__ __ / | / | / / / (___| ___ (___| ___ ___ (___ ___ ___ ( | )|___)(_/_ | | )| | )| |___ | )|___ | / |__ / / | |__/ | | / |__ __/ |__/ | __ / / / / / ( ___ (___ ___ ___ ___ ___ (___ ( __ ___ ___ ___ ___ ___ (___ ___ ___ | | )| |___)| )|___)|___ | | )|___)| )|___)| )| )| | )| ) | | / |__ |__ | |__ __/ |__ |__/ |__ | / |__ | |__/||__ |__/ | Based on the text of Worlds Without Numbers written by Kevin Crawford. You can download Worlds Without Numbers here: https://www.drivethrurpg.com/product/348791/Worlds-Without-Number You can download free version here: https://www.drivethrurpg.com/product/348809/Worlds-Without-Number-Free-Edition ==================================================================================================== This generator produces a list of hexes with PoI in accordance with Hex Points of Interest from p. 245 of Worlds Without Numbers rule book. Currently, a hexagonal map of 200 by 150 hexes is being generated. This size is taken from Robert Conley's popular fantasy building guidebook. You can read these recommendations at the link: https://batintheattic.blogspot.com/2009/08/how-to-make-fantasy-sandbox.html. Also, the generator uses different dice to determine the likelihood of finding a point of interest in a particular hex. The farther a hex is from the center of the map, the less likely it is to have a point of interest. Hexes with PoI generated: 566 Hexes totally: 2135 ==================================================================================================== Hex 0101: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Reality-stabilizing Working ruin Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Birthing Cyst Feral Magic ==================================================================================================== Hex 0117: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Rural grange with outbuildings Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: A wizard of dubious habits or goals Tags: Hospitable Natives Dire Tombs ==================================================================================================== Hex 0121: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Aristocratic Theme: Treachery, an air of suspicion and mistrust Major Figure: Heir Apparent Minor Figure: Affiliated Merchant The Source of their Power in the Court: They have the support of an important local faith Internal Conflict: Someone is facing financial ruin due to a mistake External Conflicts: A rival has seized control of an important court asset Tags: Rival Dreams Disputed Inheritance ==================================================================================================== Hex 0122: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Magical Springs Twisted Fauna ==================================================================================================== Hex 0123: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Familial Relations With Their Neighbors: Newcomers, relatively new to the area Major Figure: Clan Duty Keeper Minor Figure: Family Guard The Source of their Power in the Court: They’re the heir to the chief bloodline of the clan Internal Conflict: Personal grudges have caused resentful factions External Conflicts: The family’s rights are being trod on by the nobility Tags: Recent Brutality Sudden Strength ==================================================================================================== Hex 0126: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Aristocratic Theme: Decadence, of excess and indulgence Major Figure: Senior Relative Minor Figure: Hanger-On The Source of their Power in the Court: The others fear violence or brutality from them Internal Conflict: Someone is facing financial ruin due to a mistake External Conflicts: A royal advisor wants the court cut down to size Tags: Ministerial Capture False Prize ==================================================================================================== Hex 0127: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Labyrinthine Tangle Monstrous Beast ==================================================================================================== Hex 0135: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Resort for nobles at ease Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Recruiting Drive Ancient Archives ==================================================================================================== Hex 0138: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s fighting over a mate Tags: Disused Mine Military Outpost ==================================================================================================== Hex 0139: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: The natives are somehow bound here Ruler: Chief magistrate Significant Local: City watch chief Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: Demimonde navigator always watching for clients Can offer: Expensive urban property Tags: Miserable Penury Criminal Bosses ==================================================================================================== Hex 0142: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Business Relations With Their Market: Shabby, their goods cheap and minimal Major Figure: Chief Artisan Minor Figure: Neighboring Businessman The Source of their Power in the Court: They have ties to an important local faith Internal Conflict: Factions are quarreling over a new product External Conflicts: A noble wants to force his own pet business into place Tags: Hopeless Rival Lost Purpose ==================================================================================================== Hex 0143: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: City Existence rationale: There is heavy resource extraction nearby faith Ruler: Gentry-elected mayor Significant Local: Demihuman enclave head Pressing problem: A recent calamity has done major infrastructure damage Locals to interact: Foreigner looking for fellow strangers to help Can offer: Blessings from major clergy or high priests Tags: Pilgrimage Site Trade Hub ==================================================================================================== Hex 0144: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Tribe Existence rationale: Here they can do the most damage to a foe Ruler: Outsider or alien lord Significant Local: Feared troublemaker Pressing problem: A fearsome beast hunts them in the wilds Locals to interact: Raid-taken slave looking for a way back home Can offer: Guidance and safe passage through their territory Tags: Cursed Circumstances Foreign Enclave ==================================================================================================== Hex 0146: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Isolated Academy Rampant Experiment ==================================================================================================== Hex 0148: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Tribe Existence rationale: The hunting or resources are very good here Ruler: Magically-gifted chief Significant Local: Adopted member Pressing problem: A fearsome beast hunts them in the wilds Locals to interact: Envoy of another group suspicious of other influences Can offer: Inherited relic or treasure they’ve kept Tags: Raider Scourge Cultural Center ==================================================================================================== Hex 0149: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: Here they can do the most damage to a foe Ruler: Holy man or woman Significant Local: Barely-tolerated wretch Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Tribal sage who likes news of the outside world Can offer: A magical elixir or substance they know how to make Tags: Plagued City Blood Feud ==================================================================================================== Hex 0151: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Inexplicable ancient manufactory Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Wizards Lair Birthing Cyst ==================================================================================================== Hex 0158: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Preserved “heritage” village-resort Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Freshly Looted Aspiring Conqueror ==================================================================================================== Hex 0159: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Prison-monastery for heretics Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Flooded Halls Things Below ==================================================================================================== Hex 0201: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Religious Their Relations With the Larger Faith: Desultory, an apathetic jobsworth sentiment Major Figure: Charismatic Priest Minor Figure: Corrupt Priest The Source of their Power in the Court: The upper hierarchy of the faith favors them Internal Conflict: Poverty or need is forcing them to compromise piety External Conflicts: A popular preacher is leading lay believers astray Tags: Afflictions Mark Forbidden Romance ==================================================================================================== Hex 0202: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: It’s an unusually well-fortified safe place Ruler: Wizened elder Significant Local: Wise man or woman Pressing problem: A rival group has taken over their hunting grounds Locals to interact: Low-status native trying to acquire outside support Can offer: Inherited relic or treasure they’ve kept Tags: Magical Academy Pilgrimage Site ==================================================================================================== Hex 0205: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Labyrinthine Tangle Bandit Lair ==================================================================================================== Hex 0217: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: They’ve been paid or induced to be here Ruler: Council of the elders Significant Local: Cunning tribal advisor Pressing problem: They killed someone who had very powerful allies Locals to interact: Tribal sage who likes news of the outside world Can offer: Exotic and valuable tribal goods Tags: Bad Neighbors Magical Academy ==================================================================================================== Hex 0226: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: A charismatic leader bound them together Ruler: Bestially savage tyrant Significant Local: Tribal artisan Pressing problem: A patron power is using them as expendable fodder Locals to interact: Eligible native looking for new blood in a mate Can offer: Inherited relic or treasure they’ve kept Tags: Faded Remnant Upstart Faith ==================================================================================================== Hex 0234: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Perilous Path Ruined Fortification ==================================================================================================== Hex 0238: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Place of some holy trial or test Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Things Below Cyclical Doom ==================================================================================================== Hex 0239: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Toxic Ruins Abandoned Village ==================================================================================================== Hex 0245: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Magical production facility Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Limited Access Sealed Evil ==================================================================================================== Hex 0248: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Mine or open pit for excavation Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Savage beasts of a dangerous kind Tags: Secret Alliance Fallen Sanctuary ==================================================================================================== Hex 0249: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Uncanny Weather Savage Hamlet ==================================================================================================== Hex 0255: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Remote Monastery Collapsed Deep ==================================================================================================== Hex 0260: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Aristocratic Theme: Dissolution, falling apart from outside stress Major Figure: Spare Heir Minor Figure: Hanger-On The Source of their Power in the Court: They have blackmail on important members Internal Conflict: A rebel in the court is scheming against the crown External Conflicts: The court somehow offended the nation’s ruler Tags: Rampant Corruption Splendid Seat ==================================================================================================== Hex 0326: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Tribe Existence rationale: They were driven here by a dire enemy Ruler: Wizened elder Significant Local: Barely-tolerated wretch Pressing problem: A sickness is raging through the tribe Locals to interact: Youth determined to show how tribal ways are best Can offer: A magical elixir or substance they know how to make Tags: Lawless Class Decadent Locals ==================================================================================================== Hex 0329: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Aristocratic Theme: Tyranny, cruelly oppressing those under them Major Figure: Ruler’s Mistress Minor Figure: Butler or Eunuch The Source of their Power in the Court: They provide intimate services to an important person Internal Conflict: A court servant is blackmailing their employer External Conflicts: A traitor to the court is helping a rival group’s attacks Tags: Cadet Branches Cultural Insignia ==================================================================================================== Hex 0331: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: It’s a trade nexus that has greatly prospered Ruler: Allied noble heads Significant Local: Neighborhood patriarch Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: Guard chief suspicious of potential troublemakers Can offer: Services of exceptionally skilled specialist professionals Tags: Miserable Penury Blood Feud ==================================================================================================== Hex 0337: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: The hunting or resources are very good here Ruler: Most charismatic native Significant Local: Tribal slave Pressing problem: A curse has been laid on them for some collective sin Locals to interact: Curious young tribal interested in strangers Can offer: They’ll raid the party’s enemies for a share of the loot Tags: New Industry Martial Tradition ==================================================================================================== Hex 0340: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: It’s a trade nexus that has greatly prospered Ruler: Royal viceroy Significant Local: Neighborhood patriarch Pressing problem: Displeased locals are rioting for some reason Locals to interact: Criminal with a mind to use naive newcomers Can offer: Absentee ownership of rural villages or manors Tags: Upstart Faith Plagued City ==================================================================================================== Hex 0341: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Business Relations With Their Market: Affinity, dealing with co-ethnics or believers Major Figure: Rival’s Catspaw Minor Figure: Gang Extortionist The Source of their Power in the Court: They own rights to a critical part of the business Internal Conflict: Factions are quarreling over a new product External Conflicts: They’ve insulted or offended the nobility somehow Tags: Poisonous Cliques Decadent Court ==================================================================================================== Hex 0343: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Criminal Meet Hermitage ==================================================================================================== Hex 0345: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Village Existence rationale: A safe waypost on a trade route Ruler: A cruel and feared bullye Significant Local: Venerable old farmer Pressing problem: A curse or magical woe is vexing the people Locals to interact: Burly local militiaman who watches new faces here Can offer: Favors from the lord who’s very fond of the village Tags: Population Boom Brilliant Innovation ==================================================================================================== Hex 0347: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: A plant or animal grows very well here Ruler: A dreaded sorcerer Significant Local: Important artisan Pressing problem: A local bully and his friends are causing trouble Locals to interact: Gentry who wants no local gossip about their need Can offer: A temple with potent healing magics available Tags: Ancient Infrastructure Lawless Class ==================================================================================================== Hex 0348: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Village Existence rationale: It grew up around a lordly manor or estate Ruler: An organization’s envoy Significant Local: A major landowner Pressing problem: Noble quarrels have caused collateral damage Locals to interact: Clan patriarch who doesn’t want to use their own kin Can offer: Contacts with rural bandits or criminal rings Tags: Bad Neighbors Lawless Class ==================================================================================================== Hex 0349: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: City Existence rationale: There is heavy resource extraction nearby faith Ruler: Hereditary lord Significant Local: Famous courtesan Pressing problem: The rulers have gravely offended a local religion Locals to interact: Criminal with a mind to use naive newcomers Can offer: Absentee ownership of rural villages or manors Tags: Mistreated Blighted Neglectful Ruler ==================================================================================================== Hex 0358: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Inexplicable ancient manufactory Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Dire Tombs Hostile Environment ==================================================================================================== Hex 0361: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Secret operations base Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: A hapless garrison of local troops Tags: Hostile Environment Royal Refuge ==================================================================================================== Hex 0411: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Hermitage Remote Monastery ==================================================================================================== Hex 0413: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Ruined Fortification Arratu Land ==================================================================================================== Hex 0428: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Lost City Lost City ==================================================================================================== Hex 0429: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It’s an industrial or productive center Ruler: Ethnic group’s ruler Significant Local: Demihuman enclave head Pressing problem: A rebel group denounces the city leader’s legitimacy Locals to interact: Slumming young gentry with a taste for excitement Can offer: Absentee ownership of rural villages or manors Tags: Cursed Circumstances Secret Treachery ==================================================================================================== Hex 0436: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Aristocratic Theme: Exoticism, following strange outside ways Major Figure: Senior Relative Minor Figure: Prying Servant The Source of their Power in the Court: They have access to sinister sorceries or magic items Internal Conflict: Two potential heirs to something are in bitter conflict External Conflicts: An important faith is angry with the court over something Tags: Overextended Grasp Devils Bargain ==================================================================================================== Hex 0438: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Broken Infrastructure Broken Infrastructure ==================================================================================================== Hex 0442: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: Their herds or prey have led them here Ruler: No ruler past clan heads Significant Local: Cunning tribal advisor Pressing problem: A sickness is raging through the tribe Locals to interact: Tribal trader who wants access to outside goods Can offer: Exotic and valuable tribal goods Tags: Demihuman Populace Sinking City ==================================================================================================== Hex 0444: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: Holy ground or a temple to a particular faith Ruler: A hereditary headman Significant Local: Important artisan Pressing problem: The crops or herds are in very poor condition Locals to interact: Comparatively rich villager with a need Can offer: A magical service unique to a local tradition Tags: Decaying Working Ancient Infrastructure ==================================================================================================== Hex 0458: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Familial Relations With Their Neighbors: Feared, for past acts or present threats Major Figure: Favored Child Minor Figure: Blackmailer The Source of their Power in the Court: They have extensive contacts in other families Internal Conflict: A member is selfishly trading on the clan’s reputation External Conflicts: Their neighbors demand they fix a local problem Tags: Forbidden Romance Cadet Branches ==================================================================================================== Hex 0459: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Inexplicable sacred structure Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Limited Access Hidden Within ==================================================================================================== Hex 0504: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s fighting over a mate Tags: Taboo Territory Refugee Camp ==================================================================================================== Hex 0506: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: City Existence rationale: The natives are somehow bound here Ruler: Council of oligarchs Significant Local: Neighborhood patriarch Pressing problem: The king or local ruler is making harsh demands Locals to interact: Slumming young gentry with a taste for excitement Can offer: Connections with major nobility of the realm Tags: Sinking City Mistreated Blighted ==================================================================================================== Hex 0508: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Inexplicable ancient manufactory Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Feral Magic Taboo Place ==================================================================================================== Hex 0509: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: Once a garrison outpost of a nation Ruler: A reeve picked by a lord Significant Local: A charismatic priest Pressing problem: An ambiguous land dispute is getting bloody Locals to interact: Shifty native who wants some clueless accomplices Can offer: A map or secret leading to a Deep or plunder site Tags: Corrupt Laws Hostile Terrain ==================================================================================================== Hex 0520: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Isolated Academy Ancient Monument ==================================================================================================== Hex 0530: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: It’s a sacred city to an important faith Ruler: Occult power wielder Significant Local: Ethnic group elder Pressing problem: The rulers have gravely offended a local religion Locals to interact: Native too infamous for other locals to deal with them Can offer: Quiet dismissal of criminal charges or sinister pasts Tags: Xenophobic Locals Scars of War ==================================================================================================== Hex 0531: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Treacherous Terrain Beast Swarm ==================================================================================================== Hex 0533: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Business Relations With Their Market: Predatory, eliminating weaker rivals Major Figure: Business Partner Minor Figure: Street Informer The Source of their Power in the Court: They handle purchases for a critical customer Internal Conflict: The deed to some vital property has been lost External Conflicts: Bandits or paid thieves have plundered something Tags: Diplomatic Demands Threatened Violence ==================================================================================================== Hex 0538: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Now-incomprehensible wreckage Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Cyclical Doom Freshly Looted ==================================================================================================== Hex 0541: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It’s a sacred city to an important faith Ruler: Criminal group catspaw Significant Local: Decadent noble Pressing problem: Displeased locals are rioting for some reason Locals to interact: Native too infamous for other locals to deal with them Can offer: Services of exceptionally skilled specialist professionals Tags: Raider Scourge Hidden Ruler ==================================================================================================== Hex 0542: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: A bandit camp that went legitimate Ruler: A dreaded sorcerer Significant Local: The village harlot Pressing problem: A local bully and his friends are causing trouble Locals to interact: Village leader who wants expendable help Can offer: Contacts with rural bandits or criminal rings Tags: Rigid Castes Ancient Infrastructure ==================================================================================================== Hex 0545: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Seductive Peril Labyrinthine Tangle ==================================================================================================== Hex 0546: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Religious Their Relations With the Larger Faith: Populist, focusing on the poor lay believers Major Figure: Temple Treasurer Minor Figure: Temple Prostitute The Source of their Power in the Court: They’ve the backing of secret but powerful heretics Internal Conflict: Poverty or need is forcing them to compromise piety External Conflicts: A noble adherent is demanding special concessions Tags: Iron Law Diplomatic Demands ==================================================================================================== Hex 0548: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: It grew up around a lordly manor or estate Ruler: A traditional squire Significant Local: A youth who wants out Pressing problem: An ambiguous land dispute is getting bloody Locals to interact: Gentry who wants no local gossip about their need Can offer: An unusually large amount of saved coinage Tags: Unique Product Guild Oligarchy ==================================================================================================== Hex 0549: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Wizened elder Significant Local: Seer or shaman Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Curious young tribal interested in strangers Can offer: Tribal membership and a place of respect Tags: Neglectful Ruler Hidden Ruler ==================================================================================================== Hex 0550: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Disused Mine Decayed Working ==================================================================================================== Hex 0551: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Fragment of megastructure temple Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Savage beasts of a dangerous kind Tags: Ancient Archives Aspiring Conqueror ==================================================================================================== Hex 0553: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Criminal Theme: Theft, whether burglary or banditry Major Figure: Leader’s Concubine Minor Figure: Scabby Beggar The Source of their Power in the Court: They have numerous criminal allies elsewhere Internal Conflict: A faction wants to enter a different sphere of crime External Conflicts: A sorcerer has a grudge against the group Tags: Diplomatic Demands Disputed Inheritance ==================================================================================================== Hex 0556: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Shrine repurposed for a newer god Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: A hapless garrison of local troops Tags: Recruiting Drive Desperate Hunger ==================================================================================================== Hex 0607: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Ancient Monument Uncanny Weather ==================================================================================================== Hex 0618: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Village Existence rationale: A spot where refugees of a calamity settled Ruler: A pragmatic warlord Significant Local: The village harlot Pressing problem: A new religion is making trouble with the old Locals to interact: Starry-eyed young local swooning for adventurers Can offer: Contacts with rural bandits or criminal rings Tags: Incompetent Leaders Rebel Stronghold ==================================================================================================== Hex 0622: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Religious Their Relations With the Larger Faith: Populist, focusing on the poor lay believers Major Figure: Temple Sorcerer Minor Figure: Pious Criminal Boss The Source of their Power in the Court: They have a particularly holy lineage or role Internal Conflict: The greater faith declared a vital activity anathema External Conflicts: The upper hierarchy is fighting over the court somehow Tags: Shining Successor Awesome Legitimacy ==================================================================================================== Hex 0627: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Precious Game Cursed Land ==================================================================================================== Hex 0632: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Fortified frontier monastery Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Failed Intrusion Hostile Environment ==================================================================================================== Hex 0635: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Rampant Experiment Lost City ==================================================================================================== Hex 0637: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: They’ve been trapped here by the situation Ruler: Envoy of a patron power Significant Local: Seer or shaman Pressing problem: They killed someone who had very powerful allies Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: Guidance and safe passage through their territory Tags: Dueling Lords Inhuman Cooperation ==================================================================================================== Hex 0642: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: It’s a shelter from dangerous environs Ruler: Council of oligarchs Significant Local: Outcast group leader Pressing problem: Displeased locals are rioting for some reason Locals to interact: Curious urchin who trades in local news and events Can offer: Large amounts of conventional coinage Tags: Sinking City Dueling Lords ==================================================================================================== Hex 0643: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Religious Their Relations With the Larger Faith: Desultory, an apathetic jobsworth sentiment Major Figure: Temple Treasurer Minor Figure: Cleric of Lax Morals The Source of their Power in the Court: They’re an expert at seduction and manipulation Internal Conflict: Omens of divine displeasure have manifested External Conflicts: A holy demagogue is preaching against the court Tags: Awkward Birth Devils Bargain ==================================================================================================== Hex 0647: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Preserved “heritage” village-resort Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Lingering Curse Birthing Cyst ==================================================================================================== Hex 0648: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Farm for now-feral valuable beasts Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Sealed Evil Hostile Environment ==================================================================================================== Hex 0649: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Isolated rural estate of nobility Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Hostile Environment Raider Lair ==================================================================================================== Hex 0650: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Sacred shrine for holy product Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Adventurers trying to make it a base Tags: Friendly Foes Precious Resource ==================================================================================================== Hex 0652: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Aristocratic Theme: Nobility, a sense of obligation to their people Major Figure: Ruler’s Mistress Minor Figure: Hanger-On The Source of their Power in the Court: They have blackmail on important members Internal Conflict: Someone wants to make a very poor marriage choice External Conflicts: An important faith is angry with the court over something Tags: Runaway Rule Decadent Court ==================================================================================================== Hex 0653: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Indoctrination camp or prison Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Hostile Environment Friendly Foes ==================================================================================================== Hex 0657: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Labyrinthine Tangle Uncanny Weather ==================================================================================================== Hex 0712: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Aristocratic Theme: Might, flexing its power in impressive ways Major Figure: Heir Apparent Minor Figure: Butler or Eunuch The Source of their Power in the Court: They have the support of an important local faith Internal Conflict: Someone wants to make a very poor marriage choice External Conflicts: A rival has seized control of an important court asset Tags: Capricious Orders Awkward Birth ==================================================================================================== Hex 0713: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Devil Grove Bandit Lair ==================================================================================================== Hex 0715: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: It’s a trade nexus that has greatly prospered Ruler: Allied noble heads Significant Local: Head of a major temple Pressing problem: A disguised monster is feeding on the city from within Locals to interact: Wealthy merchant who wants unknown outside help Can offer: Absentee ownership of rural villages or manors Tags: Demihuman Populace Heavy Fortification ==================================================================================================== Hex 0716: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s attacking someone right now Tags: Lost Battlefield Cryptic Art ==================================================================================================== Hex 0719: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Village Existence rationale: It grew up around a lordly manor or estate Ruler: A patriarch or matriarch Significant Local: A noble’s local reeve Pressing problem: The crops or herds are in very poor condition Locals to interact: Village priest in need of outside help Can offer: Large amounts of produce or local products Tags: Corrupt Laws Heavy Fortification ==================================================================================================== Hex 0725: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Gatehouse controlling a vital pass Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Hostile Environment Raider Lair ==================================================================================================== Hex 0735: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s attacking someone right now Tags: Monstrous Beast Chokepoint ==================================================================================================== Hex 0737: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Familial Relations With Their Neighbors: Envied, resented by jealous neighbors Major Figure: Oldest Elder Minor Figure: Old Retainer The Source of their Power in the Court: They have extensive contacts in other families Internal Conflict: Personal grudges have caused resentful factions External Conflicts: The family’s source of influence is being subverted Tags: Magical Subversion Iron Law ==================================================================================================== Hex 0738: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Toxic Ruins Blighted Tribe ==================================================================================================== Hex 0739: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Allied noble heads Significant Local: Head of a major temple Pressing problem: A private war threatens with another major city Locals to interact: Demimonde navigator always watching for clients Can offer: Services of exceptionally skilled specialist professionals Tags: Decaying Working Broken Spirits ==================================================================================================== Hex 0740: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Hermitage Uncanny Weather ==================================================================================================== Hex 0742: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Ancient road through an obstacle Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Religious Zealots Lethal Treasure ==================================================================================================== Hex 0745: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Hermitage Seductive Peril ==================================================================================================== Hex 0747: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Museum of a lost nation Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Infectious Miasma Recruiting Drive ==================================================================================================== Hex 0748: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Religious Their Relations With the Larger Faith: Venerable, old and greatly honored Major Figure: Richest Lay Member Minor Figure: Temple Guard The Source of their Power in the Court: They’ve the backing of secret but powerful heretics Internal Conflict: Members fight over who is to conduct a great ritual External Conflicts: An outside cleric is trying to claim leadership Tags: New Generation Threatened Violence ==================================================================================================== Hex 0749: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Devil Grove Lost Battlefield ==================================================================================================== Hex 0750: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Business Relations With Their Market: Trusted, they’re a fixture of the local market Major Figure: Owner’s Heir Minor Figure: Temporary Worker The Source of their Power in the Court: The business is built on property they own or control Internal Conflict: A customer is proving both critical and intolerable External Conflicts: A holder of a vital secret has died or been kidnapped Tags: Overextended Grasp False Prize ==================================================================================================== Hex 0754: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: Tradition requires they come here Ruler: Hereditary chieftain Significant Local: Cunning tribal advisor Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Leader with a natural suspicion about outsiders Can offer: A magical elixir or substance they know how to make Tags: Plagued City Mistreated Blighted ==================================================================================================== Hex 0755: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: A bandit camp that went legitimate Ruler: A pragmatic warlord Significant Local: Venerable old farmer Pressing problem: A socially marginal family is suspected of crimes Locals to interact: Social outcast who can’t ask any local for help Can offer: A map or secret leading to a Deep or plunder site Tags: Decaying Working Faded Remnant ==================================================================================================== Hex 0759: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Collapsed Deep Rampant Experiment ==================================================================================================== Hex 0760: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Criminal Theme: Slaving, whether legitimate or by force Major Figure: Corrupt Magistrate Minor Figure: Oppressed Local The Source of their Power in the Court: They’ve seduced the court’s leadership Internal Conflict: The leadership is being roiled by a challenge External Conflicts: A noble or ruler wants to use them for their own ends Tags: Impure Blood Awesome Legitimacy ==================================================================================================== Hex 0761: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Twisted Fauna Isolated Academy ==================================================================================================== Hex 0811: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Magical Springs Remnant Road ==================================================================================================== Hex 0819: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Aristocratic Theme: Decadence, of excess and indulgence Major Figure: Poor Relation Minor Figure: Butler or Eunuch The Source of their Power in the Court: They control a large chunk of the court’s income sources Internal Conflict: Someone wants to make a very poor marriage choice External Conflicts: A rival has laid a legal claim on a court asset Tags: Shining Successor New Opportunity ==================================================================================================== Hex 0821: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: Holy ground or a temple to a particular faith Ruler: A cruel and feared bullye Significant Local: A gifted young peasant Pressing problem: An upstart newcomer is disrupting the native hierarchy Locals to interact: Village priest in need of outside help Can offer: Heirloom magic item passed down to the leader Tags: Criminal Bosses Hostile Terrain ==================================================================================================== Hex 0825: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: It grew up around a lordly manor or estate Ruler: A dreaded sorcerer Significant Local: A major landowner Pressing problem: A socially marginal family is suspected of crimes Locals to interact: Clan patriarch who doesn’t want to use their own kin Can offer: Contacts with rural bandits or criminal rings Tags: Miserable Penury Lawless Class ==================================================================================================== Hex 0843: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Business Relations With Their Market: Admired, they’re well-loved by customers Major Figure: Rival’s Catspaw Minor Figure: Expensive Courtesan The Source of their Power in the Court: They keep the local nobility from sucking it dry Internal Conflict: Someone’s been cooking the books External Conflicts: A competitor is trying to force a sale of the business Tags: Overextended Grasp Splendid Seat ==================================================================================================== Hex 0844: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Pilgrimage Site Overgrown Tomb ==================================================================================================== Hex 0847: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: Refuge for a despised minority or group Ruler: A patriarch or matriarch Significant Local: Criminal in rural hiding Pressing problem: An ambiguous land dispute is getting bloody Locals to interact: Social outcast who can’t ask any local for help Can offer: Heirloom magic item passed down to the leader Tags: Hidden Ruler New Industry ==================================================================================================== Hex 0849: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Military cache or storehouse Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Raider Lair Ancient Archives ==================================================================================================== Hex 0850: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Overgrown ancient plantation Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Adventurers trying to make it a base Tags: Precious Resource Desperate Hunger ==================================================================================================== Hex 0852: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s magically warped somehow Tags: Military Outpost Ruined Fortification ==================================================================================================== Hex 0856: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Demihuman Community Outsider Enclave ==================================================================================================== Hex 0858: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Business Relations With Their Market: Shabby, their goods cheap and minimal Major Figure: Noble Patron Minor Figure: Neighboring Businessman The Source of their Power in the Court: They’re the only one who can handle the workers well Internal Conflict: A customer is proving both critical and intolerable External Conflicts: A noble wants to force his own pet business into place Tags: Waning Wealth Iron Law ==================================================================================================== Hex 0861: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Motherlode Broken Infrastructure ==================================================================================================== Hex 0903: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Tribe Existence rationale: A charismatic leader bound them together Ruler: Holy man or woman Significant Local: Seer or shaman Pressing problem: A rival group has taken over their hunting grounds Locals to interact: Tribal trader who wants access to outside goods Can offer: Some young tribals willing to go with the party Tags: Rigid Castes Heavy Fortification ==================================================================================================== Hex 0918: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Abandoned school or study center Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Sealed Evil Royal Refuge ==================================================================================================== Hex 0924: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Criminal Theme: Theft, whether burglary or banditry Major Figure: Outcast Sorcerer Minor Figure: Drunken Healer The Source of their Power in the Court: They’ve seduced the court’s leadership Internal Conflict: A recent catastrophe depleted the court’s wealth External Conflicts: A sorcerer has a grudge against the group Tags: Diplomatic Demands Daring Ambition ==================================================================================================== Hex 0925: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Tribe Existence rationale: A charismatic leader bound them together Ruler: Most charismatic native Significant Local: Seer or shaman Pressing problem: A fearsome beast hunts them in the wilds Locals to interact: Youth determined to show how tribal ways are best Can offer: Exotic and valuable tribal goods Tags: Unique Product Decaying Working ==================================================================================================== Hex 0934: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Tribe Existence rationale: It’s an unusually well-fortified safe place Ruler: Bestially savage tyrant Significant Local: Cunning tribal advisor Pressing problem: They killed someone who had very powerful allies Locals to interact: Low-status native trying to acquire outside support Can offer: Knowledge of a hidden place of wealth Tags: Raider Scourge Guild Oligarchy ==================================================================================================== Hex 0941: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: A charismatic leader bound them together Ruler: Wizened elder Significant Local: Tribe’s most eligible youth Pressing problem: A patron power is using them as expendable fodder Locals to interact: Tribal sage who likes news of the outside world Can offer: Guidance and safe passage through their territory Tags: Unique Product Decaying Working ==================================================================================================== Hex 0944: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: It’s a shelter from dangerous environs Ruler: Military strongman Significant Local: Local magistrate Pressing problem: The rulers have gravely offended a local religion Locals to interact: City official looking for deniable agents Can offer: Sophisticated and very valuable local products Tags: Brilliant Innovation Miserable Penury ==================================================================================================== Hex 0948: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Compact fortified village Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Surfacer Hideout Invincible Delusion ==================================================================================================== Hex 0949: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s fighting over a mate Tags: Remnant Road Arratu Land ==================================================================================================== Hex 0950: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Aristocratic Theme: Decadence, of excess and indulgence Major Figure: Lord’s Main Rival Minor Figure: Footman The Source of their Power in the Court: They control a large chunk of the court’s income sources Internal Conflict: A rebel in the court is scheming against the crown External Conflicts: Doing something vital will infuriate another power Tags: Capricious Orders Ruling Regalia ==================================================================================================== Hex 0960: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Familial Relations With Their Neighbors: Newcomers, relatively new to the area Major Figure: Ambitious Scion Minor Figure: Secret Lover The Source of their Power in the Court: They own great amounts of personal wealth Internal Conflict: A cadet branch is fighting to seize control External Conflicts: A disowned rebel is trying to usurp control of assets Tags: Hopeless Rival Lost Purpose ==================================================================================================== Hex 1020: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Treacherous Terrain Working Wreckage ==================================================================================================== Hex 1023: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Holy archive or relic-fortress Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Aspiring Conqueror Rigid Hierarchy ==================================================================================================== Hex 1029: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Business Relations With Their Market: Affinity, dealing with co-ethnics or believers Major Figure: Head Accountant Minor Figure: Shop Clerk The Source of their Power in the Court: They have information on the owner’s criminal doings Internal Conflict: A critical resource for making the good is running out External Conflicts: Their customers are furious over a recent product flaw Tags: Runaway Rule Ruling Regalia ==================================================================================================== Hex 1037: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Reality-stabilizing Working ruin Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Royal Refuge Spatial Flux ==================================================================================================== Hex 1038: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Monstrous Beast Twisted Fauna ==================================================================================================== Hex 1040: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Farm for now-feral valuable beasts Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Social outcasts looking for a haven Tags: Failed Intrusion Taboo Place ==================================================================================================== Hex 1041: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Aristocratic Theme: Tyranny, cruelly oppressing those under them Major Figure: Lord/Lady Minor Figure: Spy for a Rival The Source of their Power in the Court: They have a very effective spy ring in their service Internal Conflict: Two potential heirs to something are in bitter conflict External Conflicts: The court somehow offended the nation’s ruler Tags: Fatal Extravagance Gate Keeper ==================================================================================================== Hex 1042: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: Once a garrison outpost of a nation Ruler: A dreaded sorcerer Significant Local: The worst local bully Pressing problem: The crops or herds are in very poor condition Locals to interact: Starry-eyed young local swooning for adventurers Can offer: Valuable local specialty product Tags: Trade Hub Hostile Terrain ==================================================================================================== Hex 1044: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Taboo Territory Sculpted Terrain ==================================================================================================== Hex 1049: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Rampant Experiment Ruined Fortification ==================================================================================================== Hex 1051: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Familial Relations With Their Neighbors: Envied, resented by jealous neighbors Major Figure: Outsider Spouse Minor Figure: Disowned Wastrel The Source of their Power in the Court: Their capacity for violence is fearsome to others Internal Conflict: One member is convinced another wants them dead External Conflicts: The family’s rights are being trod on by the nobility Tags: Foreign Ties Overextended Grasp ==================================================================================================== Hex 1057: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: It’s an unusually well-fortified safe place Ruler: Council of the elders Significant Local: Best hunter in the tribe Pressing problem: A patron power is using them as expendable fodder Locals to interact: Tribal trader who wants access to outside goods Can offer: A magical elixir or substance they know how to make Tags: Toxic Economy Rebel Stronghold ==================================================================================================== Hex 1061: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Museum of a lost nation Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Fallen Sanctuary Civil War ==================================================================================================== Hex 1102: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Repurposed ancient manufactory Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Freshly Looted Useless Treasure ==================================================================================================== Hex 1106: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Religious Their Relations With the Larger Faith: Carceral, a punishment-post for wrongdoers Major Figure: Holy Oracle Minor Figure: Holy Goods Peddler The Source of their Power in the Court: They have acknowledged magical skills Internal Conflict: A forbidden relationship has formed among clergy External Conflicts: A holy demagogue is preaching against the court Tags: Dark Secret Priestly Influence ==================================================================================================== Hex 1107: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Arratu Land Remnant Road ==================================================================================================== Hex 1108: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It controls a vital defensive point Ruler: Merchant prince Significant Local: Feared local mage Pressing problem: The king or local ruler is making harsh demands Locals to interact: Demimonde navigator always watching for clients Can offer: Sophisticated and very valuable local products Tags: Cursed Circumstances Toxic Economy ==================================================================================================== Hex 1111: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: Decayed remnant of an ancient city Ruler: A dreaded sorcerer Significant Local: The village harlot Pressing problem: A dangerous beast or foe is lurking near the place Locals to interact: Social outcast who can’t ask any local for help Can offer: A secret treasure acquired generations ago Tags: Hostile Terrain Criminal Bosses ==================================================================================================== Hex 1120: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: A self-ruled home for demihuman residents Ruler: A council of elders Significant Local: A half-savage shepherd Pressing problem: A socially marginal family is suspected of crimes Locals to interact: Ex-city dweller eager for contact with the worldly Can offer: A temple with potent healing magics available Tags: Seat of Rule Miserable Penury ==================================================================================================== Hex 1124: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Shrine repurposed for a newer god Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Recruiting Drive Sacrificial Bargain ==================================================================================================== Hex 1134: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Ancient power production center Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Adventurers trying to make it a base Tags: Failed Intrusion Hospitable Natives ==================================================================================================== Hex 1137: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Village Existence rationale: Decayed remnant of an ancient city Ruler: A reeve picked by a lord Significant Local: A noble’s local reeve Pressing problem: A curse or magical woe is vexing the people Locals to interact: Burly local militiaman who watches new faces here Can offer: Contacts with rural bandits or criminal rings Tags: Fallen Prosperity Cursed Circumstances ==================================================================================================== Hex 1138: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Refugee Camp Arratu Land ==================================================================================================== Hex 1140: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Historical Survival Abandoned Village ==================================================================================================== Hex 1147: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Village Existence rationale: Refuge for a despised minority or group Ruler: The richest native there Significant Local: Important artisan Pressing problem: A new religion is making trouble with the old Locals to interact: Village leader who wants expendable help Can offer: Large amounts of produce or local products Tags: Bad Neighbors Raider Scourge ==================================================================================================== Hex 1152: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Canal or aqueduct control center Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Living Dungeon Fallen Sanctuary ==================================================================================================== Hex 1158: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s attacking someone right now Tags: Overgrown Tomb Ruined Fortification ==================================================================================================== Hex 1160: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Illicit manufactory for illegal goods Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: A hapless garrison of local troops Tags: Outsider Domain Feral Magic ==================================================================================================== Hex 1204: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Outsider goods production site Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Shifting Interior Lost Colony ==================================================================================================== Hex 1209: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Ancient power production center Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Cyclical Doom Sealed Evil ==================================================================================================== Hex 1219: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Familial Relations With Their Neighbors: Loners, not disliked but not close to any Major Figure: Adopted Member Minor Figure: Family Priest The Source of their Power in the Court: They’re the heir to the chief bloodline of the clan Internal Conflict: Personal grudges have caused resentful factions External Conflicts: Ambitious newcomers are attacking their status subtly Tags: Inept Ruler Shining Successor ==================================================================================================== Hex 1221: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Working Wreckage Cryptic Art ==================================================================================================== Hex 1231: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: It’s a trade nexus that has greatly prospered Ruler: Occult power wielder Significant Local: Decadent noble Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: Newcomer peasant haplessly looking for assistance Can offer: Expensive urban property Tags: Pilgrimage Site Secret Treachery ==================================================================================================== Hex 1234: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: They were driven here by a dire enemy Ruler: Holy man or woman Significant Local: Barely-tolerated wretch Pressing problem: A patron power is using them as expendable fodder Locals to interact: Curious young tribal interested in strangers Can offer: Guidance and safe passage through their territory Tags: Pilgrimage Site Guild Oligarchy ==================================================================================================== Hex 1235: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Taboo Territory Lost Battlefield ==================================================================================================== Hex 1236: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Criminal Meet Decayed Working ==================================================================================================== Hex 1239: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: Holy ground or a temple to a particular faith Ruler: A temple representative Significant Local: A half-savage shepherd Pressing problem: Vital food stores have been lost or stolen Locals to interact: Village priest in need of outside help Can offer: Valuable local specialty product Tags: Theocratic Authorities Monstrous Tribute ==================================================================================================== Hex 1241: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s fighting over a mate Tags: Bandit Lair Ancient Guardians ==================================================================================================== Hex 1243: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Lost Battlefield Precious Game ==================================================================================================== Hex 1247: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s attacking someone right now Tags: Ancient Monument Cryptic Art ==================================================================================================== Hex 1248: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Lost City Pilgrimage Site ==================================================================================================== Hex 1251: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s fighting over a mate Tags: Decayed Working Treacherous Terrain ==================================================================================================== Hex 1254: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Abandoned Village Blighted Tribe ==================================================================================================== Hex 1259: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: City Existence rationale: There is heavy resource extraction nearby faith Ruler: Royal viceroy Significant Local: Neighborhood patriarch Pressing problem: A disguised monster is feeding on the city from within Locals to interact: Slumming young gentry with a taste for excitement Can offer: Formal citizenship and the rights of a local Tags: Cultural Center Bad Neighbors ==================================================================================================== Hex 1261: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Village Existence rationale: Decayed remnant of an ancient city Ruler: A reeve picked by a lord Significant Local: A youth who wants out Pressing problem: A dangerous beast or foe is lurking near the place Locals to interact: Gentry who wants no local gossip about their need Can offer: A secret treasure acquired generations ago Tags: Pilgrimage Site Dueling Lords ==================================================================================================== Hex 1310: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s fighting over a mate Tags: Toxic Ruins Sculpted Terrain ==================================================================================================== Hex 1316: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Tribe Existence rationale: They were driven here by a dire enemy Ruler: Magically-gifted chief Significant Local: Tribal artisan Pressing problem: A sickness is raging through the tribe Locals to interact: Youth determined to show how tribal ways are best Can offer: Loot won in battle against another group Tags: Toxic Economy Toxic Economy ==================================================================================================== Hex 1329: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Outsider goods production site Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Limited Access Cyclical Doom ==================================================================================================== Hex 1330: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It’s built around an ancient Working Ruler: Criminal group catspaw Significant Local: Decadent noble Pressing problem: A disguised monster is feeding on the city from within Locals to interact: City official looking for deniable agents Can offer: Business monopolies or tax rights in certain areas Tags: Dueling Lords Hostile Terrain ==================================================================================================== Hex 1332: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s attacking someone right now Tags: Broken Infrastructure Outsider Enclave ==================================================================================================== Hex 1337: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s attacking someone right now Tags: Demihuman Community Hermitage ==================================================================================================== Hex 1341: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Magical production facility Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: A hapless garrison of local troops Tags: Automaton Servants Precious Resource ==================================================================================================== Hex 1344: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: It controls a vital defensive point Ruler: Gentry-elected mayor Significant Local: Sinister crime boss Pressing problem: A private war threatens with another major city Locals to interact: Native too infamous for other locals to deal with them Can offer: Formal citizenship and the rights of a local Tags: Upstart Faith Widespread Prosperity ==================================================================================================== Hex 1347: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Aristocratic Theme: Decadence, of excess and indulgence Major Figure: Lord/Lady Minor Figure: Heir’s Tutor The Source of their Power in the Court: They are widely loved and admired by the members Internal Conflict: A danger exists in or near the court’s own seat External Conflicts: Doing something vital will infuriate another power Tags: Restive Lessers Afflictions Mark ==================================================================================================== Hex 1349: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Uncanny Weather Outsider Enclave ==================================================================================================== Hex 1350: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: A safe waypost on a trade route Ruler: A temple representative Significant Local: A gifted young peasant Pressing problem: A new religion is making trouble with the old Locals to interact: Village priest in need of outside help Can offer: Ownership of an abandoned farm or structure Tags: Monstrous Tribute Faded Remnant ==================================================================================================== Hex 1353: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Tribe Existence rationale: They’ve been trapped here by the situation Ruler: Brutal but cunning chief Significant Local: Feared troublemaker Pressing problem: A sickness is raging through the tribe Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: A magical elixir or substance they know how to make Tags: Martial Tradition Pilgrimage Site ==================================================================================================== Hex 1357: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Religious Their Relations With the Larger Faith: Subverted, controlled by a secular power Major Figure: Gifted Healer Minor Figure: Temple Artisan The Source of their Power in the Court: They secretly arrange criminal services for the court Internal Conflict: The leader and their chief rival sabotage each other External Conflicts: A noble adherent is demanding special concessions Tags: Fatal Extravagance Dark Secret ==================================================================================================== Hex 1358: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Fragment of megastructure temple Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: A wizard of dubious habits or goals Tags: Cyclical Doom Royal Refuge ==================================================================================================== Hex 1360: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Uncanny Weather Collapsed Deep ==================================================================================================== Hex 1405: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Criminal group catspaw Significant Local: Sinister crime boss Pressing problem: A major local industry is threatened by events Locals to interact: Slumming young gentry with a taste for excitement Can offer: Large amounts of conventional coinage Tags: Inhuman Cooperation Seat of Rule ==================================================================================================== Hex 1410: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Demihuman Community Cryptic Art ==================================================================================================== Hex 1412: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Familial Relations With Their Neighbors: Loved, widely adored by other families Major Figure: Disowned Rebel Minor Figure: Acquainted Noble The Source of their Power in the Court: They have many capable, loyal children Internal Conflict: The new generation is ignoring old, painful duties External Conflicts: Someone gravely insulted or offended another family Tags: Regency Council Cultural Insignia ==================================================================================================== Hex 1421: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Abandoned Village Precious Game ==================================================================================================== Hex 1426: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: It’s an unusually well-fortified safe place Ruler: Bestially savage tyrant Significant Local: Feared troublemaker Pressing problem: The tribe threatens to split under some feud or quarrel Locals to interact: Tribal sage who likes news of the outside world Can offer: Guidance and safe passage through their territory Tags: Guild Oligarchy Cultural Center ==================================================================================================== Hex 1433: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: It’s an industrial or productive center Ruler: Merchant prince Significant Local: Sinister crime boss Pressing problem: Food supplies aren’t being received as they should Locals to interact: Desperate merchant trying to keep their business going Can offer: Expensive urban property Tags: Dueling Lords Trade Hub ==================================================================================================== Hex 1435: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Religious Their Relations With the Larger Faith: Affable, courteous and cooperative Major Figure: Affiliated Noble Minor Figure: Cleric of Lax Morals The Source of their Power in the Court: They have acknowledged magical skills Internal Conflict: A member demands a very costly ritual be performed External Conflicts: The ruler wants the court to take on an unpopular role Tags: Overextended Grasp Magical Subversion ==================================================================================================== Hex 1436: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Pilgrimage Site Twisted Fauna ==================================================================================================== Hex 1439: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s fighting over a mate Tags: Overgrown Tomb Demihuman Community ==================================================================================================== Hex 1442: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Business Relations With Their Market: Trusted, they’re a fixture of the local market Major Figure: Business Owner Minor Figure: Temporary Worker The Source of their Power in the Court: They handle purchases for a critical customer Internal Conflict: A major stakeholder is coming up with terrible ideas External Conflicts: They’re trying to swallow a rival business Tags: Poisonous Cliques Gate Keeper ==================================================================================================== Hex 1447: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: A safe base for salvage or ruin plundering Ruler: A cruel and feared bullye Significant Local: The worst local bully Pressing problem: Two families are in a long-running feud Locals to interact: Ex-city dweller eager for contact with the worldly Can offer: Heirloom magic item passed down to the leader Tags: Secret Treachery Decaying Working ==================================================================================================== Hex 1451: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Precious Game Remote Monastery ==================================================================================================== Hex 1452: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: It controls a vital defensive point Ruler: Occult power wielder Significant Local: Local magistrate Pressing problem: Criminals have corrupted the local law enforcement Locals to interact: Demimonde navigator always watching for clients Can offer: Rare occult components or magical products Tags: Brilliant Innovation Lawless Class ==================================================================================================== Hex 1454: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: The hunting or resources are very good here Ruler: Magically-gifted chief Significant Local: Cunning tribal advisor Pressing problem: A curse has been laid on them for some collective sin Locals to interact: Low-status native trying to acquire outside support Can offer: Exotic and valuable tribal goods Tags: Trade Hub Widespread Prosperity ==================================================================================================== Hex 1455: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Reality-stabilizing Working ruin Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Sacrificial Bargain Limited Access ==================================================================================================== Hex 1456: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Place of some holy trial or test Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Bitter Remnants Birthing Cyst ==================================================================================================== Hex 1457: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: It’s a shelter from dangerous environs Ruler: Merchant prince Significant Local: Demihuman enclave head Pressing problem: Raiders are scourging local trade routes Locals to interact: Slumming young gentry with a taste for excitement Can offer: Services of exceptionally skilled specialist professionals Tags: Miserable Penury Fallen Prosperity ==================================================================================================== Hex 1459: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Business Relations With Their Market: Affinity, dealing with co-ethnics or believers Major Figure: Wealthy Backer Minor Figure: Expensive Courtesan The Source of their Power in the Court: The business is built on property they own or control Internal Conflict: A major stakeholder is coming up with terrible ideas External Conflicts: A noble wants to force his own pet business into place Tags: New Opportunity Awesome Legitimacy ==================================================================================================== Hex 1509: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: There is heavy resource extraction nearby faith Ruler: Allied noble heads Significant Local: Rich merchant Pressing problem: A rebel group denounces the city leader’s legitimacy Locals to interact: Curious urchin who trades in local news and events Can offer: Sophisticated and very valuable local products Tags: Decadent Locals Raider Scourge ==================================================================================================== Hex 1511: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s magically warped somehow Tags: Abandoned Village Hermitage ==================================================================================================== Hex 1514: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Massive bridge or tunnel Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Freshly Looted Royal Refuge ==================================================================================================== Hex 1520: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Farm for now-feral valuable beasts Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Failed Intrusion Magical Wonder ==================================================================================================== Hex 1522: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: It’s a trade nexus that has greatly prospered Ruler: Royal viceroy Significant Local: Outcast group leader Pressing problem: The king or local ruler is making harsh demands Locals to interact: Guard chief suspicious of potential troublemakers Can offer: Rare occult components or magical products Tags: Cultural Center Theocratic Authorities ==================================================================================================== Hex 1526: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Lost City Remote