================================== Hex 0544: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Overgrown ancient plantation Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Fallen Sanctuary Taboo Place ==================================================================================================== Hex 0550: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Massive bridge or tunnel Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Lethal Treasure Cyclical Doom ==================================================================================================== Hex 0552: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Perilous Path Blighted Tribe ==================================================================================================== Hex 0553: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: City Existence rationale: It controls a vital defensive point Ruler: Military strongman Significant Local: Ethnic group elder Pressing problem: Raiders are scourging local trade routes Locals to interact: Newcomer peasant haplessly looking for assistance Can offer: Formal citizenship and the rights of a local Tags: Faded Remnant New Industry ==================================================================================================== Hex 0554: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Prison for a sealed demonic force Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Savage beasts of a dangerous kind Tags: Dire Tombs Magical Wonder ==================================================================================================== Hex 0607: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: It’s a shelter from dangerous environs Ruler: Criminal group catspaw Significant Local: Neighborhood patriarch Pressing problem: The king or local ruler is making harsh demands Locals to interact: Native too infamous for other locals to deal with them Can offer: Blessings from major clergy or high priests Tags: Pilgrimage Site Lawless Class ==================================================================================================== Hex 0609: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Business Relations With Their Market: Apathetic, with customers losing interest Major Figure: Wealthy Backer Minor Figure: Neighboring Businessman The Source of their Power in the Court: They have vital connections with important suppliers Internal Conflict: A customer is proving both critical and intolerable External Conflicts: A competitor is trying to force a sale of the business Tags: Overextended Grasp Awkward Birth ==================================================================================================== Hex 0624: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Business Relations With Their Market: Patronized, favored by the local nobility Major Figure: Buyer Seeking Takeover Minor Figure: Neighboring Businessman The Source of their Power in the Court: They had the idea that made the business work Internal Conflict: A critical resource for making the good is running out External Conflicts: They’ve insulted or offended the nobility somehow Tags: Inadequate Tools Foreign Ties ==================================================================================================== Hex 0625: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s magically warped somehow Tags: Military Outpost Abandoned Village ==================================================================================================== Hex 0637: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Inscrutable Outsider art structure Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Religious Zealots Cyclical Doom ==================================================================================================== Hex 0642: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Lost pilgrimage destination Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Ancient Archives Taboo Place ==================================================================================================== Hex 0643: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: It’s a trade nexus that has greatly prospered Ruler: Chief magistrate Significant Local: Neighborhood patriarch Pressing problem: Criminals have corrupted the local law enforcement Locals to interact: Guard chief suspicious of potential troublemakers Can offer: Sophisticated and very valuable local products Tags: Widespread Prosperity Theocratic Authorities ==================================================================================================== Hex 0645: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: Tradition requires they come here Ruler: Brutal but cunning chief Significant Local: Wise man or woman Pressing problem: A rival group has taken over their hunting grounds Locals to interact: Tribal trader who wants access to outside goods Can offer: A magical elixir or substance they know how to make Tags: Magical Academy Secret Treachery ==================================================================================================== Hex 0647: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Criminal Theme: Smuggling, sneaking in untaxed goods Major Figure: Corrupt Magistrate Minor Figure: Protected Merchant The Source of their Power in the Court: They’ve seduced the court’s leadership Internal Conflict: They’re overdoing the crime and drawing excess heat External Conflicts: The local law enforcement isn’t staying bought Tags: Proxy Speaker Magical Subversion ==================================================================================================== Hex 0650: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Pilgrimage Site Treacherous Terrain ==================================================================================================== Hex 0655: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Half-subterranean entrenchments Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Distant Gate Limited Access ==================================================================================================== Hex 0656: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Half-subterranean entrenchments Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Feral Magic Distant Gate ==================================================================================================== Hex 0657: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Hereditary lord Significant Local: Rich merchant Pressing problem: A rebel group denounces the city leader’s legitimacy Locals to interact: Slumming young gentry with a taste for excitement Can offer: Large amounts of conventional coinage Tags: Unique Product Mistreated Blighted ==================================================================================================== Hex 0659: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Aristocratic Theme: Paralysis, trapped in some internal crisis Major Figure: Heir Apparent Minor Figure: House Guard The Source of their Power in the Court: They provide intimate services to an important person Internal Conflict: An elder is making unreasonable demands on others External Conflicts: A reckless member has incurred a group’s anger Tags: Iron Law Excess Heirs ==================================================================================================== Hex 0661: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: City Existence rationale: It’s an industrial or productive center Ruler: Ethnic group’s ruler Significant Local: Head of a major temple Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: Demimonde navigator always watching for clients Can offer: Quiet dismissal of criminal charges or sinister pasts Tags: Population Boom Bad Neighbors ==================================================================================================== Hex 0705: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Motherlode Overgrown Tomb ==================================================================================================== Hex 0706: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Seductive Peril Sculpted Terrain ==================================================================================================== Hex 0711: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: They’ve been paid or induced to be here Ruler: Wizened elder Significant Local: Cunning tribal advisor Pressing problem: A patron power is using them as expendable fodder Locals to interact: Near-outcast who wants a hand with some revenge Can offer: Plunder taken from a foreigner they’ve killed Tags: Cultural Center Brilliant Innovation ==================================================================================================== Hex 0714: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Fragment of megastructure temple Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Distant Gate Sacrificial Bargain ==================================================================================================== Hex 0715: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s fighting over a mate Tags: Toxic Ruins Blighted Tribe ==================================================================================================== Hex 0722: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: Seers or shamans said it was ordained Ruler: Most charismatic native Significant Local: Tribal slave Pressing problem: The leader is becoming weak or acting foolishly Locals to interact: Envoy of another group suspicious of other influences Can offer: Plunder taken from a foreigner they’ve killed Tags: Enemy Within Foreign Enclave ==================================================================================================== Hex 0726: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Hereditary lord Significant Local: Feared local mage Pressing problem: Raiders are scourging local trade routes Locals to interact: Demimonde navigator always watching for clients Can offer: Blessings from major clergy or high priests Tags: Dueling Lords Faded Remnant ==================================================================================================== Hex 0733: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: A safe base for salvage or ruin plundering Ruler: A reeve picked by a lord Significant Local: The worst local bully Pressing problem: An ambiguous land dispute is getting bloody Locals to interact: An ambitious local who wants to get to the city Can offer: Contacts with rural bandits or criminal rings Tags: Trade Hub Unique Product ==================================================================================================== Hex 0743: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: There is heavy resource extraction nearby faith Ruler: Military strongman Significant Local: Decadent noble Pressing problem: Criminals have corrupted the local law enforcement Locals to interact: Curious urchin who trades in local news and events Can offer: Quiet dismissal of criminal charges or sinister pasts Tags: Dueling Lords Enemy Within ==================================================================================================== Hex 0744: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Military training camp Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Birthing Cyst Shifting Interior ==================================================================================================== Hex 0747: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Remote Monastery Refugee Camp ==================================================================================================== Hex 0748: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Monstrous Beast Ancient Monument ==================================================================================================== Hex 0750: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: It grew up around a lordly manor or estate Ruler: A patriarch or matriarch Significant Local: A noble’s local reeve Pressing problem: The crops or herds are in very poor condition Locals to interact: Ex-city dweller eager for contact with the worldly Can offer: A secret treasure acquired generations ago Tags: Hostile Terrain Sinking City ==================================================================================================== Hex 0751: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Nomad Camp Historical Survival ==================================================================================================== Hex 0752: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Library or ancient archive Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Hiveminded Natives Precious Resource ==================================================================================================== Hex 0755: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: It’s a sacred city to an important faith Ruler: Chief magistrate Significant Local: Local magistrate Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: City official looking for deniable agents Can offer: Large amounts of conventional coinage Tags: Rigid Castes Population Boom ==================================================================================================== Hex 0756: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Working Wreckage Beast Swarm ==================================================================================================== Hex 0757: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Religious Their Relations With the Larger Faith: Intellectual, given to sophisticated theology Major Figure: Temple Treasurer Minor Figure: Temple Artisan The Source of their Power in the Court: They are thought to produce wondrous miracles Internal Conflict: A member demands a very costly ritual be performed External Conflicts: Rivals are blaming the court for some misfortune Tags: Impure Blood Fatal Extravagance ==================================================================================================== Hex 0759: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Townhouse of minor gentry Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: Lethal Treasure Automaton Servants ==================================================================================================== Hex 0760: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Tribe Existence rationale: Tradition requires they come here Ruler: Hereditary chieftain Significant Local: Tribal slave Pressing problem: The leader is becoming weak or acting foolishly Locals to interact: Near-outcast who wants a hand with some revenge Can offer: Loot won in battle against another group Tags: Rigid Castes Hidden Ruler ==================================================================================================== Hex 0807: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: There is heavy resource extraction nearby faith Ruler: Chief magistrate Significant Local: Decadent noble Pressing problem: A rebel group denounces the city leader’s legitimacy Locals to interact: Desperate merchant trying to keep their business going Can offer: Business monopolies or tax rights in certain areas Tags: Brilliant Innovation Seat of Rule ==================================================================================================== Hex 0808: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Criminal Meet Cryptic Art ==================================================================================================== Hex 0811: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Aristocratic Theme: Luxury, abundant in wealth and possessions Major Figure: Lord’s Main Rival Minor Figure: Heir’s Tutor The Source of their Power in the Court: They have a special relationship with the nation’s ruler Internal Conflict: Someone is skimming off income due others in the court External Conflicts: The court somehow offended the nation’s ruler Tags: Recent Brutality Waning Wealth ==================================================================================================== Hex 0829: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Religious Their Relations With the Larger Faith: Schismatic, despised as heretical Major Figure: Temple Sorcerer Minor Figure: Fanatical Zealot The Source of their Power in the Court: They have acknowledged magical skills Internal Conflict: Omens of divine displeasure have manifested External Conflicts: An outside cleric is trying to claim leadership Tags: Capricious Orders Splendid Seat ==================================================================================================== Hex 0833: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: The richest native there Significant Local: Important artisan Pressing problem: A socially marginal family is suspected of crimes Locals to interact: Ex-city dweller eager for contact with the worldly Can offer: Contacts with rural bandits or criminal rings Tags: Ancient Infrastructure Incompetent Leaders ==================================================================================================== Hex 0837: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Aristocratic Theme: Luxury, abundant in wealth and possessions Major Figure: Cadet Branch Lord Minor Figure: Lady in Waiting The Source of their Power in the Court: They have the support of an important local faith Internal Conflict: Someone is pursuing someone else’s spouse or fiance External Conflicts: The court somehow offended the nation’s ruler Tags: Forbidden Romance Shining Successor ==================================================================================================== Hex 0840: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: A plant or animal grows very well here Ruler: The richest native there Significant Local: A major landowner Pressing problem: The crops or herds are in very poor condition Locals to interact: Shifty native who wants some clueless accomplices Can offer: A temple with potent healing magics available Tags: Rebel Stronghold Neglectful Ruler ==================================================================================================== Hex 0841: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Village Existence rationale: Decayed remnant of an ancient city Ruler: A reeve picked by a lord Significant Local: Venerable old farmer Pressing problem: Vital food stores have been lost or stolen Locals to interact: An ambitious local who wants to get to the city Can offer: Young locals willing to take service with the party Tags: Trade Hub Lawless Class ==================================================================================================== Hex 0847: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: They were driven here by a dire enemy Ruler: Envoy of a patron power Significant Local: Barely-tolerated wretch Pressing problem: They’re impoverished and can’t reach new resources Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: Slaves they’ve taken in raids or tribal wars Tags: Mistreated Blighted Fallen Prosperity ==================================================================================================== Hex 0849: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Isolated Academy Collapsed Deep ==================================================================================================== Hex 0859: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Familial Relations With Their Neighbors: Envied, resented by jealous neighbors Major Figure: Reckless Innovator Minor Figure: Secret Lover The Source of their Power in the Court: Everyone in the family loves them very much Internal Conflict: Personal grudges have caused resentful factions External Conflicts: Their neighbors demand they fix a local problem Tags: Hopeless Rival Devils Bargain ==================================================================================================== Hex 0911: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Familial Relations With Their Neighbors: Envied, resented by jealous neighbors Major Figure: Black Sheep Minor Figure: Secret Lover The Source of their Power in the Court: They’re the heir to the chief bloodline of the clan Internal Conflict: A very important young talent has turned rebellious External Conflicts: The family’s source of influence is being subverted Tags: False Prize Shining Successor ==================================================================================================== Hex 0912: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Familial Relations With Their Neighbors: Revered, held in dread and awe by most Major Figure: Clan Duty Keeper Minor Figure: Useful Tradesman The Source of their Power in the Court: They’re notoriously loyal and useful to the family Internal Conflict: The clan poured much wealth into a failed ambition External Conflicts: A rival family stole something very important from them Tags: Magical Subversion Hopeless Rival ==================================================================================================== Hex 0924: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It’s a shelter from dangerous environs Ruler: Occult power wielder Significant Local: Demihuman enclave head Pressing problem: A rebel group denounces the city leader’s legitimacy Locals to interact: Noble