Monastery ==================================================================================================== Hex 1529: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Precious Game Uncanny Weather ==================================================================================================== Hex 1532: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Village Existence rationale: A spot where refugees of a calamity settled Ruler: A hereditary headman Significant Local: A noble’s local reeve Pressing problem: A local bully and his friends are causing trouble Locals to interact: Burly local militiaman who watches new faces here Can offer: Favors from the lord who’s very fond of the village Tags: Lawless Class Secret Treachery ==================================================================================================== Hex 1538: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Criminal Theme: Smuggling, sneaking in untaxed goods Major Figure: Dangerous Rival Minor Figure: Shabby Local Fence The Source of their Power in the Court: They have blackmail about the court’s leadership Internal Conflict: Members are employing magic against rivals External Conflicts: They’re meddling with an extremely dangerous target Tags: Waning Wealth Blandished Leadership ==================================================================================================== Hex 1540: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Ancient road through an obstacle Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: Wizards Lair Wizards Lair ==================================================================================================== Hex 1542: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Now-incomprehensible wreckage Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: False Front Automaton Servants ==================================================================================================== Hex 1545: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Fortified waystation Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Savage beasts of a dangerous kind Tags: Dire Tombs Hidden Within ==================================================================================================== Hex 1546: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Abandoned school or study center Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: Lingering Curse Lethal Treasure ==================================================================================================== Hex 1549: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: It’s a trade nexus that has greatly prospered Ruler: Allied noble heads Significant Local: Ethnic group elder Pressing problem: A private war threatens with another major city Locals to interact: Foreigner looking for fellow strangers to help Can offer: Quiet dismissal of criminal charges or sinister pasts Tags: Miserable Penury Secret Treachery ==================================================================================================== Hex 1550: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Massive tenement or slum tower Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Royal Refuge Wizards Lair ==================================================================================================== Hex 1553: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s attacking someone right now Tags: Ancient Monument Hermitage ==================================================================================================== Hex 1555: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Fishery or salt extraction site Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: A hapless garrison of local troops Tags: Wizards Lair Raider Lair ==================================================================================================== Hex 1556: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Business Relations With Their Market: Curious, they’ve come up with a new thing Major Figure: Buyer Seeking Takeover Minor Figure: Thieving Worker The Source of their Power in the Court: They have information on the owner’s criminal doings Internal Conflict: A critical resource for making the good is running out External Conflicts: A competitor is trying to force a sale of the business Tags: Magical Subversion Sudden Strength ==================================================================================================== Hex 1559: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It’s an industrial or productive center Ruler: Council of oligarchs Significant Local: Neighborhood patriarch Pressing problem: A private war threatens with another major city Locals to interact: Native too infamous for other locals to deal with them Can offer: Indulgences beyond the power a smaller place to grant Tags: Lawless Class Widespread Prosperity ==================================================================================================== Hex 1561: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Hermitage Cryptic Art ==================================================================================================== Hex 1601: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: It’s an industrial or productive center Ruler: Hereditary lord Significant Local: Decadent noble Pressing problem: The king or local ruler is making harsh demands Locals to interact: City official looking for deniable agents Can offer: Expensive urban property Tags: Bad Neighbors Foreign Enclave ==================================================================================================== Hex 1604: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Massive ceremonial structure Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: A hapless garrison of local troops Tags: Desperate Hunger Sacrificial Bargain ==================================================================================================== Hex 1608: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: It’s built around an ancient Working Ruler: Occult power wielder Significant Local: Rich merchant Pressing problem: Raiders are scourging local trade routes Locals to interact: City official looking for deniable agents Can offer: Connections with major nobility of the realm Tags: New Industry Upstart Faith ==================================================================================================== Hex 1611: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Mazey urban residential block Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Secret Alliance Religious Zealots ==================================================================================================== Hex 1612: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s magically warped somehow Tags: Pilgrimage Site Bandit Lair ==================================================================================================== Hex 1619: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Tribe Existence rationale: Seers or shamans said it was ordained Ruler: Most charismatic native Significant Local: Skilled scout Pressing problem: The leader is becoming weak or acting foolishly Locals to interact: Envoy of another group suspicious of other influences Can offer: A magical elixir or substance they know how to make Tags: Corrupt Laws Widespread Prosperity ==================================================================================================== Hex 1621: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Half-subterranean entrenchments Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Precious Resource Monster Forge ==================================================================================================== Hex 1632: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Village Existence rationale: Once a garrison outpost of a nation Ruler: The richest native there Significant Local: A major landowner Pressing problem: A socially marginal family is suspected of crimes Locals to interact: Reeve who can’t reasonably call on natives for a job Can offer: A secret treasure acquired generations ago Tags: Decaying Working Lawless Class ==================================================================================================== Hex 1633: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Pilgrimage Site Migration Path ==================================================================================================== Hex 1636: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: City Existence rationale: It’s an industrial or productive center Ruler: Royal viceroy Significant Local: Sinister crime boss Pressing problem: A major local industry is threatened by events Locals to interact: Wealthy merchant who wants unknown outside help Can offer: Rare occult components or magical products Tags: Mistreated Blighted Martial Tradition ==================================================================================================== Hex 1637: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Religious Their Relations With the Larger Faith: Sectarian, a stronghold of a particular faction Major Figure: Dubious Theologian Minor Figure: Fanatical Zealot The Source of their Power in the Court: They have acknowledged magical skills Internal Conflict: The leader and their chief rival sabotage each other External Conflicts: A noble adherent is demanding special concessions Tags: False Prize Devils Bargain ==================================================================================================== Hex 1639: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Massive bridge or tunnel Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Civil War Bitter Remnants ==================================================================================================== Hex 1640: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: It’s a trade nexus that has greatly prospered Ruler: Hereditary lord Significant Local: Local magistrate Pressing problem: A rebel group denounces the city leader’s legitimacy Locals to interact: Criminal with a mind to use naive newcomers Can offer: Expensive urban property Tags: Trade Hub Cursed Circumstances ==================================================================================================== Hex 1649: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Repurposed ancient manufactory Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: Fallen Sanctuary Secret Alliance ==================================================================================================== Hex 1650: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Sprawling slum of shanties and huts Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Lost Colony Cyclical Doom ==================================================================================================== Hex 1651: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Pilgrimage Site Lost City ==================================================================================================== Hex 1654: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: Holy ground or a temple to a particular faith Ruler: A dreaded sorcerer Significant Local: Important artisan Pressing problem: A socially marginal family is suspected of crimes Locals to interact: Village priest in need of outside help Can offer: Favors from the lord who’s very fond of the village Tags: Foreign Enclave Demihuman Populace ==================================================================================================== Hex 1655: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: It’s a stronghold of a local subculture Ruler: Allied noble heads Significant Local: Outcast group leader Pressing problem: The king or local ruler is making harsh demands Locals to interact: Native too infamous for other locals to deal with them Can offer: Expensive urban property Tags: Warring Council Heavy Fortification ==================================================================================================== Hex 1657: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Toxic Ruins Sculpted Terrain ==================================================================================================== Hex 1659: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Semi-ruined teleportation node Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Birthing Cyst Dungeon Heart ==================================================================================================== Hex 1706: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Tribe Existence rationale: They were driven here by a dire enemy Ruler: Bestially savage tyrant Significant Local: Skilled scout Pressing problem: The leader is becoming weak or acting foolishly Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: Tribal membership and a place of respect Tags: Neglectful Ruler Corrupt Laws ==================================================================================================== Hex 1729: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Familial Relations With Their Neighbors: Scorned, derided for some deed or trait Major Figure: Patriarch/Matriarch Minor Figure: Acquainted Noble The Source of their Power in the Court: They’re best at the skill or profession the clan practices Internal Conflict: The leader is betting big on a risky, unpopular scheme External Conflicts: A disowned rebel is trying to usurp control of assets Tags: Waning Wealth Ministerial Capture ==================================================================================================== Hex 1734: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Remote Monastery Monstrous Beast ==================================================================================================== Hex 1737: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: A charismatic leader bound them together Ruler: Council of the elders Significant Local: Seer or shaman Pressing problem: A settled group is hunting them as mortal foes Locals to interact: Youth determined to show how tribal ways are best Can offer: Slaves they’ve taken in raids or tribal wars Tags: Dueling Lords Foreign Enclave ==================================================================================================== Hex 1741: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s fighting over a mate Tags: Labyrinthine Tangle Bandit Lair ==================================================================================================== Hex 1749: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Tribe Existence rationale: They’ve been paid or induced to be here Ruler: Most charismatic native Significant Local: Seer or shaman Pressing problem: A patron power is using them as expendable fodder Locals to interact: Curious young tribal interested in strangers Can offer: Guidance and safe passage through their territory Tags: Enemy Within Decaying Working ==================================================================================================== Hex 1750: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Fishery or salt extraction site Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Precious Resource Bitter Remnants ==================================================================================================== Hex 1756: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Managed woodland gone feral Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Friendly Foes Outsider Domain ==================================================================================================== Hex 1757: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Rural grange with outbuildings Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Dire Tombs Living Dungeon ==================================================================================================== Hex 1759: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Village Existence rationale: A safe waypost on a trade route Ruler: A cruel and feared bullye Significant Local: The village harlot Pressing problem: Noble quarrels have caused collateral damage Locals to interact: Clan patriarch who doesn’t want to use their own kin Can offer: An unusually large amount of saved coinage Tags: Inherited Architecture Miserable Penury ==================================================================================================== Hex 1761: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Inscrutable Outsider art structure Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: A hapless garrison of local troops Tags: Royal Refuge Living Dungeon ==================================================================================================== Hex 1802: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: A plant or animal grows very well here Ruler: A reeve picked by a lord Significant Local: The village harlot Pressing problem: Noble quarrels have caused collateral damage Locals to interact: Ex-city dweller eager for contact with the worldly Can offer: A temple with potent healing magics available Tags: Inherited Architecture Mistreated Blighted ==================================================================================================== Hex 1806: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Massive tenement or slum tower Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Decrepit Structure Secret Alliance ==================================================================================================== Hex 1810: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Aristocratic Theme: Paralysis, trapped in some internal crisis Major Figure: Ornamental Spouse Minor Figure: Prying Servant The Source of their Power in the Court: Everyone acknowledges their skill and brilliance Internal Conflict: Someone poisoned or cursed someone else in the court External Conflicts: A traitor to the court is helping a rival group’s attacks Tags: Afflictions Mark Poisonous Cliques ==================================================================================================== Hex 1819: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Tribe Existence rationale: They were driven here by a dire enemy Ruler: Most charismatic native Significant Local: Trader with outsiders Pressing problem: A rival group has taken over their hunting grounds Locals to interact: Raid-taken slave looking for a way back home Can offer: A magical elixir or substance they know how to make Tags: Decaying Working Toxic Economy ==================================================================================================== Hex 1823: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Devil Grove Rampant Experiment ==================================================================================================== Hex 1830: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Inscrutable Outsider art structure Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Limited Access Freshly Looted ==================================================================================================== Hex 1834: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Religious Their Relations With the Larger Faith: Carceral, a punishment-post for wrongdoers Major Figure: Affiliated Noble Minor Figure: Temple Prostitute The Source of their Power in the Court: They have a pious noble who backs them Internal Conflict: A vital ritual item or component has been lost External Conflicts: Rivals are blaming the court for some misfortune Tags: False Prize Cadet Branches ==================================================================================================== Hex 1836: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Nomad Camp Bandit Lair ==================================================================================================== Hex 1837: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: It’s an industrial or productive center Ruler: Royal viceroy Significant Local: Famous courtesan Pressing problem: A recent calamity has done major infrastructure damage Locals to interact: Wealthy merchant who wants unknown outside help Can offer: Services of exceptionally skilled specialist professionals Tags: Ancient Infrastructure Cultural Center ==================================================================================================== Hex 1840: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Business Relations With Their Market: Suspicious, they’re rumored to do vile things Major Figure: Innovative Worker Minor Figure: Neighboring Businessman The Source of their Power in the Court: The business is built on property they own or control Internal Conflict: The owner’s incapacitated and no one is in control External Conflicts: Someone’s hooked them into a terribly bad deal Tags: Sublime Skill Afflictions Mark ==================================================================================================== Hex 1841: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: It grew up around a lordly manor or estate Ruler: A patriarch or matriarch Significant Local: A gifted young peasant Pressing problem: Vital food stores have been lost or stolen Locals to interact: Gentry who wants no local gossip about their need Can offer: An unusually large amount of saved coinage Tags: Foreign Enclave Toxic Economy ==================================================================================================== Hex 1855: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Motherlode Perilous Path ==================================================================================================== Hex 1904: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Overgrown ancient plantation Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Decrepit Structure Secret Alliance ==================================================================================================== Hex 1913: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s attacking someone right now Tags: Labyrinthine Tangle Sculpted Terrain ==================================================================================================== Hex 1915: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s attacking someone right now Tags: Zealot Colony Magical Springs ==================================================================================================== Hex 1920: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s attacking someone right now Tags: Cursed Land Blighted Tribe ==================================================================================================== Hex 1923: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Remote Monastery Demihuman Community ==================================================================================================== Hex 1926: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Outsider Enclave Healing Terrain ==================================================================================================== Hex 1929: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s fighting over a mate Tags: Cursed Land Hermitage ==================================================================================================== Hex 1938: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Aristocratic Theme: Resentment, bitter at their rivals’ crimes Major Figure: Ruler’s Mistress Minor Figure: Lady in Waiting The Source of their Power in the Court: They have blackmail on important members Internal Conflict: Someone got involved with a criminal organization External Conflicts: Doing something vital will infuriate another power Tags: Fatal Extravagance Magical Subversion ==================================================================================================== Hex 1940: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Rampant Experiment Taboo Territory ==================================================================================================== Hex 1941: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Familial Relations With Their Neighbors: Newcomers, relatively new to the area Major Figure: Young Fosterling Minor Figure: Family Priest The Source of their Power in the Court: They have extensive contacts in other families Internal Conflict: The leader is betting big on a risky, unpopular scheme External Conflicts: The family’s source of influence is being subverted Tags: Threatened Violence Cadet Branches ==================================================================================================== Hex 1943: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Nomad Camp Demihuman Community ==================================================================================================== Hex 1944: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Criminal Theme: Fencing, selling hot goods untraceably Major Figure: Incompetent Scion Minor Figure: Disreputable Priest The Source of their Power in the Court: They’re diabolically cunning and persuasive Internal Conflict: An important member’s made a grave mistake External Conflicts: Their territory has become very inhospitable to them Tags: Awkward Birth Lost Purpose ==================================================================================================== Hex 1947: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: Refuge for a despised minority or group Ruler: An organization’s envoy Significant Local: Criminal in rural hiding Pressing problem: A new religion is making trouble with the old Locals to interact: An ambitious local who wants to get to the city Can offer: A magical service unique to a local tradition Tags: Rebel Stronghold Toxic Economy ==================================================================================================== Hex 1948: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: A plant or animal grows very well here Ruler: An organization’s envoy Significant Local: Native hedge mage Pressing problem: An upstart newcomer is disrupting the native hierarchy Locals to interact: Village priest in need of outside help Can offer: Favors from the lord who’s very fond of the village Tags: Inherited Architecture Incompetent Leaders ==================================================================================================== Hex 1951: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Religious Their Relations With the Larger Faith: Intellectual, given to sophisticated theology Major Figure: Temple Sorcerer Minor Figure: Loud Reformer The Source of their Power in the Court: They have a particularly holy lineage or role Internal Conflict: A vital ritual item or component has been lost External Conflicts: A holy demagogue is preaching against the court Tags: Diplomatic Demands Cultural Insignia ==================================================================================================== Hex 1952: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Historical Survival Savage Hamlet ==================================================================================================== Hex 1956: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Massive bridge or tunnel Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Precious Resource Birthing Cyst ==================================================================================================== Hex 1960: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s fighting over a mate Tags: Working Wreckage Ancient Monument ==================================================================================================== Hex 2009: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Migration Path Bandit Lair ==================================================================================================== Hex 2010: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Military training camp Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Limited Access Secret Alliance ==================================================================================================== Hex 