who thinks adventurers will do anything for coin Can offer: Expensive urban property Tags: Trade Hub Upstart Faith ==================================================================================================== Hex 0930: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Aristocratic Theme: Decadence, of excess and indulgence Major Figure: Poor Relation Minor Figure: Butler or Eunuch The Source of their Power in the Court: They have the support of an important local faith Internal Conflict: A court servant is blackmailing their employer External Conflicts: A rival court has recently gotten much stronger Tags: Runaway Rule Restive Lessers ==================================================================================================== Hex 0938: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Broken Infrastructure Working Wreckage ==================================================================================================== Hex 0940: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It’s a sacred city to an important faith Ruler: Council of oligarchs Significant Local: Famous courtesan Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: City official looking for deniable agents Can offer: Absentee ownership of rural villages or manors Tags: Enemy Within Sinking City ==================================================================================================== Hex 0941: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s attacking someone right now Tags: Working Wreckage Historical Survival ==================================================================================================== Hex 0942: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Monstrous Beast Arratu Land ==================================================================================================== Hex 0943: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Seductive Peril Overgrown Tomb ==================================================================================================== Hex 0944: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s magically warped somehow Tags: Pilgrimage Site Treacherous Terrain ==================================================================================================== Hex 0947: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Inexplicable sacred structure Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Taboo Place Outsider Domain ==================================================================================================== Hex 0948: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: A temple representative Significant Local: Native hedge mage Pressing problem: Vital food stores have been lost or stolen Locals to interact: Gentry who wants no local gossip about their need Can offer: Contacts with rural bandits or criminal rings Tags: Miserable Penury Plagued City ==================================================================================================== Hex 0950: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Abandoned Village Arratu Land ==================================================================================================== Hex 0953: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: It’s a trade nexus that has greatly prospered Ruler: Hereditary lord Significant Local: Local magistrate Pressing problem: Displeased locals are rioting for some reason Locals to interact: Criminal with a mind to use naive newcomers Can offer: Sophisticated and very valuable local products Tags: Trade Hub Monstrous Tribute ==================================================================================================== Hex 0956: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Familial Relations With Their Neighbors: Hated, barely endured by their neighbors Major Figure: Oldest Elder Minor Figure: Blackmailer The Source of their Power in the Court: They have considerable blackmail on their peers Internal Conflict: One member is convinced another wants them dead External Conflicts: The local ruler doesn’t like their influence and power Tags: Waning Wealth Capricious Orders ==================================================================================================== Hex 1011: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Familial Relations With Their Neighbors: Loners, not disliked but not close to any Major Figure: Ambitious Scion Minor Figure: Tenant Farmer The Source of their Power in the Court: They’re an intimate of the local ruler Internal Conflict: The last leader recently died without a clear heir External Conflicts: The family’s source of influence is being subverted Tags: Sudden Strength Outside Debts ==================================================================================================== Hex 1025: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: City Existence rationale: It’s a shelter from dangerous environs Ruler: Military strongman Significant Local: Sinister crime boss Pressing problem: The king or local ruler is making harsh demands Locals to interact: Noble who thinks adventurers will do anything for coin Can offer: Formal citizenship and the rights of a local Tags: Inhuman Cooperation Xenophobic Locals ==================================================================================================== Hex 1028: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Hidden bunker or strongpoint Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Ancient Archives Religious Zealots ==================================================================================================== Hex 1034: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Ancient Guardians Ancient Monument ==================================================================================================== Hex 1038: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: The leadership wants to find something here Ruler: Most charismatic native Significant Local: Trader with outsiders Pressing problem: The tribe threatens to split under some feud or quarrel Locals to interact: Envoy of another group suspicious of other influences Can offer: Knowledge of a hidden place of wealth Tags: Upstart Faith Rebel Stronghold ==================================================================================================== Hex 1039: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Destroyed camp or extraction site Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Things Below Dungeon Heart ==================================================================================================== Hex 1043: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Taboo site of dark magic Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Lingering Curse Living Dungeon ==================================================================================================== Hex 1046: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Familial Relations With Their Neighbors: Loved, widely adored by other families Major Figure: Outsider Spouse Minor Figure: House Servant The Source of their Power in the Court: They’re an intimate of the local ruler Internal Conflict: One member is convinced another wants them dead External Conflicts: The local ruler doesn’t like their influence and power Tags: Gate Keeper Shining Successor ==================================================================================================== Hex 1047: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Broken Infrastructure Savage Hamlet ==================================================================================================== Hex 1049: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s fighting over a mate Tags: Motherlode Rampant Experiment ==================================================================================================== Hex 1052: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Inscrutable Outsider art structure Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Feral Magic Distant Gate ==================================================================================================== Hex 1053: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s attacking someone right now Tags: Rampant Experiment Twisted Fauna ==================================================================================================== Hex 1054: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: It controls a vital defensive point Ruler: Hereditary lord Significant Local: Decadent noble Pressing problem: A recent calamity has done major infrastructure damage Locals to interact: Foreigner looking for fellow strangers to help Can offer: Connections with major nobility of the realm Tags: Sinking City Enemy Within ==================================================================================================== Hex 1057: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Hidden bunker or strongpoint Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Spatial Flux Limited Access ==================================================================================================== Hex 1104: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Cursed Land Lost City ==================================================================================================== Hex 1113: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: It grew up around a lordly manor or estate Ruler: A dreaded sorcerer Significant Local: The village harlot Pressing problem: Noble quarrels have caused collateral damage Locals to interact: Reeve who can’t reasonably call on natives for a job Can offer: Large amounts of produce or local products Tags: Population Boom Toxic Economy ==================================================================================================== Hex 1118: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s fighting over a mate Tags: Remote Monastery Cryptic Art ==================================================================================================== Hex 1124: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Ancient power production center Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Living Dungeon Religious Zealots ==================================================================================================== Hex 1129: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Familial Relations With Their Neighbors: Needed, for a particular trait or person Major Figure: Stern Traditionalist Minor Figure: Gossipy Neighbor The Source of their Power in the Court: Everyone in the family loves them very much Internal Conflict: A cadet branch is fighting to seize control External Conflicts: A member committed adultery with the wrong person Tags: Impure Blood Iron Law ==================================================================================================== Hex 1135: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: Once a garrison outpost of a nation Ruler: A reeve picked by a lord Significant Local: A youth who wants out Pressing problem: A dangerous beast or foe is lurking near the place Locals to interact: Social outcast who can’t ask any local for help Can offer: An unusually large amount of saved coinage Tags: Magical Academy Fallen Prosperity ==================================================================================================== Hex 1137: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Familial Relations With Their Neighbors: Envied, resented by jealous neighbors Major Figure: Young Fosterling Minor Figure: Family Guard The Source of their Power in the Court: They’re the heir to the chief bloodline of the clan Internal Conflict: A very important young talent has turned rebellious External Conflicts: A member committed adultery with the wrong person Tags: New Generation Rival Power ==================================================================================================== Hex 1138: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Ruined Fortification Nomad Camp ==================================================================================================== Hex 1140: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: A bandit camp that went legitimate Ruler: A pragmatic warlord Significant Local: A youth who wants out Pressing problem: Two families are in a long-running feud Locals to interact: Burly local militiaman who watches new faces here Can offer: A secret treasure acquired generations ago Tags: Inherited Architecture Decaying Working ==================================================================================================== Hex 1148: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: It’s a trade nexus that has greatly prospered Ruler: Ethnic group’s ruler Significant Local: City watch chief Pressing problem: Displeased locals are rioting for some reason Locals to interact: City official looking for deniable agents Can offer: Expensive urban property Tags: Incompetent Leaders Scars of War ==================================================================================================== Hex 1154: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Sculpted Terrain Savage Hamlet ==================================================================================================== Hex 1158: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s attacking someone right now Tags: Decayed Working Rampant Experiment ==================================================================================================== Hex 1202: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Inexplicable ancient manufactory Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Magical Wonder Lingering Curse ==================================================================================================== Hex 1208: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Criminal Theme: Theft, whether burglary or banditry Major Figure: Well-Placed Spy Minor Figure: Bribed Guardsman The Source of their Power in the Court: Their charisma has gotten them a lot of supporters Internal Conflict: A faction wants to enter a different sphere of crime External Conflicts: A rival gang or group is moving on their territory Tags: Disputed Inheritance Awesome Legitimacy ==================================================================================================== Hex 1221: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Criminal Theme: Fencing, selling hot goods untraceably Major Figure: Dangerous Rival Minor Figure: Disreputable Priest The Source of their Power in the Court: They have a powerful or useful magical device Internal Conflict: Someone’s picked up a very bad habit or addiction External Conflicts: A traitor is in league with an enemy group Tags: Shining Successor Ministerial Capture ==================================================================================================== Hex 1227: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Nomad Camp Twisted Fauna ==================================================================================================== Hex 1234: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Refugee Camp Outsider Enclave ==================================================================================================== Hex 1239: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Business Relations With Their Market: Trusted, they’re a fixture of the local market Major Figure: Head Accountant Minor Figure: Supply Vendor The Source of their Power in the Court: They own rights to a critical part of the business Internal Conflict: Someone lost a large sum of funds to theft or error External Conflicts: An enemy is sabotaging an important workshop Tags: Excess Heirs Forbidden Romance ==================================================================================================== Hex 1240: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Religious Their Relations With the Larger Faith: Carceral, a punishment-post for wrongdoers Major Figure: High Priest Minor Figure: Corrupt Priest The Source of their Power in the Court: They’re an expert at seduction and manipulation Internal Conflict: A zealot reformer is demanding impractical reforms External Conflicts: Court property is being seized by a rival power Tags: Forbidden Romance Hopeless Rival ==================================================================================================== Hex 1243: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Secret operations base Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Failed Intrusion Desperate Hunger ==================================================================================================== Hex 1252: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: A self-ruled home for demihuman residents Ruler: A hereditary headman Significant Local: A noble’s local reeve Pressing problem: A local bully and his friends are causing trouble Locals to interact: Village priest in need of outside help Can offer: A secret treasure acquired generations ago Tags: Blood Feud Lawless Class ==================================================================================================== Hex 1256: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Lost pilgrimage destination Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Fallen Sanctuary Aspiring Conqueror ==================================================================================================== Hex 1260: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s fighting over a mate Tags: Monstrous Beast Blighted Tribe ==================================================================================================== Hex 1261: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Familial Relations With Their Neighbors: Envied, resented by jealous neighbors Major Figure: Oldest Elder Minor Figure: Blackmailer The Source of their Power in the Court: They have access to secret magical items or powers Internal Conflict: The new generation is ignoring old, painful duties External Conflicts: A disowned rebel is trying to usurp control of assets Tags: Proxy Speaker False Prize ==================================================================================================== Hex 1306: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: A safe base for salvage or ruin plundering Ruler: A council of elders Significant Local: A half-savage shepherd Pressing problem: Two families are in a long-running feud Locals to interact: Burly local militiaman who watches new faces here Can offer: Large amounts of produce or local products Tags: Corrupt Laws Enemy Within ==================================================================================================== Hex 1307: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s magically warped somehow Tags: Decayed Working Magical Springs ==================================================================================================== Hex 1309: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Weather-control Working ruin Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Hospitable Natives Lost Colony ==================================================================================================== Hex 1312: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s fighting over a mate Tags: Working Wreckage Broken Infrastructure ==================================================================================================== Hex 1315: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Library or ancient archive Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Savage beasts of a dangerous kind Tags: Things Below Sacrificial Bargain ==================================================================================================== Hex 1322: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Business Relations With Their Market: Apathetic, with customers losing interest Major Figure: Buyer Seeking Takeover Minor Figure: Business Guard The Source of their Power in the Court: They have ties to an important local faith Internal Conflict: A family scion is botching their work terribly External Conflicts: They’re trying to swallow a rival business Tags: Decadent Court Threatened Violence ==================================================================================================== Hex 1325: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Psychic or tech communications site Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Shifting Interior Flooded Halls ==================================================================================================== Hex 1335: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Tribe Existence rationale: They’ve been trapped here by the situation Ruler: Holy man or woman Significant Local: Cunning tribal advisor Pressing problem: A settled group is hunting them as mortal foes Locals to interact: Youth determined to show how tribal ways are best Can offer: Inherited relic or treasure they’ve kept Tags: Demihuman Populace Dueling Lords ==================================================================================================== Hex 1344: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Village Existence rationale: Holy ground or a temple to a particular faith Ruler: The richest native there Significant Local: The worst local bully Pressing problem: A socially marginal family is suspected of crimes Locals to interact: Comparatively rich villager with a need Can offer: A magical service unique to a local tradition Tags: Lawless Class Dueling Lords ==================================================================================================== Hex 1346: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: A charismatic leader bound them together Ruler: Council of the elders Significant Local: Barely-tolerated wretch Pressing problem: A rival group has taken over their hunting grounds Locals to interact: Tribal trader who wants access to outside goods Can offer: Plunder taken from a foreigner they’ve killed Tags: Cursed Circumstances Enemy Within ==================================================================================================== Hex 1348: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Criminal Theme: Extortion, using brute force and threats Major Figure: Leader’s Concubine Minor Figure: Scabby Beggar The Source of their Power in the Court: They have a sinister magical gift or aptitude Internal Conflict: Someone’s stolen court property for their own use External Conflicts: They’ve drawn heat from a powerful noble Tags: Proxy Speaker Afflictions Mark ==================================================================================================== Hex 1350: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Village Existence rationale: Holy ground or a temple to a particular faith Ruler: A pragmatic warlord Significant Local: The worst local bully Pressing problem: Noble quarrels have caused collateral damage Locals to interact: Village leader who wants expendable help Can offer: A magical service unique to a local tradition Tags: Cultural Center Criminal Bosses ==================================================================================================== Hex 1356: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: It controls a vital defensive point Ruler: Hereditary lord Significant Local: Demihuman enclave head Pressing problem: Raiders are scourging local trade routes Locals to interact: Newcomer peasant haplessly looking for assistance Can offer: Connections with major nobility of the realm Tags: Plagued City Secret Treachery ==================================================================================================== Hex 1361: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s magically warped somehow Tags: Bandit Lair Ancient Monument ==================================================================================================== Hex 1411: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Aristocratic Theme: Treachery, an air of suspicion and mistrust Major Figure: Chief Steward Minor Figure: Pleasure Slave The Source of their Power in the Court: They are the only legitimate heir to an important post Internal Conflict: A court servant is blackmailing their employer External Conflicts: Hostile forces have attacked and ruined a court asset Tags: Rival Power Sublime Skill ==================================================================================================== Hex 1418: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Criminal Theme: Theft, whether burglary or banditry Major Figure: Brutal Kneebreaker Minor Figure: Scabby Beggar The Source of their Power in the Court: They have numerous criminal allies elsewhere Internal Conflict: Someone’s knifed a fellow member again External Conflicts: They’re in a bad deal they don’t dare renege on Tags: Awesome Legitimacy Daring Ambition ==================================================================================================== Hex 1421: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s magically warped somehow Tags: Taboo Territory Hermitage ==================================================================================================== Hex 1427: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: Decayed remnant of an ancient city Ruler: A reeve picked by a lord Significant Local: A major landowner Pressing problem: Noble quarrels have caused collateral damage Locals to interact: Burly local militiaman who watches new faces here Can offer: Favors from the lord who’s very fond of the village Tags: Neglectful Ruler Broken Spirits ==================================================================================================== Hex 1434: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Blighted Tribe Outsider Enclave ==================================================================================================== Hex 1443: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: There is heavy resource extraction nearby faith Ruler: Occult power wielder Significant Local: Local magistrate Pressing problem: A rebel group denounces the city leader’s legitimacy Locals to interact: Noble who thinks adventurers will do anything for coin Can offer: Sophisticated and very valuable local products Tags: Martial Tradition Mistreated Blighted ==================================================================================================== Hex 1447: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Village Existence rationale: It grew up around a lordly manor or estate Ruler: A pragmatic warlord Significant Local: Venerable old farmer Pressing problem: Two families are in a long-running feud Locals to interact: Gentry who wants no local gossip about their need Can offer: Young locals willing to take service with the party Tags: Magical Academy Blood Feud ==================================================================================================== Hex 1448: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: A safe base for salvage or ruin plundering Ruler: A temple representative Significant Local: A youth who wants out Pressing problem: The lord’s reeve has been given unreasonable quotas Locals to interact: Gentry who wants no local gossip about their need Can offer: A temple with potent healing magics available Tags: Toxic Economy Theocratic Authorities ==================================================================================================== Hex 1452: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Ancient arcology or fragment of it Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Living Dungeon Monster Forge ==================================================================================================== Hex 1458: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: A charismatic leader bound them together Ruler: Hereditary chieftain Significant Local: Barely-tolerated wretch Pressing problem: A patron power is using them as expendable fodder Locals to interact: Low-status native trying to acquire outside support Can offer: Knowledge of a hidden place of wealth Tags: Demihuman Populace Population Boom ==================================================================================================== Hex 1461: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Aristocratic Theme: Paralysis, trapped in some internal crisis Major Figure: Spare Heir Minor Figure: Hanger-On The Source of their Power in the Court: They have blackmail on important members Internal Conflict: Someone is skimming off income due others in the court External Conflicts: Doing something vital will infuriate another power Tags: Hidden Blight Poisonous Cliques ==================================================================================================== Hex 1504: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Taboo Territory Outsider Enclave ==================================================================================================== Hex 1507: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Tribe Existence rationale: The leadership wants to find something here Ruler: Council of the elders Significant Local: Feared troublemaker Pressing problem: A sickness is raging through the tribe Locals to interact: Leader with a natural suspicion about outsiders Can offer: Inherited relic or treasure they’ve kept Tags: Trade Hub Mistreated Blighted ==================================================================================================== Hex 1511: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Criminal Theme: Smuggling, sneaking in untaxed goods Major Figure: Grizzled leader Minor Figure: Drunken Healer The Source of their Power in the Court: They’ve seduced the court’s leadership Internal Conflict: Two members are fighting over another’s affections External Conflicts: A local religion has a particular enmity with them Tags: Inadequate Tools Proxy Speaker ==================================================================================================== Hex 1516: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: A spot where refugees of a calamity settled Ruler: An organization’s envoy Significant Local: Important artisan Pressing problem: A local bully and his friends are causing trouble Locals to interact: Village priest in need of outside help Can offer: Young locals willing to take service with the party Tags: Martial Tradition Faded Remnant ==================================================================================================== Hex 1519: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Religious Their Relations With the Larger Faith: Zealous, full of fervent believers Major Figure: Charismatic Priest Minor Figure: Loud Reformer The Source of their Power in the Court: They have a particularly holy lineage or role Internal Conflict: A forbidden relationship has formed among clergy External Conflicts: A noble believer demands an impossible miracle Tags: Ruling Regalia New Generation ==================================================================================================== Hex 1522: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: Here they can do the most damage to a foe Ruler: Envoy of a patron power Significant Local: Best hunter in the tribe Pressing problem: The leader is becoming weak or acting foolishly Locals to interact: Low-status native trying to acquire outside support Can offer: Knowledge of a hidden place of wealth Tags: Fallen Prosperity Toxic Economy ==================================================================================================== Hex 1527: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: They’ve been paid or induced to be here Ruler: Envoy of a patron power Significant Local: Cunning tribal advisor Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Raid-taken slave looking for a way back home Can offer: A magical elixir or substance they know how to make Tags: Hostile Terrain Seat of Rule ==================================================================================================== Hex 1532: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: City Existence rationale: It’s built around an ancient Working Ruler: Council of oligarchs Significant Local: Sinister crime boss Pressing problem: A major local industry is threatened by events Locals to interact: Criminal with a mind to use naive newcomers Can offer: Blessings from major clergy or high priests Tags: Broken Spirits Martial Tradition ==================================================================================================== Hex 1536: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Abandoned Village Criminal Meet ==================================================================================================== Hex 1538: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Remote Monastery Chokepoint ==================================================================================================== Hex 1539: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s magically warped somehow Tags: Rampant Experiment Outsider Enclave ==================================================================================================== Hex 1542: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Aristocratic Theme: Ennui, of exhaustion and loss of meaning Major Figure: Senior Relative Minor Figure: Spy for a Rival The Source of their Power in the Court: They provide intimate services to an important person Internal Conflict: Someone is skimming off income due others in the court External Conflicts: The local ruler has levied a harsh “gift” on the court Tags: Cadet Branches False Prize ==================================================================================================== Hex 1547: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Preserved “heritage” village-resort Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: Hiveminded Natives Raider Lair ==================================================================================================== Hex 1552: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Criminal Theme: Fraud, con artists and business cheats Major Figure: Brutal Kneebreaker Minor Figure: Protected Merchant The Source of their Power in the Court: They’re personally terrifying and capable of murder Internal Conflict: Someone’s knifed a fellow member again External Conflicts: A court faction is getting support from a hostile rival Tags: Poisonous Cliques Dark Secret ==================================================================================================== Hex 1601: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Psychic or tech communications site Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Flooded Halls Religious Zealots ==================================================================================================== Hex 1605: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: City Existence rationale: It’s a stronghold of a local subculture Ruler: Gentry-elected mayor Significant Local: Sinister crime boss Pressing problem: Raiders are scourging local trade routes Locals to interact: Newcomer peasant haplessly looking for assistance Can offer: Services of exceptionally skilled specialist professionals Tags: Warring Council Neglectful Ruler ==================================================================================================== Hex 1606: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Rubble-wrought makeshift village Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Adventurers trying to make it a base Tags: Secret Alliance Secret Alliance ==================================================================================================== Hex 1626: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Collapsed Deep Beast Swarm ==================================================================================================== Hex 1636: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Lost City Collapsed Deep ==================================================================================================== Hex 1639: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: It’s a stronghold of a local subculture Ruler: Merchant prince Significant Local: Demihuman enclave head Pressing problem: The king or local ruler is making harsh demands Locals to interact: Foreigner looking for fellow strangers to help Can offer: Sophisticated and very valuable local products Tags: Pilgrimage Site Ancient Infrastructure ==================================================================================================== Hex 1640: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Healing Terrain Labyrinthine Tangle ==================================================================================================== Hex 1643: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s magically warped somehow Tags: Broken Infrastructure Ruined Fortification ==================================================================================================== Hex 1644: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: It’s an industrial or productive center Ruler: Merchant prince Significant Local: Rich merchant Pressing problem: A private war threatens with another major city Locals to interact: Guard chief suspicious of potential troublemakers Can offer: Rare occult components or magical products Tags: Fallen Prosperity Seat of Rule ==================================================================================================== Hex 1645: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: Once a garrison outpost of a nation Ruler: A cruel and feared bullye Significant Local: Venerable old farmer Pressing problem: A curse or magical woe is vexing the people Locals to interact: Starry-eyed young local swooning for adventurers Can offer: An unusually large amount of saved coinage Tags: Mistreated Blighted Decaying Working ==================================================================================================== Hex 1650: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Tribe Existence rationale: A charismatic leader bound them together Ruler: Bestially savage tyrant Significant Local: Trader with outsiders Pressing problem: Some are seeking a redder, more powerful god to serve Locals to interact: Tribal sage who likes news of the outside world Can offer: Tribal membership and a place of respect Tags: Hidden Ruler Monstrous Tribute ==================================================================================================== Hex 1658: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s attacking someone right now Tags: Beast Swarm Historical Survival ==================================================================================================== Hex 1659: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Familial Relations With Their Neighbors: Isolated, distrusted or disliked by most Major Figure: Reckless Innovator Minor Figure: Secret Lover The Source of their Power in the Court: They have extensive contacts in other families Internal Conflict: The clan poured much wealth into a failed ambition External Conflicts: There’s a running feud with another family Tags: Dark Secret Hopeless Rival ==================================================================================================== Hex 1702: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Ancient Guardians Nomad Camp ==================================================================================================== Hex 1713: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Lost City Monstrous Beast ==================================================================================================== Hex 1714: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Broken Infrastructure Cursed Land ==================================================================================================== Hex 1715: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Treacherous Terrain Toxic Ruins ==================================================================================================== Hex 1718: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Tribe Existence rationale: Seers or shamans said it was ordained Ruler: Wizened elder Significant Local: Tribal slave Pressing problem: The leader is becoming weak or acting foolishly Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: Secret for accessing an otherwise sealed place Tags: Martial Tradition Guild Oligarchy ==================================================================================================== Hex 1725: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Weather-control Working ruin Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Infectious Miasma Taboo Place ==================================================================================================== Hex 1727: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Business Relations With Their Market: Apathetic, with customers losing interest Major Figure: Rival’s Catspaw Minor Figure: Angry Former Customer The Source of their Power in the Court: Their relatives make up a lot of the workers Internal Conflict: The deed to some vital property has been lost External Conflicts: A noble wants to force his own pet business into place Tags: Magical Subversion Awesome Legitimacy ==================================================================================================== Hex 1732: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Twisted Fauna Monstrous Beast ==================================================================================================== Hex 1734: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Military Outpost Ancient Guardians ==================================================================================================== Hex 1735: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Twisted Fauna Hermitage ==================================================================================================== Hex 1736: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Farm for now-feral valuable beasts Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Secret Alliance Recruiting Drive ==================================================================================================== Hex 1737: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: It’s a stronghold of a local subculture Ruler: Merchant prince Significant Local: Outcast group leader Pressing problem: A disguised monster is feeding on the city from within Locals to interact: City official looking