2011: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s magically warped somehow Tags: Demihuman Community Healing Terrain ==================================================================================================== Hex 2015: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Aristocratic Theme: Decadence, of excess and indulgence Major Figure: Spare Heir Minor Figure: Amusing Performer The Source of their Power in the Court: They are the only legitimate heir to an important post Internal Conflict: Someone is pursuing someone else’s spouse or fiance External Conflicts: Doing something vital will infuriate another power Tags: Decadent Court Shining Successor ==================================================================================================== Hex 2018: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Treacherous Terrain Overgrown Tomb ==================================================================================================== Hex 2028: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Broken Infrastructure Arratu Land ==================================================================================================== Hex 2029: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Aristocratic Theme: Dissolution, falling apart from outside stress Major Figure: Lord/Lady Minor Figure: Amusing Performer The Source of their Power in the Court: They have the support of an important local faith Internal Conflict: A court servant is blackmailing their employer External Conflicts: A rival court has recently gotten much stronger Tags: Diplomatic Demands Forbidden Romance ==================================================================================================== Hex 2031: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s fighting over a mate Tags: Rampant Experiment Rampant Experiment ==================================================================================================== Hex 2033: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Pilgrim hospital or waystation Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Ancient Archives Experimental Lab ==================================================================================================== Hex 2034: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s fighting over a mate Tags: Isolated Academy Working Wreckage ==================================================================================================== Hex 2037: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Religious Their Relations With the Larger Faith: Intellectual, given to sophisticated theology Major Figure: Sacred Figurehead Minor Figure: Fanatical Zealot The Source of their Power in the Court: They’ve noble or oligarchic relatives Internal Conflict: A member demands a very costly ritual be performed External Conflicts: A noble adherent is demanding special concessions Tags: Poisonous Cliques Rampant Corruption ==================================================================================================== Hex 2050: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: It grew up around a lordly manor or estate Ruler: A temple representative Significant Local: A half-savage shepherd Pressing problem: Two families are in a long-running feud Locals to interact: An ambitious local who wants to get to the city Can offer: Valuable local specialty product Tags: Mistreated Blighted Rigid Castes ==================================================================================================== Hex 2053: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: The natives are somehow bound here Ruler: Hereditary lord Significant Local: Feared local mage Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: Demimonde navigator always watching for clients Can offer: Formal citizenship and the rights of a local Tags: Neglectful Ruler Cursed Circumstances ==================================================================================================== Hex 2102: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: It’s an unusually well-fortified safe place Ruler: Hereditary chieftain Significant Local: Tribal artisan Pressing problem: A curse has been laid on them for some collective sin Locals to interact: Raid-taken slave looking for a way back home Can offer: Slaves they’ve taken in raids or tribal wars Tags: Criminal Bosses Cultural Center ==================================================================================================== Hex 2106: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Outpost of refugees or recluses Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Invincible Delusion Fallen Sanctuary ==================================================================================================== Hex 2109: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Business Relations With Their Market: Shabby, their goods cheap and minimal Major Figure: Business Owner Minor Figure: Gang Extortionist The Source of their Power in the Court: They fronted the initial investment money Internal Conflict: Factions are quarreling over a new product External Conflicts: They’re trying to swallow a rival business Tags: Rampant Corruption Lost Purpose ==================================================================================================== Hex 2113: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Tribe Existence rationale: The leadership wants to find something here Ruler: Holy man or woman Significant Local: Best hunter in the tribe Pressing problem: A fearsome beast hunts them in the wilds Locals to interact: Low-status native trying to acquire outside support Can offer: Tribal membership and a place of respect Tags: Martial Tradition Rigid Castes ==================================================================================================== Hex 2115: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Cursed Land Isolated Academy ==================================================================================================== Hex 2119: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: They’ve been paid or induced to be here Ruler: Magically-gifted chief Significant Local: Adopted member Pressing problem: A sickness is raging through the tribe Locals to interact: Tribal sage who likes news of the outside world Can offer: Knowledge of a hidden place of wealth Tags: Heavy Fortification Trade Hub ==================================================================================================== Hex 2122: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Isolated Academy Blighted Tribe ==================================================================================================== Hex 2129: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Repurposed ancient manufactory Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Lost Colony Useless Treasure ==================================================================================================== Hex 2143: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: The natives are somehow bound here Ruler: Ethnic group’s ruler Significant Local: Outcast group leader Pressing problem: Displeased locals are rioting for some reason Locals to interact: Noble who thinks adventurers will do anything for coin Can offer: Quiet dismissal of criminal charges or sinister pasts Tags: Monstrous Tribute Cursed Circumstances ==================================================================================================== Hex 2145: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Business Relations With Their Market: Angry, they’ve done something to infuriate Major Figure: Noble Patron Minor Figure: Business Guard The Source of their Power in the Court: They’re the only one who can handle the workers well Internal Conflict: A secret flaw has been discovered in the product External Conflicts: Their customers are furious over a recent product flaw Tags: Awkward Birth Splendid Seat ==================================================================================================== Hex 2147: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Arratu Land Hermitage ==================================================================================================== Hex 2151: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Religious Their Relations With the Larger Faith: Carceral, a punishment-post for wrongdoers Major Figure: Richest Lay Member Minor Figure: Fanatical Zealot The Source of their Power in the Court: The upper hierarchy of the faith favors them Internal Conflict: The leader and their chief rival sabotage each other External Conflicts: A noble adherent is demanding special concessions Tags: Ministerial Capture Outside Debts ==================================================================================================== Hex 2154: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Sculpted Terrain Cryptic Art ==================================================================================================== Hex 2157: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Tomb of some mighty ancient Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Useless Treasure Lingering Curse ==================================================================================================== Hex 2158: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Mine or open pit for excavation Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Wizards Lair Aspiring Conqueror ==================================================================================================== Hex 2160: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Motherlode Collapsed Deep ==================================================================================================== Hex 2161: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Business Relations With Their Market: Apathetic, with customers losing interest Major Figure: Rival’s Catspaw Minor Figure: Business Guard The Source of their Power in the Court: They had the idea that made the business work Internal Conflict: A secret flaw has been discovered in the product External Conflicts: They’re trying to swallow a rival business Tags: Ruling Regalia Cadet Branches ==================================================================================================== Hex 2212: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Foreigner turned ruler Significant Local: Barely-tolerated wretch Pressing problem: A settled group is hunting them as mortal foes Locals to interact: Raid-taken slave looking for a way back home Can offer: Knowledge of a hidden place of wealth Tags: Corrupt Laws Brilliant Innovation ==================================================================================================== Hex 2224: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Isolated Academy Bandit Lair ==================================================================================================== Hex 2229: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s fighting over a mate Tags: Devil Grove Uncanny Weather ==================================================================================================== Hex 2230: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Taboo site of dark magic Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Recruiting Drive Failed Intrusion ==================================================================================================== Hex 2233: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Envoy of a patron power Significant Local: Best hunter in the tribe Pressing problem: Some are seeking a redder, more powerful god to serve Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: Some young tribals willing to go with the party Tags: Faded Remnant Rigid Castes ==================================================================================================== Hex 2238: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Military cache or storehouse Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: A wizard of dubious habits or goals Tags: Decrepit Structure Secret Alliance ==================================================================================================== Hex 2239: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Museum of a lost nation Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Ancient Archives Bitter Remnants ==================================================================================================== Hex 2242: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Aristocratic Theme: Exoticism, following strange outside ways Major Figure: Jester or Pet Artist Minor Figure: Amusing Performer The Source of their Power in the Court: They control a large chunk of the court’s income sources Internal Conflict: Someone got involved with a criminal organization External Conflicts: Hostile forces have attacked and ruined a court asset Tags: Diplomatic Demands Excess Heirs ==================================================================================================== Hex 2244: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Village Existence rationale: It grew up around a lordly manor or estate Ruler: A pragmatic warlord Significant Local: A gifted young peasant Pressing problem: A socially marginal family is suspected of crimes Locals to interact: Burly local militiaman who watches new faces here Can offer: An unusually large amount of saved coinage Tags: Secret Treachery Brilliant Innovation ==================================================================================================== Hex 2245: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Devil Grove Toxic Ruins ==================================================================================================== Hex 2249: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Criminal group catspaw Significant Local: Decadent noble Pressing problem: A disguised monster is feeding on the city from within Locals to interact: Wealthy merchant who wants unknown outside help Can offer: Formal citizenship and the rights of a local Tags: Toxic Economy Unique Product ==================================================================================================== Hex 2250: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Familial Relations With Their Neighbors: Hated, barely endured by their neighbors Major Figure: Oldest Elder Minor Figure: Family Priest The Source of their Power in the Court: They have access to secret magical items or powers Internal Conflict: The clan poured much wealth into a failed ambition External Conflicts: Their vital interests are making trouble for neighbors Tags: Rival Power Excess Heirs ==================================================================================================== Hex 2252: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Merchant prince Significant Local: Local magistrate Pressing problem: Food supplies aren’t being received as they should Locals to interact: Noble who thinks adventurers will do anything for coin Can offer: Rare occult components or magical products Tags: Sinking City Corrupt Laws ==================================================================================================== Hex 2257: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Tomb of some mighty ancient Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Dire Tombs Outsider Domain ==================================================================================================== Hex 2258: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Village Existence rationale: Refuge for a despised minority or group Ruler: A pragmatic warlord Significant Local: Criminal in rural hiding Pressing problem: A local bully and his friends are causing trouble Locals to interact: Burly local militiaman who watches new faces here Can offer: A secret treasure acquired generations ago Tags: Miserable Penury New Industry ==================================================================================================== Hex 2259: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s attacking someone right now Tags: Historical Survival Savage Hamlet ==================================================================================================== Hex 2261: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Abandoned Village Demihuman Community ==================================================================================================== Hex 2302: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Magical Springs Chokepoint ==================================================================================================== Hex 2312: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Tribe Existence rationale: The leadership wants to find something here Ruler: Envoy of a patron power Significant Local: Cunning tribal advisor Pressing problem: A curse has been laid on them for some collective sin Locals to interact: Leader with a natural suspicion about outsiders Can offer: Inherited relic or treasure they’ve kept Tags: Lawless Class Demihuman Populace ==================================================================================================== Hex 2313: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Major clerical figure Significant Local: Outcast group leader Pressing problem: A private war threatens with another major city Locals to interact: Newcomer peasant haplessly looking for assistance Can offer: Services of exceptionally skilled specialist professionals Tags: Blood Feud Trade Hub ==================================================================================================== Hex 2323: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Business Relations With Their Market: Affinity, dealing with co-ethnics or believers Major Figure: Head Accountant Minor Figure: Gang Extortionist The Source of their Power in the Court: They have vital connections with important suppliers Internal Conflict: A secret flaw has been discovered in the product External Conflicts: An enemy is sabotaging an important workshop Tags: Daring Ambition Inept Ruler ==================================================================================================== Hex 2332: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Devil Grove Historical Survival ==================================================================================================== Hex 2339: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Religious Their Relations With the Larger Faith: Affable, courteous and cooperative Major Figure: Guard Captain Minor Figure: Holy Goods Peddler The Source of their Power in the Court: The upper hierarchy of the faith favors them Internal Conflict: A vital ritual item or component has been lost External Conflicts: A rival sect is moving on their unofficial territory Tags: Rival Dreams Inadequate Tools ==================================================================================================== Hex 2340: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It’s built around an ancient Working Ruler: Ethnic group’s ruler Significant Local: Neighborhood patriarch Pressing problem: The rulers have gravely offended a local religion Locals to interact: Newcomer peasant haplessly looking for assistance Can offer: Absentee ownership of rural villages or manors Tags: Corrupt Laws Rebel Stronghold ==================================================================================================== Hex 2341: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: It controls a vital defensive point Ruler: Allied noble heads Significant Local: Head of a major temple Pressing problem: The king or local ruler is making harsh demands Locals to interact: Foreigner looking for fellow strangers to help Can offer: Services of exceptionally skilled specialist professionals Tags: Brilliant Innovation Cursed Circumstances ==================================================================================================== Hex 2343: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s attacking someone right now Tags: Decayed Working Perilous Path ==================================================================================================== Hex 2351: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Aristocratic Theme: Ennui, of exhaustion and loss of meaning Major Figure: Lord’s Main Rival Minor Figure: Spy for a Rival The Source of their Power in the Court: They control a large chunk of the court’s income sources Internal Conflict: Someone got involved with a criminal organization External Conflicts: A rival has seized control of an important court asset Tags: Rival Power Rival Power ==================================================================================================== Hex 2354: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Familial Relations With Their Neighbors: Respected, honored for some quality Major Figure: Favored Child Minor Figure: Secret Lover The Source of their Power in the Court: Everyone in the family loves them very much Internal Conflict: An important member’s spouse is having an affair External Conflicts: The local ruler doesn’t like their influence and power Tags: Ministerial Capture Cadet Branches ==================================================================================================== Hex 2410: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: It’s a stronghold of a local subculture Ruler: Hereditary lord Significant Local: Demihuman enclave head Pressing problem: A disguised monster is feeding on the city from within Locals to interact: Guard chief suspicious of potential troublemakers Can offer: Formal citizenship and the rights of a local Tags: Neglectful Ruler Martial Tradition ==================================================================================================== Hex 2416: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Aristocratic Theme: Tyranny, cruelly oppressing those under them Major Figure: Poor Relation Minor Figure: Hanger-On The Source of their Power in the Court: They have a very effective spy ring in their service Internal Conflict: Two potential heirs to something are in bitter conflict External Conflicts: A royal advisor wants the court cut down to size Tags: Excess Heirs Iron Law ==================================================================================================== Hex 2422: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: A council of elders Significant Local: The village harlot Pressing problem: A local bully and his friends are causing trouble Locals to interact: Clan patriarch who doesn’t want to use their own kin Can offer: A secret treasure acquired generations ago Tags: Cultural Center Broken Spirits ==================================================================================================== Hex 2425: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Treacherous Terrain Lost Battlefield ==================================================================================================== Hex 2427: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: City Existence rationale: It’s the former seat of a vanished nation vanished nation Ruler: Hereditary lord Significant Local: Head of a major temple Pressing problem: Criminals have corrupted the local law enforcement Locals to interact: Demimonde navigator always watching for clients Can offer: Expensive urban property Tags: Faded Remnant Unique Product ==================================================================================================== Hex 2430: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Tribe Existence rationale: Their herds or prey have led them here Ruler: Council of the elders Significant Local: Adopted member Pressing problem: The leader is becoming weak or acting foolishly Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: Exotic and valuable tribal goods Tags: Upstart Faith Mistreated Blighted ==================================================================================================== Hex 2432: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: A council of elders Significant Local: Criminal in rural hiding Pressing problem: The crops or herds are in very poor condition Locals to interact: Comparatively rich villager with a need Can offer: Favors from the lord who’s very fond of the village Tags: Decaying Working Cursed Circumstances ==================================================================================================== Hex 2435: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Outpost of refugees or recluses Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Sacrificial Bargain Friendly Foes ==================================================================================================== Hex 2442: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s attacking someone right now Tags: Ancient Guardians Refugee Camp ==================================================================================================== Hex 2446: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Sprawling slum of shanties and huts Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Savage beasts of a dangerous kind Tags: Birthing Cyst Failed Intrusion ==================================================================================================== Hex 2447: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Beast Swarm Historical Survival ==================================================================================================== Hex 2448: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Holy archive or relic-fortress Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: Social outcasts looking for a haven Tags: False Front Civil War ==================================================================================================== Hex 2449: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Cursed Land Treacherous Terrain ==================================================================================================== Hex 2454: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Familial Relations With Their Neighbors: Feared, for past acts or present threats Major Figure: Outsider Spouse Minor Figure: Secret Lover The Source of their Power in the Court: They’re an intimate of the local ruler Internal Conflict: One member is convinced another wants them dead External Conflicts: Their vital interests are making trouble for neighbors Tags: Cadet Branches New Opportunity ==================================================================================================== Hex 2455: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Religious Their Relations With the Larger Faith: Desultory, an apathetic jobsworth sentiment Major Figure: Charismatic Priest Minor Figure: Temple Prostitute The Source of their Power in the Court: They have a pious noble who backs them Internal Conflict: The greater faith declared a vital activity anathema External Conflicts: A noble believer demands an impossible miracle Tags: Inept Ruler Fatal Extravagance ==================================================================================================== Hex 2501: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Prison-monastery for heretics Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Social outcasts looking for a haven Tags: Invincible Delusion Experimental Lab ==================================================================================================== Hex 2504: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Aristocratic Theme: Exoticism, following strange outside ways Major Figure: Ornamental Spouse Minor Figure: Hired Assassin The Source of their Power in the Court: The others fear violence or brutality from them Internal Conflict: An elder is making unreasonable demands on others External Conflicts: A traitor to the court is helping a rival group’s attacks Tags: Threatened Violence