for deniable agents Can offer: Blessings from major clergy or high priests Tags: Foreign Enclave Rigid Castes ==================================================================================================== Hex 1738: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: It’s an unusually well-fortified safe place Ruler: Most charismatic native Significant Local: Tribal slave Pressing problem: A curse has been laid on them for some collective sin Locals to interact: Tribal trader who wants access to outside goods Can offer: Guidance and safe passage through their territory Tags: Monstrous Tribute Scars of War ==================================================================================================== Hex 1740: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Business Relations With Their Market: Apathetic, with customers losing interest Major Figure: Business Partner Minor Figure: Shop Clerk The Source of their Power in the Court: They have information on the owner’s criminal doings Internal Conflict: The owner’s incapacitated and no one is in control External Conflicts: A noble wants to force his own pet business into place Tags: Ruling Regalia Decadent Court ==================================================================================================== Hex 1741: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Decayed Working Taboo Territory ==================================================================================================== Hex 1748: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: A plant or animal grows very well here Ruler: A dreaded sorcerer Significant Local: Criminal in rural hiding Pressing problem: A socially marginal family is suspected of crimes Locals to interact: Social outcast who can’t ask any local for help Can offer: A magical service unique to a local tradition Tags: Scars of War Hidden Ruler ==================================================================================================== Hex 1749: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Aristocratic Theme: Decadence, of excess and indulgence Major Figure: Court Mage/Priest Minor Figure: Lady in Waiting The Source of their Power in the Court: The others fear violence or brutality from them Internal Conflict: Someone is pursuing someone else’s spouse or fiance External Conflicts: A reckless member has incurred a group’s anger Tags: Inadequate Tools Cadet Branches ==================================================================================================== Hex 1752: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Village Existence rationale: It grew up around a lordly manor or estate Ruler: A pragmatic warlord Significant Local: Venerable old farmer Pressing problem: A dangerous beast or foe is lurking near the place Locals to interact: Clan patriarch who doesn’t want to use their own kin Can offer: Valuable local specialty product Tags: Fallen Prosperity Lawless Class ==================================================================================================== Hex 1753: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Familial Relations With Their Neighbors: Envied, resented by jealous neighbors Major Figure: Stern Traditionalist Minor Figure: Old Retainer The Source of their Power in the Court: They have considerable blackmail on their peers Internal Conflict: A member’s bloodline is clouded by suspicion External Conflicts: Ambitious newcomers are attacking their status subtly Tags: Dark Secret Forbidden Romance ==================================================================================================== Hex 1754: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Motherlode Military Outpost ==================================================================================================== Hex 1756: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Massive tenement or slum tower Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Lingering Curse Taboo Place ==================================================================================================== Hex 1801: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Business Relations With Their Market: Angry, they’ve done something to infuriate Major Figure: Chief Artisan Minor Figure: Neighboring Businessman The Source of their Power in the Court: Their relatives make up a lot of the workers Internal Conflict: Income is down but no one can agree on a plan External Conflicts: A local religious group has become angry with them Tags: Rival Power Dark Secret ==================================================================================================== Hex 1802: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: It’s an industrial or productive center Ruler: Ethnic group’s ruler Significant Local: Neighborhood patriarch Pressing problem: Criminals have corrupted the local law enforcement Locals to interact: Foreigner looking for fellow strangers to help Can offer: Absentee ownership of rural villages or manors Tags: Sinking City Ancient Infrastructure ==================================================================================================== Hex 1809: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s attacking someone right now Tags: Remote Monastery Nomad Camp ==================================================================================================== Hex 1812: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Inscrutable Outsider art structure Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Desperate Hunger Outsider Domain ==================================================================================================== Hex 1813: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Labyrinthine Tangle Criminal Meet ==================================================================================================== Hex 1815: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Rampant Experiment Hermitage ==================================================================================================== Hex 1817: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Aristocratic Theme: Exoticism, following strange outside ways Major Figure: Ornamental Spouse Minor Figure: House Guard The Source of their Power in the Court: They have a very effective spy ring in their service Internal Conflict: An elder is making unreasonable demands on others External Conflicts: Tenants or merchants have been upset by the court Tags: Dark Secret Gate Keeper ==================================================================================================== Hex 1826: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Mine or open pit for excavation Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Friendly Foes Religious Zealots ==================================================================================================== Hex 1828: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Collapsed Deep Ruined Fortification ==================================================================================================== Hex 1836: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: A charismatic leader bound them together Ruler: Bestially savage tyrant Significant Local: Best hunter in the tribe Pressing problem: The tribe threatens to split under some feud or quarrel Locals to interact: Near-outcast who wants a hand with some revenge Can offer: Knowledge of a hidden place of wealth Tags: Inhuman Cooperation Toxic Economy ==================================================================================================== Hex 1839: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Tribe Existence rationale: The hunting or resources are very good here Ruler: Hereditary chieftain Significant Local: Cunning tribal advisor Pressing problem: A settled group is hunting them as mortal foes Locals to interact: Curious young tribal interested in strangers Can offer: Secret for accessing an otherwise sealed place Tags: Toxic Economy Corrupt Laws ==================================================================================================== Hex 1841: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: An organization’s envoy Significant Local: The worst local bully Pressing problem: A new religion is making trouble with the old Locals to interact: Gentry who wants no local gossip about their need Can offer: Ownership of an abandoned farm or structure Tags: Criminal Bosses Scars of War ==================================================================================================== Hex 1844: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Monstrous Beast Beast Swarm ==================================================================================================== Hex 1845: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Devil Grove Magical Springs ==================================================================================================== Hex 1849: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Rampant Experiment Precious Game ==================================================================================================== Hex 1850: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s magically warped somehow Tags: Working Wreckage Taboo Territory ==================================================================================================== Hex 1851: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Chokepoint Criminal Meet ==================================================================================================== Hex 1856: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Canal or aqueduct control center Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Ancient Archives Surfacer Hideout ==================================================================================================== Hex 1859: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Nomad Camp Twisted Fauna ==================================================================================================== Hex 1905: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: A bandit camp that went legitimate Ruler: A reeve picked by a lord Significant Local: The village harlot Pressing problem: The lord’s reeve has been given unreasonable quotas Locals to interact: Ex-city dweller eager for contact with the worldly Can offer: A magical service unique to a local tradition Tags: Seat of Rule Cultural Center ==================================================================================================== Hex 1908: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Preserved “heritage” village-resort Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Surfacer Hideout Shifting Interior ==================================================================================================== Hex 1921: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Military strongman Significant Local: Decadent noble Pressing problem: The king or local ruler is making harsh demands Locals to interact: Criminal with a mind to use naive newcomers Can offer: Large amounts of conventional coinage Tags: Mistreated Blighted Unique Product ==================================================================================================== Hex 1929: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s magically warped somehow Tags: Seductive Peril Demihuman Community ==================================================================================================== Hex 1933: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Fishery or salt extraction site Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Desperate Hunger Freshly Looted ==================================================================================================== Hex 1941: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s fighting over a mate Tags: Healing Terrain Remote Monastery ==================================================================================================== Hex 1945: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Military cache or storehouse Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Lost Colony Civil War ==================================================================================================== Hex 1946: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Rampant Experiment Military Outpost ==================================================================================================== Hex 1947: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s magically warped somehow Tags: Ruined Fortification Ancient Guardians ==================================================================================================== Hex 1949: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Ancient power production center Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Sacrificial Bargain Outsider Domain ==================================================================================================== Hex 1952: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Migration Path Remnant Road ==================================================================================================== Hex 1953: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Repurposed ancient manufactory Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Aspiring Conqueror Outsider Domain ==================================================================================================== Hex 1958: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: A traditional squire Significant Local: A youth who wants out Pressing problem: Noble quarrels have caused collateral damage Locals to interact: Social outcast who can’t ask any local for help Can offer: Favors from the lord who’s very fond of the village Tags: Raider Scourge Fallen Prosperity ==================================================================================================== Hex 2004: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Business Relations With Their Market: Resentful, they deal harshly and graspingly Major Figure: Wealthy Backer Minor Figure: Temporary Worker The Source of their Power in the Court: They’re the only one who can handle the workers well Internal Conflict: A family scion is botching their work terribly External Conflicts: They’ve insulted or offended the nobility somehow Tags: Impure Blood Sublime Skill ==================================================================================================== Hex 2008: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Ancient power production center Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Outsider Domain Sealed Evil ==================================================================================================== Hex 2014: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: It controls a vital defensive point Ruler: Hereditary lord Significant Local: Demihuman enclave head Pressing problem: Raiders are scourging local trade routes Locals to interact: Newcomer peasant haplessly looking for assistance Can offer: Connections with major nobility of the realm Tags: Mistreated Blighted Trade Hub ==================================================================================================== Hex 2017: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Allied noble heads Significant Local: Feared local mage Pressing problem: A disguised monster is feeding on the city from within Locals to interact: Newcomer peasant haplessly looking for assistance Can offer: Absentee ownership of rural villages or manors Tags: Scars of War Heavy Fortification ==================================================================================================== Hex 2028: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Now-incomprehensible wreckage Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Bitter Remnants Flooded Halls ==================================================================================================== Hex 2030: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Subterranean transit tunnels Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: Monster Forge Lost Colony ==================================================================================================== Hex 2031: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: The natives are somehow bound here Ruler: Royal viceroy Significant Local: Local magistrate Pressing problem: The king or local ruler is making harsh demands Locals to interact: Noble who thinks adventurers will do anything for coin Can offer: Expensive urban property Tags: Incompetent Leaders Brilliant Innovation ==================================================================================================== Hex 2032: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Tribe Existence rationale: They’ve been paid or induced to be here Ruler: Most charismatic native Significant Local: Wise man or woman Pressing problem: Some are seeking a redder, more powerful god to serve Locals to interact: Curious young tribal interested in strangers Can offer: Loot won in battle against another group Tags: Rebel Stronghold Miserable Penury ==================================================================================================== Hex 2039: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: A bandit camp that went legitimate Ruler: A temple representative Significant Local: Criminal in rural hiding Pressing problem: Vital food stores have been lost or stolen Locals to interact: Village priest in need of outside help Can offer: Young locals willing to take service with the party Tags: Dueling Lords Demihuman Populace ==================================================================================================== Hex 2041: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Inexplicable ancient manufactory Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: A wizard of dubious habits or goals Tags: Things Below Shifting Interior ==================================================================================================== Hex 2047: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Battlefield littered with fortifications Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Surfacer Hideout Distant Gate ==================================================================================================== Hex 2051: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Fragment of megastructure temple Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Secret Alliance Desperate Hunger ==================================================================================================== Hex 2101: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Rural grange with outbuildings Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Cyclical Doom Religious Zealots ==================================================================================================== Hex 2102: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Broken Infrastructure Lost City ==================================================================================================== Hex 2105: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s fighting over a mate Tags: Military Outpost Savage Hamlet ==================================================================================================== Hex 2131: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s fighting over a mate Tags: Chokepoint Bandit Lair ==================================================================================================== Hex 2140: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s magically warped somehow Tags: Blighted Tribe Precious Game ==================================================================================================== Hex 2143: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Aristocratic Theme: Paralysis, trapped in some internal crisis Major Figure: Senior Relative Minor Figure: Amusing Performer The Source of their Power in the Court: They have blackmail on important members Internal Conflict: Someone poisoned or cursed someone else in the court External Conflicts: Doing something vital will infuriate another power Tags: Devils Bargain False Prize ==================================================================================================== Hex 2144: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Tribe Existence rationale: They were driven here by a dire enemy Ruler: No ruler past clan heads Significant Local: Trader with outsiders Pressing problem: A curse has been laid on them for some collective sin Locals to interact: Low-status native trying to acquire outside support Can offer: Tribal membership and a place of respect Tags: Trade Hub Pilgrimage Site ==================================================================================================== Hex 2149: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s fighting over a mate Tags: Healing Terrain Devil Grove ==================================================================================================== Hex 2150: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: It’s a place of great beauty or healthfulness Ruler: Major clerical figure Significant Local: Neighborhood patriarch Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: Desperate merchant trying to keep their