New Generation ==================================================================================================== Hex 2508: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Lost City Uncanny Weather ==================================================================================================== Hex 2510: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: It’s a place of great beauty or healthfulness Ruler: Council of oligarchs Significant Local: Decadent noble Pressing problem: Displeased locals are rioting for some reason Locals to interact: Native too infamous for other locals to deal with them Can offer: Absentee ownership of rural villages or manors Tags: Fallen Prosperity Faded Remnant ==================================================================================================== Hex 2518: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Tribe Existence rationale: They were driven here by a dire enemy Ruler: Magically-gifted chief Significant Local: Tribe’s most eligible youth Pressing problem: A settled group is hunting them as mortal foes Locals to interact: Curious young tribal interested in strangers Can offer: Plunder taken from a foreigner they’ve killed Tags: Trade Hub Broken Spirits ==================================================================================================== Hex 2523: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Battered front-line fortress Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Invincible Delusion Royal Refuge ==================================================================================================== Hex 2532: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Huge ancient dam Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Sacrificial Bargain Rigid Hierarchy ==================================================================================================== Hex 2536: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Migration Path Nomad Camp ==================================================================================================== Hex 2538: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s fighting over a mate Tags: Isolated Academy Pilgrimage Site ==================================================================================================== Hex 2539: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Remnant Road Beast Swarm ==================================================================================================== Hex 2541: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: City Existence rationale: It’s a place of great beauty or healthfulness Ruler: Occult power wielder Significant Local: Head of a major temple Pressing problem: Food supplies aren’t being received as they should Locals to interact: Slumming young gentry with a taste for excitement Can offer: Quiet dismissal of criminal charges or sinister pasts Tags: Hidden Ruler Corrupt Laws ==================================================================================================== Hex 2546: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s attacking someone right now Tags: Cursed Land Chokepoint ==================================================================================================== Hex 2552: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Seductive Peril Healing Terrain ==================================================================================================== Hex 2559: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Refugee Camp Collapsed Deep ==================================================================================================== Hex 2561: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Managed woodland gone feral Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Aspiring Conqueror Ancient Archives ==================================================================================================== Hex 2604: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Criminal Theme: Murder, being proficient assassins Major Figure: Incompetent Scion Minor Figure: Disreputable Priest The Source of their Power in the Court: They’re independently wealthy and doing it for fun Internal Conflict: The leadership is being roiled by a challenge External Conflicts: A court faction is getting support from a hostile rival Tags: Waning Wealth Poisonous Cliques ==================================================================================================== Hex 2610: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Collapsed Deep Collapsed Deep ==================================================================================================== Hex 2614: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Fragment of megastructure temple Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: Everyone thinks it’s already been looted What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Invincible Delusion False Front ==================================================================================================== Hex 2637: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Site of a bloody battle with nonhumans Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s magically warped somehow Tags: Working Wreckage Pilgrimage Site ==================================================================================================== Hex 2638: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Familial Relations With Their Neighbors: Creditor, with many owing them payment Major Figure: Favored Child Minor Figure: Tenant Farmer The Source of their Power in the Court: They have access to secret magical items or powers Internal Conflict: A cadet branch is fighting to seize control External Conflicts: A disowned rebel is trying to usurp control of assets Tags: Blandished Leadership Cadet Branches ==================================================================================================== Hex 2640: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Village Existence rationale: Refuge for a despised minority or group Ruler: A pragmatic warlord Significant Local: A major landowner Pressing problem: A curse or magical woe is vexing the people Locals to interact: Ex-city dweller eager for contact with the worldly Can offer: A temple with potent healing magics available Tags: Incompetent Leaders Widespread Prosperity ==================================================================================================== Hex 2641: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Tribe Existence rationale: The leadership wants to find something here Ruler: Magically-gifted chief Significant Local: Tribal artisan Pressing problem: They’re impoverished and can’t reach new resources Locals to interact: Raid-taken slave looking for a way back home Can offer: Tribal membership and a place of respect Tags: Corrupt Laws Magical Academy ==================================================================================================== Hex 2643: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Inscrutable Outsider art structure Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Border outpost, watchtower, or garrison Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Monster Forge False Front ==================================================================================================== Hex 2646: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Criminal Theme: Fraud, con artists and business cheats Major Figure: Ambitious Lieutenant Minor Figure: Bribed Guardsman The Source of their Power in the Court: Their charisma has gotten them a lot of supporters Internal Conflict: Someone’s knifed a fellow member again External Conflicts: The local law enforcement isn’t staying bought Tags: Devils Bargain Afflictions Mark ==================================================================================================== Hex 2649: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Remote Monastery Disused Mine ==================================================================================================== Hex 2651: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: Refuge for a despised minority or group Ruler: A reeve picked by a lord Significant Local: Criminal in rural hiding Pressing problem: A dangerous beast or foe is lurking near the place Locals to interact: Shifty native who wants some clueless accomplices Can offer: Favors from the lord who’s very fond of the village Tags: Xenophobic Locals Magical Academy ==================================================================================================== Hex 2652: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Demihuman Community Collapsed Deep ==================================================================================================== Hex 2655: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Now-incomprehensible wreckage Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Nominal owners trying to lay claim to it Tags: Shifting Interior Hostile Environment ==================================================================================================== Hex 2716: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Indoctrination camp or prison Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Limited Access Birthing Cyst ==================================================================================================== Hex 2718: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It’s a sacred city to an important faith Ruler: Military strongman Significant Local: Sinister crime boss Pressing problem: A major local industry is threatened by events Locals to interact: Newcomer peasant haplessly looking for assistance Can offer: Blessings from major clergy or high priests Tags: Dueling Lords Pilgrimage Site ==================================================================================================== Hex 2726: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Sculpted Terrain Hermitage ==================================================================================================== Hex 2729: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Rural grange with outbuildings Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Social outcasts looking for a haven Tags: Precious Resource Fallen Sanctuary ==================================================================================================== Hex 2732: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Collapsed Deep Perilous Path ==================================================================================================== Hex 2743: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s fighting over a mate Tags: Treacherous Terrain Military Outpost ==================================================================================================== Hex 2748: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Nomad Camp Bandit Lair ==================================================================================================== Hex 2750: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Abandoned school or study center Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: A plague or curse made it uninhabitable Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: Hidden Within Hiveminded Natives ==================================================================================================== Hex 2753: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Canal or aqueduct control center Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Social outcasts looking for a haven Tags: Things Below Lost Colony ==================================================================================================== Hex 2754: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Beast Swarm Cursed Land ==================================================================================================== Hex 2756: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s fighting over a mate Tags: Military Outpost Cryptic Art ==================================================================================================== Hex 2759: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: They’ve been paid or induced to be here Ruler: Outsider or alien lord Significant Local: Best hunter in the tribe Pressing problem: A patron power is using them as expendable fodder Locals to interact: Youth determined to show how tribal ways are best Can offer: Inherited relic or treasure they’ve kept Tags: Trade Hub Enemy Within ==================================================================================================== Hex 2761: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Cryptic Art Demihuman Community ==================================================================================================== Hex 2811: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Toxic Ruins Lost City ==================================================================================================== Hex 2823: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Ancient power production center Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Useless Treasure Secret Alliance ==================================================================================================== Hex 2825: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Harmless but annoying local creature What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Broken Infrastructure Lost City ==================================================================================================== Hex 2829: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Decayed Working Overgrown Tomb ==================================================================================================== Hex 2830: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Military cache or storehouse Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Smugglers seeking a good stash spot Tags: Ancient Archives Religious Zealots ==================================================================================================== Hex 2831: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Raiders on their way to pillage a site Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re arguing hotly over something What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Cryptic Art Nomad Camp ==================================================================================================== Hex 2842: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Village Existence rationale: Holy ground or a temple to a particular faith Ruler: A reeve picked by a lord Significant Local: Venerable old farmer Pressing problem: A curse or magical woe is vexing the people Locals to interact: Clan patriarch who doesn’t want to use their own kin Can offer: Heirloom magic item passed down to the leader Tags: Ancient Infrastructure Cursed Circumstances ==================================================================================================== Hex 2843: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Tribe Existence rationale: They’ve been trapped here by the situation Ruler: Hereditary chieftain Significant Local: Best hunter in the tribe Pressing problem: A fearsome beast hunts them in the wilds Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: Inherited relic or treasure they’ve kept Tags: Toxic Economy Blood Feud ==================================================================================================== Hex 2844: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: It controls a vital defensive point Ruler: Gentry-elected mayor Significant Local: Rich merchant Pressing problem: A recent calamity has done major infrastructure damage Locals to interact: Curious urchin who trades in local news and events Can offer: Connections with major nobility of the realm Tags: Cultural Center Lawless Class ==================================================================================================== Hex 2848: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Familial Relations With Their Neighbors: Loners, not disliked but not close to any Major Figure: Reckless Innovator Minor Figure: Blackmailer The Source of their Power in the Court: They’re an intimate of the local ruler Internal Conflict: A cadet branch is fighting to seize control External Conflicts: Ambitious newcomers are attacking their status subtly Tags: Iron Law Hopeless Rival ==================================================================================================== Hex 2852: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Tribe Existence rationale: A charismatic leader bound them together Ruler: Envoy of a patron power Significant Local: Wise man or woman Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Eligible native looking for new blood in a mate Can offer: Inherited relic or treasure they’ve kept Tags: Upstart Faith Xenophobic Locals ==================================================================================================== Hex 2853: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Psychic or tech communications site Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Monster Forge Useless Treasure ==================================================================================================== Hex 2856: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Outsider goods production site Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Monstrous entities lying in wait Tags: Freshly Looted Lost Colony ==================================================================================================== Hex 2860: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Preserved “heritage” village-resort Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Raider Lair Sealed Evil ==================================================================================================== Hex 2902: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: Once a garrison outpost of a nation Ruler: A patriarch or matriarch Significant Local: The worst local bully Pressing problem: Vital food stores have been lost or stolen Locals to interact: Gentry who wants no local gossip about their need Can offer: Young locals willing to take service with the party Tags: Guild Oligarchy Decaying Working ==================================================================================================== Hex 2903: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Familial Relations With Their Neighbors: Revered, held in dread and awe by most Major Figure: Stern Traditionalist Minor Figure: Old Retainer The Source of their Power in the Court: Everyone in the family loves them very much Internal Conflict: A very important young talent has turned rebellious External Conflicts: The family’s source of influence is being subverted Tags: Foreign Ties Overextended Grasp ==================================================================================================== Hex 2907: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: There is heavy resource extraction nearby faith Ruler: Royal viceroy Significant Local: Rich merchant Pressing problem: The rulers have gravely offended a local religion Locals to interact: Wealthy merchant who wants unknown outside help Can offer: Large amounts of conventional coinage Tags: Rigid Castes Sinking City ==================================================================================================== Hex 2910: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Village Existence rationale: Holy ground or a temple to a particular faith Ruler: A cruel and feared bullye Significant Local: A youth who wants out Pressing problem: The crops or herds are in very poor condition Locals to interact: Burly local militiaman who watches new faces here Can offer: An unusually large amount of saved coinage Tags: Ancient Infrastructure Corrupt Laws ==================================================================================================== Hex 2912: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s attacking someone right now Tags: Healing Terrain Pilgrimage Site ==================================================================================================== Hex 2916: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Business Relations With Their Market: Suspicious, they’re rumored to do vile things Major Figure: Head Accountant Minor Figure: Business Guard The Source of their Power in the Court: They have vital connections with important suppliers Internal Conflict: Someone lost a large sum of funds to theft or error External Conflicts: They’re trying to swallow a rival business Tags: Gate Keeper Restive Lessers ==================================================================================================== Hex 2922: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Familial Relations With Their Neighbors: Loners, not disliked but not close to any Major Figure: Black Sheep Minor Figure: Blackmailer The Source of their Power in the Court: They’re best at the skill or profession the clan practices Internal Conflict: The new generation is ignoring old, painful duties External Conflicts: Their neighbors demand they fix a local problem Tags: Outside Debts Rampant Corruption ==================================================================================================== Hex 2924: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Familial Relations With Their Neighbors: Loved, widely adored by other families Major Figure: Disowned Rebel Minor Figure: House Servant The Source of their Power in the Court: They have considerable blackmail on their peers Internal Conflict: One member is convinced another wants them dead External Conflicts: The family’s source of influence is being subverted Tags: Cultural Insignia Ruling Regalia ==================================================================================================== Hex 2928: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: City Existence rationale: It controls a vital defensive point Ruler: Ethnic group’s ruler Significant Local: Famous courtesan Pressing problem: A private war threatens with another major city Locals to interact: Desperate merchant trying to keep their business going Can offer: Large amounts of conventional coinage Tags: Hostile Terrain Inherited Architecture ==================================================================================================== Hex 2929: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Decayed Working Disused Mine ==================================================================================================== Hex 2930: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: City Existence rationale: It controls a vital defensive point Ruler: Gentry-elected mayor Significant Local: City watch chief Pressing problem: Urban groups are arming to resolve some dire conflict Locals to interact: Desperate merchant trying to keep their business going Can offer: Formal citizenship and the rights of a local Tags: Magical Academy Trade Hub ==================================================================================================== Hex 2932: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Sculpted Terrain Ancient Guardians ==================================================================================================== Hex 2937: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Familial Relations With Their Neighbors: Hated, barely endured by their neighbors Major Figure: Favored Child Minor Figure: Family Priest The Source of their Power in the Court: They’re notoriously loyal and useful to the family Internal Conflict: One member is convinced another wants them dead External Conflicts: The local ruler doesn’t like their influence and power Tags: Hopeless Rival New Generation ==================================================================================================== Hex 2939: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: It’s a place of great beauty or healthfulness Ruler: Occult power wielder Significant Local: Feared local mage Pressing problem: A disguised monster is feeding on the city from within Locals to interact: Native too infamous for other locals to deal with them Can offer: Absentee ownership of rural villages or manors Tags: Trade Hub Inherited Architecture ==================================================================================================== Hex 2942: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Religious Their Relations With the Larger Faith: Pioneering, a new missionary establishment Major Figure: High Priest Minor Figure: Temple Artisan The Source of their Power in the Court: They’ve the backing of secret but powerful heretics Internal Conflict: The clergy have taken up a costly and wicked habit External Conflicts: The upper hierarchy is fighting over the court somehow Tags: Sublime Skill Afflictions Mark ==================================================================================================== Hex 2944: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: A pragmatic warlord Significant Local: A gifted young peasant Pressing problem: The crops or herds are in very poor condition Locals to interact: Reeve who can’t reasonably call on natives for a job Can offer: Large amounts of produce or local products Tags: Cursed Circumstances Theocratic Authorities ==================================================================================================== Hex 2947: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Traders or merchants risking the wilds Additional description: Court type: Business Relations With Their Market: Admired, they’re well-loved by customers Major Figure: Corrupt Lieutenant Minor Figure: Thieving Worker The Source of their Power in the Court: Their relatives make up a lot of the workers Internal Conflict: Income is down but no one can agree on a plan External Conflicts: Someone’s hooked them into a terribly bad deal Tags: Diplomatic Demands Overextended Grasp ==================================================================================================== Hex 2952: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Subterranean transit tunnels Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Hidden Within Rigid Hierarchy ==================================================================================================== Hex 2954: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Military training camp Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Artistic monument or aesthetic structure Who’s Used The Ruin Before?: A hapless garrison of local troops Tags: Hospitable Natives Magical Wonder ==================================================================================================== Hex 2956: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Perilous Path Beast Swarm ==================================================================================================== Hex 2958: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Tribe Existence rationale: Their herds or prey have led them here Ruler: Bestially savage tyrant Significant Local: Trader with outsiders Pressing problem: A sickness is raging through the tribe Locals to interact: Tribal trader who wants access to outside goods Can offer: Some young tribals willing to go with the party Tags: Heavy Fortification Cultural Center ==================================================================================================== Hex 2959: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s attacking someone right now Tags: Migration Path Outsider Enclave ==================================================================================================== Hex 3010: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Megastructure remnants or fragments Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Refugee Camp Sculpted Terrain ==================================================================================================== Hex 