business going Can offer: Large amounts of conventional coinage Tags: Criminal Bosses Lawless Class ==================================================================================================== Hex 2152: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s magically warped somehow Tags: Refugee Camp Savage Hamlet ==================================================================================================== Hex 2153: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Huge ancient dam Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Hostile Environment Aspiring Conqueror ==================================================================================================== Hex 2159: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Shrine repurposed for a newer god Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Precious Resource Hospitable Natives ==================================================================================================== Hex 2160: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s fighting over a mate Tags: Sculpted Terrain Disused Mine ==================================================================================================== Hex 2201: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Aristocratic Theme: Nobility, a sense of obligation to their people Major Figure: Cadet Branch Lord Minor Figure: Hired Assassin The Source of their Power in the Court: They have a very effective spy ring in their service Internal Conflict: A court servant is blackmailing their employer External Conflicts: A royal advisor wants the court cut down to size Tags: Excess Heirs Dark Secret ==================================================================================================== Hex 2213: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Business Relations With Their Market: Novel, they’re new to the market here Major Figure: Noble Patron Minor Figure: Expensive Courtesan The Source of their Power in the Court: They have vital connections with important suppliers Internal Conflict: A vital worker has quit in a fury over some offense External Conflicts: Someone’s tainting or ruining a critical resource input Tags: Gate Keeper New Opportunity ==================================================================================================== Hex 2224: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Merchant prince Significant Local: Sinister crime boss Pressing problem: Displeased locals are rioting for some reason Locals to interact: City official looking for deniable agents Can offer: Services of exceptionally skilled specialist professionals Tags: Faded Remnant Scars of War ==================================================================================================== Hex 2227: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: It’s a place of great beauty or healthfulness Ruler: Gentry-elected mayor Significant Local: Decadent noble Pressing problem: The rulers have gravely offended a local religion Locals to interact: Guard chief suspicious of potential troublemakers Can offer: Sophisticated and very valuable local products Tags: Hostile Terrain Trade Hub ==================================================================================================== Hex 2234: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s fighting over a mate Tags: Lost City Motherlode ==================================================================================================== Hex 2235: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Tribe Existence rationale: It’s an unusually well-fortified safe place Ruler: Council of the elders Significant Local: Wise man or woman Pressing problem: A fearsome beast hunts them in the wilds Locals to interact: Tribal sage who likes news of the outside world Can offer: Knowledge of a hidden place of wealth Tags: Rebel Stronghold Magical Academy ==================================================================================================== Hex 2239: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Religious Their Relations With the Larger Faith: Carceral, a punishment-post for wrongdoers Major Figure: Guard Captain Minor Figure: Corrupt Priest The Source of their Power in the Court: They have a pious noble who backs them Internal Conflict: A vital ritual item or component has been lost External Conflicts: A rival sect is moving on their unofficial territory Tags: Ministerial Capture Splendid Seat ==================================================================================================== Hex 2240: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s magically warped somehow Tags: Motherlode Refugee Camp ==================================================================================================== Hex 2247: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Repurposed ancient manufactory Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: A wizard of dubious habits or goals Tags: Hiveminded Natives Hidden Within ==================================================================================================== Hex 2252: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Taboo Territory Overgrown Tomb ==================================================================================================== Hex 2257: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Massive ceremonial structure Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Ancient Archives Desperate Hunger ==================================================================================================== Hex 2260: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Religious Their Relations With the Larger Faith: Carceral, a punishment-post for wrongdoers Major Figure: Guard Captain Minor Figure: Fanatical Zealot The Source of their Power in the Court: They have a pious noble who backs them Internal Conflict: A zealot reformer is demanding impractical reforms External Conflicts: A noble adherent is demanding special concessions Tags: Shining Successor Restive Lessers ==================================================================================================== Hex 2302: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Business Relations With Their Market: Curious, they’ve come up with a new thing Major Figure: Head Accountant Minor Figure: Business Guard The Source of their Power in the Court: They fronted the initial investment money Internal Conflict: Someone lost a large sum of funds to theft or error External Conflicts: A competitor is trying to force a sale of the business Tags: Diplomatic Demands Hidden Blight ==================================================================================================== Hex 2304: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Mazey urban residential block Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: A hapless garrison of local troops Tags: Fallen Sanctuary Dungeon Heart ==================================================================================================== Hex 2316: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Twisted Fauna Toxic Ruins ==================================================================================================== Hex 2317: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Wizened elder Significant Local: Tribe’s most eligible youth Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Low-status native trying to acquire outside support Can offer: Guidance and safe passage through their territory Tags: Criminal Bosses Rigid Castes ==================================================================================================== Hex 2319: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: A self-ruled home for demihuman residents Ruler: A traditional squire Significant Local: Criminal in rural hiding Pressing problem: An upstart newcomer is disrupting the native hierarchy Locals to interact: Gentry who wants no local gossip about their need Can offer: Contacts with rural bandits or criminal rings Tags: Scars of War Demihuman Populace ==================================================================================================== Hex 2323: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: It’s a sacred city to an important faith Ruler: Royal viceroy Significant Local: Famous courtesan Pressing problem: Food supplies aren’t being received as they should Locals to interact: Curious urchin who trades in local news and events Can offer: Expensive urban property Tags: New Industry Rebel Stronghold ==================================================================================================== Hex 2327: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: Tradition requires they come here Ruler: Magically-gifted chief Significant Local: Tribe’s most eligible youth Pressing problem: A settled group is hunting them as mortal foes Locals to interact: Low-status native trying to acquire outside support Can offer: Exotic and valuable tribal goods Tags: Inhuman Cooperation Decaying Working ==================================================================================================== Hex 2331: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: Once a garrison outpost of a nation Ruler: A dreaded sorcerer Significant Local: The worst local bully Pressing problem: Noble quarrels have caused collateral damage Locals to interact: Shifty native who wants some clueless accomplices Can offer: Young locals willing to take service with the party Tags: Corrupt Laws Xenophobic Locals ==================================================================================================== Hex 2334: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Religious Their Relations With the Larger Faith: Populist, focusing on the poor lay believers Major Figure: Richest Lay Member Minor Figure: Fanatical Zealot The Source of their Power in the Court: They’re an expert at seduction and manipulation Internal Conflict: A forbidden relationship has formed among clergy External Conflicts: The ruler wants the court to take on an unpopular role Tags: Dark Secret Rampant Corruption ==================================================================================================== Hex 2335: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: A cruel and feared bullye Significant Local: A major landowner Pressing problem: Two families are in a long-running feud Locals to interact: Burly local militiaman who watches new faces here Can offer: A secret treasure acquired generations ago Tags: Enemy Within New Industry ==================================================================================================== Hex 2340: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Religious Their Relations With the Larger Faith: Populist, focusing on the poor lay believers Major Figure: Dubious Theologian Minor Figure: Tenant Farmer The Source of their Power in the Court: Local lay believers support them with money and help Internal Conflict: Omens of divine displeasure have manifested External Conflicts: A rival sect is moving on their unofficial territory Tags: Cultural Insignia Shining Successor ==================================================================================================== Hex 2342: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Holy man or woman Significant Local: Skilled scout Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Youth determined to show how tribal ways are best Can offer: Tribal membership and a place of respect Tags: Mistreated Blighted Inherited Architecture ==================================================================================================== Hex 2348: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Holy archive or relic-fortress Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Desperate Hunger Shifting Interior ==================================================================================================== Hex 2351: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: It’s a stronghold of a local subculture Ruler: Royal viceroy Significant Local: Famous courtesan Pressing problem: The king or local ruler is making harsh demands Locals to interact: Slumming young gentry with a taste for excitement Can offer: Absentee ownership of rural villages or manors Tags: Widespread Prosperity Faded Remnant ==================================================================================================== Hex 2353: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: They were driven here by a dire enemy Ruler: Council of the elders Significant Local: Feared troublemaker Pressing problem: A rival group has taken over their hunting grounds Locals to interact: Tribal sage who likes news of the outside world Can offer: Inherited relic or treasure they’ve kept Tags: Bad Neighbors Brilliant Innovation ==================================================================================================== Hex 2354: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Rubble-wrought makeshift village Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Dungeon Heart Hiveminded Natives ==================================================================================================== Hex 2402: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: A traditional squire Significant Local: The worst local bully Pressing problem: Two families are in a long-running feud Locals to interact: Social outcast who can’t ask any local for help Can offer: Heirloom magic item passed down to the leader Tags: Rebel Stronghold Decaying Working ==================================================================================================== Hex 2404: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Beast Swarm Criminal Meet ==================================================================================================== Hex 2409: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Decayed Working Precious Game ==================================================================================================== Hex 2411: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s attacking someone right now Tags: Precious Game Seductive Peril ==================================================================================================== Hex 2425: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s magically warped somehow Tags: Monstrous Beast Arratu Land ==================================================================================================== Hex 2429: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Isolated rural estate of nobility Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Hidden Within Cyclical Doom ==================================================================================================== Hex 2430: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Familial Relations With Their Neighbors: Isolated, distrusted or disliked by most Major Figure: Clan Duty Keeper Minor Figure: Tenant Farmer The Source of their Power in the Court: They’re notoriously loyal and useful to the family Internal Conflict: One member is convinced another wants them dead External Conflicts: A member committed adultery with the wrong person Tags: Proxy Speaker Ancestral Obligation ==================================================================================================== Hex 2433: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Holy archive or relic-fortress Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Friendly Foes Cyclical Doom ==================================================================================================== Hex 2435: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Savage Hamlet Nomad Camp ==================================================================================================== Hex 2439: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Tribe Existence rationale: It’s an unusually well-fortified safe place Ruler: Council of the elders Significant Local: Best hunter in the tribe Pressing problem: A rival group has taken over their hunting grounds Locals to interact: Curious young tribal interested in strangers Can offer: Tribal membership and a place of respect Tags: Decaying Working Criminal Bosses ==================================================================================================== Hex 2446: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Military strongman Significant Local: Demihuman enclave head Pressing problem: The rulers have gravely offended a local religion Locals to interact: Curious urchin who trades in local news and events Can offer: Large amounts of conventional coinage Tags: Sinking City Martial Tradition ==================================================================================================== Hex 2459: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Blighted Tribe Pilgrimage Site ==================================================================================================== Hex 2460: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Preserved “heritage” village-resort Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Automaton Servants Surfacer Hideout ==================================================================================================== Hex 2505: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Bandit Lair Beast Swarm ==================================================================================================== Hex 2520: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Pilgrimage Site Nomad Camp ==================================================================================================== Hex 2527: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Inexplicable sacred structure Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Flooded Halls Lost Colony ==================================================================================================== Hex 2528: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Village Existence rationale: A self-ruled home for demihuman residents Ruler: A dreaded sorcerer Significant Local: A youth who wants out Pressing problem: A socially marginal family is suspected of crimes Locals to interact: Clan patriarch who doesn’t want to use their own kin Can offer: A magical service unique to a local tradition Tags: Broken Spirits Heavy Fortification ==================================================================================================== Hex 2530: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Criminal Theme: Fencing, selling hot goods untraceably Major Figure: Dangerous Rival Minor Figure: Oppressed Local The Source of their Power in the Court: They have a sinister magical gift or aptitude Internal Conflict: Someone’s knifed a fellow member again External Conflicts: A local religion has a particular enmity with them Tags: Hidden Blight New Generation ==================================================================================================== Hex 2539: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Allied noble heads Significant Local: Local magistrate Pressing problem: A major local industry is threatened by events Locals to interact: Curious urchin who trades in local news and events Can offer: Blessings from major clergy or high priests Tags: Incompetent Leaders Neglectful Ruler ==================================================================================================== Hex 2542: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Religious Their Relations With the Larger Faith: Affable, courteous and cooperative Major Figure: Temple Treasurer Minor Figure: Pious Criminal Boss The Source of their Power in the Court: They have acknowledged magical skills Internal Conflict: A zealot reformer is demanding impractical reforms External Conflicts: A rival sect is moving on their unofficial territory Tags: Inadequate Tools Overextended Grasp ==================================================================================================== Hex 2544: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It’s a stronghold of a local subculture Ruler: Ethnic group’s ruler Significant Local: Local magistrate Pressing problem: Criminals have corrupted the local law enforcement Locals to interact: Noble who thinks adventurers will do anything for coin Can offer: Formal citizenship and the rights of a local Tags: Toxic Economy Inherited Architecture ==================================================================================================== Hex 2546: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s attacking someone right now Tags: Migration Path Demihuman Community ==================================================================================================== Hex 2555: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Tribe Existence rationale: They’ve been trapped here by the situation Ruler: Wizened elder Significant Local: Wise man or woman Pressing problem: A patron power is using them as expendable fodder Locals to interact: Near-outcast who wants a hand with some revenge Can offer: They’ll raid the party’s enemies for a share of the loot Tags: Incompetent Leaders Toxic Economy ==================================================================================================== Hex 2557: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Aristocratic Theme: Dissolution, falling apart from outside stress Major Figure: Court Mage/Priest Minor Figure: Amusing Performer The Source of their Power in the Court: They have blackmail on important members Internal Conflict: Someone got involved with a criminal organization External Conflicts: Tenants or merchants have been upset by the court Tags: Threatened Violence Foreign Ties ==================================================================================================== Hex 2560: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Business Relations With Their Market: Predatory, eliminating weaker rivals Major Figure: Noble Patron Minor Figure: Business Guard The Source of their Power in the Court: The business owes them a large monetary debt Internal Conflict: Income is down but no one can agree on a plan External Conflicts: Bandits or paid thieves have plundered something Tags: Runaway Rule Disputed Inheritance ==================================================================================================== Hex 2602: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Refugee Camp Healing Terrain ==================================================================================================== Hex 2603: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Rampant Experiment Zealot Colony ==================================================================================================== Hex 2607: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Sculpted Terrain Broken Infrastructure ==================================================================================================== Hex 2611: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Managed woodland gone feral Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Dungeon Heart Flooded Halls ==================================================================================================== Hex 2614: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: It’s a stronghold of a local subculture Ruler: Allied noble heads Significant Local: Outcast group leader Pressing problem: A rebel group denounces the city leader’s legitimacy Locals to interact: Foreigner looking for fellow strangers to help Can offer: Sophisticated and very valuable local products Tags: Guild Oligarchy Brilliant Innovation ==================================================================================================== Hex 2628: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Village Existence rationale: Decayed remnant of an ancient city Ruler: A popularly-chosen chief Significant Local: The worst local bully Pressing problem: A dangerous beast or foe is lurking near the place Locals to interact: Clan patriarch who doesn’t want to use their own kin Can offer: Young locals willing to take service with the party Tags: Demihuman Populace Toxic Economy ==================================================================================================== Hex 2634: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Motherlode Devil Grove ==================================================================================================== Hex 2641: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Familial Relations With Their Neighbors: Isolated, distrusted or disliked by most Major Figure: Disowned Rebel Minor Figure: Moneylender The Source of their Power in the Court: They hold the deed to some critical family property Internal Conflict: A very important young talent has turned rebellious External Conflicts: Their neighbors demand they fix a local problem Tags: Recent Brutality Blandished Leadership ==================================================================================================== Hex 2642: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: City Existence rationale: It controls a vital defensive point Ruler: Gentry-elected mayor Significant Local: Local magistrate Pressing problem: A rebel group denounces the city leader’s legitimacy Locals to interact: Native too infamous for other locals to deal with them Can offer: Large amounts of conventional coinage Tags: Dueling Lords Raider Scourge ==================================================================================================== Hex 2647: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Overgrown Tomb Abandoned Village ==================================================================================================== Hex 2650: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Massive bridge or tunnel Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Invincible Delusion Ancient Archives ==================================================================================================== Hex 2656: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Decayed Working Cursed Land ==================================================================================================== Hex 2658: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Military Outpost Arratu Land ==================================================================================================== Hex 2659: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: City Existence rationale: There is heavy resource extraction nearby faith Ruler: Major clerical figure Significant Local: Neighborhood patriarch Pressing problem: A rebel group denounces the city leader’s legitimacy Locals to interact: Criminal with a mind to use naive newcomers Can offer: Formal citizenship and the rights of a local Tags: Rebel Stronghold Dueling Lords ==================================================================================================== Hex 2660: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Village Existence rationale: Once a garrison outpost of a nation Ruler: A traditional squire Significant Local: The worst local bully Pressing problem: Vital food stores have been lost or stolen Locals to interact: Clan patriarch who doesn’t want to use their own kin Can offer: Ownership of an abandoned farm or structure Tags: New Industry Magical Academy ==================================================================================================== Hex 2712: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Grand fortress of major significance Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Fanatical religious zealots Tags: False Front Ancient Archives ==================================================================================================== Hex 2715: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s magically warped somehow Tags: Precious Game Pilgrimage Site ==================================================================================================== Hex 2720: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Business Relations With Their Market: Curious, they’ve come up with a new thing Major Figure: Business Owner Minor Figure: Business Guard The Source of their Power in the Court: They have vital connections with important suppliers Internal Conflict: A secret flaw has been discovered in the product External Conflicts: Bandits or paid thieves have plundered something Tags: Cadet Branches Restive Lessers ==================================================================================================== Hex 2723: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Overgrown ancient plantation Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: Royal Refuge Hiveminded Natives ==================================================================================================== Hex 2724: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: City Existence rationale: It’s a place of great beauty or healthfulness Ruler: Military strongman Significant Local: Neighborhood patriarch Pressing problem: A rebel group denounces the city leader’s legitimacy Locals to interact: Guard chief suspicious of potential troublemakers Can offer: Quiet dismissal of criminal charges or sinister pasts Tags: Pilgrimage Site Theocratic Authorities ==================================================================================================== Hex 2725: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: Seers or shamans said it was ordained Ruler: Magically-gifted chief Significant Local: Tribal artisan Pressing problem: A settled group is hunting them as mortal foes Locals to interact: Low-status native trying to acquire outside support Can offer: Inherited relic or treasure they’ve kept Tags: Broken Spirits Population Boom ==================================================================================================== Hex 2726: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s attacking someone right now Tags: Broken Infrastructure Precious Game ==================================================================================================== Hex 2727: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s fighting over a mate Tags: Ancient Monument Perilous Path ==================================================================================================== Hex 2731: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s attacking someone right now Tags: Disused Mine Criminal Meet ==================================================================================================== Hex 2732: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Farm for now-feral valuable beasts Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Dire Tombs Sealed Evil ==================================================================================================== Hex 2734: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Working Wreckage Precious Game ==================================================================================================== Hex 2738: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Aristocratic Theme: Decadence, of excess and indulgence Major Figure: Jester or Pet Artist Minor Figure: Lady in Waiting The Source of their Power in the Court: Everyone acknowledges their skill and brilliance Internal Conflict: A danger exists in or near the court’s own seat External Conflicts: An important faith is angry with the court over something Tags: Inept Ruler Rival Power ==================================================================================================== Hex 2742: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: City Existence rationale: It’s an industrial or productive center Ruler: Council of oligarchs Significant Local: Ethnic group elder Pressing problem: A private war threatens with another major city Locals to interact: Curious urchin who trades in local news and events Can offer: Large amounts of conventional coinage Tags: Faded Remnant Raider Scourge ==================================================================================================== Hex 2743: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Business Relations With Their Market: Suspicious, they’re rumored to do vile things Major Figure: Business Partner Minor Figure: Noble Parasite The Source of their Power in the Court: They have information on the owner’s criminal doings Internal Conflict: Factions are quarreling over a new product External Conflicts: They’ve signed a deal they suddenly can’t complete Tags: Diplomatic Demands Daring Ambition ==================================================================================================== Hex 2745: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It controls a vital defensive point Ruler: Criminal group catspaw Significant Local: Outcast group leader Pressing problem: A rebel group denounces the city leader’s legitimacy Locals to interact: Curious urchin who trades in local news and events Can offer: Blessings from major clergy or high priests Tags: Rebel Stronghold Scars of War ==================================================================================================== Hex 2746: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Tribe Existence rationale: Seers or shamans said it was ordained Ruler: Hereditary chieftain Significant Local: Wise man or woman Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Eligible native looking for new blood in a mate Can offer: Tribal membership and a place of respect Tags: Enemy Within Population Boom ==================================================================================================== Hex 2747: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Magical Springs Toxic Ruins ==================================================================================================== Hex 2748: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: Seers or shamans said it was ordained Ruler: Envoy of a patron power Significant Local: Adopted member Pressing problem: They’re impoverished and can’t reach new resources Locals to interact: Eligible native looking for new blood in a mate Can offer: Loot won in battle against another group Tags: Foreign Enclave Unique Product ==================================================================================================== Hex 2749: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Collapsed Deep Working Wreckage ==================================================================================================== Hex 2751: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: The natives are somehow bound here Ruler: Occult power wielder Significant Local: Sinister crime boss Pressing problem: A private war threatens with another major city Locals to interact: Curious urchin who trades in local news and events Can offer: Blessings from major clergy or high priests Tags: Sinking City Miserable Penury ==================================================================================================== Hex 2754: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Inexplicable ancient manufactory Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Hospitable Natives Aspiring Conqueror ==================================================================================================== Hex 2757: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Museum of a lost nation Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Raider Lair Fallen Sanctuary ==================================================================================================== Hex 2759: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Sacred shrine for holy product Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Decrepit Structure Hospitable Natives ==================================================================================================== Hex 2761: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Historical Survival Magical Springs ==================================================================================================== Hex 2806: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Townhouse of minor gentry Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Birthing Cyst Lost Colony ==================================================================================================== Hex 2807: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Disused Mine Taboo Territory ==================================================================================================== Hex 2809: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Aristocratic Theme: Ambition, of driving forward and upward Major Figure: Heir Apparent Minor Figure: Heir’s Tutor The Source of their Power in the Court: They have blackmail on important members Internal Conflict: Someone got involved with a criminal organization External Conflicts: A rival has seized control of an important court asset Tags: Runaway Rule Dark Secret ==================================================================================================== Hex 2813: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Isolated rural estate of nobility Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: Fallen Sanctuary Automaton Servants ==================================================================================================== Hex 2818: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Criminal Theme: Blackmail, preying on the wealthy Major Figure: Brutal Kneebreaker Minor Figure: Bribed Guardsman The Source of their Power in the Court: They have a profitable front business they run Internal Conflict: An important member’s made a grave mistake External Conflicts: They’re in a bad deal they don’t dare renege on Tags: Excess Heirs Magical Subversion ==================================================================================================== Hex 2821: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Familial Relations With Their Neighbors: Newcomers, relatively new to the area Major Figure: Stern Traditionalist Minor Figure: Secret Lover The Source of their Power in the Court: They own great amounts of personal wealth Internal Conflict: Personal grudges have caused resentful factions External Conflicts: The family’s rights are being trod on by the nobility Tags: Blandished Leadership Poisonous Cliques ==================================================================================================== Hex 2823: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Village Existence rationale: A spot where refugees of a calamity settled Ruler: A cruel and feared bullye Significant Local: A charismatic priest Pressing problem: An upstart newcomer is disrupting the native hierarchy Locals to interact: Reeve who can’t reasonably call on natives for a job Can offer: A secret treasure acquired generations ago Tags: Guild Oligarchy Demihuman Populace ==================================================================================================== Hex 2824: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Familial Relations With Their Neighbors: Creditor, with many owing them payment Major Figure: Young Fosterling Minor Figure: Moneylender The Source of their Power in the Court: They’re the heir to the chief bloodline of the clan Internal Conflict: A member’s bloodline is clouded by suspicion External Conflicts: Ambitious newcomers are attacking their status subtly Tags: Rampant Corruption Ruling Regalia ==================================================================================================== Hex 2825: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Familial Relations With Their Neighbors: Scorned, derided for some deed or trait Major Figure: Ambitious Scion Minor Figure: Moneylender The Source of their Power in the Court: They’re the heir to the chief bloodline of the clan Internal Conflict: An important member’s spouse is having an affair External Conflicts: The family’s rights are being trod on by the nobility Tags: Excess Heirs Outside Debts ==================================================================================================== Hex 2829: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Massive ceremonial structure Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: A hapless garrison of local troops Tags: Magical Wonder Rigid Hierarchy ==================================================================================================== Hex 2835: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Familial Relations With Their Neighbors: Needed, for a particular trait or person Major Figure: Favored Child Minor Figure: Useful Tradesman The Source of their Power in the Court: They have many capable, loyal children Internal Conflict: One member is convinced another wants them dead External Conflicts: Their vital interests are making trouble for neighbors Tags: Dark Secret Cadet Branches ==================================================================================================== Hex 2836: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: A traditional squire Significant Local: Important artisan Pressing problem: A dangerous beast or foe is lurking near the place Locals to interact: Comparatively rich villager with a need Can offer: Valuable local specialty product Tags: New Industry Seat of Rule ==================================================================================================== Hex 2839: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: It’s an unusually well-fortified safe place Ruler: No ruler past clan heads Significant Local: Seer or shaman Pressing problem: A fearsome beast hunts them in the wilds Locals to interact: Low-status native trying to acquire outside support Can offer: Some young tribals willing to go with the party Tags: Pilgrimage Site Inherited Architecture ==================================================================================================== Hex 2840: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: The natives are somehow bound here Ruler: Major clerical figure Significant Local: Head of a major temple Pressing problem: Food supplies aren’t being received as they should Locals to interact: Newcomer peasant haplessly looking for assistance Can offer: Large amounts of conventional coinage Tags: Monstrous Tribute Inhuman Cooperation ==================================================================================================== Hex 2842: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s fighting over a mate Tags: Nomad Camp Bandit Lair ==================================================================================================== Hex 2844: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Criminal group catspaw Significant Local: Sinister crime boss Pressing problem: Displeased locals are rioting for some reason Locals to interact: Foreigner looking for fellow strangers to help Can offer: Absentee ownership of rural villages or manors Tags: Toxic Economy Miserable Penury ==================================================================================================== Hex 2854: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s attacking someone right now Tags: Disused Mine Perilous Path ==================================================================================================== Hex 2855: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: No ruler past clan heads Significant Local: Tribal artisan Pressing problem: The leader is becoming weak or acting foolishly Locals to interact: Raid-taken slave looking for a way back home Can offer: Guidance and safe passage through their territory Tags: Rigid Castes Decadent Locals ==================================================================================================== Hex 2856: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Remnant Road Magical Springs ==================================================================================================== Hex 2906: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Hidden shelter against calamity Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Lethal Treasure Useless Treasure ==================================================================================================== Hex 2911: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: A safe waypost on a trade route Ruler: An organization’s envoy Significant Local: A noble’s local reeve Pressing problem: A local bully and his friends are causing trouble Locals to interact: Shifty native who wants some clueless accomplices Can offer: A secret treasure acquired generations ago Tags: Mistreated Blighted Faded Remnant ==================================================================================================== Hex 2925: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Familial Relations With Their Neighbors: Scorned, derided for some deed or trait Major Figure: Disowned Rebel Minor Figure: Acquainted Noble The Source of their Power in the Court: They have many capable, loyal children Internal Conflict: Personal grudges have caused resentful factions External Conflicts: Their neighbors demand they fix a local problem Tags: Restive Lessers Cultural Insignia ==================================================================================================== Hex 2926: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Tribe Existence rationale: Here they can do the most damage to a foe Ruler: Wizened elder Significant Local: Cunning tribal advisor Pressing problem: Some are seeking a redder, more powerful god to serve Locals to interact: Envoy of another group suspicious of other influences Can offer: Knowledge of a hidden place of wealth Tags: Rebel Stronghold Fallen Prosperity ==================================================================================================== Hex 2928: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Tribe Existence rationale: They were driven here by a dire enemy Ruler: Wizened elder Significant Local: Tribal artisan Pressing problem: A rival group has taken over their hunting grounds Locals to interact: Eligible native looking for new blood in a mate Can offer: Tribal membership and a place of respect Tags: Decadent Locals New Industry ==================================================================================================== Hex 2933: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Major clerical figure Significant Local: Rich merchant Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: Desperate merchant trying to keep their business going Can offer: Business monopolies or tax rights in certain areas Tags: Martial Tradition Cursed Circumstances ==================================================================================================== Hex 2936: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s fighting over a mate Tags: Chokepoint Abandoned Village ==================================================================================================== Hex 2942: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Place of some holy trial or test Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Spatial Flux Feral Magic ==================================================================================================== Hex 2947: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Magical Springs Healing Terrain ==================================================================================================== Hex 2949: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Outsider xenoforming engine Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Savage beasts of a dangerous kind Tags: Bitter Remnants Experimental Lab ==================================================================================================== Hex 2955: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Familial Relations With Their Neighbors: Loved, widely adored by other families Major Figure: Favored Child Minor Figure: Tenant Farmer The Source of their Power in the Court: They hold the deed to some critical family property Internal Conflict: Personal grudges have caused resentful factions External Conflicts: A rival family stole something very important from them Tags: Hidden Blight Awesome Legitimacy ==================================================================================================== Hex 2961: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Uncanny Weather Ancient Monument ==================================================================================================== Hex 3002: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: There is heavy resource extraction nearby faith Ruler: Criminal group catspaw Significant Local: Ethnic group elder Pressing problem: A disguised monster is feeding on the city from within Locals to interact: Criminal with a mind to use naive newcomers Can offer: Rare occult components or magical products Tags: Dueling Lords Plagued City ==================================================================================================== Hex 3005: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Major clerical figure Significant Local: Outcast group leader Pressing problem: A disguised monster is feeding on the city from within Locals to interact: Slumming young gentry with a taste for excitement Can offer: Rare occult components or magical products Tags: Blood Feud Guild Oligarchy ==================================================================================================== Hex 3016: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s fighting over a mate Tags: Monstrous Beast Cryptic Art ==================================================================================================== Hex 3025: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s fighting over a mate Tags: Seductive Peril Pilgrimage Site ==================================================================================================== Hex 3026: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: Seers or shamans said it was ordained Ruler: Wizened elder Significant Local: Feared troublemaker Pressing problem: A settled group is hunting them as mortal foes Locals to interact: Leader with a natural suspicion about outsiders Can offer: Inherited relic or treasure they’ve kept Tags: Hidden Ruler Rigid Castes ==================================================================================================== Hex 3027: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: City Existence rationale: It’s a stronghold of a local subculture Ruler: Criminal group catspaw Significant Local: Outcast group leader Pressing problem: Displeased locals are rioting for some reason Locals to interact: Slumming young gentry with a taste for excitement Can offer: Services of exceptionally skilled specialist professionals Tags: Hidden Ruler Monstrous Tribute ==================================================================================================== Hex 3032: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Blighted Tribe Precious Game ==================================================================================================== Hex 3041: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Tribe Existence rationale: They’ve been paid or induced to be here Ruler: Council of the elders Significant Local: Tribe’s most eligible youth Pressing problem: A fearsome beast hunts them in the wilds Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: Some young tribals willing to go with the party Tags: Pilgrimage Site Foreign Enclave ==================================================================================================== Hex 3042: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Familial Relations With Their Neighbors: Needed, for a particular trait or person Major Figure: Black Sheep Minor Figure: House Servant The Source of their Power in the Court: They’re best at the skill or profession the clan practices Internal Conflict: A member’s bloodline is clouded by suspicion External Conflicts: Their vital interests are making trouble for neighbors Tags: False Prize Cultural Insignia ==================================================================================================== Hex 3045: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: A safe waypost on a trade route Ruler: An organization’s envoy Significant Local: A youth who wants out Pressing problem: A socially marginal family is suspected of crimes Locals to interact: An ambitious local who wants to get to the city Can offer: A secret treasure acquired generations ago Tags: Scars of War Pilgrimage Site ==================================================================================================== Hex 3049: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Massive ceremonial structure Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Aspiring Conqueror False Front ==================================================================================================== Hex 3050: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Council of oligarchs Significant Local: Feared local mage Pressing problem: Criminals have corrupted the local law enforcement Locals to interact: Criminal with a mind to use naive newcomers Can offer: Blessings from major clergy or high priests Tags: Corrupt Laws Seat of Rule ==================================================================================================== Hex 3056: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Decayed Working Ancient Guardians ==================================================================================================== Hex 3057: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Business Relations With Their Market: Apathetic, with customers losing interest Major Figure: Owner’s Heir Minor Figure: Shop Clerk The Source of their Power in the Court: They have vital connections with important suppliers Internal Conflict: A family scion is botching their work terribly External Conflicts: They’ve signed a deal they suddenly can’t complete Tags: Rampant Corruption Magical Subversion ==================================================================================================== Hex 3061: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Aristocratic Theme: Dissolution, falling apart from outside stress Major Figure: Cadet Branch Lord Minor Figure: Hired Assassin The Source of their Power in the Court: They have a very effective spy ring in their service Internal Conflict: Someone poisoned or cursed someone else in the court External Conflicts: A reckless member has incurred a group’s anger Tags: Fatal Extravagance Waning Wealth ==================================================================================================== Hex 3106: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Business Relations With Their Market: Angry, they’ve done something to infuriate Major Figure: Corrupt Lieutenant Minor Figure: Business Guard The Source of their Power in the Court: The business owes them a large monetary debt Internal Conflict: A secret flaw has been discovered in the product External Conflicts: A competitor is trying to force a sale of the business Tags: Splendid Seat Inept Ruler ==================================================================================================== Hex 3107: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s fighting over a mate Tags: Working Wreckage Remnant Road ==================================================================================================== Hex 3116: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s fighting over a mate Tags: Hermitage Toxic Ruins ==================================================================================================== Hex 3120: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: A safe waypost on a trade route Ruler: A pragmatic warlord Significant Local: The village harlot Pressing problem: A curse or magical woe is vexing the people Locals to interact: Burly local militiaman who watches new faces here Can offer: Young locals willing to take service with the party Tags: Mistreated Blighted Pilgrimage Site ==================================================================================================== Hex 3124: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Village Existence rationale: A safe base for salvage or ruin plundering Ruler: A council of elders Significant Local: Native hedge mage Pressing problem: An upstart newcomer is disrupting the native hierarchy Locals to interact: Ex-city dweller eager for contact with the worldly Can offer: A temple with potent healing magics available Tags: Cultural Center Sinking City ==================================================================================================== Hex 3126: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: City Existence rationale: It’s a sacred city to an important faith Ruler: Hereditary lord Significant Local: Rich merchant Pressing problem: Criminals have corrupted the local law enforcement Locals to interact: Demimonde navigator always watching for clients Can offer: Indulgences beyond the power a smaller place to grant Tags: Enemy Within Rebel Stronghold ==================================================================================================== Hex 3129: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Criminal Theme: Extortion, using brute force and threats Major Figure: The Heir Apparent Minor Figure: Cooperative Innkeeper The Source of their Power in the Court: They have a sinister magical gift or aptitude Internal Conflict: An important member’s made a grave mistake External Conflicts: Their territory has become very inhospitable to them Tags: Overextended Grasp Recent Brutality ==================================================================================================== Hex 3130: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Ancient Guardians Decayed Working ==================================================================================================== Hex 3131: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Sacred shrine for holy product Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Religious Zealots Civil War ==================================================================================================== Hex 3133: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s attacking someone right now Tags: Isolated Academy Nomad Camp ==================================================================================================== Hex 3136: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Taboo Territory Perilous Path ==================================================================================================== Hex 3140: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Reality-stabilizing Working ruin Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Spatial Flux Lingering Curse ==================================================================================================== Hex 3141: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Tribe Existence rationale: They’ve been paid or induced to be here Ruler: Wizened elder Significant Local: Trader with outsiders Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: Inherited relic or treasure they’ve kept Tags: Cursed Circumstances Ancient Infrastructure ==================================================================================================== Hex 3150: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Criminal Theme: Fraud, con artists and business cheats Major Figure: Ambitious Lieutenant Minor Figure: Aspiring Member The Source of their Power in the Court: They’ve special relations with the local rulers Internal Conflict: The leadership is being roiled by a challenge External Conflicts: A noble or ruler wants to use them for their own ends Tags: New Opportunity Disputed Inheritance ==================================================================================================== Hex 3151: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Battered front-line fortress Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Savage beasts of a dangerous kind Tags: Rigid Hierarchy Distant Gate ==================================================================================================== Hex 3154: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Criminal Theme: Theft, whether burglary or banditry Major Figure: Seductive Tempter Minor Figure: Aspiring Member The Source of their Power in the Court: Their remarkable skills bring in a lot of money Internal Conflict: The leader’s suffering from increasing paranoia External Conflicts: They acquired something that’s causing them dire woe Tags: Forbidden Romance Afflictions Mark ==================================================================================================== Hex 3156: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Criminal Theme: Extortion, using brute force and threats Major Figure: Grizzled leader Minor Figure: Bribed Guardsman The Source of their Power in the Court: They’re personally terrifying and capable of murder Internal Conflict: The leadership is being roiled by a challenge External Conflicts: Their territory has become very inhospitable to them Tags: Ministerial Capture New Generation ==================================================================================================== Hex 3211: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Tribe Existence rationale: It’s an unusually well-fortified safe place Ruler: Bestially savage tyrant Significant Local: Barely-tolerated wretch Pressing problem: The leader is becoming weak or acting foolishly Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: A magical elixir or substance they know how to make Tags: Hidden Ruler Guild Oligarchy ==================================================================================================== Hex 3217: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Religious Their Relations With the Larger Faith: Desultory, an apathetic jobsworth sentiment Major Figure: Affiliated Noble Minor Figure: Pious Criminal Boss The Source of their Power in the Court: Local lay believers support them with money and help Internal Conflict: Poverty or need is forcing them to compromise piety External Conflicts: A rival sect is moving on their unofficial territory Tags: Decadent Court Awkward Birth ==================================================================================================== Hex 3227: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Tribe Existence rationale: Seers or shamans said it was ordained Ruler: Wizened elder Significant Local: Cunning tribal advisor Pressing problem: A sickness is raging through the tribe Locals to interact: Tribal sage who likes news of the outside world Can offer: Plunder taken from a foreigner they’ve killed Tags: Enemy Within Decadent Locals ==================================================================================================== Hex 3229: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Rubble-wrought makeshift village Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: A wizard of dubious habits or goals Tags: Experimental Lab Aspiring Conqueror ==================================================================================================== Hex 3230: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: It’s a sacred city to an important faith Ruler: Military strongman Significant Local: Decadent noble Pressing problem: A major local industry is threatened by events Locals to interact: Foreigner looking for fellow strangers to help Can offer: Sophisticated and very valuable local products Tags: Magical Academy Toxic Economy ==================================================================================================== Hex 3232: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: There is heavy resource extraction nearby faith Ruler: Military strongman Significant Local: Local magistrate Pressing problem: A private war threatens with another major city Locals to interact: Noble who thinks adventurers will do anything for coin Can offer: Business monopolies or tax rights in certain areas Tags: Warring Council Inhuman Cooperation ==================================================================================================== Hex 3234: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: Tradition requires they come here Ruler: Brutal but cunning chief Significant Local: Feared troublemaker Pressing problem: They’re impoverished and can’t reach new resources Locals to interact: Tribal trader who wants access to outside goods Can offer: Guidance and safe passage through their territory Tags: Ancient Infrastructure Neglectful Ruler ==================================================================================================== Hex 3235: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: Seers or shamans said it was ordained Ruler: Foreigner turned ruler Significant Local: Skilled scout Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Near-outcast who wants a hand with some revenge Can offer: Secret for accessing an otherwise sealed place Tags: Enemy Within Rigid Castes ==================================================================================================== Hex 3238: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Village Existence rationale: A spot where refugees of a calamity settled Ruler: A pragmatic warlord Significant Local: The worst local bully Pressing problem: A socially marginal family is suspected of crimes Locals to interact: Reeve who can’t reasonably call on natives for a job Can offer: Young locals willing to take service with the party Tags: Theocratic Authorities Toxic Economy ==================================================================================================== Hex 3239: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Remote Monastery Devil Grove ==================================================================================================== Hex 3242: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s magically warped somehow Tags: Blighted Tribe Collapsed Deep ==================================================================================================== Hex 3246: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Outsider xenoforming engine Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Lingering Curse Civil War ==================================================================================================== Hex 3254: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Enormous musical structure Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Adventurers trying to make it a base Tags: Civil War Rigid Hierarchy ==================================================================================================== Hex 3255: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Hereditary lord Significant Local: Rich merchant Pressing problem: The king or local ruler is making harsh demands Locals to interact: Noble who thinks adventurers will do anything for coin Can offer: Business monopolies or tax rights in certain areas Tags: Cultural Center Plagued City ==================================================================================================== Hex 3257: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Criminal Theme: Blackmail, preying on the wealthy Major Figure: Leader’s Concubine Minor Figure: Oppressed Local The Source of their Power in the Court: They’ve seduced the court’s leadership Internal Conflict: A faction wants to enter a different sphere of crime External Conflicts: A rival gang or group is moving on their territory Tags: Afflictions Mark Outside Debts ==================================================================================================== Hex 3258: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Beast Swarm Isolated Academy ==================================================================================================== Hex 3260: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Monument complex to lost glories Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Decrepit Structure Lingering Curse ==================================================================================================== Hex 3261: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: It’s built around an ancient Working Ruler: Royal viceroy Significant Local: Feared local mage Pressing problem: A recent calamity has done major infrastructure damage Locals to interact: Newcomer peasant haplessly looking for assistance Can offer: Indulgences beyond the power a smaller place to grant Tags: Dueling Lords Martial Tradition ==================================================================================================== Hex 3316: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Historical Survival Historical Survival ==================================================================================================== Hex 3319: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: A plant or animal grows very well here Ruler: A patriarch or matriarch Significant Local: Native hedge mage Pressing problem: An upstart newcomer is disrupting the native hierarchy Locals to interact: Village priest in need of outside help Can offer: Valuable local specialty product Tags: Inherited Architecture Cursed Circumstances ==================================================================================================== Hex 3321: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Ancient arcology or fragment of it Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Hiveminded Natives Wizards Lair ==================================================================================================== Hex 3323: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Museum of a lost nation Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Savage beasts of a dangerous kind Tags: Desperate Hunger Things Below ==================================================================================================== Hex 3328: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: They were driven here by a dire enemy Ruler: Bestially savage tyrant Significant Local: Skilled scout Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Leader with a natural suspicion about outsiders Can offer: Knowledge of a hidden place of wealth Tags: Guild Oligarchy Plagued City ==================================================================================================== Hex 3329: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Weather-control Working ruin Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: A wizard of dubious habits or goals Tags: Hiveminded Natives Rigid Hierarchy ==================================================================================================== Hex 3334: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: The natives are somehow bound here Ruler: Merchant prince Significant Local: Sinister crime boss Pressing problem: A rebel group denounces the city leader’s legitimacy Locals to interact: Native too infamous for other locals to deal with them Can offer: Blessings from major clergy or high priests Tags: Raider Scourge Broken Spirits ==================================================================================================== Hex 3339: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Rubble-wrought makeshift village Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Hospitable Natives Ancient Archives ==================================================================================================== Hex 3343: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Remnant Road Labyrinthine Tangle ==================================================================================================== Hex 3346: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Battlefield littered with fortifications Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Lingering Curse Limited Access ==================================================================================================== Hex 3347: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: The natives are somehow bound here Ruler: Chief magistrate Significant Local: Demihuman enclave head Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: Guard chief suspicious of potential troublemakers Can offer: Sophisticated and very valuable local products Tags: Bad Neighbors Dueling Lords ==================================================================================================== Hex 3348: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s attacking someone right now Tags: Ancient Guardians Monstrous Beast ==================================================================================================== Hex 3360: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: A temple representative Significant Local: A gifted young peasant Pressing problem: The lord’s reeve has been given unreasonable quotas Locals to interact: Clan patriarch who doesn’t want to use their own kin Can offer: A magical service unique to a local tradition Tags: Miserable Penury Bad Neighbors ==================================================================================================== Hex 3361: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Criminal Theme: Occult, offering forbidden magic to others Major Figure: Leader’s Concubine Minor Figure: Disreputable Priest The Source of their Power in the Court: Their remarkable skills bring in a lot of money Internal Conflict: Someone’s picked up a very bad habit or addiction External Conflicts: A noble or ruler wants to use them for their own ends Tags: Capricious Orders Priestly Influence ==================================================================================================== Hex 3406: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Isolated Academy Collapsed Deep ==================================================================================================== Hex 3409: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It’s a sacred city to an important faith Ruler: Occult power wielder Significant Local: Outcast group leader Pressing problem: The king or local ruler is making harsh demands Locals to interact: Guard chief suspicious of potential troublemakers Can offer: Large amounts of conventional coinage Tags: Inherited Architecture Faded Remnant ==================================================================================================== Hex 3410: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Business Relations With Their Market: Trusted, they’re a fixture of the local market Major Figure: Buyer Seeking Takeover Minor Figure: Best Customer The Source of their Power in the Court: They fronted the initial investment money Internal Conflict: A vital worker has quit in a fury over some offense External Conflicts: A competitor is trying to force a sale of the business Tags: Waning Wealth Inadequate Tools ==================================================================================================== Hex 3411: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Tribe Existence rationale: Seers or shamans said it was ordained Ruler: Bestially savage tyrant Significant Local: Seer or shaman Pressing problem: Some are seeking a redder, more powerful god to serve Locals to interact: Eligible native looking for new blood in a mate Can offer: Guidance and safe passage through their territory Tags: Martial Tradition Corrupt Laws ==================================================================================================== Hex 3414: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Criminal Theme: Smuggling, sneaking in untaxed goods Major Figure: Wicked Noble Patron Minor Figure: Protected Merchant The Source of their Power in the Court: They have a powerful or useful magical device Internal Conflict: Someone’s knifed a fellow member again External Conflicts: Their territory has become very inhospitable to them Tags: Disputed Inheritance Afflictions Mark ==================================================================================================== Hex 3415: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s fighting over a mate Tags: Toxic Ruins Isolated Academy ==================================================================================================== Hex 3417: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Place of some holy trial or test Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Precious Resource Rigid Hierarchy ==================================================================================================== Hex 3418: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Religious Their Relations With the Larger Faith: Venerable, old and greatly honored Major Figure: Temple Treasurer Minor Figure: Cleric of Lax Morals The Source of their Power in the Court: They’re an expert at seduction and manipulation Internal Conflict: The leader and their chief rival sabotage each other External Conflicts: The god’s power seems feeble to people lately Tags: Dark Secret Hopeless Rival ==================================================================================================== Hex 3425: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Isolated Academy Disused Mine ==================================================================================================== Hex 3431: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: It’s a stronghold of a local subculture Ruler: Council of oligarchs Significant Local: Head of a major temple Pressing problem: Displeased locals are rioting for some reason Locals to interact: Wealthy merchant who wants unknown outside help Can offer: Business monopolies or tax rights in certain areas Tags: Rigid Castes Blood Feud ==================================================================================================== Hex 3441: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: The natives are somehow bound here Ruler: Military strongman Significant Local: Decadent noble Pressing problem: Criminals have corrupted the local law enforcement Locals to interact: Curious urchin who trades in local news and events Can offer: Indulgences beyond the power a smaller place to grant Tags: Cultural Center Enemy Within ==================================================================================================== Hex 3446: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: Their herds or prey have led them here Ruler: No ruler past clan heads Significant Local: Adopted member Pressing problem: A curse has been laid on them for some collective sin Locals to interact: Raid-taken slave looking for a way back home Can offer: Exotic and valuable tribal goods Tags: Scars of War Faded Remnant ==================================================================================================== Hex 3447: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s fighting over a mate Tags: Lost Battlefield Broken Infrastructure ==================================================================================================== Hex 3449: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Massive tenement or slum tower Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Desperate Hunger Precious Resource ==================================================================================================== Hex 3450: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Criminal Theme: Smuggling, sneaking in untaxed goods Major Figure: Well-Placed Spy Minor Figure: Protected Merchant The Source of their Power in the Court: They’re personally terrifying and capable of murder Internal Conflict: Members are employing magic against rivals External Conflicts: A noble or ruler wants to use them for their own ends Tags: Foreign Ties Cultural Insignia ==================================================================================================== Hex 3504: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Village Existence rationale: A self-ruled home for demihuman residents Ruler: The richest native there Significant Local: The worst local bully Pressing problem: A local bully and his friends are causing trouble Locals to interact: Clan patriarch who doesn’t want to use their own kin Can offer: Heirloom magic item passed down to the leader Tags: Guild Oligarchy Hidden Ruler ==================================================================================================== Hex 3510: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Sculpted Terrain Twisted Fauna ==================================================================================================== Hex 3515: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Hidden shelter against calamity Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Sacrificial Bargain Automaton Servants ==================================================================================================== Hex 3516: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Subterranean transit tunnels Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Taboo Place Lost Colony ==================================================================================================== Hex 3521: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Business Relations With Their Market: Apathetic, with customers losing interest Major Figure: Spouse or Lover Minor Figure: Shop Clerk The Source of their Power in the Court: They handle purchases for a critical customer Internal Conflict: A customer is proving both critical and intolerable External Conflicts: Someone’s hooked them into a terribly bad deal Tags: Shining Successor Cultural Insignia ==================================================================================================== Hex 3527: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Familial Relations With Their Neighbors: Revered, held in dread and awe by most Major Figure: Reckless Innovator Minor Figure: Tenant Farmer The Source of their Power in the Court: They’re the heir to the chief bloodline of the clan Internal Conflict: A cadet branch is fighting to seize control External Conflicts: A member committed adultery with the wrong person Tags: Foreign Ties New Generation ==================================================================================================== Hex 3534: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Occult power wielder Significant Local: Decadent noble Pressing problem: Raiders are scourging local trade routes Locals to interact: Demimonde navigator always watching for clients Can offer: Sophisticated and very valuable local products Tags: Hidden Ruler Miserable Penury ==================================================================================================== Hex 3540: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Migration Path Monstrous Beast ==================================================================================================== Hex 3543: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s attacking someone right now Tags: Military Outpost Cryptic Art ==================================================================================================== Hex 3546: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Aristocratic Theme: Paralysis, trapped in some internal crisis Major Figure: Ruler’s Mistress Minor Figure: Pleasure Slave The Source of their Power in the Court: They control a large chunk of the court’s income sources Internal Conflict: A court servant is blackmailing their employer External Conflicts: Doing something vital will infuriate another power Tags: Awkward Birth Shining Successor ==================================================================================================== Hex 3549: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s fighting over a mate Tags: Savage Hamlet Outsider Enclave ==================================================================================================== Hex 3550: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Gatehouse controlling a vital pass Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Hidden Within Recruiting Drive ==================================================================================================== Hex 3552: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Business Relations With Their Market: Resentful, they deal harshly and graspingly Major Figure: Business Owner Minor Figure: Expensive Courtesan The Source of their Power in the Court: They had the idea that made the business work Internal Conflict: Someone lost a large sum of funds to theft or error External Conflicts: An enemy is sabotaging an important workshop Tags: Hopeless Rival Priestly Influence ==================================================================================================== Hex 3561: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Military cache or storehouse Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Distant Gate Rigid Hierarchy ====================================================================================================