3014: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s magically warped somehow Tags: Isolated Academy Sculpted Terrain ==================================================================================================== Hex 3015: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Religious Their Relations With the Larger Faith: Intellectual, given to sophisticated theology Major Figure: Sacred Figurehead Minor Figure: Temple Guard The Source of their Power in the Court: They’ve the backing of secret but powerful heretics Internal Conflict: A member is screwing up an important court duty External Conflicts: The ruler is trying to suborn control over the court Tags: Forbidden Romance Rampant Corruption ==================================================================================================== Hex 3020: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Huge ancient dam Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Rebels against the local ruler Tags: Aspiring Conqueror Hiveminded Natives ==================================================================================================== Hex 3022: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: It grew up around a lordly manor or estate Ruler: A cruel and feared bullye Significant Local: A noble’s local reeve Pressing problem: A curse or magical woe is vexing the people Locals to interact: Village priest in need of outside help Can offer: A map or secret leading to a Deep or plunder site Tags: Upstart Faith Secret Treachery ==================================================================================================== Hex 3023: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Aristocratic Theme: Treachery, an air of suspicion and mistrust Major Figure: Heir Apparent Minor Figure: Lady in Waiting The Source of their Power in the Court: They control a large chunk of the court’s income sources Internal Conflict: A court servant is blackmailing their employer External Conflicts: A reckless member has incurred a group’s anger Tags: Sudden Strength Restive Lessers ==================================================================================================== Hex 3028: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re chasing enemies of theirs What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Blighted Tribe Chokepoint ==================================================================================================== Hex 3031: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Tribe Existence rationale: They’ve been paid or induced to be here Ruler: Wizened elder Significant Local: Tribal slave Pressing problem: Their gods are sending dire but obscure omens to them Locals to interact: Youth determined to show how tribal ways are best Can offer: A magical elixir or substance they know how to make Tags: Guild Oligarchy Heavy Fortification ==================================================================================================== Hex 3034: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Outsider xenoforming engine Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Mine or tunnel system Who’s Used The Ruin Before?: Adventurers trying to make it a base Tags: Civil War Decrepit Structure ==================================================================================================== Hex 3037: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re camping here for an interval What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Treacherous Terrain Monstrous Beast ==================================================================================================== Hex 3038: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Ancient Monument Lost City ==================================================================================================== Hex 3040: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Demihumans of neutral disposition Additional description: Court type: Aristocratic Theme: Dissolution, falling apart from outside stress Major Figure: Lord’s Main Rival Minor Figure: House Guard The Source of their Power in the Court: The others fear violence or brutality from them Internal Conflict: Someone is pursuing someone else’s spouse or fiance External Conflicts: A reckless member has incurred a group’s anger Tags: Ministerial Capture Disputed Inheritance ==================================================================================================== Hex 3041: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Familial Relations With Their Neighbors: Revered, held in dread and awe by most Major Figure: Stern Traditionalist Minor Figure: Tenant Farmer The Source of their Power in the Court: They have access to secret magical items or powers Internal Conflict: The clan poured much wealth into a failed ambition External Conflicts: Their vital interests are making trouble for neighbors Tags: Hopeless Rival Inadequate Tools ==================================================================================================== Hex 3043: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Beast Swarm Toxic Ruins ==================================================================================================== Hex 3044: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Half-subterranean entrenchments Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Hospitable Natives Raider Lair ==================================================================================================== Hex 3047: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Working Wreckage Beast Swarm ==================================================================================================== Hex 3055: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Village Existence rationale: A safe base for salvage or ruin plundering Ruler: A traditional squire Significant Local: Native hedge mage Pressing problem: A dangerous beast or foe is lurking near the place Locals to interact: Burly local militiaman who watches new faces here Can offer: A map or secret leading to a Deep or plunder site Tags: Ancient Infrastructure Monstrous Tribute ==================================================================================================== Hex 3061: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small group of isolated recluses Additional description: Court type: Aristocratic Theme: Paralysis, trapped in some internal crisis Major Figure: Lord/Lady Minor Figure: Lady in Waiting The Source of their Power in the Court: Everyone acknowledges their skill and brilliance Internal Conflict: Someone wants to make a very poor marriage choice External Conflicts: A royal advisor wants the court cut down to size Tags: Inept Ruler Regency Council ==================================================================================================== Hex 3107: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Tribe Existence rationale: It’s an unusually well-fortified safe place Ruler: Magically-gifted chief Significant Local: Feared troublemaker Pressing problem: A fearsome beast hunts them in the wilds Locals to interact: Youth determined to show how tribal ways are best Can offer: Plunder taken from a foreigner they’ve killed Tags: New Industry Pilgrimage Site ==================================================================================================== Hex 3111: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Resort for nobles at ease Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Grand private residence or manor Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Secret Alliance Automaton Servants ==================================================================================================== Hex 3112: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Zealot Colony Cursed Land ==================================================================================================== Hex 3124: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Religious Their Relations With the Larger Faith: Desultory, an apathetic jobsworth sentiment Major Figure: Stern Inquisitor Minor Figure: Temple Guard The Source of their Power in the Court: Local lay believers support them with money and help Internal Conflict: A zealot reformer is demanding impractical reforms External Conflicts: Court property is being seized by a rival power Tags: New Opportunity Excess Heirs ==================================================================================================== Hex 3126: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Demihuman Community Disused Mine ==================================================================================================== Hex 3127: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: A patriarch or matriarch Significant Local: Criminal in rural hiding Pressing problem: A dangerous beast or foe is lurking near the place Locals to interact: Burly local militiaman who watches new faces here Can offer: Favors from the lord who’s very fond of the village Tags: Miserable Penury Neglectful Ruler ==================================================================================================== Hex 3128: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Business Relations With Their Market: Predatory, eliminating weaker rivals Major Figure: Innovative Worker Minor Figure: Thieving Worker The Source of their Power in the Court: Their relatives make up a lot of the workers Internal Conflict: Someone lost a large sum of funds to theft or error External Conflicts: They’ve insulted or offended the nobility somehow Tags: Forbidden Romance Afflictions Mark ==================================================================================================== Hex 3132: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Rubble-wrought makeshift village Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Intelligent monsters suited to the environment Tags: Experimental Lab Limited Access ==================================================================================================== Hex 3141: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Outsider goods production site Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Decrepit Structure Lethal Treasure ==================================================================================================== Hex 3142: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Tribe Existence rationale: Tradition requires they come here Ruler: Council of the elders Significant Local: Feared troublemaker Pressing problem: The leader is becoming weak or acting foolishly Locals to interact: Low-status native trying to acquire outside support Can offer: Secret for accessing an otherwise sealed place Tags: Xenophobic Locals Inhuman Cooperation ==================================================================================================== Hex 3145: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Mine or open pit for excavation Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Savage beasts of a dangerous kind Tags: Royal Refuge Ancient Archives ==================================================================================================== Hex 3146: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Isolated Academy Motherlode ==================================================================================================== Hex 3150: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Chief magistrate Significant Local: Decadent noble Pressing problem: Criminals have corrupted the local law enforcement Locals to interact: Wealthy merchant who wants unknown outside help Can offer: Rare occult components or magical products Tags: Toxic Economy Monstrous Tribute ==================================================================================================== Hex 3153: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Tribe Existence rationale: Tradition requires they come here Ruler: Foreigner turned ruler Significant Local: Adopted member Pressing problem: A rival group has taken over their hunting grounds Locals to interact: Leader with a natural suspicion about outsiders Can offer: Exotic and valuable tribal goods Tags: New Industry Rigid Castes ==================================================================================================== Hex 3155: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Familial Relations With Their Neighbors: Loners, not disliked but not close to any Major Figure: Stern Traditionalist Minor Figure: Secret Lover The Source of their Power in the Court: They have considerable blackmail on their peers Internal Conflict: The clan leader is opposed to a popular plan or goal External Conflicts: Ambitious newcomers are attacking their status subtly Tags: Recent Brutality Forbidden Romance ==================================================================================================== Hex 3160: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Criminal Theme: Murder, being proficient assassins Major Figure: Ambitious Lieutenant Minor Figure: Oppressed Local The Source of their Power in the Court: Their remarkable skills bring in a lot of money Internal Conflict: An important member’s made a grave mistake External Conflicts: A sorcerer has a grudge against the group Tags: Ruling Regalia Rampant Corruption ==================================================================================================== Hex 3201: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: Tribe Existence rationale: They’re paralyzed by internal dissent Ruler: Outsider or alien lord Significant Local: Cunning tribal advisor Pressing problem: The tribe threatens to split under some feud or quarrel Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: Secret for accessing an otherwise sealed place Tags: Warring Council Raider Scourge ==================================================================================================== Hex 3203: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Battlefield littered with fortifications Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: A hapless garrison of local troops Tags: Flooded Halls Living Dungeon ==================================================================================================== Hex 3204: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: It’s a sacred city to an important faith Ruler: Chief magistrate Significant Local: Decadent noble Pressing problem: The rulers have gravely offended a local religion Locals to interact: Curious urchin who trades in local news and events Can offer: Indulgences beyond the power a smaller place to grant Tags: Criminal Bosses Mistreated Blighted ==================================================================================================== Hex 3208: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Sectarian village of unorthodox believers Additional description: Community type: Tribe Existence rationale: Their herds or prey have led them here Ruler: Brutal but cunning chief Significant Local: Barely-tolerated wretch Pressing problem: The tribe threatens to split under some feud or quarrel Locals to interact: Eligible native looking for new blood in a mate Can offer: Plunder taken from a foreigner they’ve killed Tags: Guild Oligarchy Widespread Prosperity ==================================================================================================== Hex 3219: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Outsider fane to an alien god Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: Refugees and survivors from a calamity Tags: Invincible Delusion Feral Magic ==================================================================================================== Hex 3221: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Village Existence rationale: A spot where refugees of a calamity settled Ruler: A pragmatic warlord Significant Local: A major landowner Pressing problem: Vital food stores have been lost or stolen Locals to interact: Starry-eyed young local swooning for adventurers Can offer: Ownership of an abandoned farm or structure Tags: Lawless Class Trade Hub ==================================================================================================== Hex 3224: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: Tribe Existence rationale: The hunting or resources are very good here Ruler: Holy man or woman Significant Local: Barely-tolerated wretch Pressing problem: A fearsome beast hunts them in the wilds Locals to interact: Tribal notable who suspects the PCs as potential rivals Can offer: Loot won in battle against another group Tags: Decadent Locals Lawless Class ==================================================================================================== Hex 3227: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Mazey urban residential block Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Temple, monastery, or pilgrimage site Who’s Used The Ruin Before?: Adventurers trying to make it a base Tags: Monster Forge Lethal Treasure ==================================================================================================== Hex 3228: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Seductive Peril Isolated Academy ==================================================================================================== Hex 3229: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Another adventuring or explorer party Additional description: Court type: Familial Relations With Their Neighbors: Envied, resented by jealous neighbors Major Figure: Patriarch/Matriarch Minor Figure: Blackmailer The Source of their Power in the Court: They’re notoriously loyal and useful to the family Internal Conflict: A cadet branch is fighting to seize control External Conflicts: A rival family stole something very important from them Tags: New Generation Proxy Speaker ==================================================================================================== Hex 3234: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re looking for something to steal What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Toxic Ruins Motherlode ==================================================================================================== Hex 3235: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Farm for now-feral valuable beasts Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The environment around it is very dangerous What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: An invading warband based here for a while Tags: Monster Forge Wizards Lair ==================================================================================================== Hex 3236: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It looks deceptively harmless or weak Tags: Cryptic Art Disused Mine ==================================================================================================== Hex 3237: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Overgrown ancient plantation Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Restless undead and embittered shades Tags: Hiveminded Natives Bitter Remnants ==================================================================================================== Hex 3238: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Nonhuman workers or resource gatherers Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Broken Infrastructure Isolated Academy ==================================================================================================== Hex 3240: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: Tribe Existence rationale: The hunting or resources are very good here Ruler: Bestially savage tyrant Significant Local: Feared troublemaker Pressing problem: A sickness is raging through the tribe Locals to interact: Raid-taken slave looking for a way back home Can offer: Tribal membership and a place of respect Tags: Guild Oligarchy Brilliant Innovation ==================================================================================================== Hex 3241: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Outsider xenoforming engine Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: Fallen Sanctuary Distant Gate ==================================================================================================== Hex 3244: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Hopelessly lost merchant or peddler Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Ghost, animate corpse, or other undead What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s fighting over a mate Tags: Zealot Colony Taboo Territory ==================================================================================================== Hex 3250: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: City Existence rationale: It’s built around an ancient Working Ruler: Council of oligarchs Significant Local: Local magistrate Pressing problem: A private war threatens with another major city Locals to interact: Curious urchin who trades in local news and events Can offer: Business monopolies or tax rights in certain areas Tags: Plagued City Cultural Center ==================================================================================================== Hex 3253: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Demihuman enclave Additional description: Community type: City Existence rationale: It’s a place of great beauty or healthfulness Ruler: Chief magistrate Significant Local: Decadent noble Pressing problem: The rulers have gravely offended a local religion Locals to interact: Criminal with a mind to use naive newcomers Can offer: Rare occult components or magical products Tags: Magical Academy Miserable Penury ==================================================================================================== Hex 3254: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: City Existence rationale: It’s a shelter from dangerous environs Ruler: Royal viceroy Significant Local: Head of a major temple Pressing problem: Displeased locals are rioting for some reason Locals to interact: Curious urchin who trades in local news and events Can offer: Indulgences beyond the power a smaller place to grant Tags: Inherited Architecture Rebel Stronghold ==================================================================================================== Hex 3255: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Business Relations With Their Market: Admired, they’re well-loved by customers Major Figure: Owner’s Heir Minor Figure: Street Informer The Source of their Power in the Court: They own rights to a critical part of the business Internal Conflict: A vital worker has quit in a fury over some offense External Conflicts: Bandits or paid thieves have plundered something Tags: Restive Lessers Rampant Corruption ==================================================================================================== Hex 3256: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: City Existence rationale: It’s built around an ancient Working Ruler: Gentry-elected mayor Significant Local: Demihuman enclave head Pressing problem: A recent calamity has done major infrastructure damage Locals to interact: Noble who thinks adventurers will do anything for coin Can offer: Services of exceptionally skilled specialist professionals Tags: Theocratic Authorities Demihuman Populace ==================================================================================================== Hex 3311: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Oppressed group’s settlement of refuge Additional description: Community type: City Existence rationale: The natives are somehow bound here Ruler: Major clerical figure Significant Local: Outcast group leader Pressing problem: Food supplies aren’t being received as they should Locals to interact: Native too infamous for other locals to deal with them Can offer: Absentee ownership of rural villages or manors Tags: Raider Scourge Scars of War ==================================================================================================== Hex 3312: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Managed woodland gone feral Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: It’s believed inhabited by fearsome things What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Living Dungeon Outsider Domain ==================================================================================================== Hex 3315: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: It’s wounded from a recent hunt Tags: Toxic Ruins Remote Monastery ==================================================================================================== Hex 3316: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Military Site Military Site: Remote frontier keep Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The locals kill or drive off looters What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Savage beasts of a dangerous kind Tags: Recruiting Drive Spatial Flux ==================================================================================================== Hex 3317: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Overgrown Tomb Blighted Tribe ==================================================================================================== Hex 3319: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Magical Springs Disused Mine ==================================================================================================== Hex 3321: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Outcast or deranged nonhuman Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re hiding from something hunting them What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Taboo Territory Monstrous Beast ==================================================================================================== Hex 3324: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Aristocratic Theme: Exoticism, following strange outside ways Major Figure: Ornamental Spouse Minor Figure: Spy for a Rival The Source of their Power in the Court: They have innate magical powers or gifts Internal Conflict: Someone is facing financial ruin due to a mistake External Conflicts: An important faith is angry with the court over something Tags: Threatened Violence Forbidden Romance ==================================================================================================== Hex 3327: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Aristocratic Theme: Treachery, an air of suspicion and mistrust Major Figure: Chief Steward Minor Figure: Heir’s Tutor The Source of their Power in the Court: They have innate magical powers or gifts Internal Conflict: A court servant is blackmailing their employer External Conflicts: Tenants or merchants have been upset by the court Tags: Impure Blood Recent Brutality ==================================================================================================== Hex 3328: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: City Existence rationale: The natives are somehow bound here Ruler: Military strongman Significant Local: Rich merchant Pressing problem: Raiders are scourging local trade routes Locals to interact: City official looking for deniable agents Can offer: Formal citizenship and the rights of a local Tags: Guild Oligarchy Enemy Within ==================================================================================================== Hex 3329: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: It’s a place of great beauty or healthfulness Ruler: Gentry-elected mayor Significant Local: Ethnic group elder Pressing problem: A major local industry is threatened by events Locals to interact: Foreigner looking for fellow strangers to help Can offer: Expensive urban property Tags: Brilliant Innovation Hostile Terrain ==================================================================================================== Hex 3331: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Village Existence rationale: It grew up around a lordly manor or estate Ruler: A dreaded sorcerer Significant Local: A major landowner Pressing problem: A new religion is making trouble with the old Locals to interact: Comparatively rich villager with a need Can offer: A magical service unique to a local tradition Tags: Trade Hub Scars of War ==================================================================================================== Hex 3334: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: City Existence rationale: It’s a shelter from dangerous environs Ruler: Hereditary lord Significant Local: Ethnic group elder Pressing problem: Displeased locals are rioting for some reason Locals to interact: City official looking for deniable agents Can offer: Sophisticated and very valuable local products Tags: Cursed Circumstances Fallen Prosperity ==================================================================================================== Hex 3337: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: Refuge for a despised minority or group Ruler: A council of elders Significant Local: A noble’s local reeve Pressing problem: The crops or herds are in very poor condition Locals to interact: Shifty native who wants some clueless accomplices Can offer: Favors from the lord who’s very fond of the village Tags: Inherited Architecture Brilliant Innovation ==================================================================================================== Hex 3338: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Treacherous ground suited to the terrain Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s old or crippled and acting unpredictably Tags: Perilous Path Treacherous Terrain ==================================================================================================== Hex 3343: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Holy archive or relic-fortress Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Heirs or survivors of the original inhabitants Tags: Sacrificial Bargain Spatial Flux ==================================================================================================== Hex 3347: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of not-always-hostile monsters Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: A dreaded sorcerer Significant Local: A half-savage shepherd Pressing problem: Vital food stores have been lost or stolen Locals to interact: An ambitious local who wants to get to the city Can offer: A map or secret leading to a Deep or plunder site Tags: Decadent Locals Cultural Center ==================================================================================================== Hex 3349: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Miners, woodsmen, hunters, or other workers Nonhuman Sapient Encounters: Nonhumans chasing a human escapee Beasts and Monsters: Stalking predator looking for an opening What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Motherlode Treacherous Terrain ==================================================================================================== Hex 3351: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Common traveler, perhaps lost Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Remote Monastery Remote Monastery ==================================================================================================== Hex 3356: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Valuable natural resource site of some kind Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Scouts out surveilling the territory Beasts and Monsters: Something far too dangerous to confront What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Nomad Camp Labyrinthine Tangle ==================================================================================================== Hex 3359: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Religious Their Relations With the Larger Faith: Occult, conducting theurgic magic studies Major Figure: Guard Captain Minor Figure: Loud Reformer The Source of their Power in the Court: They secretly arrange criminal services for the court Internal Conflict: A zealot reformer is demanding impractical reforms External Conflicts: The ruler wants the court to take on an unpopular role Tags: Splendid Seat Capricious Orders ==================================================================================================== Hex 3360: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Infrastructure Site Infrastructure Site: Subterranean transit tunnels Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: It was abandoned when it became useless Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Demihumans trying to avoid human places Tags: Living Dungeon Fallen Sanctuary ==================================================================================================== Hex 3403: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Fortified frontier monastery Additional description: How Old is the Ruin?: Belonging to the unfathomable past What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: It’s cursed, plagued, or has some miasma What Basic Kind of Ruin Is It?: Village or small rural community Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Secret Alliance Things Below ==================================================================================================== Hex 3405: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Prison for a sealed demonic force Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It plays a role in some important ritual How Did It Become Ruined?: It was invaded and destroyed by its enemies Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: Nonhuman settlement or edifice Who’s Used The Ruin Before?: Overly optimistic settlers trying to reclaim it Tags: Failed Intrusion Experimental Lab ==================================================================================================== Hex 3414: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Village Existence rationale: It grew up around a lordly manor or estate Ruler: A patriarch or matriarch Significant Local: The village harlot Pressing problem: An ambiguous land dispute is getting bloody Locals to interact: Shifty native who wants some clueless accomplices Can offer: Ownership of an abandoned farm or structure Tags: Seat of Rule Sinking City ==================================================================================================== Hex 3415: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Repurposed ancient manufactory Additional description: How Old is the Ruin?: Part of a known prior nation or polity What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: It’s claimed by a powerful local authority What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: Savage beasts of a dangerous kind Tags: Rigid Hierarchy Dungeon Heart ==================================================================================================== Hex 3418: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Production Site Production Site: Destroyed camp or extraction site Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The prizes it offers aren’t conventional riches What Basic Kind of Ruin Is It?: A vast ancient civil infrastructure center Who’s Used The Ruin Before?: Savage beasts of a dangerous kind Tags: Things Below Flooded Halls ==================================================================================================== Hex 3419: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Ancient arcology or fragment of it Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s a lure to the greedy and reckless How Did It Become Ruined?: Its inhabitants died out or simply left it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Wizard’s tower or occult stronghold Who’s Used The Ruin Before?: Fanatical religious zealots Tags: Failed Intrusion Sacrificial Bargain ==================================================================================================== Hex 3422: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Aristocratic Theme: Ambition, of driving forward and upward Major Figure: Cadet Branch Lord Minor Figure: House Guard The Source of their Power in the Court: The others fear violence or brutality from them Internal Conflict: Someone is pursuing someone else’s spouse or fiance External Conflicts: An important faith is angry with the court over something Tags: Rival Dreams Waning Wealth ==================================================================================================== Hex 3423: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Cavern or cave complex Additional description: Human Encounters: Patrol of the local authorities Nonhuman Sapient Encounters: Patrol to drive off troublesome intruders Beasts and Monsters: A swarm of dangerous vermin What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Twisted Fauna Ruined Fortification ==================================================================================================== Hex 3424: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Village Existence rationale: Decayed remnant of an ancient city Ruler: A traditional squire Significant Local: A gifted young peasant Pressing problem: Vital food stores have been lost or stolen Locals to interact: Village priest in need of outside help Can offer: Large amounts of produce or local products Tags: Trade Hub Inhuman Cooperation ==================================================================================================== Hex 3427: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: City Existence rationale: It’s a shelter from dangerous environs Ruler: Ethnic group’s ruler Significant Local: City watch chief Pressing problem: The rulers have gravely offended a local religion Locals to interact: Foreigner looking for fellow strangers to help Can offer: Services of exceptionally skilled specialist professionals Tags: New Industry Lawless Class ==================================================================================================== Hex 3429: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of rebels or exiles from a nation Additional description: Community type: Tribe Existence rationale: Their herds or prey have led them here Ruler: Holy man or woman Significant Local: Barely-tolerated wretch Pressing problem: The tribe threatens to split under some feud or quarrel Locals to interact: Low-status native trying to acquire outside support Can offer: Some young tribals willing to go with the party Tags: Brilliant Innovation Raider Scourge ==================================================================================================== Hex 3435: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: A bandit camp that went legitimate Ruler: A patriarch or matriarch Significant Local: The worst local bully Pressing problem: The lord’s reeve has been given unreasonable quotas Locals to interact: Village priest in need of outside help Can offer: Valuable local specialty product Tags: Decadent Locals Magical Academy ==================================================================================================== Hex 3440: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Religious Their Relations With the Larger Faith: Subverted, controlled by a secular power Major Figure: Holy Oracle Minor Figure: Tenant Farmer The Source of their Power in the Court: The upper hierarchy of the faith favors them Internal Conflict: A forbidden relationship has formed among clergy External Conflicts: The ruler is trying to suborn control over the court Tags: Iron Law Sublime Skill ==================================================================================================== Hex 3441: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Religious Their Relations With the Larger Faith: Subverted, controlled by a secular power Major Figure: Affiliated Noble Minor Figure: Fanatical Zealot The Source of their Power in the Court: Local lay believers support them with money and help Internal Conflict: A member is screwing up an important court duty External Conflicts: A noble adherent is demanding special concessions Tags: Rival Power Awesome Legitimacy ==================================================================================================== Hex 3445: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Soldier-farmers dispatched to the wilds Additional description: Community type: City Existence rationale: It’s a shared market for many villages Ruler: Ethnic group’s ruler Significant Local: Feared local mage Pressing problem: Raiders are scourging local trade routes Locals to interact: Slumming young gentry with a taste for excitement Can offer: Blessings from major clergy or high priests Tags: Incompetent Leaders Neglectful Ruler ==================================================================================================== Hex 3447: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Noble or other gentry on a journey Nonhuman Sapient Encounters: Campsite of the nonhumans Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Treacherous Terrain Hermitage ==================================================================================================== Hex 3450: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monastery or hermit retreat Additional description: Court type: Criminal Theme: Slaving, whether legitimate or by force Major Figure: Wicked Noble Patron Minor Figure: Tired Harlot The Source of their Power in the Court: They’ve seduced the court’s leadership Internal Conflict: The leadership is being roiled by a challenge External Conflicts: A traitor is in league with an enemy group Tags: Restive Lessers Iron Law ==================================================================================================== Hex 3451: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Cultural Site Cultural Site: Resort for nobles at ease Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s considered someone’s private property How Did It Become Ruined?: A Working’s failure or magical disaster struck Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: Bandits or other criminal outcasts Tags: Lingering Curse Secret Alliance ==================================================================================================== Hex 3457: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Familial Relations With Their Neighbors: Loners, not disliked but not close to any Major Figure: Outsider Spouse Minor Figure: Family Guard The Source of their Power in the Court: They have many capable, loyal children Internal Conflict: The clan leader is opposed to a popular plan or goal External Conflicts: A diplomatic marriage has turned out very badly Tags: Forbidden Romance Hidden Blight ==================================================================================================== Hex 3458: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re in an affable and friendly mood What’s Happening with the Beasts?: It’s using bait to lure in humans Tags: Rampant Experiment Twisted Fauna ==================================================================================================== Hex 3459: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Miners, prospectors, or woodsmen Additional description: Court type: Business Relations With Their Market: Suspicious, they’re rumored to do vile things Major Figure: Rival’s Catspaw Minor Figure: Expensive Courtesan The Source of their Power in the Court: They fronted the initial investment money Internal Conflict: A critical resource for making the good is running out External Conflicts: A competitor is trying to force a sale of the business Tags: Excess Heirs Sudden Strength ==================================================================================================== Hex 3503: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Pocket of unusual or atypical terrain type Additional description: Human Encounters: Bandits, marauders, or other adventurers Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Hungry pack hunters What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Taboo Territory Military Outpost ==================================================================================================== Hex 3505: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Degenerates forced out of civilized lands Additional description: Court type: Religious Their Relations With the Larger Faith: Zealous, full of fervent believers Major Figure: Dubious Theologian Minor Figure: Temple Guard The Source of their Power in the Court: They secretly arrange criminal services for the court Internal Conflict: The leader and their chief rival sabotage each other External Conflicts: Court property is being seized by a rival power Tags: Regency Council Threatened Violence ==================================================================================================== Hex 3508: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Bandit meeting camp for trade and fun Additional description: Community type: Village Existence rationale: Decayed remnant of an ancient city Ruler: A cruel and feared bullye Significant Local: The worst local bully Pressing problem: Noble quarrels have caused collateral damage Locals to interact: Clan patriarch who doesn’t want to use their own kin Can offer: Contacts with rural bandits or criminal rings Tags: Sinking City Ancient Infrastructure ==================================================================================================== Hex 3510: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Prison for a sealed demonic force Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It and its perils are hated and feared How Did It Become Ruined?: Some dire monster or great foe smashed it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: Fortress or great stronghold Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Limited Access Shifting Interior ==================================================================================================== Hex 3517: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: A flying monster or beast What’s Happening with the Sapients?: They’re interrogating a prisoner What’s Happening with the Beasts?: It’s well-fed and disinclined to hunt Tags: Uncanny Weather Nomad Camp ==================================================================================================== Hex 3518: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Criminal Theme: Murder, being proficient assassins Major Figure: The Heir Apparent Minor Figure: Criminal’s Relative The Source of their Power in the Court: They have blackmail about the court’s leadership Internal Conflict: Members are employing magic against rivals External Conflicts: They’ve drawn heat from a powerful noble Tags: False Prize Diplomatic Demands ==================================================================================================== Hex 3520: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Religious Site Religious Site: Pilgrim hospital or waystation Additional description: How Old is the Ruin?: Generations old at the least What Do The Locals Think Of It?: It’s traditionally taboo ground to them How Did It Become Ruined?: Strife from within tore it apart Why Hasn’t It Been Plundered Bare Yet?: It’s confused with a nearby site that is looted What Basic Kind of Ruin Is It?: Tomb, necropolis, ossuary, or graveyard Who’s Used The Ruin Before?: A failed pretender to the local rulership Tags: Cyclical Doom Outsider Domain ==================================================================================================== Hex 3524: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Pilgrim, perhaps of a malevolent god Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: An ambush predator lying in wait What’s Happening with the Sapients?: They’re pausing for a meal What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Devil Grove Outsider Enclave ==================================================================================================== Hex 3525: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Village of aboriginal natives Additional description: Community type: Tribe Existence rationale: It’s an unusually well-fortified safe place Ruler: Outsider or alien lord Significant Local: Skilled scout Pressing problem: A fearsome beast hunts them in the wilds Locals to interact: Tribal trader who wants access to outside goods Can offer: Knowledge of a hidden place of wealth Tags: Foreign Enclave Sinking City ==================================================================================================== Hex 3528: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Escaped slave or prisoner Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re fleeing a fearsome pursuer What’s Happening with the Beasts?: It’s being chased by something bigger Tags: Refugee Camp Perilous Path ==================================================================================================== Hex 3529: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Extreme example of the native terrain Additional description: Human Encounters: Dangerous outlaw or outcast Nonhuman Sapient Encounters: Religious figure conducting some rite Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They’re making far too much noise for stealth What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Devil Grove Nomad Camp ==================================================================================================== Hex 3531: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Remnant of a major settlement swallowed up Additional description: Community type: Tribe Existence rationale: They’ve been paid or induced to be here Ruler: Envoy of a patron power Significant Local: Barely-tolerated wretch Pressing problem: A curse has been laid on them for some collective sin Locals to interact: Reformer or innovator whose kindred won’t listen Can offer: Exotic and valuable tribal goods Tags: Decadent Locals Mistreated Blighted ==================================================================================================== Hex 3532: Type: COMMUNITY Common description: Basic Type of Feature: Community(Roll on the Community Sites table on page 242) Community Site: Small colony of a nearby nation Additional description: Community type: Village Existence rationale: A mine or quarry, perhaps now exhausted Ruler: A patriarch or matriarch Significant Local: Criminal in rural hiding Pressing problem: The lord’s reeve has been given unreasonable quotas Locals to interact: Starry-eyed young local swooning for adventurers Can offer: Ownership of an abandoned farm or structure Tags: Dueling Lords Ancient Infrastructure ==================================================================================================== Hex 3536: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Monsters not immediately hostile in nature Additional description: Court type: Aristocratic Theme: Dissolution, falling apart from outside stress Major Figure: Jester or Pet Artist Minor Figure: Footman The Source of their Power in the Court: They have a special relationship with the nation’s ruler Internal Conflict: A court resource or asset has been badly damaged External Conflicts: A royal advisor wants the court cut down to size Tags: Rival Dreams New Generation ==================================================================================================== Hex 3540: Type: RUIN Common description: Basic Type of Feature: Ruin(Roll on the Types of Ruin table on page 238) Type of Ruin: Residential Site Residential Site: Compact fortified village Additional description: How Old is the Ruin?: Very fresh; ruined within living memory What Do The Locals Think Of It?: They totally misunderstand what it really is How Did It Become Ruined?: Some natural calamity despoiled it Why Hasn’t It Been Plundered Bare Yet?: The true entrance to it is unknown What Basic Kind of Ruin Is It?: A city or other major settlement Who’s Used The Ruin Before?: A black market trader to bandits or worse Tags: Civil War Wizards Lair ==================================================================================================== Hex 3546: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Small tribal clan living in seclusion Additional description: Court type: Aristocratic Theme: Tyranny, cruelly oppressing those under them Major Figure: Chief Steward Minor Figure: Hanger-On The Source of their Power in the Court: They are the only legitimate heir to an important post Internal Conflict: Someone poisoned or cursed someone else in the court External Conflicts: An important faith is angry with the court over something Tags: Ruling Regalia Hopeless Rival ==================================================================================================== Hex 3547: Type: COURT Common description: Basic Type of Feature: Court(Roll on the Court Sites on page 242) Court Site: Wizards conducting esoteric business Additional description: Court type: Criminal Theme: Slaving, whether legitimate or by force Major Figure: Brutal Kneebreaker Minor Figure: Tired Harlot The Source of their Power in the Court: They’re personally terrifying and capable of murder Internal Conflict: A recent catastrophe depleted the court’s wealth External Conflicts: They’re in a bad deal they don’t dare renege on Tags: Proxy Speaker Excess Heirs ==================================================================================================== Hex 3551: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Traces of a long-lost road or canal bed Additional description: Human Encounters: Hermit with a good reason to stay alone Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Mated pair of team hunters What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s something’s pet or hunting beast Tags: Pilgrimage Site Broken Infrastructure ==================================================================================================== Hex 3554: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Lake, spring, or major water source Additional description: Human Encounters: Explorer, scout, or surveyor Nonhuman Sapient Encounters: Nonhuman traders with valuable goods Beasts and Monsters: Sick or somehow enraged predator What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: It’s currently eating its last unfortunate prey Tags: Collapsed Deep Ancient Guardians ==================================================================================================== Hex 3556: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Mountain, high hill, or commanding height Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Nonhuman magic-user and attendants Beasts and Monsters: Large, dangerously aggressive herbivore What’s Happening with the Sapients?: They’re examining recent loot or a finding What’s Happening with the Beasts?: It’s fighting over a mate Tags: Magical Springs Outsider Enclave ==================================================================================================== Hex 3557: Type: WILDERNESS Common description: Basic Type of Feature: Wilderness(Roll on the Wilderness Sites on page 242) Wilderness Site: Crevasse, rift, or broken ground Additional description: Human Encounters: Peasant perhaps moonlighting as a bandit Nonhuman Sapient Encounters: Hunters pursuing their prey Beasts and Monsters: Uncanny or eldritch monster What’s Happening with the Sapients?: They need healing or help with a situation What’s Happening with the Beasts?: Remnants of its last prey are obvious nearby Tags: Nomad Camp Seductive Peril ====================================================================================================